1 ##########################################################################
3 # Copyright 2008-2009 VMware, Inc.
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
28 GLboolean = Enum("GLboolean", ["GL_FALSE", "GL_TRUE"])
29 GLvoid = Alias("GLvoid", Void)
30 GLbyte = Alias("GLbyte", SChar)
31 GLshort = Alias("GLshort", Short)
32 GLint = Alias("GLint", Int)
33 GLubyte = Alias("GLubyte", UChar)
34 GLushort = Alias("GLushort", UShort)
35 GLuint = Alias("GLuint", UInt)
36 GLsizei = Alias("GLsizei", Int)
37 GLfloat = Alias("GLfloat", Float)
38 GLclampf = Alias("GLclampf", Float)
39 GLdouble = Alias("GLdouble", Double)
40 GLclampd = Alias("GLclampd", Double)
41 GLbitfield = Alias("GLbitfield", UInt)
43 GLchar = Alias("GLchar", SChar)
44 GLcharARB = Alias("GLcharARB", SChar)
45 GLintptr = Alias("GLintptr", Int)
46 GLsizeiptr = Alias("GLsizeiptr", Int)
47 GLintptrARB = Alias("GLintptrARB", Int)
48 GLsizeiptrARB = Alias("GLsizeiptrARB", Int)
49 GLhandleARB = Alias("GLhandleARB", UInt)
50 GLhalfARB = Alias("GLhalfARB", UShort)
51 GLhalfNV = Alias("GLhalfNV", UShort)
52 GLint64EXT = Alias("GLint64EXT", Long) # FIXME
53 GLuint64EXT = Alias("GLuint64EXT", ULong) # FIXME
55 GLenum = Enum("GLenum", [
70 "GL_GREATER", # 0x0204
71 "GL_NOTEQUAL", # 0x0205
74 "GL_SRC_COLOR", # 0x0300
75 "GL_ONE_MINUS_SRC_COLOR", # 0x0301
76 "GL_SRC_ALPHA", # 0x0302
77 "GL_ONE_MINUS_SRC_ALPHA", # 0x0303
78 "GL_DST_ALPHA", # 0x0304
79 "GL_ONE_MINUS_DST_ALPHA", # 0x0305
80 "GL_DST_COLOR", # 0x0306
81 "GL_ONE_MINUS_DST_COLOR", # 0x0307
82 "GL_SRC_ALPHA_SATURATE", # 0x0308
83 "GL_FRONT_LEFT", # 0x0400
84 "GL_FRONT_RIGHT", # 0x0401
85 "GL_BACK_LEFT", # 0x0402
86 "GL_BACK_RIGHT", # 0x0403
91 "GL_FRONT_AND_BACK", # 0x0408
96 "GL_INVALID_ENUM", # 0x0500
97 "GL_INVALID_VALUE", # 0x0501
98 "GL_INVALID_OPERATION", # 0x0502
99 "GL_STACK_OVERFLOW", # 0x0503
100 "GL_STACK_UNDERFLOW", # 0x0504
101 "GL_OUT_OF_MEMORY", # 0x0505
102 "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506
105 "GL_3D_COLOR", # 0x0602
106 "GL_3D_COLOR_TEXTURE", # 0x0603
107 "GL_4D_COLOR_TEXTURE", # 0x0604
108 "GL_PASS_THROUGH_TOKEN", # 0x0700
109 "GL_POINT_TOKEN", # 0x0701
110 "GL_LINE_TOKEN", # 0x0702
111 "GL_POLYGON_TOKEN", # 0x0703
112 "GL_BITMAP_TOKEN", # 0x0704
113 "GL_DRAW_PIXEL_TOKEN", # 0x0705
114 "GL_COPY_PIXEL_TOKEN", # 0x0706
115 "GL_LINE_RESET_TOKEN", # 0x0707
122 "GL_DOMAIN", # 0x0A02
123 "GL_CURRENT_COLOR", # 0x0B00
124 "GL_CURRENT_INDEX", # 0x0B01
125 "GL_CURRENT_NORMAL", # 0x0B02
126 "GL_CURRENT_TEXTURE_COORDS", # 0x0B03
127 "GL_CURRENT_RASTER_COLOR", # 0x0B04
128 "GL_CURRENT_RASTER_INDEX", # 0x0B05
129 "GL_CURRENT_RASTER_TEXTURE_COORDS", # 0x0B06
130 "GL_CURRENT_RASTER_POSITION", # 0x0B07
131 "GL_CURRENT_RASTER_POSITION_VALID", # 0x0B08
132 "GL_CURRENT_RASTER_DISTANCE", # 0x0B09
133 "GL_POINT_SMOOTH", # 0x0B10
134 "GL_POINT_SIZE", # 0x0B11
135 "GL_POINT_SIZE_RANGE", # 0x0B12
136 "GL_POINT_SIZE_GRANULARITY", # 0x0B13
137 "GL_LINE_SMOOTH", # 0x0B20
138 "GL_LINE_WIDTH", # 0x0B21
139 "GL_LINE_WIDTH_RANGE", # 0x0B22
140 "GL_LINE_WIDTH_GRANULARITY", # 0x0B23
141 "GL_LINE_STIPPLE", # 0x0B24
142 "GL_LINE_STIPPLE_PATTERN", # 0x0B25
143 "GL_LINE_STIPPLE_REPEAT", # 0x0B26
144 "GL_LIST_MODE", # 0x0B30
145 "GL_MAX_LIST_NESTING", # 0x0B31
146 "GL_LIST_BASE", # 0x0B32
147 "GL_LIST_INDEX", # 0x0B33
148 "GL_POLYGON_MODE", # 0x0B40
149 "GL_POLYGON_SMOOTH", # 0x0B41
150 "GL_POLYGON_STIPPLE", # 0x0B42
151 "GL_EDGE_FLAG", # 0x0B43
152 "GL_CULL_FACE", # 0x0B44
153 "GL_CULL_FACE_MODE", # 0x0B45
154 "GL_FRONT_FACE", # 0x0B46
155 "GL_LIGHTING", # 0x0B50
156 "GL_LIGHT_MODEL_LOCAL_VIEWER", # 0x0B51
157 "GL_LIGHT_MODEL_TWO_SIDE", # 0x0B52
158 "GL_LIGHT_MODEL_AMBIENT", # 0x0B53
159 "GL_SHADE_MODEL", # 0x0B54
160 "GL_COLOR_MATERIAL_FACE", # 0x0B55
161 "GL_COLOR_MATERIAL_PARAMETER", # 0x0B56
162 "GL_COLOR_MATERIAL", # 0x0B57
164 "GL_FOG_INDEX", # 0x0B61
165 "GL_FOG_DENSITY", # 0x0B62
166 "GL_FOG_START", # 0x0B63
167 "GL_FOG_END", # 0x0B64
168 "GL_FOG_MODE", # 0x0B65
169 "GL_FOG_COLOR", # 0x0B66
170 "GL_DEPTH_RANGE", # 0x0B70
171 "GL_DEPTH_TEST", # 0x0B71
172 "GL_DEPTH_WRITEMASK", # 0x0B72
173 "GL_DEPTH_CLEAR_VALUE", # 0x0B73
174 "GL_DEPTH_FUNC", # 0x0B74
175 "GL_ACCUM_CLEAR_VALUE", # 0x0B80
176 "GL_STENCIL_TEST", # 0x0B90
177 "GL_STENCIL_CLEAR_VALUE", # 0x0B91
178 "GL_STENCIL_FUNC", # 0x0B92
179 "GL_STENCIL_VALUE_MASK", # 0x0B93
180 "GL_STENCIL_FAIL", # 0x0B94
181 "GL_STENCIL_PASS_DEPTH_FAIL", # 0x0B95
182 "GL_STENCIL_PASS_DEPTH_PASS", # 0x0B96
183 "GL_STENCIL_REF", # 0x0B97
184 "GL_STENCIL_WRITEMASK", # 0x0B98
185 "GL_MATRIX_MODE", # 0x0BA0
186 "GL_NORMALIZE", # 0x0BA1
187 "GL_VIEWPORT", # 0x0BA2
188 "GL_MODELVIEW_STACK_DEPTH", # 0x0BA3
189 "GL_PROJECTION_STACK_DEPTH", # 0x0BA4
190 "GL_TEXTURE_STACK_DEPTH", # 0x0BA5
191 "GL_MODELVIEW_MATRIX", # 0x0BA6
192 "GL_PROJECTION_MATRIX", # 0x0BA7
193 "GL_TEXTURE_MATRIX", # 0x0BA8
194 "GL_ATTRIB_STACK_DEPTH", # 0x0BB0
195 "GL_CLIENT_ATTRIB_STACK_DEPTH", # 0x0BB1
196 "GL_ALPHA_TEST", # 0x0BC0
197 "GL_ALPHA_TEST_FUNC", # 0x0BC1
198 "GL_ALPHA_TEST_REF", # 0x0BC2
199 "GL_DITHER", # 0x0BD0
200 "GL_BLEND_DST", # 0x0BE0
201 "GL_BLEND_SRC", # 0x0BE1
203 "GL_LOGIC_OP_MODE", # 0x0BF0
204 "GL_INDEX_LOGIC_OP", # 0x0BF1
205 "GL_COLOR_LOGIC_OP", # 0x0BF2
206 "GL_AUX_BUFFERS", # 0x0C00
207 "GL_DRAW_BUFFER", # 0x0C01
208 "GL_READ_BUFFER", # 0x0C02
209 "GL_SCISSOR_BOX", # 0x0C10
210 "GL_SCISSOR_TEST", # 0x0C11
211 "GL_INDEX_CLEAR_VALUE", # 0x0C20
212 "GL_INDEX_WRITEMASK", # 0x0C21
213 "GL_COLOR_CLEAR_VALUE", # 0x0C22
214 "GL_COLOR_WRITEMASK", # 0x0C23
215 "GL_INDEX_MODE", # 0x0C30
216 "GL_RGBA_MODE", # 0x0C31
217 "GL_DOUBLEBUFFER", # 0x0C32
218 "GL_STEREO", # 0x0C33
219 "GL_RENDER_MODE", # 0x0C40
220 "GL_PERSPECTIVE_CORRECTION_HINT", # 0x0C50
221 "GL_POINT_SMOOTH_HINT", # 0x0C51
222 "GL_LINE_SMOOTH_HINT", # 0x0C52
223 "GL_POLYGON_SMOOTH_HINT", # 0x0C53
224 "GL_FOG_HINT", # 0x0C54
225 "GL_TEXTURE_GEN_S", # 0x0C60
226 "GL_TEXTURE_GEN_T", # 0x0C61
227 "GL_TEXTURE_GEN_R", # 0x0C62
228 "GL_TEXTURE_GEN_Q", # 0x0C63
229 "GL_PIXEL_MAP_I_TO_I", # 0x0C70
230 "GL_PIXEL_MAP_S_TO_S", # 0x0C71
231 "GL_PIXEL_MAP_I_TO_R", # 0x0C72
232 "GL_PIXEL_MAP_I_TO_G", # 0x0C73
233 "GL_PIXEL_MAP_I_TO_B", # 0x0C74
234 "GL_PIXEL_MAP_I_TO_A", # 0x0C75
235 "GL_PIXEL_MAP_R_TO_R", # 0x0C76
236 "GL_PIXEL_MAP_G_TO_G", # 0x0C77
237 "GL_PIXEL_MAP_B_TO_B", # 0x0C78
238 "GL_PIXEL_MAP_A_TO_A", # 0x0C79
239 "GL_PIXEL_MAP_I_TO_I_SIZE", # 0x0CB0
240 "GL_PIXEL_MAP_S_TO_S_SIZE", # 0x0CB1
241 "GL_PIXEL_MAP_I_TO_R_SIZE", # 0x0CB2
242 "GL_PIXEL_MAP_I_TO_G_SIZE", # 0x0CB3
243 "GL_PIXEL_MAP_I_TO_B_SIZE", # 0x0CB4
244 "GL_PIXEL_MAP_I_TO_A_SIZE", # 0x0CB5
245 "GL_PIXEL_MAP_R_TO_R_SIZE", # 0x0CB6
246 "GL_PIXEL_MAP_G_TO_G_SIZE", # 0x0CB7
247 "GL_PIXEL_MAP_B_TO_B_SIZE", # 0x0CB8
248 "GL_PIXEL_MAP_A_TO_A_SIZE", # 0x0CB9
249 "GL_UNPACK_SWAP_BYTES", # 0x0CF0
250 "GL_UNPACK_LSB_FIRST", # 0x0CF1
251 "GL_UNPACK_ROW_LENGTH", # 0x0CF2
252 "GL_UNPACK_SKIP_ROWS", # 0x0CF3
253 "GL_UNPACK_SKIP_PIXELS", # 0x0CF4
254 "GL_UNPACK_ALIGNMENT", # 0x0CF5
255 "GL_PACK_SWAP_BYTES", # 0x0D00
256 "GL_PACK_LSB_FIRST", # 0x0D01
257 "GL_PACK_ROW_LENGTH", # 0x0D02
258 "GL_PACK_SKIP_ROWS", # 0x0D03
259 "GL_PACK_SKIP_PIXELS", # 0x0D04
260 "GL_PACK_ALIGNMENT", # 0x0D05
261 "GL_MAP_COLOR", # 0x0D10
262 "GL_MAP_STENCIL", # 0x0D11
263 "GL_INDEX_SHIFT", # 0x0D12
264 "GL_INDEX_OFFSET", # 0x0D13
265 "GL_RED_SCALE", # 0x0D14
266 "GL_RED_BIAS", # 0x0D15
267 "GL_ZOOM_X", # 0x0D16
268 "GL_ZOOM_Y", # 0x0D17
269 "GL_GREEN_SCALE", # 0x0D18
270 "GL_GREEN_BIAS", # 0x0D19
271 "GL_BLUE_SCALE", # 0x0D1A
272 "GL_BLUE_BIAS", # 0x0D1B
273 "GL_ALPHA_SCALE", # 0x0D1C
274 "GL_ALPHA_BIAS", # 0x0D1D
275 "GL_DEPTH_SCALE", # 0x0D1E
276 "GL_DEPTH_BIAS", # 0x0D1F
277 "GL_MAX_EVAL_ORDER", # 0x0D30
278 "GL_MAX_LIGHTS", # 0x0D31
279 "GL_MAX_CLIP_PLANES", # 0x0D32
280 "GL_MAX_TEXTURE_SIZE", # 0x0D33
281 "GL_MAX_PIXEL_MAP_TABLE", # 0x0D34
282 "GL_MAX_ATTRIB_STACK_DEPTH", # 0x0D35
283 "GL_MAX_MODELVIEW_STACK_DEPTH", # 0x0D36
284 "GL_MAX_NAME_STACK_DEPTH", # 0x0D37
285 "GL_MAX_PROJECTION_STACK_DEPTH", # 0x0D38
286 "GL_MAX_TEXTURE_STACK_DEPTH", # 0x0D39
287 "GL_MAX_VIEWPORT_DIMS", # 0x0D3A
288 "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", # 0x0D3B
289 "GL_SUBPIXEL_BITS", # 0x0D50
290 "GL_INDEX_BITS", # 0x0D51
291 "GL_RED_BITS", # 0x0D52
292 "GL_GREEN_BITS", # 0x0D53
293 "GL_BLUE_BITS", # 0x0D54
294 "GL_ALPHA_BITS", # 0x0D55
295 "GL_DEPTH_BITS", # 0x0D56
296 "GL_STENCIL_BITS", # 0x0D57
297 "GL_ACCUM_RED_BITS", # 0x0D58
298 "GL_ACCUM_GREEN_BITS", # 0x0D59
299 "GL_ACCUM_BLUE_BITS", # 0x0D5A
300 "GL_ACCUM_ALPHA_BITS", # 0x0D5B
301 "GL_NAME_STACK_DEPTH", # 0x0D70
302 "GL_AUTO_NORMAL", # 0x0D80
303 "GL_MAP1_COLOR_4", # 0x0D90
304 "GL_MAP1_INDEX", # 0x0D91
305 "GL_MAP1_NORMAL", # 0x0D92
306 "GL_MAP1_TEXTURE_COORD_1", # 0x0D93
307 "GL_MAP1_TEXTURE_COORD_2", # 0x0D94
308 "GL_MAP1_TEXTURE_COORD_3", # 0x0D95
309 "GL_MAP1_TEXTURE_COORD_4", # 0x0D96
310 "GL_MAP1_VERTEX_3", # 0x0D97
311 "GL_MAP1_VERTEX_4", # 0x0D98
312 "GL_MAP2_COLOR_4", # 0x0DB0
313 "GL_MAP2_INDEX", # 0x0DB1
314 "GL_MAP2_NORMAL", # 0x0DB2
315 "GL_MAP2_TEXTURE_COORD_1", # 0x0DB3
316 "GL_MAP2_TEXTURE_COORD_2", # 0x0DB4
317 "GL_MAP2_TEXTURE_COORD_3", # 0x0DB5
318 "GL_MAP2_TEXTURE_COORD_4", # 0x0DB6
319 "GL_MAP2_VERTEX_3", # 0x0DB7
320 "GL_MAP2_VERTEX_4", # 0x0DB8
321 "GL_MAP1_GRID_DOMAIN", # 0x0DD0
322 "GL_MAP1_GRID_SEGMENTS", # 0x0DD1
323 "GL_MAP2_GRID_DOMAIN", # 0x0DD2
324 "GL_MAP2_GRID_SEGMENTS", # 0x0DD3
325 "GL_TEXTURE_1D", # 0x0DE0
326 "GL_TEXTURE_2D", # 0x0DE1
327 "GL_FEEDBACK_BUFFER_POINTER", # 0x0DF0
328 "GL_FEEDBACK_BUFFER_SIZE", # 0x0DF1
329 "GL_FEEDBACK_BUFFER_TYPE", # 0x0DF2
330 "GL_SELECTION_BUFFER_POINTER", # 0x0DF3
331 "GL_SELECTION_BUFFER_SIZE", # 0x0DF4
332 "GL_TEXTURE_WIDTH", # 0x1000
333 "GL_TEXTURE_HEIGHT", # 0x1001
334 "GL_TEXTURE_COMPONENTS", # 0x1003
335 #"GL_TEXTURE_INTERNAL_FORMAT", # 0x1003
336 "GL_TEXTURE_BORDER_COLOR", # 0x1004
337 "GL_TEXTURE_BORDER", # 0x1005
338 "GL_DONT_CARE", # 0x1100
339 "GL_FASTEST", # 0x1101
340 "GL_NICEST", # 0x1102
341 "GL_AMBIENT", # 0x1200
342 "GL_DIFFUSE", # 0x1201
343 "GL_SPECULAR", # 0x1202
344 "GL_POSITION", # 0x1203
345 "GL_SPOT_DIRECTION", # 0x1204
346 "GL_SPOT_EXPONENT", # 0x1205
347 "GL_SPOT_CUTOFF", # 0x1206
348 "GL_CONSTANT_ATTENUATION", # 0x1207
349 "GL_LINEAR_ATTENUATION", # 0x1208
350 "GL_QUADRATIC_ATTENUATION", # 0x1209
351 "GL_COMPILE", # 0x1300
352 "GL_COMPILE_AND_EXECUTE", # 0x1301
354 "GL_UNSIGNED_BYTE", # 0x1401
356 "GL_UNSIGNED_SHORT", # 0x1403
358 "GL_UNSIGNED_INT", # 0x1405
360 "GL_2_BYTES", # 0x1407
361 "GL_3_BYTES", # 0x1408
362 "GL_4_BYTES", # 0x1409
363 "GL_DOUBLE", # 0x140A
364 "GL_HALF_FLOAT", # 0x140B
367 "GL_AND_REVERSE", # 0x1502
369 "GL_AND_INVERTED", # 0x1504
375 "GL_INVERT", # 0x150A
376 "GL_OR_REVERSE", # 0x150B
377 "GL_COPY_INVERTED", # 0x150C
378 "GL_OR_INVERTED", # 0x150D
381 "GL_EMISSION", # 0x1600
382 "GL_SHININESS", # 0x1601
383 "GL_AMBIENT_AND_DIFFUSE", # 0x1602
384 "GL_COLOR_INDEXES", # 0x1603
385 "GL_MODELVIEW", # 0x1700
386 "GL_PROJECTION", # 0x1701
387 "GL_TEXTURE", # 0x1702
390 "GL_STENCIL", # 0x1802
391 "GL_COLOR_INDEX", # 0x1900
392 "GL_STENCIL_INDEX", # 0x1901
393 "GL_DEPTH_COMPONENT", # 0x1902
400 "GL_LUMINANCE", # 0x1909
401 "GL_LUMINANCE_ALPHA", # 0x190A
402 "GL_BITMAP", # 0x1A00
406 "GL_RENDER", # 0x1C00
407 "GL_FEEDBACK", # 0x1C01
408 "GL_SELECT", # 0x1C02
410 "GL_SMOOTH", # 0x1D01
412 "GL_REPLACE", # 0x1E01
415 "GL_VENDOR", # 0x1F00
416 "GL_RENDERER", # 0x1F01
417 "GL_VERSION", # 0x1F02
418 "GL_EXTENSIONS", # 0x1F03
423 "GL_MODULATE", # 0x2100
425 "GL_TEXTURE_ENV_MODE", # 0x2200
426 "GL_TEXTURE_ENV_COLOR", # 0x2201
427 "GL_TEXTURE_ENV", # 0x2300
428 "GL_EYE_LINEAR", # 0x2400
429 "GL_OBJECT_LINEAR", # 0x2401
430 "GL_SPHERE_MAP", # 0x2402
431 "GL_TEXTURE_GEN_MODE", # 0x2500
432 "GL_OBJECT_PLANE", # 0x2501
433 "GL_EYE_PLANE", # 0x2502
434 "GL_NEAREST", # 0x2600
435 "GL_LINEAR", # 0x2601
436 "GL_NEAREST_MIPMAP_NEAREST", # 0x2700
437 "GL_LINEAR_MIPMAP_NEAREST", # 0x2701
438 "GL_NEAREST_MIPMAP_LINEAR", # 0x2702
439 "GL_LINEAR_MIPMAP_LINEAR", # 0x2703
440 "GL_TEXTURE_MAG_FILTER", # 0x2800
441 "GL_TEXTURE_MIN_FILTER", # 0x2801
442 "GL_TEXTURE_WRAP_S", # 0x2802
443 "GL_TEXTURE_WRAP_T", # 0x2803
445 "GL_REPEAT", # 0x2901
446 "GL_POLYGON_OFFSET_UNITS", # 0x2A00
447 "GL_POLYGON_OFFSET_POINT", # 0x2A01
448 "GL_POLYGON_OFFSET_LINE", # 0x2A02
449 "GL_R3_G3_B2", # 0x2A10
452 "GL_C4UB_V2F", # 0x2A22
453 "GL_C4UB_V3F", # 0x2A23
454 "GL_C3F_V3F", # 0x2A24
455 "GL_N3F_V3F", # 0x2A25
456 "GL_C4F_N3F_V3F", # 0x2A26
457 "GL_T2F_V3F", # 0x2A27
458 "GL_T4F_V4F", # 0x2A28
459 "GL_T2F_C4UB_V3F", # 0x2A29
460 "GL_T2F_C3F_V3F", # 0x2A2A
461 "GL_T2F_N3F_V3F", # 0x2A2B
462 "GL_T2F_C4F_N3F_V3F", # 0x2A2C
463 "GL_T4F_C4F_N3F_V4F", # 0x2A2D
464 "GL_CLIP_PLANE0", # 0x3000
465 "GL_CLIP_PLANE1", # 0x3001
466 "GL_CLIP_PLANE2", # 0x3002
467 "GL_CLIP_PLANE3", # 0x3003
468 "GL_CLIP_PLANE4", # 0x3004
469 "GL_CLIP_PLANE5", # 0x3005
470 "GL_LIGHT0", # 0x4000
471 "GL_LIGHT1", # 0x4001
472 "GL_LIGHT2", # 0x4002
473 "GL_LIGHT3", # 0x4003
474 "GL_LIGHT4", # 0x4004
475 "GL_LIGHT5", # 0x4005
476 "GL_LIGHT6", # 0x4006
477 "GL_LIGHT7", # 0x4007
478 "GL_ABGR_EXT", # 0x8000
479 "GL_CONSTANT_COLOR", # 0x8001
480 "GL_ONE_MINUS_CONSTANT_COLOR", # 0x8002
481 "GL_CONSTANT_ALPHA", # 0x8003
482 "GL_ONE_MINUS_CONSTANT_ALPHA", # 0x8004
483 "GL_BLEND_COLOR", # 0x8005
484 "GL_FUNC_ADD", # 0x8006
487 "GL_BLEND_EQUATION", # 0x8009
488 "GL_FUNC_SUBTRACT", # 0x800A
489 "GL_FUNC_REVERSE_SUBTRACT", # 0x800B
490 "GL_CMYK_EXT", # 0x800C
491 "GL_CMYKA_EXT", # 0x800D
492 "GL_PACK_CMYK_HINT_EXT", # 0x800E
493 "GL_UNPACK_CMYK_HINT_EXT", # 0x800F
494 "GL_CONVOLUTION_1D", # 0x8010
495 "GL_CONVOLUTION_2D", # 0x8011
496 "GL_SEPARABLE_2D", # 0x8012
497 "GL_CONVOLUTION_BORDER_MODE", # 0x8013
498 "GL_CONVOLUTION_FILTER_SCALE", # 0x8014
499 "GL_CONVOLUTION_FILTER_BIAS", # 0x8015
500 "GL_REDUCE", # 0x8016
501 "GL_CONVOLUTION_FORMAT", # 0x8017
502 "GL_CONVOLUTION_WIDTH", # 0x8018
503 "GL_CONVOLUTION_HEIGHT", # 0x8019
504 "GL_MAX_CONVOLUTION_WIDTH", # 0x801A
505 "GL_MAX_CONVOLUTION_HEIGHT", # 0x801B
506 "GL_POST_CONVOLUTION_RED_SCALE", # 0x801C
507 "GL_POST_CONVOLUTION_GREEN_SCALE", # 0x801D
508 "GL_POST_CONVOLUTION_BLUE_SCALE", # 0x801E
509 "GL_POST_CONVOLUTION_ALPHA_SCALE", # 0x801F
510 "GL_POST_CONVOLUTION_RED_BIAS", # 0x8020
511 "GL_POST_CONVOLUTION_GREEN_BIAS", # 0x8021
512 "GL_POST_CONVOLUTION_BLUE_BIAS", # 0x8022
513 "GL_POST_CONVOLUTION_ALPHA_BIAS", # 0x8023
514 "GL_HISTOGRAM", # 0x8024
515 "GL_PROXY_HISTOGRAM", # 0x8025
516 "GL_HISTOGRAM_WIDTH", # 0x8026
517 "GL_HISTOGRAM_FORMAT", # 0x8027
518 "GL_HISTOGRAM_RED_SIZE", # 0x8028
519 "GL_HISTOGRAM_GREEN_SIZE", # 0x8029
520 "GL_HISTOGRAM_BLUE_SIZE", # 0x802A
521 "GL_HISTOGRAM_ALPHA_SIZE", # 0x802B
522 "GL_HISTOGRAM_LUMINANCE_SIZE", # 0x802C
523 "GL_HISTOGRAM_SINK", # 0x802D
524 "GL_MINMAX", # 0x802E
525 "GL_MINMAX_FORMAT", # 0x802F
526 "GL_MINMAX_SINK", # 0x8030
527 "GL_TABLE_TOO_LARGE", # 0x8031
528 "GL_UNSIGNED_BYTE_3_3_2", # 0x8032
529 "GL_UNSIGNED_SHORT_4_4_4_4", # 0x8033
530 "GL_UNSIGNED_SHORT_5_5_5_1", # 0x8034
531 "GL_UNSIGNED_INT_8_8_8_8", # 0x8035
532 "GL_UNSIGNED_INT_10_10_10_2", # 0x8036
533 "GL_POLYGON_OFFSET_FILL", # 0x8037
534 "GL_POLYGON_OFFSET_FACTOR", # 0x8038
535 "GL_POLYGON_OFFSET_BIAS_EXT", # 0x8039
536 "GL_RESCALE_NORMAL", # 0x803A
537 "GL_ALPHA4", # 0x803B
538 "GL_ALPHA8", # 0x803C
539 "GL_ALPHA12", # 0x803D
540 "GL_ALPHA16", # 0x803E
541 "GL_LUMINANCE4", # 0x803F
542 "GL_LUMINANCE8", # 0x8040
543 "GL_LUMINANCE12", # 0x8041
544 "GL_LUMINANCE16", # 0x8042
545 "GL_LUMINANCE4_ALPHA4", # 0x8043
546 "GL_LUMINANCE6_ALPHA2", # 0x8044
547 "GL_LUMINANCE8_ALPHA8", # 0x8045
548 "GL_LUMINANCE12_ALPHA4", # 0x8046
549 "GL_LUMINANCE12_ALPHA12", # 0x8047
550 "GL_LUMINANCE16_ALPHA16", # 0x8048
551 "GL_INTENSITY", # 0x8049
552 "GL_INTENSITY4", # 0x804A
553 "GL_INTENSITY8", # 0x804B
554 "GL_INTENSITY12", # 0x804C
555 "GL_INTENSITY16", # 0x804D
556 "GL_RGB2_EXT", # 0x804E
565 "GL_RGB5_A1", # 0x8057
567 "GL_RGB10_A2", # 0x8059
568 "GL_RGBA12", # 0x805A
569 "GL_RGBA16", # 0x805B
570 "GL_TEXTURE_RED_SIZE", # 0x805C
571 "GL_TEXTURE_GREEN_SIZE", # 0x805D
572 "GL_TEXTURE_BLUE_SIZE", # 0x805E
573 "GL_TEXTURE_ALPHA_SIZE", # 0x805F
574 "GL_TEXTURE_LUMINANCE_SIZE", # 0x8060
575 "GL_TEXTURE_INTENSITY_SIZE", # 0x8061
576 "GL_REPLACE_EXT", # 0x8062
577 "GL_PROXY_TEXTURE_1D", # 0x8063
578 "GL_PROXY_TEXTURE_2D", # 0x8064
579 "GL_TEXTURE_TOO_LARGE_EXT", # 0x8065
580 "GL_TEXTURE_PRIORITY", # 0x8066
581 "GL_TEXTURE_RESIDENT", # 0x8067
582 "GL_TEXTURE_BINDING_1D", # 0x8068
583 "GL_TEXTURE_BINDING_2D", # 0x8069
584 "GL_TEXTURE_BINDING_3D", # 0x806A
585 "GL_PACK_SKIP_IMAGES", # 0x806B
586 "GL_PACK_IMAGE_HEIGHT", # 0x806C
587 "GL_UNPACK_SKIP_IMAGES", # 0x806D
588 "GL_UNPACK_IMAGE_HEIGHT", # 0x806E
589 "GL_TEXTURE_3D", # 0x806F
590 "GL_PROXY_TEXTURE_3D", # 0x8070
591 "GL_TEXTURE_DEPTH", # 0x8071
592 "GL_TEXTURE_WRAP_R", # 0x8072
593 "GL_MAX_3D_TEXTURE_SIZE", # 0x8073
594 "GL_VERTEX_ARRAY", # 0x8074
595 "GL_NORMAL_ARRAY", # 0x8075
596 "GL_COLOR_ARRAY", # 0x8076
597 "GL_INDEX_ARRAY", # 0x8077
598 "GL_TEXTURE_COORD_ARRAY", # 0x8078
599 "GL_EDGE_FLAG_ARRAY", # 0x8079
600 "GL_VERTEX_ARRAY_SIZE", # 0x807A
601 "GL_VERTEX_ARRAY_TYPE", # 0x807B
602 "GL_VERTEX_ARRAY_STRIDE", # 0x807C
603 "GL_VERTEX_ARRAY_COUNT_EXT", # 0x807D
604 "GL_NORMAL_ARRAY_TYPE", # 0x807E
605 "GL_NORMAL_ARRAY_STRIDE", # 0x807F
606 "GL_NORMAL_ARRAY_COUNT_EXT", # 0x8080
607 "GL_COLOR_ARRAY_SIZE", # 0x8081
608 "GL_COLOR_ARRAY_TYPE", # 0x8082
609 "GL_COLOR_ARRAY_STRIDE", # 0x8083
610 "GL_COLOR_ARRAY_COUNT_EXT", # 0x8084
611 "GL_INDEX_ARRAY_TYPE", # 0x8085
612 "GL_INDEX_ARRAY_STRIDE", # 0x8086
613 "GL_INDEX_ARRAY_COUNT_EXT", # 0x8087
614 "GL_TEXTURE_COORD_ARRAY_SIZE", # 0x8088
615 "GL_TEXTURE_COORD_ARRAY_TYPE", # 0x8089
616 "GL_TEXTURE_COORD_ARRAY_STRIDE", # 0x808A
617 "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", # 0x808B
618 "GL_EDGE_FLAG_ARRAY_STRIDE", # 0x808C
619 "GL_EDGE_FLAG_ARRAY_COUNT_EXT", # 0x808D
620 "GL_VERTEX_ARRAY_POINTER", # 0x808E
621 "GL_NORMAL_ARRAY_POINTER", # 0x808F
622 "GL_COLOR_ARRAY_POINTER", # 0x8090
623 "GL_INDEX_ARRAY_POINTER", # 0x8091
624 "GL_TEXTURE_COORD_ARRAY_POINTER", # 0x8092
625 "GL_EDGE_FLAG_ARRAY_POINTER", # 0x8093
626 "GL_INTERLACE_SGIX", # 0x8094
627 "GL_DETAIL_TEXTURE_2D_SGIS", # 0x8095
628 "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", # 0x8096
629 "GL_LINEAR_DETAIL_SGIS", # 0x8097
630 "GL_LINEAR_DETAIL_ALPHA_SGIS", # 0x8098
631 "GL_LINEAR_DETAIL_COLOR_SGIS", # 0x8099
632 "GL_DETAIL_TEXTURE_LEVEL_SGIS", # 0x809A
633 "GL_DETAIL_TEXTURE_MODE_SGIS", # 0x809B
634 "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS",# 0x809C
635 "GL_MULTISAMPLE", # 0x809D
636 "GL_SAMPLE_ALPHA_TO_COVERAGE", # 0x809E
637 "GL_SAMPLE_ALPHA_TO_ONE", # 0x809F
638 "GL_SAMPLE_COVERAGE", # 0x80A0
639 "GL_1PASS_EXT", # 0x80A1
640 "GL_2PASS_0_EXT", # 0x80A2
641 "GL_2PASS_1_EXT", # 0x80A3
642 "GL_4PASS_0_EXT", # 0x80A4
643 "GL_4PASS_1_EXT", # 0x80A5
644 "GL_4PASS_2_EXT", # 0x80A6
645 "GL_4PASS_3_EXT", # 0x80A7
646 "GL_SAMPLE_BUFFERS", # 0x80A8
647 "GL_SAMPLES", # 0x80A9
648 "GL_SAMPLE_COVERAGE_VALUE", # 0x80AA
649 "GL_SAMPLE_COVERAGE_INVERT", # 0x80AB
650 "GL_SAMPLE_PATTERN_EXT", # 0x80AC
651 "GL_LINEAR_SHARPEN_SGIS", # 0x80AD
652 "GL_LINEAR_SHARPEN_ALPHA_SGIS", # 0x80AE
653 "GL_LINEAR_SHARPEN_COLOR_SGIS", # 0x80AF
654 "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", # 0x80B0
655 "GL_COLOR_MATRIX", # 0x80B1
656 "GL_COLOR_MATRIX_STACK_DEPTH", # 0x80B2
657 "GL_MAX_COLOR_MATRIX_STACK_DEPTH", # 0x80B3
658 "GL_POST_COLOR_MATRIX_RED_SCALE", # 0x80B4
659 "GL_POST_COLOR_MATRIX_GREEN_SCALE", # 0x80B5
660 "GL_POST_COLOR_MATRIX_BLUE_SCALE", # 0x80B6
661 "GL_POST_COLOR_MATRIX_ALPHA_SCALE", # 0x80B7
662 "GL_POST_COLOR_MATRIX_RED_BIAS", # 0x80B8
663 "GL_POST_COLOR_MATRIX_GREEN_BIAS", # 0x80B9
664 "GL_POST_COLOR_MATRIX_BLUE_BIAS", # 0x80BA
665 "GL_POST_COLOR_MATRIX_ALPHA_BIAS", # 0x80BB
666 "GL_TEXTURE_COLOR_TABLE_SGI", # 0x80BC
667 "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", # 0x80BD
668 "GL_TEXTURE_ENV_BIAS_SGIX", # 0x80BE
669 "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", # 0x80BF
670 "GL_BLEND_DST_RGB", # 0x80C8
671 "GL_BLEND_SRC_RGB", # 0x80C9
672 "GL_BLEND_DST_ALPHA", # 0x80CA
673 "GL_BLEND_SRC_ALPHA", # 0x80CB
674 "GL_422_EXT", # 0x80CC
675 "GL_422_REV_EXT", # 0x80CD
676 "GL_422_AVERAGE_EXT", # 0x80CE
677 "GL_422_REV_AVERAGE_EXT", # 0x80CF
678 "GL_COLOR_TABLE", # 0x80D0
679 "GL_POST_CONVOLUTION_COLOR_TABLE", # 0x80D1
680 "GL_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D2
681 "GL_PROXY_COLOR_TABLE", # 0x80D3
682 "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", # 0x80D4
683 "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D5
684 "GL_COLOR_TABLE_SCALE", # 0x80D6
685 "GL_COLOR_TABLE_BIAS", # 0x80D7
686 "GL_COLOR_TABLE_FORMAT", # 0x80D8
687 "GL_COLOR_TABLE_WIDTH", # 0x80D9
688 "GL_COLOR_TABLE_RED_SIZE", # 0x80DA
689 "GL_COLOR_TABLE_GREEN_SIZE", # 0x80DB
690 "GL_COLOR_TABLE_BLUE_SIZE", # 0x80DC
691 "GL_COLOR_TABLE_ALPHA_SIZE", # 0x80DD
692 "GL_COLOR_TABLE_LUMINANCE_SIZE", # 0x80DE
693 "GL_COLOR_TABLE_INTENSITY_SIZE", # 0x80DF
696 "GL_COLOR_INDEX1_EXT", # 0x80E2
697 "GL_COLOR_INDEX2_EXT", # 0x80E3
698 "GL_COLOR_INDEX4_EXT", # 0x80E4
699 "GL_COLOR_INDEX8_EXT", # 0x80E5
700 "GL_COLOR_INDEX12_EXT", # 0x80E6
701 "GL_COLOR_INDEX16_EXT", # 0x80E7
702 "GL_MAX_ELEMENTS_VERTICES", # 0x80E8
703 "GL_MAX_ELEMENTS_INDICES", # 0x80E9
704 "GL_PHONG_WIN", # 0x80EA
705 "GL_PHONG_HINT_WIN", # 0x80EB
706 "GL_FOG_SPECULAR_TEXTURE_WIN", # 0x80EC
707 #"GL_TEXTURE_INDEX_SIZE_EXT", # 0x80ED
708 "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", # 0x80F0
709 "GL_DUAL_ALPHA4_SGIS", # 0x8110
710 "GL_DUAL_ALPHA8_SGIS", # 0x8111
711 "GL_DUAL_ALPHA12_SGIS", # 0x8112
712 "GL_DUAL_ALPHA16_SGIS", # 0x8113
713 "GL_DUAL_LUMINANCE4_SGIS", # 0x8114
714 "GL_DUAL_LUMINANCE8_SGIS", # 0x8115
715 "GL_DUAL_LUMINANCE12_SGIS", # 0x8116
716 "GL_DUAL_LUMINANCE16_SGIS", # 0x8117
717 "GL_DUAL_INTENSITY4_SGIS", # 0x8118
718 "GL_DUAL_INTENSITY8_SGIS", # 0x8119
719 "GL_DUAL_INTENSITY12_SGIS", # 0x811A
720 "GL_DUAL_INTENSITY16_SGIS", # 0x811B
721 "GL_DUAL_LUMINANCE_ALPHA4_SGIS", # 0x811C
722 "GL_DUAL_LUMINANCE_ALPHA8_SGIS", # 0x811D
723 "GL_QUAD_ALPHA4_SGIS", # 0x811E
724 "GL_QUAD_ALPHA8_SGIS", # 0x811F
725 "GL_QUAD_LUMINANCE4_SGIS", # 0x8120
726 "GL_QUAD_LUMINANCE8_SGIS", # 0x8121
727 "GL_QUAD_INTENSITY4_SGIS", # 0x8122
728 "GL_QUAD_INTENSITY8_SGIS", # 0x8123
729 "GL_DUAL_TEXTURE_SELECT_SGIS", # 0x8124
730 "GL_QUAD_TEXTURE_SELECT_SGIS", # 0x8125
731 "GL_POINT_SIZE_MIN", # 0x8126
732 "GL_POINT_SIZE_MAX", # 0x8127
733 "GL_POINT_FADE_THRESHOLD_SIZE", # 0x8128
734 "GL_POINT_DISTANCE_ATTENUATION", # 0x8129
735 "GL_FOG_FUNC_SGIS", # 0x812A
736 "GL_FOG_FUNC_POINTS_SGIS", # 0x812B
737 "GL_MAX_FOG_FUNC_POINTS_SGIS", # 0x812C
738 "GL_CLAMP_TO_BORDER", # 0x812D
739 "GL_CLAMP_TO_EDGE", # 0x812F
740 "GL_PACK_SKIP_VOLUMES_SGIS", # 0x8130
741 "GL_PACK_IMAGE_DEPTH_SGIS", # 0x8131
742 "GL_UNPACK_SKIP_VOLUMES_SGIS", # 0x8132
743 "GL_UNPACK_IMAGE_DEPTH_SGIS", # 0x8133
744 "GL_TEXTURE_4D_SGIS", # 0x8134
745 "GL_PROXY_TEXTURE_4D_SGIS", # 0x8135
746 "GL_TEXTURE_4DSIZE_SGIS", # 0x8136
747 "GL_TEXTURE_WRAP_Q_SGIS", # 0x8137
748 "GL_MAX_4D_TEXTURE_SIZE_SGIS", # 0x8138
749 "GL_PIXEL_TEX_GEN_SGIX", # 0x8139
750 "GL_TEXTURE_MIN_LOD", # 0x813A
751 "GL_TEXTURE_MAX_LOD", # 0x813B
752 "GL_TEXTURE_BASE_LEVEL", # 0x813C
753 "GL_TEXTURE_MAX_LEVEL", # 0x813D
754 "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", # 0x813E
755 "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX",# 0x813F
756 "GL_PIXEL_TILE_WIDTH_SGIX", # 0x8140
757 "GL_PIXEL_TILE_HEIGHT_SGIX", # 0x8141
758 "GL_PIXEL_TILE_GRID_WIDTH_SGIX", # 0x8142
759 "GL_PIXEL_TILE_GRID_HEIGHT_SGIX", # 0x8143
760 "GL_PIXEL_TILE_GRID_DEPTH_SGIX", # 0x8144
761 "GL_PIXEL_TILE_CACHE_SIZE_SGIX", # 0x8145
762 "GL_FILTER4_SGIS", # 0x8146
763 "GL_TEXTURE_FILTER4_SIZE_SGIS", # 0x8147
764 "GL_SPRITE_SGIX", # 0x8148
765 "GL_SPRITE_MODE_SGIX", # 0x8149
766 "GL_SPRITE_AXIS_SGIX", # 0x814A
767 "GL_SPRITE_TRANSLATION_SGIX", # 0x814B
768 "GL_SPRITE_AXIAL_SGIX", # 0x814C
769 "GL_SPRITE_OBJECT_ALIGNED_SGIX", # 0x814D
770 "GL_SPRITE_EYE_ALIGNED_SGIX", # 0x814E
771 "GL_TEXTURE_4D_BINDING_SGIS", # 0x814F
772 "GL_IGNORE_BORDER_HP", # 0x8150
773 "GL_CONSTANT_BORDER", # 0x8151
774 "GL_REPLICATE_BORDER", # 0x8153
775 "GL_CONVOLUTION_BORDER_COLOR", # 0x8154
776 "GL_IMAGE_SCALE_X_HP", # 0x8155
777 "GL_IMAGE_SCALE_Y_HP", # 0x8156
778 "GL_IMAGE_TRANSLATE_X_HP", # 0x8157
779 "GL_IMAGE_TRANSLATE_Y_HP", # 0x8158
780 "GL_IMAGE_ROTATE_ANGLE_HP", # 0x8159
781 "GL_IMAGE_ROTATE_ORIGIN_X_HP", # 0x815A
782 "GL_IMAGE_ROTATE_ORIGIN_Y_HP", # 0x815B
783 "GL_IMAGE_MAG_FILTER_HP", # 0x815C
784 "GL_IMAGE_MIN_FILTER_HP", # 0x815D
785 "GL_IMAGE_CUBIC_WEIGHT_HP", # 0x815E
786 "GL_CUBIC_HP", # 0x815F
787 "GL_AVERAGE_HP", # 0x8160
788 "GL_IMAGE_TRANSFORM_2D_HP", # 0x8161
789 "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8162
790 "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8163
791 "GL_OCCLUSION_TEST_HP", # 0x8165
792 "GL_OCCLUSION_TEST_RESULT_HP", # 0x8166
793 "GL_TEXTURE_LIGHTING_MODE_HP", # 0x8167
794 "GL_TEXTURE_POST_SPECULAR_HP", # 0x8168
795 "GL_TEXTURE_PRE_SPECULAR_HP", # 0x8169
796 "GL_LINEAR_CLIPMAP_LINEAR_SGIX", # 0x8170
797 "GL_TEXTURE_CLIPMAP_CENTER_SGIX", # 0x8171
798 "GL_TEXTURE_CLIPMAP_FRAME_SGIX", # 0x8172
799 "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", # 0x8173
800 "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8174
801 "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX",# 0x8175
802 "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", # 0x8176
803 "GL_MAX_CLIPMAP_DEPTH_SGIX", # 0x8177
804 "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8178
805 "GL_POST_TEXTURE_FILTER_BIAS_SGIX", # 0x8179
806 "GL_POST_TEXTURE_FILTER_SCALE_SGIX", # 0x817A
807 "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", # 0x817B
808 "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", # 0x817C
809 "GL_REFERENCE_PLANE_SGIX", # 0x817D
810 "GL_REFERENCE_PLANE_EQUATION_SGIX", # 0x817E
811 "GL_IR_INSTRUMENT1_SGIX", # 0x817F
812 "GL_INSTRUMENT_BUFFER_POINTER_SGIX", # 0x8180
813 "GL_INSTRUMENT_MEASUREMENTS_SGIX", # 0x8181
814 "GL_LIST_PRIORITY_SGIX", # 0x8182
815 "GL_CALLIGRAPHIC_FRAGMENT_SGIX", # 0x8183
816 "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", # 0x8184
817 "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", # 0x8185
818 "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", # 0x8186
819 "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", # 0x8187
820 "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", # 0x8188
821 "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", # 0x8189
822 "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", # 0x818A
823 "GL_FRAMEZOOM_SGIX", # 0x818B
824 "GL_FRAMEZOOM_FACTOR_SGIX", # 0x818C
825 "GL_MAX_FRAMEZOOM_FACTOR_SGIX", # 0x818D
826 "GL_TEXTURE_LOD_BIAS_S_SGIX", # 0x818E
827 "GL_TEXTURE_LOD_BIAS_T_SGIX", # 0x818F
828 "GL_TEXTURE_LOD_BIAS_R_SGIX", # 0x8190
829 "GL_GENERATE_MIPMAP", # 0x8191
830 "GL_GENERATE_MIPMAP_HINT", # 0x8192
831 "GL_GEOMETRY_DEFORMATION_SGIX", # 0x8194
832 "GL_TEXTURE_DEFORMATION_SGIX", # 0x8195
833 "GL_DEFORMATIONS_MASK_SGIX", # 0x8196
834 "GL_MAX_DEFORMATION_ORDER_SGIX", # 0x8197
835 "GL_FOG_OFFSET_SGIX", # 0x8198
836 "GL_FOG_OFFSET_VALUE_SGIX", # 0x8199
837 "GL_TEXTURE_COMPARE_SGIX", # 0x819A
838 "GL_TEXTURE_COMPARE_OPERATOR_SGIX", # 0x819B
839 "GL_TEXTURE_LEQUAL_R_SGIX", # 0x819C
840 "GL_TEXTURE_GEQUAL_R_SGIX", # 0x819D
841 "GL_DEPTH_COMPONENT16", # 0x81A5
842 "GL_DEPTH_COMPONENT24", # 0x81A6
843 "GL_DEPTH_COMPONENT32", # 0x81A7
844 "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", # 0x81A8
845 "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", # 0x81A9
846 "GL_CULL_VERTEX_EXT", # 0x81AA
847 "GL_CULL_VERTEX_EYE_POSITION_EXT", # 0x81AB
848 "GL_CULL_VERTEX_OBJECT_POSITION_EXT",# 0x81AC
849 "GL_IUI_V2F_EXT", # 0x81AD
850 "GL_IUI_V3F_EXT", # 0x81AE
851 "GL_IUI_N3F_V2F_EXT", # 0x81AF
852 "GL_IUI_N3F_V3F_EXT", # 0x81B0
853 "GL_T2F_IUI_V2F_EXT", # 0x81B1
854 "GL_T2F_IUI_V3F_EXT", # 0x81B2
855 "GL_T2F_IUI_N3F_V2F_EXT", # 0x81B3
856 "GL_T2F_IUI_N3F_V3F_EXT", # 0x81B4
857 "GL_INDEX_TEST_EXT", # 0x81B5
858 "GL_INDEX_TEST_FUNC_EXT", # 0x81B6
859 "GL_INDEX_TEST_REF_EXT", # 0x81B7
860 "GL_INDEX_MATERIAL_EXT", # 0x81B8
861 "GL_INDEX_MATERIAL_PARAMETER_EXT", # 0x81B9
862 "GL_INDEX_MATERIAL_FACE_EXT", # 0x81BA
863 "GL_YCRCB_422_SGIX", # 0x81BB
864 "GL_YCRCB_444_SGIX", # 0x81BC
865 "GL_WRAP_BORDER_SUN", # 0x81D4
866 "GL_UNPACK_CONSTANT_DATA_SUNX", # 0x81D5
867 "GL_TEXTURE_CONSTANT_DATA_SUNX", # 0x81D6
868 "GL_TRIANGLE_LIST_SUN", # 0x81D7
869 "GL_REPLACEMENT_CODE_SUN", # 0x81D8
870 "GL_GLOBAL_ALPHA_SUN", # 0x81D9
871 "GL_GLOBAL_ALPHA_FACTOR_SUN", # 0x81DA
872 "GL_TEXTURE_COLOR_WRITEMASK_SGIS", # 0x81EF
873 "GL_EYE_DISTANCE_TO_POINT_SGIS", # 0x81F0
874 "GL_OBJECT_DISTANCE_TO_POINT_SGIS", # 0x81F1
875 "GL_EYE_DISTANCE_TO_LINE_SGIS", # 0x81F2
876 "GL_OBJECT_DISTANCE_TO_LINE_SGIS", # 0x81F3
877 "GL_EYE_POINT_SGIS", # 0x81F4
878 "GL_OBJECT_POINT_SGIS", # 0x81F5
879 "GL_EYE_LINE_SGIS", # 0x81F6
880 "GL_OBJECT_LINE_SGIS", # 0x81F7
881 "GL_LIGHT_MODEL_COLOR_CONTROL", # 0x81F8
882 "GL_SINGLE_COLOR", # 0x81F9
883 "GL_SEPARATE_SPECULAR_COLOR", # 0x81FA
884 "GL_SHARED_TEXTURE_PALETTE_EXT", # 0x81FB
885 "GL_FOG_SCALE_SGIX", # 0x81FC
886 "GL_FOG_SCALE_VALUE_SGIX", # 0x81FD
887 "GL_TEXT_FRAGMENT_SHADER_ATI", # 0x8200
888 "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", # 0x8210
889 "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", # 0x8211
890 "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",# 0x8212
891 "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", # 0x8213
892 "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", # 0x8214
893 "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", # 0x8215
894 "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", # 0x8216
895 "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", # 0x8217
896 "GL_FRAMEBUFFER_DEFAULT", # 0x8218
897 "GL_FRAMEBUFFER_UNDEFINED", # 0x8219
898 "GL_DEPTH_STENCIL_ATTACHMENT", # 0x821A
899 "GL_MAJOR_VERSION", # 0x821B
900 "GL_MINOR_VERSION", # 0x821C
901 "GL_NUM_EXTENSIONS", # 0x821D
902 "GL_CONTEXT_FLAGS", # 0x821E
904 "GL_DEPTH_BUFFER", # 0x8223
905 "GL_STENCIL_BUFFER", # 0x8224
906 "GL_COMPRESSED_RED", # 0x8225
907 "GL_COMPRESSED_RG", # 0x8226
909 "GL_RG_INTEGER", # 0x8228
927 "GL_RG16UI", # 0x823A
929 "GL_RG32UI", # 0x823C
930 "GL_DEPTH_PASS_INSTRUMENT_SGIX", # 0x8310
931 "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", # 0x8311
932 "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", # 0x8312
933 "GL_CONVOLUTION_HINT_SGIX", # 0x8316
934 "GL_YCRCB_SGIX", # 0x8318
935 "GL_YCRCBA_SGIX", # 0x8319
936 "GL_ALPHA_MIN_SGIX", # 0x8320
937 "GL_ALPHA_MAX_SGIX", # 0x8321
938 "GL_SCALEBIAS_HINT_SGIX", # 0x8322
939 "GL_ASYNC_MARKER_SGIX", # 0x8329
940 "GL_PIXEL_TEX_GEN_MODE_SGIX", # 0x832B
941 "GL_ASYNC_HISTOGRAM_SGIX", # 0x832C
942 "GL_MAX_ASYNC_HISTOGRAM_SGIX", # 0x832D
943 "GL_PIXEL_TRANSFORM_2D_EXT", # 0x8330
944 "GL_PIXEL_MAG_FILTER_EXT", # 0x8331
945 "GL_PIXEL_MIN_FILTER_EXT", # 0x8332
946 "GL_PIXEL_CUBIC_WEIGHT_EXT", # 0x8333
947 "GL_CUBIC_EXT", # 0x8334
948 "GL_AVERAGE_EXT", # 0x8335
949 "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8336
950 "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8337
951 "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", # 0x8338
952 "GL_FRAGMENT_MATERIAL_EXT", # 0x8349
953 "GL_FRAGMENT_NORMAL_EXT", # 0x834A
954 "GL_FRAGMENT_COLOR_EXT", # 0x834C
955 "GL_ATTENUATION_EXT", # 0x834D
956 "GL_SHADOW_ATTENUATION_EXT", # 0x834E
957 "GL_TEXTURE_APPLICATION_MODE_EXT", # 0x834F
958 "GL_TEXTURE_LIGHT_EXT", # 0x8350
959 "GL_TEXTURE_MATERIAL_FACE_EXT", # 0x8351
960 "GL_TEXTURE_MATERIAL_PARAMETER_EXT", # 0x8352
961 "GL_PIXEL_TEXTURE_SGIS", # 0x8353
962 "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", # 0x8354
963 "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", # 0x8355
964 "GL_PIXEL_GROUP_COLOR_SGIS", # 0x8356
965 "GL_ASYNC_TEX_IMAGE_SGIX", # 0x835C
966 "GL_ASYNC_DRAW_PIXELS_SGIX", # 0x835D
967 "GL_ASYNC_READ_PIXELS_SGIX", # 0x835E
968 "GL_MAX_ASYNC_TEX_IMAGE_SGIX", # 0x835F
969 "GL_MAX_ASYNC_DRAW_PIXELS_SGIX", # 0x8360
970 "GL_MAX_ASYNC_READ_PIXELS_SGIX", # 0x8361
971 "GL_UNSIGNED_BYTE_2_3_3_REV", # 0x8362
972 "GL_UNSIGNED_SHORT_5_6_5", # 0x8363
973 "GL_UNSIGNED_SHORT_5_6_5_REV", # 0x8364
974 "GL_UNSIGNED_SHORT_4_4_4_4_REV", # 0x8365
975 "GL_UNSIGNED_SHORT_1_5_5_5_REV", # 0x8366
976 "GL_UNSIGNED_INT_8_8_8_8_REV", # 0x8367
977 "GL_UNSIGNED_INT_2_10_10_10_REV", # 0x8368
978 "GL_TEXTURE_MAX_CLAMP_S_SGIX", # 0x8369
979 "GL_TEXTURE_MAX_CLAMP_T_SGIX", # 0x836A
980 "GL_TEXTURE_MAX_CLAMP_R_SGIX", # 0x836B
981 "GL_MIRRORED_REPEAT", # 0x8370
982 "GL_RGB_S3TC", # 0x83A0
983 "GL_RGB4_S3TC", # 0x83A1
984 "GL_RGBA_S3TC", # 0x83A2
985 "GL_RGBA4_S3TC", # 0x83A3
986 "GL_VERTEX_PRECLIP_SGIX", # 0x83EE
987 "GL_VERTEX_PRECLIP_HINT_SGIX", # 0x83EF
988 "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", # 0x83F0
989 "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", # 0x83F1
990 "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", # 0x83F2
991 "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", # 0x83F3
992 "GL_PARALLEL_ARRAYS_INTEL", # 0x83F4
993 "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F5
994 "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F6
995 "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F7
996 "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F8
997 "GL_FRAGMENT_LIGHTING_SGIX", # 0x8400
998 "GL_FRAGMENT_COLOR_MATERIAL_SGIX", # 0x8401
999 "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", # 0x8402
1000 "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", # 0x8403
1001 "GL_MAX_FRAGMENT_LIGHTS_SGIX", # 0x8404
1002 "GL_MAX_ACTIVE_LIGHTS_SGIX", # 0x8405
1003 "GL_CURRENT_RASTER_NORMAL_SGIX", # 0x8406
1004 "GL_LIGHT_ENV_MODE_SGIX", # 0x8407
1005 "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", # 0x8408
1006 "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", # 0x8409
1007 "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", # 0x840A
1008 "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", # 0x840B
1009 "GL_FRAGMENT_LIGHT0_SGIX", # 0x840C
1010 "GL_FRAGMENT_LIGHT1_SGIX", # 0x840D
1011 "GL_FRAGMENT_LIGHT2_SGIX", # 0x840E
1012 "GL_FRAGMENT_LIGHT3_SGIX", # 0x840F
1013 "GL_FRAGMENT_LIGHT4_SGIX", # 0x8410
1014 "GL_FRAGMENT_LIGHT5_SGIX", # 0x8411
1015 "GL_FRAGMENT_LIGHT6_SGIX", # 0x8412
1016 "GL_FRAGMENT_LIGHT7_SGIX", # 0x8413
1017 "GL_PACK_RESAMPLE_SGIX", # 0x842C
1018 "GL_UNPACK_RESAMPLE_SGIX", # 0x842D
1019 "GL_RESAMPLE_REPLICATE_SGIX", # 0x842E
1020 "GL_RESAMPLE_ZERO_FILL_SGIX", # 0x842F
1021 "GL_RESAMPLE_DECIMATE_SGIX", # 0x8430
1022 "GL_TANGENT_ARRAY_EXT", # 0x8439
1023 "GL_BINORMAL_ARRAY_EXT", # 0x843A
1024 "GL_CURRENT_TANGENT_EXT", # 0x843B
1025 "GL_CURRENT_BINORMAL_EXT", # 0x843C
1026 "GL_TANGENT_ARRAY_TYPE_EXT", # 0x843E
1027 "GL_TANGENT_ARRAY_STRIDE_EXT", # 0x843F
1028 "GL_BINORMAL_ARRAY_TYPE_EXT", # 0x8440
1029 "GL_BINORMAL_ARRAY_STRIDE_EXT", # 0x8441
1030 "GL_TANGENT_ARRAY_POINTER_EXT", # 0x8442
1031 "GL_BINORMAL_ARRAY_POINTER_EXT", # 0x8443
1032 "GL_MAP1_TANGENT_EXT", # 0x8444
1033 "GL_MAP2_TANGENT_EXT", # 0x8445
1034 "GL_MAP1_BINORMAL_EXT", # 0x8446
1035 "GL_MAP2_BINORMAL_EXT", # 0x8447
1036 "GL_NEAREST_CLIPMAP_NEAREST_SGIX", # 0x844D
1037 "GL_NEAREST_CLIPMAP_LINEAR_SGIX", # 0x844E
1038 "GL_LINEAR_CLIPMAP_NEAREST_SGIX", # 0x844F
1039 "GL_FOG_COORD_SRC", # 0x8450
1040 "GL_FOG_COORD", # 0x8451
1041 "GL_FRAGMENT_DEPTH", # 0x8452
1042 "GL_CURRENT_FOG_COORD", # 0x8453
1043 "GL_FOG_COORD_ARRAY_TYPE", # 0x8454
1044 "GL_FOG_COORD_ARRAY_STRIDE", # 0x8455
1045 "GL_FOG_COORD_ARRAY_POINTER", # 0x8456
1046 "GL_FOG_COORD_ARRAY", # 0x8457
1047 "GL_COLOR_SUM", # 0x8458
1048 "GL_CURRENT_SECONDARY_COLOR", # 0x8459
1049 "GL_SECONDARY_COLOR_ARRAY_SIZE", # 0x845A
1050 "GL_SECONDARY_COLOR_ARRAY_TYPE", # 0x845B
1051 "GL_SECONDARY_COLOR_ARRAY_STRIDE", # 0x845C
1052 "GL_SECONDARY_COLOR_ARRAY_POINTER", # 0x845D
1053 "GL_SECONDARY_COLOR_ARRAY", # 0x845E
1054 "GL_CURRENT_RASTER_SECONDARY_COLOR", # 0x845F
1055 "GL_ALIASED_POINT_SIZE_RANGE", # 0x846D
1056 "GL_ALIASED_LINE_WIDTH_RANGE", # 0x846E
1057 "GL_SCREEN_COORDINATES_REND", # 0x8490
1058 "GL_INVERTED_SCREEN_W_REND", # 0x8491
1059 "GL_TEXTURE0", # 0x84C0
1060 "GL_TEXTURE1", # 0x84C1
1061 "GL_TEXTURE2", # 0x84C2
1062 "GL_TEXTURE3", # 0x84C3
1063 "GL_TEXTURE4", # 0x84C4
1064 "GL_TEXTURE5", # 0x84C5
1065 "GL_TEXTURE6", # 0x84C6
1066 "GL_TEXTURE7", # 0x84C7
1067 "GL_TEXTURE8", # 0x84C8
1068 "GL_TEXTURE9", # 0x84C9
1069 "GL_TEXTURE10", # 0x84CA
1070 "GL_TEXTURE11", # 0x84CB
1071 "GL_TEXTURE12", # 0x84CC
1072 "GL_TEXTURE13", # 0x84CD
1073 "GL_TEXTURE14", # 0x84CE
1074 "GL_TEXTURE15", # 0x84CF
1075 "GL_TEXTURE16", # 0x84D0
1076 "GL_TEXTURE17", # 0x84D1
1077 "GL_TEXTURE18", # 0x84D2
1078 "GL_TEXTURE19", # 0x84D3
1079 "GL_TEXTURE20", # 0x84D4
1080 "GL_TEXTURE21", # 0x84D5
1081 "GL_TEXTURE22", # 0x84D6
1082 "GL_TEXTURE23", # 0x84D7
1083 "GL_TEXTURE24", # 0x84D8
1084 "GL_TEXTURE25", # 0x84D9
1085 "GL_TEXTURE26", # 0x84DA
1086 "GL_TEXTURE27", # 0x84DB
1087 "GL_TEXTURE28", # 0x84DC
1088 "GL_TEXTURE29", # 0x84DD
1089 "GL_TEXTURE30", # 0x84DE
1090 "GL_TEXTURE31", # 0x84DF
1091 "GL_ACTIVE_TEXTURE", # 0x84E0
1092 "GL_CLIENT_ACTIVE_TEXTURE", # 0x84E1
1093 "GL_MAX_TEXTURE_UNITS", # 0x84E2
1094 "GL_TRANSPOSE_MODELVIEW_MATRIX", # 0x84E3
1095 "GL_TRANSPOSE_PROJECTION_MATRIX", # 0x84E4
1096 "GL_TRANSPOSE_TEXTURE_MATRIX", # 0x84E5
1097 "GL_TRANSPOSE_COLOR_MATRIX", # 0x84E6
1098 "GL_SUBTRACT", # 0x84E7
1099 "GL_MAX_RENDERBUFFER_SIZE", # 0x84E8
1100 "GL_COMPRESSED_ALPHA", # 0x84E9
1101 "GL_COMPRESSED_LUMINANCE", # 0x84EA
1102 "GL_COMPRESSED_LUMINANCE_ALPHA", # 0x84EB
1103 "GL_COMPRESSED_INTENSITY", # 0x84EC
1104 "GL_COMPRESSED_RGB", # 0x84ED
1105 "GL_COMPRESSED_RGBA", # 0x84EE
1106 "GL_TEXTURE_COMPRESSION_HINT", # 0x84EF
1107 "GL_ALL_COMPLETED_NV", # 0x84F2
1108 "GL_FENCE_STATUS_NV", # 0x84F3
1109 "GL_FENCE_CONDITION_NV", # 0x84F4
1110 "GL_TEXTURE_RECTANGLE", # 0x84F5
1111 "GL_TEXTURE_BINDING_RECTANGLE", # 0x84F6
1112 "GL_PROXY_TEXTURE_RECTANGLE", # 0x84F7
1113 "GL_MAX_RECTANGLE_TEXTURE_SIZE", # 0x84F8
1114 "GL_DEPTH_STENCIL", # 0x84F9
1115 "GL_UNSIGNED_INT_24_8", # 0x84FA
1116 "GL_MAX_TEXTURE_LOD_BIAS", # 0x84FD
1117 "GL_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FE
1118 "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FF
1119 "GL_TEXTURE_FILTER_CONTROL", # 0x8500
1120 "GL_TEXTURE_LOD_BIAS", # 0x8501
1121 "GL_MODELVIEW1_STACK_DEPTH_EXT", # 0x8502
1122 "GL_COMBINE4_NV", # 0x8503
1123 "GL_MAX_SHININESS_NV", # 0x8504
1124 "GL_MAX_SPOT_EXPONENT_NV", # 0x8505
1125 "GL_MODELVIEW1_MATRIX_EXT", # 0x8506
1126 "GL_INCR_WRAP", # 0x8507
1127 "GL_DECR_WRAP", # 0x8508
1128 "GL_VERTEX_WEIGHTING_EXT", # 0x8509
1129 "GL_MODELVIEW1_ARB", # 0x850A
1130 "GL_CURRENT_VERTEX_WEIGHT_EXT", # 0x850B
1131 "GL_VERTEX_WEIGHT_ARRAY_EXT", # 0x850C
1132 "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", # 0x850D
1133 "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", # 0x850E
1134 "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", # 0x850F
1135 "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT",# 0x8510
1136 "GL_NORMAL_MAP", # 0x8511
1137 "GL_REFLECTION_MAP", # 0x8512
1138 "GL_TEXTURE_CUBE_MAP", # 0x8513
1139 "GL_TEXTURE_BINDING_CUBE_MAP", # 0x8514
1140 "GL_TEXTURE_CUBE_MAP_POSITIVE_X", # 0x8515
1141 "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", # 0x8516
1142 "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", # 0x8517
1143 "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", # 0x8518
1144 "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", # 0x8519
1145 "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", # 0x851A
1146 "GL_PROXY_TEXTURE_CUBE_MAP", # 0x851B
1147 "GL_MAX_CUBE_MAP_TEXTURE_SIZE", # 0x851C
1148 "GL_VERTEX_ARRAY_RANGE_NV", # 0x851D
1149 "GL_VERTEX_ARRAY_RANGE_LENGTH_NV", # 0x851E
1150 "GL_VERTEX_ARRAY_RANGE_VALID_NV", # 0x851F
1151 "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", # 0x8520
1152 "GL_VERTEX_ARRAY_RANGE_POINTER_NV", # 0x8521
1153 "GL_REGISTER_COMBINERS_NV", # 0x8522
1154 "GL_VARIABLE_A_NV", # 0x8523
1155 "GL_VARIABLE_B_NV", # 0x8524
1156 "GL_VARIABLE_C_NV", # 0x8525
1157 "GL_VARIABLE_D_NV", # 0x8526
1158 "GL_VARIABLE_E_NV", # 0x8527
1159 "GL_VARIABLE_F_NV", # 0x8528
1160 "GL_VARIABLE_G_NV", # 0x8529
1161 "GL_CONSTANT_COLOR0_NV", # 0x852A
1162 "GL_CONSTANT_COLOR1_NV", # 0x852B
1163 "GL_PRIMARY_COLOR_NV", # 0x852C
1164 "GL_SECONDARY_COLOR_NV", # 0x852D
1165 "GL_SPARE0_NV", # 0x852E
1166 "GL_SPARE1_NV", # 0x852F
1167 "GL_DISCARD_NV", # 0x8530
1168 "GL_E_TIMES_F_NV", # 0x8531
1169 "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", # 0x8532
1170 "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", # 0x8533
1171 "GL_MULTISAMPLE_FILTER_HINT_NV", # 0x8534
1172 "GL_PER_STAGE_CONSTANTS_NV", # 0x8535
1173 "GL_UNSIGNED_IDENTITY_NV", # 0x8536
1174 "GL_UNSIGNED_INVERT_NV", # 0x8537
1175 "GL_EXPAND_NORMAL_NV", # 0x8538
1176 "GL_EXPAND_NEGATE_NV", # 0x8539
1177 "GL_HALF_BIAS_NORMAL_NV", # 0x853A
1178 "GL_HALF_BIAS_NEGATE_NV", # 0x853B
1179 "GL_SIGNED_IDENTITY_NV", # 0x853C
1180 "GL_SIGNED_NEGATE_NV", # 0x853D
1181 "GL_SCALE_BY_TWO_NV", # 0x853E
1182 "GL_SCALE_BY_FOUR_NV", # 0x853F
1183 "GL_SCALE_BY_ONE_HALF_NV", # 0x8540
1184 "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", # 0x8541
1185 "GL_COMBINER_INPUT_NV", # 0x8542
1186 "GL_COMBINER_MAPPING_NV", # 0x8543
1187 "GL_COMBINER_COMPONENT_USAGE_NV", # 0x8544
1188 "GL_COMBINER_AB_DOT_PRODUCT_NV", # 0x8545
1189 "GL_COMBINER_CD_DOT_PRODUCT_NV", # 0x8546
1190 "GL_COMBINER_MUX_SUM_NV", # 0x8547
1191 "GL_COMBINER_SCALE_NV", # 0x8548
1192 "GL_COMBINER_BIAS_NV", # 0x8549
1193 "GL_COMBINER_AB_OUTPUT_NV", # 0x854A
1194 "GL_COMBINER_CD_OUTPUT_NV", # 0x854B
1195 "GL_COMBINER_SUM_OUTPUT_NV", # 0x854C
1196 "GL_MAX_GENERAL_COMBINERS_NV", # 0x854D
1197 "GL_NUM_GENERAL_COMBINERS_NV", # 0x854E
1198 "GL_COLOR_SUM_CLAMP_NV", # 0x854F
1199 "GL_COMBINER0_NV", # 0x8550
1200 "GL_COMBINER1_NV", # 0x8551
1201 "GL_COMBINER2_NV", # 0x8552
1202 "GL_COMBINER3_NV", # 0x8553
1203 "GL_COMBINER4_NV", # 0x8554
1204 "GL_COMBINER5_NV", # 0x8555
1205 "GL_COMBINER6_NV", # 0x8556
1206 "GL_COMBINER7_NV", # 0x8557
1207 "GL_PRIMITIVE_RESTART_NV", # 0x8558
1208 "GL_PRIMITIVE_RESTART_INDEX_NV", # 0x8559
1209 "GL_FOG_DISTANCE_MODE_NV", # 0x855A
1210 "GL_EYE_RADIAL_NV", # 0x855B
1211 "GL_EYE_PLANE_ABSOLUTE_NV", # 0x855C
1212 "GL_EMBOSS_LIGHT_NV", # 0x855D
1213 "GL_EMBOSS_CONSTANT_NV", # 0x855E
1214 "GL_EMBOSS_MAP_NV", # 0x855F
1215 "GL_RED_MIN_CLAMP_INGR", # 0x8560
1216 "GL_GREEN_MIN_CLAMP_INGR", # 0x8561
1217 "GL_BLUE_MIN_CLAMP_INGR", # 0x8562
1218 "GL_ALPHA_MIN_CLAMP_INGR", # 0x8563
1219 "GL_RED_MAX_CLAMP_INGR", # 0x8564
1220 "GL_GREEN_MAX_CLAMP_INGR", # 0x8565
1221 "GL_BLUE_MAX_CLAMP_INGR", # 0x8566
1222 "GL_ALPHA_MAX_CLAMP_INGR", # 0x8567
1223 "GL_INTERLACE_READ_INGR", # 0x8568
1224 "GL_COMBINE", # 0x8570
1225 "GL_COMBINE_RGB", # 0x8571
1226 "GL_COMBINE_ALPHA", # 0x8572
1227 "GL_RGB_SCALE", # 0x8573
1228 "GL_ADD_SIGNED", # 0x8574
1229 "GL_INTERPOLATE", # 0x8575
1230 "GL_CONSTANT", # 0x8576
1231 "GL_PRIMARY_COLOR", # 0x8577
1232 "GL_PREVIOUS", # 0x8578
1233 "GL_SOURCE0_RGB", # 0x8580
1234 "GL_SOURCE1_RGB", # 0x8581
1235 "GL_SOURCE2_RGB", # 0x8582
1236 "GL_SOURCE3_RGB_NV", # 0x8583
1237 "GL_SOURCE0_ALPHA", # 0x8588
1238 "GL_SOURCE1_ALPHA", # 0x8589
1239 "GL_SOURCE2_ALPHA", # 0x858A
1240 "GL_OPERAND0_RGB", # 0x8590
1241 "GL_OPERAND1_RGB", # 0x8591
1242 "GL_OPERAND2_RGB", # 0x8592
1243 "GL_OPERAND3_RGB_NV", # 0x8593
1244 "GL_OPERAND0_ALPHA", # 0x8598
1245 "GL_OPERAND1_ALPHA", # 0x8599
1246 "GL_OPERAND2_ALPHA", # 0x859A
1247 "GL_OPERAND3_ALPHA_NV", # 0x859B
1248 "GL_PACK_SUBSAMPLE_RATE_SGIX", # 0x85A0
1249 "GL_UNPACK_SUBSAMPLE_RATE_SGIX", # 0x85A1
1250 "GL_PIXEL_SUBSAMPLE_4444_SGIX", # 0x85A2
1251 "GL_PIXEL_SUBSAMPLE_2424_SGIX", # 0x85A3
1252 "GL_PIXEL_SUBSAMPLE_4242_SGIX", # 0x85A4
1253 "GL_PERTURB_EXT", # 0x85AE
1254 "GL_TEXTURE_NORMAL_EXT", # 0x85AF
1255 "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", # 0x85B0
1256 "GL_TRANSFORM_HINT_APPLE", # 0x85B1
1257 "GL_UNPACK_CLIENT_STORAGE_APPLE", # 0x85B2
1258 "GL_VERTEX_ARRAY_BINDING", # 0x85B5
1259 "GL_YCBCR_422_APPLE", # 0x85B9
1260 "GL_UNSIGNED_SHORT_8_8_MESA", # 0x85BA
1261 "GL_UNSIGNED_SHORT_8_8_REV_MESA", # 0x85BB
1262 "GL_STORAGE_CACHED_APPLE", # 0x85BE
1263 "GL_STORAGE_SHARED_APPLE", # 0x85BF
1264 "GL_REPLACEMENT_CODE_ARRAY_SUN", # 0x85C0
1265 "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN",# 0x85C1
1266 "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", # 0x85C2
1267 "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", # 0x85C3
1268 "GL_R1UI_V3F_SUN", # 0x85C4
1269 "GL_R1UI_C4UB_V3F_SUN", # 0x85C5
1270 "GL_R1UI_C3F_V3F_SUN", # 0x85C6
1271 "GL_R1UI_N3F_V3F_SUN", # 0x85C7
1272 "GL_R1UI_C4F_N3F_V3F_SUN", # 0x85C8
1273 "GL_R1UI_T2F_V3F_SUN", # 0x85C9
1274 "GL_R1UI_T2F_N3F_V3F_SUN", # 0x85CA
1275 "GL_R1UI_T2F_C4F_N3F_V3F_SUN", # 0x85CB
1276 "GL_SLICE_ACCUM_SUN", # 0x85CC
1277 "GL_QUAD_MESH_SUN", # 0x8614
1278 "GL_TRIANGLE_MESH_SUN", # 0x8615
1279 "GL_VERTEX_PROGRAM_NV", # 0x8620
1280 "GL_VERTEX_STATE_PROGRAM_NV", # 0x8621
1281 "GL_VERTEX_ATTRIB_ARRAY_ENABLED", # 0x8622
1282 "GL_VERTEX_ATTRIB_ARRAY_SIZE", # 0x8623
1283 "GL_VERTEX_ATTRIB_ARRAY_STRIDE", # 0x8624
1284 "GL_VERTEX_ATTRIB_ARRAY_TYPE", # 0x8625
1285 "GL_CURRENT_VERTEX_ATTRIB", # 0x8626
1286 "GL_PROGRAM_LENGTH_ARB", # 0x8627
1287 "GL_PROGRAM_STRING_ARB", # 0x8628
1288 "GL_MODELVIEW_PROJECTION_NV", # 0x8629
1289 "GL_IDENTITY_NV", # 0x862A
1290 "GL_INVERSE_NV", # 0x862B
1291 "GL_TRANSPOSE_NV", # 0x862C
1292 "GL_INVERSE_TRANSPOSE_NV", # 0x862D
1293 "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", # 0x862E
1294 "GL_MAX_PROGRAM_MATRICES_ARB", # 0x862F
1295 "GL_MATRIX0_NV", # 0x8630
1296 "GL_MATRIX1_NV", # 0x8631
1297 "GL_MATRIX2_NV", # 0x8632
1298 "GL_MATRIX3_NV", # 0x8633
1299 "GL_MATRIX4_NV", # 0x8634
1300 "GL_MATRIX5_NV", # 0x8635
1301 "GL_MATRIX6_NV", # 0x8636
1302 "GL_MATRIX7_NV", # 0x8637
1303 "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", # 0x8640
1304 "GL_CURRENT_MATRIX_ARB", # 0x8641
1305 "GL_VERTEX_PROGRAM_POINT_SIZE", # 0x8642
1306 "GL_VERTEX_PROGRAM_TWO_SIDE", # 0x8643
1307 "GL_PROGRAM_PARAMETER_NV", # 0x8644
1308 "GL_VERTEX_ATTRIB_ARRAY_POINTER", # 0x8645
1309 "GL_PROGRAM_TARGET_NV", # 0x8646
1310 "GL_PROGRAM_RESIDENT_NV", # 0x8647
1311 "GL_TRACK_MATRIX_NV", # 0x8648
1312 "GL_TRACK_MATRIX_TRANSFORM_NV", # 0x8649
1313 "GL_VERTEX_PROGRAM_BINDING_NV", # 0x864A
1314 "GL_PROGRAM_ERROR_POSITION_ARB", # 0x864B
1315 "GL_OFFSET_TEXTURE_RECTANGLE_NV", # 0x864C
1316 "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", # 0x864D
1317 "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", # 0x864E
1318 "GL_DEPTH_CLAMP_NV", # 0x864F
1319 "GL_VERTEX_ATTRIB_ARRAY0_NV", # 0x8650
1320 "GL_VERTEX_ATTRIB_ARRAY1_NV", # 0x8651
1321 "GL_VERTEX_ATTRIB_ARRAY2_NV", # 0x8652
1322 "GL_VERTEX_ATTRIB_ARRAY3_NV", # 0x8653
1323 "GL_VERTEX_ATTRIB_ARRAY4_NV", # 0x8654
1324 "GL_VERTEX_ATTRIB_ARRAY5_NV", # 0x8655
1325 "GL_VERTEX_ATTRIB_ARRAY6_NV", # 0x8656
1326 "GL_VERTEX_ATTRIB_ARRAY7_NV", # 0x8657
1327 "GL_VERTEX_ATTRIB_ARRAY8_NV", # 0x8658
1328 "GL_VERTEX_ATTRIB_ARRAY9_NV", # 0x8659
1329 "GL_VERTEX_ATTRIB_ARRAY10_NV", # 0x865A
1330 "GL_VERTEX_ATTRIB_ARRAY11_NV", # 0x865B
1331 "GL_VERTEX_ATTRIB_ARRAY12_NV", # 0x865C
1332 "GL_VERTEX_ATTRIB_ARRAY13_NV", # 0x865D
1333 "GL_VERTEX_ATTRIB_ARRAY14_NV", # 0x865E
1334 "GL_VERTEX_ATTRIB_ARRAY15_NV", # 0x865F
1335 "GL_MAP1_VERTEX_ATTRIB0_4_NV", # 0x8660
1336 "GL_MAP1_VERTEX_ATTRIB1_4_NV", # 0x8661
1337 "GL_MAP1_VERTEX_ATTRIB2_4_NV", # 0x8662
1338 "GL_MAP1_VERTEX_ATTRIB3_4_NV", # 0x8663
1339 "GL_MAP1_VERTEX_ATTRIB4_4_NV", # 0x8664
1340 "GL_MAP1_VERTEX_ATTRIB5_4_NV", # 0x8665
1341 "GL_MAP1_VERTEX_ATTRIB6_4_NV", # 0x8666
1342 "GL_MAP1_VERTEX_ATTRIB7_4_NV", # 0x8667
1343 "GL_MAP1_VERTEX_ATTRIB8_4_NV", # 0x8668
1344 "GL_MAP1_VERTEX_ATTRIB9_4_NV", # 0x8669
1345 "GL_MAP1_VERTEX_ATTRIB10_4_NV", # 0x866A
1346 "GL_MAP1_VERTEX_ATTRIB11_4_NV", # 0x866B
1347 "GL_MAP1_VERTEX_ATTRIB12_4_NV", # 0x866C
1348 "GL_MAP1_VERTEX_ATTRIB13_4_NV", # 0x866D
1349 "GL_MAP1_VERTEX_ATTRIB14_4_NV", # 0x866E
1350 "GL_MAP1_VERTEX_ATTRIB15_4_NV", # 0x866F
1351 "GL_MAP2_VERTEX_ATTRIB0_4_NV", # 0x8670
1352 "GL_MAP2_VERTEX_ATTRIB1_4_NV", # 0x8671
1353 "GL_MAP2_VERTEX_ATTRIB2_4_NV", # 0x8672
1354 "GL_MAP2_VERTEX_ATTRIB3_4_NV", # 0x8673
1355 "GL_MAP2_VERTEX_ATTRIB4_4_NV", # 0x8674
1356 "GL_MAP2_VERTEX_ATTRIB5_4_NV", # 0x8675
1357 "GL_MAP2_VERTEX_ATTRIB6_4_NV", # 0x8676
1358 "GL_MAP2_VERTEX_ATTRIB7_4_NV", # 0x8677
1359 "GL_MAP2_VERTEX_ATTRIB8_4_NV", # 0x8678
1360 "GL_MAP2_VERTEX_ATTRIB9_4_NV", # 0x8679
1361 "GL_MAP2_VERTEX_ATTRIB10_4_NV", # 0x867A
1362 "GL_MAP2_VERTEX_ATTRIB11_4_NV", # 0x867B
1363 "GL_MAP2_VERTEX_ATTRIB12_4_NV", # 0x867C
1364 "GL_MAP2_VERTEX_ATTRIB13_4_NV", # 0x867D
1365 "GL_MAP2_VERTEX_ATTRIB14_4_NV", # 0x867E
1366 "GL_MAP2_VERTEX_ATTRIB15_4_NV", # 0x867F
1367 "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", # 0x86A0
1368 "GL_TEXTURE_COMPRESSED", # 0x86A1
1369 "GL_NUM_COMPRESSED_TEXTURE_FORMATS", # 0x86A2
1370 "GL_COMPRESSED_TEXTURE_FORMATS", # 0x86A3
1371 "GL_MAX_VERTEX_UNITS_ARB", # 0x86A4
1372 "GL_ACTIVE_VERTEX_UNITS_ARB", # 0x86A5
1373 "GL_WEIGHT_SUM_UNITY_ARB", # 0x86A6
1374 "GL_VERTEX_BLEND_ARB", # 0x86A7
1375 "GL_CURRENT_WEIGHT_ARB", # 0x86A8
1376 "GL_WEIGHT_ARRAY_TYPE_ARB", # 0x86A9
1377 "GL_WEIGHT_ARRAY_STRIDE_ARB", # 0x86AA
1378 "GL_WEIGHT_ARRAY_SIZE_ARB", # 0x86AB
1379 "GL_WEIGHT_ARRAY_POINTER_ARB", # 0x86AC
1380 "GL_WEIGHT_ARRAY_ARB", # 0x86AD
1381 "GL_DOT3_RGB", # 0x86AE
1382 "GL_DOT3_RGBA", # 0x86AF
1383 "GL_COMPRESSED_RGB_FXT1_3DFX", # 0x86B0
1384 "GL_COMPRESSED_RGBA_FXT1_3DFX", # 0x86B1
1385 "GL_MULTISAMPLE_3DFX", # 0x86B2
1386 "GL_SAMPLE_BUFFERS_3DFX", # 0x86B3
1387 "GL_SAMPLES_3DFX", # 0x86B4
1388 "GL_EVAL_2D_NV", # 0x86C0
1389 "GL_EVAL_TRIANGULAR_2D_NV", # 0x86C1
1390 "GL_MAP_TESSELLATION_NV", # 0x86C2
1391 "GL_MAP_ATTRIB_U_ORDER_NV", # 0x86C3
1392 "GL_MAP_ATTRIB_V_ORDER_NV", # 0x86C4
1393 "GL_EVAL_FRACTIONAL_TESSELLATION_NV",# 0x86C5
1394 "GL_EVAL_VERTEX_ATTRIB0_NV", # 0x86C6
1395 "GL_EVAL_VERTEX_ATTRIB1_NV", # 0x86C7
1396 "GL_EVAL_VERTEX_ATTRIB2_NV", # 0x86C8
1397 "GL_EVAL_VERTEX_ATTRIB3_NV", # 0x86C9
1398 "GL_EVAL_VERTEX_ATTRIB4_NV", # 0x86CA
1399 "GL_EVAL_VERTEX_ATTRIB5_NV", # 0x86CB
1400 "GL_EVAL_VERTEX_ATTRIB6_NV", # 0x86CC
1401 "GL_EVAL_VERTEX_ATTRIB7_NV", # 0x86CD
1402 "GL_EVAL_VERTEX_ATTRIB8_NV", # 0x86CE
1403 "GL_EVAL_VERTEX_ATTRIB9_NV", # 0x86CF
1404 "GL_EVAL_VERTEX_ATTRIB10_NV", # 0x86D0
1405 "GL_EVAL_VERTEX_ATTRIB11_NV", # 0x86D1
1406 "GL_EVAL_VERTEX_ATTRIB12_NV", # 0x86D2
1407 "GL_EVAL_VERTEX_ATTRIB13_NV", # 0x86D3
1408 "GL_EVAL_VERTEX_ATTRIB14_NV", # 0x86D4
1409 "GL_EVAL_VERTEX_ATTRIB15_NV", # 0x86D5
1410 "GL_MAX_MAP_TESSELLATION_NV", # 0x86D6
1411 "GL_MAX_RATIONAL_EVAL_ORDER_NV", # 0x86D7
1412 "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", # 0x86D9
1413 "GL_UNSIGNED_INT_S8_S8_8_8_NV", # 0x86DA
1414 "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", # 0x86DB
1415 "GL_DSDT_MAG_INTENSITY_NV", # 0x86DC
1416 "GL_SHADER_CONSISTENT_NV", # 0x86DD
1417 "GL_TEXTURE_SHADER_NV", # 0x86DE
1418 "GL_SHADER_OPERATION_NV", # 0x86DF
1419 "GL_CULL_MODES_NV", # 0x86E0
1420 "GL_OFFSET_TEXTURE_MATRIX_NV", # 0x86E1
1421 "GL_OFFSET_TEXTURE_SCALE_NV", # 0x86E2
1422 "GL_OFFSET_TEXTURE_BIAS_NV", # 0x86E3
1423 "GL_PREVIOUS_TEXTURE_INPUT_NV", # 0x86E4
1424 "GL_CONST_EYE_NV", # 0x86E5
1425 "GL_PASS_THROUGH_NV", # 0x86E6
1426 "GL_CULL_FRAGMENT_NV", # 0x86E7
1427 "GL_OFFSET_TEXTURE_2D_NV", # 0x86E8
1428 "GL_DEPENDENT_AR_TEXTURE_2D_NV", # 0x86E9
1429 "GL_DEPENDENT_GB_TEXTURE_2D_NV", # 0x86EA
1430 "GL_DOT_PRODUCT_NV", # 0x86EC
1431 "GL_DOT_PRODUCT_DEPTH_REPLACE_NV", # 0x86ED
1432 "GL_DOT_PRODUCT_TEXTURE_2D_NV", # 0x86EE
1433 "GL_DOT_PRODUCT_TEXTURE_3D_NV", # 0x86EF
1434 "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV",# 0x86F0
1435 "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV",# 0x86F1
1436 "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV",# 0x86F2
1437 "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", # 0x86F3
1438 "GL_HILO_NV", # 0x86F4
1439 "GL_DSDT_NV", # 0x86F5
1440 "GL_DSDT_MAG_NV", # 0x86F6
1441 "GL_DSDT_MAG_VIB_NV", # 0x86F7
1442 "GL_HILO16_NV", # 0x86F8
1443 "GL_SIGNED_HILO_NV", # 0x86F9
1444 "GL_SIGNED_HILO16_NV", # 0x86FA
1445 "GL_SIGNED_RGBA_NV", # 0x86FB
1446 "GL_SIGNED_RGBA8_NV", # 0x86FC
1447 "GL_SIGNED_RGB_NV", # 0x86FE
1448 "GL_SIGNED_RGB8_NV", # 0x86FF
1449 "GL_SIGNED_LUMINANCE_NV", # 0x8701
1450 "GL_SIGNED_LUMINANCE8_NV", # 0x8702
1451 "GL_SIGNED_LUMINANCE_ALPHA_NV", # 0x8703
1452 "GL_SIGNED_LUMINANCE8_ALPHA8_NV", # 0x8704
1453 "GL_SIGNED_ALPHA_NV", # 0x8705
1454 "GL_SIGNED_ALPHA8_NV", # 0x8706
1455 "GL_SIGNED_INTENSITY_NV", # 0x8707
1456 "GL_SIGNED_INTENSITY8_NV", # 0x8708
1457 "GL_DSDT8_NV", # 0x8709
1458 "GL_DSDT8_MAG8_NV", # 0x870A
1459 "GL_DSDT8_MAG8_INTENSITY8_NV", # 0x870B
1460 "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", # 0x870C
1461 "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", # 0x870D
1462 "GL_HI_SCALE_NV", # 0x870E
1463 "GL_LO_SCALE_NV", # 0x870F
1464 "GL_DS_SCALE_NV", # 0x8710
1465 "GL_DT_SCALE_NV", # 0x8711
1466 "GL_MAGNITUDE_SCALE_NV", # 0x8712
1467 "GL_VIBRANCE_SCALE_NV", # 0x8713
1468 "GL_HI_BIAS_NV", # 0x8714
1469 "GL_LO_BIAS_NV", # 0x8715
1470 "GL_DS_BIAS_NV", # 0x8716
1471 "GL_DT_BIAS_NV", # 0x8717
1472 "GL_MAGNITUDE_BIAS_NV", # 0x8718
1473 "GL_VIBRANCE_BIAS_NV", # 0x8719
1474 "GL_TEXTURE_BORDER_VALUES_NV", # 0x871A
1475 "GL_TEXTURE_HI_SIZE_NV", # 0x871B
1476 "GL_TEXTURE_LO_SIZE_NV", # 0x871C
1477 "GL_TEXTURE_DS_SIZE_NV", # 0x871D
1478 "GL_TEXTURE_DT_SIZE_NV", # 0x871E
1479 "GL_TEXTURE_MAG_SIZE_NV", # 0x871F
1480 "GL_MODELVIEW2_ARB", # 0x8722
1481 "GL_MODELVIEW3_ARB", # 0x8723
1482 "GL_MODELVIEW4_ARB", # 0x8724
1483 "GL_MODELVIEW5_ARB", # 0x8725
1484 "GL_MODELVIEW6_ARB", # 0x8726
1485 "GL_MODELVIEW7_ARB", # 0x8727
1486 "GL_MODELVIEW8_ARB", # 0x8728
1487 "GL_MODELVIEW9_ARB", # 0x8729
1488 "GL_MODELVIEW10_ARB", # 0x872A
1489 "GL_MODELVIEW11_ARB", # 0x872B
1490 "GL_MODELVIEW12_ARB", # 0x872C
1491 "GL_MODELVIEW13_ARB", # 0x872D
1492 "GL_MODELVIEW14_ARB", # 0x872E
1493 "GL_MODELVIEW15_ARB", # 0x872F
1494 "GL_MODELVIEW16_ARB", # 0x8730
1495 "GL_MODELVIEW17_ARB", # 0x8731
1496 "GL_MODELVIEW18_ARB", # 0x8732
1497 "GL_MODELVIEW19_ARB", # 0x8733
1498 "GL_MODELVIEW20_ARB", # 0x8734
1499 "GL_MODELVIEW21_ARB", # 0x8735
1500 "GL_MODELVIEW22_ARB", # 0x8736
1501 "GL_MODELVIEW23_ARB", # 0x8737
1502 "GL_MODELVIEW24_ARB", # 0x8738
1503 "GL_MODELVIEW25_ARB", # 0x8739
1504 "GL_MODELVIEW26_ARB", # 0x873A
1505 "GL_MODELVIEW27_ARB", # 0x873B
1506 "GL_MODELVIEW28_ARB", # 0x873C
1507 "GL_MODELVIEW29_ARB", # 0x873D
1508 "GL_MODELVIEW30_ARB", # 0x873E
1509 "GL_MODELVIEW31_ARB", # 0x873F
1510 "GL_DOT3_RGB_EXT", # 0x8740
1511 "GL_DOT3_RGBA_EXT", # 0x8741
1512 "GL_MIRROR_CLAMP_ATI", # 0x8742
1513 "GL_MIRROR_CLAMP_TO_EDGE_ATI", # 0x8743
1514 "GL_MODULATE_ADD_ATI", # 0x8744
1515 "GL_MODULATE_SIGNED_ADD_ATI", # 0x8745
1516 "GL_MODULATE_SUBTRACT_ATI", # 0x8746
1517 "GL_YCBCR_MESA", # 0x8757
1518 "GL_PACK_INVERT_MESA", # 0x8758
1519 "GL_TEXTURE_1D_STACK_MESAX", # 0x8759
1520 "GL_TEXTURE_2D_STACK_MESAX", # 0x875A
1521 "GL_PROXY_TEXTURE_1D_STACK_MESAX", # 0x875B
1522 "GL_PROXY_TEXTURE_2D_STACK_MESAX", # 0x875C
1523 "GL_TEXTURE_1D_STACK_BINDING_MESAX", # 0x875D
1524 "GL_TEXTURE_2D_STACK_BINDING_MESAX", # 0x875E
1525 "GL_STATIC_ATI", # 0x8760
1526 "GL_DYNAMIC_ATI", # 0x8761
1527 "GL_PRESERVE_ATI", # 0x8762
1528 "GL_DISCARD_ATI", # 0x8763
1529 "GL_BUFFER_SIZE", # 0x8764
1530 "GL_BUFFER_USAGE", # 0x8765
1531 "GL_ARRAY_OBJECT_BUFFER_ATI", # 0x8766
1532 "GL_ARRAY_OBJECT_OFFSET_ATI", # 0x8767
1533 "GL_ELEMENT_ARRAY_ATI", # 0x8768
1534 "GL_ELEMENT_ARRAY_TYPE_ATI", # 0x8769
1535 "GL_ELEMENT_ARRAY_POINTER_ATI", # 0x876A
1536 "GL_MAX_VERTEX_STREAMS_ATI", # 0x876B
1537 "GL_VERTEX_STREAM0_ATI", # 0x876C
1538 "GL_VERTEX_STREAM1_ATI", # 0x876D
1539 "GL_VERTEX_STREAM2_ATI", # 0x876E
1540 "GL_VERTEX_STREAM3_ATI", # 0x876F
1541 "GL_VERTEX_STREAM4_ATI", # 0x8770
1542 "GL_VERTEX_STREAM5_ATI", # 0x8771
1543 "GL_VERTEX_STREAM6_ATI", # 0x8772
1544 "GL_VERTEX_STREAM7_ATI", # 0x8773
1545 "GL_VERTEX_SOURCE_ATI", # 0x8774
1546 "GL_BUMP_ROT_MATRIX_ATI", # 0x8775
1547 "GL_BUMP_ROT_MATRIX_SIZE_ATI", # 0x8776
1548 "GL_BUMP_NUM_TEX_UNITS_ATI", # 0x8777
1549 "GL_BUMP_TEX_UNITS_ATI", # 0x8778
1550 "GL_DUDV_ATI", # 0x8779
1551 "GL_DU8DV8_ATI", # 0x877A
1552 "GL_BUMP_ENVMAP_ATI", # 0x877B
1553 "GL_BUMP_TARGET_ATI", # 0x877C
1554 "GL_VERTEX_SHADER_EXT", # 0x8780
1555 "GL_VERTEX_SHADER_BINDING_EXT", # 0x8781
1556 "GL_OP_INDEX_EXT", # 0x8782
1557 "GL_OP_NEGATE_EXT", # 0x8783
1558 "GL_OP_DOT3_EXT", # 0x8784
1559 "GL_OP_DOT4_EXT", # 0x8785
1560 "GL_OP_MUL_EXT", # 0x8786
1561 "GL_OP_ADD_EXT", # 0x8787
1562 "GL_OP_MADD_EXT", # 0x8788
1563 "GL_OP_FRAC_EXT", # 0x8789
1564 "GL_OP_MAX_EXT", # 0x878A
1565 "GL_OP_MIN_EXT", # 0x878B
1566 "GL_OP_SET_GE_EXT", # 0x878C
1567 "GL_OP_SET_LT_EXT", # 0x878D
1568 "GL_OP_CLAMP_EXT", # 0x878E
1569 "GL_OP_FLOOR_EXT", # 0x878F
1570 "GL_OP_ROUND_EXT", # 0x8790
1571 "GL_OP_EXP_BASE_2_EXT", # 0x8791
1572 "GL_OP_LOG_BASE_2_EXT", # 0x8792
1573 "GL_OP_POWER_EXT", # 0x8793
1574 "GL_OP_RECIP_EXT", # 0x8794
1575 "GL_OP_RECIP_SQRT_EXT", # 0x8795
1576 "GL_OP_SUB_EXT", # 0x8796
1577 "GL_OP_CROSS_PRODUCT_EXT", # 0x8797
1578 "GL_OP_MULTIPLY_MATRIX_EXT", # 0x8798
1579 "GL_OP_MOV_EXT", # 0x8799
1580 "GL_OUTPUT_VERTEX_EXT", # 0x879A
1581 "GL_OUTPUT_COLOR0_EXT", # 0x879B
1582 "GL_OUTPUT_COLOR1_EXT", # 0x879C
1583 "GL_OUTPUT_TEXTURE_COORD0_EXT", # 0x879D
1584 "GL_OUTPUT_TEXTURE_COORD1_EXT", # 0x879E
1585 "GL_OUTPUT_TEXTURE_COORD2_EXT", # 0x879F
1586 "GL_OUTPUT_TEXTURE_COORD3_EXT", # 0x87A0
1587 "GL_OUTPUT_TEXTURE_COORD4_EXT", # 0x87A1
1588 "GL_OUTPUT_TEXTURE_COORD5_EXT", # 0x87A2
1589 "GL_OUTPUT_TEXTURE_COORD6_EXT", # 0x87A3
1590 "GL_OUTPUT_TEXTURE_COORD7_EXT", # 0x87A4
1591 "GL_OUTPUT_TEXTURE_COORD8_EXT", # 0x87A5
1592 "GL_OUTPUT_TEXTURE_COORD9_EXT", # 0x87A6
1593 "GL_OUTPUT_TEXTURE_COORD10_EXT", # 0x87A7
1594 "GL_OUTPUT_TEXTURE_COORD11_EXT", # 0x87A8
1595 "GL_OUTPUT_TEXTURE_COORD12_EXT", # 0x87A9
1596 "GL_OUTPUT_TEXTURE_COORD13_EXT", # 0x87AA
1597 "GL_OUTPUT_TEXTURE_COORD14_EXT", # 0x87AB
1598 "GL_OUTPUT_TEXTURE_COORD15_EXT", # 0x87AC
1599 "GL_OUTPUT_TEXTURE_COORD16_EXT", # 0x87AD
1600 "GL_OUTPUT_TEXTURE_COORD17_EXT", # 0x87AE
1601 "GL_OUTPUT_TEXTURE_COORD18_EXT", # 0x87AF
1602 "GL_OUTPUT_TEXTURE_COORD19_EXT", # 0x87B0
1603 "GL_OUTPUT_TEXTURE_COORD20_EXT", # 0x87B1
1604 "GL_OUTPUT_TEXTURE_COORD21_EXT", # 0x87B2
1605 "GL_OUTPUT_TEXTURE_COORD22_EXT", # 0x87B3
1606 "GL_OUTPUT_TEXTURE_COORD23_EXT", # 0x87B4
1607 "GL_OUTPUT_TEXTURE_COORD24_EXT", # 0x87B5
1608 "GL_OUTPUT_TEXTURE_COORD25_EXT", # 0x87B6
1609 "GL_OUTPUT_TEXTURE_COORD26_EXT", # 0x87B7
1610 "GL_OUTPUT_TEXTURE_COORD27_EXT", # 0x87B8
1611 "GL_OUTPUT_TEXTURE_COORD28_EXT", # 0x87B9
1612 "GL_OUTPUT_TEXTURE_COORD29_EXT", # 0x87BA
1613 "GL_OUTPUT_TEXTURE_COORD30_EXT", # 0x87BB
1614 "GL_OUTPUT_TEXTURE_COORD31_EXT", # 0x87BC
1615 "GL_OUTPUT_FOG_EXT", # 0x87BD
1616 "GL_SCALAR_EXT", # 0x87BE
1617 "GL_VECTOR_EXT", # 0x87BF
1618 "GL_MATRIX_EXT", # 0x87C0
1619 "GL_VARIANT_EXT", # 0x87C1
1620 "GL_INVARIANT_EXT", # 0x87C2
1621 "GL_LOCAL_CONSTANT_EXT", # 0x87C3
1622 "GL_LOCAL_EXT", # 0x87C4
1623 "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87C5
1624 "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", # 0x87C6
1625 "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", # 0x87C7
1626 "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87C8
1627 "GL_MAX_VERTEX_SHADER_LOCALS_EXT", # 0x87C9
1628 "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CA
1629 "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", # 0x87CB
1630 "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87CC
1631 "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", # 0x87CD
1632 "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", # 0x87CE
1633 "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CF
1634 "GL_VERTEX_SHADER_VARIANTS_EXT", # 0x87D0
1635 "GL_VERTEX_SHADER_INVARIANTS_EXT", # 0x87D1
1636 "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87D2
1637 "GL_VERTEX_SHADER_LOCALS_EXT", # 0x87D3
1638 "GL_VERTEX_SHADER_OPTIMIZED_EXT", # 0x87D4
1639 "GL_X_EXT", # 0x87D5
1640 "GL_Y_EXT", # 0x87D6
1641 "GL_Z_EXT", # 0x87D7
1642 "GL_W_EXT", # 0x87D8
1643 "GL_NEGATIVE_X_EXT", # 0x87D9
1644 "GL_NEGATIVE_Y_EXT", # 0x87DA
1645 "GL_NEGATIVE_Z_EXT", # 0x87DB
1646 "GL_NEGATIVE_W_EXT", # 0x87DC
1647 "GL_ZERO_EXT", # 0x87DD
1648 "GL_ONE_EXT", # 0x87DE
1649 "GL_NEGATIVE_ONE_EXT", # 0x87DF
1650 "GL_NORMALIZED_RANGE_EXT", # 0x87E0
1651 "GL_FULL_RANGE_EXT", # 0x87E1
1652 "GL_CURRENT_VERTEX_EXT", # 0x87E2
1653 "GL_MVP_MATRIX_EXT", # 0x87E3
1654 "GL_VARIANT_VALUE_EXT", # 0x87E4
1655 "GL_VARIANT_DATATYPE_EXT", # 0x87E5
1656 "GL_VARIANT_ARRAY_STRIDE_EXT", # 0x87E6
1657 "GL_VARIANT_ARRAY_TYPE_EXT", # 0x87E7
1658 "GL_VARIANT_ARRAY_EXT", # 0x87E8
1659 "GL_VARIANT_ARRAY_POINTER_EXT", # 0x87E9
1660 "GL_INVARIANT_VALUE_EXT", # 0x87EA
1661 "GL_INVARIANT_DATATYPE_EXT", # 0x87EB
1662 "GL_LOCAL_CONSTANT_VALUE_EXT", # 0x87EC
1663 "GL_LOCAL_CONSTANT_DATATYPE_EXT", # 0x87ED
1664 "GL_PN_TRIANGLES_ATI", # 0x87F0
1665 "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F1
1666 "GL_PN_TRIANGLES_POINT_MODE_ATI", # 0x87F2
1667 "GL_PN_TRIANGLES_NORMAL_MODE_ATI", # 0x87F3
1668 "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F4
1669 "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", # 0x87F5
1670 "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", # 0x87F6
1671 "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", # 0x87F7
1672 "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", # 0x87F8
1673 "GL_VBO_FREE_MEMORY_ATI", # 0x87FB
1674 "GL_TEXTURE_FREE_MEMORY_ATI", # 0x87FC
1675 "GL_RENDERBUFFER_FREE_MEMORY_ATI", # 0x87FD
1676 "GL_STENCIL_BACK_FUNC", # 0x8800
1677 "GL_STENCIL_BACK_FAIL", # 0x8801
1678 "GL_STENCIL_BACK_PASS_DEPTH_FAIL", # 0x8802
1679 "GL_STENCIL_BACK_PASS_DEPTH_PASS", # 0x8803
1680 "GL_FRAGMENT_PROGRAM_ARB", # 0x8804
1681 "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x8805
1682 "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x8806
1683 "GL_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x8807
1684 "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x8808
1685 "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x8809
1686 "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x880A
1687 "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x880B
1688 "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x880C
1689 "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x880D
1690 "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x880E
1691 "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x880F
1692 "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x8810
1693 "GL_RGBA32F", # 0x8814
1694 "GL_RGB32F", # 0x8815
1695 "GL_ALPHA32F_ARB", # 0x8816
1696 "GL_INTENSITY32F_ARB", # 0x8817
1697 "GL_LUMINANCE32F_ARB", # 0x8818
1698 "GL_LUMINANCE_ALPHA32F_ARB", # 0x8819
1699 "GL_RGBA16F", # 0x881A
1700 "GL_RGB16F", # 0x881B
1701 "GL_ALPHA16F_ARB", # 0x881C
1702 "GL_INTENSITY16F_ARB", # 0x881D
1703 "GL_LUMINANCE16F_ARB", # 0x881E
1704 "GL_LUMINANCE_ALPHA16F_ARB", # 0x881F
1705 "GL_RGBA_FLOAT_MODE_ARB", # 0x8820
1706 "GL_MAX_DRAW_BUFFERS", # 0x8824
1707 "GL_DRAW_BUFFER0", # 0x8825
1708 "GL_DRAW_BUFFER1", # 0x8826
1709 "GL_DRAW_BUFFER2", # 0x8827
1710 "GL_DRAW_BUFFER3", # 0x8828
1711 "GL_DRAW_BUFFER4", # 0x8829
1712 "GL_DRAW_BUFFER5", # 0x882A
1713 "GL_DRAW_BUFFER6", # 0x882B
1714 "GL_DRAW_BUFFER7", # 0x882C
1715 "GL_DRAW_BUFFER8", # 0x882D
1716 "GL_DRAW_BUFFER9", # 0x882E
1717 "GL_DRAW_BUFFER10", # 0x882F
1718 "GL_DRAW_BUFFER11", # 0x8830
1719 "GL_DRAW_BUFFER12", # 0x8831
1720 "GL_DRAW_BUFFER13", # 0x8832
1721 "GL_DRAW_BUFFER14", # 0x8833
1722 "GL_DRAW_BUFFER15", # 0x8834
1723 "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI",# 0x8835
1724 "GL_BLEND_EQUATION_ALPHA", # 0x883D
1725 "GL_MATRIX_PALETTE_ARB", # 0x8840
1726 "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", # 0x8841
1727 "GL_MAX_PALETTE_MATRICES_ARB", # 0x8842
1728 "GL_CURRENT_PALETTE_MATRIX_ARB", # 0x8843
1729 "GL_MATRIX_INDEX_ARRAY_ARB", # 0x8844
1730 "GL_CURRENT_MATRIX_INDEX_ARB", # 0x8845
1731 "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", # 0x8846
1732 "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", # 0x8847
1733 "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", # 0x8848
1734 "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", # 0x8849
1735 "GL_TEXTURE_DEPTH_SIZE", # 0x884A
1736 "GL_DEPTH_TEXTURE_MODE", # 0x884B
1737 "GL_TEXTURE_COMPARE_MODE", # 0x884C
1738 "GL_TEXTURE_COMPARE_FUNC", # 0x884D
1739 "GL_COMPARE_REF_TO_TEXTURE", # 0x884E
1740 "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV",# 0x8850
1741 "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", # 0x8851
1742 "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8852
1743 "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", # 0x8853
1744 "GL_OFFSET_HILO_TEXTURE_2D_NV", # 0x8854
1745 "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", # 0x8855
1746 "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", # 0x8856
1747 "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8857
1748 "GL_DEPENDENT_HILO_TEXTURE_2D_NV", # 0x8858
1749 "GL_DEPENDENT_RGB_TEXTURE_3D_NV", # 0x8859
1750 "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", # 0x885A
1751 "GL_DOT_PRODUCT_PASS_THROUGH_NV", # 0x885B
1752 "GL_DOT_PRODUCT_TEXTURE_1D_NV", # 0x885C
1753 "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", # 0x885D
1754 "GL_HILO8_NV", # 0x885E
1755 "GL_SIGNED_HILO8_NV", # 0x885F
1756 "GL_FORCE_BLUE_TO_ONE_NV", # 0x8860
1757 "GL_POINT_SPRITE", # 0x8861
1758 "GL_COORD_REPLACE", # 0x8862
1759 "GL_POINT_SPRITE_R_MODE_NV", # 0x8863
1760 "GL_QUERY_COUNTER_BITS", # 0x8864
1761 "GL_CURRENT_QUERY", # 0x8865
1762 "GL_QUERY_RESULT", # 0x8866
1763 "GL_QUERY_RESULT_AVAILABLE", # 0x8867
1764 "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", # 0x8868
1765 "GL_MAX_VERTEX_ATTRIBS", # 0x8869
1766 "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", # 0x886A
1767 "GL_DEPTH_STENCIL_TO_RGBA_NV", # 0x886E
1768 "GL_DEPTH_STENCIL_TO_BGRA_NV", # 0x886F
1769 "GL_FRAGMENT_PROGRAM_NV", # 0x8870
1770 "GL_MAX_TEXTURE_COORDS", # 0x8871
1771 "GL_MAX_TEXTURE_IMAGE_UNITS", # 0x8872
1772 "GL_FRAGMENT_PROGRAM_BINDING_NV", # 0x8873
1773 "GL_PROGRAM_ERROR_STRING_ARB", # 0x8874
1774 "GL_PROGRAM_FORMAT_ASCII_ARB", # 0x8875
1775 "GL_PROGRAM_FORMAT_ARB", # 0x8876
1776 "GL_WRITE_PIXEL_DATA_RANGE_NV", # 0x8878
1777 "GL_READ_PIXEL_DATA_RANGE_NV", # 0x8879
1778 "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", # 0x887A
1779 "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV",# 0x887B
1780 "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", # 0x887C
1781 "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", # 0x887D
1782 "GL_FLOAT_R_NV", # 0x8880
1783 "GL_FLOAT_RG_NV", # 0x8881
1784 "GL_FLOAT_RGB_NV", # 0x8882
1785 "GL_FLOAT_RGBA_NV", # 0x8883
1786 "GL_FLOAT_R16_NV", # 0x8884
1787 "GL_FLOAT_R32_NV", # 0x8885
1788 "GL_FLOAT_RG16_NV", # 0x8886
1789 "GL_FLOAT_RG32_NV", # 0x8887
1790 "GL_FLOAT_RGB16_NV", # 0x8888
1791 "GL_FLOAT_RGB32_NV", # 0x8889
1792 "GL_FLOAT_RGBA16_NV", # 0x888A
1793 "GL_FLOAT_RGBA32_NV", # 0x888B
1794 "GL_TEXTURE_FLOAT_COMPONENTS_NV", # 0x888C
1795 "GL_FLOAT_CLEAR_COLOR_VALUE_NV", # 0x888D
1796 "GL_FLOAT_RGBA_MODE_NV", # 0x888E
1797 "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", # 0x888F
1798 "GL_DEPTH_BOUNDS_TEST_EXT", # 0x8890
1799 "GL_DEPTH_BOUNDS_EXT", # 0x8891
1800 "GL_ARRAY_BUFFER", # 0x8892
1801 "GL_ELEMENT_ARRAY_BUFFER", # 0x8893
1802 "GL_ARRAY_BUFFER_BINDING", # 0x8894
1803 "GL_ELEMENT_ARRAY_BUFFER_BINDING", # 0x8895
1804 "GL_VERTEX_ARRAY_BUFFER_BINDING", # 0x8896
1805 "GL_NORMAL_ARRAY_BUFFER_BINDING", # 0x8897
1806 "GL_COLOR_ARRAY_BUFFER_BINDING", # 0x8898
1807 "GL_INDEX_ARRAY_BUFFER_BINDING", # 0x8899
1808 "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", # 0x889A
1809 "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", # 0x889B
1810 "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", # 0x889C
1811 "GL_FOG_COORD_ARRAY_BUFFER_BINDING", # 0x889D
1812 "GL_WEIGHT_ARRAY_BUFFER_BINDING", # 0x889E
1813 "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", # 0x889F
1814 "GL_PROGRAM_INSTRUCTIONS_ARB", # 0x88A0
1815 "GL_MAX_PROGRAM_INSTRUCTIONS_ARB", # 0x88A1
1816 "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB",# 0x88A2
1817 "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", # 0x88A3
1818 "GL_PROGRAM_TEMPORARIES_ARB", # 0x88A4
1819 "GL_MAX_PROGRAM_TEMPORARIES_ARB", # 0x88A5
1820 "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A6
1821 "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A7
1822 "GL_PROGRAM_PARAMETERS_ARB", # 0x88A8
1823 "GL_MAX_PROGRAM_PARAMETERS_ARB", # 0x88A9
1824 "GL_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AA
1825 "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AB
1826 "GL_PROGRAM_ATTRIBS_ARB", # 0x88AC
1827 "GL_MAX_PROGRAM_ATTRIBS_ARB", # 0x88AD
1828 "GL_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AE
1829 "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AF
1830 "GL_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B0
1831 "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B1
1832 "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B2
1833 "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B3
1834 "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", # 0x88B4
1835 "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", # 0x88B5
1836 "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB",# 0x88B6
1837 "GL_TRANSPOSE_CURRENT_MATRIX_ARB", # 0x88B7
1838 "GL_READ_ONLY", # 0x88B8
1839 "GL_WRITE_ONLY", # 0x88B9
1840 "GL_READ_WRITE", # 0x88BA
1841 "GL_BUFFER_ACCESS", # 0x88BB
1842 "GL_BUFFER_MAPPED", # 0x88BC
1843 "GL_BUFFER_MAP_POINTER", # 0x88BD
1844 "GL_TIME_ELAPSED_EXT", # 0x88BF
1845 "GL_MATRIX0_ARB", # 0x88C0
1846 "GL_MATRIX1_ARB", # 0x88C1
1847 "GL_MATRIX2_ARB", # 0x88C2
1848 "GL_MATRIX3_ARB", # 0x88C3
1849 "GL_MATRIX4_ARB", # 0x88C4
1850 "GL_MATRIX5_ARB", # 0x88C5
1851 "GL_MATRIX6_ARB", # 0x88C6
1852 "GL_MATRIX7_ARB", # 0x88C7
1853 "GL_MATRIX8_ARB", # 0x88C8
1854 "GL_MATRIX9_ARB", # 0x88C9
1855 "GL_MATRIX10_ARB", # 0x88CA
1856 "GL_MATRIX11_ARB", # 0x88CB
1857 "GL_MATRIX12_ARB", # 0x88CC
1858 "GL_MATRIX13_ARB", # 0x88CD
1859 "GL_MATRIX14_ARB", # 0x88CE
1860 "GL_MATRIX15_ARB", # 0x88CF
1861 "GL_MATRIX16_ARB", # 0x88D0
1862 "GL_MATRIX17_ARB", # 0x88D1
1863 "GL_MATRIX18_ARB", # 0x88D2
1864 "GL_MATRIX19_ARB", # 0x88D3
1865 "GL_MATRIX20_ARB", # 0x88D4
1866 "GL_MATRIX21_ARB", # 0x88D5
1867 "GL_MATRIX22_ARB", # 0x88D6
1868 "GL_MATRIX23_ARB", # 0x88D7
1869 "GL_MATRIX24_ARB", # 0x88D8
1870 "GL_MATRIX25_ARB", # 0x88D9
1871 "GL_MATRIX26_ARB", # 0x88DA
1872 "GL_MATRIX27_ARB", # 0x88DB
1873 "GL_MATRIX28_ARB", # 0x88DC
1874 "GL_MATRIX29_ARB", # 0x88DD
1875 "GL_MATRIX30_ARB", # 0x88DE
1876 "GL_MATRIX31_ARB", # 0x88DF
1877 "GL_STREAM_DRAW", # 0x88E0
1878 "GL_STREAM_READ", # 0x88E1
1879 "GL_STREAM_COPY", # 0x88E2
1880 "GL_STATIC_DRAW", # 0x88E4
1881 "GL_STATIC_READ", # 0x88E5
1882 "GL_STATIC_COPY", # 0x88E6
1883 "GL_DYNAMIC_DRAW", # 0x88E8
1884 "GL_DYNAMIC_READ", # 0x88E9
1885 "GL_DYNAMIC_COPY", # 0x88EA
1886 "GL_PIXEL_PACK_BUFFER", # 0x88EB
1887 "GL_PIXEL_UNPACK_BUFFER", # 0x88EC
1888 "GL_PIXEL_PACK_BUFFER_BINDING", # 0x88ED
1889 "GL_PIXEL_UNPACK_BUFFER_BINDING", # 0x88EF
1890 "GL_DEPTH24_STENCIL8", # 0x88F0
1891 "GL_TEXTURE_STENCIL_SIZE", # 0x88F1
1892 "GL_STENCIL_TAG_BITS_EXT", # 0x88F2
1893 "GL_STENCIL_CLEAR_TAG_VALUE_EXT", # 0x88F3
1894 "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", # 0x88F4
1895 "GL_MAX_PROGRAM_CALL_DEPTH_NV", # 0x88F5
1896 "GL_MAX_PROGRAM_IF_DEPTH_NV", # 0x88F6
1897 "GL_MAX_PROGRAM_LOOP_DEPTH_NV", # 0x88F7
1898 "GL_MAX_PROGRAM_LOOP_COUNT_NV", # 0x88F8
1899 "GL_VERTEX_ATTRIB_ARRAY_INTEGER", # 0x88FD
1900 "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB",# 0x88FE
1901 "GL_MAX_ARRAY_TEXTURE_LAYERS", # 0x88FF
1902 "GL_MIN_PROGRAM_TEXEL_OFFSET", # 0x8904
1903 "GL_MAX_PROGRAM_TEXEL_OFFSET", # 0x8905
1904 "GL_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8906
1905 "GL_PROGRAM_RESULT_COMPONENTS_NV", # 0x8907
1906 "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8908
1907 "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", # 0x8909
1908 "GL_STENCIL_TEST_TWO_SIDE_EXT", # 0x8910
1909 "GL_ACTIVE_STENCIL_FACE_EXT", # 0x8911
1910 "GL_MIRROR_CLAMP_TO_BORDER_EXT", # 0x8912
1911 "GL_SAMPLES_PASSED", # 0x8914
1912 "GL_CLAMP_VERTEX_COLOR", # 0x891A
1913 "GL_CLAMP_FRAGMENT_COLOR", # 0x891B
1914 "GL_CLAMP_READ_COLOR", # 0x891C
1915 "GL_FIXED_ONLY", # 0x891D
1916 "GL_FRAGMENT_SHADER_ATI", # 0x8920
1917 "GL_REG_0_ATI", # 0x8921
1918 "GL_REG_1_ATI", # 0x8922
1919 "GL_REG_2_ATI", # 0x8923
1920 "GL_REG_3_ATI", # 0x8924
1921 "GL_REG_4_ATI", # 0x8925
1922 "GL_REG_5_ATI", # 0x8926
1923 "GL_REG_6_ATI", # 0x8927
1924 "GL_REG_7_ATI", # 0x8928
1925 "GL_REG_8_ATI", # 0x8929
1926 "GL_REG_9_ATI", # 0x892A
1927 "GL_REG_10_ATI", # 0x892B
1928 "GL_REG_11_ATI", # 0x892C
1929 "GL_REG_12_ATI", # 0x892D
1930 "GL_REG_13_ATI", # 0x892E
1931 "GL_REG_14_ATI", # 0x892F
1932 "GL_REG_15_ATI", # 0x8930
1933 "GL_REG_16_ATI", # 0x8931
1934 "GL_REG_17_ATI", # 0x8932
1935 "GL_REG_18_ATI", # 0x8933
1936 "GL_REG_19_ATI", # 0x8934
1937 "GL_REG_20_ATI", # 0x8935
1938 "GL_REG_21_ATI", # 0x8936
1939 "GL_REG_22_ATI", # 0x8937
1940 "GL_REG_23_ATI", # 0x8938
1941 "GL_REG_24_ATI", # 0x8939
1942 "GL_REG_25_ATI", # 0x893A
1943 "GL_REG_26_ATI", # 0x893B
1944 "GL_REG_27_ATI", # 0x893C
1945 "GL_REG_28_ATI", # 0x893D
1946 "GL_REG_29_ATI", # 0x893E
1947 "GL_REG_30_ATI", # 0x893F
1948 "GL_REG_31_ATI", # 0x8940
1949 "GL_CON_0_ATI", # 0x8941
1950 "GL_CON_1_ATI", # 0x8942
1951 "GL_CON_2_ATI", # 0x8943
1952 "GL_CON_3_ATI", # 0x8944
1953 "GL_CON_4_ATI", # 0x8945
1954 "GL_CON_5_ATI", # 0x8946
1955 "GL_CON_6_ATI", # 0x8947
1956 "GL_CON_7_ATI", # 0x8948
1957 "GL_CON_8_ATI", # 0x8949
1958 "GL_CON_9_ATI", # 0x894A
1959 "GL_CON_10_ATI", # 0x894B
1960 "GL_CON_11_ATI", # 0x894C
1961 "GL_CON_12_ATI", # 0x894D
1962 "GL_CON_13_ATI", # 0x894E
1963 "GL_CON_14_ATI", # 0x894F
1964 "GL_CON_15_ATI", # 0x8950
1965 "GL_CON_16_ATI", # 0x8951
1966 "GL_CON_17_ATI", # 0x8952
1967 "GL_CON_18_ATI", # 0x8953
1968 "GL_CON_19_ATI", # 0x8954
1969 "GL_CON_20_ATI", # 0x8955
1970 "GL_CON_21_ATI", # 0x8956
1971 "GL_CON_22_ATI", # 0x8957
1972 "GL_CON_23_ATI", # 0x8958
1973 "GL_CON_24_ATI", # 0x8959
1974 "GL_CON_25_ATI", # 0x895A
1975 "GL_CON_26_ATI", # 0x895B
1976 "GL_CON_27_ATI", # 0x895C
1977 "GL_CON_28_ATI", # 0x895D
1978 "GL_CON_29_ATI", # 0x895E
1979 "GL_CON_30_ATI", # 0x895F
1980 "GL_CON_31_ATI", # 0x8960
1981 "GL_MOV_ATI", # 0x8961
1982 "GL_ADD_ATI", # 0x8963
1983 "GL_MUL_ATI", # 0x8964
1984 "GL_SUB_ATI", # 0x8965
1985 "GL_DOT3_ATI", # 0x8966
1986 "GL_DOT4_ATI", # 0x8967
1987 "GL_MAD_ATI", # 0x8968
1988 "GL_LERP_ATI", # 0x8969
1989 "GL_CND_ATI", # 0x896A
1990 "GL_CND0_ATI", # 0x896B
1991 "GL_DOT2_ADD_ATI", # 0x896C
1992 "GL_SECONDARY_INTERPOLATOR_ATI", # 0x896D
1993 "GL_NUM_FRAGMENT_REGISTERS_ATI", # 0x896E
1994 "GL_NUM_FRAGMENT_CONSTANTS_ATI", # 0x896F
1995 "GL_NUM_PASSES_ATI", # 0x8970
1996 "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", # 0x8971
1997 "GL_NUM_INSTRUCTIONS_TOTAL_ATI", # 0x8972
1998 "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", # 0x8973
1999 "GL_NUM_LOOPBACK_COMPONENTS_ATI", # 0x8974
2000 "GL_COLOR_ALPHA_PAIRING_ATI", # 0x8975
2001 "GL_SWIZZLE_STR_ATI", # 0x8976
2002 "GL_SWIZZLE_STQ_ATI", # 0x8977
2003 "GL_SWIZZLE_STR_DR_ATI", # 0x8978
2004 "GL_SWIZZLE_STQ_DQ_ATI", # 0x8979
2005 "GL_SWIZZLE_STRQ_ATI", # 0x897A
2006 "GL_SWIZZLE_STRQ_DQ_ATI", # 0x897B
2007 "GL_INTERLACE_OML", # 0x8980
2008 "GL_INTERLACE_READ_OML", # 0x8981
2009 "GL_FORMAT_SUBSAMPLE_24_24_OML", # 0x8982
2010 "GL_FORMAT_SUBSAMPLE_244_244_OML", # 0x8983
2011 "GL_PACK_RESAMPLE_OML", # 0x8984
2012 "GL_UNPACK_RESAMPLE_OML", # 0x8985
2013 "GL_RESAMPLE_REPLICATE_OML", # 0x8986
2014 "GL_RESAMPLE_ZERO_FILL_OML", # 0x8987
2015 "GL_RESAMPLE_AVERAGE_OML", # 0x8988
2016 "GL_RESAMPLE_DECIMATE_OML", # 0x8989
2017 "GL_DRAW_PIXELS_APPLE", # 0x8A0A
2018 "GL_FENCE_APPLE", # 0x8A0B
2019 "GL_UNIFORM_BUFFER", # 0x8A11
2020 "GL_BUFFER_SERIALIZED_MODIFY_APPLE", # 0x8A12
2021 "GL_BUFFER_FLUSHING_UNMAP_APPLE", # 0x8A13
2022 "GL_UNIFORM_BUFFER_BINDING", # 0x8A28
2023 "GL_UNIFORM_BUFFER_START", # 0x8A29
2024 "GL_UNIFORM_BUFFER_SIZE", # 0x8A2A
2025 "GL_MAX_VERTEX_UNIFORM_BLOCKS", # 0x8A2B
2026 "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", # 0x8A2C
2027 "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", # 0x8A2D
2028 "GL_MAX_COMBINED_UNIFORM_BLOCKS", # 0x8A2E
2029 "GL_MAX_UNIFORM_BUFFER_BINDINGS", # 0x8A2F
2030 "GL_MAX_UNIFORM_BLOCK_SIZE", # 0x8A30
2031 "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", # 0x8A31
2032 "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", # 0x8A32
2033 "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", # 0x8A33
2034 "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",# 0x8A34
2035 "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", # 0x8A35
2036 "GL_ACTIVE_UNIFORM_BLOCKS", # 0x8A36
2037 "GL_UNIFORM_TYPE", # 0x8A37
2038 "GL_UNIFORM_SIZE", # 0x8A38
2039 "GL_UNIFORM_NAME_LENGTH", # 0x8A39
2040 "GL_UNIFORM_BLOCK_INDEX", # 0x8A3A
2041 "GL_UNIFORM_OFFSET", # 0x8A3B
2042 "GL_UNIFORM_ARRAY_STRIDE", # 0x8A3C
2043 "GL_UNIFORM_MATRIX_STRIDE", # 0x8A3D
2044 "GL_UNIFORM_IS_ROW_MAJOR", # 0x8A3E
2045 "GL_UNIFORM_BLOCK_BINDING", # 0x8A3F
2046 "GL_UNIFORM_BLOCK_DATA_SIZE", # 0x8A40
2047 "GL_UNIFORM_BLOCK_NAME_LENGTH", # 0x8A41
2048 "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", # 0x8A42
2049 "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", # 0x8A43
2050 "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", # 0x8A44
2051 "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", # 0x8A45
2052 "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", # 0x8A46
2053 "GL_FRAGMENT_SHADER", # 0x8B30
2054 "GL_VERTEX_SHADER", # 0x8B31
2055 "GL_PROGRAM_OBJECT_ARB", # 0x8B40
2056 "GL_SHADER_OBJECT_ARB", # 0x8B48
2057 "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",# 0x8B49
2058 "GL_MAX_VERTEX_UNIFORM_COMPONENTS", # 0x8B4A
2059 "GL_MAX_VARYING_COMPONENTS", # 0x8B4B
2060 "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", # 0x8B4C
2061 "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", # 0x8B4D
2062 "GL_OBJECT_TYPE_ARB", # 0x8B4E
2063 "GL_SHADER_TYPE", # 0x8B4F
2064 "GL_FLOAT_VEC2", # 0x8B50
2065 "GL_FLOAT_VEC3", # 0x8B51
2066 "GL_FLOAT_VEC4", # 0x8B52
2067 "GL_INT_VEC2", # 0x8B53
2068 "GL_INT_VEC3", # 0x8B54
2069 "GL_INT_VEC4", # 0x8B55
2071 "GL_BOOL_VEC2", # 0x8B57
2072 "GL_BOOL_VEC3", # 0x8B58
2073 "GL_BOOL_VEC4", # 0x8B59
2074 "GL_FLOAT_MAT2", # 0x8B5A
2075 "GL_FLOAT_MAT3", # 0x8B5B
2076 "GL_FLOAT_MAT4", # 0x8B5C
2077 "GL_SAMPLER_1D", # 0x8B5D
2078 "GL_SAMPLER_2D", # 0x8B5E
2079 "GL_SAMPLER_3D", # 0x8B5F
2080 "GL_SAMPLER_CUBE", # 0x8B60
2081 "GL_SAMPLER_1D_SHADOW", # 0x8B61
2082 "GL_SAMPLER_2D_SHADOW", # 0x8B62
2083 "GL_SAMPLER_2D_RECT", # 0x8B63
2084 "GL_SAMPLER_2D_RECT_SHADOW", # 0x8B64
2085 "GL_FLOAT_MAT2x3", # 0x8B65
2086 "GL_FLOAT_MAT2x4", # 0x8B66
2087 "GL_FLOAT_MAT3x2", # 0x8B67
2088 "GL_FLOAT_MAT3x4", # 0x8B68
2089 "GL_FLOAT_MAT4x2", # 0x8B69
2090 "GL_FLOAT_MAT4x3", # 0x8B6A
2091 "GL_DELETE_STATUS", # 0x8B80
2092 "GL_COMPILE_STATUS", # 0x8B81
2093 "GL_LINK_STATUS", # 0x8B82
2094 "GL_VALIDATE_STATUS", # 0x8B83
2095 "GL_INFO_LOG_LENGTH", # 0x8B84
2096 "GL_ATTACHED_SHADERS", # 0x8B85
2097 "GL_ACTIVE_UNIFORMS", # 0x8B86
2098 "GL_ACTIVE_UNIFORM_MAX_LENGTH", # 0x8B87
2099 "GL_SHADER_SOURCE_LENGTH", # 0x8B88
2100 "GL_ACTIVE_ATTRIBUTES", # 0x8B89
2101 "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", # 0x8B8A
2102 "GL_FRAGMENT_SHADER_DERIVATIVE_HINT",# 0x8B8B
2103 "GL_SHADING_LANGUAGE_VERSION", # 0x8B8C
2104 "GL_CURRENT_PROGRAM", # 0x8B8D
2105 "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", # 0x8B9A
2106 "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", # 0x8B9B
2107 "GL_COUNTER_TYPE_AMD", # 0x8BC0
2108 "GL_COUNTER_RANGE_AMD", # 0x8BC1
2109 "GL_UNSIGNED_INT64_AMD", # 0x8BC2
2110 "GL_PERCENTAGE_AMD", # 0x8BC3
2111 "GL_PERFMON_RESULT_AVAILABLE_AMD", # 0x8BC4
2112 "GL_PERFMON_RESULT_SIZE_AMD", # 0x8BC5
2113 "GL_PERFMON_RESULT_AMD", # 0x8BC6
2114 "GL_TEXTURE_RED_TYPE", # 0x8C10
2115 "GL_TEXTURE_GREEN_TYPE", # 0x8C11
2116 "GL_TEXTURE_BLUE_TYPE", # 0x8C12
2117 "GL_TEXTURE_ALPHA_TYPE", # 0x8C13
2118 "GL_TEXTURE_LUMINANCE_TYPE", # 0x8C14
2119 "GL_TEXTURE_INTENSITY_TYPE", # 0x8C15
2120 "GL_TEXTURE_DEPTH_TYPE", # 0x8C16
2121 "GL_UNSIGNED_NORMALIZED", # 0x8C17
2122 "GL_TEXTURE_1D_ARRAY", # 0x8C18
2123 "GL_PROXY_TEXTURE_1D_ARRAY", # 0x8C19
2124 "GL_TEXTURE_2D_ARRAY", # 0x8C1A
2125 "GL_PROXY_TEXTURE_2D_ARRAY", # 0x8C1B
2126 "GL_TEXTURE_BINDING_1D_ARRAY", # 0x8C1C
2127 "GL_TEXTURE_BINDING_2D_ARRAY", # 0x8C1D
2128 "GL_GEOMETRY_PROGRAM_NV", # 0x8C26
2129 "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", # 0x8C27
2130 "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", # 0x8C28
2131 "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", # 0x8C29
2132 "GL_TEXTURE_BUFFER", # 0x8C2A
2133 "GL_MAX_TEXTURE_BUFFER_SIZE", # 0x8C2B
2134 "GL_TEXTURE_BINDING_BUFFER", # 0x8C2C
2135 "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", # 0x8C2D
2136 "GL_TEXTURE_BUFFER_FORMAT", # 0x8C2E
2137 "GL_R11F_G11F_B10F", # 0x8C3A
2138 "GL_UNSIGNED_INT_10F_11F_11F_REV", # 0x8C3B
2139 "GL_RGBA_SIGNED_COMPONENTS_EXT", # 0x8C3C
2140 "GL_RGB9_E5", # 0x8C3D
2141 "GL_UNSIGNED_INT_5_9_9_9_REV", # 0x8C3E
2142 "GL_TEXTURE_SHARED_SIZE", # 0x8C3F
2144 "GL_SRGB8", # 0x8C41
2145 "GL_SRGB_ALPHA", # 0x8C42
2146 "GL_SRGB8_ALPHA8", # 0x8C43
2147 "GL_SLUMINANCE_ALPHA", # 0x8C44
2148 "GL_SLUMINANCE8_ALPHA8", # 0x8C45
2149 "GL_SLUMINANCE", # 0x8C46
2150 "GL_SLUMINANCE8", # 0x8C47
2151 "GL_COMPRESSED_SRGB", # 0x8C48
2152 "GL_COMPRESSED_SRGB_ALPHA", # 0x8C49
2153 "GL_COMPRESSED_SLUMINANCE", # 0x8C4A
2154 "GL_COMPRESSED_SLUMINANCE_ALPHA", # 0x8C4B
2155 "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", # 0x8C4C
2156 "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", # 0x8C4D
2157 "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", # 0x8C4E
2158 "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", # 0x8C4F
2159 "GL_COMPRESSED_LUMINANCE_LATC1_EXT", # 0x8C70
2160 "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", # 0x8C71
2161 "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C72
2162 "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C73
2163 "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", # 0x8C76
2164 "GL_BACK_PRIMARY_COLOR_NV", # 0x8C77
2165 "GL_BACK_SECONDARY_COLOR_NV", # 0x8C78
2166 "GL_TEXTURE_COORD_NV", # 0x8C79
2167 "GL_CLIP_DISTANCE_NV", # 0x8C7A
2168 "GL_VERTEX_ID_NV", # 0x8C7B
2169 "GL_PRIMITIVE_ID_NV", # 0x8C7C
2170 "GL_GENERIC_ATTRIB_NV", # 0x8C7D
2171 "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", # 0x8C7E
2172 "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", # 0x8C7F
2173 "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", # 0x8C80
2174 "GL_ACTIVE_VARYINGS_NV", # 0x8C81
2175 "GL_ACTIVE_VARYING_MAX_LENGTH_NV", # 0x8C82
2176 "GL_TRANSFORM_FEEDBACK_VARYINGS", # 0x8C83
2177 "GL_TRANSFORM_FEEDBACK_BUFFER_START",# 0x8C84
2178 "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", # 0x8C85
2179 "GL_TRANSFORM_FEEDBACK_RECORD_NV", # 0x8C86
2180 "GL_PRIMITIVES_GENERATED", # 0x8C87
2181 "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", # 0x8C88
2182 "GL_RASTERIZER_DISCARD", # 0x8C89
2183 "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV", # 0x8C8A
2184 "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", # 0x8C8B
2185 "GL_INTERLEAVED_ATTRIBS", # 0x8C8C
2186 "GL_SEPARATE_ATTRIBS", # 0x8C8D
2187 "GL_TRANSFORM_FEEDBACK_BUFFER", # 0x8C8E
2188 "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", # 0x8C8F
2189 "GL_POINT_SPRITE_COORD_ORIGIN", # 0x8CA0
2190 "GL_LOWER_LEFT", # 0x8CA1
2191 "GL_UPPER_LEFT", # 0x8CA2
2192 "GL_STENCIL_BACK_REF", # 0x8CA3
2193 "GL_STENCIL_BACK_VALUE_MASK", # 0x8CA4
2194 "GL_STENCIL_BACK_WRITEMASK", # 0x8CA5
2195 "GL_FRAMEBUFFER_BINDING", # 0x8CA6
2196 "GL_RENDERBUFFER_BINDING", # 0x8CA7
2197 "GL_READ_FRAMEBUFFER", # 0x8CA8
2198 "GL_DRAW_FRAMEBUFFER", # 0x8CA9
2199 "GL_READ_FRAMEBUFFER_BINDING", # 0x8CAA
2200 "GL_RENDERBUFFER_SAMPLES", # 0x8CAB
2201 "GL_DEPTH_COMPONENT32F", # 0x8CAC
2202 "GL_DEPTH32F_STENCIL8", # 0x8CAD
2203 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", # 0x8CD0
2204 "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", # 0x8CD1
2205 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", # 0x8CD2
2206 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", # 0x8CD3
2207 "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", # 0x8CD4
2208 "GL_FRAMEBUFFER_COMPLETE", # 0x8CD5
2209 "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", # 0x8CD6
2210 "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", # 0x8CD7
2211 "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", # 0x8CD9
2212 "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", # 0x8CDA
2213 "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", # 0x8CDB
2214 "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", # 0x8CDC
2215 "GL_FRAMEBUFFER_UNSUPPORTED", # 0x8CDD
2216 "GL_MAX_COLOR_ATTACHMENTS", # 0x8CDF
2217 "GL_COLOR_ATTACHMENT0", # 0x8CE0
2218 "GL_COLOR_ATTACHMENT1", # 0x8CE1
2219 "GL_COLOR_ATTACHMENT2", # 0x8CE2
2220 "GL_COLOR_ATTACHMENT3", # 0x8CE3
2221 "GL_COLOR_ATTACHMENT4", # 0x8CE4
2222 "GL_COLOR_ATTACHMENT5", # 0x8CE5
2223 "GL_COLOR_ATTACHMENT6", # 0x8CE6
2224 "GL_COLOR_ATTACHMENT7", # 0x8CE7
2225 "GL_COLOR_ATTACHMENT8", # 0x8CE8
2226 "GL_COLOR_ATTACHMENT9", # 0x8CE9
2227 "GL_COLOR_ATTACHMENT10", # 0x8CEA
2228 "GL_COLOR_ATTACHMENT11", # 0x8CEB
2229 "GL_COLOR_ATTACHMENT12", # 0x8CEC
2230 "GL_COLOR_ATTACHMENT13", # 0x8CED
2231 "GL_COLOR_ATTACHMENT14", # 0x8CEE
2232 "GL_COLOR_ATTACHMENT15", # 0x8CEF
2233 "GL_DEPTH_ATTACHMENT", # 0x8D00
2234 "GL_STENCIL_ATTACHMENT", # 0x8D20
2235 "GL_FRAMEBUFFER", # 0x8D40
2236 "GL_RENDERBUFFER", # 0x8D41
2237 "GL_RENDERBUFFER_WIDTH", # 0x8D42
2238 "GL_RENDERBUFFER_HEIGHT", # 0x8D43
2239 "GL_RENDERBUFFER_INTERNAL_FORMAT", # 0x8D44
2240 "GL_STENCIL_INDEX1", # 0x8D46
2241 "GL_STENCIL_INDEX4", # 0x8D47
2242 "GL_STENCIL_INDEX8", # 0x8D48
2243 "GL_STENCIL_INDEX16", # 0x8D49
2244 "GL_RENDERBUFFER_RED_SIZE", # 0x8D50
2245 "GL_RENDERBUFFER_GREEN_SIZE", # 0x8D51
2246 "GL_RENDERBUFFER_BLUE_SIZE", # 0x8D52
2247 "GL_RENDERBUFFER_ALPHA_SIZE", # 0x8D53
2248 "GL_RENDERBUFFER_DEPTH_SIZE", # 0x8D54
2249 "GL_RENDERBUFFER_STENCIL_SIZE", # 0x8D55
2250 "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", # 0x8D56
2251 "GL_MAX_SAMPLES_EXT", # 0x8D57
2252 "GL_RGBA32UI", # 0x8D70
2253 "GL_RGB32UI", # 0x8D71
2254 "GL_ALPHA32UI_EXT", # 0x8D72
2255 "GL_INTENSITY32UI_EXT", # 0x8D73
2256 "GL_LUMINANCE32UI_EXT", # 0x8D74
2257 "GL_LUMINANCE_ALPHA32UI_EXT", # 0x8D75
2258 "GL_RGBA16UI", # 0x8D76
2259 "GL_RGB16UI", # 0x8D77
2260 "GL_ALPHA16UI_EXT", # 0x8D78
2261 "GL_INTENSITY16UI_EXT", # 0x8D79
2262 "GL_LUMINANCE16UI_EXT", # 0x8D7A
2263 "GL_LUMINANCE_ALPHA16UI_EXT", # 0x8D7B
2264 "GL_RGBA8UI", # 0x8D7C
2265 "GL_RGB8UI", # 0x8D7D
2266 "GL_ALPHA8UI_EXT", # 0x8D7E
2267 "GL_INTENSITY8UI_EXT", # 0x8D7F
2268 "GL_LUMINANCE8UI_EXT", # 0x8D80
2269 "GL_LUMINANCE_ALPHA8UI_EXT", # 0x8D81
2270 "GL_RGBA32I", # 0x8D82
2271 "GL_RGB32I", # 0x8D83
2272 "GL_ALPHA32I_EXT", # 0x8D84
2273 "GL_INTENSITY32I_EXT", # 0x8D85
2274 "GL_LUMINANCE32I_EXT", # 0x8D86
2275 "GL_LUMINANCE_ALPHA32I_EXT", # 0x8D87
2276 "GL_RGBA16I", # 0x8D88
2277 "GL_RGB16I", # 0x8D89
2278 "GL_ALPHA16I_EXT", # 0x8D8A
2279 "GL_INTENSITY16I_EXT", # 0x8D8B
2280 "GL_LUMINANCE16I_EXT", # 0x8D8C
2281 "GL_LUMINANCE_ALPHA16I_EXT", # 0x8D8D
2282 "GL_RGBA8I", # 0x8D8E
2283 "GL_RGB8I", # 0x8D8F
2284 "GL_ALPHA8I_EXT", # 0x8D90
2285 "GL_INTENSITY8I_EXT", # 0x8D91
2286 "GL_LUMINANCE8I_EXT", # 0x8D92
2287 "GL_LUMINANCE_ALPHA8I_EXT", # 0x8D93
2288 "GL_RED_INTEGER", # 0x8D94
2289 "GL_GREEN_INTEGER", # 0x8D95
2290 "GL_BLUE_INTEGER", # 0x8D96
2291 "GL_ALPHA_INTEGER", # 0x8D97
2292 "GL_RGB_INTEGER", # 0x8D98
2293 "GL_RGBA_INTEGER", # 0x8D99
2294 "GL_BGR_INTEGER", # 0x8D9A
2295 "GL_BGRA_INTEGER", # 0x8D9B
2296 "GL_LUMINANCE_INTEGER_EXT", # 0x8D9C
2297 "GL_LUMINANCE_ALPHA_INTEGER_EXT", # 0x8D9D
2298 "GL_RGBA_INTEGER_MODE_EXT", # 0x8D9E
2299 "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", # 0x8DA0
2300 "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", # 0x8DA1
2301 "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA2
2302 "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA3
2303 "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA4
2304 "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", # 0x8DA5
2305 "GL_MAX_PROGRAM_GENERIC_RESULTS_NV", # 0x8DA6
2306 "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", # 0x8DA7
2307 "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", # 0x8DA8
2308 "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", # 0x8DA9
2309 "GL_DEPTH_COMPONENT32F_NV", # 0x8DAB
2310 "GL_DEPTH32F_STENCIL8_NV", # 0x8DAC
2311 "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", # 0x8DAD
2312 "GL_DEPTH_BUFFER_FLOAT_MODE_NV", # 0x8DAF
2313 "GL_FRAMEBUFFER_SRGB", # 0x8DB9
2314 "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", # 0x8DBA
2315 "GL_COMPRESSED_RED_RGTC1", # 0x8DBB
2316 "GL_COMPRESSED_SIGNED_RED_RGTC1", # 0x8DBC
2317 "GL_COMPRESSED_RG_RGTC2", # 0x8DBD
2318 "GL_COMPRESSED_SIGNED_RG_RGTC2", # 0x8DBE
2319 "GL_SAMPLER_1D_ARRAY", # 0x8DC0
2320 "GL_SAMPLER_2D_ARRAY", # 0x8DC1
2321 "GL_SAMPLER_BUFFER", # 0x8DC2
2322 "GL_SAMPLER_1D_ARRAY_SHADOW", # 0x8DC3
2323 "GL_SAMPLER_2D_ARRAY_SHADOW", # 0x8DC4
2324 "GL_SAMPLER_CUBE_SHADOW", # 0x8DC5
2325 "GL_UNSIGNED_INT_VEC2", # 0x8DC6
2326 "GL_UNSIGNED_INT_VEC3", # 0x8DC7
2327 "GL_UNSIGNED_INT_VEC4", # 0x8DC8
2328 "GL_INT_SAMPLER_1D", # 0x8DC9
2329 "GL_INT_SAMPLER_2D", # 0x8DCA
2330 "GL_INT_SAMPLER_3D", # 0x8DCB
2331 "GL_INT_SAMPLER_CUBE", # 0x8DCC
2332 "GL_INT_SAMPLER_2D_RECT", # 0x8DCD
2333 "GL_INT_SAMPLER_1D_ARRAY", # 0x8DCE
2334 "GL_INT_SAMPLER_2D_ARRAY", # 0x8DCF
2335 "GL_INT_SAMPLER_BUFFER", # 0x8DD0
2336 "GL_UNSIGNED_INT_SAMPLER_1D", # 0x8DD1
2337 "GL_UNSIGNED_INT_SAMPLER_2D", # 0x8DD2
2338 "GL_UNSIGNED_INT_SAMPLER_3D", # 0x8DD3
2339 "GL_UNSIGNED_INT_SAMPLER_CUBE", # 0x8DD4
2340 "GL_UNSIGNED_INT_SAMPLER_2D_RECT", # 0x8DD5
2341 "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", # 0x8DD6
2342 "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", # 0x8DD7
2343 "GL_UNSIGNED_INT_SAMPLER_BUFFER", # 0x8DD8
2344 "GL_GEOMETRY_SHADER_ARB", # 0x8DD9
2345 "GL_GEOMETRY_VERTICES_OUT_ARB", # 0x8DDA
2346 "GL_GEOMETRY_INPUT_TYPE_ARB", # 0x8DDB
2347 "GL_GEOMETRY_OUTPUT_TYPE_ARB", # 0x8DDC
2348 "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", # 0x8DDD
2349 "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", # 0x8DDE
2350 "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", # 0x8DDF
2351 "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", # 0x8DE0
2352 "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", # 0x8DE1
2353 "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", # 0x8DE2
2354 "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", # 0x8DE3
2355 "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", # 0x8DE4
2356 "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", # 0x8DED
2357 "GL_UNIFORM_BUFFER_EXT", # 0x8DEE
2358 "GL_UNIFORM_BUFFER_BINDING_EXT", # 0x8DEF
2359 "GL_RENDERBUFFER_COLOR_SAMPLES_NV", # 0x8E10
2360 "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E11
2361 "GL_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E12
2362 "GL_QUERY_WAIT", # 0x8E13
2363 "GL_QUERY_NO_WAIT", # 0x8E14
2364 "GL_QUERY_BY_REGION_WAIT", # 0x8E15
2365 "GL_QUERY_BY_REGION_NO_WAIT", # 0x8E16
2366 "GL_TRANSFORM_FEEDBACK_NV", # 0x8E22
2367 "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", # 0x8E23
2368 "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", # 0x8E24
2369 "GL_TRANSFORM_FEEDBACK_BINDING_NV", # 0x8E25
2370 "GL_FRAME_NV", # 0x8E26
2371 "GL_FIELDS_NV", # 0x8E27
2372 "GL_CURRENT_TIME_NV", # 0x8E28
2373 "GL_NUM_FILL_STREAMS_NV", # 0x8E29
2374 "GL_PRESENT_TIME_NV", # 0x8E2A
2375 "GL_PRESENT_DURATION_NV", # 0x8E2B
2376 "GL_PROGRAM_MATRIX_EXT", # 0x8E2D
2377 "GL_TRANSPOSE_PROGRAM_MATRIX_EXT", # 0x8E2E
2378 "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", # 0x8E2F
2379 "GL_TEXTURE_SWIZZLE_R_EXT", # 0x8E42
2380 "GL_TEXTURE_SWIZZLE_G_EXT", # 0x8E43
2381 "GL_TEXTURE_SWIZZLE_B_EXT", # 0x8E44
2382 "GL_TEXTURE_SWIZZLE_A_EXT", # 0x8E45
2383 "GL_TEXTURE_SWIZZLE_RGBA_EXT", # 0x8E46
2384 "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", # 0x8E4C
2385 "GL_FIRST_VERTEX_CONVENTION_EXT", # 0x8E4D
2386 "GL_LAST_VERTEX_CONVENTION_EXT", # 0x8E4E
2387 "GL_PROVOKING_VERTEX_EXT", # 0x8E4F
2388 "GL_SAMPLE_POSITION_NV", # 0x8E50
2389 "GL_SAMPLE_MASK_NV", # 0x8E51
2390 "GL_SAMPLE_MASK_VALUE_NV", # 0x8E52
2391 "GL_TEXTURE_BINDING_RENDERBUFFER_NV",# 0x8E53
2392 "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", # 0x8E54
2393 "GL_TEXTURE_RENDERBUFFER_NV", # 0x8E55
2394 "GL_SAMPLER_RENDERBUFFER_NV", # 0x8E56
2395 "GL_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E57
2396 "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E58
2397 "GL_MAX_SAMPLE_MASK_WORDS_NV", # 0x8E59
2398 "GL_COPY_READ_BUFFER", # 0x8F36
2399 "GL_COPY_WRITE_BUFFER", # 0x8F37
2400 "GL_RED_SNORM", # 0x8F90
2401 "GL_RG_SNORM", # 0x8F91
2402 "GL_RGB_SNORM", # 0x8F92
2403 "GL_RGBA_SNORM", # 0x8F93
2404 "GL_R8_SNORM", # 0x8F94
2405 "GL_RG8_SNORM", # 0x8F95
2406 "GL_RGB8_SNORM", # 0x8F96
2407 "GL_RGBA8_SNORM", # 0x8F97
2408 "GL_R16_SNORM", # 0x8F98
2409 "GL_RG16_SNORM", # 0x8F99
2410 "GL_RGB16_SNORM", # 0x8F9A
2411 "GL_RGBA16_SNORM", # 0x8F9B
2412 "GL_SIGNED_NORMALIZED", # 0x8F9C
2413 "GL_PRIMITIVE_RESTART", # 0x8F9D
2414 "GL_PRIMITIVE_RESTART_INDEX", # 0x8F9E
2415 "GL_SAMPLER_BUFFER_AMD", # 0x9001
2416 "GL_INT_SAMPLER_BUFFER_AMD", # 0x9002
2417 "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD",# 0x9003
2418 "GL_TESSELLATION_MODE_AMD", # 0x9004
2419 "GL_TESSELLATION_FACTOR_AMD", # 0x9005
2420 "GL_DISCRETE_AMD", # 0x9006
2421 "GL_CONTINUOUS_AMD", # 0x9007
2422 "GL_RASTER_POSITION_UNCLIPPED_IBM", # 0x19262
2423 "GL_PREFER_DOUBLEBUFFER_HINT_PGI", # 0x1A1F8
2424 "GL_CONSERVE_MEMORY_HINT_PGI", # 0x1A1FD
2425 "GL_RECLAIM_MEMORY_HINT_PGI", # 0x1A1FE
2426 "GL_NATIVE_GRAPHICS_HANDLE_PGI", # 0x1A202
2427 "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", # 0x1A203
2428 "GL_NATIVE_GRAPHICS_END_HINT_PGI", # 0x1A204
2429 "GL_ALWAYS_FAST_HINT_PGI", # 0x1A20C
2430 "GL_ALWAYS_SOFT_HINT_PGI", # 0x1A20D
2431 "GL_ALLOW_DRAW_OBJ_HINT_PGI", # 0x1A20E
2432 "GL_ALLOW_DRAW_WIN_HINT_PGI", # 0x1A20F
2433 "GL_ALLOW_DRAW_FRG_HINT_PGI", # 0x1A210
2434 "GL_ALLOW_DRAW_MEM_HINT_PGI", # 0x1A211
2435 "GL_STRICT_DEPTHFUNC_HINT_PGI", # 0x1A216
2436 "GL_STRICT_LIGHTING_HINT_PGI", # 0x1A217
2437 "GL_STRICT_SCISSOR_HINT_PGI", # 0x1A218
2438 "GL_FULL_STIPPLE_HINT_PGI", # 0x1A219
2439 "GL_CLIP_NEAR_HINT_PGI", # 0x1A220
2440 "GL_CLIP_FAR_HINT_PGI", # 0x1A221
2441 "GL_WIDE_LINE_HINT_PGI", # 0x1A222
2442 "GL_BACK_NORMALS_HINT_PGI", # 0x1A223
2443 "GL_VERTEX_DATA_HINT_PGI", # 0x1A22A
2444 "GL_VERTEX_CONSISTENT_HINT_PGI", # 0x1A22B
2445 "GL_MATERIAL_SIDE_HINT_PGI", # 0x1A22C
2446 "GL_MAX_VERTEX_HINT_PGI", # 0x1A22D
2447 "GL_CULL_VERTEX_IBM", # 103050
2448 "GL_VERTEX_ARRAY_LIST_IBM", # 103070
2449 "GL_NORMAL_ARRAY_LIST_IBM", # 103071
2450 "GL_COLOR_ARRAY_LIST_IBM", # 103072
2451 "GL_INDEX_ARRAY_LIST_IBM", # 103073
2452 "GL_TEXTURE_COORD_ARRAY_LIST_IBM", # 103074
2453 "GL_EDGE_FLAG_ARRAY_LIST_IBM", # 103075
2454 "GL_FOG_COORDINATE_ARRAY_LIST_IBM", # 103076
2455 "GL_SECONDARY_COLOR_ARRAY_LIST_IBM", # 103077
2456 "GL_VERTEX_ARRAY_LIST_STRIDE_IBM", # 103080
2457 "GL_NORMAL_ARRAY_LIST_STRIDE_IBM", # 103081
2458 "GL_COLOR_ARRAY_LIST_STRIDE_IBM", # 103082
2459 "GL_INDEX_ARRAY_LIST_STRIDE_IBM", # 103083
2460 "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", # 103084
2461 "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM",# 103085
2462 "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", # 103086
2463 "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", # 103087
2466 GLprimenum = FakeEnum(GLenum, [
2467 "GL_POINTS", # 0x0000
2468 "GL_LINES", # 0x0001
2469 "GL_LINE_LOOP", # 0x0002
2470 "GL_LINE_STRIP", # 0x0003
2471 "GL_TRIANGLES", # 0x0004
2472 "GL_TRIANGLE_STRIP", # 0x0005
2473 "GL_TRIANGLE_FAN", # 0x0006
2474 "GL_QUADS", # 0x0007
2475 "GL_QUAD_STRIP", # 0x0008
2476 "GL_POLYGON", # 0x0009
2477 "GL_LINES_ADJACENCY_ARB", # 0x000A
2478 "GL_LINE_STRIP_ADJACENCY_ARB", # 0x000B
2479 "GL_TRIANGLES_ADJACENCY_ARB", # 0x000C
2480 "GL_TRIANGLE_STRIP_ADJACENCY_ARB", # 0x000D
2483 GLbufferbitfield = Flags(GLbitfield, [
2484 "GL_DEPTH_BUFFER_BIT", # 0x00000100
2485 "GL_ACCUM_BUFFER_BIT", # 0x00000200
2486 "GL_STENCIL_BUFFER_BIT", # 0x00000400
2487 "GL_COLOR_BUFFER_BIT", # 0x00004000
2491 "GL_ALL_ATTRIB_BITS", # 0x000FFFFF
2492 "GL_CURRENT_BIT", # 0x00000001
2493 "GL_POINT_BIT", # 0x00000002
2494 "GL_LINE_BIT", # 0x00000004
2495 "GL_POLYGON_BIT", # 0x00000008
2496 "GL_POLYGON_STIPPLE_BIT", # 0x00000010
2497 "GL_PIXEL_MODE_BIT", # 0x00000020
2498 "GL_LIGHTING_BIT", # 0x00000040
2499 "GL_FOG_BIT", # 0x00000080
2500 "GL_VIEWPORT_BIT", # 0x00000800
2501 "GL_TRANSFORM_BIT", # 0x00001000
2502 "GL_ENABLE_BIT", # 0x00002000
2503 "GL_HINT_BIT", # 0x00008000
2504 "GL_EVAL_BIT", # 0x00010000
2505 "GL_LIST_BIT", # 0x00020000
2506 "GL_TEXTURE_BIT", # 0x00040000
2507 "GL_SCISSOR_BIT", # 0x00080000
2508 "GL_MULTISAMPLE_BIT", # 0x20000000
2512 "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001
2513 "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002
2514 "GL_ALL_CLIENT_ATTRIB_BITS", # 0xFFFFFFFF
2515 "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF