6 char *colors[] = {"Black", "Blue", "Red", "Yellow"};
8 typedef enum {BLACK, BLUE, RED, YELLOW} color_t;
15 #define DECK_MAX_CARDS 104
18 card_t cards[DECK_MAX_CARDS];
22 #define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS
24 typedef struct card_group {
25 card_t cards[CARD_GROUP_MAX_CARDS];
29 #define BOARD_MAX_CARD_GROUPS (DECK_MAX_CARDS / 3)
31 typedef struct board {
32 card_group_t groups[BOARD_MAX_CARD_GROUPS];
36 typedef struct player {
40 #define GAME_MAX_PLAYERS 4
41 #define GAME_WINDOW_DEFAULT_WIDTH 800
42 #define GAME_WINDOW_DEFAULT_HEIGHT 600
45 player_t players[GAME_MAX_PLAYERS];
51 static void card_print(card_t card)
53 printf("%6s %2d\n", colors[card.color], card.number + 1);
56 static void card_group_init(card_group_t *card_group)
58 card_group->num_cards = 0;
61 static void board_init(board_t *board)
64 board->num_groups = 0;
66 for (i = 0; i <= BOARD_MAX_CARD_GROUPS; ++i)
68 card_group_init(&board->groups[i]);
72 static void player_init(player_t *player)
74 card_group_init(&player->hand);
78 static int card_compare(card_t *card_one, card_t *card_two)
80 if (card_one->number < card_two->number)
82 if (card_one->number == card_two->number)
84 /* At this point, we know that this must be true:
85 * if (card_one->number > card_two->number)
90 static int card_group_is_run(card_group_t *card_group)
93 int lowest = 14, highest = 0;
94 if (card_group->num_cards > 13 || card_group->num_cards < 3)
98 for (i = 0; i < card_group->num_cards - 1; ++i)
100 if (card_group->cards[i].color != card_group->cards[i + 1].color)
104 if (card_group->cards[i].number > highest)
106 highest = card_group->cards[i].number;
108 if (card_group->cards[i].number < lowest)
110 lowest = card_group->cards[i].number;
113 if (highest - lowest != card_group->num_cards - 1)
120 static int card_group_is_set(card_group_t *card_group)
123 color_t seen_color[card_group->num_cards];
125 if (card_group->num_cards > 4 || card_group->num_cards < 3)
129 for (i = 0; i < card_group->num_cards - 1; ++i)
131 if (card_group->cards[i].number != card_group->cards[i + 1].number)
136 seen_color[i] = card_group->cards[i].color;
137 for (i = 0; i < card_group->num_cards; ++i)
139 seen_color[card_group->cards[i].color]++;
140 if (seen_color[card_group->cards[i].color] > 1)
148 static void deck_deal(game_t *game, deck_t *deck)
154 printf ("How many players(1-4) should I deal in? ");
155 game->num_players = getchar();
156 if (game->num_players == EOF)
158 printf ("\nGoodbye.\n");
162 game->num_players -= '0';
164 for (i = 0; i < game->num_players; ++i)
166 for (j = 0; j < 14; ++j)
168 rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0);
169 temp = deck->cards[rand_card];
170 deck->cards[rand_card] = deck->cards[deck->num_cards - 1];
171 game->players[i].hand.cards[j] = temp;
172 deck->num_cards -= 1;
173 game->players[i].hand.num_cards += 1;
176 printf ("Game dealt for %d player(s)\n", game->num_players);
179 static void deck_init(deck_t *deck)
183 for (h = 0; h <= 1; ++h)
185 for (i = 0; i <= 3; ++i)
187 for (j = 0; j <= 12; ++j)
189 deck->cards[j + (i * 13) + (h * 52)].color = i;
190 deck->cards[j + (i * 13) + (h * 52)].number = j;
191 deck->num_cards += 1;
192 printf ("There are %d tiles in the deck\n", deck->num_cards);
198 static void deck_shuffle(deck_t *deck)
203 for (last = deck->num_cards; last > 0; --last)
205 rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
206 temp = deck->cards[rand_card];
207 deck->cards[rand_card] = deck->cards[last - 1];
208 deck->cards[last - 1] = temp;
212 static void deck_print(deck_t *deck)
215 for (h = 0; h <= 1; ++h)
217 for (i = 0; i <= 3; ++i)
219 for (j = 0; j <= 12; ++j)
221 card_print(deck->cards[j + (i * 13) + (h * 52)]);
225 printf ("There are %d tiles in the deck\n" , deck->num_cards);
228 static void hand_print(game_t *game)
231 for (i = 0; i < game->players[0].hand.num_cards; ++i)
233 card_print(game->players[0].hand.cards[i]);
237 static void game_init(game_t *game)
240 game->num_players = 0;
242 for (i = 0; i < GAME_MAX_PLAYERS; ++i)
244 player_init(&game->players[i]);
245 game->num_players += 1;
248 board_init(&game->board);
249 deck_init(&game->deck);
250 deck_shuffle(&game->deck);
253 static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
255 printf ("I should be drawing something here\n");
260 static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
262 printf ("You pressed key %d\n", event->keyval);
267 static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
269 printf ("You pressed button %d\n", event->button);
274 static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
276 printf ("You released button %d\n", event->button);
281 int main(int argc, char *argv[])
289 deck_print(&game.deck);
290 deck_deal(&game, &game.deck);
292 deck_print(&game.deck);
294 gtk_init (&argc, &argv);
296 /* Create a new window */
297 window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
298 gtk_window_set_default_size (GTK_WINDOW (window),
299 GAME_WINDOW_DEFAULT_WIDTH,
300 GAME_WINDOW_DEFAULT_HEIGHT);
302 gtk_widget_set_events (window,
305 GDK_BUTTON_PRESS_MASK |
306 GDK_BUTTON_RELEASE_MASK);
308 g_signal_connect (G_OBJECT (window), "delete_event",
309 G_CALLBACK (gtk_main_quit), NULL);
310 g_signal_connect (G_OBJECT (window), "expose_event",
311 G_CALLBACK (on_expose_event), &game);
312 g_signal_connect (G_OBJECT (window), "key_press_event",
313 G_CALLBACK (on_key_press_event), &game);
314 g_signal_connect (G_OBJECT (window), "button_press_event",
315 G_CALLBACK (on_button_press_event), &game);
316 g_signal_connect (G_OBJECT (window), "button_release_event",
317 G_CALLBACK (on_button_release_event), &game);
319 gtk_widget_show_all (window);