1 /**************************************************************************
3 * Copyright 2011 Jose Fonseca
4 * Copyright 2008-2009 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a copy
8 * of this software and associated documentation files (the "Software"), to deal
9 * in the Software without restriction, including without limitation the rights
10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 * copies of the Software, and to permit persons to whom the Software is
12 * furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included in
15 * all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 **************************************************************************/
30 #include "d3dcommonshader.hpp"
33 struct ID3D10Blob : public IUnknown {
35 virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0;
36 virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0;
39 typedef ID3D10Blob ID3DBlob;
40 typedef ID3DBlob* LPD3DBLOB;
42 #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
43 #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
44 #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
45 #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
46 #define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
47 #define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
48 #define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
51 (WINAPI *PFND3DDISASSEMBLE)(
56 ID3DBlob **ppDisassembly
59 static PFND3DDISASSEMBLE pfnD3DDisassemble = NULL;
62 (WINAPI *PFND3D10DISASSEMBLESHADER)(
64 SIZE_T BytecodeLength,
67 ID3D10Blob **ppDisassembly
70 static PFND3D10DISASSEMBLESHADER pfnD3D10DisassembleShader = NULL;
72 void DumpShader(trace::Writer &writer, const void *pShaderBytecode, SIZE_T BytecodeLength)
74 static bool firsttime = true;
77 char szFilename[MAX_PATH];
78 HMODULE hModule = NULL;
81 for (version = 44; version >= 33; --version) {
82 _snprintf(szFilename, sizeof(szFilename), "d3dcompiler_%i.dll", version);
83 hModule = LoadLibraryA(szFilename);
85 pfnD3DDisassemble = (PFND3DDISASSEMBLE)
86 GetProcAddress(hModule, "D3DDisassemble");
87 if (pfnD3DDisassemble) {
93 if (!pfnD3DDisassemble) {
95 * Fallback to D3D10DisassembleShader, which should be always present.
97 if (GetSystemDirectoryA(szFilename, MAX_PATH)) {
98 strcat(szFilename, "\\d3d10.dll");
99 hModule = LoadLibraryA(szFilename);
101 pfnD3D10DisassembleShader = (PFND3D10DISASSEMBLESHADER)
102 GetProcAddress(hModule, "D3D10DisassembleShader");
110 LPD3DBLOB pDisassembly = NULL;
113 if (pfnD3DDisassemble) {
114 hr = pfnD3DDisassemble(pShaderBytecode, BytecodeLength, 0, NULL, &pDisassembly);
115 } else if (pfnD3D10DisassembleShader) {
116 hr = pfnD3D10DisassembleShader(pShaderBytecode, BytecodeLength, 0, NULL, &pDisassembly);
121 writer.writeString((const char *)pDisassembly->GetBufferPointer(), pDisassembly->GetBufferSize());
124 writer.writeBlob(pShaderBytecode, BytecodeLength);
127 pDisassembly->Release();