- ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
- ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA
- ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
- ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
- ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD
+ ("glGet", I, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9
+ ("glGet", B, 1, "GL_SHADER_COMPILER"), # 0x8DFA
+ ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB
+ ("glGet", I, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC
+ ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD