+ if (game->select_mode)
+ {
+ game->select_mode = 0;
+ selection_box_t *box;
+ box = &game->selection_box;
+
+ int x_min = MIN(box->x1, box->x2);
+ int x_max = MAX(box->x1, box->x2);
+ int y_min = MIN(box->y1, box->y2);
+ int y_max = MAX(box->y1, box->y2);
+ int width = abs(box->x2 - box->x1);
+ int height = abs(box->y2 - box->y1);
+
+ box->visible = 0;
+ gtk_widget_queue_draw_area (widget, x_min, y_min, width, height);
+
+ tile_group_t group;
+ group.num_tiles = 0;
+
+ int i, tile_x, tile_y, tile_x2, tile_y2;
+ for (i = 0; i < game->deck.num_tiles; i++)
+ {
+ tile_x = game->deck.tiles[i].x;
+ tile_y = game->deck.tiles[i].y;
+ tile_x2 = tile_x + TILE_WIDTH;
+ tile_y2 = tile_y + TILE_HEIGHT;
+ if (/*If top-left corner*/
+ (tile_x >= x_min && tile_x <= x_max &&
+ tile_y >= y_min && tile_y <= y_max) ||
+ /*or bottom-right corner*/
+ (tile_x2 >= x_min && tile_x2 <= x_max &&
+ tile_y2 >= y_min && tile_y2 <= y_max) ||
+ /*or bottom-left corner*/
+ (tile_x >= x_min && tile_x <= x_max &&
+ tile_y2 >= y_min && tile_y2 <= y_max) ||
+ /*or top-right corner of tile selected*/
+ (tile_x2 >= x_min && tile_x2 <= x_max &&
+ tile_y >= y_min && tile_y <= y_max) ||
+ /*or left edge*/
+ (y_min >= tile_y && y_min <= tile_y2 &&
+ x_min <= tile_x && x_max >= tile_x) ||
+ /*or top edge*/
+ (x_min >= tile_x && x_min <= tile_x2 &&
+ y_min <= tile_y && y_max >= tile_y) ||
+ /*or right edge*/
+ (y_min >= tile_y && y_min <= tile_y2 &&
+ x_min >= tile_x && x_min <= tile_x2) ||
+ /*or bottom edge*/
+ (x_min >= tile_x && x_min <= tile_x2 &&
+ y_min >= tile_y && y_min <= tile_y) )
+ {
+ group.tiles[group.num_tiles] = game->deck.tiles[i];
+ group.num_tiles++;
+ }
+ }
+ printf("is run %d\n", tile_group_is_run_one(&group) );
+ printf("is set %d\n", tile_group_is_set(&group) );
+ for (i = 0; i < group.num_tiles; i++)
+ tile_print(group.tiles[i]);
+ }
+ game->select_mode = 1;