#include <string.h>
+#include <algorithm>
+
#include "os.hpp"
#include "glimports.hpp"
static inline size_t
-__gl_type_size(GLenum type)
+_gl_type_size(GLenum type)
{
switch (type) {
case GL_BOOL:
}
static inline void
-__gl_uniform_size(GLenum type, GLenum &elemType, GLint &numElems) {
+_gl_uniform_size(GLenum type, GLenum &elemType, GLint &numCols, GLint &numRows) {
+ numCols = 1;
+ numRows = 1;
+
switch (type) {
case GL_FLOAT:
elemType = GL_FLOAT;
- numElems = 1;
break;
case GL_FLOAT_VEC2:
elemType = GL_FLOAT;
- numElems = 2;
+ numCols = 2;
break;
case GL_FLOAT_VEC3:
elemType = GL_FLOAT;
- numElems = 3;
+ numCols = 3;
break;
case GL_FLOAT_VEC4:
elemType = GL_FLOAT;
- numElems = 4;
+ numCols = 4;
break;
case GL_DOUBLE:
elemType = GL_DOUBLE;
- numElems = 1;
break;
case GL_DOUBLE_VEC2:
elemType = GL_DOUBLE;
- numElems = 2;
+ numCols = 2;
break;
case GL_DOUBLE_VEC3:
elemType = GL_DOUBLE;
- numElems = 3;
+ numCols = 3;
break;
case GL_DOUBLE_VEC4:
elemType = GL_DOUBLE;
- numElems = 4;
+ numCols = 4;
break;
case GL_INT:
elemType = GL_INT;
- numElems = 1;
break;
case GL_INT_VEC2:
elemType = GL_INT;
- numElems = 2;
+ numCols = 2;
break;
case GL_INT_VEC3:
elemType = GL_INT;
- numElems = 3;
+ numCols = 3;
break;
case GL_INT_VEC4:
elemType = GL_INT;
- numElems = 4;
+ numCols = 4;
break;
case GL_UNSIGNED_INT:
elemType = GL_UNSIGNED_INT;
- numElems = 1;
break;
case GL_UNSIGNED_INT_VEC2:
elemType = GL_UNSIGNED_INT;
- numElems = 2;
+ numCols = 2;
break;
case GL_UNSIGNED_INT_VEC3:
elemType = GL_UNSIGNED_INT;
- numElems = 3;
+ numCols = 3;
break;
case GL_UNSIGNED_INT_VEC4:
elemType = GL_UNSIGNED_INT;
- numElems = 4;
+ numCols = 4;
break;
case GL_BOOL:
elemType = GL_BOOL;
- numElems = 1;
break;
case GL_BOOL_VEC2:
elemType = GL_BOOL;
- numElems = 2;
+ numCols = 2;
break;
case GL_BOOL_VEC3:
elemType = GL_BOOL;
- numElems = 3;
+ numCols = 3;
break;
case GL_BOOL_VEC4:
elemType = GL_BOOL;
- numElems = 4;
+ numCols = 4;
break;
case GL_FLOAT_MAT2:
elemType = GL_FLOAT;
- numElems = 2*2;
+ numCols = 2;
+ numRows = 2;
break;
case GL_FLOAT_MAT3:
elemType = GL_FLOAT;
- numElems = 3*3;
+ numCols = 3;
+ numRows = 3;
break;
case GL_FLOAT_MAT4:
elemType = GL_FLOAT;
- numElems = 4*4;
+ numCols = 4;
+ numRows = 4;
break;
case GL_FLOAT_MAT2x3:
elemType = GL_FLOAT;
- numElems = 2*3;
+ numCols = 2;
+ numRows = 3;
break;
case GL_FLOAT_MAT2x4:
elemType = GL_FLOAT;
- numElems = 2*4;
+ numCols = 2;
+ numRows = 4;
break;
case GL_FLOAT_MAT3x2:
elemType = GL_FLOAT;
- numElems = 3*2;
+ numCols = 3;
+ numRows = 2;
break;
case GL_FLOAT_MAT3x4:
elemType = GL_FLOAT;
- numElems = 3*4;
+ numCols = 3;
+ numRows = 4;
break;
case GL_FLOAT_MAT4x2:
elemType = GL_FLOAT;
- numElems = 4*2;
+ numCols = 4;
+ numRows = 2;
break;
case GL_FLOAT_MAT4x3:
elemType = GL_FLOAT;
- numElems = 4*3;
+ numCols = 4;
+ numRows = 3;
break;
case GL_DOUBLE_MAT2:
elemType = GL_DOUBLE;
- numElems = 2*2;
+ numCols = 2;
+ numRows = 2;
break;
case GL_DOUBLE_MAT3:
elemType = GL_DOUBLE;
- numElems = 3*3;
+ numCols = 3;
+ numRows = 3;
break;
case GL_DOUBLE_MAT4:
elemType = GL_DOUBLE;
- numElems = 4*4;
+ numCols = 4;
+ numRows = 4;
break;
case GL_DOUBLE_MAT2x3:
elemType = GL_DOUBLE;
- numElems = 2*3;
+ numCols = 2;
+ numRows = 3;
break;
case GL_DOUBLE_MAT2x4:
elemType = GL_DOUBLE;
- numElems = 2*4;
+ numCols = 2;
+ numRows = 4;
break;
case GL_DOUBLE_MAT3x2:
elemType = GL_DOUBLE;
- numElems = 3*2;
+ numCols = 3;
+ numRows = 2;
break;
case GL_DOUBLE_MAT3x4:
elemType = GL_DOUBLE;
- numElems = 3*4;
+ numCols = 3;
+ numRows = 4;
break;
case GL_DOUBLE_MAT4x2:
elemType = GL_DOUBLE;
- numElems = 4*2;
+ numCols = 4;
+ numRows = 2;
break;
case GL_DOUBLE_MAT4x3:
elemType = GL_DOUBLE;
- numElems = 4*3;
+ numCols = 4;
+ numRows = 3;
break;
case GL_SAMPLER_1D:
case GL_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_BUFFER:
case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
elemType = GL_INT;
- numElems = 1;
break;
default:
os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
elemType = GL_NONE;
- numElems = 0;
+ numCols = 0;
+ numRows = 0;
return;
}
}
static inline size_t
-__glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei maxIndex)
+_glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei count)
{
- size_t elementSize = size*__gl_type_size(type);
+ if (!count) {
+ return 0;
+ }
+
+ if (size == GL_BGRA) {
+ size = 4;
+ }
+
+ if (size > 4) {
+ os::log("apitrace: warning: %s: unexpected size 0x%04X\n", __FUNCTION__, size);
+ }
+
+ size_t elementSize = size*_gl_type_size(type);
if (!stride) {
stride = (GLsizei)elementSize;
}
- return stride*maxIndex + elementSize;
+
+ return stride*(count - 1) + elementSize;
+}
+
+#define _glVertexPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
+#define _glNormalPointer_size(type, stride, count) _glArrayPointer_size(3, type, stride, count)
+#define _glColorPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
+#define _glIndexPointer_size(type, stride, count) _glArrayPointer_size(1, type, stride, count)
+#define _glTexCoordPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
+#define _glEdgeFlagPointer_size(stride, count) _glArrayPointer_size(1, GL_BOOL, stride, count)
+#define _glFogCoordPointer_size(type, stride, count) _glArrayPointer_size(1, type, stride, count)
+#define _glSecondaryColorPointer_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
+#define _glVertexAttribPointer_size(size, type, normalized, stride, count) _glArrayPointer_size(size, type, stride, count)
+#define _glVertexAttribPointerARB_size(size, type, normalized, stride, count) _glArrayPointer_size(size, type, stride, count)
+#define _glVertexAttribPointerNV_size(size, type, stride, count) _glArrayPointer_size(size, type, stride, count)
+
+/**
+ * Same as glGetIntegerv, but passing the result in the return value.
+ */
+static inline GLint
+_glGetInteger(GLenum pname) {
+ GLint param = 0;
+ _glGetIntegerv(pname, ¶m);
+ return param;
}
-#define __glVertexPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
-#define __glNormalPointer_size(type, stride, maxIndex) __glArrayPointer_size(3, type, stride, maxIndex)
-#define __glColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
-#define __glIndexPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex)
-#define __glTexCoordPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
-#define __glEdgeFlagPointer_size(stride, maxIndex) __glArrayPointer_size(1, GL_BOOL, stride, maxIndex)
-#define __glFogCoordPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex)
-#define __glSecondaryColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
-#define __glVertexAttribPointer_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
-#define __glVertexAttribPointerARB_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
-#define __glVertexAttribPointerNV_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+static inline GLint
+_element_array_buffer_binding(void) {
+ return _glGetInteger(GL_ELEMENT_ARRAY_BUFFER_BINDING);
+}
static inline GLuint
-__glDrawArrays_maxindex(GLint first, GLsizei count)
+_glDrawArrays_count(GLint first, GLsizei count)
{
if (!count) {
return 0;
}
- return first + count - 1;
+ return first + count;
}
-#define __glDrawArraysEXT_maxindex __glDrawArrays_maxindex
+#define _glDrawArraysEXT_count _glDrawArrays_count
+
+/* Forward declaration for definition in gltrace.py */
+void
+_shadow_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
+ GLvoid *data);
static inline GLuint
-__glDrawElementsBaseVertex_maxindex(GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
+_glDrawElementsBaseVertex_count(GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
GLvoid *temp = 0;
- GLint __element_array_buffer = 0;
if (!count) {
return 0;
}
- __glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &__element_array_buffer);
- if (__element_array_buffer) {
+ GLint element_array_buffer = _element_array_buffer_binding();
+ if (element_array_buffer) {
// Read indices from index buffer object
GLintptr offset = (GLintptr)indices;
- GLsizeiptr size = count*__gl_type_size(type);
+ GLsizeiptr size = count*_gl_type_size(type);
GLvoid *temp = malloc(size);
if (!temp) {
return 0;
}
memset(temp, 0, size);
- __glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, size, temp);
+ _shadow_glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, size, temp);
indices = temp;
} else {
if (!indices) {
os::log("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type);
}
- if (__element_array_buffer) {
+ if (element_array_buffer) {
free(temp);
}
maxindex += basevertex;
- return maxindex;
+ return maxindex + 1;
}
-#define __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
+#define _glDrawRangeElementsBaseVertex_count(start, end, count, type, indices, basevertex) _glDrawElementsBaseVertex_count(count, type, indices, basevertex)
-#define __glDrawElements_maxindex(count, type, indices) __glDrawElementsBaseVertex_maxindex(count, type, indices, 0);
-#define __glDrawRangeElements_maxindex(start, end, count, type, indices) __glDrawElements_maxindex(count, type, indices)
-#define __glDrawRangeElementsEXT_maxindex __glDrawRangeElements_maxindex
+#define _glDrawElements_count(count, type, indices) _glDrawElementsBaseVertex_count(count, type, indices, 0);
+#define _glDrawRangeElements_count(start, end, count, type, indices) _glDrawElements_count(count, type, indices)
+#define _glDrawRangeElementsEXT_count _glDrawRangeElements_count
/* FIXME take in consideration instancing */
-#define __glDrawArraysInstanced_maxindex(first, count, primcount) __glDrawArrays_maxindex(first, count)
-#define __glDrawElementsInstanced_maxindex(count, type, indices, primcount) __glDrawElements_maxindex(count, type, indices)
-#define __glDrawElementsInstancedBaseVertex_maxindex(count, type, indices, primcount, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
-#define __glDrawRangeElementsInstanced_maxindex(start, end, count, type, indices, primcount) __glDrawRangeElements_maxindex(start, end, count, type, indices)
-#define __glDrawRangeElementsInstancedBaseVertex_maxindex(start, end, count, type, indices, primcount, basevertex) __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex)
+#define _glDrawArraysInstanced_count(first, count, primcount) _glDrawArrays_count(first, count)
+#define _glDrawElementsInstanced_count(count, type, indices, primcount) _glDrawElements_count(count, type, indices)
+#define _glDrawElementsInstancedBaseVertex_count(count, type, indices, primcount, basevertex) _glDrawElementsBaseVertex_count(count, type, indices, basevertex)
+#define _glDrawRangeElementsInstanced_count(start, end, count, type, indices, primcount) _glDrawRangeElements_count(start, end, count, type, indices)
+#define _glDrawRangeElementsInstancedBaseVertex_count(start, end, count, type, indices, primcount, basevertex) _glDrawRangeElementsBaseVertex_count(start, end, count, type, indices, basevertex)
-#define __glDrawArraysInstancedBaseInstance_maxindex(first, count, primcount, baseinstance) __glDrawArrays_maxindex(first, count)
-#define __glDrawElementsInstancedBaseInstance_maxindex(count, type, indices, primcount, baseinstance) __glDrawElements_maxindex(count, type, indices)
-#define __glDrawElementsInstancedBaseVertexBaseInstance_maxindex(count, type, indices, primcount, basevertex, baseinstance) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
+#define _glDrawArraysInstancedBaseInstance_count(first, count, primcount, baseinstance) _glDrawArrays_count(first, count)
+#define _glDrawElementsInstancedBaseInstance_count(count, type, indices, primcount, baseinstance) _glDrawElements_count(count, type, indices)
+#define _glDrawElementsInstancedBaseVertexBaseInstance_count(count, type, indices, primcount, basevertex, baseinstance) _glDrawElementsBaseVertex_count(count, type, indices, basevertex)
-#define __glDrawArraysInstancedARB_maxindex __glDrawArraysInstanced_maxindex
-#define __glDrawElementsInstancedARB_maxindex __glDrawElementsInstanced_maxindex
-#define __glDrawArraysInstancedEXT_maxindex __glDrawArraysInstanced_maxindex
-#define __glDrawElementsInstancedEXT_maxindex __glDrawElementsInstanced_maxindex
+#define _glDrawArraysInstancedARB_count _glDrawArraysInstanced_count
+#define _glDrawElementsInstancedARB_count _glDrawElementsInstanced_count
+#define _glDrawArraysInstancedEXT_count _glDrawArraysInstanced_count
+#define _glDrawElementsInstancedEXT_count _glDrawElementsInstanced_count
static inline GLuint
-__glDrawArraysIndirect_maxindex(const GLvoid *indirect) {
+_glDrawArraysIndirect_count(const GLvoid *indirect) {
os::log("apitrace: warning: %s: unsupported\n", __FUNCTION__);
return 0;
}
static inline GLuint
-__glDrawElementsIndirect_maxindex(GLenum type, const GLvoid *indirect) {
+_glDrawElementsIndirect_count(GLenum type, const GLvoid *indirect) {
os::log("apitrace: warning: %s: unsupported\n", __FUNCTION__);
return 0;
}
static inline GLuint
-__glMultiDrawArrays_maxindex(const GLint *first, const GLsizei *count, GLsizei primcount) {
- GLuint maxindex = 0;
- for (GLsizei prim = 0; prim < primcount; ++prim) {
- GLuint maxindex_prim = __glDrawArrays_maxindex(first[prim], count[prim]);
- maxindex = std::max(maxindex, maxindex_prim);
+_glMultiDrawArrays_count(const GLint *first, const GLsizei *count, GLsizei drawcount) {
+ GLuint _count = 0;
+ for (GLsizei draw = 0; draw < drawcount; ++draw) {
+ GLuint _count_draw = _glDrawArrays_count(first[draw], count[draw]);
+ _count = std::max(_count, _count_draw);
}
- return maxindex;
+ return _count;
}
static inline GLuint
-__glMultiDrawElements_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
- GLuint maxindex = 0;
- for (GLsizei prim = 0; prim < primcount; ++prim) {
- GLuint maxindex_prim = __glDrawElements_maxindex(count[prim], type, indices[prim]);
- maxindex = std::max(maxindex, maxindex_prim);
+_glMultiDrawElements_count(const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount) {
+ GLuint _count = 0;
+ for (GLsizei draw = 0; draw < drawcount; ++draw) {
+ GLuint _count_draw = _glDrawElements_count(count[draw], type, indices[draw]);
+ _count = std::max(_count, _count_draw);
}
- return maxindex;
+ return _count;
}
static inline GLuint
-__glMultiDrawElementsBaseVertex_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint * basevertex) {
- GLuint maxindex = 0;
- for (GLsizei prim = 0; prim < primcount; ++prim) {
- GLuint maxindex_prim = __glDrawElementsBaseVertex_maxindex(count[prim], type, indices[prim], basevertex[prim]);
- maxindex = std::max(maxindex, maxindex_prim);
+_glMultiDrawElementsBaseVertex_count(const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint * basevertex) {
+ GLuint _count = 0;
+ for (GLsizei draw = 0; draw < drawcount; ++draw) {
+ GLuint _count_draw = _glDrawElementsBaseVertex_count(count[draw], type, indices[draw], basevertex[draw]);
+ _count = std::max(_count, _count_draw);
}
- return maxindex;
+ return _count;
}
-#define __glMultiDrawArraysEXT_maxindex __glMultiDrawArrays_maxindex
-#define __glMultiDrawElementsEXT_maxindex __glMultiDrawElements_maxindex
+#define _glMultiDrawArraysEXT_count _glMultiDrawArrays_count
+#define _glMultiDrawElementsEXT_count _glMultiDrawElements_count
-#define __glMultiModeDrawArraysIBM_maxindex(first, count, primcount, modestride) __glMultiDrawArrays_maxindex(first, count, primcount)
-#define __glMultiModeDrawElementsIBM_maxindex(count, type, indices, primcount, modestride) __glMultiDrawElements_maxindex(count, type, (const GLvoid **)indices, primcount)
+#define _glMultiModeDrawArraysIBM_count(first, count, drawcount, modestride) _glMultiDrawArrays_count(first, count, drawcount)
+#define _glMultiModeDrawElementsIBM_count(count, type, indices, drawcount, modestride) _glMultiDrawElements_count(count, type, (const GLvoid **)indices, drawcount)
static inline size_t
-__glCallLists_size(GLsizei n, GLenum type)
+_glCallLists_size(GLsizei n, GLenum type)
{
- return n*__gl_type_size(type);
+ return n*_gl_type_size(type);
}
static inline size_t
-__glMap1d_size(GLenum target, GLint stride, GLint order)
+_glMap1d_size(GLenum target, GLint stride, GLint order)
{
if (order < 1) {
return 0;
return channels + stride * (order - 1);
}
-#define __glMap1f_size __glMap1d_size
+#define _glMap1f_size _glMap1d_size
static inline size_t
-__glMap2d_size(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder)
+_glMap2d_size(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder)
{
if (uorder < 1 || vorder < 1) {
return 0;
vstride * (vorder - 1);
}
-#define __glMap2f_size __glMap2d_size
+#define _glMap2f_size _glMap2d_size
static inline unsigned
-__gl_format_channels(GLenum format) {
+_gl_format_channels(GLenum format) {
switch (format) {
case GL_COLOR_INDEX:
case GL_RED:
return (x + (y - 1)) & ~(y - 1);
}
-static inline size_t
-__gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth, GLboolean has_unpack_subimage) {
- unsigned num_channels = __gl_format_channels(format);
+static inline void
+_gl_format_size(GLenum format, GLenum type,
+ unsigned & bits_per_element, unsigned & bits_per_pixel)
+{
+ unsigned num_channels = _gl_format_channels(format);
- unsigned bits_per_pixel;
switch (type) {
case GL_BITMAP:
- bits_per_pixel = 1;
+ bits_per_pixel = bits_per_element = 1;
break;
case GL_BYTE:
case GL_UNSIGNED_BYTE:
- bits_per_pixel = 8 * num_channels;
+ bits_per_element = 8;
+ bits_per_pixel = bits_per_element * num_channels;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
- bits_per_pixel = 16 * num_channels;
+ bits_per_element = 16;
+ bits_per_pixel = bits_per_element * num_channels;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
- bits_per_pixel = 32 * num_channels;
+ bits_per_element = 32;
+ bits_per_pixel = bits_per_element * num_channels;
break;
case GL_UNSIGNED_BYTE_3_3_2:
case GL_UNSIGNED_BYTE_2_3_3_REV:
- bits_per_pixel = 8;
+ bits_per_pixel = bits_per_element = 8;
break;
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
case GL_UNSIGNED_SHORT_5_6_5_REV:
case GL_UNSIGNED_SHORT_8_8_MESA:
case GL_UNSIGNED_SHORT_8_8_REV_MESA:
- bits_per_pixel = 16;
+ bits_per_pixel = bits_per_element = 16;
break;
case GL_UNSIGNED_INT_8_8_8_8:
case GL_UNSIGNED_INT_8_8_8_8_REV:
case GL_UNSIGNED_INT_5_9_9_9_REV:
case GL_UNSIGNED_INT_S8_S8_8_8_NV:
case GL_UNSIGNED_INT_8_8_S8_S8_REV_NV:
- bits_per_pixel = 32;
+ bits_per_pixel = bits_per_element = 32;
break;
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
- bits_per_pixel = 64;
+ bits_per_pixel = bits_per_element = 64;
break;
default:
os::log("apitrace: warning: %s: unexpected type GLenum 0x%04X\n", __FUNCTION__, type);
- bits_per_pixel = 0;
+ bits_per_pixel = bits_per_element = 0;
break;
}
+}
+
+static inline size_t
+_glClearBufferData_size(GLenum format, GLenum type) {
+ unsigned bits_per_element;
+ unsigned bits_per_pixel;
+ _gl_format_size(format, type, bits_per_element, bits_per_pixel);
+ return (bits_per_pixel + 7)/8;
+}
+
+static inline size_t
+_gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth, GLboolean has_unpack_subimage) {
+
+ unsigned bits_per_element;
+ unsigned bits_per_pixel;
+ _gl_format_size(format, type, bits_per_element, bits_per_pixel);
GLint alignment = 4;
GLint row_length = 0;
GLint skip_pixels = 0;
GLint skip_images = 0;
- __glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+ _glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
if (has_unpack_subimage) {
- __glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
- __glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &image_height);
- __glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skip_rows);
- __glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skip_pixels);
- __glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &skip_images);
+ _glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
+ _glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, &image_height);
+ _glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skip_rows);
+ _glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skip_pixels);
+ _glGetIntegerv(GL_UNPACK_SKIP_IMAGES, &skip_images);
}
if (row_length <= 0) {
size_t row_stride = (row_length*bits_per_pixel + 7)/8;
- if ((GLint)bits_per_pixel < alignment*8 &&
- (bits_per_pixel & 7) == 0 &&
- _is_pot(bits_per_pixel)) {
+ if ((bits_per_element == 1*8 ||
+ bits_per_element == 2*8 ||
+ bits_per_element == 4*8 ||
+ bits_per_element == 8*8) &&
+ (GLint)bits_per_element < alignment*8) {
row_stride = _align(row_stride, alignment);
}
}
// note that can_unpack_subimage() is generated by gltrace.py
-#define __glTexImage3D_size(format, type, width, height, depth) __gl_image_size(format, type, width, height, depth, can_unpack_subimage())
-#define __glTexImage2D_size(format, type, width, height) __gl_image_size(format, type, width, height, 1, can_unpack_subimage())
-#define __glTexImage1D_size(format, type, width) __gl_image_size(format, type, width, 1, 1, can_unpack_subimage())
-
-#define __glTexSubImage3D_size(format, type, width, height, depth) __glTexImage3D_size(format, type, width, height, depth)
-#define __glTexSubImage2D_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
-#define __glTexSubImage1D_size(format, type, width) __glTexImage1D_size(format, type, width)
-
-#define __glTexImage3DEXT_size __glTexImage3D_size
-#define __glTexImage2DEXT_size __glTexImage2D_size
-#define __glTexImage1DEXT_size __glTexImage1D_size
-#define __glTexSubImage3DEXT_size __glTexSubImage3D_size
-#define __glTexSubImage2DEXT_size __glTexSubImage2D_size
-#define __glTexSubImage1DEXT_size __glTexSubImage1D_size
-
-#define __glTextureImage3DEXT_size __glTexImage3D_size
-#define __glTextureImage2DEXT_size __glTexImage2D_size
-#define __glTextureImage1DEXT_size __glTexImage1D_size
-#define __glTextureSubImage3DEXT_size __glTexSubImage3D_size
-#define __glTextureSubImage2DEXT_size __glTexSubImage2D_size
-#define __glTextureSubImage1DEXT_size __glTexSubImage1D_size
-
-#define __glMultiTexImage3DEXT_size __glTexImage3D_size
-#define __glMultiTexImage2DEXT_size __glTexImage2D_size
-#define __glMultiTexImage1DEXT_size __glTexImage1D_size
-#define __glMultiTexSubImage3DEXT_size __glTexSubImage3D_size
-#define __glMultiTexSubImage2DEXT_size __glTexSubImage2D_size
-#define __glMultiTexSubImage1DEXT_size __glTexSubImage1D_size
-
-#define __glDrawPixels_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
-#define __glConvolutionFilter1D_size(format, type, width) __glTexImage1D_size(format, type, width)
-#define __glConvolutionFilter2D_size(format, type, width, height) __glTexImage2D_size(format, type, width, height)
-#define __glColorTable_size(format, type, width) __glTexImage1D_size(format, type, width)
-#define __glColorSubTable_size(format, type, count) __glColorTable_size(format, type, count)
-
-#define __glBitmap_size(width, height) __glTexImage2D_size(GL_COLOR_INDEX, GL_BITMAP, width, height)
-#define __glPolygonStipple_size() __glBitmap_size(32, 32)
+#define _glTexImage3D_size(format, type, width, height, depth) _gl_image_size(format, type, width, height, depth, can_unpack_subimage())
+#define _glTexImage2D_size(format, type, width, height) _gl_image_size(format, type, width, height, 1, can_unpack_subimage())
+#define _glTexImage1D_size(format, type, width) _gl_image_size(format, type, width, 1, 1, can_unpack_subimage())
+
+#define _glTexSubImage3D_size(format, type, width, height, depth) _glTexImage3D_size(format, type, width, height, depth)
+#define _glTexSubImage2D_size(format, type, width, height) _glTexImage2D_size(format, type, width, height)
+#define _glTexSubImage1D_size(format, type, width) _glTexImage1D_size(format, type, width)
+
+#define _glTexImage3DEXT_size _glTexImage3D_size
+#define _glTexImage2DEXT_size _glTexImage2D_size
+#define _glTexImage1DEXT_size _glTexImage1D_size
+#define _glTexSubImage3DEXT_size _glTexSubImage3D_size
+#define _glTexSubImage2DEXT_size _glTexSubImage2D_size
+#define _glTexSubImage1DEXT_size _glTexSubImage1D_size
+
+#define _glTextureImage3DEXT_size _glTexImage3D_size
+#define _glTextureImage2DEXT_size _glTexImage2D_size
+#define _glTextureImage1DEXT_size _glTexImage1D_size
+#define _glTextureSubImage3DEXT_size _glTexSubImage3D_size
+#define _glTextureSubImage2DEXT_size _glTexSubImage2D_size
+#define _glTextureSubImage1DEXT_size _glTexSubImage1D_size
+
+#define _glMultiTexImage3DEXT_size _glTexImage3D_size
+#define _glMultiTexImage2DEXT_size _glTexImage2D_size
+#define _glMultiTexImage1DEXT_size _glTexImage1D_size
+#define _glMultiTexSubImage3DEXT_size _glTexSubImage3D_size
+#define _glMultiTexSubImage2DEXT_size _glTexSubImage2D_size
+#define _glMultiTexSubImage1DEXT_size _glTexSubImage1D_size
+
+#define _glDrawPixels_size(format, type, width, height) _glTexImage2D_size(format, type, width, height)
+#define _glConvolutionFilter1D_size(format, type, width) _glTexImage1D_size(format, type, width)
+#define _glConvolutionFilter2D_size(format, type, width, height) _glTexImage2D_size(format, type, width, height)
+#define _glColorTable_size(format, type, width) _glTexImage1D_size(format, type, width)
+#define _glColorSubTable_size(format, type, count) _glColorTable_size(format, type, count)
+
+#define _glBitmap_size(width, height) _glTexImage2D_size(GL_COLOR_INDEX, GL_BITMAP, width, height)
+#define _glPolygonStipple_size() _glBitmap_size(32, 32)
static inline size_t
-__glClearBuffer_size(GLenum buffer)
+_glClearBuffer_size(GLenum buffer)
{
switch (buffer) {
case GL_COLOR:
*/
template<class T>
static inline size_t
-__AttribList_size(const T *pAttribList, const T terminator = static_cast<T>(0))
+_AttribList_size(const T *pAttribList, const T terminator = static_cast<T>(0))
{
size_t size = 0;
*/
template<class T>
static inline size_t
-__AttribPairList_size(const T *pAttribList, const T terminator = static_cast<T>(0))
+_AttribPairList_size(const T *pAttribList, const T terminator = static_cast<T>(0))
{
size_t size = 0;