#include "image.hpp"
#include "d3d11imports.hpp"
+#include "d3d10state.hpp"
namespace d3dstate {
Desc.Usage = Usage;
Desc.BindFlags = BindFlags;
Desc.CPUAccessFlags = CPUAccessFlags;
- Desc.MiscFlags &= ~D3D11_RESOURCE_MISC_TEXTURECUBE;
+ Desc.MiscFlags &= D3D11_RESOURCE_MISC_TEXTURECUBE;
*pWidth = Desc.Width;
*pHeight = Desc.Height;
}
image::Image *
-getRenderTargetImage(ID3D11DeviceContext *pDevice) {
+getRenderTargetViewImage(ID3D11DeviceContext *pDevice,
+ ID3D11RenderTargetView *pRenderTargetView) {
image::Image *image = NULL;
- ID3D11RenderTargetView *pRenderTargetView = NULL;
+ ;
D3D11_RENDER_TARGET_VIEW_DESC Desc;
ID3D11Resource *pResource = NULL;
ID3D11Resource *pStagingResource = NULL;
const unsigned char *src;
unsigned char *dst;
- pDevice->OMGetRenderTargets(1, &pRenderTargetView, NULL);
if (!pRenderTargetView) {
- goto no_rendertarget;
+ return NULL;
}
pRenderTargetView->GetResource(&pResource);
pRenderTargetView->GetDesc(&Desc);
if (Desc.Format != DXGI_FORMAT_R8G8B8A8_UNORM &&
- Desc.Format != DXGI_FORMAT_R32G32B32A32_FLOAT) {
+ Desc.Format != DXGI_FORMAT_R32G32B32A32_FLOAT &&
+ Desc.Format != DXGI_FORMAT_B8G8R8A8_UNORM) {
std::cerr << "warning: unsupported DXGI format " << Desc.Format << "\n";
goto no_staging;
}
dst[4*x + 2] = ((float *)src)[4*x + 2] * scale;
dst[4*x + 3] = ((float *)src)[4*x + 3] * scale;
}
+ } else if (Desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM) {
+ for (unsigned x = 0; x < Width; ++x) {
+ dst[4*x + 0] = src[4*x + 2];
+ dst[4*x + 1] = src[4*x + 1];
+ dst[4*x + 2] = src[4*x + 0];
+ dst[4*x + 3] = src[4*x + 3];
+ }
} else {
assert(0);
}
if (pResource) {
pResource->Release();
}
+ return image;
+}
+
+
+
+
+image::Image *
+getRenderTargetImage(ID3D11DeviceContext *pDevice) {
+ ID3D11RenderTargetView *pRenderTargetView = NULL;
+ pDevice->OMGetRenderTargets(1, &pRenderTargetView, NULL);
+
+ image::Image *image = NULL;
if (pRenderTargetView) {
+ image = getRenderTargetViewImage(pDevice, pRenderTargetView);
pRenderTargetView->Release();
}
-no_rendertarget:
+
return image;
}
+void
+dumpFramebuffer(JSONWriter &json, ID3D11DeviceContext *pDevice)
+{
+ json.beginMember("framebuffer");
+ json.beginObject();
+
+ ID3D11RenderTargetView *pRenderTargetViews[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
+ pDevice->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews, NULL);
+
+ for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
+ if (!pRenderTargetViews[i]) {
+ continue;
+ }
+
+ image::Image *image;
+ image = getRenderTargetViewImage(pDevice, pRenderTargetViews[i]);
+ if (image) {
+ char label[64];
+ _snprintf(label, sizeof label, "RENDER_TARGET_%u", i);
+ json.beginMember(label);
+ json.writeImage(image, "UNKNOWN");
+ json.endMember(); // RENDER_TARGET_*
+ }
+
+ pRenderTargetViews[i]->Release();
+ }
+
+ json.endObject();
+ json.endMember(); // framebuffer
+}
+
+
} /* namespace d3dstate */