RsvgHandle *blanktile;
int current_tile;
+ int diff_x, diff_y;
} game_t;
static void
}
}
+/* static void hand_draw(game_t *game) */
+/* { */
+
+/* } */
+
static void game_init(game_t *game)
{
int i;
FATAL_ERROR (error->message);
game->current_tile = game->deck.num_tiles - 1;
+ game->diff_x = game->diff_y = 0;
}
static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
tile_y = game->deck.tiles[i].y;
if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
-
+ {
game->current_tile = i;
+ game->diff_x = event->x - tile_x;
+ game->diff_y = event->y - tile_y;
+ }
}
return TRUE;
gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
/* Then, move the tile */
- tile->x = event->x;
- tile->y = event->y;
+ tile->x = event->x - game->diff_x;
+ tile->y = event->y - game->diff_y;
/* Finally, invalidate the region where the tile is now. */
gtk_widget_queue_draw_area (widget, tile->x - 1, tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);