X-Git-Url: https://git.notmuchmail.org/git?a=blobdiff_plain;f=CMakeLists.txt;h=cd2c8f972cb1a7e51c562f16064b7855578146f0;hb=46a2db052b7bd310c27b63f72ac6c617457e2f49;hp=53d406e2050c0a5d5abfe9b8780f937a90591ca9;hpb=2603acf99672788aaf9797c989cddc39fa0b35cb;p=apitrace diff --git a/CMakeLists.txt b/CMakeLists.txt old mode 100644 new mode 100755 index 53d406e..cd2c8f9 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,5 +1,7 @@ cmake_minimum_required (VERSION 2.8) +include (CheckCXXCompilerFlag) + project (apitrace) set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) @@ -16,27 +18,45 @@ set (CMAKE_USE_PYTHON_VERSION 2.6) find_package (PythonInterp REQUIRED) find_package (OpenGL REQUIRED) +find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit) +find_package (QJSON) if (NOT WIN32) # Always use the bundled zlib and libpng sources on Windows to make it easy # to deploy the wrappers DLLs find_package (ZLIB) find_package (PNG) + find_package (X11 REQUIRED) + + # We use GLX on MacOSX, which is in a separate library + if (APPLE) + find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH}) + set(X11_LIBRARIES ${X11_LIBRARIES} ${X11_GL_LIB}) + endif (APPLE) else (NOT WIN32) find_package (DirectX) endif (NOT WIN32) -find_package (GLUT) - if (WIN32) # MSVC & MinGW only define & use APIENTRY add_definitions (-DGLAPIENTRY=__stdcall) +else (WIN32) + CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY) + if (CXX_COMPILER_FLAG_VISIBILITY) + add_definitions ("-fvisibility=hidden") + endif (CXX_COMPILER_FLAG_VISIBILITY) endif (WIN32) if (MSVC) + # C99 includes for msvc + include_directories (msvc) + # Enable math constants defines add_definitions (-D_USE_MATH_DEFINES) + # No min/max macros + add_definitions (-DNOMINMAX) + # Adjust warnings add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS) add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) @@ -64,6 +84,10 @@ else () add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions endif () +# Put all executables into the same top level build directory, regardless of +# which subdirectory they are declared +set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) + # Use bundled ZLIB if system one can't be found if (ZLIB_FOUND) include_directories (${ZLIB_INCLUDE_DIRS}) @@ -123,11 +147,8 @@ add_custom_command ( ) if (WIN32) - # Put wrappers in a separate directory - set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers) - # d3d8.dll - #if (DirectX_D3D8_FOUND) + #if (DirectX_D3D8_INCLUDE_DIR) # include_directories (${DirectX_D3D8_INCLUDE_DIR}) # add_custom_command ( # OUTPUT d3d8.cpp @@ -136,10 +157,10 @@ if (WIN32) # ) # add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp) # set_target_properties (d3d8 PROPERTIES PREFIX "") - #endif (DirectX_D3D8_FOUND) + #endif (DirectX_D3D8_INCLUDE_DIR) # d3d9.dll - if (DirectX_D3DX9_FOUND) + if (DirectX_D3DX9_INCLUDE_DIR) include_directories (${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d9.cpp @@ -147,11 +168,15 @@ if (WIN32) DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py ) add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp) - set_target_properties (d3d9 PROPERTIES PREFIX "") - endif (DirectX_D3DX9_FOUND) + set_target_properties (d3d9 + PROPERTIES PREFIX "" + RUNTIME_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers + ) + endif (DirectX_D3DX9_INCLUDE_DIR) # d3d10.dll - #if (DirectX_D3D10_FOUND) + #if (DirectX_D3D10_INCLUDE_DIR) # include_directories (${DirectX_D3D10_INCLUDE_DIR}) # add_custom_command ( # OUTPUT d3d10.cpp @@ -160,7 +185,7 @@ if (WIN32) # ) # add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp) # set_target_properties (d3d10 PROPERTIES PREFIX "") - #endif (DirectX_D3D10_FOUND) + #endif (DirectX_D3D10_INCLUDE_DIR) # opengl32.dll add_custom_command ( @@ -168,59 +193,100 @@ if (WIN32) COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glenum.py winapi.py stdapi.py ) - add_library (opengl SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) - set_target_properties (opengl PROPERTIES + add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) + set_target_properties (wgltrace PROPERTIES PREFIX "" - OUTPUT_NAME opengl32) + OUTPUT_NAME opengl32 + RUNTIME_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers + LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers + ) if (MINGW) - set_target_properties(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") + set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") endif (MINGW) else () + include_directories (${X11_INCLUDE_DIR}) # libGL.so add_custom_command ( OUTPUT glxtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp - DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glenum.py stdapi.py + DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glstate.py glenum.py stdapi.py ) add_library (glxtrace SHARED glxtrace.cpp trace_write.cpp os_posix.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) - set_target_properties (glxtrace PROPERTIES - COMPILER_DEFINITIONS "-DRETRACE" + + set_target_properties (glxtrace PROPERTIES + # avoid the default "lib" prefix PREFIX "" ) + + # Prevent symbol relocations internal to our wrapper library to be + # overwritten by the application. + if (NOT APPLE) + set_target_properties (glxtrace PROPERTIES + LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions" + ) + endif (NOT APPLE) + target_link_libraries (glxtrace dl) endif () -add_executable (dump dump.cpp trace_model.cpp) - if (WIN32) set (os os_win32.cpp) + set (glws glws_wgl.cpp) else (WIN32) set (os os_posix.cpp) + set (glws glws_glx.cpp) endif (WIN32) -if (GLUT_INCLUDE_DIR) - add_custom_command ( - OUTPUT glretrace.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp - DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py - ) +add_library (trace trace_model.cpp trace_parser.cpp trace_write.cpp ${os}) - include_directories ( - ${CMAKE_CURRENT_BINARY_DIR} - ${OPENGL_INCLUDE_PATH} - ${GLUT_INCLUDE_DIR} - ) +add_executable (tracedump tracedump.cpp) +target_link_libraries (tracedump trace) - add_executable (glretrace glretrace.cpp trace_model.cpp image.cpp ${os} ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp) +add_custom_command ( + OUTPUT glretrace_gl.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp + DEPENDS glretrace.py retrace.py codegen.py glapi.py glenum.py stdapi.py +) - target_link_libraries (glretrace - ${OPENGL_gl_LIBRARY} - ${OPENGL_glu_LIBRARY} - ${GLUT_glut_LIBRARY} - ) -endif (GLUT_INCLUDE_DIR) +add_custom_command ( + OUTPUT glretrace_state.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_state.cpp + DEPENDS glstate.py glapi.py glenum.py stdapi.py +) + +include_directories ( + ${CMAKE_CURRENT_BINARY_DIR} + ${OPENGL_INCLUDE_PATH} +) +add_executable (glretrace + glretrace_gl.cpp + glretrace_main.cpp + glretrace_state.cpp + retrace.cpp + ${glws} + image.cpp + ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp +) + +set_property ( + TARGET glretrace + APPEND + PROPERTY COMPILE_DEFINITIONS "RETRACE" +) + +target_link_libraries (glretrace + trace + ${OPENGL_gl_LIBRARY} +) + +if (NOT WIN32) + target_link_libraries (glretrace ${X11_LIBRARIES}) +endif (NOT WIN32) +if (QT4_FOUND AND QJSON_FOUND) + add_subdirectory(gui) +endif (QT4_FOUND AND QJSON_FOUND)