static size_t
-_calcDataSize(DXGI_FORMAT Format, UINT Width, UINT Height, INT RowPitch, UINT Depth = 1, INT DepthPitch = 0) {
+_calcDataSize(DXGI_FORMAT Format, UINT Width, UINT Height, UINT RowPitch, UINT Depth = 1, UINT DepthPitch = 0) {
if (Width == 0 || Height == 0 || Depth == 0) {
return 0;
}
- if (RowPitch < 0) {
- os::log("apitrace: warning: %s: negative row pitch %i\n", __FUNCTION__, RowPitch);
- return 0;
- }
-
- if (DepthPitch < 0) {
- os::log("apitrace: warning: %s: negative slice pitch %i\n", __FUNCTION__, DepthPitch);
- return 0;
- }
-
switch (Format) {
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
}
static size_t
-_calcMipDataSize(UINT MipLevel, DXGI_FORMAT Format, UINT Width, UINT Height, INT RowPitch, UINT Depth = 1, INT DepthPitch = 0) {
+_calcMipDataSize(UINT MipLevel, DXGI_FORMAT Format, UINT Width, UINT Height, UINT RowPitch, UINT Depth = 1, UINT DepthPitch = 0) {
if (Width == 0 || Height == 0 || Depth == 0) {
return 0;
}
return _getNumMipLevels(pDesc);
}
+static inline size_t
+_calcSubresourceSize(const D3D10_BUFFER_DESC *pDesc, UINT Subresource, UINT RowPitch = 0, UINT SlicePitch = 0) {
+ return pDesc->ByteWidth;
+}
+
+static inline size_t
+_calcSubresourceSize(const D3D10_TEXTURE1D_DESC *pDesc, UINT Subresource, UINT RowPitch = 0, UINT SlicePitch = 0) {
+ UINT MipLevel = Subresource % _getNumMipLevels(pDesc);
+ return _calcMipDataSize(MipLevel, pDesc->Format, pDesc->Width, 1, RowPitch, 1, SlicePitch);
+}
+
+static inline size_t
+_calcSubresourceSize(const D3D10_TEXTURE2D_DESC *pDesc, UINT Subresource, UINT RowPitch, UINT SlicePitch = 0) {
+ UINT MipLevel = Subresource % _getNumMipLevels(pDesc);
+ return _calcMipDataSize(MipLevel, pDesc->Format, pDesc->Width, pDesc->Height, RowPitch, 1, SlicePitch);
+}
+
+static inline size_t
+_calcSubresourceSize(const D3D10_TEXTURE3D_DESC *pDesc, UINT Subresource, UINT RowPitch, UINT SlicePitch) {
+ UINT MipLevel = Subresource;
+ return _calcMipDataSize(MipLevel, pDesc->Format, pDesc->Width, pDesc->Height, RowPitch, pDesc->Depth, SlicePitch);
+}
+
static inline void
_getMapInfo(ID3D10Buffer *pResource, D3D10_MAP MapType, UINT MapFlags, void * * ppData,
void * & pMappedData, size_t & MappedSize) {
D3D10_TEXTURE1D_DESC Desc;
pResource->GetDesc(&Desc);
- UINT MipLevel = Subresource % _getNumMipLevels(&Desc);
-
pMappedData = *ppData;
- MappedSize = _calcMipDataSize(MipLevel, Desc.Format, Desc.Width, 1, 0);
+ MappedSize = _calcSubresourceSize(&Desc, Subresource);
}
static inline void
D3D10_TEXTURE2D_DESC Desc;
pResource->GetDesc(&Desc);
- UINT MipLevel = Subresource % _getNumMipLevels(&Desc);
-
pMappedData = pMappedTex2D->pData;
- MappedSize = _calcMipDataSize(MipLevel, Desc.Format, Desc.Width, Desc.Height, pMappedTex2D->RowPitch);
+ MappedSize = _calcSubresourceSize(&Desc, Subresource, pMappedTex2D->RowPitch);
}
static inline void
D3D10_TEXTURE3D_DESC Desc;
pResource->GetDesc(&Desc);
- UINT MipLevel = Subresource;
-
pMappedData = pMappedTex3D->pData;
- MappedSize = _calcMipDataSize(MipLevel, Desc.Format, Desc.Width, Desc.Height, pMappedTex3D->RowPitch, Desc.Depth, pMappedTex3D->DepthPitch);
+ MappedSize = _calcSubresourceSize(&Desc, Subresource, pMappedTex3D->RowPitch, pMappedTex3D->DepthPitch);
}