board->player = DVONN_PLAYER_BLACK;
}
+int
+dvonn_board_pass (dvonn_board_t *board)
+{
+ /* XXX: Should check here and only allow a pass if there are
+ * no legal moves. */
+
+ dvonn_board_next_player (board);
+
+ return TRUE;
+}
+
int
dvonn_board_place (dvonn_board_t *board,
int x, int y,