install (TARGETS eglretrace RUNTIME DESTINATION bin)
endif ()
-if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
+if (WIN32)
if (DirectX_D3D8_INCLUDE_DIR)
include_directories (BEFORE SYSTEM ${DirectX_D3D8_INCLUDE_DIR})
set (HAVE_D3D8 1)
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- include_directories (BEFORE SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+ if (DirectX_D3D9_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR})
+ set (HAVE_D3D9 1)
+ else ()
+ set (HAVE_D3D9 0)
+ endif ()
add_custom_command (
OUTPUT d3dretrace_d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d9 1 > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d9 ${HAVE_D3D9} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
DEPENDS
d3d9retrace.py
dllretrace.py
${CMAKE_SOURCE_DIR}/specs/d3d10.py
${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py
${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
${CMAKE_SOURCE_DIR}/specs/dxgi.py
${CMAKE_SOURCE_DIR}/specs/dxgitype.py
)
target_link_libraries (d3dretrace
retrace_common
+ d3dhelpers
)
install (TARGETS d3dretrace RUNTIME DESTINATION bin)