for (i = 0; i < game->deck.num_tiles; i++)
{
+ curr_tile = &game->deck.tiles[i];
+ if (curr_tile->selected)
+ {
+ curr_tile->selected = 0;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ }
+
tile_x = game->deck.tiles[i].x;
tile_y = game->deck.tiles[i].y;
if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
{
game->select_mode = 0;
- curr_tile = &game->deck.tiles[game->current_tile];
- game->deck.tiles[game->current_tile].selected = 0;
- gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
-
game->current_tile = i;
curr_tile = &game->deck.tiles[game->current_tile];
if (!curr_tile->selected)
box = &game->selection_box;
box->visible = 1;
- gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1,box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) );
+ int x_min = MIN(box->x1, box->x2);
+ int x_max = MAX(box->x1, box->x2);
+ int y_min = MIN(box->y1, box->y2);
+ int y_max = MAX(box->y1, box->y2);
+ int width = abs(box->x2 - box->x1);
+ int height = abs(box->y2 - box->y1);
+
+ gtk_widget_queue_draw_area ( widget, x_min, y_min, width, height );
box->x2 = event->x;
box->y2 = event->y;
gtk_widget_queue_draw_area ( widget, MIN(box->x1, box->x2), MIN(box->y1, box->y2), abs(box->x2 - box->x1), abs(box->y2 - box->y1) );
- int i;
+ int i, tile_x, tile_y, tile_x2, tile_y2;
tile_t *curr_tile;
for (i = 0; i < game->deck.num_tiles; i++)
- {
- if ((event->x >= game->deck.tiles[i].x &&
- event->x <= game->deck.tiles[i].x + TILE_WIDTH) &&
- (event->y >= game->deck.tiles[i].y &&
- event->y <= game->deck.tiles[i].y + TILE_HEIGHT))
+ {
+ curr_tile = &game->deck.tiles[i];
+ if (curr_tile->selected)
+ {
+ curr_tile->selected = 0;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ }
+
+ tile_x = game->deck.tiles[i].x;
+ tile_y = game->deck.tiles[i].y;
+ tile_x2 = tile_x + TILE_WIDTH;
+ tile_y2 = tile_y + TILE_HEIGHT;
+ if (/*If top-left corner*/
+ (tile_x >= x_min && tile_x <= x_max &&
+ tile_y >= y_min && tile_y <= y_max) ||
+ /*or bottom-right corner*/
+ (tile_x2 >= x_min && tile_x2 <= x_max &&
+ tile_y2 >= y_min && tile_y2 <= y_max) ||
+ /*or bottom-left corner*/
+ (tile_x >= x_min && tile_x <= x_max &&
+ tile_y2 >= y_min && tile_y2 <= y_max) ||
+ /*or top-right corner of tile selected*/
+ (tile_x2 >= x_min && tile_x2 <= x_max &&
+ tile_y >= y_min && tile_y <= y_max) ||
+ /*or left edge*/
+ (y_min >= tile_y && y_min <= tile_y2 &&
+ x_min <= tile_x && x_max >= tile_x) ||
+ /*or top edge*/
+ (x_min >= tile_x && x_min <= tile_x2 &&
+ y_min <= tile_y && y_max >= tile_y) ||
+ /*or right edge*/
+ (y_min >= tile_y && y_min <= tile_y2 &&
+ x_min >= tile_x && x_min <= tile_x2) ||
+ /*or bottom edge*/
+ (x_min >= tile_x && x_min <= tile_x2 &&
+ y_min >= tile_y && y_min <= tile_y) )
{
- curr_tile = &game->deck.tiles[i];
curr_tile->selected = 1;
gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
}
+/*
+ else
+ {
+ curr_tile->selected = 0;
+ gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
+ }*/
}
}
else