connect(m_ui.vertexInterpretButton, SIGNAL(clicked()),
m_vdataInterpreter, SLOT(interpretData()));
- connect(m_ui.vertexTypeCB, SIGNAL(activated(const QString&)),
+ connect(m_ui.vertexTypeCB, SIGNAL(currentIndexChanged(const QString&)),
m_vdataInterpreter, SLOT(setTypeFromString(const QString&)));
connect(m_ui.vertexStrideSB, SIGNAL(valueChanged(int)),
m_vdataInterpreter, SLOT(setStride(int)));