# - try to find DirectX include dirs and libraries
+
if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
- find_path (DirectX_D3D8_INCLUDE_DIR d3d8.h
+
+
+ if (CMAKE_CL_64)
+ set (DirectX_ARCHITECTURE x64)
+ else ()
+ set (DirectX_ARCHITECTURE x86)
+ endif ()
+
+
+ # DirectX SDK
+ find_path (DirectX_ROOT_DIR
+ Include/d3d9.h
PATHS
- "$ENV{DXSDK_DIR}/Include"
- "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include"
+ "$ENV{DXSDK_DIR}"
+ "$ENV{ProgramFiles}/Microsoft DirectX SDK (June 2010)"
+ "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (June 2010)"
+ "$ENV{ProgramFiles}/Microsoft DirectX SDK (February 2010)"
+ "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (February 2010)"
+ "$ENV{ProgramFiles}/Microsoft DirectX SDK (March 2009)"
+ "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (March 2009)"
+ "$ENV{ProgramFiles}/Microsoft DirectX SDK (August 2008)"
+ "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (August 2008)"
+ "$ENV{ProgramFiles}/Microsoft DirectX SDK (June 2008)"
+ "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (June 2008)"
+ "$ENV{ProgramFiles}/Microsoft DirectX SDK (March 2008)"
+ "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (March 2008)"
+ "$ENV{ProgramFiles}/Microsoft DirectX SDK (November 2007)"
+ "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (November 2007)"
+ "$ENV{ProgramFiles}/Microsoft DirectX SDK (August 2007)"
+ "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (August 2007)"
+ "$ENV{ProgramFiles}/Microsoft DirectX SDK"
+ "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK"
+ DOC "DirectX SDK root directory"
+ )
+ if (DirectX_ROOT_DIR)
+ set (DirectX_INC_SEARCH_PATH "${DirectX_ROOT_DIR}/Include")
+ set (DirectX_LIB_SEARCH_PATH "${DirectX_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}")
+ set (DirectX_BIN_SEARCH_PATH "${DirectX_ROOT_DIR}/Utilities/bin/x86")
+ endif ()
+
+
+ # With VS 2011 and Windows 8 SDK, the DirectX SDK is included as part of
+ # the Windows SDK.
+ #
+ # See also:
+ # - http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
+ # TODO: Allow using DirectX SDK with VS 2011
+ if (DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
+ find_path (WIN8_SDK_ROOT_DIR
+ Include/um/windows.h
+ PATHS
+ "$ENV{ProgramFiles}/Windows Kits/8.0"
+ "$ENV{ProgramFiles(x86)}/Windows Kits/8.0"
+ DOC "Windows 8 SDK root directory"
+ )
+
+ if (WIN8_SDK_ROOT_DIR)
+ set (DirectX_INC_SEARCH_PATH "${WIN8_SDK_ROOT_DIR}/Include/um" "${WIN8_SDK_ROOT_DIR}/Include/shared")
+ set (DirectX_LIB_SEARCH_PATH "${WIN8_SDK_ROOT_DIR}/Lib/Win8/um/${DirectX_ARCHITECTURE}")
+ set (DirectX_BIN_SEARCH_PATH "${WIN8_SDK_ROOT_DIR}/bin/x86")
+ endif ()
+ endif ()
+
+
+ find_path (DirectX_D3D_INCLUDE_DIR d3d.h
+ PATHS ${DirectX_INC_SEARCH_PATH}
+ DOC "The directory where d3d.h resides")
+
+ find_path (DirectX_D3DX_INCLUDE_DIR d3dx.h
+ PATHS ${DirectX_INC_SEARCH_PATH}
+ DOC "The directory where d3dx.h resides")
+
+ find_library (DirectX_DDRAW_LIBRARY ddraw
+ PATHS ${DirectX_LIB_SEARCH_PATH}
+ DOC "The directory where ddraw resides")
+
+ find_library (DirectX_D3DX_LIBRARY d3dx
+ PATHS ${DirectX_LIB_SEARCH_PATH}
+ DOC "The directory where d3dx resides")
+
+ if (DirectX_D3D_INCLUDE_DIR AND DirectX_DDRAW_LIBRARY)
+ set (DirectX_D3D_FOUND 1)
+ if (DirectX_D3DX_INCLUDE_DIR AND DirectX_D3DX_LIBRARY)
+ set (DirectX_D3DX_FOUND 1)
+ endif ()
+ endif ()
+
+
+ find_path (DirectX_D3D8_INCLUDE_DIR d3d8.h
+ PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3d8.h resides")
find_path (DirectX_D3DX8_INCLUDE_DIR d3dx8.h
- PATHS
- "$ENV{DXSDK_DIR}/Include"
- "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include"
+ PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3dx8.h resides")
find_library (DirectX_D3D8_LIBRARY d3d8
- PATHS
- "$ENV{DXSDK_DIR}/Lib/x86"
- "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86"
+ PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3d8 resides")
find_library (DirectX_D3DX8_LIBRARY d3dx8
- PATHS
- "$ENV{DXSDK_DIR}/Lib/x86"
- "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86"
+ PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3dx8 resides")
if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D8_LIBRARY)
set (DirectX_D3D8_FOUND 1)
if (DirectX_D3DX8_INCLUDE_DIR AND DirectX_D3DX8_LIBRARY)
set (DirectX_D3DX8_FOUND 1)
- endif (DirectX_D3DX8_INCLUDE_DIR AND DirectX_D3DX8_LIBRARY)
- endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D8_LIBRARY)
+ endif ()
+ endif ()
find_path (DirectX_D3D9_INCLUDE_DIR d3d9.h
- PATHS
- "$ENV{DXSDK_DIR}/Include"
- "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include"
+ PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3d9.h resides")
find_path (DirectX_D3DX9_INCLUDE_DIR d3dx9.h
- PATHS
- "$ENV{DXSDK_DIR}/Include"
- "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include"
+ PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3dx9.h resides")
find_library (DirectX_D3D9_LIBRARY d3d9
- PATHS
- "$ENV{DXSDK_DIR}/Lib/x86"
- "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86"
+ PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3d9 resides")
find_library (DirectX_D3DX9_LIBRARY d3dx9
- PATHS
- "$ENV{DXSDK_DIR}/Lib/x86"
- "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86"
+ PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3dx9 resides")
if (DirectX_D3D9_INCLUDE_DIR AND DirectX_D3D9_LIBRARY)
set (DirectX_D3D9_FOUND 1)
if (DirectX_D3DX9_INCLUDE_DIR AND DirectX_D3DX9_LIBRARY)
set (DirectX_D3DX9_FOUND 1)
- endif (DirectX_D3DX9_INCLUDE_DIR AND DirectX_D3DX9_LIBRARY)
- endif (DirectX_D3D9_INCLUDE_DIR AND DirectX_D3D9_LIBRARY)
+ endif ()
+ endif ()
find_path (DirectX_D3D10_INCLUDE_DIR d3d10.h
- PATHS
- "$ENV{DXSDK_DIR}/Include"
- "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include"
+ PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3d10.h resides")
find_path (DirectX_D3DX10_INCLUDE_DIR d3dx10.h
- PATHS
- "$ENV{DXSDK_DIR}/Include"
- "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include"
+ PATHS ${DirectX_INC_SEARCH_PATH}
DOC "The directory where d3dx10.h resides")
find_library (DirectX_D3D10_LIBRARY d3d10
- PATHS
- "$ENV{DXSDK_DIR}/Lib/x86"
- "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86"
+ PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3d10 resides")
find_library (DirectX_D3DX10_LIBRARY d3dx10
- PATHS
- "$ENV{DXSDK_DIR}/Lib/x86"
- "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86"
+ PATHS ${DirectX_LIB_SEARCH_PATH}
DOC "The directory where d3dx10 resides")
if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
set (DirectX_D3D10_FOUND 1)
if (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3DX10_LIBRARY)
set (DirectX_D3DX10_FOUND 1)
- endif (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3DX10_LIBRARY)
- endif (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
+ endif ()
+ endif ()
+
+
+ find_path (DirectX_D3D10_1_INCLUDE_DIR d3d10_1.h
+ PATHS ${DirectX_INC_SEARCH_PATH}
+ DOC "The directory where d3d10_1.h resides")
+
+ find_library (DirectX_D3D10_1_LIBRARY d3d10_1
+ PATHS ${DirectX_LIB_SEARCH_PATH}
+ DOC "The directory where d3d10_1 resides")
+
+ if (DirectX_D3D10_1_INCLUDE_DIR AND DirectX_D3D10_1_LIBRARY)
+ set (DirectX_D3D10_1_FOUND 1)
+ endif ()
+
+
+ find_path (DirectX_D3D11_INCLUDE_DIR d3d11.h
+ PATHS ${DirectX_INC_SEARCH_PATH}
+ DOC "The directory where d3d11.h resides")
+
+ find_path (DirectX_D3DX11_INCLUDE_DIR d3dx11.h
+ PATHS ${DirectX_INC_SEARCH_PATH}
+ DOC "The directory where d3dx11.h resides")
+
+ find_library (DirectX_D3D11_LIBRARY d3d11
+ PATHS ${DirectX_LIB_SEARCH_PATH}
+ DOC "The directory where d3d11 resides")
+
+ find_library (DirectX_D3DX11_LIBRARY d3dx11
+ PATHS ${DirectX_LIB_SEARCH_PATH}
+ DOC "The directory where d3dx11 resides")
+
+ if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
+ set (DirectX_D3D11_FOUND 1)
+ if (DirectX_D3DX11_INCLUDE_DIR AND DirectX_D3DX11_LIBRARY)
+ set (DirectX_D3DX11_FOUND 1)
+ endif ()
+ endif ()
+
+
+ find_path (DirectX_D3D11_1_INCLUDE_DIR d3d11_1.h
+ PATHS ${DirectX_INC_SEARCH_PATH}
+ DOC "The directory where d3d11_1.h resides")
+
+ if (DirectX_D3D11_1_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
+ set (DirectX_D3D11_1_FOUND 1)
+ endif ()
+
+
+ find_program (DirectX_FXC_EXECUTABLE fxc
+ PATHS ${DirectX_BIN_SEARCH_PATH}
+ DOC "Path to fxc.exe executable.")
+
+
+ find_path (DirectX_D2D1_INCLUDE_DIR d2d1.h
+ PATHS
+ "${DirectX_ROOT_DIR}/Include"
+ DOC "The directory where d2d1.h resides")
+
+ find_library (DirectX_D2D1_LIBRARY d2d1
+ PATHS
+ "${DirectX_ROOT_DIR}/Lib/x86"
+ DOC "The directory where d2d1 resides")
+
+ if (DirectX_D2D1_INCLUDE_DIR AND DirectX_D2D1_LIBRARY)
+ set (DirectX_D2D1_FOUND 1)
+ endif (DirectX_D2D1_INCLUDE_DIR AND DirectX_D2D1_LIBRARY)
+
+
+ mark_as_advanced (
+ DirectX_D3D_INCLUDE_DIR
+ DirectX_D3D_INCLUDE_DIR
+ DirectX_DDRAW_LIBRARY
+ DirectX_DDRAW_LIBRARY
+ DirectX_D3DX_INCLUDE_DIR
+ DirectX_D3DX_INCLUDE_DIR
+ DirectX_D3DX_LIBRARY
+ DirectX_D3DX_LIBRARY
+ DirectX_D3D8_INCLUDE_DIR
+ DirectX_D3D8_INCLUDE_DIR
+ DirectX_D3D8_LIBRARY
+ DirectX_D3D8_LIBRARY
+ DirectX_D3DX8_INCLUDE_DIR
+ DirectX_D3DX8_INCLUDE_DIR
+ DirectX_D3DX8_LIBRARY
+ DirectX_D3DX8_LIBRARY
+ DirectX_D3D9_INCLUDE_DIR
+ DirectX_D3D9_LIBRARY
+ DirectX_D3DX9_INCLUDE_DIR
+ DirectX_D3DX9_LIBRARY
+ DirectX_D3D10_INCLUDE_DIR
+ DirectX_D3D10_LIBRARY
+ DirectX_D3DX10_INCLUDE_DIR
+ DirectX_D3DX10_LIBRARY
+ DirectX_D3D10_1_INCLUDE_DIR
+ DirectX_D3D10_1_LIBRARY
+ DirectX_D3D11_INCLUDE_DIR
+ DirectX_D3D11_LIBRARY
+ DirectX_D3DX11_INCLUDE_DIR
+ DirectX_D3DX11_LIBRARY
+ DirectX_D3D11_1_INCLUDE_DIR
+ DirectX_D2D1_INCLUDE_DIR
+ DirectX_D2D1_LIBRARY
+ )
+
+
+endif ()
-endif (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
mark_as_advanced (
+ DirectX_D3D_FOUND
+ DirectX_D3DX_FOUND
DirectX_D3D8_FOUND
DirectX_D3DX8_FOUND
DirectX_D3D9_FOUND
DirectX_D3DX9_FOUND
DirectX_D3D10_FOUND
DirectX_D3DX10_FOUND
+ DirectX_D3D10_1_FOUND
+ DirectX_D3D11_FOUND
+ DirectX_D3DX11_FOUND
+ DirectX_D3D11_1_FOUND
+ DirectX_D2D1_FOUND
)
+
+
+# vim:set sw=4 ts=4 noet: