for (uint i = 0; i < context_info.get_max_transform_feedback_separate_attribs(); i++)
{
restore_buffer_binding_range(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, i, true, remapper);
for (uint i = 0; i < context_info.get_max_transform_feedback_separate_attribs(); i++)
{
restore_buffer_binding_range(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER, i, true, remapper);