static void tile_print(tile_t tile)
{
printf("%6s %2d\n", colors[tile.color], tile.number + 1);
}
static void tile_print(tile_t tile)
{
printf("%6s %2d\n", colors[tile.color], tile.number + 1);
}
-static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr, int x, int y)
+static void tile_draw(game_t *game, tile_t *tile, cairo_t *cr)
rsvg_handle_render_cairo (game->blanktile, cr);
if (tile->color == BLACK)
rsvg_handle_render_cairo (game->blanktile, cr);
if (tile->color == BLACK)