2 (in no particular order)
7 * Allow clamping to a GL version or a number of extensions.
9 * Trace multiple threads
10 * GetCurrentThreadId()
13 * Put zlib (de)compression in a separate thread.
17 * Trace window sizes somehow
19 * Allow to distinguish between the calls really done by the program, vs the
20 fakes one necessary to retrace correctly.
22 * Start tracing on demand (e.g., key-press, or by frame no), emitting calls
23 that recreate all current state.
25 * Add option to include call stack frames in the trace
27 * Call gzflush() only when there is a signal/exception, except of doing it on
33 * Use visuals that best match those used in the trace; specially auto
34 detect single/double buffer visuals.
36 * Respect multiple context sharing of the traces.
38 * Support multiple threads
40 * Provide a readline-like interactive mode to gltrace
41 * http://github.com/antirez/linenoise
42 * https://github.com/antirez/linenoise/issues#issue/8
43 * http://hg.youterm.com/radare/file/87579f8c5087/src/dietline.c
47 * Allow to retrace with two libGL.so in parallel, and output differences in
48 rendered frames / draw calls.
57 * Visualize meshes in draw commands.
62 * Side-by-side trace diffing; either as a separate tool on or the GUI.
64 * Side-by-side state diffing.
66 * Ability to extract just a single frame from a trace, and all previous calls
67 that contributed to it:
69 * via a state tracker (i.e., knowledge of how calls affect the state);
71 * or by leveragine retrace, dumping the calls to emit all state at beginning
75 See also FIXME, TODO, and XXX comments on the source code.