project (apitrace)
+##############################################################################
+# Options
+
+# On Mac OS X build fat binaries with i386 and x86_64 architectures by default.
+if (APPLE AND NOT CMAKE_OSX_ARCHITECTURES)
+ set (CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
+endif ()
+
+# We use a cached string variable instead of the standard (boolean) OPTION
+# command so that we can default to auto-detecting optional depencies, while
+# still providing a mechanism to force/disable these optional dependencies, as
+# prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml
+set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.")
+
+
##############################################################################
# Find dependencies
set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
-set (CMAKE_USE_PYTHON_VERSION 2.6)
+set (CMAKE_USE_PYTHON_VERSION 2.7 2.6)
find_package (PythonInterp REQUIRED)
find_package (OpenGL REQUIRED)
-find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit)
-find_package (QJSON)
-
-if (NOT WIN32)
- # Always use the bundled zlib and libpng sources on Windows to make it easy
- # to deploy the wrappers DLLs
- find_package (ZLIB)
- find_package (PNG)
- find_package (X11 REQUIRED)
-else (NOT WIN32)
+if (ENABLE_GUI)
+ if (NOT (ENABLE_GUI STREQUAL "AUTO"))
+ set (REQUIRE_GUI REQUIRED)
+ endif ()
+ find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI})
+ find_package (QJSON ${REQUIRE_GUI})
+endif ()
+
+if (WIN32)
find_package (DirectX)
-endif (NOT WIN32)
+elseif (APPLE)
+else ()
+ find_package (X11 REQUIRED)
+
+ set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
+ set (X11_GL_LIB ${OPENGL_gl_LIBRARY})
+
+ include_directories (${X11_INCLUDE_DIR})
+endif ()
##############################################################################
if (MSVC)
# C99 includes for msvc
- include_directories (msvc)
+ include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/msvc)
# Enable math constants defines
add_definitions (-D_USE_MATH_DEFINES)
add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
add_definitions (-W4)
+ add_definitions (-wd4063) # not a valid value for switch of enum
add_definitions (-wd4127) # conditional expression is constant
add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data
add_definitions (-wd4505) # unreferenced local function has been removed
add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions
endif ()
+if (MINGW)
+ # Avoid depending on MinGW runtime DLLs
+ check_cxx_compiler_flag (-static-libgcc HAVE_STATIC_LIBGCC_FLAG)
+ if (HAVE_STATIC_LIBGCC_FLAG)
+ set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc")
+ set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc")
+ set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libgcc")
+ endif ()
+ check_cxx_compiler_flag (-static-libstdc++ HAVE_STATIC_LIBSTDCXX_FLAG)
+ if (HAVE_STATIC_LIBSTDCXX_FLAG)
+ set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++")
+ set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libstdc++")
+ set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libstdc++")
+ endif ()
+endif ()
+
# Put all executables into the same top level build directory, regardless of
# which subdirectory they are declared
-set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
-
-include_directories (${CMAKE_CURRENT_SOURCE_DIR})
+set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
##############################################################################
# Bundled dependencies
+#
+# We always use the bundled zlib, libpng, and snappy sources:
+# - on Windows to make it easy to deploy the wrappers DLLs
+# - on unices to prevent symbol collisions when tracing applications that link
+# against other versions of these libraries
+
+set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/zlib)
+set (ZLIB_LIBRARIES z_bundled)
+add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL)
+
+include_directories (${ZLIB_INCLUDE_DIRS})
+link_libraries (${ZLIB_LIBRARIES})
+
+set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy)
+set (SNAPPY_LIBRARIES snappy_bundled)
+add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL)
+
+include_directories (${SNAPPY_INCLUDE_DIRS})
+link_libraries (${SNAPPY_LIBRARIES})
+
+set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng)
+set (PNG_DEFINITIONS "")
+set (PNG_LIBRARIES png_bundled)
+
+add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL)
+include_directories (${PNG_INCLUDE_DIR})
+add_definitions (${PNG_DEFINITIONS})
+link_libraries (${PNG_LIBRARIES})
+
+# The Qt website provides binaries for Windows and MacOSX, and they are
+# automatically found by cmake without any manual intervention. The situation
+# for QJSON is substantially different: there are no binaries for QJSON
+# available, and there is no standard installation directory that is detected
+# by cmake.
+#
+# By bundling the QJSON source, we make it much more easier to build the GUI on
+# Windows and MacOSX. But we only use the bundled sources when ENABLE_GUI is
+# AUTO.
+if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO"))
+ add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL)
+ set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/qjson)
+ set (QJSON_LIBRARY_DIRS)
+ set (QJSON_LIBRARIES qjson_bundled)
+ set (QJSON_FOUND TRUE)
+endif ()
-# Use bundled ZLIB if system one can't be found
-if (ZLIB_FOUND)
- include_directories (${ZLIB_INCLUDE_DIRS})
- link_libraries (${ZLIB_LIBRARIES})
-else (ZLIB_FOUND)
- add_subdirectory (zlib)
- include_directories (zlib)
- link_libraries (zlib)
-endif (ZLIB_FOUND)
-
-# Use bundled LIBPNG if system one can't be found
-if (PNG_FOUND)
- include_directories (${PNG_INCLUDE_DIR})
- add_definitions (${PNG_DEFINITIONS})
- link_libraries (${PNG_LIBRARIES})
-else (PNG_FOUND)
- add_library (png STATIC
- libpng/png.c
- libpng/pngerror.c
- libpng/pngget.c
- libpng/pngmem.c
- libpng/pngpread.c
- libpng/pngread.c
- libpng/pngrio.c
- libpng/pngrtran.c
- libpng/pngrutil.c
- libpng/pngset.c
- libpng/pngtrans.c
- libpng/pngwio.c
- libpng/pngwrite.c
- libpng/pngwtran.c
- libpng/pngwutil.c
- )
- include_directories (libpng)
- link_libraries (png)
-endif (PNG_FOUND)
+# For glext headers
+include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
+
+
+##############################################################################
+# Installation directories
+
+if (WIN32 OR APPLE)
+ # On Windows/MacOSX, applications are usually installed on a directory of
+ # their own
+ set (DOC_INSTALL_DIR doc)
+else ()
+ set (DOC_INSTALL_DIR share/doc/${CMAKE_PROJECT_NAME})
+endif ()
+
+set (LIB_INSTALL_DIR lib/apitrace)
+
+if (APPLE)
+ # MacOSX uses fat binaries, so no need to have per-architecture wrapper
+ # directories
+ set (LIB_ARCH_INSTALL_DIR ${LIB_INSTALL_DIR})
+else ()
+ set (LIB_ARCH_INSTALL_DIR ${LIB_INSTALL_DIR}/${CMAKE_SYSTEM_PROCESSOR})
+endif ()
+
+set(SCRIPTS_INSTALL_DIR ${LIB_INSTALL_DIR}/scripts)
+set(WRAPPER_INSTALL_DIR ${LIB_ARCH_INSTALL_DIR}/wrappers)
+
+# Expose the binary/install directories to source
+#
+# TODO: Use the same directory layout, for both build and install directories,
+# so that binaries can find each other using just relative paths.
+#
+add_definitions(
+ -DAPITRACE_BINARY_DIR="${CMAKE_BINARY_DIR}"
+ -DAPITRACE_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}"
+ -DAPITRACE_SCRIPTS_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${SCRIPTS_INSTALL_DIR}"
+ -DAPITRACE_WRAPPER_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${WRAPPER_INSTALL_DIR}"
+)
##############################################################################
# Common libraries / utilities
+include_directories (
+ ${CMAKE_CURRENT_SOURCE_DIR}
+ ${CMAKE_CURRENT_SOURCE_DIR}/common
+)
+
add_custom_command (
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
- DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py
+ DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py
)
if (WIN32)
set (os os_win32.cpp)
- set (glws glws_wgl.cpp)
-else (WIN32)
+ set (glws_os glws_wgl.cpp)
+else ()
set (os os_posix.cpp)
- set (glws glws_glx.cpp)
-endif (WIN32)
+ if (APPLE)
+ set (glws_os glws_cocoa.mm)
+ else ()
+ set (glws_os glws_glx.cpp)
+ endif ()
+endif ()
-add_library (trace trace_model.cpp trace_parser.cpp trace_writer.cpp ${os})
+add_library (common STATIC
+ common/trace_file.cpp
+ common/trace_file_zlib.cpp
+ common/trace_file_snappy.cpp
+ common/trace_model.cpp
+ common/trace_parser.cpp
+ common/trace_writer.cpp
+ common/trace_writer_local.cpp
+ common/trace_writer_model.cpp
+ common/trace_loader.cpp
+ common/trace_tools_trace.cpp
+ common/image.cpp
+ common/image_bmp.cpp
+ common/image_pnm.cpp
+ common/image_png.cpp
+ common/${os}
+)
+
+set_target_properties (common PROPERTIES
+ # Ensure it can be statically linked in shared libraries
+ COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}"
+)
-add_executable (tracedump tracedump.cpp)
-target_link_libraries (tracedump trace)
-install (TARGETS tracedump RUNTIME DESTINATION bin)
+link_libraries (common)
##############################################################################
# API tracers
if (WIN32)
+ if (MINGW)
+ # Silence warnings about @nn suffix mismatch
+ set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--enable-stdcall-fixup")
+ endif (MINGW)
+
+ # ddraw.dll
+ if (DirectX_D3D_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT ddrawtrace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp
+ DEPENDS ddrawtrace.py trace.py specs/d3d.py specs/d3dtypes.py specs/d3dcaps.py specs/ddraw.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (ddraw MODULE specs/ddraw.def ddrawtrace.cpp)
+ set_target_properties (ddraw
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS ddraw LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif (DirectX_D3D_INCLUDE_DIR)
+
# d3d8.dll
- if (DirectX_D3D8_INCLUDE_DIR)
- include_directories (${DirectX_D3D8_INCLUDE_DIR})
+ if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
- OUTPUT d3d8.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
- DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
+ OUTPUT d3d8trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
+ DEPENDS d3d8trace.py trace.py specs/d3d8.py specs/d3d8types.py specs/d3d8caps.py specs/winapi.py specs/stdapi.py
)
- add_library (d3d8 SHARED d3d8.def d3d8.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
+ add_library (d3d8 MODULE specs/d3d8.def d3d8trace.cpp d3dshader.cpp)
set_target_properties (d3d8
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS d3d8 RUNTIME DESTINATION wrappers)
- endif (DirectX_D3D8_INCLUDE_DIR)
+ install (TARGETS d3d8 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
# d3d9.dll
if (DirectX_D3DX9_INCLUDE_DIR)
- include_directories (${DirectX_D3DX9_INCLUDE_DIR})
+ include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
- OUTPUT d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
- DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
+ OUTPUT d3d9trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
+ DEPENDS d3d9trace.py trace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py
)
- add_library (d3d9 SHARED d3d9.def d3d9.cpp d3dshader.cpp trace_writer.cpp os_win32.cpp)
+ add_library (d3d9 MODULE specs/d3d9.def d3d9trace.cpp d3dshader.cpp)
set_target_properties (d3d9
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- install (TARGETS d3d9 RUNTIME DESTINATION wrappers)
+ install (TARGETS d3d9 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif (DirectX_D3DX9_INCLUDE_DIR)
# d3d10.dll
- #if (DirectX_D3D10_INCLUDE_DIR)
- # include_directories (${DirectX_D3D10_INCLUDE_DIR})
- # add_custom_command (
- # OUTPUT d3d10.cpp
- # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
- # DEPENDS d3d10misc.py winapi.py stdapi.py
- # )
- # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_writer.cpp os_win32.cpp)
- # set_target_properties (d3d10 PROPERTIES PREFIX "")
- # install (TARGETS d3d10 RUNTIME DESTINATION wrappers)
- #endif (DirectX_D3D10_INCLUDE_DIR)
+ if (DirectX_D3D10_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d10trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
+ DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp)
+ set_target_properties (d3d10
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d10 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif (DirectX_D3D10_INCLUDE_DIR)
# opengl32.dll
add_custom_command (
OUTPUT wgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
- DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py
+ DEPENDS wgltrace.py gltrace.py trace.py specs/wglapi.py specs/wglenum.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (wgltrace MODULE specs/opengl32.def
+ wgltrace.cpp
+ glcaps.cpp
+ ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)
- add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_writer.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
set_target_properties (wgltrace PROPERTIES
PREFIX ""
OUTPUT_NAME opengl32
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- if (MINGW)
- set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
- endif (MINGW)
- install (TARGETS wgltrace RUNTIME DESTINATION wrappers)
+ install (TARGETS wgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
elseif (APPLE)
- include_directories (${X11_INCLUDE_DIR})
-
- # libGL.dylib
+ # OpenGL framework
add_custom_command (
OUTPUT cgltrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp
- DEPENDS cgltrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py
+ DEPENDS cgltrace.py gltrace.py trace.py specs/cglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
- add_library (cgltrace SHARED cgltrace.cpp trace_writer.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+ add_library (cgltrace SHARED
+ cgltrace.cpp
+ glcaps.cpp
+ ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ )
set_target_properties (cgltrace PROPERTIES
- # libGL.dylib
- OUTPUT_NAME GL
- # match the version
- LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0"
+ # OpenGL framework name
+ PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX ""
+ # Specificy the version and reexport GLU symbols
+ LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib"
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
target_link_libraries (cgltrace dl)
- # Symbolic link from system's libGL.dylib
- add_custom_command (
- TARGET cgltrace
- COMMAND ln -sf /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib ${PROJECT_BINARY_DIR}/wrappers/libGL.system.dylib
- )
-
- install (TARGETS cgltrace LIBRARY DESTINATION lib)
+ install (TARGETS cgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
else ()
- include_directories (${X11_INCLUDE_DIR})
-
# libGL.so
add_custom_command (
OUTPUT glxtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
- DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py
+ DEPENDS glxtrace.py gltrace.py trace.py specs/glxapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
- add_library (glxtrace SHARED glxtrace.cpp trace_writer.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+ add_library (glxtrace SHARED
+ ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
+ glxtrace.cpp
+ glcaps.cpp
+ glsnapshot.cpp
+ )
set_target_properties (glxtrace PROPERTIES
# avoid the default "lib" prefix
PREFIX ""
- )
-
- # Prevent symbol relocations internal to our wrapper library to be
- # overwritten by the application.
- set_target_properties (glxtrace PROPERTIES
+ # Prevent symbol relocations internal to our wrapper library to be
+ # overwritten by the application.
LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
- target_link_libraries (glxtrace dl)
-
- install (TARGETS glxtrace LIBRARY DESTINATION lib)
+ target_link_libraries (glxtrace dl ${X11_X11_LIB})
+
+ install (TARGETS glxtrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
endif ()
add_custom_command (
OUTPUT glretrace_gl.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp
- DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py
+ DEPENDS glretrace.py retrace.py specs/glapi.py specs/gltypes.py specs/stdapi.py
)
add_custom_command (
OUTPUT glstate_params.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp
- DEPENDS glstate.py glparams.py gltypes.py stdapi.py
+ DEPENDS glstate.py specs/glparams.py specs/gltypes.py specs/stdapi.py
)
include_directories (
glstate.cpp
glstate_params.cpp
retrace.cpp
- ${glws}
- image.cpp
+ retrace_stdc.cpp
+ glws.cpp
+ ${glws_os}
${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
)
)
target_link_libraries (glretrace
- trace
- ${OPENGL_gl_LIBRARY}
+ common
)
-if (NOT WIN32)
- target_link_libraries (glretrace ${X11_X11_LIB})
-
- # We use GLX on MacOSX, which is in a separate library
- if (APPLE)
- find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH})
- find_library (APPLICATIONSERVICES ApplicationServices)
- target_link_libraries (glretrace ${X11_GL_LIB} ${APPLICATIONSERVICES})
- endif (APPLE)
-endif (NOT WIN32)
+if (WIN32)
+ target_link_libraries (glretrace ${OPENGL_gl_LIBRARY})
+elseif (APPLE)
+ target_link_libraries (glretrace
+ "-framework Cocoa"
+ "-framework ApplicationServices" # CGS*
+ ${OPENGL_gl_LIBRARY} # CGL*
+ )
+else ()
+ target_link_libraries (glretrace ${OPENGL_gl_LIBRARY} ${X11_X11_LIB})
+endif ()
install (TARGETS glretrace RUNTIME DESTINATION bin)
+##############################################################################
+# CLI
+
+add_subdirectory(cli)
##############################################################################
# GUI
-if (QT4_FOUND AND QJSON_FOUND)
+if (ENABLE_GUI AND QT4_FOUND AND QJSON_FOUND)
add_subdirectory(gui)
-endif (QT4_FOUND AND QJSON_FOUND)
+endif ()
##############################################################################
# Packaging
-install (FILES LICENSE README TODO DESTINATION doc)
+install (
+ FILES
+ BUGS.markdown
+ LICENSE
+ NEWS.markdown
+ README.markdown
+ TODO.markdown
+ DESTINATION ${DOC_INSTALL_DIR}
+)
-set (CPACK_PACKAGE_VERSION_MAJOR "1")
+set (CPACK_PACKAGE_VERSION_MAJOR "2")
set (CPACK_PACKAGE_VERSION_MINOR "0")
# Use current date in YYYYMMDD format as patch number
OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH
)
+# See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators
if (WIN32)
set (CPACK_GENERATOR "ZIP")
-else (WIN32)
- set (CPACK_GENERATOR "TGZ")
-endif (WIN32)
+elseif (APPLE)
+ set (CPACK_GENERATOR "DragNDrop")
+else ()
+ set (CPACK_GENERATOR "TBZ2")
+endif ()
include(CPack)