cmake_minimum_required (VERSION 2.8)
+include (CheckCXXCompilerFlag)
+
project (apitrace)
set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
find_package (PythonInterp REQUIRED)
find_package (OpenGL REQUIRED)
-find_package (Qt4 COMPONENTS QtCore QtGui QtWebKit)
+find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit)
find_package (QJSON)
if (NOT WIN32)
if (WIN32)
# MSVC & MinGW only define & use APIENTRY
add_definitions (-DGLAPIENTRY=__stdcall)
+else (WIN32)
+ CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY)
+ if (CXX_COMPILER_FLAG_VISIBILITY)
+ add_definitions ("-fvisibility=hidden")
+ endif (CXX_COMPILER_FLAG_VISIBILITY)
endif (WIN32)
if (MSVC)
)
if (WIN32)
- # Put wrappers in a separate directory
- set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
-
# d3d8.dll
- #if (DirectX_D3D8_FOUND)
+ #if (DirectX_D3D8_INCLUDE_DIR)
# include_directories (${DirectX_D3D8_INCLUDE_DIR})
# add_custom_command (
# OUTPUT d3d8.cpp
# )
# add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
# set_target_properties (d3d8 PROPERTIES PREFIX "")
- #endif (DirectX_D3D8_FOUND)
+ #endif (DirectX_D3D8_INCLUDE_DIR)
# d3d9.dll
- if (DirectX_D3DX9_FOUND)
+ if (DirectX_D3DX9_INCLUDE_DIR)
include_directories (${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d9.cpp
DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
)
add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
- set_target_properties (d3d9 PROPERTIES PREFIX "")
- endif (DirectX_D3DX9_FOUND)
+ set_target_properties (d3d9
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers
+ )
+ endif (DirectX_D3DX9_INCLUDE_DIR)
# d3d10.dll
- #if (DirectX_D3D10_FOUND)
+ #if (DirectX_D3D10_INCLUDE_DIR)
# include_directories (${DirectX_D3D10_INCLUDE_DIR})
# add_custom_command (
# OUTPUT d3d10.cpp
# )
# add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp)
# set_target_properties (d3d10 PROPERTIES PREFIX "")
- #endif (DirectX_D3D10_FOUND)
+ #endif (DirectX_D3D10_INCLUDE_DIR)
# opengl32.dll
add_custom_command (
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glenum.py winapi.py stdapi.py
)
- add_library (opengl SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
- set_target_properties (opengl PROPERTIES
+ add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+ set_target_properties (wgltrace PROPERTIES
PREFIX ""
- OUTPUT_NAME opengl32)
+ OUTPUT_NAME opengl32
+ RUNTIME_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers
+ )
if (MINGW)
- set_target_properties(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
+ set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
endif (MINGW)
else ()
add_custom_command (
OUTPUT glxtrace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp
- DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glenum.py stdapi.py
+ DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glstate.py glenum.py stdapi.py
)
add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
set_target_properties (glxtrace PROPERTIES
+ # avoid the default "lib" prefix
PREFIX ""
)
+ # Prevent symbol relocations internal to our wrapper library to be
+ # overwritten by the application.
+ if (NOT APPLE)
+ set_target_properties (glxtrace PROPERTIES
+ LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions"
+ )
+ endif (NOT APPLE)
+
target_link_libraries (glxtrace dl)
endif ()
target_link_libraries (glretrace
trace
${OPENGL_gl_LIBRARY}
- ${OPENGL_glu_LIBRARY}
- ${X11_LIBRARIES}
)
if (NOT WIN32)