static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
{
+ int i, tile_x, tile_y;
+
+ for (i = 0; i < game->deck.num_tiles; i++)
+ {
+ tile_x = game->deck.tiles[i].x;
+ tile_y = game->deck.tiles[i].y;
+ if (event->x >= tile_x && event->x <= (tile_x + TILE_WIDTH) &&
+ event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
+
+ game->current_tile = i;
+ }
+ /*Carl's Code*/
tile_t *tile;
tile = &game->deck.tiles[game->current_tile];
return TRUE;
}
+static gboolean on_button_motion_event (GtkWidget *widget, GdkEventMotion *event,
+ game_t *game, cairo_t *cr)
+{
+ game->deck.tiles[game->current_tile].x = event->x;
+ game->deck.tiles[game->current_tile].y = event->y;
+
+ tile_draw(game, &game->deck.tiles[game->current_tile], cr);
+
+ return TRUE;
+}
+
int main(int argc, char *argv[])
{
GtkWidget *window;
gtk_widget_set_events (window,
GDK_EXPOSURE_MASK |
GDK_KEY_PRESS_MASK |
+ GDK_BUTTON_MOTION_MASK |
GDK_BUTTON_PRESS_MASK |
GDK_BUTTON_RELEASE_MASK);
G_CALLBACK (on_button_press_event), &game);
g_signal_connect (G_OBJECT (window), "button_release_event",
G_CALLBACK (on_button_release_event), &game);
+ g_signal_connect (G_OBJECT (window), "button_motion_event",
+ G_CALLBACK (on_button_motion_event), &game);
+
gtk_widget_show_all (window);
gtk_main ();