1 ##########################################################################
3 # Copyright 2012 Jose Fonseca
6 # Permission is hereby granted, free of charge, to any person obtaining a copy
7 # of this software and associated documentation files (the "Software"), to deal
8 # in the Software without restriction, including without limitation the rights
9 # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 # copies of the Software, and to permit persons to whom the Software is
11 # furnished to do so, subject to the following conditions:
13 # The above copyright notice and this permission notice shall be included in
14 # all copies or substantial portions of the Software.
16 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 ##########################################################################/
27 from d3dcommon import *
30 ID3D11ShaderReflectionType = Interface("ID3D11ShaderReflectionType", IUnknown)
31 ID3D11ShaderReflectionVariable = Interface("ID3D11ShaderReflectionVariable", IUnknown)
32 ID3D11ShaderReflectionConstantBuffer = Interface("ID3D11ShaderReflectionConstantBuffer", IUnknown)
33 ID3D11ShaderReflection = Interface("ID3D11ShaderReflection", IUnknown)
36 D3D11_SHADER_VERSION_TYPE = Enum("D3D11_SHADER_VERSION_TYPE", [
37 "D3D11_SHVER_PIXEL_SHADER",
38 "D3D11_SHVER_VERTEX_SHADER",
39 "D3D11_SHVER_GEOMETRY_SHADER",
40 "D3D11_SHVER_HULL_SHADER",
41 "D3D11_SHVER_DOMAIN_SHADER",
42 "D3D11_SHVER_COMPUTE_SHADER",
45 D3D11_SIGNATURE_PARAMETER_DESC = Struct("D3D11_SIGNATURE_PARAMETER_DESC", [
46 (LPCSTR, "SemanticName"),
47 (UINT, "SemanticIndex"),
49 (D3D_NAME, "SystemValueType"),
50 (D3D_REGISTER_COMPONENT_TYPE, "ComponentType"),
52 (BYTE, "ReadWriteMask"),
56 D3D11_SHADER_BUFFER_DESC = Struct("D3D11_SHADER_BUFFER_DESC", [
58 (D3D_CBUFFER_TYPE, "Type"),
64 D3D11_SHADER_VARIABLE_DESC = Struct("D3D11_SHADER_VARIABLE_DESC", [
66 (UINT, "StartOffset"),
69 (LPVOID, "DefaultValue"),
70 (UINT, "StartTexture"),
71 (UINT, "TextureSize"),
72 (UINT, "StartSampler"),
73 (UINT, "SamplerSize"),
76 D3D11_SHADER_TYPE_DESC = Struct("D3D11_SHADER_TYPE_DESC", [
77 (D3D_SHADER_VARIABLE_CLASS, "Class"),
78 (D3D_SHADER_VARIABLE_TYPE, "Type"),
87 D3D11_SHADER_DESC = Struct("D3D11_SHADER_DESC", [
91 (UINT, "ConstantBuffers"),
92 (UINT, "BoundResources"),
93 (UINT, "InputParameters"),
94 (UINT, "OutputParameters"),
95 (UINT, "InstructionCount"),
96 (UINT, "TempRegisterCount"),
97 (UINT, "TempArrayCount"),
100 (UINT, "TextureNormalInstructions"),
101 (UINT, "TextureLoadInstructions"),
102 (UINT, "TextureCompInstructions"),
103 (UINT, "TextureBiasInstructions"),
104 (UINT, "TextureGradientInstructions"),
105 (UINT, "FloatInstructionCount"),
106 (UINT, "IntInstructionCount"),
107 (UINT, "UintInstructionCount"),
108 (UINT, "StaticFlowControlCount"),
109 (UINT, "DynamicFlowControlCount"),
110 (UINT, "MacroInstructionCount"),
111 (UINT, "ArrayInstructionCount"),
112 (UINT, "CutInstructionCount"),
113 (UINT, "EmitInstructionCount"),
114 (D3D_PRIMITIVE_TOPOLOGY, "GSOutputTopology"),
115 (UINT, "GSMaxOutputVertexCount"),
116 (D3D_PRIMITIVE, "InputPrimitive"),
117 (UINT, "PatchConstantParameters"),
118 (UINT, "cGSInstanceCount"),
119 (UINT, "cControlPoints"),
120 (D3D_TESSELLATOR_OUTPUT_PRIMITIVE, "HSOutputPrimitive"),
121 (D3D_TESSELLATOR_PARTITIONING, "HSPartitioning"),
122 (D3D_TESSELLATOR_DOMAIN, "TessellatorDomain"),
123 (UINT, "cBarrierInstructions"),
124 (UINT, "cInterlockedInstructions"),
125 (UINT, "cTextureStoreInstructions"),
128 D3D11_SHADER_INPUT_BIND_DESC = Struct("D3D11_SHADER_INPUT_BIND_DESC", [
130 (D3D_SHADER_INPUT_TYPE, "Type"),
134 (D3D_RESOURCE_RETURN_TYPE, "ReturnType"),
135 (D3D_SRV_DIMENSION, "Dimension"),
136 (UINT, "NumSamples"),
139 ID3D11ShaderReflectionType.methods += [
140 StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D11_SHADER_TYPE_DESC), "pDesc")], sideeffects=False),
141 StdMethod(ObjPointer(ID3D11ShaderReflectionType), "GetMemberTypeByIndex", [(UINT, "Index")]),
142 StdMethod(ObjPointer(ID3D11ShaderReflectionType), "GetMemberTypeByName", [(LPCSTR, "Name")]),
143 StdMethod(LPCSTR, "GetMemberTypeName", [(UINT, "Index")], sideeffects=False),
144 StdMethod(HRESULT, "IsEqual", [(ObjPointer(ID3D11ShaderReflectionType), "pType")], sideeffects=False),
145 StdMethod(ObjPointer(ID3D11ShaderReflectionType), "GetSubType", []),
146 StdMethod(ObjPointer(ID3D11ShaderReflectionType), "GetBaseClass", []),
147 StdMethod(UINT, "GetNumInterfaces", [], sideeffects=False),
148 StdMethod(ObjPointer(ID3D11ShaderReflectionType), "GetInterfaceByIndex", [(UINT, "uIndex")]),
149 StdMethod(HRESULT, "IsOfType", [(ObjPointer(ID3D11ShaderReflectionType), "pType")], sideeffects=False),
150 StdMethod(HRESULT, "ImplementsInterface", [(ObjPointer(ID3D11ShaderReflectionType), "pBase")], sideeffects=False),
153 ID3D11ShaderReflectionVariable.methods += [
154 StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D11_SHADER_VARIABLE_DESC), "pDesc")], sideeffects=False),
155 StdMethod(ObjPointer(ID3D11ShaderReflectionType), "GetType", []),
156 StdMethod(ObjPointer(ID3D11ShaderReflectionConstantBuffer), "GetBuffer", []),
157 StdMethod(UINT, "GetInterfaceSlot", [(UINT, "uArrayIndex")], sideeffects=False),
160 ID3D11ShaderReflectionConstantBuffer.methods += [
161 StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D11_SHADER_BUFFER_DESC), "pDesc")], sideeffects=False),
162 StdMethod(ObjPointer(ID3D11ShaderReflectionVariable), "GetVariableByIndex", [(UINT, "Index")]),
163 StdMethod(ObjPointer(ID3D11ShaderReflectionVariable), "GetVariableByName", [(LPCSTR, "Name")]),
166 ID3D11ShaderReflection.methods += [
167 StdMethod(HRESULT, "GetDesc", [Out(Pointer(D3D11_SHADER_DESC), "pDesc")]),
168 StdMethod(ObjPointer(ID3D11ShaderReflectionConstantBuffer), "GetConstantBufferByIndex", [(UINT, "Index")]),
169 StdMethod(ObjPointer(ID3D11ShaderReflectionConstantBuffer), "GetConstantBufferByName", [(LPCSTR, "Name")]),
170 StdMethod(HRESULT, "GetResourceBindingDesc", [(UINT, "ResourceIndex"), Out(Pointer(D3D11_SHADER_INPUT_BIND_DESC), "pDesc")]),
171 StdMethod(HRESULT, "GetInputParameterDesc", [(UINT, "ParameterIndex"), Out(Pointer(D3D11_SIGNATURE_PARAMETER_DESC), "pDesc")]),
172 StdMethod(HRESULT, "GetOutputParameterDesc", [(UINT, "ParameterIndex"), Out(Pointer(D3D11_SIGNATURE_PARAMETER_DESC), "pDesc")]),
173 StdMethod(HRESULT, "GetPatchConstantParameterDesc", [(UINT, "ParameterIndex"), Out(Pointer(D3D11_SIGNATURE_PARAMETER_DESC), "pDesc")]),
174 StdMethod(ObjPointer(ID3D11ShaderReflectionVariable), "GetVariableByName", [(LPCSTR, "Name")]),
175 StdMethod(HRESULT, "GetResourceBindingDescByName", [(LPCSTR, "Name"), Out(Pointer(D3D11_SHADER_INPUT_BIND_DESC), "pDesc")]),
176 StdMethod(UINT, "GetMovInstructionCount", [], sideeffects=False),
177 StdMethod(UINT, "GetMovcInstructionCount", [], sideeffects=False),
178 StdMethod(UINT, "GetConversionInstructionCount", [], sideeffects=False),
179 StdMethod(UINT, "GetBitwiseInstructionCount", [], sideeffects=False),
180 StdMethod(D3D_PRIMITIVE, "GetGSInputPrimitive", [], sideeffects=False),
181 StdMethod(BOOL, "IsSampleFrequencyShader", [], sideeffects=False),
182 StdMethod(UINT, "GetNumInterfaceSlots", [], sideeffects=False),
183 StdMethod(HRESULT, "GetMinFeatureLevel", [Out(Pointer(D3D_FEATURE_LEVEL), "pLevel")]),
184 StdMethod(UINT, "GetThreadGroupSize", [Out(Pointer(UINT), "pSizeX"), Out(Pointer(UINT), "pSizeY"), Out(Pointer(UINT), "pSizeZ")], sideeffects=False),