X-Git-Url: https://git.notmuchmail.org/git?a=blobdiff_plain;f=glsize.hpp;h=57068e893563d0a12aa64ce0f254e0853a328d22;hb=2f634d57d7dad8943273c55e689171ee8ebce97c;hp=8e1846a96a0ad17f48797ff119906e4e1556330b;hpb=1601c410527dc54ac11018caaa9d330526ca7efe;p=apitrace diff --git a/glsize.hpp b/glsize.hpp index 8e1846a..57068e8 100644 --- a/glsize.hpp +++ b/glsize.hpp @@ -1,5 +1,6 @@ /************************************************************************** * + * Copyright 2011 Jose Fonseca * Copyright 2010 VMware, Inc. * Copyright 2004 IBM Corporation * All Rights Reserved. @@ -68,6 +69,212 @@ __gl_type_size(GLenum type) } } +static inline void +__gl_uniform_size(GLenum type, GLenum &elemType, GLint &numElems) { + switch (type) { + case GL_FLOAT: + elemType = GL_FLOAT; + numElems = 1; + break; + case GL_FLOAT_VEC2: + elemType = GL_FLOAT; + numElems = 2; + break; + case GL_FLOAT_VEC3: + elemType = GL_FLOAT; + numElems = 3; + break; + case GL_FLOAT_VEC4: + elemType = GL_FLOAT; + numElems = 4; + break; + case GL_DOUBLE: + elemType = GL_DOUBLE; + numElems = 1; + break; + case GL_DOUBLE_VEC2: + elemType = GL_DOUBLE; + numElems = 2; + break; + case GL_DOUBLE_VEC3: + elemType = GL_DOUBLE; + numElems = 3; + break; + case GL_DOUBLE_VEC4: + elemType = GL_DOUBLE; + numElems = 4; + break; + case GL_INT: + elemType = GL_INT; + numElems = 1; + break; + case GL_INT_VEC2: + elemType = GL_INT; + numElems = 2; + break; + case GL_INT_VEC3: + elemType = GL_INT; + numElems = 3; + break; + case GL_INT_VEC4: + elemType = GL_INT; + numElems = 4; + break; + case GL_UNSIGNED_INT: + elemType = GL_UNSIGNED_INT; + numElems = 1; + break; + case GL_UNSIGNED_INT_VEC2: + elemType = GL_UNSIGNED_INT; + numElems = 2; + break; + case GL_UNSIGNED_INT_VEC3: + elemType = GL_UNSIGNED_INT; + numElems = 3; + break; + case GL_UNSIGNED_INT_VEC4: + elemType = GL_UNSIGNED_INT; + numElems = 4; + break; + case GL_BOOL: + elemType = GL_BOOL; + numElems = 1; + break; + case GL_BOOL_VEC2: + elemType = GL_BOOL; + numElems = 2; + break; + case GL_BOOL_VEC3: + elemType = GL_BOOL; + numElems = 3; + break; + case GL_BOOL_VEC4: + elemType = GL_BOOL; + numElems = 4; + break; + case GL_FLOAT_MAT2: + elemType = GL_FLOAT; + numElems = 2*2; + break; + case GL_FLOAT_MAT3: + elemType = GL_FLOAT; + numElems = 3*3; + break; + case GL_FLOAT_MAT4: + elemType = GL_FLOAT; + numElems = 4*4; + break; + case GL_FLOAT_MAT2x3: + elemType = GL_FLOAT; + numElems = 2*3; + break; + case GL_FLOAT_MAT2x4: + elemType = GL_FLOAT; + numElems = 2*4; + break; + case GL_FLOAT_MAT3x2: + elemType = GL_FLOAT; + numElems = 3*2; + break; + case GL_FLOAT_MAT3x4: + elemType = GL_FLOAT; + numElems = 3*4; + break; + case GL_FLOAT_MAT4x2: + elemType = GL_FLOAT; + numElems = 4*2; + break; + case GL_FLOAT_MAT4x3: + elemType = GL_FLOAT; + numElems = 4*3; + break; + case GL_DOUBLE_MAT2: + elemType = GL_DOUBLE; + numElems = 2*2; + break; + case GL_DOUBLE_MAT3: + elemType = GL_DOUBLE; + numElems = 3*3; + break; + case GL_DOUBLE_MAT4: + elemType = GL_DOUBLE; + numElems = 4*4; + break; + case GL_DOUBLE_MAT2x3: + elemType = GL_DOUBLE; + numElems = 2*3; + break; + case GL_DOUBLE_MAT2x4: + elemType = GL_DOUBLE; + numElems = 2*4; + break; + case GL_DOUBLE_MAT3x2: + elemType = GL_DOUBLE; + numElems = 3*2; + break; + case GL_DOUBLE_MAT3x4: + elemType = GL_DOUBLE; + numElems = 3*4; + break; + case GL_DOUBLE_MAT4x2: + elemType = GL_DOUBLE; + numElems = 4*2; + break; + case GL_DOUBLE_MAT4x3: + elemType = GL_DOUBLE; + numElems = 4*3; + break; + case GL_SAMPLER_1D: + case GL_SAMPLER_2D: + case GL_SAMPLER_3D: + case GL_SAMPLER_CUBE: + case GL_SAMPLER_1D_SHADOW: + case GL_SAMPLER_2D_SHADOW: + case GL_SAMPLER_1D_ARRAY: + case GL_SAMPLER_2D_ARRAY: + case GL_SAMPLER_CUBE_MAP_ARRAY: + case GL_SAMPLER_1D_ARRAY_SHADOW: + case GL_SAMPLER_2D_ARRAY_SHADOW: + case GL_SAMPLER_2D_MULTISAMPLE: + case GL_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_SAMPLER_CUBE_SHADOW: + case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: + case GL_SAMPLER_BUFFER: + case GL_SAMPLER_2D_RECT: + case GL_SAMPLER_2D_RECT_SHADOW: + case GL_INT_SAMPLER_1D: + case GL_INT_SAMPLER_2D: + case GL_INT_SAMPLER_3D: + case GL_INT_SAMPLER_CUBE: + case GL_INT_SAMPLER_1D_ARRAY: + case GL_INT_SAMPLER_2D_ARRAY: + case GL_INT_SAMPLER_CUBE_MAP_ARRAY: + case GL_INT_SAMPLER_2D_MULTISAMPLE: + case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_INT_SAMPLER_BUFFER: + case GL_INT_SAMPLER_2D_RECT: + case GL_UNSIGNED_INT_SAMPLER_1D: + case GL_UNSIGNED_INT_SAMPLER_2D: + case GL_UNSIGNED_INT_SAMPLER_3D: + case GL_UNSIGNED_INT_SAMPLER_CUBE: + case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: + case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY: + case GL_UNSIGNED_INT_SAMPLER_BUFFER: + case GL_UNSIGNED_INT_SAMPLER_2D_RECT: + elemType = GL_INT; + numElems = 1; + break; + default: + OS::DebugMessage("apitrace: warning: %s: unknown GLenum 0x%04X\n", __FUNCTION__, type); + elemType = GL_NONE; + numElems = 0; + return; + } +} + static inline size_t __glArrayPointer_size(GLint size, GLenum type, GLsizei stride, GLsizei maxIndex) { @@ -110,6 +317,7 @@ __glDrawElementsBaseVertex_maxindex(GLsizei count, GLenum type, const GLvoid *in if (!count) { return 0; } + __glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &__element_array_buffer); if (__element_array_buffer) { // Read indices from index buffer object @@ -170,12 +378,17 @@ __glDrawElementsBaseVertex_maxindex(GLsizei count, GLenum type, const GLvoid *in #define __glDrawRangeElements_maxindex(start, end, count, type, indices) __glDrawElements_maxindex(count, type, indices) #define __glDrawRangeElementsEXT_maxindex __glDrawRangeElements_maxindex +/* FIXME take in consideration instancing */ #define __glDrawArraysInstanced_maxindex(first, count, primcount) __glDrawArrays_maxindex(first, count) #define __glDrawElementsInstanced_maxindex(count, type, indices, primcount) __glDrawElements_maxindex(count, type, indices) #define __glDrawElementsInstancedBaseVertex_maxindex(count, type, indices, primcount, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex) #define __glDrawRangeElementsInstanced_maxindex(start, end, count, type, indices, primcount) __glDrawRangeElements_maxindex(start, end, count, type, indices) #define __glDrawRangeElementsInstancedBaseVertex_maxindex(start, end, count, type, indices, primcount, basevertex) __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex) +#define __glDrawArraysInstancedBaseInstance_maxindex(first, count, primcount, baseinstance) __glDrawArrays_maxindex(first, count) +#define __glDrawElementsInstancedBaseInstance_maxindex(count, type, indices, primcount, baseinstance) __glDrawElements_maxindex(count, type, indices) +#define __glDrawElementsInstancedBaseVertexBaseInstance_maxindex(count, type, indices, primcount, basevertex, baseinstance) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex) + #define __glDrawArraysInstancedARB_maxindex __glDrawArraysInstanced_maxindex #define __glDrawElementsInstancedARB_maxindex __glDrawElementsInstanced_maxindex #define __glDrawArraysInstancedEXT_maxindex __glDrawArraysInstanced_maxindex @@ -236,19 +449,6 @@ __glCallLists_size(GLsizei n, GLenum type) return n*__gl_type_size(type); } -#define __glFogfv_size __gl_param_size -#define __glFogiv_size __gl_param_size - -#define __glLightfv_size __gl_param_size -#define __glLightiv_size __gl_param_size - -#define __glLightModelfv_size __gl_param_size -#define __glLightModeliv_size __glLightModelfv_size - -#define __glMaterialfv_size __gl_param_size -#define __glMaterialiv_size __glMaterialfv_size - - static inline size_t __glMap1d_size(GLenum target, GLint stride, GLint order) { @@ -331,64 +531,7 @@ __glMap2d_size(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint #define __glMap2f_size __glMap2d_size -#define __glGetBooleanv_size __gl_param_size -#define __glGetDoublev_size __glGetBooleanv_size -#define __glGetFloatv_size __glGetBooleanv_size -#define __glGetIntegerv_size __glGetBooleanv_size -#define __glGetInteger64v_size __glGetBooleanv_size -#define __glGetBooleani_v_size __gl_param_size -#define __glGetDoublei_v_size __glGetBooleanv_size -#define __glGetFloati_v_size __glGetBooleanv_size -#define __glGetIntegeri_v_size __glGetBooleani_v_size -#define __glGetInteger64i_v_size __glGetBooleani_v_size - -#define __glGetLightfv_size __glLightfv_size -#define __glGetLightiv_size __glLightfv_size - -#define __glGetMaterialfv_size __glMaterialfv_size -#define __glGetMaterialiv_size __glMaterialfv_size - - -#define __glColorTableParameterfv_size __gl_param_size -#define __glColorTableParameteriv_size __gl_param_size -#define __glGetColorTableParameterfv_size __gl_param_size -#define __glGetColorTableParameteriv_size __gl_param_size - -#define __glConvolutionParameterfv_size __gl_param_size -#define __glConvolutionParameteriv_size __gl_param_size -#define __glGetConvolutionParameterfv_size __gl_param_size -#define __glGetConvolutionParameteriv_size __gl_param_size - -#define __glGetHistogramParameterfv_size __gl_param_size -#define __glGetHistogramParameteriv_size __gl_param_size - -#define __glGetMinmaxParameterfv_size __gl_param_size -#define __glGetMinmaxParameteriv_size __gl_param_size - -#define __glGetProgramivARB_size __gl_param_size -#define __glGetProgramivNV_size __gl_param_size - -#define __glGetVertexAttribdvARB_size __gl_param_size -#define __glGetVertexAttribfvARB_size __gl_param_size -#define __glGetVertexAttribivARB_size __gl_param_size -#define __glGetVertexAttribdvNV_size __gl_param_size -#define __glGetVertexAttribfvNV_size __gl_param_size -#define __glGetVertexAttribivNV_size __gl_param_size - -#define __glGetQueryObjectivARB_size __gl_param_size -#define __glGetQueryObjectuivARB_size __glGetQueryObjectivARB_size -#define __glGetQueryivARB_size __gl_param_size - -#define __glPointParameterfv_size __glPointParameterfvEXT_size -#define __glPointParameteriv_size __glPointParameterfvEXT_size -#define __glPointParameterfvARB_size __glPointParameterfvEXT_size -#define __glPointParameterfvEXT_size __gl_param_size -#define __glPointParameterivNV_size __glPointParameterfvEXT_size - -#define __glGetFramebufferAttachmentParameteriv_size __gl_param_size -#define __glGetFramebufferAttachmentParameterivEXT_size __gl_param_size - -static inline size_t +static inline unsigned __gl_format_channels(GLenum format) { switch (format) { case GL_COLOR_INDEX: @@ -404,14 +547,18 @@ __gl_format_channels(GLenum format) { case GL_DEPTH_STENCIL: case GL_LUMINANCE_ALPHA: case GL_RG: + case GL_HILO_NV: + case GL_DSDT_NV: return 2; case GL_RGB: case GL_BGR: + case GL_DSDT_MAG_NV: return 3; case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: case GL_CMYK_EXT: + case GL_DSDT_MAG_VIB_NV: return 4; case GL_CMYKA_EXT: return 5; @@ -435,9 +582,9 @@ _align(X x, Y y) { static inline size_t __gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsizei depth) { - size_t num_channels = __gl_format_channels(format); + unsigned num_channels = __gl_format_channels(format); - size_t bits_per_pixel; + unsigned bits_per_pixel; switch (type) { case GL_BITMAP: bits_per_pixel = 1; @@ -510,7 +657,7 @@ __gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsiz size_t row_stride = (row_length*bits_per_pixel + 7)/8; - if (bits_per_pixel < alignment*8 && + if ((GLint)bits_per_pixel < alignment*8 && (bits_per_pixel & 7) == 0 && _is_pot(bits_per_pixel)) { row_stride = _align(row_stride, alignment); @@ -534,29 +681,6 @@ __gl_image_size(GLenum format, GLenum type, GLsizei width, GLsizei height, GLsiz return size; } -#define __glTexParameterfv_size __gl_param_size -#define __glTexParameteriv_size __gl_param_size -#define __glGetTexParameterfv_size __gl_param_size -#define __glGetTexParameteriv_size __gl_param_size -#define __glGetTexLevelParameterfv_size __gl_param_size -#define __glGetTexLevelParameteriv_size __gl_param_size -#define __glTexParameterIiv_size __gl_param_size -#define __glTexParameterIuiv_size __gl_param_size -#define __glGetTexParameterIiv_size __gl_param_size -#define __glGetTexParameterIuiv_size __gl_param_size - -#define __glTexEnvfv_size __gl_param_size -#define __glTexEnviv_size __gl_param_size -#define __glGetTexEnvfv_size __gl_param_size -#define __glGetTexEnviv_size __gl_param_size - -#define __glTexGendv_size __gl_param_size -#define __glTexGenfv_size __gl_param_size -#define __glTexGeniv_size __gl_param_size -#define __glGetTexGendv_size __gl_param_size -#define __glGetTexGenfv_size __gl_param_size -#define __glGetTexGeniv_size __gl_param_size - #define __glTexImage3D_size(format, type, width, height, depth) __gl_image_size(format, type, width, height, depth) #define __glTexImage2D_size(format, type, width, height) __gl_image_size(format, type, width, height, 1) #define __glTexImage1D_size(format, type, width) __gl_image_size(format, type, width, 1, 1)