X-Git-Url: https://git.notmuchmail.org/git?a=blobdiff_plain;f=wrappers%2FCMakeLists.txt;h=4a8e1326d08c2cd3bc039e8c0ad5552d88f8d588;hb=b51ce564b320bf1f0b7246c4337de2793d726ef7;hp=2e8a09546b233c67d5effe872078c01e996f3c27;hpb=4f242f43bf4b3c8f5daadc4496c0e84ae55117b3;p=apitrace diff --git a/wrappers/CMakeLists.txt b/wrappers/CMakeLists.txt index 2e8a095..4a8e132 100644 --- a/wrappers/CMakeLists.txt +++ b/wrappers/CMakeLists.txt @@ -4,9 +4,19 @@ include_directories ( ${CMAKE_CURRENT_SOURCE_DIR} + ${CMAKE_SOURCE_DIR}/helpers ${CMAKE_BINARY_DIR}/dispatch + ${CMAKE_SOURCE_DIR}/dispatch ) +add_library (common_trace STATIC + trace.cpp +) + +set_target_properties (common_trace PROPERTIES + # Ensure it can be statically linked in shared libraries + COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}" +) if (WIN32) if (MINGW) @@ -32,16 +42,18 @@ if (WIN32) ${CMAKE_SOURCE_DIR}/specs/winapi.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) - add_library (ddraw MODULE ddraw.def ddrawtrace.cpp) - target_link_libraries (ddraw + add_library (ddrawtrace MODULE ddraw.def ddrawtrace.cpp) + target_link_libraries (ddrawtrace + common_trace common ${ZLIB_LIBRARIES} ${SNAPPY_LIBRARIES} ) - set_target_properties (ddraw - PROPERTIES PREFIX "" + set_target_properties (ddrawtrace PROPERTIES + PREFIX "" + OUTPUT_NAME ddraw ) - install (TARGETS ddraw LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) + install (TARGETS ddrawtrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif () # d3d8.dll @@ -61,16 +73,18 @@ if (WIN32) ${CMAKE_SOURCE_DIR}/specs/winapi.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) - add_library (d3d8 MODULE d3d8.def d3d8trace.cpp d3dshader.cpp) - target_link_libraries (d3d8 + add_library (d3d8trace MODULE d3d8.def d3d8trace.cpp d3d9shader.cpp) + target_link_libraries (d3d8trace + common_trace common ${ZLIB_LIBRARIES} ${SNAPPY_LIBRARIES} ) - set_target_properties (d3d8 - PROPERTIES PREFIX "" + set_target_properties (d3d8trace PROPERTIES + PREFIX "" + OUTPUT_NAME d3d8 ) - install (TARGETS d3d8 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) + install (TARGETS d3d8trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif () # d3d9.dll @@ -87,35 +101,41 @@ if (WIN32) ${CMAKE_SOURCE_DIR}/specs/d3d9.py ${CMAKE_SOURCE_DIR}/specs/d3d9types.py ${CMAKE_SOURCE_DIR}/specs/d3d9caps.py + ${CMAKE_SOURCE_DIR}/specs/d3d9dxva2.py ${CMAKE_SOURCE_DIR}/specs/winapi.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) - add_library (d3d9 MODULE d3d9.def d3d9trace.cpp d3dshader.cpp) - target_link_libraries (d3d9 + add_library (d3d9trace MODULE d3d9.def d3d9trace.cpp d3d9shader.cpp) + target_link_libraries (d3d9trace + common_trace common ${ZLIB_LIBRARIES} ${SNAPPY_LIBRARIES} ) - set_target_properties (d3d9 - PROPERTIES PREFIX "" + set_target_properties (d3d9trace PROPERTIES + PREFIX "" + OUTPUT_NAME d3d9 ) - install (TARGETS d3d9 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) + install (TARGETS d3d9trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif () # d3d10.dll - if (DirectX_D3DX10_INCLUDE_DIR) - include_directories (SYSTEM ${DirectX_D3DX10_INCLUDE_DIR}) + if (DirectX_D3D10_INCLUDE_DIR) + include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d10trace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp DEPENDS d3d10trace.py + d3dcommontrace.py dlltrace.py trace.py ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py - ${CMAKE_SOURCE_DIR}/specs/d3d10misc.py ${CMAKE_SOURCE_DIR}/specs/d3d10.py + ${CMAKE_SOURCE_DIR}/specs/d3d10misc.py ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py + ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py + ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py ${CMAKE_SOURCE_DIR}/specs/dxgi.py ${CMAKE_SOURCE_DIR}/specs/dxgitype.py @@ -123,26 +143,33 @@ if (WIN32) ${CMAKE_SOURCE_DIR}/specs/winapi.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) - add_library (d3d10 MODULE d3d10.def d3d10trace.cpp) - target_link_libraries (d3d10 + add_library (d3d10trace MODULE + d3d10.def + d3d10trace.cpp + d3dcommonshader.cpp + ) + target_link_libraries (d3d10trace + common_trace common ${ZLIB_LIBRARIES} ${SNAPPY_LIBRARIES} ) - set_target_properties (d3d10 - PROPERTIES PREFIX "" + set_target_properties (d3d10trace PROPERTIES + PREFIX "" + OUTPUT_NAME d3d10 ) - install (TARGETS d3d10 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) + install (TARGETS d3d10trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif () # d3d10_1.dll - if (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3D10_1_INCLUDE_DIR) + if (DirectX_D3D10_1_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d10_1trace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10_1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10_1trace.cpp DEPENDS d3d10_1trace.py + d3dcommontrace.py dlltrace.py trace.py ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py @@ -156,28 +183,42 @@ if (WIN32) ${CMAKE_SOURCE_DIR}/specs/winapi.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) - add_library (d3d10_1 MODULE d3d10_1.def d3d10_1trace.cpp) - target_link_libraries (d3d10_1 + add_library (d3d10_1trace MODULE + d3d10_1.def + d3d10_1trace.cpp + d3dcommonshader.cpp + ) + target_link_libraries (d3d10_1trace + common_trace common ${ZLIB_LIBRARIES} ${SNAPPY_LIBRARIES} ) - set_target_properties (d3d10_1 + set_target_properties (d3d10_1trace PROPERTIES PREFIX "" + OUTPUT_NAME d3d10_1 ) - install (TARGETS d3d10_1 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) + install (TARGETS d3d10_1trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif () # d3d11.dll - if (DirectX_D3DX11_INCLUDE_DIR) - include_directories (SYSTEM ${DirectX_D3DX11_INCLUDE_DIR}) + if (DirectX_D3D11_INCLUDE_DIR) + if (DirectX_D3D11_1_INCLUDE_DIR) + set (HAVE_D3D11_1 1) + else () + set (HAVE_D3D11_1 0) + endif () + + include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d11trace.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d11trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d11trace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d11trace.py ${HAVE_D3D11_1} > ${CMAKE_CURRENT_BINARY_DIR}/d3d11trace.cpp DEPENDS d3d11trace.py + d3dcommontrace.py dlltrace.py trace.py + ${CMAKE_SOURCE_DIR}/specs/d3d11_1.py ${CMAKE_SOURCE_DIR}/specs/d3d11.py ${CMAKE_SOURCE_DIR}/specs/d3d11sdklayers.py ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py @@ -187,16 +228,22 @@ if (WIN32) ${CMAKE_SOURCE_DIR}/specs/winapi.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) - add_library (d3d11 MODULE d3d11.def d3d11trace.cpp) - target_link_libraries (d3d11 + add_library (d3d11trace MODULE + d3d11.def + d3d11trace.cpp + d3dcommonshader.cpp + ) + target_link_libraries (d3d11trace + common_trace common ${ZLIB_LIBRARIES} ${SNAPPY_LIBRARIES} ) - set_target_properties (d3d11 + set_target_properties (d3d11trace PROPERTIES PREFIX "" + OUTPUT_NAME d3d11 ) - install (TARGETS d3d11 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) + install (TARGETS d3d11trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif () # opengl32.dll @@ -219,10 +266,12 @@ if (WIN32) add_library (wgltrace MODULE opengl32.def wgltrace.cpp glcaps.cpp + gltrace_state.cpp ) add_dependencies (wgltrace glproc) target_link_libraries (wgltrace glproc_gl + common_trace common ${ZLIB_LIBRARIES} ${SNAPPY_LIBRARIES} @@ -252,6 +301,7 @@ elseif (APPLE) add_library (cgltrace SHARED cgltrace.cpp glcaps.cpp + gltrace_state.cpp ) add_dependencies (cgltrace glproc) @@ -265,6 +315,7 @@ elseif (APPLE) target_link_libraries (cgltrace glproc_gl + common_trace common ${ZLIB_LIBRARIES} ${SNAPPY_LIBRARIES} @@ -292,6 +343,7 @@ elseif (X11_FOUND) add_library (glxtrace SHARED glxtrace.cpp glcaps.cpp + gltrace_state.cpp ) add_dependencies (glxtrace glproc) @@ -306,10 +358,10 @@ elseif (X11_FOUND) target_link_libraries (glxtrace glproc_gl + common_trace common ${ZLIB_LIBRARIES} ${SNAPPY_LIBRARIES} - ${X11_X11_LIB} ${CMAKE_THREAD_LIBS_INIT} dl ) @@ -338,6 +390,8 @@ if (ENABLE_EGL AND NOT WIN32 AND NOT APPLE) add_library (egltrace SHARED egltrace.cpp glcaps.cpp + gltrace_state.cpp + ${CMAKE_SOURCE_DIR}/helpers/eglsize.cpp ) add_dependencies (egltrace glproc) @@ -352,6 +406,7 @@ if (ENABLE_EGL AND NOT WIN32 AND NOT APPLE) target_link_libraries (egltrace glproc_egl + common_trace common ${ZLIB_LIBRARIES} ${SNAPPY_LIBRARIES}