1 ##########################################################################
3 # Copyright 2011 Jose Fonseca
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
28 D3D10_BLEND = Enum("D3D10_BLEND", [
31 "D3D10_BLEND_SRC_COLOR",
32 "D3D10_BLEND_INV_SRC_COLOR",
33 "D3D10_BLEND_SRC_ALPHA",
34 "D3D10_BLEND_INV_SRC_ALPHA",
35 "D3D10_BLEND_DEST_ALPHA",
36 "D3D10_BLEND_INV_DEST_ALPHA",
37 "D3D10_BLEND_DEST_COLOR",
38 "D3D10_BLEND_INV_DEST_COLOR",
39 "D3D10_BLEND_SRC_ALPHA_SAT",
40 "D3D10_BLEND_BLEND_FACTOR",
41 "D3D10_BLEND_INV_BLEND_FACTOR",
42 "D3D10_BLEND_SRC1_COLOR",
43 "D3D10_BLEND_INV_SRC1_COLOR",
44 "D3D10_BLEND_SRC1_ALPHA",
45 "D3D10_BLEND_INV_SRC1_ALPHA",
48 D3D10_BLEND_OP = Enum("D3D10_BLEND_OP", [
50 "D3D10_BLEND_OP_SUBTRACT",
51 "D3D10_BLEND_OP_REV_SUBTRACT",
56 D3D10_BLEND_DESC = Struct("D3D10_BLEND_DESC", [
57 (BOOL, "AlphaToCoverageEnable"),
58 (Array(BOOL, "8"), "BlendEnable"),
59 (D3D10_BLEND, "SrcBlend"),
60 (D3D10_BLEND, "DestBlend"),
61 (D3D10_BLEND_OP, "BlendOp"),
62 (D3D10_BLEND, "SrcBlendAlpha"),
63 (D3D10_BLEND, "DestBlendAlpha"),
64 (D3D10_BLEND_OP, "BlendOpAlpha"),
65 (Array(UINT8, "8"), "RenderTargetWriteMask"),
68 D3D10_DEPTH_WRITE_MASK = Enum("D3D10_DEPTH_WRITE_MASK", [
69 "D3D10_DEPTH_WRITE_MASK_ZERO",
70 "D3D10_DEPTH_WRITE_MASK_ALL",
73 D3D10_COMPARISON_FUNC = Enum("D3D10_COMPARISON_FUNC", [
74 "D3D10_COMPARISON_NEVER",
75 "D3D10_COMPARISON_LESS",
76 "D3D10_COMPARISON_EQUAL",
77 "D3D10_COMPARISON_LESS_EQUAL",
78 "D3D10_COMPARISON_GREATER",
79 "D3D10_COMPARISON_NOT_EQUAL",
80 "D3D10_COMPARISON_GREATER_EQUAL",
81 "D3D10_COMPARISON_ALWAYS",
84 D3D10_STENCIL_OP = Enum("D3D10_STENCIL_OP", [
85 "D3D10_STENCIL_OP_KEEP",
86 "D3D10_STENCIL_OP_ZERO",
87 "D3D10_STENCIL_OP_REPLACE",
88 "D3D10_STENCIL_OP_INCR_SAT",
89 "D3D10_STENCIL_OP_DECR_SAT",
90 "D3D10_STENCIL_OP_INVERT",
91 "D3D10_STENCIL_OP_INCR",
92 "D3D10_STENCIL_OP_DECR",
95 D3D10_DEPTH_STENCILOP_DESC = Struct("D3D10_DEPTH_STENCILOP_DESC", [
96 (D3D10_STENCIL_OP, "StencilFailOp"),
97 (D3D10_STENCIL_OP, "StencilDepthFailOp"),
98 (D3D10_STENCIL_OP, "StencilPassOp"),
99 (D3D10_COMPARISON_FUNC, "StencilFunc"),
102 D3D10_DEPTH_STENCIL_DESC = Struct("D3D10_DEPTH_STENCIL_DESC", [
103 (BOOL, "DepthEnable"),
104 (D3D10_DEPTH_WRITE_MASK, "DepthWriteMask"),
105 (D3D10_COMPARISON_FUNC, "DepthFunc"),
106 (BOOL, "StencilEnable"),
107 (UINT8, "StencilReadMask"),
108 (UINT8, "StencilWriteMask"),
109 (D3D10_DEPTH_STENCILOP_DESC, "FrontFace"),
110 (D3D10_DEPTH_STENCILOP_DESC, "BackFace"),
113 D3D10_FILL_MODE = Enum("D3D10_FILL_MODE", [
114 "D3D10_FILL_WIREFRAME",
118 D3D10_CULL_MODE = Enum("D3D10_CULL_MODE", [
124 D3D10_RASTERIZER_DESC = Struct("D3D10_RASTERIZER_DESC", [
125 (D3D10_FILL_MODE, "FillMode"),
126 (D3D10_CULL_MODE, "CullMode"),
127 (BOOL, "FrontCounterClockwise"),
129 (FLOAT, "DepthBiasClamp"),
130 (FLOAT, "SlopeScaledDepthBias"),
131 (BOOL, "DepthClipEnable"),
132 (BOOL, "ScissorEnable"),
133 (BOOL, "MultisampleEnable"),
134 (BOOL, "AntialiasedLineEnable"),
137 D3D10_FILTER = Enum("D3D10_FILTER", [
138 "D3D10_FILTER_MIN_MAG_MIP_POINT",
139 "D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR",
140 "D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT",
141 "D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR",
142 "D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT",
143 "D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
144 "D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT",
145 "D3D10_FILTER_MIN_MAG_MIP_LINEAR",
146 "D3D10_FILTER_ANISOTROPIC",
147 "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT",
148 "D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR",
149 "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT",
150 "D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR",
151 "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT",
152 "D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR",
153 "D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT",
154 "D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR",
155 "D3D10_FILTER_COMPARISON_ANISOTROPIC",
156 "D3D10_FILTER_TEXT_1BIT",
159 D3D10_TEXTURE_ADDRESS_MODE = Enum("D3D10_TEXTURE_ADDRESS_MODE", [
160 "D3D10_TEXTURE_ADDRESS_WRAP",
161 "D3D10_TEXTURE_ADDRESS_MIRROR",
162 "D3D10_TEXTURE_ADDRESS_CLAMP",
163 "D3D10_TEXTURE_ADDRESS_BORDER",
164 "D3D10_TEXTURE_ADDRESS_MIRROR_ONCE",
167 D3D10_SAMPLER_DESC = Struct("D3D10_SAMPLER_DESC", [
168 (D3D10_FILTER, "Filter"),
169 (D3D10_TEXTURE_ADDRESS_MODE, "AddressU"),
170 (D3D10_TEXTURE_ADDRESS_MODE, "AddressV"),
171 (D3D10_TEXTURE_ADDRESS_MODE, "AddressW"),
172 (FLOAT, "MipLODBias"),
173 (UINT, "MaxAnisotropy"),
174 (D3D10_COMPARISON_FUNC, "ComparisonFunc"),
175 (Array(FLOAT, "4"), "BorderColor"),
180 D3D10_COUNTER = Enum("D3D10_COUNTER", [
181 "D3D10_COUNTER_GPU_IDLE",
182 "D3D10_COUNTER_VERTEX_PROCESSING",
183 "D3D10_COUNTER_GEOMETRY_PROCESSING",
184 "D3D10_COUNTER_PIXEL_PROCESSING",
185 "D3D10_COUNTER_OTHER_GPU_PROCESSING",
186 "D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION",
187 "D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION",
188 "D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION",
189 "D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION",
190 "D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION",
191 "D3D10_COUNTER_VS_MEMORY_LIMITED",
192 "D3D10_COUNTER_VS_COMPUTATION_LIMITED",
193 "D3D10_COUNTER_GS_MEMORY_LIMITED",
194 "D3D10_COUNTER_GS_COMPUTATION_LIMITED",
195 "D3D10_COUNTER_PS_MEMORY_LIMITED",
196 "D3D10_COUNTER_PS_COMPUTATION_LIMITED",
197 "D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE",
198 "D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE",
199 "D3D10_COUNTER_DEVICE_DEPENDENT_0",
202 D3D10_COUNTER_DESC = Struct("D3D10_COUNTER_DESC", [
203 (D3D10_COUNTER, "Counter"),
207 D3D10_COUNTER_TYPE = Enum("D3D10_COUNTER_TYPE", [
208 "D3D10_COUNTER_TYPE_FLOAT32",
209 "D3D10_COUNTER_TYPE_UINT16",
210 "D3D10_COUNTER_TYPE_UINT32",
211 "D3D10_COUNTER_TYPE_UINT64",
214 D3D10_COUNTER_INFO = Struct("D3D10_COUNTER_INFO", [
215 (D3D10_COUNTER, "LastDeviceDependentCounter"),
216 (UINT, "NumSimultaneousCounters"),
217 (UINT8, "NumDetectableParallelUnits"),
220 D3D10_RESOURCE_DIMENSION = Enum("D3D10_RESOURCE_DIMENSION", [
221 "D3D10_RESOURCE_DIMENSION_UNKNOWN",
222 "D3D10_RESOURCE_DIMENSION_BUFFER",
223 "D3D10_RESOURCE_DIMENSION_TEXTURE1D",
224 "D3D10_RESOURCE_DIMENSION_TEXTURE2D",
225 "D3D10_RESOURCE_DIMENSION_TEXTURE3D",
228 D3D10_USAGE = Enum("D3D10_USAGE", [
229 "D3D10_USAGE_DEFAULT",
230 "D3D10_USAGE_IMMUTABLE",
231 "D3D10_USAGE_DYNAMIC",
232 "D3D10_USAGE_STAGING",
235 D3D10_BIND_FLAG = Enum("D3D10_BIND_FLAG", [
236 "D3D10_BIND_VERTEX_BUFFER",
237 "D3D10_BIND_INDEX_BUFFER",
238 "D3D10_BIND_CONSTANT_BUFFER",
239 "D3D10_BIND_SHADER_RESOURCE",
240 "D3D10_BIND_STREAM_OUTPUT",
241 "D3D10_BIND_RENDER_TARGET",
242 "D3D10_BIND_DEPTH_STENCIL",
245 D3D10_BUFFER_DESC = Struct("D3D10_BUFFER_DESC", [
247 (D3D10_USAGE, "Usage"),
249 (UINT, "CPUAccessFlags"),
253 D3D10_MAP = Enum("D3D10_MAP", [
256 "D3D10_MAP_READ_WRITE",
257 "D3D10_MAP_WRITE_DISCARD",
258 "D3D10_MAP_WRITE_NO_OVERWRITE",
261 D3D10_TEXTURE1D_DESC = Struct("D3D10_TEXTURE1D_DESC", [
265 (DXGI_FORMAT, "Format"),
266 (D3D10_USAGE, "Usage"),
268 (UINT, "CPUAccessFlags"),
272 D3D10_TEXTURE2D_DESC = Struct("D3D10_TEXTURE2D_DESC", [
277 (DXGI_FORMAT, "Format"),
278 (DXGI_SAMPLE_DESC, "SampleDesc"),
279 (D3D10_USAGE, "Usage"),
281 (UINT, "CPUAccessFlags"),
285 D3D10_TEXTURE3D_DESC = Struct("D3D10_TEXTURE3D_DESC", [
290 (DXGI_FORMAT, "Format"),
291 (D3D10_USAGE, "Usage"),
293 (UINT, "CPUAccessFlags"),
297 D3D10_DSV_DIMENSION = Enum("D3D10_DSV_DIMENSION", [
298 "D3D10_DSV_DIMENSION_UNKNOWN",
299 "D3D10_DSV_DIMENSION_TEXTURE1D",
300 "D3D10_DSV_DIMENSION_TEXTURE1DARRAY",
301 "D3D10_DSV_DIMENSION_TEXTURE2D",
302 "D3D10_DSV_DIMENSION_TEXTURE2DARRAY",
303 "D3D10_DSV_DIMENSION_TEXTURE2DMS",
304 "D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY",
307 D3D10_TEX1D_DSV = Struct("D3D10_TEX1D_DSV", [
311 D3D10_TEX1D_ARRAY_DSV = Struct("D3D10_TEX1D_ARRAY_DSV", [
313 (UINT, "FirstArraySlice"),
317 D3D10_TEX2D_DSV = Struct("D3D10_TEX2D_DSV", [
321 D3D10_TEX2D_ARRAY_DSV = Struct("D3D10_TEX2D_ARRAY_DSV", [
323 (UINT, "FirstArraySlice"),
327 D3D10_TEX2DMS_DSV = Struct("D3D10_TEX2DMS_DSV", [
328 (UINT, "UnusedField_NothingToDefine"),
331 D3D10_TEX2DMS_ARRAY_DSV = Struct("D3D10_TEX2DMS_ARRAY_DSV", [
332 (UINT, "FirstArraySlice"),
336 D3D10_DEPTH_STENCIL_VIEW_DESC = Struct("D3D10_DEPTH_STENCIL_VIEW_DESC", [
337 (DXGI_FORMAT, "Format"),
338 (D3D10_DSV_DIMENSION, "ViewDimension"),
339 (D3D10_TEX1D_DSV, "Texture1D"),
340 (D3D10_TEX1D_ARRAY_DSV, "Texture1DArray"),
341 (D3D10_TEX2D_DSV, "Texture2D"),
342 (D3D10_TEX2D_ARRAY_DSV, "Texture2DArray"),
343 (D3D10_TEX2DMS_DSV, "Texture2DMS"),
344 (D3D10_TEX2DMS_ARRAY_DSV, "Texture2DMSArray"),
347 D3D10_RTV_DIMENSION = Enum("D3D10_RTV_DIMENSION", [
348 "D3D10_RTV_DIMENSION_UNKNOWN",
349 "D3D10_RTV_DIMENSION_BUFFER",
350 "D3D10_RTV_DIMENSION_TEXTURE1D",
351 "D3D10_RTV_DIMENSION_TEXTURE1DARRAY",
352 "D3D10_RTV_DIMENSION_TEXTURE2D",
353 "D3D10_RTV_DIMENSION_TEXTURE2DARRAY",
354 "D3D10_RTV_DIMENSION_TEXTURE2DMS",
355 "D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY",
356 "D3D10_RTV_DIMENSION_TEXTURE3D",
359 D3D10_BUFFER_RTV = Struct("D3D10_BUFFER_RTV", [
360 (UINT, "ElementOffset"),
361 (UINT, "ElementWidth"),
364 D3D10_TEX1D_RTV = Struct("D3D10_TEX1D_RTV", [
368 D3D10_TEX1D_ARRAY_RTV = Struct("D3D10_TEX1D_ARRAY_RTV", [
370 (UINT, "FirstArraySlice"),
374 D3D10_TEX2D_RTV = Struct("D3D10_TEX2D_RTV", [
378 D3D10_TEX2D_ARRAY_RTV = Struct("D3D10_TEX2D_ARRAY_RTV", [
380 (UINT, "FirstArraySlice"),
384 D3D10_TEX2DMS_RTV = Struct("D3D10_TEX2DMS_RTV", [
385 (UINT, "UnusedField_NothingToDefine"),
388 D3D10_TEX2DMS_ARRAY_RTV = Struct("D3D10_TEX2DMS_ARRAY_RTV", [
389 (UINT, "FirstArraySlice"),
393 D3D10_TEX3D_RTV = Struct("D3D10_TEX3D_RTV", [
395 (UINT, "FirstWSlice"),
399 D3D10_RENDER_TARGET_VIEW_DESC = Struct("D3D10_RENDER_TARGET_VIEW_DESC", [
400 (DXGI_FORMAT, "Format"),
401 (D3D10_RTV_DIMENSION, "ViewDimension"),
402 (D3D10_BUFFER_RTV, "Buffer"),
403 (D3D10_TEX1D_RTV, "Texture1D"),
404 (D3D10_TEX1D_ARRAY_RTV, "Texture1DArray"),
405 (D3D10_TEX2D_RTV, "Texture2D"),
406 (D3D10_TEX2D_ARRAY_RTV, "Texture2DArray"),
407 (D3D10_TEX2DMS_RTV, "Texture2DMS"),
408 (D3D10_TEX2DMS_ARRAY_RTV, "Texture2DMSArray"),
409 (D3D10_TEX3D_RTV, "Texture3D"),
412 D3D10_SRV_DIMENSION = Enum("D3D10_SRV_DIMENSION", [
413 "D3D10_SRV_DIMENSION_UNKNOWN",
414 "D3D10_SRV_DIMENSION_BUFFER",
415 "D3D10_SRV_DIMENSION_TEXTURE1D",
416 "D3D10_SRV_DIMENSION_TEXTURE1DARRAY",
417 "D3D10_SRV_DIMENSION_TEXTURE2D",
418 "D3D10_SRV_DIMENSION_TEXTURE2DARRAY",
419 "D3D10_SRV_DIMENSION_TEXTURE2DMS",
420 "D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY",
421 "D3D10_SRV_DIMENSION_TEXTURE3D",
422 "D3D10_SRV_DIMENSION_TEXTURECUBE",
425 D3D10_BUFFER_SRV = Struct("D3D10_BUFFER_SRV", [
426 (UINT, "ElementOffset"),
427 (UINT, "ElementWidth"),
430 D3D10_TEX1D_SRV = Struct("D3D10_TEX1D_SRV", [
431 (UINT, "MostDetailedMip"),
435 D3D10_TEX1D_ARRAY_SRV = Struct("D3D10_TEX1D_ARRAY_SRV", [
436 (UINT, "MostDetailedMip"),
438 (UINT, "FirstArraySlice"),
442 D3D10_TEX2D_SRV = Struct("D3D10_TEX2D_SRV", [
443 (UINT, "MostDetailedMip"),
447 D3D10_TEX2D_ARRAY_SRV = Struct("D3D10_TEX2D_ARRAY_SRV", [
448 (UINT, "MostDetailedMip"),
450 (UINT, "FirstArraySlice"),
454 D3D10_TEX2DMS_SRV = Struct("D3D10_TEX2DMS_SRV", [
455 (UINT, "UnusedField_NothingToDefine"),
458 D3D10_TEX2DMS_ARRAY_SRV = Struct("D3D10_TEX2DMS_ARRAY_SRV", [
459 (UINT, "FirstArraySlice"),
463 D3D10_TEX3D_SRV = Struct("D3D10_TEX3D_SRV", [
464 (UINT, "MostDetailedMip"),
468 D3D10_TEXCUBE_SRV = Struct("D3D10_TEXCUBE_SRV", [
469 (UINT, "MostDetailedMip"),
473 D3D10_SHADER_RESOURCE_VIEW_DESC = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC", [
474 (DXGI_FORMAT, "Format"),
475 (D3D10_SRV_DIMENSION, "ViewDimension"),
476 (D3D10_BUFFER_SRV, "Buffer"),
477 (D3D10_TEX1D_SRV, "Texture1D"),
478 (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"),
479 (D3D10_TEX2D_SRV, "Texture2D"),
480 (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"),
481 (D3D10_TEX2DMS_SRV, "Texture2DMS"),
482 (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"),
483 (D3D10_TEX3D_SRV, "Texture3D"),
484 (D3D10_TEXCUBE_SRV, "TextureCube"),
487 D3D10_BOX = Struct("D3D10_BOX", [
496 D3D10_SUBRESOURCE_DATA = Struct("D3D10_SUBRESOURCE_DATA", [
497 (OpaquePointer(Const(Void)), "pSysMem"),
498 (UINT, "SysMemPitch"),
499 (UINT, "SysMemSlicePitch"),
502 D3D10_SO_DECLARATION_ENTRY = Struct("D3D10_SO_DECLARATION_ENTRY", [
503 (LPCSTR, "SemanticName"),
504 (UINT, "SemanticIndex"),
505 (BYTE, "StartComponent"),
506 (BYTE, "ComponentCount"),
507 (BYTE, "OutputSlot"),
510 D3D10_INPUT_CLASSIFICATION = Enum("D3D10_INPUT_CLASSIFICATION", [
511 "D3D10_INPUT_PER_VERTEX_DATA",
512 "D3D10_INPUT_PER_INSTANCE_DATA",
515 D3D10_INPUT_ELEMENT_DESC = Struct("D3D10_INPUT_ELEMENT_DESC", [
516 (LPCSTR, "SemanticName"),
517 (UINT, "SemanticIndex"),
518 (DXGI_FORMAT, "Format"),
520 (UINT, "AlignedByteOffset"),
521 (D3D10_INPUT_CLASSIFICATION, "InputSlotClass"),
522 (UINT, "InstanceDataStepRate"),
525 D3D10_QUERY = Enum("D3D10_QUERY", [
527 "D3D10_QUERY_OCCLUSION",
528 "D3D10_QUERY_TIMESTAMP",
529 "D3D10_QUERY_TIMESTAMP_DISJOINT",
530 "D3D10_QUERY_PIPELINE_STATISTICS",
531 "D3D10_QUERY_OCCLUSION_PREDICATE",
532 "D3D10_QUERY_SO_STATISTICS",
533 "D3D10_QUERY_SO_OVERFLOW_PREDICATE",
536 D3D10_QUERY_DESC = Struct("D3D10_QUERY_DESC", [
537 (D3D10_QUERY, "Query"),
541 D3D10_PRIMITIVE_TOPOLOGY = Enum("D3D10_PRIMITIVE_TOPOLOGY", [
542 "D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED",
543 "D3D10_PRIMITIVE_TOPOLOGY_POINTLIST",
544 "D3D10_PRIMITIVE_TOPOLOGY_LINELIST",
545 "D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP",
546 "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST",
547 "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP",
548 "D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ",
549 "D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ",
550 "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ",
551 "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ",
554 D3D10_PRIMITIVE = Enum("D3D10_PRIMITIVE", [
555 "D3D10_PRIMITIVE_UNDEFINED",
556 "D3D10_PRIMITIVE_POINT",
557 "D3D10_PRIMITIVE_LINE",
558 "D3D10_PRIMITIVE_TRIANGLE",
559 "D3D10_PRIMITIVE_LINE_ADJ",
560 "D3D10_PRIMITIVE_TRIANGLE_ADJ",
563 D3D10_RECT = Alias("D3D10_RECT", RECT)
564 D3D10_VIEWPORT = Struct("D3D10_VIEWPORT", [
573 D3D10_MAPPED_TEXTURE2D = Struct("D3D10_MAPPED_TEXTURE2D", [
574 (OpaquePointer(Void), "pData"),
578 D3D10_MAPPED_TEXTURE3D = Struct("D3D10_MAPPED_TEXTURE3D", [
579 (OpaquePointer(Void), "pData"),
581 (UINT, "DepthPitch"),
584 D3D10_CPU_ACCESS_FLAG = Enum("D3D10_CPU_ACCESS_FLAG", [
585 "D3D10_CPU_ACCESS_WRITE",
586 "D3D10_CPU_ACCESS_READ",
589 D3D10_RESOURCE_MISC_FLAG = Enum("D3D10_RESOURCE_MISC_FLAG", [
590 "D3D10_RESOURCE_MISC_GENERATE_MIPS",
591 "D3D10_RESOURCE_MISC_SHARED",
592 "D3D10_RESOURCE_MISC_TEXTURECUBE",
593 "D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX",
594 "D3D10_RESOURCE_MISC_GDI_COMPATIBLE",
597 D3D10_MAP_FLAG = Enum("D3D10_MAP_FLAG", [
598 "D3D10_MAP_FLAG_DO_NOT_WAIT",
601 D3D10_CLEAR_FLAG = Enum("D3D10_CLEAR_FLAG", [
603 "D3D10_CLEAR_STENCIL",
606 D3D10_COLOR_WRITE_ENABLE = Enum("D3D10_COLOR_WRITE_ENABLE", [
607 "D3D10_COLOR_WRITE_ENABLE_RED",
608 "D3D10_COLOR_WRITE_ENABLE_GREEN",
609 "D3D10_COLOR_WRITE_ENABLE_BLUE",
610 "D3D10_COLOR_WRITE_ENABLE_ALPHA",
611 "D3D10_COLOR_WRITE_ENABLE_ALL",
612 "D3D10_COLOR_WRITE_ENABLE_RED",
614 "D3D10_COLOR_WRITE_ENABLE_GREEN",
616 "D3D10_COLOR_WRITE_ENABLE_BLUE",
618 "D3D10_COLOR_WRITE_ENABLE_ALPHA",
622 D3D10_TEXTURECUBE_FACE = Enum("D3D10_TEXTURECUBE_FACE", [
623 "D3D10_TEXTURECUBE_FACE_POSITIVE_X",
624 "D3D10_TEXTURECUBE_FACE_NEGATIVE_X",
625 "D3D10_TEXTURECUBE_FACE_POSITIVE_Y",
626 "D3D10_TEXTURECUBE_FACE_NEGATIVE_Y",
627 "D3D10_TEXTURECUBE_FACE_POSITIVE_Z",
628 "D3D10_TEXTURECUBE_FACE_NEGATIVE_Z",
631 D3D10_ASYNC_GETDATA_FLAG = Enum("D3D10_ASYNC_GETDATA_FLAG", [
632 "D3D10_ASYNC_GETDATA_DONOTFLUSH",
635 D3D10_FILTER_TYPE = Enum("D3D10_FILTER_TYPE", [
636 "D3D10_FILTER_TYPE_POINT",
637 "D3D10_FILTER_TYPE_LINEAR",
640 D3D10_QUERY_MISC_FLAG = Enum("D3D10_QUERY_MISC_FLAG", [
641 "D3D10_QUERY_MISC_PREDICATEHINT",
644 D3D10_QUERY_DATA_TIMESTAMP_DISJOINT = Struct("D3D10_QUERY_DATA_TIMESTAMP_DISJOINT", [
645 (UINT64, "Frequency"),
649 D3D10_QUERY_DATA_PIPELINE_STATISTICS = Struct("D3D10_QUERY_DATA_PIPELINE_STATISTICS", [
650 (UINT64, "IAVertices"),
651 (UINT64, "IAPrimitives"),
652 (UINT64, "VSInvocations"),
653 (UINT64, "GSInvocations"),
654 (UINT64, "GSPrimitives"),
655 (UINT64, "CInvocations"),
656 (UINT64, "CPrimitives"),
657 (UINT64, "PSInvocations"),
660 D3D10_QUERY_DATA_SO_STATISTICS = Struct("D3D10_QUERY_DATA_SO_STATISTICS", [
661 (UINT64, "NumPrimitivesWritten"),
662 (UINT64, "PrimitivesStorageNeeded"),
665 D3D10_CREATE_DEVICE_FLAG = Enum("D3D10_CREATE_DEVICE_FLAG", [
666 "D3D10_CREATE_DEVICE_SINGLETHREADED",
667 "D3D10_CREATE_DEVICE_DEBUG",
668 "D3D10_CREATE_DEVICE_SWITCH_TO_REF",
669 "D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS",
670 "D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP",
671 "D3D10_CREATE_DEVICE_BGRA_SUPPORT",
672 "D3D10_CREATE_DEVICE_STRICT_VALIDATION",
675 ID3D10DeviceChild = Interface("ID3D10DeviceChild", IUnknown)
676 ID3D10Resource = Interface("ID3D10Resource", ID3D10DeviceChild)
677 ID3D10Buffer = Interface("ID3D10Buffer", ID3D10Resource)
678 ID3D10Texture1D = Interface("ID3D10Texture1D", ID3D10Resource)
679 ID3D10Texture2D = Interface("ID3D10Texture2D", ID3D10Resource)
680 ID3D10Texture3D = Interface("ID3D10Texture3D", ID3D10Resource)
681 ID3D10View = Interface("ID3D10View", ID3D10DeviceChild)
682 ID3D10DepthStencilView = Interface("ID3D10DepthStencilView", ID3D10View)
683 ID3D10RenderTargetView = Interface("ID3D10RenderTargetView", ID3D10View)
684 ID3D10ShaderResourceView = Interface("ID3D10ShaderResourceView", ID3D10View)
685 ID3D10BlendState = Interface("ID3D10BlendState", ID3D10DeviceChild)
686 ID3D10DepthStencilState = Interface("ID3D10DepthStencilState", ID3D10DeviceChild)
687 ID3D10GeometryShader = Interface("ID3D10GeometryShader", ID3D10DeviceChild)
688 ID3D10InputLayout = Interface("ID3D10InputLayout", ID3D10DeviceChild)
689 ID3D10PixelShader = Interface("ID3D10PixelShader", ID3D10DeviceChild)
690 ID3D10RasterizerState = Interface("ID3D10RasterizerState", ID3D10DeviceChild)
691 ID3D10SamplerState = Interface("ID3D10SamplerState", ID3D10DeviceChild)
692 ID3D10VertexShader = Interface("ID3D10VertexShader", ID3D10DeviceChild)
693 ID3D10Asynchronous = Interface("ID3D10Asynchronous", ID3D10DeviceChild)
694 ID3D10Counter = Interface("ID3D10Counter", ID3D10Asynchronous)
695 ID3D10Query = Interface("ID3D10Query", ID3D10Asynchronous)
696 ID3D10Predicate = Interface("ID3D10Predicate", ID3D10Query)
697 ID3D10Device = Interface("ID3D10Device", IUnknown)
698 ID3D10Multithread = Interface("ID3D10Multithread", IUnknown)
700 ID3D10DeviceChild.methods += [
701 Method(Void, "GetDevice", [Out(OpaquePointer(OpaquePointer(ID3D10Device)), "ppDevice")]),
702 Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
703 Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
704 Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
707 ID3D10Resource.methods += [
708 Method(Void, "GetType", [Out(OpaquePointer(D3D10_RESOURCE_DIMENSION), "rType")]),
709 Method(Void, "SetEvictionPriority", [(UINT, "EvictionPriority")]),
710 Method(UINT, "GetEvictionPriority", []),
713 ID3D10Buffer.methods += [
714 Method(HRESULT, "Map", [(D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(OpaquePointer(Void)), "ppData")]),
715 Method(Void, "Unmap", []),
716 Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_BUFFER_DESC), "pDesc")]),
719 ID3D10Texture1D.methods += [
720 Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(OpaquePointer(Void)), "ppData")]),
721 Method(Void, "Unmap", [(UINT, "Subresource")]),
722 Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE1D_DESC), "pDesc")]),
725 ID3D10Texture2D.methods += [
726 Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(D3D10_MAPPED_TEXTURE2D), "pMappedTex2D")]),
727 Method(Void, "Unmap", [(UINT, "Subresource")]),
728 Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE2D_DESC), "pDesc")]),
731 ID3D10Texture3D.methods += [
732 Method(HRESULT, "Map", [(UINT, "Subresource"), (D3D10_MAP, "MapType"), (UINT, "MapFlags"), Out(OpaquePointer(D3D10_MAPPED_TEXTURE3D), "pMappedTex3D")]),
733 Method(Void, "Unmap", [(UINT, "Subresource")]),
734 Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_TEXTURE3D_DESC), "pDesc")]),
737 ID3D10View.methods += [
738 Method(Void, "GetResource", [Out(OpaquePointer(OpaquePointer(ID3D10Resource)), "ppResource")]),
741 ID3D10DepthStencilView.methods += [
742 Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_DEPTH_STENCIL_VIEW_DESC), "pDesc")]),
745 ID3D10RenderTargetView.methods += [
746 Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_RENDER_TARGET_VIEW_DESC), "pDesc")]),
749 ID3D10ShaderResourceView.methods += [
750 Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_SHADER_RESOURCE_VIEW_DESC), "pDesc")]),
753 ID3D10BlendState.methods += [
754 Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_BLEND_DESC), "pDesc")]),
757 ID3D10DepthStencilState.methods += [
758 Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]),
761 ID3D10GeometryShader.methods += [
764 ID3D10InputLayout.methods += [
767 ID3D10PixelShader.methods += [
770 ID3D10RasterizerState.methods += [
771 Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_RASTERIZER_DESC), "pDesc")]),
774 ID3D10SamplerState.methods += [
775 Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_SAMPLER_DESC), "pDesc")]),
778 ID3D10VertexShader.methods += [
781 ID3D10Asynchronous.methods += [
782 Method(Void, "Begin", []),
783 Method(Void, "End", []),
784 Method(HRESULT, "GetData", [Out(OpaquePointer(Void), "pData"), (UINT, "DataSize"), (UINT, "GetDataFlags")]),
785 Method(UINT, "GetDataSize", []),
788 ID3D10Counter.methods += [
789 Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_COUNTER_DESC), "pDesc")]),
792 ID3D10Query.methods += [
793 Method(Void, "GetDesc", [Out(OpaquePointer(D3D10_QUERY_DESC), "pDesc")]),
796 ID3D10Predicate.methods += [
799 ID3D10Device.methods += [
800 Method(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
801 Method(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
802 Method(Void, "PSSetShader", [(OpaquePointer(ID3D10PixelShader), "pPixelShader")]),
803 Method(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
804 Method(Void, "VSSetShader", [(OpaquePointer(ID3D10VertexShader), "pVertexShader")]),
805 Method(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]),
806 Method(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]),
807 Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppConstantBuffers")]),
808 Method(Void, "IASetInputLayout", [(OpaquePointer(ID3D10InputLayout), "pInputLayout")]),
809 Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppVertexBuffers"), (OpaquePointer(Const(UINT)), "pStrides"), (OpaquePointer(Const(UINT)), "pOffsets")]),
810 Method(Void, "IASetIndexBuffer", [(OpaquePointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]),
811 Method(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]),
812 Method(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]),
813 Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppConstantBuffers")]),
814 Method(Void, "GSSetShader", [(OpaquePointer(ID3D10GeometryShader), "pShader")]),
815 Method(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]),
816 Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10ShaderResourceView))), "ppShaderResourceViews")]),
817 Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (OpaquePointer(Const(OpaquePointer(ID3D10SamplerState))), "ppSamplers")]),
818 Method(Void, "SetPredication", [(OpaquePointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]),
819 Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10ShaderResourceView))), "ppShaderResourceViews")]),
820 Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (OpaquePointer(Const(OpaquePointer(ID3D10SamplerState))), "ppSamplers")]),
821 Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (OpaquePointer(Const(OpaquePointer(ID3D10RenderTargetView))), "ppRenderTargetViews"), (OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView")]),
822 Method(Void, "OMSetBlendState", [(OpaquePointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), "4"), "BlendFactor"), (UINT, "SampleMask")]),
823 Method(Void, "OMSetDepthStencilState", [(OpaquePointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]),
824 Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (OpaquePointer(Const(OpaquePointer(ID3D10Buffer))), "ppSOTargets"), (OpaquePointer(Const(UINT)), "pOffsets")]),
825 Method(Void, "DrawAuto", []),
826 Method(Void, "RSSetState", [(OpaquePointer(ID3D10RasterizerState), "pRasterizerState")]),
827 Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (OpaquePointer(Const(D3D10_VIEWPORT)), "pViewports")]),
828 Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (OpaquePointer(Const(D3D10_RECT)), "pRects")]),
829 Method(Void, "CopySubresourceRegion", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (OpaquePointer(Const(D3D10_BOX)), "pSrcBox")]),
830 Method(Void, "CopyResource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (OpaquePointer(ID3D10Resource), "pSrcResource")]),
831 Method(Void, "UpdateSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (OpaquePointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]),
832 Method(Void, "ClearRenderTargetView", [(OpaquePointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), "4"), "ColorRGBA")]),
833 Method(Void, "ClearDepthStencilView", [(OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView"), (UINT, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
834 Method(Void, "GenerateMips", [(OpaquePointer(ID3D10ShaderResourceView), "pShaderResourceView")]),
835 Method(Void, "ResolveSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]),
836 Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]),
837 Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]),
838 Method(Void, "PSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]),
839 Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]),
840 Method(Void, "VSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]),
841 Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]),
842 Method(Void, "IAGetInputLayout", [Out(OpaquePointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]),
843 Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppVertexBuffers"), Out(OpaquePointer(UINT), "pStrides"), Out(OpaquePointer(UINT), "pOffsets")]),
844 Method(Void, "IAGetIndexBuffer", [Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "pIndexBuffer"), Out(OpaquePointer(DXGI_FORMAT), "Format"), Out(OpaquePointer(UINT), "Offset")]),
845 Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppConstantBuffers")]),
846 Method(Void, "GSGetShader", [Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
847 Method(Void, "IAGetPrimitiveTopology", [Out(OpaquePointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]),
848 Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]),
849 Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]),
850 Method(Void, "GetPredication", [Out(OpaquePointer(OpaquePointer(ID3D10Predicate)), "ppPredicate"), Out(OpaquePointer(BOOL), "pPredicateValue")]),
851 Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppShaderResourceViews")]),
852 Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplers")]),
853 Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(OpaquePointer(OpaquePointer(ID3D10RenderTargetView)), "ppRenderTargetViews"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
854 Method(Void, "OMGetBlendState", [Out(OpaquePointer(OpaquePointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, "4"), "BlendFactor"), Out(OpaquePointer(UINT), "pSampleMask")]),
855 Method(Void, "OMGetDepthStencilState", [Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(OpaquePointer(UINT), "pStencilRef")]),
856 Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppSOTargets"), Out(OpaquePointer(UINT), "pOffsets")]),
857 Method(Void, "RSGetState", [Out(OpaquePointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]),
858 Method(Void, "RSGetViewports", [Out(OpaquePointer(UINT), "NumViewports"), Out(OpaquePointer(D3D10_VIEWPORT), "pViewports")]),
859 Method(Void, "RSGetScissorRects", [Out(OpaquePointer(UINT), "NumRects"), Out(OpaquePointer(D3D10_RECT), "pRects")]),
860 Method(HRESULT, "GetDeviceRemovedReason", []),
861 Method(HRESULT, "SetExceptionMode", [(UINT, "RaiseFlags")]),
862 Method(UINT, "GetExceptionMode", []),
863 Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(OpaquePointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
864 Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
865 Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
866 Method(Void, "ClearState", []),
867 Method(Void, "Flush", []),
868 Method(HRESULT, "CreateBuffer", [(OpaquePointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Buffer)), "ppBuffer")]),
869 Method(HRESULT, "CreateTexture1D", [(OpaquePointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture1D)), "ppTexture1D")]),
870 Method(HRESULT, "CreateTexture2D", [(OpaquePointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture2D)), "ppTexture2D")]),
871 Method(HRESULT, "CreateTexture3D", [(OpaquePointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (OpaquePointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(OpaquePointer(OpaquePointer(ID3D10Texture3D)), "ppTexture3D")]),
872 Method(HRESULT, "CreateShaderResourceView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10ShaderResourceView)), "ppSRView")]),
873 Method(HRESULT, "CreateRenderTargetView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10RenderTargetView)), "ppRTView")]),
874 Method(HRESULT, "CreateDepthStencilView", [(OpaquePointer(ID3D10Resource), "pResource"), (OpaquePointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
875 Method(HRESULT, "CreateInputLayout", [(OpaquePointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (OpaquePointer(Const(Void)), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]),
876 Method(HRESULT, "CreateVertexShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]),
877 Method(HRESULT, "CreateGeometryShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
878 Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (OpaquePointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(OpaquePointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
879 Method(HRESULT, "CreatePixelShader", [(OpaquePointer(Const(Void)), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(OpaquePointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]),
880 Method(HRESULT, "CreateBlendState", [(OpaquePointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(OpaquePointer(OpaquePointer(ID3D10BlendState)), "ppBlendState")]),
881 Method(HRESULT, "CreateDepthStencilState", [(OpaquePointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(OpaquePointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
882 Method(HRESULT, "CreateRasterizerState", [(OpaquePointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(OpaquePointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]),
883 Method(HRESULT, "CreateSamplerState", [(OpaquePointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(OpaquePointer(OpaquePointer(ID3D10SamplerState)), "ppSamplerState")]),
884 Method(HRESULT, "CreateQuery", [(OpaquePointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Query)), "ppQuery")]),
885 Method(HRESULT, "CreatePredicate", [(OpaquePointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Predicate)), "ppPredicate")]),
886 Method(HRESULT, "CreateCounter", [(OpaquePointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(OpaquePointer(OpaquePointer(ID3D10Counter)), "ppCounter")]),
887 Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(OpaquePointer(UINT), "pFormatSupport")]),
888 Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(OpaquePointer(UINT), "pNumQualityLevels")]),
889 Method(Void, "CheckCounterInfo", [Out(OpaquePointer(D3D10_COUNTER_INFO), "pCounterInfo")]),
890 Method(HRESULT, "CheckCounter", [(OpaquePointer(Const(D3D10_COUNTER_DESC)), "pDesc"), Out(OpaquePointer(D3D10_COUNTER_TYPE), "pType"), Out(OpaquePointer(UINT), "pActiveCounters"), Out(LPSTR, "szName"), Out(OpaquePointer(UINT), "pNameLength"), Out(LPSTR, "szUnits"), Out(OpaquePointer(UINT), "pUnitsLength"), Out(LPSTR, "szDescription"), Out(OpaquePointer(UINT), "pDescriptionLength")]),
891 Method(UINT, "GetCreationFlags", []),
892 Method(HRESULT, "OpenSharedResource", [(HANDLE, "hResource"), (REFIID, "ReturnedInterface"), Out(OpaquePointer(OpaquePointer(Void)), "ppResource")]),
893 Method(Void, "SetTextFilterSize", [(UINT, "Width"), (UINT, "Height")]),
894 Method(Void, "GetTextFilterSize", [Out(OpaquePointer(UINT), "pWidth"), Out(OpaquePointer(UINT), "pHeight")]),
897 ID3D10Multithread.methods += [
898 Method(Void, "Enter", []),
899 Method(Void, "Leave", []),
900 Method(BOOL, "SetMultithreadProtected", [(BOOL, "bMTProtect")]),
901 Method(BOOL, "GetMultithreadProtected", []),