6 char *colors[] = {"Black", "Blue", "Red", "Yellow"};
8 typedef enum {BLACK, BLUE, RED, YELLOW} color_t;
15 #define DECK_MAX_CARDS 104
18 card_t cards[DECK_MAX_CARDS];
22 #define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS
24 typedef struct card_group {
25 card_t cards[CARD_GROUP_MAX_CARDS];
29 #define BOARD_MAX_CARD_GROUPS (DECK_MAX_CARDS / 3)
31 typedef struct board {
32 card_group_t groups[BOARD_MAX_CARD_GROUPS];
36 typedef struct player {
40 #define GAME_MAX_PLAYERS 4
41 #define GAME_WINDOW_DEFAULT_WIDTH 800
42 #define GAME_WINDOW_DEFAULT_HEIGHT 600
45 player_t players[GAME_MAX_PLAYERS];
51 static void card_print(card_t card)
53 printf("%6s %2d\n", colors[card.color], card.number + 1);
56 static void card_group_init(card_group_t *card_group)
58 card_group->num_cards = 0;
61 static void board_init(board_t *board)
64 board->num_groups = 0;
66 for (i = 0; i <= BOARD_MAX_CARD_GROUPS; ++i)
68 card_group_init(&board->groups[i]);
72 static void player_init(player_t *player)
74 card_group_init(&player->hand);
78 static int card_compare(card_t *card_one, card_t *card_two)
80 if (card_one->number < card_two->number)
82 if (card_one->number == card_two->number)
84 /* At this point, we know that this must be true:
85 * if (card_one->number > card_two->number)
90 static int card_group_is_run(card_group_t *card_group)
92 if (card_group->num_cards > 13 || card_group->num_cards < 3)
96 for (i = 0; i < card_group->num_cards - 1; ++i)
97 if(card_group->cards[i].color != card_group->cards[i + 1].color)
101 for (i = 0; i < card_group->num_cards - 1; ++i)
102 if(card_group->cards[i].number != card_group->cards[i + 1].number -1)
109 static int card_group_is_run(card_group_t *card_group)
112 int lowest = 14, highest = 0;
113 if (card_group->num_cards > 13 || card_group->num_cards < 3)
117 for (i = 0; i < card_group->num_cards - 1; ++i)
119 if (card_group->cards[i].color != card_group->cards[i + 1].color)
123 if (card_group->cards[i].number > highest)
125 highest = card_group->cards[i].number;
127 if (card_group->cards[i].number < lowest)
129 lowest = card_group->cards[i].number;
132 if (highest - lowest != card_group->num_cards - 1)
139 static int card_group_is_set(card_group_t *card_group)
142 color_t seen_color[card_group->num_cards];
144 if (card_group->num_cards > 4 || card_group->num_cards < 3)
148 for (i = 0; i < card_group->num_cards - 1; ++i)
150 if (card_group->cards[i].number != card_group->cards[i + 1].number)
155 seen_color[i] = card_group->cards[i].color;
156 for (i = 0; i < card_group->num_cards; ++i)
158 seen_color[card_group->cards[i].color]++;
159 if (seen_color[card_group->cards[i].color] > 1)
167 static void deck_deal(game_t *game, deck_t *deck)
173 printf ("How many players(1-4) should I deal in? ");
174 game->num_players = getchar();
175 if (game->num_players == EOF)
177 printf ("\nGoodbye.\n");
181 game->num_players -= '0';
183 for (i = 0; i < game->num_players; ++i)
185 for (j = 0; j < 14; ++j)
187 rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0);
188 temp = deck->cards[rand_card];
189 deck->cards[rand_card] = deck->cards[deck->num_cards - 1];
190 game->players[i].hand.cards[j] = temp;
191 deck->num_cards -= 1;
192 game->players[i].hand.num_cards += 1;
195 printf ("Game dealt for %d player(s)\n", game->num_players);
198 static void deck_init(deck_t *deck)
202 for (h = 0; h <= 1; ++h)
204 for (i = 0; i <= 3; ++i)
206 for (j = 0; j <= 12; ++j)
208 deck->cards[j + (i * 13) + (h * 52)].color = i;
209 deck->cards[j + (i * 13) + (h * 52)].number = j;
210 deck->num_cards += 1;
211 printf ("There are %d tiles in the deck\n", deck->num_cards);
217 static void deck_shuffle(deck_t *deck)
222 for (last = deck->num_cards; last > 0; --last)
224 rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
225 temp = deck->cards[rand_card];
226 deck->cards[rand_card] = deck->cards[last - 1];
227 deck->cards[last - 1] = temp;
231 static void deck_print(deck_t *deck)
234 for (h = 0; h <= 1; ++h)
236 for (i = 0; i <= 3; ++i)
238 for (j = 0; j <= 12; ++j)
240 card_print(deck->cards[j + (i * 13) + (h * 52)]);
244 printf ("There are %d tiles in the deck\n" , deck->num_cards);
247 static void hand_print(game_t *game)
250 for (i = 0; i < game->players[0].hand.num_cards; ++i)
252 card_print(game->players[0].hand.cards[i]);
256 static void game_init(game_t *game)
259 game->num_players = 0;
261 for (i = 0; i < GAME_MAX_PLAYERS; ++i)
263 player_init(&game->players[i]);
264 game->num_players += 1;
267 board_init(&game->board);
268 deck_init(&game->deck);
269 deck_shuffle(&game->deck);
272 static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
274 printf ("I should be drawing something here\n");
279 static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
281 printf ("You pressed key %d\n", event->keyval);
286 static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
288 printf ("You pressed button %d\n", event->button);
293 static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
295 printf ("You released button %d\n", event->button);
300 int main(int argc, char *argv[])
308 deck_print(&game.deck);
309 deck_deal(&game, &game.deck);
311 deck_print(&game.deck);
313 gtk_init (&argc, &argv);
315 /* Create a new window */
316 window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
317 gtk_window_set_default_size (GTK_WINDOW (window),
318 GAME_WINDOW_DEFAULT_WIDTH,
319 GAME_WINDOW_DEFAULT_HEIGHT);
321 gtk_widget_set_events (window,
324 GDK_BUTTON_PRESS_MASK |
325 GDK_BUTTON_RELEASE_MASK);
327 g_signal_connect (G_OBJECT (window), "delete_event",
328 G_CALLBACK (gtk_main_quit), NULL);
329 g_signal_connect (G_OBJECT (window), "expose_event",
330 G_CALLBACK (on_expose_event), &game);
331 g_signal_connect (G_OBJECT (window), "key_press_event",
332 G_CALLBACK (on_key_press_event), &game);
333 g_signal_connect (G_OBJECT (window), "button_press_event",
334 G_CALLBACK (on_button_press_event), &game);
335 g_signal_connect (G_OBJECT (window), "button_release_event",
336 G_CALLBACK (on_button_release_event), &game);
338 gtk_widget_show_all (window);