${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${SNAPPY_LIBRARIES}
+ ${GETOPT_LIBRARIES}
)
add_library (glretrace_common
endif ()
if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
+ if (DirectX_D3D8_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D8_INCLUDE_DIR})
+ set (HAVE_D3D8 1)
+ else ()
+ set (HAVE_D3D8 0)
+ endif ()
add_custom_command (
- OUTPUT d3dretrace_d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
+ OUTPUT d3dretrace_d3d8.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d8 ${HAVE_D3D8} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d8.cpp
DEPENDS
d3d9retrace.py
dllretrace.py
retrace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
- ${CMAKE_SOURCE_DIR}/specs/d3d9.py
- ${CMAKE_SOURCE_DIR}/specs/d3d9types.py
- ${CMAKE_SOURCE_DIR}/specs/d3d9caps.py
- ${CMAKE_SOURCE_DIR}/specs/winapi.py
- ${CMAKE_SOURCE_DIR}/specs/stdapi.py
- )
-
- include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
- add_executable (d3dretrace
- d3dretrace_main.cpp
- d3dretrace_d3d9.cpp
- d3dretrace_ws.cpp
- d3d9state.cpp
- d3d9state_images.cpp
- )
- target_link_libraries (d3dretrace
- retrace_common
- )
-
- install (TARGETS d3dretrace RUNTIME DESTINATION bin)
-endif ()
-
-if (WIN32 AND DirectX_D3D10_INCLUDE_DIR)
- add_custom_command (
- OUTPUT d3dretrace_d3d10.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp
- DEPENDS
- d3d10retrace.py
- d3dcommonretrace.py
- dllretrace.py
- retrace.py
- ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py
- ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
- ${CMAKE_SOURCE_DIR}/specs/dxgi.py
- ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
- ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8types.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8caps.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
- add_executable (d3d10retrace
- d3dretrace_main.cpp
- d3dretrace_d3d10.cpp
- d3dretrace_ws.cpp
- d3d9state.cpp
- d3d9state_images.cpp
- )
- target_link_libraries (d3d10retrace
- retrace_common
- )
-
- install (TARGETS d3d10retrace RUNTIME DESTINATION bin)
-endif ()
-
-if (WIN32 AND DirectX_D3D10_1_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
- OUTPUT d3dretrace_d3d10_1.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10_1retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10_1.cpp
+ OUTPUT d3dretrace_d3d9.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d9 1 > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
DEPENDS
- d3d10retrace.py
- d3dcommonretrace.py
+ d3d9retrace.py
dllretrace.py
retrace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10_1.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
- ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
- ${CMAKE_SOURCE_DIR}/specs/dxgi.py
- ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
- ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d9.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d9types.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d9caps.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
- add_executable (d3d10_1retrace
- d3dretrace_main.cpp
- d3dretrace_d3d10_1.cpp
- d3dretrace_ws.cpp
- d3d9state.cpp
- d3d9state_images.cpp
- )
- target_link_libraries (d3d10_1retrace
- retrace_common
- )
+ if (DirectX_D3D10_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ set (DXGI_MODULES d3d10)
+ if (DirectX_D3D10_1_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+ set (DXGI_MODULES ${DXGI_MODULES} d3d10_1)
+ endif ()
+ set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
+ d3d10state.cpp
+ d3d10state_images.cpp
+ )
+ endif ()
- install (TARGETS d3d10_1retrace RUNTIME DESTINATION bin)
-endif ()
+ if (DirectX_D3D11_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
+ set (DXGI_MODULES ${DXGI_MODULES} d3d11)
+ if (DirectX_D3D11_1_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
+ set (DXGI_MODULES ${DXGI_MODULES} d3d11_1)
+ endif ()
+ set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
+ d3d11state.cpp
+ d3d11state_images.cpp
+ )
+ endif ()
-if (WIN32 AND DirectX_D3D11_INCLUDE_DIR)
add_custom_command (
- OUTPUT d3dretrace_d3d11.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d11retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d11.cpp
+ OUTPUT d3dretrace_dxgi.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/dxgiretrace.py ${DXGI_MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_dxgi.cpp
DEPENDS
- d3d11retrace.py
- d3dcommonretrace.py
+ dxgiretrace.py
dllretrace.py
retrace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
${CMAKE_SOURCE_DIR}/specs/d3d11_1.py
${CMAKE_SOURCE_DIR}/specs/d3d11.py
${CMAKE_SOURCE_DIR}/specs/d3d11sdklayers.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10_1.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
${CMAKE_SOURCE_DIR}/specs/dxgi.py
${CMAKE_SOURCE_DIR}/specs/dxgitype.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
- add_executable (d3d11retrace
+ add_executable (d3dretrace
d3dretrace_main.cpp
- d3dretrace_d3d11.cpp
+ d3dretrace_d3d8.cpp
+ d3dretrace_d3d9.cpp
+ d3dretrace_dxgi.cpp
d3dretrace_ws.cpp
d3d9state.cpp
d3d9state_images.cpp
+ ${D3DSTATE_SOURCES}
)
- target_link_libraries (d3d11retrace
+ target_link_libraries (d3dretrace
retrace_common
)
- install (TARGETS d3d11retrace RUNTIME DESTINATION bin)
+ install (TARGETS d3dretrace RUNTIME DESTINATION bin)
endif ()