]> git.notmuchmail.org Git - apitrace/blobdiff - glstate.py
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[apitrace] / glstate.py
index 8c7a489b91926ecce06532dd6bfd455c72e4f8bf..80e0471e186f09cf881350cca5961219f5f5c6fa 100644 (file)
@@ -462,10 +462,10 @@ parameters = [
     ("glGet",  X,      1,      "GL_LINEAR_MIPMAP_NEAREST"),    # 0x2701
     ("glGet",  X,      1,      "GL_NEAREST_MIPMAP_LINEAR"),    # 0x2702
     ("glGet",  X,      1,      "GL_LINEAR_MIPMAP_LINEAR"),     # 0x2703
-    ("glGet",  X,      1,      "GL_TEXTURE_MAG_FILTER"),       # 0x2800
-    ("glGet",  X,      1,      "GL_TEXTURE_MIN_FILTER"),       # 0x2801
-    ("glGet",  X,      1,      "GL_TEXTURE_WRAP_S"),   # 0x2802
-    ("glGet",  X,      1,      "GL_TEXTURE_WRAP_T"),   # 0x2803
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_MAG_FILTER"),       # 0x2800
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_MIN_FILTER"),       # 0x2801
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_WRAP_S"),   # 0x2802
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_WRAP_T"),   # 0x2803
     ("glGet",  X,      1,      "GL_CLAMP"),    # 0x2900
     ("glGet",  X,      1,      "GL_REPEAT"),   # 0x2901
     ("glGet",  F,      1,      "GL_POLYGON_OFFSET_UNITS"),     # 0x2A00
@@ -604,8 +604,8 @@ parameters = [
     ("glGet",  X,      1,      "GL_PROXY_TEXTURE_1D"), # 0x8063
     ("glGet",  X,      1,      "GL_PROXY_TEXTURE_2D"), # 0x8064
     ("glGet",  X,      1,      "GL_TEXTURE_TOO_LARGE_EXT"),    # 0x8065
-    ("glGet",  X,      1,      "GL_TEXTURE_PRIORITY"), # 0x8066
-    ("glGet",  X,      1,      "GL_TEXTURE_RESIDENT"), # 0x8067
+    ("glGetTexParameter",      I,      1,      "GL_TEXTURE_PRIORITY"), # 0x8066
+    ("glGetTexParameter",      B,      1,      "GL_TEXTURE_RESIDENT"), # 0x8067
     ("glGet",  I,      1,      "GL_TEXTURE_BINDING_1D"),       # 0x8068
     ("glGet",  I,      1,      "GL_TEXTURE_BINDING_2D"),       # 0x8069
     ("glGet",  I,      1,      "GL_TEXTURE_BINDING_3D"),       # 0x806A
@@ -616,7 +616,7 @@ parameters = [
     ("glGet",  B,      1,      "GL_TEXTURE_3D"),       # 0x806F
     ("glGet",  X,      1,      "GL_PROXY_TEXTURE_3D"), # 0x8070
     ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_DEPTH"),    # 0x8071
-    ("glGet",  X,      1,      "GL_TEXTURE_WRAP_R"),   # 0x8072
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_WRAP_R"),   # 0x8072
     ("glGet",  I,      1,      "GL_MAX_3D_TEXTURE_SIZE"),      # 0x8073
     ("glGet",  B,      1,      "GL_VERTEX_ARRAY"),     # 0x8074
     ("glGet",  B,      1,      "GL_NORMAL_ARRAY"),     # 0x8075
@@ -775,10 +775,10 @@ parameters = [
     ("glGet",  X,      1,      "GL_TEXTURE_WRAP_Q_SGIS"),      # 0x8137
     ("glGet",  I,      1,      "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
     ("glGet",  I,      1,      "GL_PIXEL_TEX_GEN_SGIX"),       # 0x8139
-    ("glGet",  X,      1,      "GL_TEXTURE_MIN_LOD"),  # 0x813A
-    ("glGet",  X,      1,      "GL_TEXTURE_MAX_LOD"),  # 0x813B
-    ("glGet",  X,      1,      "GL_TEXTURE_BASE_LEVEL"),       # 0x813C
-    ("glGet",  X,      1,      "GL_TEXTURE_MAX_LEVEL"),        # 0x813D
+    ("glGetTexParameter",      F,      1,      "GL_TEXTURE_MIN_LOD"),  # 0x813A
+    ("glGetTexParameter",      F,      1,      "GL_TEXTURE_MAX_LOD"),  # 0x813B
+    ("glGetTexParameter",      F,      1,      "GL_TEXTURE_BASE_LEVEL"),       # 0x813C
+    ("glGetTexParameter",      F,      1,      "GL_TEXTURE_MAX_LEVEL"),        # 0x813D
     ("glGet",  I,      1,      "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"),   # 0x813E
     ("glGet",  I,      1,      "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"),  # 0x813F
     ("glGet",  I,      1,      "GL_PIXEL_TILE_WIDTH_SGIX"),    # 0x8140
@@ -854,7 +854,7 @@ parameters = [
     ("glGet",  X,      1,      "GL_TEXTURE_LOD_BIAS_S_SGIX"),  # 0x818E
     ("glGet",  X,      1,      "GL_TEXTURE_LOD_BIAS_T_SGIX"),  # 0x818F
     ("glGet",  X,      1,      "GL_TEXTURE_LOD_BIAS_R_SGIX"),  # 0x8190
-    ("glGet",  X,      1,      "GL_GENERATE_MIPMAP"),  # 0x8191
+    ("glGetTexParameter",      B,      1,      "GL_GENERATE_MIPMAP"),  # 0x8191
     ("glGet",  E,      1,      "GL_GENERATE_MIPMAP_HINT"),     # 0x8192
     ("glGet",  X,      1,      "GL_GEOMETRY_DEFORMATION_SGIX"),        # 0x8194
     ("glGet",  X,      1,      "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
@@ -1346,7 +1346,7 @@ parameters = [
     ("glGet",  X,      1,      "GL_SLICE_ACCUM_SUN"),  # 0x85CC
     ("glGet",  X,      1,      "GL_QUAD_MESH_SUN"),    # 0x8614
     ("glGet",  X,      1,      "GL_TRIANGLE_MESH_SUN"),        # 0x8615
-    ("glGet",  X,      1,      "GL_VERTEX_PROGRAM_ARB"),       # 0x8620
+    ("glGet",  B,      1,      "GL_VERTEX_PROGRAM_ARB"),       # 0x8620
     ("glGet",  X,      1,      "GL_VERTEX_STATE_PROGRAM_NV"),  # 0x8621
     ("glGetVertexAttrib",      B,      1,      "GL_VERTEX_ATTRIB_ARRAY_ENABLED"),      # 0x8622
     ("glGetVertexAttrib",      I,      1,      "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
@@ -1360,8 +1360,8 @@ parameters = [
     ("glGet",  X,      1,      "GL_INVERSE_NV"),       # 0x862B
     ("glGet",  X,      1,      "GL_TRANSPOSE_NV"),     # 0x862C
     ("glGet",  X,      1,      "GL_INVERSE_TRANSPOSE_NV"),     # 0x862D
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"),       # 0x862E
-    ("glGet",  X,      1,      "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
+    ("glGet",  I,      1,      "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"),       # 0x862E
+    ("glGet",  I,      1,      "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
     ("glGet",  X,      1,      "GL_MATRIX0_NV"),       # 0x8630
     ("glGet",  X,      1,      "GL_MATRIX1_NV"),       # 0x8631
     ("glGet",  X,      1,      "GL_MATRIX2_NV"),       # 0x8632
@@ -1372,8 +1372,8 @@ parameters = [
     ("glGet",  X,      1,      "GL_MATRIX7_NV"),       # 0x8637
     ("glGet",  X,      1,      "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"),   # 0x8640
     ("glGet",  X,      1,      "GL_CURRENT_MATRIX_ARB"),       # 0x8641
-    ("glGet",  X,      1,      "GL_VERTEX_PROGRAM_POINT_SIZE"),        # 0x8642
-    ("glGet",  X,      1,      "GL_VERTEX_PROGRAM_TWO_SIDE"),  # 0x8643
+    ("glGet",  B,      1,      "GL_VERTEX_PROGRAM_POINT_SIZE"),        # 0x8642
+    ("glGet",  B,      1,      "GL_VERTEX_PROGRAM_TWO_SIDE"),  # 0x8643
     ("glGet",  X,      1,      "GL_PROGRAM_PARAMETER_NV"),     # 0x8644
     ("glGetVertexAttrib",      P,      1,      "GL_VERTEX_ATTRIB_ARRAY_POINTER"),      # 0x8645
     ("glGet",  X,      1,      "GL_PROGRAM_TARGET_NV"),        # 0x8646
@@ -1809,11 +1809,11 @@ parameters = [
     ("glGet",  E,      1,      "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"),      # 0x8847
     ("glGet",  X,      1,      "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"),    # 0x8848
     ("glGet",  X,      1,      "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"),   # 0x8849
-    ("glGet",  X,      1,      "GL_TEXTURE_DEPTH_SIZE"),       # 0x884A
-    ("glGet",  X,      1,      "GL_DEPTH_TEXTURE_MODE"),       # 0x884B
-    ("glGet",  X,      1,      "GL_TEXTURE_COMPARE_MODE"),     # 0x884C
-    ("glGet",  X,      1,      "GL_TEXTURE_COMPARE_FUNC"),     # 0x884D
-    ("glGet",  X,      1,      "GL_COMPARE_R_TO_TEXTURE"),     # 0x884E
+    ("glGetTexLevelParameter", I,      1,      "GL_TEXTURE_DEPTH_SIZE"),       # 0x884A
+    ("glGetTexParameter",      E,      1,      "GL_DEPTH_TEXTURE_MODE"),       # 0x884B
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_COMPARE_MODE"),     # 0x884C
+    ("glGetTexParameter",      E,      1,      "GL_TEXTURE_COMPARE_FUNC"),     # 0x884D
+    (None,     X,      1,      "GL_COMPARE_R_TO_TEXTURE"),     # 0x884E
     ("glGet",  X,      1,      "GL_TEXTURE_CUBE_MAP_SEAMLESS"),        # 0x884F
     ("glGet",  X,      1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"),  # 0x8850
     ("glGet",  X,      1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"),    # 0x8851
@@ -1850,7 +1850,7 @@ parameters = [
     ("glGet",  I,      1,      "GL_MAX_TEXTURE_COORDS"),       # 0x8871
     ("glGet",  I,      1,      "GL_MAX_TEXTURE_IMAGE_UNITS"),  # 0x8872
     ("glGet",  I,      1,      "GL_FRAGMENT_PROGRAM_BINDING_NV"),      # 0x8873
-    ("glGet",  X,      1,      "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
+    ("glGet",  S,      1,      "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
     ("glGet",  X,      1,      "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
     ("glGet",  X,      1,      "GL_PROGRAM_FORMAT_ARB"),       # 0x8876
     ("glGet",  X,      1,      "GL_WRITE_PIXEL_DATA_RANGE_NV"),        # 0x8878
@@ -2958,6 +2958,7 @@ class StateDumper:
         print '#include "json.hpp"'
         print '#include "glimports.hpp"'
         print '#include "glproc.hpp"'
+        print '#include "glsize.hpp"'
         print '#include "glretrace.hpp"'
         print
 
@@ -3037,11 +3038,21 @@ class StateDumper:
 static inline void
 writeTextureImage(JSONWriter &json, GLenum target, GLint level)
 {
-    GLint width = 0, height = 0;
+    GLint width, height = 1, depth = 1;
+
+    width = 0;
     glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
-    glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
 
-    if (!width || !height) {
+    if (target != GL_TEXTURE_1D) {
+        height = 0;
+        glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
+        if (target == GL_TEXTURE_3D) {
+            depth = 0;
+            glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
+        }
+    }
+
+    if (width <= 0 || height <= 0 || depth <= 0) {
         json.writeNull();
     } else {
         json.beginObject();
@@ -3051,20 +3062,20 @@ writeTextureImage(JSONWriter &json, GLenum target, GLint level)
 
         json.writeNumberMember("__width__", width);
         json.writeNumberMember("__height__", height);
-        json.writeNumberMember("__depth__", 1);
+        json.writeNumberMember("__depth__", depth);
 
         // Hardcoded for now, but we could chose types more adequate to the
         // texture internal format
-        json.writeStringMember("__type__", "float");
+        json.writeStringMember("__type__", "uint8");
+        json.writeBoolMember("__normalized__", true);
         json.writeNumberMember("__channels__", 4);
         
-        float *pixels = new float[width*height*4];
+        GLubyte *pixels = new GLubyte[depth*width*height*4];
         
-        glGetTexImage(target, level, GL_RGBA, GL_FLOAT, pixels);
+        glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
 
-        json.writeStringMember("__encoding__", "base64");
         json.beginMember("__data__");
-        json.writeBase64(pixels, width * height * 4 * sizeof *pixels);
+        json.writeBase64(pixels, depth * width * height * 4 * sizeof *pixels);
         json.endMember(); // __data__
 
         delete [] pixels;
@@ -3073,11 +3084,13 @@ writeTextureImage(JSONWriter &json, GLenum target, GLint level)
 }
 
 static inline void
-writeDrawBufferImage(JSONWriter &json)
+writeDrawBufferImage(JSONWriter &json, GLenum format)
 {
     GLint width  = glretrace::window_width;
     GLint height = glretrace::window_height;
 
+    GLint channels = __gl_format_channels(format);
+
     if (!width || !height) {
         json.writeNull();
     } else {
@@ -3092,22 +3105,28 @@ writeDrawBufferImage(JSONWriter &json)
 
         // Hardcoded for now, but we could chose types more adequate to the
         // texture internal format
-        json.writeStringMember("__type__", "float");
-        json.writeNumberMember("__channels__", 4);
-        
-        float *pixels = new float[width*height*4];
+        json.writeStringMember("__type__", "uint8");
+        json.writeBoolMember("__normalized__", true);
+        json.writeNumberMember("__channels__", channels);
+
+        GLubyte *pixels = new GLubyte[width*height*channels];
         
         GLint drawbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
         GLint readbuffer = glretrace::double_buffer ? GL_BACK : GL_FRONT;
         glGetIntegerv(GL_DRAW_BUFFER, &drawbuffer);
         glGetIntegerv(GL_READ_BUFFER, &readbuffer);
         glReadBuffer(drawbuffer);
-        glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+
+        glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
+        glPixelStorei(GL_PACK_ALIGNMENT, 1);
+
+        glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
+
+        glPopClientAttrib();
         glReadBuffer(readbuffer);
 
-        json.writeStringMember("__encoding__", "base64");
         json.beginMember("__data__");
-        json.writeBase64(pixels, width * height * 4 * sizeof *pixels);
+        json.writeBase64(pixels, width * height * channels * sizeof *pixels);
         json.endMember(); // __data__
 
         delete [] pixels;
@@ -3130,6 +3149,16 @@ writeDrawBufferImage(JSONWriter &json)
         print
         print '    json.beginObject();'
         print
+        print '    GLfloat param;'
+        for function, type, count, name in parameters:
+            if function != 'glGetTexParameter' or count != 1:
+                continue
+            print '        glGetTexParameterfv(target, %s, &param);' % name
+            print '        json.beginMember("%s");'  % name
+            JsonWriter().visit(type, 'param')
+            print '        json.endMember();'
+            print
+        print
         print '    json.beginMember("levels");'
         print '    json.beginArray();'
         print '    GLint level = 0;'
@@ -3148,14 +3177,13 @@ writeDrawBufferImage(JSONWriter &json)
         print '        json.writeNumber(texture);'
         print '        json.endMember();'
         print
-        print '        GLint param;'
         # TODO: Generalize this
         for function, type, count, name in parameters:
-            if function != 'glGetTexLevelParameter':
+            if function != 'glGetTexLevelParameter' or count != 1:
                 continue
-            print '        glGetTexLevelParameteriv(target, level, %s, &param);' % name
+            print '        glGetTexLevelParameterfv(target, level, %s, &param);' % name
             print '        json.beginMember("%s");'  % name
-            print '        json.writeNumber(param);'
+            JsonWriter().visit(type, 'param')
             print '        json.endMember();'
             print
         print '        json.beginMember("image");'
@@ -3274,10 +3302,28 @@ writeDrawBufferImage(JSONWriter &json)
     def dump_framebuffer(self):
         print '    json.beginMember("framebuffer");'
         print '    json.beginObject();'
-        print '    json.beginMember("GL_DRAW_BUFFER");'
-        # TODO: Handle FBOs
-        print '    writeDrawBufferImage(json);'
+        # TODO: Handle real FBOs
+        print
+        print '    json.beginMember("GL_RGBA");'
+        print '    writeDrawBufferImage(json, GL_RGBA);'
         print '    json.endMember();'
+        print
+        print '    GLint depth_bits = 0;'
+        print '    glGetIntegerv(GL_DEPTH_BITS, &depth_bits);'
+        print '    if (depth_bits) {'
+        print '        json.beginMember("GL_DEPTH_COMPONENT");'
+        print '        writeDrawBufferImage(json, GL_DEPTH_COMPONENT);'
+        print '        json.endMember();'
+        print '    }'
+        print
+        print '    GLint stencil_bits = 0;'
+        print '    glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);'
+        print '    if (stencil_bits) {'
+        print '        json.beginMember("GL_STENCIL_INDEX");'
+        print '        writeDrawBufferImage(json, GL_STENCIL_INDEX);'
+        print '        json.endMember();'
+        print '    }'
+        print
         print '    json.endObject();'
         print '    json.endMember(); // framebuffer'
         pass