1 /**************************************************************************
3 * Copyright 2011 Jose Fonseca
4 * Copyright 2008-2009 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a copy
8 * of this software and associated documentation files (the "Software"), to deal
9 * in the Software without restriction, including without limitation the rights
10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 * copies of the Software, and to permit persons to whom the Software is
12 * furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included in
15 * all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 **************************************************************************/
30 #include "trace_writer.hpp"
31 #include "d3d9imports.hpp"
32 #include "d3dshader.hpp"
36 (WINAPI *PD3DXDISASSEMBLESHADER)(
40 LPD3DXBUFFER *ppDisassembly
44 void DumpShader(const DWORD *tokens)
46 static BOOL firsttime = TRUE;
47 static HMODULE hD3DXModule = NULL;
48 static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
54 for (release = 0; release <= 1; ++release) {
55 /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
56 for (version = 41; version >= 0; --version) {
58 _snprintf(filename, sizeof(filename),
59 "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
60 hD3DXModule = LoadLibraryA(filename);
70 if (!pfnD3DXDisassembleShader) {
71 pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
78 if (pfnD3DXDisassembleShader) {
79 LPD3DXBUFFER pDisassembly = NULL;
82 hr = pfnD3DXDisassembleShader( (DWORD *)tokens, FALSE, NULL, &pDisassembly);
84 Trace::LiteralString((const char *)pDisassembly->GetBufferPointer());
88 pDisassembly->Release();
96 Trace::LiteralOpaque(tokens);