}
-/**
- * OpenGL ES does not support glGetTexImage. Obtain the pixels by attaching the
- * texture to a framebuffer.
- */
-static inline void
-getTexImageOES(GLenum target, GLint level, ImageDesc &desc, GLubyte *pixels)
+static GLenum
+getTextureBinding(GLenum target)
{
- memset(pixels, 0x80, desc.height * desc.width * 4);
-
- GLenum texture_binding = GL_NONE;
switch (target) {
+ case GL_TEXTURE_1D:
+ return GL_TEXTURE_BINDING_1D;
+ case GL_TEXTURE_1D_ARRAY:
+ return GL_TEXTURE_BINDING_1D_ARRAY;
case GL_TEXTURE_2D:
- texture_binding = GL_TEXTURE_BINDING_2D;
- break;
+ return GL_TEXTURE_BINDING_2D;
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ return GL_TEXTURE_BINDING_2D_MULTISAMPLE;
+ case GL_TEXTURE_2D_ARRAY:
+ return GL_TEXTURE_BINDING_2D_ARRAY;
+ case GL_TEXTURE_RECTANGLE:
+ return GL_TEXTURE_BINDING_RECTANGLE;
+ case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- texture_binding = GL_TEXTURE_BINDING_CUBE_MAP;
- break;
- case GL_TEXTURE_3D_OES:
- texture_binding = GL_TEXTURE_BINDING_3D_OES;
+ return GL_TEXTURE_BINDING_CUBE_MAP;
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ return GL_TEXTURE_BINDING_CUBE_MAP_ARRAY;
+ case GL_TEXTURE_3D:
+ return GL_TEXTURE_BINDING_3D;
default:
+ assert(false);
+ return GL_NONE;
+ }
+}
+
+
+/**
+ * OpenGL ES does not support glGetTexImage. Obtain the pixels by attaching the
+ * texture to a framebuffer.
+ */
+static inline void
+getTexImageOES(GLenum target, GLint level, ImageDesc &desc, GLubyte *pixels)
+{
+ memset(pixels, 0x80, desc.height * desc.width * 4);
+
+ GLenum texture_binding = getTextureBinding(target);
+ if (texture_binding == GL_NONE) {
return;
}
}
-static const GLenum texture_bindings[][2] = {
- {GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D},
- {GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D},
- {GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D},
- {GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE},
- {GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP}
+struct TextureTargetBinding
+{
+ GLenum target;
+ GLenum binding;
};
-static bool
-bindTexture(GLint texture, GLenum &target, GLint &bound_texture)
-{
+static const GLenum
+textureTargets[] = {
+ GL_TEXTURE_1D,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_RECTANGLE,
+ GL_TEXTURE_CUBE_MAP,
+ GL_TEXTURE_3D,
+ GL_TEXTURE_2D_MULTISAMPLE,
+ GL_TEXTURE_1D_ARRAY,
+ GL_TEXTURE_2D_ARRAY,
+ GL_TEXTURE_CUBE_MAP_ARRAY,
+};
- for (unsigned i = 0; i < sizeof(texture_bindings)/sizeof(texture_bindings[0]); ++i) {
- target = texture_bindings[i][0];
- GLenum binding = texture_bindings[i][1];
+static GLenum
+getTextureTarget(GLint texture)
+{
+ if (!glIsTexture(texture)) {
+ return GL_NONE;
+ }
+
+ for (unsigned i = 0; i < sizeof(textureTargets)/sizeof(textureTargets[0]); ++i) {
+ GLenum target = textureTargets[i];
+ GLenum binding = getTextureBinding(target);
while (glGetError() != GL_NO_ERROR)
;
+ GLint bound_texture = 0;
glGetIntegerv(binding, &bound_texture);
glBindTexture(target, texture);
- if (glGetError() == GL_NO_ERROR) {
- return true;
- }
+ bool succeeded = glGetError() == GL_NO_ERROR;
glBindTexture(target, bound_texture);
- }
-
- target = GL_NONE;
- return false;
-}
-
-
-static bool
-getTextureLevelDesc(Context &context, GLint texture, GLint level, ImageDesc &desc)
-{
- GLenum target;
- GLint bound_texture = 0;
- if (!bindTexture(texture, target, bound_texture)) {
- return false;
+ if (succeeded) {
+ return target;
+ }
}
- getActiveTextureLevelDesc(context, target, level, desc);
-
- glBindTexture(target, bound_texture);
-
- return desc.valid();
+ return GL_NONE;
}
if (object_type == GL_RENDERBUFFER) {
return getRenderbufferDesc(context, object_name, desc);
} else if (object_type == GL_TEXTURE) {
+ GLint texture_face = 0;
+ glGetFramebufferAttachmentParameteriv(target, attachment,
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,
+ &texture_face);
+
GLint texture_level = 0;
glGetFramebufferAttachmentParameteriv(target, attachment,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
&texture_level);
- return getTextureLevelDesc(context, object_name, texture_level, desc);
+
+ GLint bound_texture = 0;
+ if (texture_face != 0) {
+ glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP, &bound_texture);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, object_name);
+ getActiveTextureLevelDesc(context, texture_face, texture_level, desc);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, bound_texture);
+ } else {
+ GLenum texture_target = getTextureTarget(object_name);
+ GLenum texture_binding = getTextureBinding(texture_target);
+ glGetIntegerv(texture_binding, &bound_texture);
+ glBindTexture(texture_target, object_name);
+ getActiveTextureLevelDesc(context, texture_target, texture_level, desc);
+ glBindTexture(texture_target, bound_texture);
+ }
+
+ return desc.valid();
} else {
std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
return false;
if (draw_buffer == GL_NONE) {
return NULL;
}
+ } else {
+ // GL_COLOR_ATTACHMENT0 is implied
+ draw_buffer = GL_COLOR_ATTACHMENT0;
}
if (!getFramebufferAttachmentDesc(context, framebuffer_target, draw_buffer, desc)) {
return NULL;
}
} else {
- if (!context.ES) {
+ if (context.ES) {
+ // XXX: Draw buffer is always FRONT for single buffer context, BACK
+ // for double buffered contexts. There is no way to know which (as
+ // GL_DOUBLEBUFFER state is also unavailable), so always assume
+ // double-buffering.
+ draw_buffer = GL_BACK;
+ } else {
glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
if (draw_buffer == GL_NONE) {
return NULL;
GLint draw_buffer = GL_NONE;
if (context.ES) {
+ // XXX: Draw buffer is always FRONT for single buffer context, BACK for
+ // double buffered contexts. There is no way to know which (as
+ // GL_DOUBLEBUFFER state is also unavailable), so always assume
+ // double-buffering.
draw_buffer = GL_BACK;
} else {
glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
- glReadBuffer(draw_buffer);
}
if (draw_buffer != GL_NONE) {
+ // Read from current draw buffer
GLint read_buffer = GL_NONE;
if (!context.ES) {
glGetIntegerv(GL_READ_BUFFER, &read_buffer);
+ glReadBuffer(draw_buffer);
}
GLint alpha_bits = 0;
dumpReadBufferImage(json, width, height, format);
json.endMember();
+ // Restore original read buffer
if (!context.ES) {
glReadBuffer(read_buffer);
}