6 char *colors[] = {"Black", "Blue", "Red", "Yellow"};
8 typedef enum {BLACK, BLUE, RED, YELLOW} color_t;
15 #define DECK_MAX_CARDS 104
18 card_t cards[DECK_MAX_CARDS];
22 #define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS
24 typedef struct card_group {
25 card_t cards[CARD_GROUP_MAX_CARDS];
29 #define BOARD_MAX_CARD_GROUPS (DECK_MAX_CARDS / 3)
31 typedef struct board {
32 card_group_t groups[BOARD_MAX_CARD_GROUPS];
36 typedef struct player {
40 #define GAME_MAX_PLAYERS 4
41 #define GAME_WINDOW_DEFAULT_WIDTH 800
42 #define GAME_WINDOW_DEFAULT_HEIGHT 600
45 player_t players[GAME_MAX_PLAYERS];
51 static void card_print(card_t card)
53 printf("%6s %2d\n", colors[card.color], card.number + 1);
56 static void card_group_init(card_group_t *card_group)
58 card_group->num_cards = 0;
61 static void board_init(board_t *board)
64 board->num_groups = 0;
66 for (i = 0; i <= BOARD_MAX_CARD_GROUPS; ++i)
68 card_group_init(&board->groups[i]);
72 static void player_init(player_t *player)
74 card_group_init(&player->hand);
78 static int card_compare(card_t *card_one, card_t *card_two)
80 return card_one->number - card_two->number;
83 static int card_group_is_run(card_group_t *card_group)
86 int lowest = 14, highest = 0;
89 if (card_group->num_cards > 13 || card_group->num_cards < 3)
94 run_color = card_group->cards[i].color;
96 for (i = 0; i < card_group->num_cards; i++)
98 if (card_group->cards[i].color != run_color)
101 if (card_group->cards[i].number > highest)
103 highest = card_group->cards[i].number;
105 if (card_group->cards[i].number < lowest)
107 lowest = card_group->cards[i].number;
110 if (highest - lowest != card_group->num_cards - 1)
117 static int card_group_is_set(card_group_t *card_group)
120 color_t seen_color[card_group->num_cards];
122 if (card_group->num_cards > 4 || card_group->num_cards < 3)
126 for (i = 0; i < card_group->num_cards - 1; ++i)
128 if (card_group->cards[i].number != card_group->cards[i + 1].number)
133 seen_color[i] = card_group->cards[i].color;
134 for (i = 0; i < card_group->num_cards; ++i)
136 seen_color[card_group->cards[i].color]++;
137 if (seen_color[card_group->cards[i].color] > 1)
145 static void deck_deal(game_t *game, deck_t *deck)
151 printf ("How many players(1-4) should I deal in? ");
152 game->num_players = getchar();
153 if (game->num_players == EOF)
155 printf ("\nGoodbye.\n");
159 game->num_players -= '0';
161 for (i = 0; i < game->num_players; ++i)
163 for (j = 0; j < 14; ++j)
165 rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0);
166 temp = deck->cards[rand_card];
167 deck->cards[rand_card] = deck->cards[deck->num_cards - 1];
168 game->players[i].hand.cards[j] = temp;
169 deck->num_cards -= 1;
170 game->players[i].hand.num_cards += 1;
173 printf ("Game dealt for %d player(s)\n", game->num_players);
176 static void deck_init(deck_t *deck)
180 for (h = 0; h <= 1; ++h)
182 for (i = 0; i <= 3; ++i)
184 for (j = 0; j <= 12; ++j)
186 deck->cards[j + (i * 13) + (h * 52)].color = i;
187 deck->cards[j + (i * 13) + (h * 52)].number = j;
188 deck->num_cards += 1;
189 printf ("There are %d tiles in the deck\n", deck->num_cards);
195 static void deck_shuffle(deck_t *deck)
200 for (last = deck->num_cards; last > 0; --last)
202 rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
203 temp = deck->cards[rand_card];
204 deck->cards[rand_card] = deck->cards[last - 1];
205 deck->cards[last - 1] = temp;
209 static void deck_print(deck_t *deck)
212 for (h = 0; h <= 1; ++h)
214 for (i = 0; i <= 3; ++i)
216 for (j = 0; j <= 12; ++j)
218 card_print(deck->cards[j + (i * 13) + (h * 52)]);
222 printf ("There are %d tiles in the deck\n" , deck->num_cards);
225 static void hand_print(game_t *game)
228 for (i = 0; i < game->players[0].hand.num_cards; ++i)
230 card_print(game->players[0].hand.cards[i]);
234 static void game_init(game_t *game)
237 game->num_players = 0;
239 for (i = 0; i < GAME_MAX_PLAYERS; ++i)
241 player_init(&game->players[i]);
242 game->num_players += 1;
245 board_init(&game->board);
246 deck_init(&game->deck);
247 deck_shuffle(&game->deck);
250 static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
252 printf ("I should be drawing something here\n");
257 static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
259 printf ("You pressed key %d\n", event->keyval);
264 static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
266 printf ("You pressed button %d\n", event->button);
271 static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
273 printf ("You released button %d\n", event->button);
278 int main(int argc, char *argv[])
286 deck_print(&game.deck);
287 deck_deal(&game, &game.deck);
289 deck_print(&game.deck);
291 gtk_init (&argc, &argv);
293 /* Create a new window */
294 window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
295 gtk_window_set_default_size (GTK_WINDOW (window),
296 GAME_WINDOW_DEFAULT_WIDTH,
297 GAME_WINDOW_DEFAULT_HEIGHT);
299 gtk_widget_set_events (window,
302 GDK_BUTTON_PRESS_MASK |
303 GDK_BUTTON_RELEASE_MASK);
305 g_signal_connect (G_OBJECT (window), "delete_event",
306 G_CALLBACK (gtk_main_quit), NULL);
307 g_signal_connect (G_OBJECT (window), "expose_event",
308 G_CALLBACK (on_expose_event), &game);
309 g_signal_connect (G_OBJECT (window), "key_press_event",
310 G_CALLBACK (on_key_press_event), &game);
311 g_signal_connect (G_OBJECT (window), "button_press_event",
312 G_CALLBACK (on_button_press_event), &game);
313 g_signal_connect (G_OBJECT (window), "button_release_event",
314 G_CALLBACK (on_button_release_event), &game);
316 gtk_widget_show_all (window);