#include <GL/glext.h>
#include "trace_callset.hpp"
+#include "trim_callset.hpp"
#include "trace_parser.hpp"
typedef unsigned TrimFlags;
std::map<GLenum, unsigned> texture_map;
- std::set<unsigned> required;
+ trim::CallSet required;
bool transformFeedbackActive;
bool framebufferObjectActive;
/* Return a set of all the required calls, (both those calls added
* explicitly with require() and those implicitly depended
* upon. */
- std::set<unsigned> *get_required(void);
+ trim::CallSet *get_required(void);
};