--- /dev/null
+// Originally from apitrace, then heavily modified/fixed
+//
+// Shorthands for the types
+// Note: types MUST me consistent with the vogl_state_type enum
+// X = None # To be determined, merely an enum
+// B = GLboolean
+// I = GLint
+// i = GLint64
+// U = GLuint
+// E = GLenum
+// F = GLfloat
+// D = GLdouble
+// P = OpaquePointer(Void)
+// S = CString
+// H = GLhandleARB
+
+// (functions, type, count, name) # value
+
+// Important note: functions must be "glGet" or "glGet,glGeti" for vogl_general_context_state::snapshot_state() to retrieve the state via glGet()!
+
+struct gl_pname_def_t
+{
+ const char *m_pFuncs;
+ char m_type;
+ int m_count;
+ const char *m_pName;
+ uint m_gl_enum;
+};
+
+#ifndef VOGL_DECLARE_PNAME_DEF_TABLE
+ extern const gl_pname_def_t g_gl_pname_defs[];
+#else
+ extern const gl_pname_def_t g_gl_pname_defs[] =
+ {
+ { "", 'X', 1, "GL_ZERO", 0x0000},
+ { "", 'X', 1, "GL_ONE", 0x0001},
+ // TODO: These are duplicates
+ //{ "", 'X', 1, "GL_POINTS", 0x0000},
+ //{ "", 'X', 1, "GL_LINES", 0x0001},
+ { "", 'X', 1, "GL_LINE_LOOP", 0x0002},
+ { "", 'X', 1, "GL_LINE_STRIP", 0x0003},
+ { "", 'X', 1, "GL_TRIANGLES", 0x0004},
+ { "", 'X', 1, "GL_TRIANGLE_STRIP", 0x0005},
+ { "", 'X', 1, "GL_TRIANGLE_FAN", 0x0006},
+ { "", 'X', 1, "GL_QUADS", 0x0007},
+ { "", 'X', 1, "GL_QUAD_STRIP", 0x0008},
+ { "", 'X', 1, "GL_POLYGON", 0x0009},
+ { "", 'X', 1, "GL_LINES_ADJACENCY", 0x000A},
+ { "", 'X', 1, "GL_LINE_STRIP_ADJACENCY", 0x000B},
+ { "", 'X', 1, "GL_TRIANGLES_ADJACENCY", 0x000C},
+ { "", 'X', 1, "GL_TRIANGLE_STRIP_ADJACENCY", 0x000D},
+ { "", 'X', 1, "GL_PATCHES", 0x000E},
+ { "", 'X', 1, "GL_ACCUM", 0x0100},
+ { "", 'X', 1, "GL_LOAD", 0x0101},
+ { "", 'X', 1, "GL_RETURN", 0x0102},
+ { "", 'X', 1, "GL_MULT", 0x0103},
+ { "", 'X', 1, "GL_ADD", 0x0104},
+ { "", 'X', 1, "GL_NEVER", 0x0200},
+ { "", 'X', 1, "GL_LESS", 0x0201},
+ { "", 'X', 1, "GL_EQUAL", 0x0202},
+ { "", 'X', 1, "GL_LEQUAL", 0x0203},
+ { "", 'X', 1, "GL_GREATER", 0x0204},
+ { "", 'X', 1, "GL_NOTEQUAL", 0x0205},
+ { "", 'X', 1, "GL_GEQUAL", 0x0206},
+ { "", 'X', 1, "GL_ALWAYS", 0x0207},
+ { "", 'X', 1, "GL_SRC_COLOR", 0x0300},
+ { "", 'X', 1, "GL_ONE_MINUS_SRC_COLOR", 0x0301},
+ { "", 'X', 1, "GL_SRC_ALPHA", 0x0302},
+ { "", 'X', 1, "GL_ONE_MINUS_SRC_ALPHA", 0x0303},
+ { "", 'X', 1, "GL_DST_ALPHA", 0x0304},
+ { "", 'X', 1, "GL_ONE_MINUS_DST_ALPHA", 0x0305},
+ { "", 'X', 1, "GL_DST_COLOR", 0x0306},
+ { "", 'X', 1, "GL_ONE_MINUS_DST_COLOR", 0x0307},
+ { "", 'X', 1, "GL_SRC_ALPHA_SATURATE", 0x0308},
+ { "", 'X', 1, "GL_FRONT_LEFT", 0x0400},
+ { "", 'X', 1, "GL_FRONT_RIGHT", 0x0401},
+ { "", 'X', 1, "GL_BACK_LEFT", 0x0402},
+ { "", 'X', 1, "GL_BACK_RIGHT", 0x0403},
+ { "", 'X', 1, "GL_FRONT", 0x0404},
+ { "", 'X', 1, "GL_BACK", 0x0405},
+ { "", 'X', 1, "GL_LEFT", 0x0406},
+ { "", 'X', 1, "GL_RIGHT", 0x0407},
+ { "", 'X', 1, "GL_FRONT_AND_BACK", 0x0408},
+ { "", 'X', 1, "GL_AUX0", 0x0409},
+ { "", 'X', 1, "GL_AUX1", 0x040A},
+ { "", 'X', 1, "GL_AUX2", 0x040B},
+ { "", 'X', 1, "GL_AUX3", 0x040C},
+ { "", 'X', 1, "GL_INVALID_ENUM", 0x0500},
+ { "", 'X', 1, "GL_INVALID_VALUE", 0x0501},
+ { "", 'X', 1, "GL_INVALID_OPERATION", 0x0502},
+ { "", 'X', 1, "GL_STACK_OVERFLOW", 0x0503},
+ { "", 'X', 1, "GL_STACK_UNDERFLOW", 0x0504},
+ { "", 'X', 1, "GL_OUT_OF_MEMORY", 0x0505},
+ { "", 'X', 1, "GL_INVALID_FRAMEBUFFER_OPERATION", 0x0506},
+ { "", 'X', 1, "GL_2D", 0x0600},
+ { "", 'X', 1, "GL_3D", 0x0601},
+ { "", 'X', 1, "GL_3D_COLOR", 0x0602},
+ { "", 'X', 1, "GL_3D_COLOR_TEXTURE", 0x0603},
+ { "", 'X', 1, "GL_4D_COLOR_TEXTURE", 0x0604},
+ { "", 'X', 1, "GL_PASS_THROUGH_TOKEN", 0x0700},
+ { "", 'X', 1, "GL_POINT_TOKEN", 0x0701},
+ { "", 'X', 1, "GL_LINE_TOKEN", 0x0702},
+ { "", 'X', 1, "GL_POLYGON_TOKEN", 0x0703},
+ { "", 'X', 1, "GL_BITMAP_TOKEN", 0x0704},
+ { "", 'X', 1, "GL_DRAW_PIXEL_TOKEN", 0x0705},
+ { "", 'X', 1, "GL_COPY_PIXEL_TOKEN", 0x0706},
+ { "", 'X', 1, "GL_LINE_RESET_TOKEN", 0x0707},
+ { "", 'X', 1, "GL_EXP", 0x0800},
+ { "", 'X', 1, "GL_EXP2", 0x0801},
+ { "", 'X', 1, "GL_CW", 0x0900},
+ { "", 'X', 1, "GL_CCW", 0x0901},
+ { "", 'X', 1, "GL_COEFF", 0x0A00},
+ { "", 'X', 1, "GL_ORDER", 0x0A01},
+ { "", 'X', 1, "GL_DOMAIN", 0x0A02},
+ { "glGet", 'F', 4, "GL_CURRENT_COLOR", 0x0B00},
+ { "glGet", 'F', 1, "GL_CURRENT_INDEX", 0x0B01},
+ { "glGet", 'F', 3, "GL_CURRENT_NORMAL", 0x0B02},
+ { "glGet", 'F', 4, "GL_CURRENT_TEXTURE_COORDS", 0x0B03},
+ { "glGet", 'F', 4, "GL_CURRENT_RASTER_COLOR", 0x0B04},
+ { "glGet", 'F', 1, "GL_CURRENT_RASTER_INDEX", 0x0B05},
+ { "glGet", 'F', 4, "GL_CURRENT_RASTER_TEXTURE_COORDS", 0x0B06},
+ { "glGet", 'F', 4, "GL_CURRENT_RASTER_POSITION", 0x0B07},
+ { "glGet", 'I', 1, "GL_CURRENT_RASTER_POSITION_VALID", 0x0B08},
+ { "glGet", 'F', 1, "GL_CURRENT_RASTER_DISTANCE", 0x0B09},
+ { "glGet", 'B', 1, "GL_POINT_SMOOTH", 0x0B10},
+ { "glGet", 'F', 1, "GL_POINT_SIZE", 0x0B11},
+ { "glGet", 'F', 2, "GL_POINT_SIZE_RANGE", 0x0B12},
+ { "glGet", 'F', 1, "GL_POINT_SIZE_GRANULARITY", 0x0B13},
+ { "glGet", 'B', 1, "GL_LINE_SMOOTH", 0x0B20},
+ { "glGet", 'F', 1, "GL_LINE_WIDTH", 0x0B21},
+ { "glGet", 'F', 2, "GL_LINE_WIDTH_RANGE", 0x0B22},
+ { "glGet", 'F', 1, "GL_LINE_WIDTH_GRANULARITY", 0x0B23},
+ { "glGet", 'B', 1, "GL_LINE_STIPPLE", 0x0B24},
+ { "glGet", 'I', 1, "GL_LINE_STIPPLE_PATTERN", 0x0B25},
+ { "glGet", 'I', 1, "GL_LINE_STIPPLE_REPEAT", 0x0B26},
+ { "glGet", 'E', 1, "GL_LIST_MODE", 0x0B30},
+ { "glGet", 'I', 1, "GL_MAX_LIST_NESTING", 0x0B31},
+ { "glGet", 'I', 1, "GL_LIST_BASE", 0x0B32},
+ { "glGet", 'I', 1, "GL_LIST_INDEX", 0x0B33},
+ { "glGet", 'E', 2, "GL_POLYGON_MODE", 0x0B40},
+ { "glGet", 'B', 1, "GL_POLYGON_SMOOTH", 0x0B41},
+ { "glGet", 'B', 1, "GL_POLYGON_STIPPLE", 0x0B42},
+ { "glGet", 'B', 1, "GL_EDGE_FLAG", 0x0B43},
+ { "glGet", 'B', 1, "GL_CULL_FACE", 0x0B44},
+ { "glGet", 'E', 1, "GL_CULL_FACE_MODE", 0x0B45},
+ { "glGet", 'E', 1, "GL_FRONT_FACE", 0x0B46},
+ { "glGet", 'B', 1, "GL_LIGHTING", 0x0B50},
+ { "glGet", 'B', 1, "GL_LIGHT_MODEL_LOCAL_VIEWER", 0x0B51},
+ { "glGet", 'B', 1, "GL_LIGHT_MODEL_TWO_SIDE", 0x0B52},
+ { "glGet", 'F', 4, "GL_LIGHT_MODEL_AMBIENT", 0x0B53},
+ { "glGet", 'E', 1, "GL_SHADE_MODEL", 0x0B54},
+ { "glGet", 'E', 1, "GL_COLOR_MATERIAL_FACE", 0x0B55},
+ { "glGet", 'E', 1, "GL_COLOR_MATERIAL_PARAMETER", 0x0B56},
+ { "glGet", 'B', 1, "GL_COLOR_MATERIAL", 0x0B57},
+ { "glGet", 'B', 1, "GL_FOG", 0x0B60},
+ { "glGet", 'I', 1, "GL_FOG_INDEX", 0x0B61},
+ { "glGet", 'F', 1, "GL_FOG_DENSITY", 0x0B62},
+ { "glGet", 'F', 1, "GL_FOG_START", 0x0B63},
+ { "glGet", 'F', 1, "GL_FOG_END", 0x0B64},
+ { "glGet", 'E', 1, "GL_FOG_MODE", 0x0B65},
+ { "glGet", 'F', 4, "GL_FOG_COLOR", 0x0B66},
+ { "glGet", 'D', 2, "GL_DEPTH_RANGE", 0x0B70},
+ { "glGet", 'B', 1, "GL_DEPTH_TEST", 0x0B71},
+ { "glGet", 'B', 1, "GL_DEPTH_WRITEMASK", 0x0B72},
+ { "glGet", 'D', 1, "GL_DEPTH_CLEAR_VALUE", 0x0B73},
+ { "glGet", 'E', 1, "GL_DEPTH_FUNC", 0x0B74},
+ { "glGet", 'F', 4, "GL_ACCUM_CLEAR_VALUE", 0x0B80},
+ { "glGet", 'B', 1, "GL_STENCIL_TEST", 0x0B90},
+ { "glGet", 'I', 1, "GL_STENCIL_CLEAR_VALUE", 0x0B91},
+ { "glGet", 'E', 1, "GL_STENCIL_FUNC", 0x0B92},
+ { "glGet", 'I', 1, "GL_STENCIL_VALUE_MASK", 0x0B93},
+ { "glGet", 'E', 1, "GL_STENCIL_FAIL", 0x0B94},
+ { "glGet", 'E', 1, "GL_STENCIL_PASS_DEPTH_FAIL", 0x0B95},
+ { "glGet", 'E', 1, "GL_STENCIL_PASS_DEPTH_PASS", 0x0B96},
+ { "glGet", 'I', 1, "GL_STENCIL_REF", 0x0B97},
+ { "glGet", 'I', 1, "GL_STENCIL_WRITEMASK", 0x0B98},
+ { "glGet", 'E', 1, "GL_MATRIX_MODE", 0x0BA0},
+ { "glGet", 'B', 1, "GL_NORMALIZE", 0x0BA1},
+ { "glGet,glGetI", 'I', 4, "GL_VIEWPORT", 0x0BA2},
+ { "glGet", 'I', 1, "GL_MODELVIEW_STACK_DEPTH", 0x0BA3},
+ { "glGet", 'I', 1, "GL_PROJECTION_STACK_DEPTH", 0x0BA4},
+ { "glGet", 'I', 1, "GL_TEXTURE_STACK_DEPTH", 0x0BA5},
+ { "glGet", 'F', 16, "GL_MODELVIEW_MATRIX", 0x0BA6},
+ { "glGet", 'F', 16, "GL_PROJECTION_MATRIX", 0x0BA7},
+ { "glGet", 'F', 16, "GL_TEXTURE_MATRIX", 0x0BA8},
+ { "glGet", 'I', 1, "GL_ATTRIB_STACK_DEPTH", 0x0BB0},
+ { "glGet", 'I', 1, "GL_CLIENT_ATTRIB_STACK_DEPTH", 0x0BB1},
+ { "glGet", 'B', 1, "GL_ALPHA_TEST", 0x0BC0},
+ { "glGet", 'E', 1, "GL_ALPHA_TEST_FUNC", 0x0BC1},
+ { "glGet", 'F', 1, "GL_ALPHA_TEST_REF", 0x0BC2},
+ { "glGet", 'B', 1, "GL_DITHER", 0x0BD0},
+ { "glGet", 'E', 1, "GL_BLEND_DST", 0x0BE0},
+ { "glGet", 'E', 1, "GL_BLEND_SRC", 0x0BE1},
+ { "glGet,glGetI", 'B', 1, "GL_BLEND", 0x0BE2},
+ { "glGet", 'E', 1, "GL_LOGIC_OP_MODE", 0x0BF0},
+ { "glGet", 'B', 1, "GL_INDEX_LOGIC_OP", 0x0BF1},
+ { "glGet", 'B', 1, "GL_COLOR_LOGIC_OP", 0x0BF2},
+ { "glGet", 'I', 1, "GL_AUX_BUFFERS", 0x0C00},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER", 0x0C01},
+ { "glGet", 'E', 1, "GL_READ_BUFFER", 0x0C02},
+ { "glGet", 'I', 4, "GL_SCISSOR_BOX", 0x0C10},
+ { "glGet", 'B', 1, "GL_SCISSOR_TEST", 0x0C11},
+ { "glGet", 'I', 1, "GL_INDEX_CLEAR_VALUE", 0x0C20},
+ { "glGet", 'I', 1, "GL_INDEX_WRITEMASK", 0x0C21},
+ { "glGet", 'F', 4, "GL_COLOR_CLEAR_VALUE", 0x0C22},
+ { "glGet", 'B', 4, "GL_COLOR_WRITEMASK", 0x0C23},
+ { "glGet", 'B', 1, "GL_INDEX_MODE", 0x0C30},
+ { "glGet", 'B', 1, "GL_RGBA_MODE", 0x0C31},
+ { "glGet", 'B', 1, "GL_DOUBLEBUFFER", 0x0C32},
+ { "glGet", 'B', 1, "GL_STEREO", 0x0C33},
+ { "glGet", 'E', 1, "GL_RENDER_MODE", 0x0C40},
+ { "glGet", 'E', 1, "GL_PERSPECTIVE_CORRECTION_HINT", 0x0C50},
+ { "glGet", 'E', 1, "GL_POINT_SMOOTH_HINT", 0x0C51},
+ { "glGet", 'E', 1, "GL_LINE_SMOOTH_HINT", 0x0C52},
+ { "glGet", 'E', 1, "GL_POLYGON_SMOOTH_HINT", 0x0C53},
+ { "glGet", 'E', 1, "GL_FOG_HINT", 0x0C54},
+ { "glGet", 'B', 1, "GL_TEXTURE_GEN_S", 0x0C60},
+ { "glGet", 'B', 1, "GL_TEXTURE_GEN_T", 0x0C61},
+ { "glGet", 'B', 1, "GL_TEXTURE_GEN_R", 0x0C62},
+ { "glGet", 'B', 1, "GL_TEXTURE_GEN_Q", 0x0C63},
+ { "", 'X', 1, "GL_PIXEL_MAP_I_TO_I", 0x0C70},
+ { "", 'X', 1, "GL_PIXEL_MAP_S_TO_S", 0x0C71},
+ { "", 'X', 1, "GL_PIXEL_MAP_I_TO_R", 0x0C72},
+ { "", 'X', 1, "GL_PIXEL_MAP_I_TO_G", 0x0C73},
+ { "", 'X', 1, "GL_PIXEL_MAP_I_TO_B", 0x0C74},
+ { "", 'X', 1, "GL_PIXEL_MAP_I_TO_A", 0x0C75},
+ { "", 'X', 1, "GL_PIXEL_MAP_R_TO_R", 0x0C76},
+ { "", 'X', 1, "GL_PIXEL_MAP_G_TO_G", 0x0C77},
+ { "", 'X', 1, "GL_PIXEL_MAP_B_TO_B", 0x0C78},
+ { "", 'X', 1, "GL_PIXEL_MAP_A_TO_A", 0x0C79},
+ { "glGet", 'I', 1, "GL_PIXEL_MAP_I_TO_I_SIZE", 0x0CB0},
+ { "glGet", 'I', 1, "GL_PIXEL_MAP_S_TO_S_SIZE", 0x0CB1},
+ { "glGet", 'I', 1, "GL_PIXEL_MAP_I_TO_R_SIZE", 0x0CB2},
+ { "glGet", 'I', 1, "GL_PIXEL_MAP_I_TO_G_SIZE", 0x0CB3},
+ { "glGet", 'I', 1, "GL_PIXEL_MAP_I_TO_B_SIZE", 0x0CB4},
+ { "glGet", 'I', 1, "GL_PIXEL_MAP_I_TO_A_SIZE", 0x0CB5},
+ { "glGet", 'I', 1, "GL_PIXEL_MAP_R_TO_R_SIZE", 0x0CB6},
+ { "glGet", 'I', 1, "GL_PIXEL_MAP_G_TO_G_SIZE", 0x0CB7},
+ { "glGet", 'I', 1, "GL_PIXEL_MAP_B_TO_B_SIZE", 0x0CB8},
+ { "glGet", 'I', 1, "GL_PIXEL_MAP_A_TO_A_SIZE", 0x0CB9},
+ { "glGet", 'B', 1, "GL_UNPACK_SWAP_BYTES", 0x0CF0},
+ { "glGet", 'B', 1, "GL_UNPACK_LSB_FIRST", 0x0CF1},
+ { "glGet", 'I', 1, "GL_UNPACK_ROW_LENGTH", 0x0CF2},
+ { "glGet", 'I', 1, "GL_UNPACK_SKIP_ROWS", 0x0CF3},
+ { "glGet", 'I', 1, "GL_UNPACK_SKIP_PIXELS", 0x0CF4},
+ { "glGet", 'I', 1, "GL_UNPACK_ALIGNMENT", 0x0CF5},
+ { "glGet", 'B', 1, "GL_PACK_SWAP_BYTES", 0x0D00},
+ { "glGet", 'B', 1, "GL_PACK_LSB_FIRST", 0x0D01},
+ { "glGet", 'I', 1, "GL_PACK_ROW_LENGTH", 0x0D02},
+ { "glGet", 'I', 1, "GL_PACK_SKIP_ROWS", 0x0D03},
+ { "glGet", 'I', 1, "GL_PACK_SKIP_PIXELS", 0x0D04},
+ { "glGet", 'I', 1, "GL_PACK_ALIGNMENT", 0x0D05},
+ { "glGet", 'B', 1, "GL_MAP_COLOR", 0x0D10},
+ { "glGet", 'B', 1, "GL_MAP_STENCIL", 0x0D11},
+ { "glGet", 'I', 1, "GL_INDEX_SHIFT", 0x0D12},
+ { "glGet", 'I', 1, "GL_INDEX_OFFSET", 0x0D13},
+ { "glGet", 'F', 1, "GL_RED_SCALE", 0x0D14},
+ { "glGet", 'F', 1, "GL_RED_BIAS", 0x0D15},
+ { "glGet", 'F', 1, "GL_ZOOM_X", 0x0D16},
+ { "glGet", 'F', 1, "GL_ZOOM_Y", 0x0D17},
+ { "glGet", 'F', 1, "GL_GREEN_SCALE", 0x0D18},
+ { "glGet", 'F', 1, "GL_GREEN_BIAS", 0x0D19},
+ { "glGet", 'F', 1, "GL_BLUE_SCALE", 0x0D1A},
+ { "glGet", 'F', 1, "GL_BLUE_BIAS", 0x0D1B},
+ { "glGet,glGetTexEnv", 'F', 1, "GL_ALPHA_SCALE", 0x0D1C},
+ { "glGet", 'F', 1, "GL_ALPHA_BIAS", 0x0D1D},
+ { "glGet", 'F', 1, "GL_DEPTH_SCALE", 0x0D1E},
+ { "glGet", 'F', 1, "GL_DEPTH_BIAS", 0x0D1F},
+ { "glGet", 'I', 1, "GL_MAX_EVAL_ORDER", 0x0D30},
+ { "glGet", 'I', 1, "GL_MAX_LIGHTS", 0x0D31},
+ { "glGet", 'I', 1, "GL_MAX_CLIP_DISTANCES", 0x0D32},
+ { "glGet", 'I', 1, "GL_MAX_TEXTURE_SIZE", 0x0D33},
+ { "glGet", 'I', 1, "GL_MAX_PIXEL_MAP_TABLE", 0x0D34},
+ { "glGet", 'I', 1, "GL_MAX_ATTRIB_STACK_DEPTH", 0x0D35},
+ { "glGet", 'I', 1, "GL_MAX_MODELVIEW_STACK_DEPTH", 0x0D36},
+ { "glGet", 'I', 1, "GL_MAX_NAME_STACK_DEPTH", 0x0D37},
+ { "glGet", 'I', 1, "GL_MAX_PROJECTION_STACK_DEPTH", 0x0D38},
+ { "glGet", 'I', 1, "GL_MAX_TEXTURE_STACK_DEPTH", 0x0D39},
+ { "glGet", 'F', 2, "GL_MAX_VIEWPORT_DIMS", 0x0D3A},
+ { "glGet", 'I', 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", 0x0D3B},
+ { "glGet", 'I', 1, "GL_SUBPIXEL_BITS", 0x0D50},
+ { "glGet", 'I', 1, "GL_INDEX_BITS", 0x0D51},
+ { "glGet", 'I', 1, "GL_RED_BITS", 0x0D52},
+ { "glGet", 'I', 1, "GL_GREEN_BITS", 0x0D53},
+ { "glGet", 'I', 1, "GL_BLUE_BITS", 0x0D54},
+ { "glGet", 'I', 1, "GL_ALPHA_BITS", 0x0D55},
+ { "glGet", 'I', 1, "GL_DEPTH_BITS", 0x0D56},
+ { "glGet", 'I', 1, "GL_STENCIL_BITS", 0x0D57},
+ { "glGet", 'I', 1, "GL_ACCUM_RED_BITS", 0x0D58},
+ { "glGet", 'I', 1, "GL_ACCUM_GREEN_BITS", 0x0D59},
+ { "glGet", 'I', 1, "GL_ACCUM_BLUE_BITS", 0x0D5A},
+ { "glGet", 'I', 1, "GL_ACCUM_ALPHA_BITS", 0x0D5B},
+ { "glGet", 'I', 1, "GL_NAME_STACK_DEPTH", 0x0D70},
+ { "glGet", 'B', 1, "GL_AUTO_NORMAL", 0x0D80},
+ { "glGet", 'B', 1, "GL_MAP1_COLOR_4", 0x0D90},
+ { "glGet", 'B', 1, "GL_MAP1_INDEX", 0x0D91},
+ { "glGet", 'B', 1, "GL_MAP1_NORMAL", 0x0D92},
+ { "glGet", 'B', 1, "GL_MAP1_TEXTURE_COORD_1", 0x0D93},
+ { "glGet", 'B', 1, "GL_MAP1_TEXTURE_COORD_2", 0x0D94},
+ { "glGet", 'B', 1, "GL_MAP1_TEXTURE_COORD_3", 0x0D95},
+ { "glGet", 'B', 1, "GL_MAP1_TEXTURE_COORD_4", 0x0D96},
+ { "glGet", 'B', 1, "GL_MAP1_VERTEX_3", 0x0D97},
+ { "glGet", 'B', 1, "GL_MAP1_VERTEX_4", 0x0D98},
+ { "glGet", 'B', 1, "GL_MAP2_COLOR_4", 0x0DB0},
+ { "glGet", 'B', 1, "GL_MAP2_INDEX", 0x0DB1},
+ { "glGet", 'B', 1, "GL_MAP2_NORMAL", 0x0DB2},
+ { "glGet", 'B', 1, "GL_MAP2_TEXTURE_COORD_1", 0x0DB3},
+ { "glGet", 'B', 1, "GL_MAP2_TEXTURE_COORD_2", 0x0DB4},
+ { "glGet", 'B', 1, "GL_MAP2_TEXTURE_COORD_3", 0x0DB5},
+ { "glGet", 'B', 1, "GL_MAP2_TEXTURE_COORD_4", 0x0DB6},
+ { "glGet", 'B', 1, "GL_MAP2_VERTEX_3", 0x0DB7},
+ { "glGet", 'B', 1, "GL_MAP2_VERTEX_4", 0x0DB8},
+ { "glGet", 'F', 2, "GL_MAP1_GRID_DOMAIN", 0x0DD0},
+ { "glGet", 'I', 1, "GL_MAP1_GRID_SEGMENTS", 0x0DD1},
+ { "glGet", 'F', 4, "GL_MAP2_GRID_DOMAIN", 0x0DD2},
+ { "glGet", 'I', 2, "GL_MAP2_GRID_SEGMENTS", 0x0DD3},
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+ { "glGet", 'I', 1, "GL_VERTEX_ARRAY_SIZE", 0x807A},
+ { "glGet", 'E', 1, "GL_VERTEX_ARRAY_TYPE", 0x807B},
+ { "glGet", 'I', 1, "GL_VERTEX_ARRAY_STRIDE", 0x807C},
+ { "glGet", 'I', 1, "GL_VERTEX_ARRAY_COUNT_EXT", 0x807D},
+ { "glGet", 'E', 1, "GL_NORMAL_ARRAY_TYPE", 0x807E},
+ { "glGet", 'I', 1, "GL_NORMAL_ARRAY_STRIDE", 0x807F},
+ { "glGet", 'I', 1, "GL_NORMAL_ARRAY_COUNT_EXT", 0x8080},
+ { "glGet", 'I', 1, "GL_COLOR_ARRAY_SIZE", 0x8081},
+ { "glGet", 'E', 1, "GL_COLOR_ARRAY_TYPE", 0x8082},
+ { "glGet", 'I', 1, "GL_COLOR_ARRAY_STRIDE", 0x8083},
+ { "glGet", 'I', 1, "GL_COLOR_ARRAY_COUNT_EXT", 0x8084},
+ { "glGet", 'E', 1, "GL_INDEX_ARRAY_TYPE", 0x8085},
+ { "glGet", 'I', 1, "GL_INDEX_ARRAY_STRIDE", 0x8086},
+ { "glGet", 'I', 1, "GL_INDEX_ARRAY_COUNT_EXT", 0x8087},
+ { "glGet", 'I', 1, "GL_TEXTURE_COORD_ARRAY_SIZE", 0x8088},
+ { "glGet", 'E', 1, "GL_TEXTURE_COORD_ARRAY_TYPE", 0x8089},
+ { "glGet", 'I', 1, "GL_TEXTURE_COORD_ARRAY_STRIDE", 0x808A},
+ { "glGet", 'I', 1, "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", 0x808B},
+ { "glGet", 'I', 1, "GL_EDGE_FLAG_ARRAY_STRIDE", 0x808C},
+ { "glGet", 'I', 1, "GL_EDGE_FLAG_ARRAY_COUNT_EXT", 0x808D},
+ { "glGet", 'P', 1, "GL_VERTEX_ARRAY_POINTER", 0x808E},
+ { "glGet", 'P', 1, "GL_NORMAL_ARRAY_POINTER", 0x808F},
+ { "glGet", 'P', 1, "GL_COLOR_ARRAY_POINTER", 0x8090},
+ { "glGet", 'P', 1, "GL_INDEX_ARRAY_POINTER", 0x8091},
+ { "glGet", 'P', 1, "GL_TEXTURE_COORD_ARRAY_POINTER", 0x8092},
+ { "glGet", 'P', 1, "GL_EDGE_FLAG_ARRAY_POINTER", 0x8093},
+ { "glGet", 'I', 1, "GL_INTERLACE_SGIX", 0x8094},
+ { "", 'X', 1, "GL_DETAIL_TEXTURE_2D_SGIS", 0x8095},
+ { "glGet", 'I', 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", 0x8096},
+ { "", 'X', 1, "GL_LINEAR_DETAIL_SGIS", 0x8097},
+ { "", 'X', 1, "GL_LINEAR_DETAIL_ALPHA_SGIS", 0x8098},
+ { "", 'X', 1, "GL_LINEAR_DETAIL_COLOR_SGIS", 0x8099},
+ { "", 'X', 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS", 0x809A},
+ { "", 'X', 1, "GL_DETAIL_TEXTURE_MODE_SGIS", 0x809B},
+ { "", 'X', 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS", 0x809C},
+ { "glGet", 'B', 1, "GL_MULTISAMPLE", 0x809D},
+ { "glGet", 'B', 1, "GL_SAMPLE_ALPHA_TO_COVERAGE", 0x809E},
+ { "glGet", 'B', 1, "GL_SAMPLE_ALPHA_TO_ONE", 0x809F},
+ { "glGet", 'B', 1, "GL_SAMPLE_COVERAGE", 0x80A0},
+ { "", 'X', 1, "GL_1PASS_EXT", 0x80A1},
+ { "", 'X', 1, "GL_2PASS_0_EXT", 0x80A2},
+ { "", 'X', 1, "GL_2PASS_1_EXT", 0x80A3},
+ { "", 'X', 1, "GL_4PASS_0_EXT", 0x80A4},
+ { "", 'X', 1, "GL_4PASS_1_EXT", 0x80A5},
+ { "", 'X', 1, "GL_4PASS_2_EXT", 0x80A6},
+ { "", 'X', 1, "GL_4PASS_3_EXT", 0x80A7},
+ { "glGet", 'I', 1, "GL_SAMPLE_BUFFERS", 0x80A8},
+ { "glGet", 'I', 1, "GL_SAMPLES", 0x80A9},
+ { "glGet", 'F', 1, "GL_SAMPLE_COVERAGE_VALUE", 0x80AA},
+ { "glGet", 'B', 1, "GL_SAMPLE_COVERAGE_INVERT", 0x80AB},
+ { "glGet", 'I', 1, "GL_SAMPLE_PATTERN_EXT", 0x80AC},
+ { "", 'X', 1, "GL_LINEAR_SHARPEN_SGIS", 0x80AD},
+ { "", 'X', 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS", 0x80AE},
+ { "", 'X', 1, "GL_LINEAR_SHARPEN_COLOR_SGIS", 0x80AF},
+ { "", 'X', 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", 0x80B0},
+ { "glGet", 'F', 16, "GL_COLOR_MATRIX", 0x80B1},
+ { "glGet", 'I', 1, "GL_COLOR_MATRIX_STACK_DEPTH", 0x80B2},
+ { "glGet", 'I', 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH", 0x80B3},
+ { "glGet", 'F', 1, "GL_POST_COLOR_MATRIX_RED_SCALE", 0x80B4},
+ { "glGet", 'F', 1, "GL_POST_COLOR_MATRIX_GREEN_SCALE", 0x80B5},
+ { "glGet", 'F', 1, "GL_POST_COLOR_MATRIX_BLUE_SCALE", 0x80B6},
+ { "glGet", 'F', 1, "GL_POST_COLOR_MATRIX_ALPHA_SCALE", 0x80B7},
+ { "glGet", 'F', 1, "GL_POST_COLOR_MATRIX_RED_BIAS", 0x80B8},
+ { "glGet", 'F', 1, "GL_POST_COLOR_MATRIX_GREEN_BIAS", 0x80B9},
+ { "glGet", 'F', 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS", 0x80BA},
+ { "glGet", 'F', 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS", 0x80BB},
+ { "glGet", 'I', 1, "GL_TEXTURE_COLOR_TABLE_SGI", 0x80BC},
+ { "", 'X', 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", 0x80BD},
+ { "", 'X', 1, "GL_TEXTURE_ENV_BIAS_SGIX", 0x80BE},
+ { "glGetTexParameter", 'F', 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", 0x80BF},
+ { "glGet", 'E', 1, "GL_BLEND_DST_RGB", 0x80C8},
+ { "glGet", 'E', 1, "GL_BLEND_SRC_RGB", 0x80C9},
+ { "glGet", 'E', 1, "GL_BLEND_DST_ALPHA", 0x80CA},
+ { "glGet", 'E', 1, "GL_BLEND_SRC_ALPHA", 0x80CB},
+ { "", 'X', 1, "GL_422_EXT", 0x80CC},
+ { "", 'X', 1, "GL_422_REV_EXT", 0x80CD},
+ { "", 'X', 1, "GL_422_AVERAGE_EXT", 0x80CE},
+ { "", 'X', 1, "GL_422_REV_AVERAGE_EXT", 0x80CF},
+ { "glGet", 'B', 1, "GL_COLOR_TABLE", 0x80D0},
+ { "glGet", 'I', 1, "GL_POST_CONVOLUTION_COLOR_TABLE", 0x80D1},
+ { "glGet", 'I', 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE", 0x80D2},
+ { "", 'X', 1, "GL_PROXY_COLOR_TABLE", 0x80D3},
+ { "", 'X', 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", 0x80D4},
+ { "", 'X', 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", 0x80D5},
+ { "glGetColorTableParameter", 'F', 4, "GL_COLOR_TABLE_SCALE", 0x80D6},
+ { "glGetColorTableParameter", 'F', 4, "GL_COLOR_TABLE_BIAS", 0x80D7},
+ { "glGetColorTableParameter", 'E', 1, "GL_COLOR_TABLE_FORMAT", 0x80D8},
+ { "glGetColorTableParameter", 'I', 1, "GL_COLOR_TABLE_WIDTH", 0x80D9},
+ { "glGetColorTableParameter", 'I', 1, "GL_COLOR_TABLE_RED_SIZE", 0x80DA},
+ { "glGetColorTableParameter", 'I', 1, "GL_COLOR_TABLE_GREEN_SIZE", 0x80DB},
+ { "glGetColorTableParameter", 'I', 1, "GL_COLOR_TABLE_BLUE_SIZE", 0x80DC},
+ { "glGetColorTableParameter", 'I', 1, "GL_COLOR_TABLE_ALPHA_SIZE", 0x80DD},
+ { "glGetColorTableParameter", 'I', 1, "GL_COLOR_TABLE_LUMINANCE_SIZE", 0x80DE},
+ { "glGetColorTableParameter", 'I', 1, "GL_COLOR_TABLE_INTENSITY_SIZE", 0x80DF},
+ { "", 'X', 1, "GL_BGR", 0x80E0},
+ { "", 'X', 1, "GL_BGRA", 0x80E1},
+ { "", 'X', 1, "GL_COLOR_INDEX1_EXT", 0x80E2},
+ { "", 'X', 1, "GL_COLOR_INDEX2_EXT", 0x80E3},
+ { "", 'X', 1, "GL_COLOR_INDEX4_EXT", 0x80E4},
+ { "", 'X', 1, "GL_COLOR_INDEX8_EXT", 0x80E5},
+ { "", 'X', 1, "GL_COLOR_INDEX12_EXT", 0x80E6},
+ { "", 'X', 1, "GL_COLOR_INDEX16_EXT", 0x80E7},
+ { "glGet", 'I', 1, "GL_MAX_ELEMENTS_VERTICES", 0x80E8},
+ { "glGet", 'I', 1, "GL_MAX_ELEMENTS_INDICES", 0x80E9},
+ { "", 'X', 1, "GL_PHONG_WIN", 0x80EA},
+ { "", 'X', 1, "GL_PHONG_HINT_WIN", 0x80EB},
+ { "", 'X', 1, "GL_FOG_SPECULAR_TEXTURE_WIN", 0x80EC},
+ { "_glGetTexLevelParameter", 'I', 1, "GL_TEXTURE_INDEX_SIZE_EXT", 0x80ED},
+ { "glGet", 'E', 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", 0x80F0},
+ { "", 'X', 1, "GL_DUAL_ALPHA4_SGIS", 0x8110},
+ { "", 'X', 1, "GL_DUAL_ALPHA8_SGIS", 0x8111},
+ { "", 'X', 1, "GL_DUAL_ALPHA12_SGIS", 0x8112},
+ { "", 'X', 1, "GL_DUAL_ALPHA16_SGIS", 0x8113},
+ { "", 'X', 1, "GL_DUAL_LUMINANCE4_SGIS", 0x8114},
+ { "", 'X', 1, "GL_DUAL_LUMINANCE8_SGIS", 0x8115},
+ { "", 'X', 1, "GL_DUAL_LUMINANCE12_SGIS", 0x8116},
+ { "", 'X', 1, "GL_DUAL_LUMINANCE16_SGIS", 0x8117},
+ { "", 'X', 1, "GL_DUAL_INTENSITY4_SGIS", 0x8118},
+ { "", 'X', 1, "GL_DUAL_INTENSITY8_SGIS", 0x8119},
+ { "", 'X', 1, "GL_DUAL_INTENSITY12_SGIS", 0x811A},
+ { "", 'X', 1, "GL_DUAL_INTENSITY16_SGIS", 0x811B},
+ { "", 'X', 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS", 0x811C},
+ { "", 'X', 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS", 0x811D},
+ { "", 'X', 1, "GL_QUAD_ALPHA4_SGIS", 0x811E},
+ { "", 'X', 1, "GL_QUAD_ALPHA8_SGIS", 0x811F},
+ { "", 'X', 1, "GL_QUAD_LUMINANCE4_SGIS", 0x8120},
+ { "", 'X', 1, "GL_QUAD_LUMINANCE8_SGIS", 0x8121},
+ { "", 'X', 1, "GL_QUAD_INTENSITY4_SGIS", 0x8122},
+ { "", 'X', 1, "GL_QUAD_INTENSITY8_SGIS", 0x8123},
+ { "", 'X', 1, "GL_DUAL_TEXTURE_SELECT_SGIS", 0x8124},
+ { "", 'X', 1, "GL_QUAD_TEXTURE_SELECT_SGIS", 0x8125},
+ { "glGet", 'F', 1, "GL_POINT_SIZE_MIN", 0x8126},
+ { "glGet", 'F', 1, "GL_POINT_SIZE_MAX", 0x8127},
+ { "glGet", 'F', 1, "GL_POINT_FADE_THRESHOLD_SIZE", 0x8128},
+ { "glGet", 'F', 3, "GL_POINT_DISTANCE_ATTENUATION", 0x8129},
+ { "", 'X', 1, "GL_FOG_FUNC_SGIS", 0x812A},
+ { "glGet", 'I', 1, "GL_FOG_FUNC_POINTS_SGIS", 0x812B},
+ { "glGet", 'I', 1, "GL_MAX_FOG_FUNC_POINTS_SGIS", 0x812C},
+ { "", 'X', 1, "GL_CLAMP_TO_BORDER", 0x812D},
+ { "", 'X', 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX", 0x812E},
+ { "", 'X', 1, "GL_CLAMP_TO_EDGE", 0x812F},
+ { "glGet", 'I', 1, "GL_PACK_SKIP_VOLUMES_SGIS", 0x8130},
+ { "glGet", 'I', 1, "GL_PACK_IMAGE_DEPTH_SGIS", 0x8131},
+ { "glGet", 'I', 1, "GL_UNPACK_SKIP_VOLUMES_SGIS", 0x8132},
+ { "glGet", 'I', 1, "GL_UNPACK_IMAGE_DEPTH_SGIS", 0x8133},
+ { "glGet", 'I', 1, "GL_TEXTURE_4D_SGIS", 0x8134},
+ { "", 'X', 1, "GL_PROXY_TEXTURE_4D_SGIS", 0x8135},
+ { "", 'X', 1, "GL_TEXTURE_4DSIZE_SGIS", 0x8136},
+ { "", 'X', 1, "GL_TEXTURE_WRAP_Q_SGIS", 0x8137},
+ { "glGet", 'I', 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS", 0x8138},
+ { "glGet", 'I', 1, "GL_PIXEL_TEX_GEN_SGIX", 0x8139},
+ { "glGetTexParameter", 'F', 1, "GL_TEXTURE_MIN_LOD", 0x813A},
+ { "glGetTexParameter", 'F', 1, "GL_TEXTURE_MAX_LOD", 0x813B},
+ { "glGetTexParameter", 'I', 1, "GL_TEXTURE_BASE_LEVEL", 0x813C},
+ { "glGetTexParameter", 'I', 1, "GL_TEXTURE_MAX_LEVEL", 0x813D},
+ { "glGet", 'I', 1, "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", 0x813E},
+ { "glGet", 'I', 1, "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX", 0x813F},
+ { "glGet", 'I', 1, "GL_PIXEL_TILE_WIDTH_SGIX", 0x8140},
+ { "glGet", 'I', 1, "GL_PIXEL_TILE_HEIGHT_SGIX", 0x8141},
+ { "glGet", 'I', 1, "GL_PIXEL_TILE_GRID_WIDTH_SGIX", 0x8142},
+ { "glGet", 'I', 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX", 0x8143},
+ { "glGet", 'I', 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX", 0x8144},
+ { "glGet", 'I', 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX", 0x8145},
+ { "", 'X', 1, "GL_FILTER4_SGIS", 0x8146},
+ { "", 'X', 1, "GL_TEXTURE_FILTER4_SIZE_SGIS", 0x8147},
+ { "glGet", 'I', 1, "GL_SPRITE_SGIX", 0x8148},
+ { "glGet", 'I', 1, "GL_SPRITE_MODE_SGIX", 0x8149},
+ { "glGet", 'F', 3, "GL_SPRITE_AXIS_SGIX", 0x814A},
+ { "glGet", 'F', 3, "GL_SPRITE_TRANSLATION_SGIX", 0x814B},
+ { "", 'X', 1, "GL_SPRITE_AXIAL_SGIX", 0x814C},
+ { "", 'X', 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX", 0x814D},
+ { "", 'X', 1, "GL_SPRITE_EYE_ALIGNED_SGIX", 0x814E},
+ { "glGet", 'I', 1, "GL_TEXTURE_4D_BINDING_SGIS", 0x814F},
+ { "", 'X', 1, "GL_IGNORE_BORDER_HP", 0x8150},
+ { "", 'X', 1, "GL_CONSTANT_BORDER", 0x8151},
+ { "", 'X', 1, "GL_REPLICATE_BORDER", 0x8153},
+ { "glGetConvolutionParameter", 'F', 4, "GL_CONVOLUTION_BORDER_COLOR", 0x8154},
+ { "", 'X', 1, "GL_IMAGE_SCALE_X_HP", 0x8155},
+ { "", 'X', 1, "GL_IMAGE_SCALE_Y_HP", 0x8156},
+ { "", 'X', 1, "GL_IMAGE_TRANSLATE_X_HP", 0x8157},
+ { "", 'X', 1, "GL_IMAGE_TRANSLATE_Y_HP", 0x8158},
+ { "", 'X', 1, "GL_IMAGE_ROTATE_ANGLE_HP", 0x8159},
+ { "", 'X', 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP", 0x815A},
+ { "", 'X', 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP", 0x815B},
+ { "", 'X', 1, "GL_IMAGE_MAG_FILTER_HP", 0x815C},
+ { "", 'X', 1, "GL_IMAGE_MIN_FILTER_HP", 0x815D},
+ { "", 'X', 1, "GL_IMAGE_CUBIC_WEIGHT_HP", 0x815E},
+ { "", 'X', 1, "GL_CUBIC_HP", 0x815F},
+ { "", 'X', 1, "GL_AVERAGE_HP", 0x8160},
+ { "", 'X', 1, "GL_IMAGE_TRANSFORM_2D_HP", 0x8161},
+ { "", 'X', 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", 0x8162},
+ { "", 'X', 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", 0x8163},
+ { "_glGet", 'B', 1, "GL_OCCLUSION_TEST_HP", 0x8165},
+ { "_glGet", 'B', 1, "GL_OCCLUSION_TEST_RESULT_HP", 0x8166},
+ { "", 'X', 1, "GL_TEXTURE_LIGHTING_MODE_HP", 0x8167},
+ { "", 'X', 1, "GL_TEXTURE_POST_SPECULAR_HP", 0x8168},
+ { "", 'X', 1, "GL_TEXTURE_PRE_SPECULAR_HP", 0x8169},
+ { "", 'X', 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX", 0x8170},
+ { "glGetTexParameter", 'I', 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX", 0x8171},
+ { "glGetTexParameter", 'F', 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX", 0x8172},
+ { "glGetTexParameter", 'I', 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", 0x8173},
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+ { "", 'X', 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX", 0x8175},
+ { "", 'I', 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", 0x8176},
+ { "glGet", 'I', 1, "GL_MAX_CLIPMAP_DEPTH_SGIX", 0x8177},
+ { "glGet", 'I', 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", 0x8178},
+ { "glGetTexParameter", 'F', 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX", 0x8179},
+ { "glGetTexParameter", 'F', 1, "GL_POST_TEXTURE_FILTER_SCALE_SGIX", 0x817A},
+ { "glGet", 'F', 2, "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", 0x817B},
+ { "glGet", 'F', 2, "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", 0x817C},
+ { "glGet", 'I', 1, "GL_REFERENCE_PLANE_SGIX", 0x817D},
+ { "glGet", 'F', 4, "GL_REFERENCE_PLANE_EQUATION_SGIX", 0x817E},
+ { "glGet", 'I', 1, "GL_IR_INSTRUMENT1_SGIX", 0x817F},
+ { "", 'X', 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX", 0x8180},
+ { "glGet", 'I', 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX", 0x8181},
+ { "", 'X', 1, "GL_LIST_PRIORITY_SGIX", 0x8182},
+ { "glGet", 'I', 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX", 0x8183},
+ { "", 'X', 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", 0x8184},
+ { "", 'X', 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", 0x8185},
+ { "", 'X', 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", 0x8186},
+ { "", 'X', 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", 0x8187},
+ { "", 'X', 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", 0x8188},
+ { "", 'X', 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", 0x8189},
+ { "", 'X', 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", 0x818A},
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+ { "glGetTexParameter", 'F', 1, "GL_TEXTURE_LOD_BIAS_S_SGIX", 0x818E},
+ { "glGetTexParameter", 'F', 1, "GL_TEXTURE_LOD_BIAS_T_SGIX", 0x818F},
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+ { "glGetTexParameter", 'B', 1, "GL_GENERATE_MIPMAP", 0x8191},
+ { "glGet", 'E', 1, "GL_GENERATE_MIPMAP_HINT", 0x8192},
+ { "", 'X', 1, "GL_GEOMETRY_DEFORMATION_SGIX", 0x8194},
+ { "", 'X', 1, "GL_TEXTURE_DEFORMATION_SGIX", 0x8195},
+ { "glGet", 'I', 1, "GL_DEFORMATIONS_MASK_SGIX", 0x8196},
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+ { "", 'X', 1, "GL_TEXTURE_LEQUAL_R_SGIX", 0x819C},
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+ { "glGet", 'B', 1, "GL_CULL_VERTEX_EXT", 0x81AA},
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+ { "glGet", 'F', 4, "GL_CULL_VERTEX_OBJECT_POSITION_EXT", 0x81AC},
+ { "", 'X', 1, "GL_IUI_V2F_EXT", 0x81AD},
+ { "", 'X', 1, "GL_IUI_V3F_EXT", 0x81AE},
+ { "", 'X', 1, "GL_IUI_N3F_V2F_EXT", 0x81AF},
+ { "", 'X', 1, "GL_IUI_N3F_V3F_EXT", 0x81B0},
+ { "", 'X', 1, "GL_T2F_IUI_V2F_EXT", 0x81B1},
+ { "", 'X', 1, "GL_T2F_IUI_V3F_EXT", 0x81B2},
+ { "", 'X', 1, "GL_T2F_IUI_N3F_V2F_EXT", 0x81B3},
+ { "", 'X', 1, "GL_T2F_IUI_N3F_V3F_EXT", 0x81B4},
+ { "", 'X', 1, "GL_INDEX_TEST_EXT", 0x81B5},
+ { "", 'X', 1, "GL_INDEX_TEST_FUNC_EXT", 0x81B6},
+ { "", 'X', 1, "GL_INDEX_TEST_REF_EXT", 0x81B7},
+ { "", 'X', 1, "GL_INDEX_MATERIAL_EXT", 0x81B8},
+ { "", 'X', 1, "GL_INDEX_MATERIAL_PARAMETER_EXT", 0x81B9},
+ { "", 'X', 1, "GL_INDEX_MATERIAL_FACE_EXT", 0x81BA},
+ { "", 'X', 1, "GL_YCRCB_422_SGIX", 0x81BB},
+ { "", 'X', 1, "GL_YCRCB_444_SGIX", 0x81BC},
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+ { "", 'X', 1, "GL_STORAGE_CACHED_APPLE", 0x85BE},
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+ { "", 'X', 1, "GL_QUAD_MESH_SUN", 0x8614},
+ { "", 'X', 1, "GL_TRIANGLE_MESH_SUN", 0x8615},
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+ { "", 'X', 1, "GL_VERTEX_STATE_PROGRAM_NV", 0x8621},
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+ { "", 'X', 1, "GL_MODELVIEW_PROJECTION_NV", 0x8629},
+ { "", 'X', 1, "GL_IDENTITY_NV", 0x862A},
+ { "", 'X', 1, "GL_INVERSE_NV", 0x862B},
+ { "", 'X', 1, "GL_TRANSPOSE_NV", 0x862C},
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+ { "glGetVertexAttrib", 'P', 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER", 0x8645},
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+ { "", 'X', 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV", 0x8668},
+ { "", 'X', 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV", 0x8669},
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+ { "", 'X', 1, "GL_MIRROR_CLAMP_ATI", 0x8742},
+ { "", 'X', 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI", 0x8743},
+ { "", 'X', 1, "GL_MODULATE_ADD_ATI", 0x8744},
+ { "", 'X', 1, "GL_MODULATE_SIGNED_ADD_ATI", 0x8745},
+ { "", 'X', 1, "GL_MODULATE_SUBTRACT_ATI", 0x8746},
+ { "", 'X', 1, "GL_YCBCR_MESA", 0x8757},
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+ { "", 'X', 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX", 0x875C},
+ { "", 'X', 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX", 0x875D},
+ { "", 'X', 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX", 0x875E},
+ { "", 'X', 1, "GL_STATIC_ATI", 0x8760},
+ { "", 'X', 1, "GL_DYNAMIC_ATI", 0x8761},
+ { "", 'X', 1, "GL_PRESERVE_ATI", 0x8762},
+ { "", 'X', 1, "GL_DISCARD_ATI", 0x8763},
+ { "glGetBufferParameter", 'I', 1, "GL_BUFFER_SIZE", 0x8764},
+ { "glGetBufferParameter", 'E', 1, "GL_BUFFER_USAGE", 0x8765},
+ { "", 'X', 1, "GL_ARRAY_OBJECT_BUFFER_ATI", 0x8766},
+ { "", 'X', 1, "GL_ARRAY_OBJECT_OFFSET_ATI", 0x8767},
+ { "", 'X', 1, "GL_ELEMENT_ARRAY_ATI", 0x8768},
+ { "glGet", 'E', 1, "GL_ELEMENT_ARRAY_TYPE_ATI", 0x8769},
+ { "", 'X', 1, "GL_ELEMENT_ARRAY_POINTER_ATI", 0x876A},
+ { "", 'X', 1, "GL_MAX_VERTEX_STREAMS_ATI", 0x876B},
+ { "", 'X', 1, "GL_VERTEX_STREAM0_ATI", 0x876C},
+ { "", 'X', 1, "GL_VERTEX_STREAM1_ATI", 0x876D},
+ { "", 'X', 1, "GL_VERTEX_STREAM2_ATI", 0x876E},
+ { "", 'X', 1, "GL_VERTEX_STREAM3_ATI", 0x876F},
+ { "", 'X', 1, "GL_VERTEX_STREAM4_ATI", 0x8770},
+ { "", 'X', 1, "GL_VERTEX_STREAM5_ATI", 0x8771},
+ { "", 'X', 1, "GL_VERTEX_STREAM6_ATI", 0x8772},
+ { "", 'X', 1, "GL_VERTEX_STREAM7_ATI", 0x8773},
+ { "", 'X', 1, "GL_VERTEX_SOURCE_ATI", 0x8774},
+ { "", 'X', 1, "GL_BUMP_ROT_MATRIX_ATI", 0x8775},
+ { "", 'X', 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI", 0x8776},
+ { "", 'X', 1, "GL_BUMP_NUM_TEX_UNITS_ATI", 0x8777},
+ { "", 'X', 1, "GL_BUMP_TEX_UNITS_ATI", 0x8778},
+ { "", 'X', 1, "GL_DUDV_ATI", 0x8779},
+ { "", 'X', 1, "GL_DU8DV8_ATI", 0x877A},
+ { "", 'X', 1, "GL_BUMP_ENVMAP_ATI", 0x877B},
+ { "glGetTexEnv", 'E', 1, "GL_BUMP_TARGET_ATI", 0x877C},
+ { "", 'X', 1, "GL_VERTEX_SHADER_EXT", 0x8780},
+ { "glGet", 'I', 1, "GL_VERTEX_SHADER_BINDING_EXT", 0x8781},
+ { "", 'X', 1, "GL_OP_INDEX_EXT", 0x8782},
+ { "", 'X', 1, "GL_OP_NEGATE_EXT", 0x8783},
+ { "", 'X', 1, "GL_OP_DOT3_EXT", 0x8784},
+ { "", 'X', 1, "GL_OP_DOT4_EXT", 0x8785},
+ { "", 'X', 1, "GL_OP_MUL_EXT", 0x8786},
+ { "", 'X', 1, "GL_OP_ADD_EXT", 0x8787},
+ { "", 'X', 1, "GL_OP_MADD_EXT", 0x8788},
+ { "", 'X', 1, "GL_OP_FRAC_EXT", 0x8789},
+ { "", 'X', 1, "GL_OP_MAX_EXT", 0x878A},
+ { "", 'X', 1, "GL_OP_MIN_EXT", 0x878B},
+ { "", 'X', 1, "GL_OP_SET_GE_EXT", 0x878C},
+ { "", 'X', 1, "GL_OP_SET_LT_EXT", 0x878D},
+ { "", 'X', 1, "GL_OP_CLAMP_EXT", 0x878E},
+ { "", 'X', 1, "GL_OP_FLOOR_EXT", 0x878F},
+ { "", 'X', 1, "GL_OP_ROUND_EXT", 0x8790},
+ { "", 'X', 1, "GL_OP_EXP_BASE_2_EXT", 0x8791},
+ { "", 'X', 1, "GL_OP_LOG_BASE_2_EXT", 0x8792},
+ { "", 'X', 1, "GL_OP_POWER_EXT", 0x8793},
+
+ { "", 'X', 1, "GL_OP_RECIP_EXT", 0x8794},
+ { "", 'X', 1, "GL_OP_RECIP_SQRT_EXT", 0x8795},
+ { "", 'X', 1, "GL_OP_SUB_EXT", 0x8796},
+ { "", 'X', 1, "GL_OP_CROSS_PRODUCT_EXT", 0x8797},
+ { "", 'X', 1, "GL_OP_MULTIPLY_MATRIX_EXT", 0x8798},
+ { "", 'X', 1, "GL_OP_MOV_EXT", 0x8799},
+ { "", 'X', 1, "GL_OUTPUT_VERTEX_EXT", 0x879A},
+ { "", 'X', 1, "GL_OUTPUT_COLOR0_EXT", 0x879B},
+ { "", 'X', 1, "GL_OUTPUT_COLOR1_EXT", 0x879C},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD0_EXT", 0x879D},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD1_EXT", 0x879E},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD2_EXT", 0x879F},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD3_EXT", 0x87A0},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD4_EXT", 0x87A1},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD5_EXT", 0x87A2},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD6_EXT", 0x87A3},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD7_EXT", 0x87A4},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD8_EXT", 0x87A5},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD9_EXT", 0x87A6},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD10_EXT", 0x87A7},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD11_EXT", 0x87A8},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD12_EXT", 0x87A9},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD13_EXT", 0x87AA},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD14_EXT", 0x87AB},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD15_EXT", 0x87AC},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD16_EXT", 0x87AD},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD17_EXT", 0x87AE},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD18_EXT", 0x87AF},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD19_EXT", 0x87B0},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD20_EXT", 0x87B1},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD21_EXT", 0x87B2},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD22_EXT", 0x87B3},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD23_EXT", 0x87B4},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD24_EXT", 0x87B5},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD25_EXT", 0x87B6},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD26_EXT", 0x87B7},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD27_EXT", 0x87B8},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD28_EXT", 0x87B9},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD29_EXT", 0x87BA},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD30_EXT", 0x87BB},
+ { "", 'X', 1, "GL_OUTPUT_TEXTURE_COORD31_EXT", 0x87BC},
+ { "", 'X', 1, "GL_OUTPUT_FOG_EXT", 0x87BD},
+ { "", 'X', 1, "GL_SCALAR_EXT", 0x87BE},
+ { "", 'X', 1, "GL_VECTOR_EXT", 0x87BF},
+ { "", 'X', 1, "GL_MATRIX_EXT", 0x87C0},
+ { "", 'X', 1, "GL_VARIANT_EXT", 0x87C1},
+ { "", 'X', 1, "GL_INVARIANT_EXT", 0x87C2},
+ { "", 'X', 1, "GL_LOCAL_CONSTANT_EXT", 0x87C3},
+ { "", 'X', 1, "GL_LOCAL_EXT", 0x87C4},
+ { "", 'X', 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", 0x87C5},
+ { "", 'X', 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", 0x87C6},
+ { "", 'X', 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", 0x87C7},
+ { "", 'X', 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", 0x87C8},
+ { "", 'X', 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT", 0x87C9},
+ { "", 'X', 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", 0x87CA},
+ { "", 'X', 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", 0x87CB},
+ { "", 'X', 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", 0x87CC},
+ { "", 'X', 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", 0x87CD},
+ { "", 'X', 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", 0x87CE},
+ { "", 'X', 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", 0x87CF},
+ { "", 'X', 1, "GL_VERTEX_SHADER_VARIANTS_EXT", 0x87D0},
+ { "", 'X', 1, "GL_VERTEX_SHADER_INVARIANTS_EXT", 0x87D1},
+ { "", 'X', 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", 0x87D2},
+
+ { "", 'X', 1, "GL_VERTEX_SHADER_LOCALS_EXT", 0x87D3},
+ { "", 'X', 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT", 0x87D4},
+ { "", 'X', 1, "GL_X_EXT", 0x87D5},
+ { "", 'X', 1, "GL_Y_EXT", 0x87D6},
+ { "", 'X', 1, "GL_Z_EXT", 0x87D7},
+ { "", 'X', 1, "GL_W_EXT", 0x87D8},
+ { "", 'X', 1, "GL_NEGATIVE_X_EXT", 0x87D9},
+ { "", 'X', 1, "GL_NEGATIVE_Y_EXT", 0x87DA},
+ { "", 'X', 1, "GL_NEGATIVE_Z_EXT", 0x87DB},
+ { "", 'X', 1, "GL_NEGATIVE_W_EXT", 0x87DC},
+ { "", 'X', 1, "GL_ZERO_EXT", 0x87DD},
+ { "", 'X', 1, "GL_ONE_EXT", 0x87DE},
+ { "", 'X', 1, "GL_NEGATIVE_ONE_EXT", 0x87DF},
+ { "", 'X', 1, "GL_NORMALIZED_RANGE_EXT", 0x87E0},
+ { "", 'X', 1, "GL_FULL_RANGE_EXT", 0x87E1},
+ { "", 'X', 1, "GL_CURRENT_VERTEX_EXT", 0x87E2},
+ { "", 'X', 1, "GL_MVP_MATRIX_EXT", 0x87E3},
+ { "", 'X', 1, "GL_VARIANT_VALUE_EXT", 0x87E4},
+ { "", 'X', 1, "GL_VARIANT_DATATYPE_EXT", 0x87E5},
+ { "", 'X', 1, "GL_VARIANT_ARRAY_STRIDE_EXT", 0x87E6},
+ { "glGet", 'E', 1, "GL_VARIANT_ARRAY_TYPE_EXT", 0x87E7},
+
+ { "", 'X', 1, "GL_VARIANT_ARRAY_EXT", 0x87E8},
+ { "", 'X', 1, "GL_VARIANT_ARRAY_POINTER_EXT", 0x87E9},
+ { "", 'X', 1, "GL_INVARIANT_VALUE_EXT", 0x87EA},
+ { "", 'X', 1, "GL_INVARIANT_DATATYPE_EXT", 0x87EB},
+ { "", 'X', 1, "GL_LOCAL_CONSTANT_VALUE_EXT", 0x87EC},
+ { "", 'X', 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT", 0x87ED},
+ { "", 'X', 1, "GL_PN_TRIANGLES_ATI", 0x87F0},
+ { "", 'X', 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", 0x87F1},
+ { "", 'X', 1, "GL_PN_TRIANGLES_POINT_MODE_ATI", 0x87F2},
+ { "", 'X', 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI", 0x87F3},
+ { "", 'X', 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", 0x87F4},
+ { "", 'X', 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", 0x87F5},
+ { "", 'X', 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", 0x87F6},
+ { "", 'X', 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", 0x87F7},
+ { "", 'X', 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", 0x87F8},
+ { "", 'X', 1, "GL_VBO_FREE_MEMORY_ATI", 0x87FB},
+ { "", 'I', 4, "GL_TEXTURE_FREE_MEMORY_ATI", 0x87FC},
+ { "", 'X', 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI", 0x87FD},
+ { "glGet", 'I', 1, "GL_NUM_PROGRAM_BINARY_FORMATS", 0x87FE},
+ //{ "glGet", 'E', "_glGetInteger{ GL_NUM_PROGRAM_BINARY_FORMATS)", "GL_PROGRAM_BINARY_FORMATS", 0x87FF},
+ { "glGet", 'E', 1, "GL_STENCIL_BACK_FUNC", 0x8800},
+ { "glGet", 'E', 1, "GL_STENCIL_BACK_FAIL", 0x8801},
+ { "glGet", 'E', 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL", 0x8802},
+ { "glGet", 'E', 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS", 0x8803},
+ { "glGet", 'B', 1, "GL_FRAGMENT_PROGRAM_ARB", 0x8804},
+
+ { "glGetProgramARB", 'I', 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", 0x8805},
+ { "glGetProgramARB", 'I', 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", 0x8806},
+ { "glGetProgramARB", 'I', 1, "GL_PROGRAM_TEX_INDIRECTIONS_ARB", 0x8807},
+ { "glGetProgramARB", 'I', 1, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", 0x8808},
+ { "glGetProgramARB", 'I', 1, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", 0x8809},
+ { "glGetProgramARB", 'I', 1, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", 0x880A},
+ { "glGetProgramARB", 'I', 1, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", 0x880B},
+ { "glGetProgramARB", 'I', 1, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", 0x880C},
+ { "glGetProgramARB", 'I', 1, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", 0x880D},
+ { "glGetProgramARB", 'I', 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", 0x880E},
+ { "glGetProgramARB", 'I', 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", 0x880F},
+ { "glGetProgramARB", 'I', 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", 0x8810},
+ { "", 'X', 1, "GL_RGBA32F", 0x8814},
+ { "", 'X', 1, "GL_RGB32F", 0x8815},
+ { "", 'X', 1, "GL_ALPHA32F_ARB", 0x8816},
+ { "", 'X', 1, "GL_INTENSITY32F_ARB", 0x8817},
+
+ { "", 'X', 1, "GL_LUMINANCE32F_ARB", 0x8818},
+ { "", 'X', 1, "GL_LUMINANCE_ALPHA32F_ARB", 0x8819},
+ { "", 'X', 1, "GL_RGBA16F", 0x881A},
+ { "", 'X', 1, "GL_RGB16F", 0x881B},
+ { "", 'X', 1, "GL_ALPHA16F_ARB", 0x881C},
+ { "", 'X', 1, "GL_INTENSITY16F_ARB", 0x881D},
+ { "", 'X', 1, "GL_LUMINANCE16F_ARB", 0x881E},
+ { "", 'X', 1, "GL_LUMINANCE_ALPHA16F_ARB", 0x881F},
+ { "glGet", 'B', 1, "GL_RGBA_FLOAT_MODE_ARB", 0x8820},
+ { "glGet", 'I', 1, "GL_MAX_DRAW_BUFFERS", 0x8824},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER0", 0x8825},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER1", 0x8826},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER2", 0x8827},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER3", 0x8828},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER4", 0x8829},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER5", 0x882A},
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+ { "glGet", 'E', 1, "GL_DRAW_BUFFER7", 0x882C},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER8", 0x882D},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER9", 0x882E},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER10", 0x882F},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER11", 0x8830},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER12", 0x8831},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER13", 0x8832},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER14", 0x8833},
+ { "glGet", 'E', 1, "GL_DRAW_BUFFER15", 0x8834},
+ { "", 'X', 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI", 0x8835},
+ { "glGet", 'E', 1, "GL_BLEND_EQUATION_ALPHA", 0x883D},
+ { "glGet", 'B', 1, "GL_MATRIX_PALETTE_ARB", 0x8840},
+ { "glGet", 'I', 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", 0x8841},
+ { "glGet", 'I', 1, "GL_MAX_PALETTE_MATRICES_ARB", 0x8842},
+ { "glGet", 'I', 1, "GL_CURRENT_PALETTE_MATRIX_ARB", 0x8843},
+ { "glGet", 'B', 1, "GL_MATRIX_INDEX_ARRAY_ARB", 0x8844},
+ { "glGet", 'I', 1, "GL_CURRENT_MATRIX_INDEX_ARB", 0x8845},
+ { "glGet", 'I', 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", 0x8846},
+ { "glGet", 'E', 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", 0x8847},
+ { "glGet", 'I', 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", 0x8848},
+ { "glGet", 'P', 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", 0x8849},
+ { "glGetTexLevelParameter", 'I', 1, "GL_TEXTURE_DEPTH_SIZE", 0x884A},
+ { "glGetTexParameter", 'E', 1, "GL_DEPTH_TEXTURE_MODE", 0x884B},
+ { "glGetTexParameter", 'E', 1, "GL_TEXTURE_COMPARE_MODE", 0x884C},
+ { "glGetTexParameter", 'E', 1, "GL_TEXTURE_COMPARE_FUNC", 0x884D},
+ { "", 'X', 1, "GL_COMPARE_REF_TO_TEXTURE", 0x884E},
+ { "glGet", 'B', 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS", 0x884F},
+ { "", 'X', 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV", 0x8850},
+ { "", 'X', 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", 0x8851},
+ { "", 'X', 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", 0x8852},
+ { "", 'X', 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", 0x8853},
+ { "", 'X', 1, "GL_OFFSET_HILO_TEXTURE_2D_NV", 0x8854},
+ { "", 'X', 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", 0x8855},
+ { "", 'X', 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", 0x8856},
+ { "", 'X', 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", 0x8857},
+ { "", 'X', 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV", 0x8858},
+ { "", 'X', 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV", 0x8859},
+ { "", 'X', 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", 0x885A},
+ { "", 'X', 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV", 0x885B},
+ { "", 'X', 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV", 0x885C},
+ { "", 'X', 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", 0x885D},
+ { "", 'X', 1, "GL_HILO8_NV", 0x885E},
+ { "", 'X', 1, "GL_SIGNED_HILO8_NV", 0x885F},
+ { "", 'X', 1, "GL_FORCE_BLUE_TO_ONE_NV", 0x8860},
+ { "glGet", 'B', 1, "GL_POINT_SPRITE", 0x8861},
+
+ { "glGetTexEnv", 'B', 1, "GL_COORD_REPLACE", 0x8862},
+ { "glGet", 'E', 1, "GL_POINT_SPRITE_R_MODE_NV", 0x8863},
+ { "glGetQuery", 'I', 1, "GL_QUERY_COUNTER_BITS", 0x8864},
+ { "glGetQuery", 'I', 1, "GL_CURRENT_QUERY", 0x8865},
+ { "glGetQueryObject", 'I', 1, "GL_QUERY_RESULT", 0x8866},
+ { "glGetQueryObject", 'B', 1, "GL_QUERY_RESULT_AVAILABLE", 0x8867},
+ { "", 'X', 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", 0x8868},
+ { "glGet", 'I', 1, "GL_MAX_VERTEX_ATTRIBS", 0x8869},
+ { "glGetVertexAttrib", 'B', 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", 0x886A},
+ { "", 'X', 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS", 0x886C},
+ { "", 'X', 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS", 0x886D},
+ { "", 'X', 1, "GL_DEPTH_STENCIL_TO_RGBA_NV", 0x886E},
+ { "", 'X', 1, "GL_DEPTH_STENCIL_TO_BGRA_NV", 0x886F},
+ { "", 'X', 1, "GL_FRAGMENT_PROGRAM_NV", 0x8870},
+ { "glGet", 'I', 1, "GL_MAX_TEXTURE_COORDS", 0x8871},
+ { "glGet", 'I', 1, "GL_MAX_TEXTURE_IMAGE_UNITS", 0x8872},
+ { "glGet", 'I', 1, "GL_FRAGMENT_PROGRAM_BINDING_NV", 0x8873},
+ { "glGet", 'S', 1, "GL_PROGRAM_ERROR_STRING_ARB", 0x8874},
+ { "", 'X', 1, "GL_PROGRAM_FORMAT_ASCII_ARB", 0x8875},
+ { "glGetProgramARB", 'E', 1, "GL_PROGRAM_FORMAT_ARB", 0x8876},
+ { "", 'X', 1, "GL_WRITE_PIXEL_DATA_RANGE_NV", 0x8878},
+ { "", 'X', 1, "GL_READ_PIXEL_DATA_RANGE_NV", 0x8879},
+ { "", 'X', 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", 0x887A},
+ { "", 'X', 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV", 0x887B},
+ { "", 'X', 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", 0x887C},
+ { "", 'X', 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", 0x887D},
+ { "", 'X', 1, "GL_GEOMETRY_SHADER_INVOCATIONS", 0x887F},
+ { "", 'X', 1, "GL_FLOAT_R_NV", 0x8880},
+ { "", 'X', 1, "GL_FLOAT_RG_NV", 0x8881},
+ { "", 'X', 1, "GL_FLOAT_RGB_NV", 0x8882},
+ { "", 'X', 1, "GL_FLOAT_RGBA_NV", 0x8883},
+ { "", 'X', 1, "GL_FLOAT_R16_NV", 0x8884},
+ { "", 'X', 1, "GL_FLOAT_R32_NV", 0x8885},
+ { "", 'X', 1, "GL_FLOAT_RG16_NV", 0x8886},
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+ { "", 'X', 1, "GL_SYNC_FENCE", 0x9116},
+ { "", 'X', 1, "GL_SYNC_GPU_COMMANDS_COMPLETE", 0x9117},
+ { "", 'X', 1, "GL_UNSIGNALED", 0x9118},
+ { "", 'X', 1, "GL_SIGNALED", 0x9119},
+ { "", 'X', 1, "GL_ALREADY_SIGNALED", 0x911A},
+ { "", 'X', 1, "GL_TIMEOUT_EXPIRED", 0x911B},
+ { "", 'X', 1, "GL_CONDITION_SATISFIED", 0x911C},
+ { "", 'X', 1, "GL_WAIT_FAILED", 0x911D},
+ { "glGetBufferParameter", 'I', 1, "GL_BUFFER_ACCESS_FLAGS", 0x911F},
+ { "glGetBufferParameter", 'I', 1, "GL_BUFFER_MAP_LENGTH", 0x9120},
+ { "glGetBufferParameter", 'I', 1, "GL_BUFFER_MAP_OFFSET", 0x9121},
+ { "glGet", 'I', 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS", 0x9122},
+ { "glGet", 'I', 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS", 0x9123},
+ { "glGet", 'I', 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS", 0x9124},
+ { "glGet", 'I', 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS", 0x9125},
+ { "glGet", 'I', 1, "GL_CONTEXT_PROFILE_MASK", 0x9126},
+ { "", 'X', 1, "GL_UNPACK_COMPRESSED_BLOCK_WIDTH", 0x9127},
+ { "", 'X', 1, "GL_UNPACK_COMPRESSED_BLOCK_HEIGHT", 0x9128},
+ { "", 'X', 1, "GL_UNPACK_COMPRESSED_BLOCK_DEPTH", 0x9129},
+ { "", 'X', 1, "GL_UNPACK_COMPRESSED_BLOCK_SIZE", 0x912A},
+ { "", 'X', 1, "GL_PACK_COMPRESSED_BLOCK_WIDTH", 0x912B},
+ { "", 'X', 1, "GL_PACK_COMPRESSED_BLOCK_HEIGHT", 0x912C},
+ { "", 'X', 1, "GL_PACK_COMPRESSED_BLOCK_DEPTH", 0x912D},
+ { "", 'X', 1, "GL_PACK_COMPRESSED_BLOCK_SIZE", 0x912E},
+ { "", 'I', 1, "GL_TEXTURE_IMMUTABLE_FORMAT", 0x912F},
+ { "", 'X', 1, "GL_SGX_PROGRAM_BINARY_IMG", 0x9130},
+ { "", 'X', 1, "GL_RENDERBUFFER_SAMPLES_IMG", 0x9133},
+ { "", 'X', 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG", 0x9134},
+ { "", 'X', 1, "GL_MAX_SAMPLES_IMG", 0x9135},
+ { "", 'X', 1, "GL_TEXTURE_SAMPLES_IMG", 0x9136},
+ { "glGet", 'I', 1, "GL_MAX_DEBUG_MESSAGE_LENGTH", 0x9143},
+ { "glGet", 'I', 1, "GL_MAX_DEBUG_LOGGED_MESSAGES", 0x9144},
+ { "glGet", 'I', 1, "GL_DEBUG_LOGGED_MESSAGES", 0x9145},
+ { "", 'X', 1, "GL_DEBUG_SEVERITY_HIGH", 0x9146},
+ { "", 'X', 1, "GL_DEBUG_SEVERITY_MEDIUM", 0x9147},
+ { "", 'X', 1, "GL_DEBUG_SEVERITY_LOW", 0x9148},
+ { "", 'X', 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD", 0x9149},
+ { "", 'X', 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD", 0x914A},
+ { "", 'X', 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD", 0x914B},
+ { "", 'X', 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD", 0x914C},
+ { "", 'X', 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD", 0x914D},
+ { "", 'X', 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD", 0x914E},
+ { "", 'X', 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD", 0x914F},
+ { "", 'X', 1, "GL_DEBUG_CATEGORY_OTHER_AMD", 0x9150},
+ { "", 'X', 1, "GL_BUFFER_OBJECT_EXT", 0x9151},
+ { "", 'X', 1, "GL_PERFORMANCE_MONITOR_AMD", 0x9152},
+ { "", 'X', 1, "GL_QUERY_OBJECT_EXT", 0x9153},
+ { "", 'X', 1, "GL_VERTEX_ARRAY_OBJECT_EXT", 0x9154},
+ { "", 'X', 1, "GL_SAMPLER_OBJECT_AMD", 0x9155},
+ { "", 'X', 1, "GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD", 0x9160},
+ { "", 'X', 1, "GL_QUERY_BUFFER_AMD", 0x9192},
+ { "", 'X', 1, "GL_QUERY_BUFFER_BINDING_AMD", 0x9193},
+ { "", 'X', 1, "GL_QUERY_RESULT_NO_WAIT_AMD", 0x9194},
+ { "glGetTexLevelParameter", 'I', 1, "GL_TEXTURE_BUFFER_OFFSET", 0x919D},
+ { "glGetTexLevelParameter", 'I', 1, "GL_TEXTURE_BUFFER_SIZE", 0x919E},
+ { "glGet", 'I', 1, "GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT", 0x919F},
+ { "", 'X', 1, "GL_COMPUTE_SHADER", 0x91B9},
+ { "glGet", 'I', 1, "GL_MAX_COMPUTE_UNIFORM_BLOCKS", 0x91BB},
+ { "glGet", 'I', 1, "GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS", 0x91BC},
+ { "glGet", 'I', 1, "GL_MAX_COMPUTE_IMAGE_UNIFORMS", 0x91BD},
+ { "glGetI", 'I', 3, "GL_MAX_COMPUTE_WORK_GROUP_COUNT", 0x91BE},
+ { "glGetI", 'I', 3, "GL_MAX_COMPUTE_WORK_GROUP_SIZE", 0x91BF},
+ { "", 'X', 1, "GL_SHADER_BINARY_DMP", 0x9250},
+ { "", 'X', 1, "GL_COMPRESSED_R11_EAC", 0x9270},
+ { "", 'X', 1, "GL_COMPRESSED_SIGNED_R11_EAC", 0x9271},
+ { "", 'X', 1, "GL_COMPRESSED_RG11_EAC", 0x9272},
+ { "", 'X', 1, "GL_COMPRESSED_SIGNED_RG11_EAC", 0x9273},
+ { "", 'X', 1, "GL_COMPRESSED_RGB8_ETC2", 0x9274},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ETC2", 0x9275},
+ { "", 'X', 1, "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9276},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", 0x9277},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA8_ETC2_EAC", 0x9278},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", 0x9279},
+ { "", 'X', 1, "GL_ATOMIC_COUNTER_BUFFER", 0x92C0},
+ { "", 'X', 1, "GL_ATOMIC_COUNTER_BUFFER_BINDING", 0x92C1},
+ { "", 'X', 1, "GL_ATOMIC_COUNTER_BUFFER_START", 0x92C2},
+ { "", 'X', 1, "GL_ATOMIC_COUNTER_BUFFER_SIZE", 0x92C3},
+ { "", 'X', 1, "GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE", 0x92C4},
+ { "", 'X', 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS", 0x92C5},
+ { "", 'X', 1, "GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES", 0x92C6},
+ { "", 'X', 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER", 0x92C7},
+ { "", 'X', 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER", 0x92C8},
+ { "", 'X', 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER", 0x92C9},
+ { "", 'X', 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER", 0x92CA},
+ { "", 'X', 1, "GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER", 0x92CB},
+ { "", 'X', 1, "GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", 0x92CC},
+ { "", 'X', 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", 0x92CD},
+ { "", 'X', 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS", 0x92CE},
+ { "", 'X', 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", 0x92CF},
+ { "", 'X', 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", 0x92D0},
+ { "glGet", 'I', 1, "GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", 0x92D1},
+ { "glGet", 'I', 1, "GL_MAX_VERTEX_ATOMIC_COUNTERS", 0x92D2},
+ { "glGet", 'I', 1, "GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS", 0x92D3},
+ { "glGet", 'I', 1, "GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS", 0x92D4},
+ { "glGet", 'I', 1, "GL_MAX_GEOMETRY_ATOMIC_COUNTERS", 0x92D5},
+ { "glGet", 'I', 1, "GL_MAX_FRAGMENT_ATOMIC_COUNTERS", 0x92D6},
+ { "glGet", 'I', 1, "GL_MAX_COMBINED_ATOMIC_COUNTERS", 0x92D7},
+ { "glGet", 'I', 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE", 0x92D8},
+ { "", 'X', 1, "GL_ACTIVE_ATOMIC_COUNTER_BUFFERS", 0x92D9},
+ { "", 'X', 1, "GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX", 0x92DA},
+ { "", 'X', 1, "GL_UNSIGNED_INT_ATOMIC_COUNTER", 0x92DB},
+ { "", 'X', 1, "GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", 0x92DC},
+ { "glGet", 'B', 1, "GL_DEBUG_OUTPUT", 0x92E0},
+ { "", 'X', 1, "GL_UNIFORM", 0x92E1},
+ { "", 'X', 1, "GL_UNIFORM_BLOCK", 0x92E2},
+ { "", 'X', 1, "GL_PROGRAM_INPUT", 0x92E3},
+ { "", 'X', 1, "GL_PROGRAM_OUTPUT", 0x92E4},
+ { "", 'X', 1, "GL_BUFFER_VARIABLE", 0x92E5},
+ { "", 'X', 1, "GL_SHADER_STORAGE_BLOCK", 0x92E6},
+ { "", 'X', 1, "GL_IS_PER_PATCH", 0x92E7},
+ { "", 'X', 1, "GL_VERTEX_SUBROUTINE", 0x92E8},
+ { "", 'X', 1, "GL_TESS_CONTROL_SUBROUTINE", 0x92E9},
+ { "", 'X', 1, "GL_TESS_EVALUATION_SUBROUTINE", 0x92EA},
+ { "", 'X', 1, "GL_GEOMETRY_SUBROUTINE", 0x92EB},
+ { "", 'X', 1, "GL_FRAGMENT_SUBROUTINE", 0x92EC},
+ { "", 'X', 1, "GL_COMPUTE_SUBROUTINE", 0x92ED},
+ { "", 'X', 1, "GL_VERTEX_SUBROUTINE_UNIFORM", 0x92EE},
+ { "", 'X', 1, "GL_TESS_CONTROL_SUBROUTINE_UNIFORM", 0x92EF},
+ { "", 'X', 1, "GL_TESS_EVALUATION_SUBROUTINE_UNIFORM", 0x92F0},
+ { "", 'X', 1, "GL_GEOMETRY_SUBROUTINE_UNIFORM", 0x92F1},
+ { "", 'X', 1, "GL_FRAGMENT_SUBROUTINE_UNIFORM", 0x92F2},
+ { "", 'X', 1, "GL_COMPUTE_SUBROUTINE_UNIFORM", 0x92F3},
+ { "", 'X', 1, "GL_TRANSFORM_FEEDBACK_VARYING", 0x92F4},
+ { "", 'X', 1, "GL_ACTIVE_RESOURCES", 0x92F5},
+ { "", 'X', 1, "GL_MAX_NAME_LENGTH", 0x92F6},
+ { "", 'X', 1, "GL_MAX_NUM_ACTIVE_VARIABLES", 0x92F7},
+ { "", 'X', 1, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES", 0x92F8},
+ { "", 'X', 1, "GL_NAME_LENGTH", 0x92F9},
+ { "", 'X', 1, "GL_TYPE", 0x92FA},
+ { "", 'X', 1, "GL_ARRAY_SIZE", 0x92FB},
+ { "", 'X', 1, "GL_OFFSET", 0x92FC},
+ { "", 'X', 1, "GL_BLOCK_INDEX", 0x92FD},
+ { "", 'X', 1, "GL_ARRAY_STRIDE", 0x92FE},
+ { "", 'X', 1, "GL_MATRIX_STRIDE", 0x92FF},
+ { "", 'X', 1, "GL_IS_ROW_MAJOR", 0x9300},
+ { "", 'X', 1, "GL_ATOMIC_COUNTER_BUFFER_INDEX", 0x9301},
+ { "", 'X', 1, "GL_BUFFER_BINDING", 0x9302},
+ { "", 'X', 1, "GL_BUFFER_DATA_SIZE", 0x9303},
+ { "", 'X', 1, "GL_NUM_ACTIVE_VARIABLES", 0x9304},
+ { "", 'X', 1, "GL_ACTIVE_VARIABLES", 0x9305},
+ { "", 'X', 1, "GL_REFERENCED_BY_VERTEX_SHADER", 0x9306},
+ { "", 'X', 1, "GL_REFERENCED_BY_TESS_CONTROL_SHADER", 0x9307},
+ { "", 'X', 1, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER", 0x9308},
+ { "", 'X', 1, "GL_REFERENCED_BY_GEOMETRY_SHADER", 0x9309},
+ { "", 'X', 1, "GL_REFERENCED_BY_FRAGMENT_SHADER", 0x930A},
+ { "", 'X', 1, "GL_REFERENCED_BY_COMPUTE_SHADER", 0x930B},
+ { "", 'X', 1, "GL_TOP_LEVEL_ARRAY_SIZE", 0x930C},
+ { "", 'X', 1, "GL_TOP_LEVEL_ARRAY_STRIDE", 0x930D},
+ { "", 'X', 1, "GL_LOCATION", 0x930E},
+ { "", 'X', 1, "GL_LOCATION_INDEX", 0x930F},
+ { "glGet", 'I', 1, "GL_FRAMEBUFFER_DEFAULT_WIDTH", 0x9310},
+ { "glGet", 'I', 1, "GL_FRAMEBUFFER_DEFAULT_HEIGHT", 0x9311},
+ { "glGet", 'I', 1, "GL_FRAMEBUFFER_DEFAULT_LAYERS", 0x9312},
+ { "glGet", 'I', 1, "GL_FRAMEBUFFER_DEFAULT_SAMPLES", 0x9313},
+ { "glGet", 'B', 1, "GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS", 0x9314},
+ { "glGet", 'I', 1, "GL_MAX_FRAMEBUFFER_WIDTH", 0x9315},
+ { "glGet", 'I', 1, "GL_MAX_FRAMEBUFFER_HEIGHT", 0x9316},
+ { "glGet", 'I', 1, "GL_MAX_FRAMEBUFFER_LAYERS", 0x9317},
+ { "glGet", 'I', 1, "GL_MAX_FRAMEBUFFER_SAMPLES", 0x9318},
+ { "", 'X', 1, "GL_NUM_SAMPLE_COUNTS", 0x9380},
+ { "", 'X', 1, "GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE", 0x93A0},
+ { "", 'X', 1, "GL_TEXTURE_USAGE_ANGLE", 0x93A2},
+ { "", 'X', 1, "GL_FRAMEBUFFER_ATTACHMENT_ANGLE", 0x93A3},
+ { "", 'X', 1, "GL_PACK_REVERSE_ROW_ORDER_ANGLE", 0x93A4},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", 0x93B0},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", 0x93B1},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", 0x93B2},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", 0x93B3},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", 0x93B4},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", 0x93B5},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", 0x93B6},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", 0x93B7},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", 0x93B8},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", 0x93B9},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", 0x93BA},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", 0x93BB},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", 0x93BC},
+ { "", 'X', 1, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", 0x93BD},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", 0x93D0},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", 0x93D1},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", 0x93D2},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", 0x93D3},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", 0x93D4},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", 0x93D5},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", 0x93D6},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", 0x93D7},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", 0x93D8},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", 0x93D9},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", 0x93DA},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", 0x93DB},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", 0x93DC},
+ { "", 'X', 1, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", 0x93DD},
+ { "", 'X', 1, "GL_RESTART_PATH_NV", 0xF0},
+ { "", 'X', 1, "GL_DUP_FIRST_CUBIC_CURVE_TO_NV", 0xF2},
+ { "", 'X', 1, "GL_DUP_LAST_CUBIC_CURVE_TO_NV", 0xF4},
+ { "", 'X', 1, "GL_RECT_NV", 0xF6},
+ { "", 'X', 1, "GL_CIRCULAR_CCW_ARC_TO_NV", 0xF8},
+ { "", 'X', 1, "GL_CIRCULAR_CW_ARC_TO_NV", 0xFA},
+ { "", 'X', 1, "GL_CIRCULAR_TANGENT_ARC_TO_NV", 0xFC},
+ { "", 'X', 1, "GL_ARC_TO_NV", 0xFE},
+ { "", 'X', 1, "GL_INVALID_INDEX", 0xFFFFFFFFu},
+
+ // Special pnames, count is fetched from other GL state.
+ { "glGet", 'I', 0, "GL_PROGRAM_BINARY_FORMATS", 0x87FF }, // actual # is dependent on GL_NUM_PROGRAM_BINARY_FORMATS
+ { "glGet", 'I', 0, "GL_COMPRESSED_TEXTURE_FORMATS", 0x86A3 } // actual # is dependent on GL_NUM_COMPRESSED_TEXTURE_FORMATS
+ };
+
+ #define GL_PNAME_DEFS_ARRAY_SIZE (sizeof(g_gl_pname_defs) / sizeof(g_gl_pname_defs[0]))
+#endif
+