endif ()
if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+ if (DirectX_D3D8_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D8_INCLUDE_DIR})
+ set (HAVE_D3D8 1)
+ else ()
+ set (HAVE_D3D8 0)
+ endif ()
add_custom_command (
- OUTPUT d3dretrace_d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d9 1 > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
+ OUTPUT d3dretrace_d3d8.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d8 ${HAVE_D3D8} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d8.cpp
DEPENDS
d3d9retrace.py
dllretrace.py
retrace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
- ${CMAKE_SOURCE_DIR}/specs/d3d9.py
- ${CMAKE_SOURCE_DIR}/specs/d3d9types.py
- ${CMAKE_SOURCE_DIR}/specs/d3d9caps.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8types.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8caps.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- if (DirectX_D3D8_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR})
- set (HAVE_D3D8 1)
- endif ()
+ include_directories (BEFORE SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
- OUTPUT d3dretrace_d3d8.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d8 ${HAVE_D3D8} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d8.cpp
+ OUTPUT d3dretrace_d3d9.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d9 1 > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
DEPENDS
d3d9retrace.py
dllretrace.py
retrace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
- ${CMAKE_SOURCE_DIR}/specs/d3d8.py
- ${CMAKE_SOURCE_DIR}/specs/d3d8types.py
- ${CMAKE_SOURCE_DIR}/specs/d3d8caps.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d9.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d9types.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d9caps.py
${CMAKE_SOURCE_DIR}/specs/winapi.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
if (DirectX_D3D10_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
set (DXGI_MODULES d3d10)
if (DirectX_D3D10_1_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
set (DXGI_MODULES ${DXGI_MODULES} d3d10_1)
endif ()
set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
endif ()
if (DirectX_D3D11_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
set (DXGI_MODULES ${DXGI_MODULES} d3d11)
if (DirectX_D3D11_1_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
set (DXGI_MODULES ${DXGI_MODULES} d3d11_1)
endif ()
set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
${CMAKE_SOURCE_DIR}/specs/d3d10.py
${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py
${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
${CMAKE_SOURCE_DIR}/specs/dxgi.py
${CMAKE_SOURCE_DIR}/specs/dxgitype.py