X-Git-Url: https://git.notmuchmail.org/git?a=blobdiff_plain;f=kub.c;h=f76bb97a59238a0ebe7a4a43a9429b6b38827acd;hb=d5b72f7a44d69439a539e92c9c337646954af4ab;hp=223e4ea8e9c61ddbfb13dda4c6703b35ab1d21b3;hpb=78c8b58a75796aa9b3515157b72429dda67a92f6;p=kub diff --git a/kub.c b/kub.c old mode 100755 new mode 100644 index 223e4ea..f76bb97 --- a/kub.c +++ b/kub.c @@ -233,7 +233,12 @@ static int tile_compare(const void *one, const void *two) static int tile_compare_1(tile_t *tile_one, tile_t *tile_two) { - return tile_one->number - tile_two->number; + return tile_one->number - tile_two->number; //Sort lowest to highest +} + +static int int_compare(int *x, int *y) +{ + return y - x; //Sort highest to lowest } /* @@ -367,6 +372,21 @@ static int tile_group_is_set(tile_group_t *tile_group) return 1; } +static gboolean board_valid(board_t *board) +{ + int i; + gboolean valid = TRUE; + for (i = 0; i < board->num_groups; ++i) + { + if (!(tile_group_is_run_one(&board->groups[i])) && + !(tile_group_is_set(&board->groups[i]))) + { + valid = FALSE; + } + } + return valid; +} + static void deck_deal(game_t *game, deck_t *deck) { tile_t temp; @@ -468,6 +488,34 @@ static void deck_draw(game_t *game, cairo_t *cr, GdkRegion *region) } } +static void board_draw(game_t *game, cairo_t *cr, GdkRegion *region) +{ + int i, j; + for (i = 0; i < game->board.num_groups; i++) + { + for (j = 0; j < game->board.groups[i].num_tiles; j++) + { + tile_draw(game, &game->board.groups[i].tiles[j], cr, region); + //tile_print(game->board.groups[i].tiles[j]); + } + } +} + +static void board_print(game_t *game) +{ + int i, j; + printf("\tBegin board print\n"); + for (i = 0; i < game->board.num_groups; i++) + { + printf("\tBegin group %d\n", i); + for (j = 0; j < game->board.groups[i].num_tiles; j++) + { + tile_print(game->board.groups[i].tiles[j]); + } + printf("\tEnd group %d\n", i); + } +} + static void hand_print(game_t *game, int player) { int i; @@ -498,7 +546,6 @@ static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region, static void save_state(game_t *game) { - //DO STUFF HERE game->state.board = game->board; game->state.deck = game->deck; //game->state.players = game->players; @@ -557,18 +604,29 @@ static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_ cr = gdk_cairo_create (widget->window); deck_draw(game, cr, event->region); + board_draw(game, cr, event->region); if (game->selection_box.visible) selection_box_draw(&game->selection_box, cr); hand_draw(game, game->current_player, cr, event->region, widget); -// hand_draw(game, 0, cr, event->region); + //hand_draw(game, 0, cr, event->region); cairo_destroy (cr); return TRUE; } +/* +static gboolean on_configure_event (GtkWidget *widget, GdkEventConfigure *event, game_t *game) +{ + cairo_t *cr; + + cr = gdk_cairo_create (event->window); + hand_draw(game, game->current_player, cr, event->window, widget); +// gtk_widget_queue_draw(widget); +} +*/ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game) { cairo_t *cr; @@ -595,11 +653,9 @@ static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_ gtk_widget_queue_draw(widget); } - if (event->keyval == 112) //HIT "P" + if (event->keyval == 65474) //HIT "F5" { - deck_print(&game->deck); - //hand_draw(game, game->current_player, cr, event->region, widget); - //on_expose_event(widget, event, game); + gtk_widget_queue_draw(widget); } @@ -712,13 +768,11 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even box->visible = 0; gtk_widget_queue_draw_area (widget, x_min, y_min, width, height); -// tile_group_t group; -// group.num_tiles = 0; - - tile_t* group[TILE_GROUP_MAX_TILES]; - int num_tiles = 0; + tile_group_t group; + group.num_tiles = 0; int i, tile_x, tile_y, tile_x2, tile_y2; + int tiles_to_remove[game->deck.num_tiles]; for (i = 0; i < game->deck.num_tiles; i++) { tile_x = game->deck.tiles[i].x; @@ -749,46 +803,45 @@ static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *even /*or bottom edge of tile selected*/ (x_min >= tile_x && x_min <= tile_x2 && y_min >= tile_y && y_min <= tile_y) ) - { -// group.tiles[group.num_tiles] = game->deck.tiles[i]; -// group.num_tiles++; + { + tiles_to_remove[group.num_tiles] = i; - group[num_tiles] = &game->deck.tiles[i]; - num_tiles++; + group.tiles[group.num_tiles] = game->deck.tiles[i]; + group.num_tiles++; } } - //printf("is run %d\n", tile_group_is_run_one(&group) ); - //printf("is set %d\n", tile_group_is_set(&group) ); + printf("is run %d\n", tile_group_is_run_one(&group) ); + printf("is set %d\n", tile_group_is_set(&group) ); -// int matching_y = y_min; - -// for (i = 0; i < group.num_tiles; i++) + qsort (tiles_to_remove, group.num_tiles, sizeof (int), int_compare); - for (i = 0; i < num_tiles; i++) + for (i = 0; i < group.num_tiles; i++) { -// tile_print(group.tiles[i]); - gtk_widget_queue_draw_area (widget, group[i]->x - 1 , group[i]->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - group[i]->x = x_min + (i * (TILE_WIDTH)); - group[i]->y = y_min; - gtk_widget_queue_draw_area (widget, group[i]->x - 1 , group[i]->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); + tile_print(group.tiles[i]); + gtk_widget_queue_draw_area (widget, group.tiles[i].x - 1, + group.tiles[i].y - 1, TILE_WIDTH + 1, + TILE_HEIGHT + 2); + + group.tiles[i].x = x_min + (i * (TILE_WIDTH)); + group.tiles[i].y = y_min; + + gtk_widget_queue_draw_area (widget, group.tiles[i].x - 1, + group.tiles[i].y - 1, TILE_WIDTH + 1, + TILE_HEIGHT + 2); + + //Remove tile from deck + if (tiles_to_remove[i] != game->deck.num_tiles - 1) + game->deck.tiles[tiles_to_remove[i]] = game->deck.tiles[game->deck.num_tiles-1]; + game->deck.num_tiles--; } -/* int j; - int new_x = 0; - for (i = 0; i < group.num_tiles; i++) + + if (group.num_tiles > 0) { - for (j = 0; j < game->deck.num_tiles; j++) - { - if (group.tiles[i].x == game->deck.tiles[j].x && - group.tiles[i].y == game->deck.tiles[j].y) - { - new_x = x_min + (i * (TILE_WIDTH)); - gtk_widget_queue_draw_area (widget, game->deck.tiles[j].x - 1 , game->deck.tiles[j].y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - game->deck.tiles[j].x = new_x; - game->deck.tiles[j].y = matching_y; - gtk_widget_queue_draw_area (widget, new_x - 1 , matching_y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2); - } - } - }*/ + game->board.groups[game->board.num_groups] = group; + game->board.num_groups++; + } + board_print(game); + printf("\nBut is the board valid?\t\t%s\n", board_valid(&game->board)); } game->select_mode = 1; @@ -904,6 +957,11 @@ int main(int argc, char *argv[]) deck_print(&game.deck); deck_spread(&game.deck); deck_deal(&game, &game.deck); + + game.state.board = game.board; + game.state.deck = game.deck; + //game->state.players = game.players; + //hand_print(&game, 0); //With Zero being passed, will print hand for player 1(players[0]) //deck_print(&game.deck); @@ -924,6 +982,8 @@ int main(int argc, char *argv[]) G_CALLBACK (gtk_main_quit), NULL); g_signal_connect (G_OBJECT (window), "expose_event", G_CALLBACK (on_expose_event), &game); +// g_signal_connect (G_OBJECT (window), "configure_event", +// G_CALLBACK (on_configure_event), &game); g_signal_connect (G_OBJECT (window), "key_press_event", G_CALLBACK (on_key_press_event), &game); g_signal_connect (G_OBJECT (window), "button_press_event",