The GUI also dependends on:
-* Qt version 4.7
+* Qt version 4.7 or higher (tested with version 4.8)
* QJSON version 0.5 or higher (tested with version 0.7.1, which is bundled)
-Qt and QJSON will be required if `-DENABLE_GUI=TRUE` is passed to `cmake`, and
-never used if `-DENABLED_GUI=FALSE` is passed instead. The implicit default is
+Qt and QJSON will be required if `-DENABLE_GUI=TRUE` is passed to CMake, and
+never used if `-DENABLE_GUI=FALSE` is passed instead. The implicit default is
`-DENABLE_GUI=AUTO`, which will build the GUI if Qt is available, using the
bundled QJSON if it is not found on the system.
cmake -H. -Bbuild
make -C build
-You can also build the 32bit GL wrapper on 64bit distro with a multilib gcc by
-doing:
- cmake -H. -Bbuild32 -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_EXE_LINKER_FLAGS=-m32 -DENABLE_GUI=FALSE
+You can also build the 32-bits GL wrapper on a 64-bits distribution, provided
+you have a multilib gcc and 32-bits X11 libraries, by doing:
+
+ cmake \
+ -DCMAKE_C_FLAGS=-m32 \
+ -DCMAKE_CXX_FLAGS=-m32 \
+ -DCMAKE_EXE_LINKER_FLAGS=-m32 \
+ -DCMAKE_SYSTEM_LIBRARY_PATH=/usr/lib32 \
+ -DENABLE_GUI=FALSE \
+ -H. -Bbuild32
make -C build32 glxtrace
+The `/usr/lib32` refers to the path where the 32-bits shared objects are may
+differ depending on the actual Linux distribution.
+
+
Android
-------
cmake -DCMAKE_TOOLCHAIN_FILE=cmake/toolchain/android.toolchain.cmake -DANDROID_API_LEVEL=9 -H. -Bbuild
make -C build
+You can also choose a particular ABI by passing `ANDROID_ABI` variable to
+cmake, e.g., `-DANDROID_ABI=x86`.
+
+
Windows
-------
Additional requirements:
-* Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4)
+* For Direct3D 11.1 support:
+
+ * [Microsoft Visual Studio 11 Ultimate Beta](http://www.microsoft.com/download/en/details.aspx?id=27543)
+
+* Other:
+
+ * Microsoft Visual Studio (tested with 2010 version) or MinGW (tested with
+ mingw-w64's gcc version 4.6.2)
-* Microsoft DirectX SDK:
+ * [Microsoft DirectX SDK](http://msdn.microsoft.com/en-us/directx/aa937781):
- * for D3D10 support the [latest](http://msdn.microsoft.com/en-us/directx/default.aspx) is
- recommended.
+ * for D3D 10, 10.1, and 11 support the [June 2010 release](http://www.microsoft.com/en-us/download/details.aspx?id=6812) is
+ recommended.
- * for DDRAW, D3D7, D3D8 support the [August 2007 release](http://www.microsoft.com/downloads/details.aspx?familyid=529F03BE-1339-48C4-BD5A-8506E5ACF571)
- or earlier is required, as later releases do not include the necessary
- headers.
+ * for D3D7, D3D8 support the [August 2007 release](http://www.microsoft.com/downloads/details.aspx?familyid=529F03BE-1339-48C4-BD5A-8506E5ACF571)
+ or earlier is required, as later releases do not include the necessary
+ headers.
To build with Visual Studio first invoke CMake GUI as:
- cmake-gui -H. -B%cd%\build
+ cmake-gui -H%cd% -B%cd%\build
and press the _Configure_ button.
dependencies from the CMake GUI.
After you've successfully configured, you can start the build by opening the
-generated `build\apitrace.sln` solution file, or invoking `cmake` as:
+generated `build\apitrace.sln` solution file, or invoking CMake as:
cmake --build build --config MinSizeRel
-The steps to build 64bit version are similar, but choosing _Visual Studio 9
-2008 Win64_ instead of _Visual Studio 9 2008_.
+The steps to build 64bit version are similar, but choosing _Visual Studio 10
+Win64_ instead of _Visual Studio 10_.
-It's also possible to instruct `cmake` build Windows binaries on Linux with
+It's also possible to instruct CMake build Windows binaries on Linux with
[MinGW cross compilers](http://www.cmake.org/Wiki/CmakeMingw).