1 /**************************************************************************
3 * Copyright 2011 Jose Fonseca
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 **************************************************************************/
31 #include "d3d10imports.hpp"
32 #include "d3d10state.hpp"
39 GUID_D3DSTATE = {0x7D71CAC9,0x7F58,0x432C,{0xA9,0x75,0xA1,0x9F,0xCF,0xCE,0xFD,0x14}};
43 dumpShaders(JSONWriter &json, ID3D10Device *pDevice)
45 json.beginMember("shaders");
48 ID3D10VertexShader *pVertexShader = NULL;
49 pDevice->VSGetShader(&pVertexShader);
51 dumpShader<ID3D10DeviceChild>(json, "VS", pVertexShader);
52 pVertexShader->Release();
55 ID3D10GeometryShader *pGeometryShader = NULL;
56 pDevice->GSGetShader(&pGeometryShader);
57 if (pGeometryShader) {
58 dumpShader<ID3D10DeviceChild>(json, "GS", pGeometryShader);
59 pGeometryShader->Release();
62 ID3D10PixelShader *pPixelShader = NULL;
63 pDevice->PSGetShader(&pPixelShader);
65 dumpShader<ID3D10DeviceChild>(json, "PS", pPixelShader);
69 json.endMember(); // shaders
74 dumpDevice(std::ostream &os, ID3D10Device *pDevice)
79 json.beginMember("parameters");
82 json.endMember(); // parameters
84 dumpShaders(json, pDevice);
86 json.beginMember("textures");
89 json.endMember(); // textures
91 dumpFramebuffer(json, pDevice);
95 } /* namespace d3dstate */