]> git.notmuchmail.org Git - apitrace/blobdiff - retrace/d3d8state.cpp
d3dretrace: Dump D3D8 images too.
[apitrace] / retrace / d3d8state.cpp
diff --git a/retrace/d3d8state.cpp b/retrace/d3d8state.cpp
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+/**************************************************************************
+ *
+ * Copyright 2011-2012 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+
+#include <iostream>
+
+#include "d3d8imports.hpp"
+#include "d3dshader.hpp"
+#include "d3dstate.hpp"
+#include "json.hpp"
+
+
+namespace d3dstate {
+
+
+typedef HRESULT (STDMETHODCALLTYPE IDirect3DDevice8::*GetShaderFunctionMethod)(DWORD Handle, void* pData, DWORD* pSizeOfData);
+
+
+struct VertexShaderGetter
+{
+    HRESULT GetShader(IDirect3DDevice8 *pDevice, DWORD *pHandle) {
+        return pDevice->GetVertexShader(pHandle);
+    }
+    HRESULT GetShaderFunction(IDirect3DDevice8 *pDevice, DWORD Handle, void* pData, DWORD* pSizeOfData) {
+        return pDevice->GetVertexShaderFunction(Handle, pData, pSizeOfData);
+    }
+};
+
+struct PixelShaderGetter
+{
+    HRESULT GetShader(IDirect3DDevice8 *pDevice, DWORD *pHandle) {
+        return pDevice->GetPixelShader(pHandle);
+    }
+    HRESULT GetShaderFunction(IDirect3DDevice8 *pDevice, DWORD Handle, void* pData, DWORD* pSizeOfData) {
+        return pDevice->GetPixelShaderFunction(Handle, pData, pSizeOfData);
+    }
+};
+
+template<class Getter>
+inline void
+dumpShader(JSONWriter &json, IDirect3DDevice8 *pDevice, const char *name) {
+    Getter getter;
+    HRESULT hr;
+
+    DWORD dwShader = 0;
+    hr = getter.GetShader(pDevice, &dwShader);
+    if (FAILED(hr) || !dwShader) {
+        return;
+    }
+
+    DWORD SizeOfData = 0;
+
+    hr = getter.GetShaderFunction(pDevice, dwShader, NULL, &SizeOfData);
+    if (SUCCEEDED(hr)) {
+        void *pData;
+        pData = malloc(SizeOfData);
+        if (pData) {
+            hr = getter.GetShaderFunction(pDevice, dwShader, pData, &SizeOfData);
+            if (SUCCEEDED(hr)) {
+                IDisassemblyBuffer *pDisassembly = NULL;
+                hr = DisassembleShader((const DWORD *)pData, &pDisassembly);
+                if (SUCCEEDED(hr)) {
+                    json.beginMember(name);
+                    json.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */);
+                    json.endMember();
+                    pDisassembly->Release();
+                }
+
+            }
+            free(pData);
+        }
+    }
+}
+
+static void
+dumpShaders(JSONWriter &json, IDirect3DDevice8 *pDevice)
+{
+    json.beginMember("shaders");
+    json.beginObject();
+
+    dumpShader<VertexShaderGetter>(json, pDevice, "vertex");
+    dumpShader<PixelShaderGetter>(json, pDevice, "pixel");
+
+    json.endObject();
+    json.endMember(); // shaders
+}
+
+void
+dumpDevice(std::ostream &os, IDirect3DDevice8 *pDevice)
+{
+    JSONWriter json(os);
+
+    /* TODO */
+    json.beginMember("parameters");
+    json.beginObject();
+    json.endObject();
+    json.endMember(); // parameters
+
+    dumpShaders(json, pDevice);
+
+    json.beginMember("textures");
+    json.beginObject();
+    json.endObject();
+    json.endMember(); // textures
+
+    dumpFramebuffer(json, pDevice);
+}
+
+
+} /* namespace d3dstate */