]> git.notmuchmail.org Git - apitrace/blobdiff - glstate_images.cpp
Move retracers to their own directory.
[apitrace] / glstate_images.cpp
diff --git a/glstate_images.cpp b/glstate_images.cpp
deleted file mode 100644 (file)
index f16cba4..0000000
+++ /dev/null
@@ -1,1185 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2011 Jose Fonseca
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#include <string.h>
-
-#include <algorithm>
-#include <iostream>
-
-#include "image.hpp"
-#include "json.hpp"
-#include "glproc.hpp"
-#include "glsize.hpp"
-#include "glstate.hpp"
-#include "glstate_internal.hpp"
-
-
-#ifdef __linux__
-#include <dlfcn.h>
-#endif
-
-#ifdef __APPLE__
-
-#include <Carbon/Carbon.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-OSStatus CGSGetSurfaceBounds(CGSConnectionID, CGWindowID, CGSSurfaceID, CGRect *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __APPLE__ */
-
-
-/* Change thi to one to force interpreting depth buffers as RGBA, which enables
- * visualizing full dynamic range, until we can transmit HDR images to the GUI */
-#define DEPTH_AS_RGBA 0
-
-
-namespace glstate {
-
-
-struct ImageDesc
-{
-    GLint width;
-    GLint height;
-    GLint depth;
-    GLint internalFormat;
-
-    inline
-    ImageDesc() :
-        width(0),
-        height(0),
-        depth(0),
-        internalFormat(GL_NONE)
-    {}
-
-    inline bool
-    valid(void) const {
-        return width > 0 && height > 0 && depth > 0;
-    }
-};
-
-
-/**
- * OpenGL ES does not support glGetTexLevelParameteriv, but it is possible to
- * probe whether a texture has a given size by crafting a dummy glTexSubImage()
- * call.
- */
-static bool
-probeTextureLevelSizeOES(GLenum target, GLint level, const GLint size[3]) {
-    while (glGetError() != GL_NO_ERROR)
-        ;
-
-    GLenum internalFormat = GL_RGBA;
-    GLenum type = GL_UNSIGNED_BYTE;
-    GLint dummy = 0;
-
-    switch (target) {
-    case GL_TEXTURE_2D:
-    case GL_TEXTURE_CUBE_MAP:
-    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
-    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
-    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
-    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
-    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
-    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
-        glTexSubImage2D(target, level, size[0], size[1], 0, 0, internalFormat, type, &dummy);
-        break;
-    case GL_TEXTURE_3D_OES:
-        glTexSubImage3DOES(target, level, size[0], size[1], size[2], 0, 0, 0, internalFormat, type, &dummy);
-    default:
-        assert(0);
-        return false;
-    }
-
-    GLenum error = glGetError();
-
-    if (0) {
-        std::cerr << "(" << size[0] << ", " << size[1] << ", " << size[2] << ") = " << enumToString(error) << "\n";
-    }
-
-    if (error == GL_NO_ERROR) {
-        return true;
-    }
-
-    while (glGetError() != GL_NO_ERROR)
-        ;
-
-    return false;
-}
-
-
-/**
- * Bisect the texture size along an axis.
- *
- * It is assumed that the texture exists.
- */
-static GLint
-bisectTextureLevelSizeOES(GLenum target, GLint level, GLint axis, GLint max) {
-    GLint size[3] = {0, 0, 0};
-
-    assert(axis < 3);
-    assert(max >= 0);
-
-    GLint min = 0;
-    while (true) {
-        GLint test = (min + max) / 2;
-        if (test == min) {
-            return min;
-        }
-
-        size[axis] = test;
-
-        if (probeTextureLevelSizeOES(target, level, size)) {
-            min = test;
-        } else {
-            max = test;
-        }
-    }
-}
-
-
-/**
- * Special path to obtain texture size on OpenGL ES, that does not rely on
- * glGetTexLevelParameteriv
- */
-static bool
-getActiveTextureLevelDescOES(Context &context, GLenum target, GLint level, ImageDesc &desc)
-{
-    if (target == GL_TEXTURE_1D) {
-        // OpenGL ES does not support 1D textures
-        return false;
-    }
-
-    const GLint size[3] = {1, 1, 1}; 
-    if (!probeTextureLevelSizeOES(target, level, size)) {
-        return false;
-    }
-
-    // XXX: mere guess
-    desc.internalFormat = GL_RGBA;
-
-    GLint maxSize = 0;
-    switch (target) {
-    case GL_TEXTURE_2D:
-        glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxSize);
-        desc.width = bisectTextureLevelSizeOES(target, level, 0, maxSize);
-        desc.height = bisectTextureLevelSizeOES(target, level, 1, maxSize);
-        desc.depth = 1;
-        break;
-    case GL_TEXTURE_CUBE_MAP:
-    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
-    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
-    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
-    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
-    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
-    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
-        glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxSize);
-        desc.width = bisectTextureLevelSizeOES(target, level, 0, maxSize);
-        desc.height = desc.width;
-        desc.depth = 1;
-        break;
-    case GL_TEXTURE_3D_OES:
-        glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_OES, &maxSize);
-        desc.width = bisectTextureLevelSizeOES(target, level, 0, maxSize);
-        desc.width = bisectTextureLevelSizeOES(target, level, 1, maxSize);
-        desc.depth = bisectTextureLevelSizeOES(target, level, 2, maxSize);
-        break;
-    default:
-        return false;
-    }
-
-    if (0) {
-        std::cerr
-            << enumToString(target) << " "
-            << level << " "
-            << desc.width << "x" << desc.height << "x" << desc.depth
-            << "\n";
-    }
-
-    return desc.valid();
-}
-
-
-static inline bool
-getActiveTextureLevelDesc(Context &context, GLenum target, GLint level, ImageDesc &desc)
-{
-    if (context.ES) {
-        return getActiveTextureLevelDescOES(context, target, level, desc);
-    }
-
-    glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &desc.internalFormat);
-
-    desc.width = 0;
-    glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &desc.width);
-
-    if (target == GL_TEXTURE_1D) {
-        desc.height = 1;
-        desc.depth = 1;
-    } else {
-        desc.height = 0;
-        glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &desc.height);
-        if (target != GL_TEXTURE_3D) {
-            desc.depth = 1;
-        } else {
-            desc.depth = 0;
-            glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &desc.depth);
-        }
-    }
-
-    return desc.valid();
-}
-
-
-/**
- * OpenGL ES does not support glGetTexImage. Obtain the pixels by attaching the
- * texture to a framebuffer.
- */
-static inline void
-getTexImageOES(GLenum target, GLint level, ImageDesc &desc, GLubyte *pixels)
-{
-    memset(pixels, 0x80, desc.height * desc.width * 4);
-
-    GLenum texture_binding = GL_NONE;
-    switch (target) {
-    case GL_TEXTURE_2D:
-        texture_binding = GL_TEXTURE_BINDING_2D;
-        break;
-    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
-    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
-    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
-    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
-    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
-    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
-        texture_binding = GL_TEXTURE_BINDING_CUBE_MAP;
-        break;
-    case GL_TEXTURE_3D_OES:
-        texture_binding = GL_TEXTURE_BINDING_3D_OES;
-    default:
-        return;
-    }
-
-    GLint texture = 0;
-    glGetIntegerv(texture_binding, &texture);
-    if (!texture) {
-        return;
-    }
-
-    GLint prev_fbo = 0;
-    GLuint fbo = 0;
-    glGetIntegerv(GL_FRAMEBUFFER_BINDING, &prev_fbo);
-    glGenFramebuffers(1, &fbo);
-    glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-
-    GLenum status;
-
-    switch (target) {
-    case GL_TEXTURE_2D:
-    case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
-    case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
-    case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
-    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
-    case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
-    case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
-        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, level);
-        status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
-        if (status != GL_FRAMEBUFFER_COMPLETE) {
-            std::cerr << __FUNCTION__ << ": " << enumToString(status) << "\n";
-        }
-        glReadPixels(0, 0, desc.width, desc.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-        break;
-    case GL_TEXTURE_3D_OES:
-        for (int i = 0; i < desc.depth; i++) {
-            glFramebufferTexture3D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_3D, texture, level, i);
-            glReadPixels(0, 0, desc.width, desc.height, GL_RGBA, GL_UNSIGNED_BYTE, pixels + 4 * i * desc.width * desc.height);
-        }
-        break;
-    }
-
-    glBindFramebuffer(GL_FRAMEBUFFER, prev_fbo);
-
-    glDeleteFramebuffers(1, &fbo);
-}
-
-
-static inline GLboolean
-isDepthFormat(GLenum internalFormat)
-{
-   switch (internalFormat) {
-   case GL_DEPTH_COMPONENT:
-   case GL_DEPTH_COMPONENT16:
-   case GL_DEPTH_COMPONENT24:
-   case GL_DEPTH_COMPONENT32:
-   case GL_DEPTH_COMPONENT32F:
-   case GL_DEPTH_COMPONENT32F_NV:
-   case GL_DEPTH_STENCIL:
-   case GL_DEPTH24_STENCIL8:
-   case GL_DEPTH32F_STENCIL8:
-   case GL_DEPTH32F_STENCIL8_NV:
-      return GL_TRUE;
-   }
-   return GL_FALSE;
-}
-
-
-static inline void
-dumpActiveTextureLevel(JSONWriter &json, Context &context, GLenum target, GLint level)
-{
-    ImageDesc desc;
-    if (!getActiveTextureLevelDesc(context, target, level, desc)) {
-        return;
-    }
-
-    char label[512];
-
-    GLint active_texture = GL_TEXTURE0;
-    glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
-    snprintf(label, sizeof label, "%s, %s, level = %d",
-             enumToString(active_texture), enumToString(target), level);
-
-    json.beginMember(label);
-
-    json.beginObject();
-
-    GLuint channels;
-    GLenum format;
-    if (!context.ES && isDepthFormat(desc.internalFormat)) {
-       format = GL_DEPTH_COMPONENT;
-       channels = 1;
-    } else {
-       format = GL_RGBA;
-       channels = 4;
-    }
-
-    // Tell the GUI this is no ordinary object, but an image
-    json.writeStringMember("__class__", "image");
-
-    json.writeNumberMember("__width__", desc.width);
-    json.writeNumberMember("__height__", desc.height);
-    json.writeNumberMember("__depth__", desc.depth);
-
-    json.writeStringMember("__format__", enumToString(desc.internalFormat));
-
-    // Hardcoded for now, but we could chose types more adequate to the
-    // texture internal format
-    json.writeStringMember("__type__", "uint8");
-    json.writeBoolMember("__normalized__", true);
-    json.writeNumberMember("__channels__", channels);
-
-    GLubyte *pixels = new GLubyte[desc.depth*desc.width*desc.height*channels];
-
-    context.resetPixelPackState();
-
-    if (context.ES) {
-        getTexImageOES(target, level, desc, pixels);
-    } else {
-        glGetTexImage(target, level, format, GL_UNSIGNED_BYTE, pixels);
-    }
-
-    context.restorePixelPackState();
-
-    json.beginMember("__data__");
-    char *pngBuffer;
-    int pngBufferSize;
-    image::writePixelsToBuffer(pixels, desc.width, desc.height, channels, true, &pngBuffer, &pngBufferSize);
-    json.writeBase64(pngBuffer, pngBufferSize);
-    free(pngBuffer);
-    json.endMember(); // __data__
-
-    delete [] pixels;
-    json.endObject();
-}
-
-
-static inline void
-dumpTexture(JSONWriter &json, Context &context, GLenum target, GLenum binding)
-{
-    GLint texture_binding = 0;
-    glGetIntegerv(binding, &texture_binding);
-    if (!glIsEnabled(target) && !texture_binding) {
-        return;
-    }
-
-    GLint level = 0;
-    do {
-        ImageDesc desc;
-        if (!getActiveTextureLevelDesc(context, target, level, desc)) {
-            break;
-        }
-
-        if (target == GL_TEXTURE_CUBE_MAP) {
-            for (int face = 0; face < 6; ++face) {
-                dumpActiveTextureLevel(json, context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
-            }
-        } else {
-            dumpActiveTextureLevel(json, context, target, level);
-        }
-
-        ++level;
-    } while(true);
-}
-
-
-void
-dumpTextures(JSONWriter &json, Context &context)
-{
-    json.beginMember("textures");
-    json.beginObject();
-    GLint active_texture = GL_TEXTURE0;
-    glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
-
-    GLint max_texture_coords = 0;
-    glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);
-    GLint max_combined_texture_image_units = 0;
-    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);
-    GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);
-
-    /*
-     * At least the Android software GL implementation doesn't return the
-     * proper value for this, but rather returns 0. The GL(ES) specification
-     * mandates a minimum value of 2, so use this as a fall-back value.
-     */
-    max_units = std::min(max_units, 2);
-
-    for (GLint unit = 0; unit < max_units; ++unit) {
-        GLenum texture = GL_TEXTURE0 + unit;
-        glActiveTexture(texture);
-        dumpTexture(json, context, GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D);
-        dumpTexture(json, context, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D);
-        dumpTexture(json, context, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D);
-        dumpTexture(json, context, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE);
-        dumpTexture(json, context, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP);
-    }
-    glActiveTexture(active_texture);
-    json.endObject();
-    json.endMember(); // textures
-}
-
-
-static bool
-getDrawableBounds(GLint *width, GLint *height) {
-#if defined(__linux__)
-    if (dlsym(RTLD_DEFAULT, "eglGetCurrentContext")) {
-        EGLContext currentContext = eglGetCurrentContext();
-        if (currentContext == EGL_NO_CONTEXT) {
-            return false;
-        }
-
-        EGLSurface currentSurface = eglGetCurrentSurface(EGL_DRAW);
-        if (currentSurface == EGL_NO_SURFACE) {
-            return false;
-        }
-
-        EGLDisplay currentDisplay = eglGetCurrentDisplay();
-        if (currentDisplay == EGL_NO_DISPLAY) {
-            return false;
-        }
-
-        if (!eglQuerySurface(currentDisplay, currentSurface, EGL_WIDTH, width) ||
-            !eglQuerySurface(currentDisplay, currentSurface, EGL_HEIGHT, height)) {
-            return false;
-        }
-
-        return true;
-    }
-#endif
-
-#if defined(_WIN32)
-
-    HDC hDC = wglGetCurrentDC();
-    if (!hDC) {
-        return false;
-    }
-
-    HWND hWnd = WindowFromDC(hDC);
-    RECT rect;
-
-    if (!GetClientRect(hWnd, &rect)) {
-       return false;
-    }
-
-    *width  = rect.right  - rect.left;
-    *height = rect.bottom - rect.top;
-    return true;
-
-#elif defined(__APPLE__)
-
-    CGLContextObj ctx = CGLGetCurrentContext();
-    if (ctx == NULL) {
-        return false;
-    }
-
-    CGSConnectionID cid;
-    CGSWindowID wid;
-    CGSSurfaceID sid;
-
-    if (CGLGetSurface(ctx, &cid, &wid, &sid) != kCGLNoError) {
-        return false;
-    }
-
-    CGRect rect;
-
-    if (CGSGetSurfaceBounds(cid, wid, sid, &rect) != 0) {
-        return false;
-    }
-
-    *width = rect.size.width;
-    *height = rect.size.height;
-    return true;
-
-#elif defined(HAVE_X11)
-
-    Display *display;
-    Drawable drawable;
-    Window root;
-    int x, y;
-    unsigned int w, h, bw, depth;
-
-    display = glXGetCurrentDisplay();
-    if (!display) {
-        return false;
-    }
-
-    drawable = glXGetCurrentDrawable();
-    if (drawable == None) {
-        return false;
-    }
-
-    if (!XGetGeometry(display, drawable, &root, &x, &y, &w, &h, &bw, &depth)) {
-        return false;
-    }
-
-    *width = w;
-    *height = h;
-    return true;
-
-#else
-
-    return false;
-
-#endif
-}
-
-
-static const GLenum texture_bindings[][2] = {
-    {GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D},
-    {GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D},
-    {GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D},
-    {GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE},
-    {GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP}
-};
-
-
-static bool
-bindTexture(GLint texture, GLenum &target, GLint &bound_texture)
-{
-
-    for (unsigned i = 0; i < sizeof(texture_bindings)/sizeof(texture_bindings[0]); ++i) {
-        target  = texture_bindings[i][0];
-
-        GLenum binding = texture_bindings[i][1];
-
-        while (glGetError() != GL_NO_ERROR)
-            ;
-
-        glGetIntegerv(binding, &bound_texture);
-        glBindTexture(target, texture);
-
-        if (glGetError() == GL_NO_ERROR) {
-            return true;
-        }
-
-        glBindTexture(target, bound_texture);
-    }
-
-    target = GL_NONE;
-
-    return false;
-}
-
-
-static bool
-getTextureLevelDesc(Context &context, GLint texture, GLint level, ImageDesc &desc)
-{
-    GLenum target;
-    GLint bound_texture = 0;
-    if (!bindTexture(texture, target, bound_texture)) {
-        return false;
-    }
-
-    getActiveTextureLevelDesc(context, target, level, desc);
-
-    glBindTexture(target, bound_texture);
-
-    return desc.valid();
-}
-
-
-static bool
-getBoundRenderbufferDesc(Context &context, ImageDesc &desc)
-{
-    glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &desc.width);
-    glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &desc.height);
-    desc.depth = 1;
-    
-    glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_INTERNAL_FORMAT, &desc.internalFormat);
-    
-    return desc.valid();
-}
-
-
-static bool
-getRenderbufferDesc(Context &context, GLint renderbuffer, ImageDesc &desc)
-{
-    GLint bound_renderbuffer = 0;
-    glGetIntegerv(GL_RENDERBUFFER_BINDING, &bound_renderbuffer);
-    glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
-
-    getBoundRenderbufferDesc(context, desc);
-
-    glBindRenderbuffer(GL_RENDERBUFFER, bound_renderbuffer);
-    
-    return desc.valid();
-}
-
-
-static bool
-getFramebufferAttachmentDesc(Context &context, GLenum target, GLenum attachment, ImageDesc &desc)
-{
-    GLint object_type = GL_NONE;
-    glGetFramebufferAttachmentParameteriv(target, attachment,
-                                          GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
-                                          &object_type);
-    if (object_type == GL_NONE) {
-        return false;
-    }
-
-    GLint object_name = 0;
-    glGetFramebufferAttachmentParameteriv(target, attachment,
-                                          GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
-                                          &object_name);
-    if (object_name == 0) {
-        return false;
-    }
-
-    if (object_type == GL_RENDERBUFFER) {
-        return getRenderbufferDesc(context, object_name, desc);
-    } else if (object_type == GL_TEXTURE) {
-        GLint texture_level = 0;
-        glGetFramebufferAttachmentParameteriv(target, attachment,
-                                              GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
-                                              &texture_level);
-        return getTextureLevelDesc(context, object_name, texture_level, desc);
-    } else {
-        std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
-        return false;
-    }
-}
-
-
-
-image::Image *
-getDrawBufferImage() {
-    GLenum format = GL_RGB;
-    GLint channels = __gl_format_channels(format);
-    if (channels > 4) {
-        return NULL;
-    }
-
-    Context context;
-
-    GLenum framebuffer_binding;
-    GLenum framebuffer_target;
-    if (context.ES) {
-        framebuffer_binding = GL_FRAMEBUFFER_BINDING;
-        framebuffer_target = GL_FRAMEBUFFER;
-    } else {
-        framebuffer_binding = GL_DRAW_FRAMEBUFFER_BINDING;
-        framebuffer_target = GL_DRAW_FRAMEBUFFER;
-    }
-
-    GLint draw_framebuffer = 0;
-    glGetIntegerv(framebuffer_binding, &draw_framebuffer);
-
-    GLint draw_buffer = GL_NONE;
-    ImageDesc desc;
-    if (draw_framebuffer) {
-        if (context.ARB_draw_buffers) {
-            glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer);
-            if (draw_buffer == GL_NONE) {
-                return NULL;
-            }
-        }
-
-        if (!getFramebufferAttachmentDesc(context, framebuffer_target, draw_buffer, desc)) {
-            return NULL;
-        }
-    } else {
-        if (!context.ES) {
-            glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
-            if (draw_buffer == GL_NONE) {
-                return NULL;
-            }
-        }
-
-        if (!getDrawableBounds(&desc.width, &desc.height)) {
-            return NULL;
-        }
-
-        desc.depth = 1;
-    }
-
-    GLenum type = GL_UNSIGNED_BYTE;
-
-#if DEPTH_AS_RGBA
-    if (format == GL_DEPTH_COMPONENT) {
-        type = GL_UNSIGNED_INT;
-        channels = 4;
-    }
-#endif
-
-    image::Image *image = new image::Image(desc.width, desc.height, channels, true);
-    if (!image) {
-        return NULL;
-    }
-
-    while (glGetError() != GL_NO_ERROR) {}
-
-    GLint read_framebuffer = 0;
-    GLint read_buffer = GL_NONE;
-    if (!context.ES) {
-        glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
-        glBindFramebuffer(GL_READ_FRAMEBUFFER, draw_framebuffer);
-
-        glGetIntegerv(GL_READ_BUFFER, &read_buffer);
-        glReadBuffer(draw_buffer);
-    }
-
-    // TODO: reset imaging state too
-    context.resetPixelPackState();
-
-    glReadPixels(0, 0, desc.width, desc.height, format, type, image->pixels);
-
-    context.restorePixelPackState();
-
-    if (!context.ES) {
-        glReadBuffer(read_buffer);
-        glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
-    }
-
-    GLenum error = glGetError();
-    if (error != GL_NO_ERROR) {
-        do {
-            std::cerr << "warning: " << enumToString(error) << " while getting snapshot\n";
-            error = glGetError();
-        } while(error != GL_NO_ERROR);
-        delete image;
-        return NULL;
-    }
-     
-    return image;
-}
-
-
-/**
- * Dump the image of the currently bound read buffer.
- */
-static inline void
-dumpReadBufferImage(JSONWriter &json, GLint width, GLint height, GLenum format,
-                    GLint internalFormat = GL_NONE)
-{
-    GLint channels = __gl_format_channels(format);
-
-    Context context;
-
-    json.beginObject();
-
-    // Tell the GUI this is no ordinary object, but an image
-    json.writeStringMember("__class__", "image");
-
-    json.writeNumberMember("__width__", width);
-    json.writeNumberMember("__height__", height);
-    json.writeNumberMember("__depth__", 1);
-
-    json.writeStringMember("__format__", enumToString(internalFormat));
-
-    // Hardcoded for now, but we could chose types more adequate to the
-    // texture internal format
-    json.writeStringMember("__type__", "uint8");
-    json.writeBoolMember("__normalized__", true);
-    json.writeNumberMember("__channels__", channels);
-
-    GLenum type = GL_UNSIGNED_BYTE;
-
-#if DEPTH_AS_RGBA
-    if (format == GL_DEPTH_COMPONENT) {
-        type = GL_UNSIGNED_INT;
-        channels = 4;
-    }
-#endif
-
-    GLubyte *pixels = new GLubyte[width*height*channels];
-
-    // TODO: reset imaging state too
-    context.resetPixelPackState();
-
-    glReadPixels(0, 0, width, height, format, type, pixels);
-
-    context.restorePixelPackState();
-
-    json.beginMember("__data__");
-    char *pngBuffer;
-    int pngBufferSize;
-    image::writePixelsToBuffer(pixels, width, height, channels, true, &pngBuffer, &pngBufferSize);
-    //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
-    //          <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
-    json.writeBase64(pngBuffer, pngBufferSize);
-    free(pngBuffer);
-    json.endMember(); // __data__
-
-    delete [] pixels;
-    json.endObject();
-}
-
-
-static inline GLuint
-downsampledFramebuffer(Context &context,
-                       GLuint oldFbo, GLint drawbuffer,
-                       GLint colorRb, GLint depthRb, GLint stencilRb,
-                       GLuint *rbs, GLint *numRbs)
-{
-    GLuint fbo;
-
-
-    *numRbs = 0;
-
-    glGenFramebuffers(1, &fbo);
-    glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-
-    {
-        // color buffer
-        ImageDesc desc;
-        glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
-        getBoundRenderbufferDesc(context, desc);
-
-        glGenRenderbuffers(1, &rbs[*numRbs]);
-        glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
-        glRenderbufferStorage(GL_RENDERBUFFER, desc.internalFormat, desc.width, desc.height);
-        glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
-                                  GL_RENDERBUFFER, rbs[*numRbs]);
-
-        glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
-        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
-        glDrawBuffer(drawbuffer);
-        glReadBuffer(drawbuffer);
-        glBlitFramebuffer(0, 0, desc.width, desc.height, 0, 0, desc.width, desc.height,
-                          GL_COLOR_BUFFER_BIT, GL_NEAREST);
-        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-        ++*numRbs;
-    }
-
-    if (stencilRb == depthRb && stencilRb) {
-        //combined depth and stencil buffer
-        ImageDesc desc;
-        glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
-        getBoundRenderbufferDesc(context, desc);
-
-        glGenRenderbuffers(1, &rbs[*numRbs]);
-        glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
-        glRenderbufferStorage(GL_RENDERBUFFER, desc.internalFormat, desc.width, desc.height);
-        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
-                                  GL_RENDERBUFFER, rbs[*numRbs]);
-        glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
-        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
-        glBlitFramebuffer(0, 0, desc.width, desc.height, 0, 0, desc.width, desc.height,
-                          GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
-        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-        ++*numRbs;
-    } else {
-        if (depthRb) {
-            ImageDesc desc;
-            glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
-            getBoundRenderbufferDesc(context, desc);
-
-            glGenRenderbuffers(1, &rbs[*numRbs]);
-            glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
-            glRenderbufferStorage(GL_RENDERBUFFER, desc.internalFormat, desc.width, desc.height);
-            glFramebufferRenderbuffer(GL_FRAMEBUFFER,
-                                      GL_DEPTH_ATTACHMENT,
-                                      GL_RENDERBUFFER, rbs[*numRbs]);
-            glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
-            glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
-            glDrawBuffer(GL_DEPTH_ATTACHMENT);
-            glReadBuffer(GL_DEPTH_ATTACHMENT);
-            glBlitFramebuffer(0, 0, desc.width, desc.height, 0, 0, desc.width, desc.height,
-                              GL_DEPTH_BUFFER_BIT, GL_NEAREST);
-            ++*numRbs;
-        }
-        if (stencilRb) {
-            ImageDesc desc;
-            glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
-            getBoundRenderbufferDesc(context, desc);
-
-            glGenRenderbuffers(1, &rbs[*numRbs]);
-            glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
-            glRenderbufferStorage(GL_RENDERBUFFER, desc.internalFormat, desc.width, desc.height);
-            glFramebufferRenderbuffer(GL_FRAMEBUFFER,
-                                      GL_STENCIL_ATTACHMENT,
-                                      GL_RENDERBUFFER, rbs[*numRbs]);
-            glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
-            glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
-            glDrawBuffer(GL_STENCIL_ATTACHMENT);
-            glReadBuffer(GL_STENCIL_ATTACHMENT);
-            glBlitFramebuffer(0, 0, desc.width, desc.height, 0, 0, desc.width, desc.height,
-                              GL_STENCIL_BUFFER_BIT, GL_NEAREST);
-            ++*numRbs;
-        }
-    }
-
-    return fbo;
-}
-
-
-/**
- * Dump images of current draw drawable/window.
- */
-static void
-dumpDrawableImages(JSONWriter &json, Context &context)
-{
-    GLint width, height;
-
-    if (!getDrawableBounds(&width, &height)) {
-        return;
-    }
-
-    GLint draw_buffer = GL_NONE;
-    if (context.ES) {
-        draw_buffer = GL_BACK;
-    } else {
-        glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
-        glReadBuffer(draw_buffer);
-    }
-
-    if (draw_buffer != GL_NONE) {
-        GLint read_buffer = GL_NONE;
-        if (!context.ES) {
-            glGetIntegerv(GL_READ_BUFFER, &read_buffer);
-        }
-
-        GLint alpha_bits = 0;
-#if 0
-        // XXX: Ignore alpha until we are able to match the traced visual
-        glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
-#endif
-        GLenum format = alpha_bits ? GL_RGBA : GL_RGB;
-        json.beginMember(enumToString(draw_buffer));
-        dumpReadBufferImage(json, width, height, format);
-        json.endMember();
-
-        if (!context.ES) {
-            glReadBuffer(read_buffer);
-        }
-    }
-
-    if (!context.ES) {
-        GLint depth_bits = 0;
-        glGetIntegerv(GL_DEPTH_BITS, &depth_bits);
-        if (depth_bits) {
-            json.beginMember("GL_DEPTH_COMPONENT");
-            dumpReadBufferImage(json, width, height, GL_DEPTH_COMPONENT);
-            json.endMember();
-        }
-
-        GLint stencil_bits = 0;
-        glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);
-        if (stencil_bits) {
-            json.beginMember("GL_STENCIL_INDEX");
-            dumpReadBufferImage(json, width, height, GL_STENCIL_INDEX);
-            json.endMember();
-        }
-    }
-}
-
-
-/**
- * Dump the specified framebuffer attachment.
- *
- * In the case of a color attachment, it assumes it is already bound for read.
- */
-static void
-dumpFramebufferAttachment(JSONWriter &json, Context &context, GLenum target, GLenum attachment, GLenum format)
-{
-    ImageDesc desc;
-    if (!getFramebufferAttachmentDesc(context, target, attachment, desc)) {
-        return;
-    }
-
-    json.beginMember(enumToString(attachment));
-    dumpReadBufferImage(json, desc.width, desc.height, format, desc.internalFormat);
-    json.endMember();
-}
-
-
-static void
-dumpFramebufferAttachments(JSONWriter &json, Context &context, GLenum target)
-{
-    GLint read_framebuffer = 0;
-    glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
-
-    GLint read_buffer = GL_NONE;
-    glGetIntegerv(GL_READ_BUFFER, &read_buffer);
-
-    GLint max_draw_buffers = 1;
-    glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
-    GLint max_color_attachments = 0;
-    glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);
-
-    for (GLint i = 0; i < max_draw_buffers; ++i) {
-        GLint draw_buffer = GL_NONE;
-        glGetIntegerv(GL_DRAW_BUFFER0 + i, &draw_buffer);
-        if (draw_buffer != GL_NONE) {
-            glReadBuffer(draw_buffer);
-            GLint attachment;
-            if (draw_buffer >= GL_COLOR_ATTACHMENT0 && draw_buffer < GL_COLOR_ATTACHMENT0 + max_color_attachments) {
-                attachment = draw_buffer;
-            } else {
-                std::cerr << "warning: unexpected GL_DRAW_BUFFER" << i << " = " << draw_buffer << "\n";
-                attachment = GL_COLOR_ATTACHMENT0;
-            }
-            GLint alpha_size = 0;
-            glGetFramebufferAttachmentParameteriv(target, attachment,
-                                                  GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
-                                                  &alpha_size);
-            GLenum format = alpha_size ? GL_RGBA : GL_RGB;
-            dumpFramebufferAttachment(json, context, target, attachment, format);
-        }
-    }
-
-    glReadBuffer(read_buffer);
-
-    if (!context.ES) {
-        dumpFramebufferAttachment(json, context, target, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT);
-        dumpFramebufferAttachment(json, context, target, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX);
-    }
-
-    glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
-}
-
-
-void
-dumpFramebuffer(JSONWriter &json, Context &context)
-{
-    json.beginMember("framebuffer");
-    json.beginObject();
-
-    GLint boundDrawFbo = 0, boundReadFbo = 0;
-    glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);
-    glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);
-    if (!boundDrawFbo) {
-        dumpDrawableImages(json, context);
-    } else if (context.ES) {
-        dumpFramebufferAttachments(json, context, GL_FRAMEBUFFER);
-    } else {
-        GLint colorRb = 0, stencilRb = 0, depthRb = 0;
-        GLint draw_buffer0 = GL_NONE;
-        glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer0);
-        bool multisample = false;
-
-        GLint boundRb = 0;
-        glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);
-
-        GLint object_type;
-        glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
-        if (object_type == GL_RENDERBUFFER) {
-            glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &colorRb);
-            glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
-            GLint samples = 0;
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
-            if (samples) {
-                multisample = true;
-            }
-        }
-
-        glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
-        if (object_type == GL_RENDERBUFFER) {
-            glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthRb);
-            glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
-            GLint samples = 0;
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
-            if (samples) {
-                multisample = true;
-            }
-        }
-
-        glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
-        if (object_type == GL_RENDERBUFFER) {
-            glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &stencilRb);
-            glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
-            GLint samples = 0;
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
-            if (samples) {
-                multisample = true;
-            }
-        }
-
-        glBindRenderbuffer(GL_RENDERBUFFER, boundRb);
-
-        GLuint rbs[3];
-        GLint numRbs = 0;
-        GLuint fboCopy = 0;
-
-        if (multisample) {
-            // glReadPixels doesnt support multisampled buffers so we need
-            // to blit the fbo to a temporary one
-            fboCopy = downsampledFramebuffer(context,
-                                             boundDrawFbo, draw_buffer0,
-                                             colorRb, depthRb, stencilRb,
-                                             rbs, &numRbs);
-        }
-
-        dumpFramebufferAttachments(json, context, GL_DRAW_FRAMEBUFFER);
-
-        if (multisample) {
-            glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);
-            glDeleteRenderbuffers(numRbs, rbs);
-            glDeleteFramebuffers(1, &fboCopy);
-        }
-
-        glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);
-        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);
-    }
-
-    json.endObject();
-    json.endMember(); // framebuffer
-}
-
-
-} /* namespace glstate */