+ // Whether or not the buffer was currently mapped when it was snapshotted. Note we don't actually support snapshotting the buffer
+ // while it's mapped (we unmap it first), this data comes from the replayer's shadow. We also don't restore it in a mapped state, that's up to the caller.
+ bool get_is_map_range() const { return m_map_range; }
+ bool get_is_mapped() const { return m_is_mapped; }
+ uint64_t get_map_ofs() const { return m_map_ofs; }
+ uint64_t get_map_size() const { return m_map_size; }
+ uint get_map_access() const { return m_map_access; }
+