1 /**************************************************************************
3 * Copyright 2011 Jose Fonseca
4 * Copyright 2008-2009 VMware, Inc.
7 * Permission is hereby granted, free of charge, to any person obtaining a copy
8 * of this software and associated documentation files (the "Software"), to deal
9 * in the Software without restriction, including without limitation the rights
10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 * copies of the Software, and to permit persons to whom the Software is
12 * furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included in
15 * all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 **************************************************************************/
30 #include "d3dshader.hpp"
31 #include "d3dcommonshader.hpp"
34 void DumpShader(trace::Writer &writer, const void *pShaderBytecode, SIZE_T BytecodeLength)
36 IDisassemblyBuffer *pDisassembly = NULL;
37 HRESULT hr = DisassembleShader(pShaderBytecode, BytecodeLength, &pDisassembly);
41 writer.writeString((const char *)pDisassembly->GetBufferPointer(),
42 pDisassembly->GetBufferSize());
43 pDisassembly->Release();
46 writer.writeBlob(pShaderBytecode, BytecodeLength);