(I, 1, "GL_POINT_SMOOTH"), # 0x0B10
(F, 1, "GL_POINT_SIZE"), # 0x0B11
(F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
- (F, 2, "GL_SMOOTH_POINT_SIZE_RANGE"), # 0x0B12
(F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
- (F, 1, "GL_SMOOTH_POINT_SIZE_GRANULARITY"), # 0x0B13
(I, 1, "GL_LINE_SMOOTH"), # 0x0B20
(F, 1, "GL_LINE_WIDTH"), # 0x0B21
(F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
- (F, 2, "GL_SMOOTH_LINE_WIDTH_RANGE"), # 0x0B22
(F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
- (F, 1, "GL_SMOOTH_LINE_WIDTH_GRANULARITY"), # 0x0B23
(I, 1, "GL_LINE_STIPPLE"), # 0x0B24
(I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
(I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
(I, 1, "GL_BLEND_SRC"), # 0x0BE1
(B, 1, "GL_BLEND"), # 0x0BE2
(I, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
- (I, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
(I, 1, "GL_LOGIC_OP"), # 0x0BF1
(I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
(I, 1, "GL_AUX_BUFFERS"), # 0x0C00
(I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
(I, 1, "GL_MAX_LIGHTS"), # 0x0D31
(I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32
- (X, 1, "GL_MAX_CLIP_DISTANCES"), # 0x0D32
(I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
(I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
(I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
(I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
(X, 1, "GL_TEXTURE_WIDTH"), # 0x1000
(X, 1, "GL_TEXTURE_HEIGHT"), # 0x1001
- (X, 1, "GL_TEXTURE_COMPONENTS"), # 0x1003
(X, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003
(X, 1, "GL_TEXTURE_BORDER_COLOR"), # 0x1004
(X, 1, "GL_TEXTURE_BORDER"), # 0x1005
(X, 1, "GL_3_BYTES"), # 0x1408
(X, 1, "GL_4_BYTES"), # 0x1409
(X, 1, "GL_DOUBLE"), # 0x140A
- (X, 1, "GL_HALF_APPLE"), # 0x140B
(X, 1, "GL_HALF_FLOAT"), # 0x140B
- (X, 1, "GL_HALF_FLOAT_ARB"), # 0x140B
- (X, 1, "GL_HALF_FLOAT_NV"), # 0x140B
(X, 1, "GL_FIXED"), # 0x140C
(X, 1, "GL_INT64_NV"), # 0x140E
(X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F
(X, 1, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602
(X, 1, "GL_COLOR_INDEXES"), # 0x1603
(X, 1, "GL_MODELVIEW"), # 0x1700
- (X, 1, "GL_MODELVIEW0_ARB"), # 0x1700
(X, 1, "GL_PROJECTION"), # 0x1701
(X, 1, "GL_TEXTURE"), # 0x1702
(X, 1, "GL_COLOR"), # 0x1800
(I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E
(I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F
(I, 1, "GL_CONVOLUTION_1D"), # 0x8010
- (I, 1, "GL_CONVOLUTION_1D_EXT"), # 0x8010
(I, 1, "GL_CONVOLUTION_2D"), # 0x8011
- (I, 1, "GL_CONVOLUTION_2D_EXT"), # 0x8011
(I, 1, "GL_SEPARABLE_2D"), # 0x8012
- (I, 1, "GL_SEPARABLE_2D_EXT"), # 0x8012
(X, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013
- (X, 1, "GL_CONVOLUTION_BORDER_MODE_EXT"), # 0x8013
(X, 1, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
- (X, 1, "GL_CONVOLUTION_FILTER_SCALE_EXT"), # 0x8014
(X, 1, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015
- (X, 1, "GL_CONVOLUTION_FILTER_BIAS_EXT"), # 0x8015
(X, 1, "GL_REDUCE"), # 0x8016
- (X, 1, "GL_REDUCE_EXT"), # 0x8016
(X, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017
- (X, 1, "GL_CONVOLUTION_FORMAT_EXT"), # 0x8017
(X, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018
- (X, 1, "GL_CONVOLUTION_WIDTH_EXT"), # 0x8018
(X, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019
- (X, 1, "GL_CONVOLUTION_HEIGHT_EXT"), # 0x8019
(X, 1, "GL_MAX_CONVOLUTION_WIDTH"), # 0x801A
- (X, 1, "GL_MAX_CONVOLUTION_WIDTH_EXT"), # 0x801A
(X, 1, "GL_MAX_CONVOLUTION_HEIGHT"), # 0x801B
- (X, 1, "GL_MAX_CONVOLUTION_HEIGHT_EXT"), # 0x801B
(F, 1, "GL_POST_CONVOLUTION_RED_SCALE"), # 0x801C
- (F, 1, "GL_POST_CONVOLUTION_RED_SCALE_EXT"), # 0x801C
(F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE"), # 0x801D
- (F, 1, "GL_POST_CONVOLUTION_GREEN_SCALE_EXT"), # 0x801D
(F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE"), # 0x801E
- (F, 1, "GL_POST_CONVOLUTION_BLUE_SCALE_EXT"), # 0x801E
(F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE"), # 0x801F
- (F, 1, "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"), # 0x801F
(F, 1, "GL_POST_CONVOLUTION_RED_BIAS"), # 0x8020
- (F, 1, "GL_POST_CONVOLUTION_RED_BIAS_EXT"), # 0x8020
(F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS"), # 0x8021
- (F, 1, "GL_POST_CONVOLUTION_GREEN_BIAS_EXT"), # 0x8021
(F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022
- (F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS_EXT"), # 0x8022
(F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023
- (F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"), # 0x8023
(I, 1, "GL_HISTOGRAM"), # 0x8024
- (I, 1, "GL_HISTOGRAM_EXT"), # 0x8024
(X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025
- (X, 1, "GL_PROXY_HISTOGRAM_EXT"), # 0x8025
(X, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026
- (X, 1, "GL_HISTOGRAM_WIDTH_EXT"), # 0x8026
(X, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027
- (X, 1, "GL_HISTOGRAM_FORMAT_EXT"), # 0x8027
(X, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028
- (X, 1, "GL_HISTOGRAM_RED_SIZE_EXT"), # 0x8028
(X, 1, "GL_HISTOGRAM_GREEN_SIZE"), # 0x8029
- (X, 1, "GL_HISTOGRAM_GREEN_SIZE_EXT"), # 0x8029
(X, 1, "GL_HISTOGRAM_BLUE_SIZE"), # 0x802A
- (X, 1, "GL_HISTOGRAM_BLUE_SIZE_EXT"), # 0x802A
(X, 1, "GL_HISTOGRAM_ALPHA_SIZE"), # 0x802B
- (X, 1, "GL_HISTOGRAM_ALPHA_SIZE_EXT"), # 0x802B
(X, 1, "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
- (X, 1, "GL_HISTOGRAM_LUMINANCE_SIZE_EXT"), # 0x802C
(X, 1, "GL_HISTOGRAM_SINK"), # 0x802D
- (X, 1, "GL_HISTOGRAM_SINK_EXT"), # 0x802D
(I, 1, "GL_MINMAX"), # 0x802E
- (I, 1, "GL_MINMAX_EXT"), # 0x802E
(X, 1, "GL_MINMAX_FORMAT"), # 0x802F
- (X, 1, "GL_MINMAX_FORMAT_EXT"), # 0x802F
(X, 1, "GL_MINMAX_SINK"), # 0x8030
- (X, 1, "GL_MINMAX_SINK_EXT"), # 0x8030
(X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031
- (X, 1, "GL_TABLE_TOO_LARGE_EXT"), # 0x8031
(X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032
- (X, 1, "GL_UNSIGNED_BYTE_3_3_2_EXT"), # 0x8032
(X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033
- (X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_EXT"), # 0x8033
(X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034
- (X, 1, "GL_UNSIGNED_SHORT_5_5_5_1_EXT"), # 0x8034
(X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035
- (X, 1, "GL_UNSIGNED_INT_8_8_8_8_EXT"), # 0x8035
(X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036
- (X, 1, "GL_UNSIGNED_INT_10_10_10_2_EXT"), # 0x8036
(I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
- (X, 1, "GL_POLYGON_OFFSET_EXT"), # 0x8037
(F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
- (X, 1, "GL_POLYGON_OFFSET_FACTOR_EXT"), # 0x8038
(F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039
(I, 1, "GL_RESCALE_NORMAL"), # 0x803A
(X, 1, "GL_ALPHA4"), # 0x803B
(X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE
(X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF
(I, 1, "GL_COLOR_TABLE"), # 0x80D0
- (I, 1, "GL_COLOR_TABLE_SGI"), # 0x80D0
(I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1
- (I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE_SGI"), # 0x80D1
(I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2
- (I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"), # 0x80D2
(X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3
- (X, 1, "GL_PROXY_COLOR_TABLE_SGI"), # 0x80D3
(X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4
- (X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"), # 0x80D4
(X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5
- (X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"), # 0x80D5
(X, 1, "GL_COLOR_TABLE_SCALE"), # 0x80D6
- (X, 1, "GL_COLOR_TABLE_SCALE_SGI"), # 0x80D6
(X, 1, "GL_COLOR_TABLE_BIAS"), # 0x80D7
- (X, 1, "GL_COLOR_TABLE_BIAS_SGI"), # 0x80D7
(X, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8
- (X, 1, "GL_COLOR_TABLE_FORMAT_SGI"), # 0x80D8
(X, 1, "GL_COLOR_TABLE_WIDTH"), # 0x80D9
- (X, 1, "GL_COLOR_TABLE_WIDTH_SGI"), # 0x80D9
(X, 1, "GL_COLOR_TABLE_RED_SIZE"), # 0x80DA
- (X, 1, "GL_COLOR_TABLE_RED_SIZE_SGI"), # 0x80DA
(X, 1, "GL_COLOR_TABLE_GREEN_SIZE"), # 0x80DB
- (X, 1, "GL_COLOR_TABLE_GREEN_SIZE_SGI"), # 0x80DB
(X, 1, "GL_COLOR_TABLE_BLUE_SIZE"), # 0x80DC
- (X, 1, "GL_COLOR_TABLE_BLUE_SIZE_SGI"), # 0x80DC
(X, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD
- (X, 1, "GL_COLOR_TABLE_ALPHA_SIZE_SGI"), # 0x80DD
(X, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE
- (X, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"), # 0x80DE
(X, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF
- (X, 1, "GL_COLOR_TABLE_INTENSITY_SIZE_SGI"), # 0x80DF
(X, 1, "GL_BGR"), # 0x80E0
- (X, 1, "GL_BGR_EXT"), # 0x80E0
(X, 1, "GL_BGRA"), # 0x80E1
- (X, 1, "GL_BGRA_EXT"), # 0x80E1
(X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2
(X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3
(X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4
(X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6
(X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7
(X, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8
- (X, 1, "GL_MAX_ELEMENTS_VERTICES_EXT"), # 0x80E8
(X, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9
- (X, 1, "GL_MAX_ELEMENTS_INDICES_EXT"), # 0x80E9
(X, 1, "GL_PHONG_WIN"), # 0x80EA
(X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB
(X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
(I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F
(X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150
(X, 1, "GL_CONSTANT_BORDER"), # 0x8151
- (X, 1, "GL_CONSTANT_BORDER_HP"), # 0x8151
(X, 1, "GL_REPLICATE_BORDER"), # 0x8153
- (X, 1, "GL_REPLICATE_BORDER_HP"), # 0x8153
(X, 1, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
- (X, 1, "GL_CONVOLUTION_BORDER_COLOR_HP"), # 0x8154
(X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155
(X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156
(X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157
(X, 1, "GL_TEXTURE_LOD_BIAS_T_SGIX"), # 0x818F
(X, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190
(X, 1, "GL_GENERATE_MIPMAP"), # 0x8191
- (X, 1, "GL_GENERATE_MIPMAP_SGIS"), # 0x8191
(I, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192
- (I, 1, "GL_GENERATE_MIPMAP_HINT_SGIS"), # 0x8192
(X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194
(X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
(I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196
(X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C
(X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D
(X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5
- (X, 1, "GL_DEPTH_COMPONENT16_ARB"), # 0x81A5
- (X, 1, "GL_DEPTH_COMPONENT16_SGIX"), # 0x81A5
(X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6
- (X, 1, "GL_DEPTH_COMPONENT24_ARB"), # 0x81A6
- (X, 1, "GL_DEPTH_COMPONENT24_SGIX"), # 0x81A6
(X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7
- (X, 1, "GL_DEPTH_COMPONENT32_ARB"), # 0x81A7
- (X, 1, "GL_DEPTH_COMPONENT32_SGIX"), # 0x81A7
(X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8
(X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9
(X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA
(X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6
(X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7
(I, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8
- (X, 1, "GL_LIGHT_MODEL_COLOR_CONTROL_EXT"), # 0x81F8
(X, 1, "GL_SINGLE_COLOR"), # 0x81F9
- (X, 1, "GL_SINGLE_COLOR_EXT"), # 0x81F9
(X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA
- (X, 1, "GL_SEPARATE_SPECULAR_COLOR_EXT"), # 0x81FA
(X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB
(X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC
(X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD
(X, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
(X, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
(X, 1, "GL_MIRRORED_REPEAT"), # 0x8370
- (X, 1, "GL_MIRRORED_REPEAT_ARB"), # 0x8370
- (X, 1, "GL_MIRRORED_REPEAT_IBM"), # 0x8370
(X, 1, "GL_RGB_S3TC"), # 0x83A0
(X, 1, "GL_RGB4_S3TC"), # 0x83A1
(X, 1, "GL_RGBA_S3TC"), # 0x83A2
(F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
(F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6
(X, 1, "GL_SUBTRACT"), # 0x84E7
- (X, 1, "GL_SUBTRACT_ARB"), # 0x84E7
(X, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8
- (X, 1, "GL_MAX_RENDERBUFFER_SIZE_EXT"), # 0x84E8
(X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9
- (X, 1, "GL_COMPRESSED_ALPHA_ARB"), # 0x84E9
(X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA
- (X, 1, "GL_COMPRESSED_LUMINANCE_ARB"), # 0x84EA
(X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB
- (X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_ARB"), # 0x84EB
(X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC
- (X, 1, "GL_COMPRESSED_INTENSITY_ARB"), # 0x84EC
(X, 1, "GL_COMPRESSED_RGB"), # 0x84ED
- (X, 1, "GL_COMPRESSED_RGB_ARB"), # 0x84ED
(X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE
- (X, 1, "GL_COMPRESSED_RGBA_ARB"), # 0x84EE
(X, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
- (X, 1, "GL_TEXTURE_COMPRESSION_HINT_ARB"), # 0x84EF
(X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0
(X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1
(X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2
(X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3
(X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4
(X, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5
- (X, 1, "GL_TEXTURE_RECTANGLE_ARB"), # 0x84F5
- (X, 1, "GL_TEXTURE_RECTANGLE_NV"), # 0x84F5
(X, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6
(X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7
(X, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8
(X, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
(X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
(X, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
- (X, 1, "GL_TEXTURE_LOD_BIAS_EXT"), # 0x8501
(X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
(X, 1, "GL_COMBINE4_NV"), # 0x8503
(X, 1, "GL_MAX_SHININESS_NV"), # 0x8504
(X, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505
(X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506
(X, 1, "GL_INCR_WRAP"), # 0x8507
- (X, 1, "GL_INCR_WRAP_EXT"), # 0x8507
(X, 1, "GL_DECR_WRAP"), # 0x8508
- (X, 1, "GL_DECR_WRAP_EXT"), # 0x8508
(X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509
(X, 1, "GL_MODELVIEW1_ARB"), # 0x850A
- (X, 1, "GL_MODELVIEW1_EXT"), # 0x850A
(X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B
(X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C
(X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D
(X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F
(X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510
(X, 1, "GL_NORMAL_MAP"), # 0x8511
- (X, 1, "GL_NORMAL_MAP_ARB"), # 0x8511
- (X, 1, "GL_NORMAL_MAP_EXT"), # 0x8511
- (X, 1, "GL_NORMAL_MAP_NV"), # 0x8511
(X, 1, "GL_REFLECTION_MAP"), # 0x8512
- (X, 1, "GL_REFLECTION_MAP_ARB"), # 0x8512
- (X, 1, "GL_REFLECTION_MAP_EXT"), # 0x8512
- (X, 1, "GL_REFLECTION_MAP_NV"), # 0x8512
(X, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513
- (X, 1, "GL_TEXTURE_CUBE_MAP_ARB"), # 0x8513
- (X, 1, "GL_TEXTURE_CUBE_MAP_EXT"), # 0x8513
(X, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
(X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515
- (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"), # 0x8515
- (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"), # 0x8515
(X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516
- (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"), # 0x8516
- (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"), # 0x8516
(X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517
- (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"), # 0x8517
- (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"), # 0x8517
(X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518
- (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"), # 0x8518
- (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"), # 0x8518
(X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519
- (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"), # 0x8519
- (X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"), # 0x8519
(X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A
- (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"), # 0x851A
- (X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"), # 0x851A
(X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B
- (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARB"), # 0x851B
- (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_EXT"), # 0x851B
(X, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C
- (X, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"), # 0x851C
- (X, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"), # 0x851C
- (X, 1, "GL_VERTEX_ARRAY_RANGE_APPLE"), # 0x851D
(X, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D
- (X, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"), # 0x851E
(X, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E
(X, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F
- (X, 1, "GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"), # 0x851F
(X, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520
- (X, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"), # 0x8521
(X, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521
(X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522
(X, 1, "GL_VARIABLE_A_NV"), # 0x8523
(X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567
(X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568
(X, 1, "GL_COMBINE"), # 0x8570
- (X, 1, "GL_COMBINE_ARB"), # 0x8570
- (X, 1, "GL_COMBINE_EXT"), # 0x8570
(X, 1, "GL_COMBINE_RGB"), # 0x8571
- (X, 1, "GL_COMBINE_RGB_ARB"), # 0x8571
- (X, 1, "GL_COMBINE_RGB_EXT"), # 0x8571
(X, 1, "GL_COMBINE_ALPHA"), # 0x8572
- (X, 1, "GL_COMBINE_ALPHA_ARB"), # 0x8572
- (X, 1, "GL_COMBINE_ALPHA_EXT"), # 0x8572
(X, 1, "GL_RGB_SCALE"), # 0x8573
- (X, 1, "GL_RGB_SCALE_ARB"), # 0x8573
- (X, 1, "GL_RGB_SCALE_EXT"), # 0x8573
(X, 1, "GL_ADD_SIGNED"), # 0x8574
- (X, 1, "GL_ADD_SIGNED_ARB"), # 0x8574
- (X, 1, "GL_ADD_SIGNED_EXT"), # 0x8574
(X, 1, "GL_INTERPOLATE"), # 0x8575
- (X, 1, "GL_INTERPOLATE_ARB"), # 0x8575
- (X, 1, "GL_INTERPOLATE_EXT"), # 0x8575
(X, 1, "GL_CONSTANT"), # 0x8576
- (X, 1, "GL_CONSTANT_ARB"), # 0x8576
- (X, 1, "GL_CONSTANT_EXT"), # 0x8576
(X, 1, "GL_PRIMARY_COLOR"), # 0x8577
- (X, 1, "GL_PRIMARY_COLOR_ARB"), # 0x8577
- (X, 1, "GL_PRIMARY_COLOR_EXT"), # 0x8577
(X, 1, "GL_PREVIOUS"), # 0x8578
- (X, 1, "GL_PREVIOUS_ARB"), # 0x8578
- (X, 1, "GL_PREVIOUS_EXT"), # 0x8578
- (X, 1, "GL_SOURCE0_RGB"), # 0x8580
- (X, 1, "GL_SOURCE0_RGB_ARB"), # 0x8580
- (X, 1, "GL_SOURCE0_RGB_EXT"), # 0x8580
(X, 1, "GL_SRC0_RGB"), # 0x8580
- (X, 1, "GL_SOURCE1_RGB"), # 0x8581
- (X, 1, "GL_SOURCE1_RGB_ARB"), # 0x8581
- (X, 1, "GL_SOURCE1_RGB_EXT"), # 0x8581
(X, 1, "GL_SRC1_RGB"), # 0x8581
- (X, 1, "GL_SOURCE2_RGB"), # 0x8582
- (X, 1, "GL_SOURCE2_RGB_ARB"), # 0x8582
- (X, 1, "GL_SOURCE2_RGB_EXT"), # 0x8582
(X, 1, "GL_SRC2_RGB"), # 0x8582
(X, 1, "GL_SOURCE3_RGB_NV"), # 0x8583
- (X, 1, "GL_SOURCE0_ALPHA"), # 0x8588
- (X, 1, "GL_SOURCE0_ALPHA_ARB"), # 0x8588
- (X, 1, "GL_SOURCE0_ALPHA_EXT"), # 0x8588
(X, 1, "GL_SRC0_ALPHA"), # 0x8588
- (X, 1, "GL_SOURCE1_ALPHA"), # 0x8589
- (X, 1, "GL_SOURCE1_ALPHA_ARB"), # 0x8589
- (X, 1, "GL_SOURCE1_ALPHA_EXT"), # 0x8589
(X, 1, "GL_SRC1_ALPHA"), # 0x8589
- (X, 1, "GL_SOURCE2_ALPHA"), # 0x858A
- (X, 1, "GL_SOURCE2_ALPHA_ARB"), # 0x858A
- (X, 1, "GL_SOURCE2_ALPHA_EXT"), # 0x858A
(X, 1, "GL_SRC2_ALPHA"), # 0x858A
(X, 1, "GL_SOURCE3_ALPHA_NV"), # 0x858B
(X, 1, "GL_OPERAND0_RGB"), # 0x8590
- (X, 1, "GL_OPERAND0_RGB_ARB"), # 0x8590
- (X, 1, "GL_OPERAND0_RGB_EXT"), # 0x8590
(X, 1, "GL_OPERAND1_RGB"), # 0x8591
- (X, 1, "GL_OPERAND1_RGB_ARB"), # 0x8591
- (X, 1, "GL_OPERAND1_RGB_EXT"), # 0x8591
(X, 1, "GL_OPERAND2_RGB"), # 0x8592
- (X, 1, "GL_OPERAND2_RGB_ARB"), # 0x8592
- (X, 1, "GL_OPERAND2_RGB_EXT"), # 0x8592
- (X, 1, "GL_OPERAND3_RGB_NV"), # 0x8593
(X, 1, "GL_OPERAND0_ALPHA"), # 0x8598
- (X, 1, "GL_OPERAND0_ALPHA_ARB"), # 0x8598
- (X, 1, "GL_OPERAND0_ALPHA_EXT"), # 0x8598
(X, 1, "GL_OPERAND1_ALPHA"), # 0x8599
- (X, 1, "GL_OPERAND1_ALPHA_ARB"), # 0x8599
- (X, 1, "GL_OPERAND1_ALPHA_EXT"), # 0x8599
(X, 1, "GL_OPERAND2_ALPHA"), # 0x859A
- (X, 1, "GL_OPERAND2_ALPHA_ARB"), # 0x859A
- (X, 1, "GL_OPERAND2_ALPHA_EXT"), # 0x859A
(X, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B
(X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
- (X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
- (X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
(X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1
(X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
- (X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2
(X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
- (X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3
- (X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
(X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4
(X, 1, "GL_PERTURB_EXT"), # 0x85AE
(X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF
(X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7
(X, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8
(X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9
- (X, 1, "GL_UNSIGNED_SHORT_8_8_APPLE"), # 0x85BA
(X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA
- (X, 1, "GL_UNSIGNED_SHORT_8_8_REV_APPLE"), # 0x85BB
(X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB
(X, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC
(X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD
(X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
(X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
(X, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
- (X, 1, "GL_VERTEX_PROGRAM_NV"), # 0x8620
(X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
(X, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
- (X, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"), # 0x8622
- (X, 1, "GL_ATTRIB_ARRAY_SIZE_NV"), # 0x8623
(X, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
- (X, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"), # 0x8623
- (X, 1, "GL_ATTRIB_ARRAY_STRIDE_NV"), # 0x8624
(X, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624
- (X, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"), # 0x8624
- (X, 1, "GL_ATTRIB_ARRAY_TYPE_NV"), # 0x8625
(X, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
- (X, 1, "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"), # 0x8625
- (X, 1, "GL_CURRENT_ATTRIB_NV"), # 0x8626
(X, 1, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626
- (X, 1, "GL_CURRENT_VERTEX_ATTRIB_ARB"), # 0x8626
(X, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627
- (X, 1, "GL_PROGRAM_LENGTH_NV"), # 0x8627
(X, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628
- (X, 1, "GL_PROGRAM_STRING_NV"), # 0x8628
(X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629
(X, 1, "GL_IDENTITY_NV"), # 0x862A
(X, 1, "GL_INVERSE_NV"), # 0x862B
(X, 1, "GL_TRANSPOSE_NV"), # 0x862C
(X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
(X, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
- (X, 1, "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"), # 0x862E
(X, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
- (X, 1, "GL_MAX_TRACK_MATRICES_NV"), # 0x862F
(X, 1, "GL_MATRIX0_NV"), # 0x8630
(X, 1, "GL_MATRIX1_NV"), # 0x8631
(X, 1, "GL_MATRIX2_NV"), # 0x8632
(X, 1, "GL_MATRIX6_NV"), # 0x8636
(X, 1, "GL_MATRIX7_NV"), # 0x8637
(X, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
- (X, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_NV"), # 0x8640
(X, 1, "GL_CURRENT_MATRIX_ARB"), # 0x8641
- (X, 1, "GL_CURRENT_MATRIX_NV"), # 0x8641
- (X, 1, "GL_PROGRAM_POINT_SIZE"), # 0x8642
- (X, 1, "GL_PROGRAM_POINT_SIZE_ARB"), # 0x8642
- (X, 1, "GL_PROGRAM_POINT_SIZE_EXT"), # 0x8642
(X, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642
- (X, 1, "GL_VERTEX_PROGRAM_POINT_SIZE_ARB"), # 0x8642
- (X, 1, "GL_VERTEX_PROGRAM_POINT_SIZE_NV"), # 0x8642
(X, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
- (X, 1, "GL_VERTEX_PROGRAM_TWO_SIDE_ARB"), # 0x8643
- (X, 1, "GL_VERTEX_PROGRAM_TWO_SIDE_NV"), # 0x8643
(X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
- (X, 1, "GL_ATTRIB_ARRAY_POINTER_NV"), # 0x8645
(X, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
- (X, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"), # 0x8645
(X, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
(X, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647
(X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648
(X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649
(I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A
(X, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B
- (X, 1, "GL_PROGRAM_ERROR_POSITION_NV"), # 0x864B
(X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C
(X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D
(X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
(X, 1, "GL_DEPTH_CLAMP"), # 0x864F
- (X, 1, "GL_DEPTH_CLAMP_NV"), # 0x864F
(X, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650
(X, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651
(X, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652
(X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
(X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
(I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677
- (X, 1, "GL_MAP2_VERTEX_ATTRIB7_4_NV"), # 0x8677
(X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
(X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
(X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A
(X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
(X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
(X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
- (X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"), # 0x86A0
(X, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
- (X, 1, "GL_TEXTURE_COMPRESSED_ARB"), # 0x86A1
(X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
- (X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"), # 0x86A2
(X, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
- (X, 1, "GL_COMPRESSED_TEXTURE_FORMATS_ARB"), # 0x86A3
(X, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
(X, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
(X, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
(X, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
(X, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
(X, 1, "GL_DOT3_RGB"), # 0x86AE
- (X, 1, "GL_DOT3_RGB_ARB"), # 0x86AE
(X, 1, "GL_DOT3_RGBA"), # 0x86AF
- (X, 1, "GL_DOT3_RGBA_ARB"), # 0x86AF
(X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
(X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1
(X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2
(X, 1, "GL_MODELVIEW31_ARB"), # 0x873F
(X, 1, "GL_DOT3_RGB_EXT"), # 0x8740
(X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741
- (X, 1, "GL_PROGRAM_BINARY_LENGTH"), # 0x8741
(X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742
- (X, 1, "GL_MIRROR_CLAMP_EXT"), # 0x8742
(X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
- (X, 1, "GL_MIRROR_CLAMP_TO_EDGE_EXT"), # 0x8743
(X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744
(X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745
(X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746
(X, 1, "GL_PRESERVE_ATI"), # 0x8762
(X, 1, "GL_DISCARD_ATI"), # 0x8763
(X, 1, "GL_BUFFER_SIZE"), # 0x8764
- (X, 1, "GL_BUFFER_SIZE_ARB"), # 0x8764
- (X, 1, "GL_OBJECT_BUFFER_SIZE_ATI"), # 0x8764
(X, 1, "GL_BUFFER_USAGE"), # 0x8765
- (X, 1, "GL_BUFFER_USAGE_ARB"), # 0x8765
- (X, 1, "GL_OBJECT_BUFFER_USAGE_ATI"), # 0x8765
(X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766
(X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767
(X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768
(X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE
(X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF
(X, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800
- (X, 1, "GL_STENCIL_BACK_FUNC_ATI"), # 0x8800
(X, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801
- (X, 1, "GL_STENCIL_BACK_FAIL_ATI"), # 0x8801
(X, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802
- (X, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"), # 0x8802
(X, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS"), # 0x8803
- (X, 1, "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"), # 0x8803
(X, 1, "GL_FRAGMENT_PROGRAM_ARB"), # 0x8804
(X, 1, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x8805
(X, 1, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x8806
(X, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F
(X, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810
(X, 1, "GL_RGBA32F"), # 0x8814
- (X, 1, "GL_RGBA32F_ARB"), # 0x8814
- (X, 1, "GL_RGBA_FLOAT32_APPLE"), # 0x8814
- (X, 1, "GL_RGBA_FLOAT32_ATI"), # 0x8814
(X, 1, "GL_RGB32F"), # 0x8815
- (X, 1, "GL_RGB32F_ARB"), # 0x8815
- (X, 1, "GL_RGB_FLOAT32_APPLE"), # 0x8815
- (X, 1, "GL_RGB_FLOAT32_ATI"), # 0x8815
(X, 1, "GL_ALPHA32F_ARB"), # 0x8816
- (X, 1, "GL_ALPHA_FLOAT32_APPLE"), # 0x8816
- (X, 1, "GL_ALPHA_FLOAT32_ATI"), # 0x8816
(X, 1, "GL_INTENSITY32F_ARB"), # 0x8817
- (X, 1, "GL_INTENSITY_FLOAT32_APPLE"), # 0x8817
- (X, 1, "GL_INTENSITY_FLOAT32_ATI"), # 0x8817
(X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818
- (X, 1, "GL_LUMINANCE_FLOAT32_APPLE"), # 0x8818
- (X, 1, "GL_LUMINANCE_FLOAT32_ATI"), # 0x8818
(X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819
- (X, 1, "GL_LUMINANCE_ALPHA_FLOAT32_APPLE"), # 0x8819
- (X, 1, "GL_LUMINANCE_ALPHA_FLOAT32_ATI"), # 0x8819
(X, 1, "GL_RGBA16F"), # 0x881A
- (X, 1, "GL_RGBA16F_ARB"), # 0x881A
- (X, 1, "GL_RGBA_FLOAT16_APPLE"), # 0x881A
- (X, 1, "GL_RGBA_FLOAT16_ATI"), # 0x881A
(X, 1, "GL_RGB16F"), # 0x881B
- (X, 1, "GL_RGB16F_ARB"), # 0x881B
- (X, 1, "GL_RGB_FLOAT16_APPLE"), # 0x881B
- (X, 1, "GL_RGB_FLOAT16_ATI"), # 0x881B
(X, 1, "GL_ALPHA16F_ARB"), # 0x881C
- (X, 1, "GL_ALPHA_FLOAT16_APPLE"), # 0x881C
- (X, 1, "GL_ALPHA_FLOAT16_ATI"), # 0x881C
(X, 1, "GL_INTENSITY16F_ARB"), # 0x881D
- (X, 1, "GL_INTENSITY_FLOAT16_APPLE"), # 0x881D
- (X, 1, "GL_INTENSITY_FLOAT16_ATI"), # 0x881D
(X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E
- (X, 1, "GL_LUMINANCE_FLOAT16_APPLE"), # 0x881E
- (X, 1, "GL_LUMINANCE_FLOAT16_ATI"), # 0x881E
(X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F
- (X, 1, "GL_LUMINANCE_ALPHA_FLOAT16_APPLE"), # 0x881F
- (X, 1, "GL_LUMINANCE_ALPHA_FLOAT16_ATI"), # 0x881F
(X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820
- (X, 1, "GL_TYPE_RGBA_FLOAT_ATI"), # 0x8820
(X, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824
- (X, 1, "GL_MAX_DRAW_BUFFERS_ARB"), # 0x8824
- (X, 1, "GL_MAX_DRAW_BUFFERS_ATI"), # 0x8824
(X, 1, "GL_DRAW_BUFFER0"), # 0x8825
- (X, 1, "GL_DRAW_BUFFER0_ARB"), # 0x8825
- (X, 1, "GL_DRAW_BUFFER0_ATI"), # 0x8825
(X, 1, "GL_DRAW_BUFFER1"), # 0x8826
- (X, 1, "GL_DRAW_BUFFER1_ARB"), # 0x8826
- (X, 1, "GL_DRAW_BUFFER1_ATI"), # 0x8826
(X, 1, "GL_DRAW_BUFFER2"), # 0x8827
- (X, 1, "GL_DRAW_BUFFER2_ARB"), # 0x8827
- (X, 1, "GL_DRAW_BUFFER2_ATI"), # 0x8827
(X, 1, "GL_DRAW_BUFFER3"), # 0x8828
- (X, 1, "GL_DRAW_BUFFER3_ARB"), # 0x8828
- (X, 1, "GL_DRAW_BUFFER3_ATI"), # 0x8828
(X, 1, "GL_DRAW_BUFFER4"), # 0x8829
- (X, 1, "GL_DRAW_BUFFER4_ARB"), # 0x8829
- (X, 1, "GL_DRAW_BUFFER4_ATI"), # 0x8829
(X, 1, "GL_DRAW_BUFFER5"), # 0x882A
- (X, 1, "GL_DRAW_BUFFER5_ARB"), # 0x882A
- (X, 1, "GL_DRAW_BUFFER5_ATI"), # 0x882A
(X, 1, "GL_DRAW_BUFFER6"), # 0x882B
- (X, 1, "GL_DRAW_BUFFER6_ARB"), # 0x882B
- (X, 1, "GL_DRAW_BUFFER6_ATI"), # 0x882B
(X, 1, "GL_DRAW_BUFFER7"), # 0x882C
- (X, 1, "GL_DRAW_BUFFER7_ARB"), # 0x882C
- (X, 1, "GL_DRAW_BUFFER7_ATI"), # 0x882C
(X, 1, "GL_DRAW_BUFFER8"), # 0x882D
- (X, 1, "GL_DRAW_BUFFER8_ARB"), # 0x882D
- (X, 1, "GL_DRAW_BUFFER8_ATI"), # 0x882D
(X, 1, "GL_DRAW_BUFFER9"), # 0x882E
- (X, 1, "GL_DRAW_BUFFER9_ARB"), # 0x882E
- (X, 1, "GL_DRAW_BUFFER9_ATI"), # 0x882E
(X, 1, "GL_DRAW_BUFFER10"), # 0x882F
- (X, 1, "GL_DRAW_BUFFER10_ARB"), # 0x882F
- (X, 1, "GL_DRAW_BUFFER10_ATI"), # 0x882F
(X, 1, "GL_DRAW_BUFFER11"), # 0x8830
- (X, 1, "GL_DRAW_BUFFER11_ARB"), # 0x8830
- (X, 1, "GL_DRAW_BUFFER11_ATI"), # 0x8830
(X, 1, "GL_DRAW_BUFFER12"), # 0x8831
- (X, 1, "GL_DRAW_BUFFER12_ARB"), # 0x8831
- (X, 1, "GL_DRAW_BUFFER12_ATI"), # 0x8831
(X, 1, "GL_DRAW_BUFFER13"), # 0x8832
- (X, 1, "GL_DRAW_BUFFER13_ARB"), # 0x8832
- (X, 1, "GL_DRAW_BUFFER13_ATI"), # 0x8832
(X, 1, "GL_DRAW_BUFFER14"), # 0x8833
- (X, 1, "GL_DRAW_BUFFER14_ARB"), # 0x8833
- (X, 1, "GL_DRAW_BUFFER14_ATI"), # 0x8833
(X, 1, "GL_DRAW_BUFFER15"), # 0x8834
- (X, 1, "GL_DRAW_BUFFER15_ARB"), # 0x8834
- (X, 1, "GL_DRAW_BUFFER15_ATI"), # 0x8834
(X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835
(X, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D
- (X, 1, "GL_BLEND_EQUATION_ALPHA_EXT"), # 0x883D
(X, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840
(X, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841
(X, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
(X, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848
(X, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849
(X, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A
- (X, 1, "GL_TEXTURE_DEPTH_SIZE_ARB"), # 0x884A
(X, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B
- (X, 1, "GL_DEPTH_TEXTURE_MODE_ARB"), # 0x884B
(X, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C
- (X, 1, "GL_TEXTURE_COMPARE_MODE_ARB"), # 0x884C
(X, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D
- (X, 1, "GL_TEXTURE_COMPARE_FUNC_ARB"), # 0x884D
- (X, 1, "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"), # 0x884E
- (X, 1, "GL_COMPARE_REF_TO_TEXTURE"), # 0x884E
(X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E
- (X, 1, "GL_COMPARE_R_TO_TEXTURE_ARB"), # 0x884E
(X, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F
(X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850
(X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851
(X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
(X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
(X, 1, "GL_POINT_SPRITE"), # 0x8861
- (X, 1, "GL_POINT_SPRITE_ARB"), # 0x8861
- (X, 1, "GL_POINT_SPRITE_NV"), # 0x8861
(X, 1, "GL_COORD_REPLACE"), # 0x8862
- (X, 1, "GL_COORD_REPLACE_ARB"), # 0x8862
- (X, 1, "GL_COORD_REPLACE_NV"), # 0x8862
(X, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
- (X, 1, "GL_PIXEL_COUNTER_BITS_NV"), # 0x8864
(X, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
- (X, 1, "GL_QUERY_COUNTER_BITS_ARB"), # 0x8864
- (X, 1, "GL_CURRENT_OCCLUSION_QUERY_ID_NV"), # 0x8865
(X, 1, "GL_CURRENT_QUERY"), # 0x8865
- (X, 1, "GL_CURRENT_QUERY_ARB"), # 0x8865
- (X, 1, "GL_PIXEL_COUNT_NV"), # 0x8866
(X, 1, "GL_QUERY_RESULT"), # 0x8866
- (X, 1, "GL_QUERY_RESULT_ARB"), # 0x8866
- (X, 1, "GL_PIXEL_COUNT_AVAILABLE_NV"), # 0x8867
(X, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867
- (X, 1, "GL_QUERY_RESULT_AVAILABLE_ARB"), # 0x8867
(X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
(X, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869
- (X, 1, "GL_MAX_VERTEX_ATTRIBS_ARB"), # 0x8869
(X, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A
- (X, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"), # 0x886A
(X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C
(X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D
(X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
(X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
(X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
(X, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
- (X, 1, "GL_MAX_TEXTURE_COORDS_ARB"), # 0x8871
- (X, 1, "GL_MAX_TEXTURE_COORDS_NV"), # 0x8871
(X, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
- (X, 1, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB"), # 0x8872
- (X, 1, "GL_MAX_TEXTURE_IMAGE_UNITS_NV"), # 0x8872
(I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
(X, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
- (X, 1, "GL_PROGRAM_ERROR_STRING_NV"), # 0x8874
(X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
(X, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
(X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878
(X, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890
(X, 1, "GL_DEPTH_BOUNDS_EXT"), # 0x8891
(X, 1, "GL_ARRAY_BUFFER"), # 0x8892
- (X, 1, "GL_ARRAY_BUFFER_ARB"), # 0x8892
(X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893
- (X, 1, "GL_ELEMENT_ARRAY_BUFFER_ARB"), # 0x8893
(I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894
(I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895
(I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896
(I, 1, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"), # 0x889B
(I, 1, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"), # 0x889C
(I, 1, "GL_FOG_COORD_ARRAY_BUFFER_BINDING"), # 0x889D
- (I, 1, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"), # 0x889D
(I, 1, "GL_WEIGHT_ARRAY_BUFFER_BINDING"), # 0x889E
(I, 1, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"), # 0x889F
(X, 1, "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
(X, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6
(X, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7
(X, 1, "GL_READ_ONLY"), # 0x88B8
- (X, 1, "GL_READ_ONLY_ARB"), # 0x88B8
(X, 1, "GL_WRITE_ONLY"), # 0x88B9
- (X, 1, "GL_WRITE_ONLY_ARB"), # 0x88B9
(X, 1, "GL_READ_WRITE"), # 0x88BA
- (X, 1, "GL_READ_WRITE_ARB"), # 0x88BA
(X, 1, "GL_BUFFER_ACCESS"), # 0x88BB
- (X, 1, "GL_BUFFER_ACCESS_ARB"), # 0x88BB
(X, 1, "GL_BUFFER_MAPPED"), # 0x88BC
- (X, 1, "GL_BUFFER_MAPPED_ARB"), # 0x88BC
(X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD
- (X, 1, "GL_BUFFER_MAP_POINTER_ARB"), # 0x88BD
(X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE
(X, 1, "GL_TIME_ELAPSED"), # 0x88BF
- (X, 1, "GL_TIME_ELAPSED_EXT"), # 0x88BF
(X, 1, "GL_MATRIX0_ARB"), # 0x88C0
(X, 1, "GL_MATRIX1_ARB"), # 0x88C1
(X, 1, "GL_MATRIX2_ARB"), # 0x88C2
(X, 1, "GL_MATRIX30_ARB"), # 0x88DE
(X, 1, "GL_MATRIX31_ARB"), # 0x88DF
(X, 1, "GL_STREAM_DRAW"), # 0x88E0
- (X, 1, "GL_STREAM_DRAW_ARB"), # 0x88E0
(X, 1, "GL_STREAM_READ"), # 0x88E1
- (X, 1, "GL_STREAM_READ_ARB"), # 0x88E1
(X, 1, "GL_STREAM_COPY"), # 0x88E2
- (X, 1, "GL_STREAM_COPY_ARB"), # 0x88E2
(X, 1, "GL_STATIC_DRAW"), # 0x88E4
- (X, 1, "GL_STATIC_DRAW_ARB"), # 0x88E4
(X, 1, "GL_STATIC_READ"), # 0x88E5
- (X, 1, "GL_STATIC_READ_ARB"), # 0x88E5
(X, 1, "GL_STATIC_COPY"), # 0x88E6
- (X, 1, "GL_STATIC_COPY_ARB"), # 0x88E6
(X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8
- (X, 1, "GL_DYNAMIC_DRAW_ARB"), # 0x88E8
(X, 1, "GL_DYNAMIC_READ"), # 0x88E9
- (X, 1, "GL_DYNAMIC_READ_ARB"), # 0x88E9
(X, 1, "GL_DYNAMIC_COPY"), # 0x88EA
- (X, 1, "GL_DYNAMIC_COPY_ARB"), # 0x88EA
(X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB
- (X, 1, "GL_PIXEL_PACK_BUFFER_ARB"), # 0x88EB
- (X, 1, "GL_PIXEL_PACK_BUFFER_EXT"), # 0x88EB
(X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC
- (X, 1, "GL_PIXEL_UNPACK_BUFFER_ARB"), # 0x88EC
- (X, 1, "GL_PIXEL_UNPACK_BUFFER_EXT"), # 0x88EC
(I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
(I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
(X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
- (X, 1, "GL_DEPTH24_STENCIL8_EXT"), # 0x88F0
(X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
- (X, 1, "GL_TEXTURE_STENCIL_SIZE_EXT"), # 0x88F1
(X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
(X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
(X, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
(X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB
(X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC
(X, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD
- (X, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"), # 0x88FD
(X, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE
- (X, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"), # 0x88FE
(X, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
- (X, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"), # 0x88FF
(X, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
- (X, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET_NV"), # 0x8904
(X, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
- (X, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET_NV"), # 0x8905
(X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906
(X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907
(X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
(X, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911
(X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912
(X, 1, "GL_SAMPLES_PASSED"), # 0x8914
- (X, 1, "GL_SAMPLES_PASSED_ARB"), # 0x8914
(X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916
(X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917
(X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918
(I, 1, "GL_SAMPLER_BINDING"), # 0x8919
(X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A
- (X, 1, "GL_CLAMP_VERTEX_COLOR_ARB"), # 0x891A
(X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B
- (X, 1, "GL_CLAMP_FRAGMENT_COLOR_ARB"), # 0x891B
(X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C
- (X, 1, "GL_CLAMP_READ_COLOR_ARB"), # 0x891C
(X, 1, "GL_FIXED_ONLY"), # 0x891D
- (X, 1, "GL_FIXED_ONLY_ARB"), # 0x891D
(X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E
(X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F
(X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920
(X, 1, "GL_DECODE_EXT"), # 0x8A49
(X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A
(X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30
- (X, 1, "GL_FRAGMENT_SHADER_ARB"), # 0x8B30
(X, 1, "GL_VERTEX_SHADER"), # 0x8B31
- (X, 1, "GL_VERTEX_SHADER_ARB"), # 0x8B31
(X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40
(X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48
(X, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49
- (X, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"), # 0x8B49
(X, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A
- (X, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"), # 0x8B4A
(X, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B
- (X, 1, "GL_MAX_VARYING_COMPONENTS_EXT"), # 0x8B4B
- (X, 1, "GL_MAX_VARYING_FLOATS"), # 0x8B4B
- (X, 1, "GL_MAX_VARYING_FLOATS_ARB"), # 0x8B4B
(X, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"), # 0x8B4C
- (X, 1, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"), # 0x8B4C
(X, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
- (X, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"), # 0x8B4D
(X, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E
- (X, 1, "GL_OBJECT_SUBTYPE_ARB"), # 0x8B4F
(X, 1, "GL_SHADER_TYPE"), # 0x8B4F
(X, 1, "GL_FLOAT_VEC2"), # 0x8B50
- (X, 1, "GL_FLOAT_VEC2_ARB"), # 0x8B50
(X, 1, "GL_FLOAT_VEC3"), # 0x8B51
- (X, 1, "GL_FLOAT_VEC3_ARB"), # 0x8B51
(X, 1, "GL_FLOAT_VEC4"), # 0x8B52
- (X, 1, "GL_FLOAT_VEC4_ARB"), # 0x8B52
(X, 1, "GL_INT_VEC2"), # 0x8B53
- (X, 1, "GL_INT_VEC2_ARB"), # 0x8B53
(X, 1, "GL_INT_VEC3"), # 0x8B54
- (X, 1, "GL_INT_VEC3_ARB"), # 0x8B54
(X, 1, "GL_INT_VEC4"), # 0x8B55
- (X, 1, "GL_INT_VEC4_ARB"), # 0x8B55
(X, 1, "GL_BOOL"), # 0x8B56
- (X, 1, "GL_BOOL_ARB"), # 0x8B56
(X, 1, "GL_BOOL_VEC2"), # 0x8B57
- (X, 1, "GL_BOOL_VEC2_ARB"), # 0x8B57
(X, 1, "GL_BOOL_VEC3"), # 0x8B58
- (X, 1, "GL_BOOL_VEC3_ARB"), # 0x8B58
(X, 1, "GL_BOOL_VEC4"), # 0x8B59
- (X, 1, "GL_BOOL_VEC4_ARB"), # 0x8B59
(X, 1, "GL_FLOAT_MAT2"), # 0x8B5A
- (X, 1, "GL_FLOAT_MAT2_ARB"), # 0x8B5A
(X, 1, "GL_FLOAT_MAT3"), # 0x8B5B
- (X, 1, "GL_FLOAT_MAT3_ARB"), # 0x8B5B
(X, 1, "GL_FLOAT_MAT4"), # 0x8B5C
- (X, 1, "GL_FLOAT_MAT4_ARB"), # 0x8B5C
(X, 1, "GL_SAMPLER_1D"), # 0x8B5D
- (X, 1, "GL_SAMPLER_1D_ARB"), # 0x8B5D
(X, 1, "GL_SAMPLER_2D"), # 0x8B5E
- (X, 1, "GL_SAMPLER_2D_ARB"), # 0x8B5E
(X, 1, "GL_SAMPLER_3D"), # 0x8B5F
- (X, 1, "GL_SAMPLER_3D_ARB"), # 0x8B5F
(X, 1, "GL_SAMPLER_CUBE"), # 0x8B60
- (X, 1, "GL_SAMPLER_CUBE_ARB"), # 0x8B60
(X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61
- (X, 1, "GL_SAMPLER_1D_SHADOW_ARB"), # 0x8B61
(X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62
- (X, 1, "GL_SAMPLER_2D_SHADOW_ARB"), # 0x8B62
(X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63
- (X, 1, "GL_SAMPLER_2D_RECT_ARB"), # 0x8B63
(X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64
- (X, 1, "GL_SAMPLER_2D_RECT_SHADOW_ARB"), # 0x8B64
(X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65
(X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66
(X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67
(X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69
(X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A
(X, 1, "GL_DELETE_STATUS"), # 0x8B80
- (X, 1, "GL_OBJECT_DELETE_STATUS_ARB"), # 0x8B80
(X, 1, "GL_COMPILE_STATUS"), # 0x8B81
- (X, 1, "GL_OBJECT_COMPILE_STATUS_ARB"), # 0x8B81
(X, 1, "GL_LINK_STATUS"), # 0x8B82
- (X, 1, "GL_OBJECT_LINK_STATUS_ARB"), # 0x8B82
- (X, 1, "GL_OBJECT_VALIDATE_STATUS_ARB"), # 0x8B83
(X, 1, "GL_VALIDATE_STATUS"), # 0x8B83
(X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84
- (X, 1, "GL_OBJECT_INFO_LOG_LENGTH_ARB"), # 0x8B84
(X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85
- (X, 1, "GL_OBJECT_ATTACHED_OBJECTS_ARB"), # 0x8B85
(X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86
- (X, 1, "GL_OBJECT_ACTIVE_UNIFORMS_ARB"), # 0x8B86
(X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87
- (X, 1, "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"), # 0x8B87
- (X, 1, "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"), # 0x8B88
(X, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88
(X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89
- (X, 1, "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"), # 0x8B89
(X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
- (X, 1, "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"), # 0x8B8A
(X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
- (X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"), # 0x8B8B
(X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
- (X, 1, "GL_SHADING_LANGUAGE_VERSION_ARB"), # 0x8B8C
- (X, 1, "GL_ACTIVE_PROGRAM_EXT"), # 0x8B8D
(X, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
(X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
- (X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"), # 0x8B9A
(X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
- (X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"), # 0x8B9B
(X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
(X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1
(X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2
(X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5
(X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6
(X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10
- (X, 1, "GL_TEXTURE_RED_TYPE_ARB"), # 0x8C10
(X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11
- (X, 1, "GL_TEXTURE_GREEN_TYPE_ARB"), # 0x8C11
(X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12
- (X, 1, "GL_TEXTURE_BLUE_TYPE_ARB"), # 0x8C12
(X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13
- (X, 1, "GL_TEXTURE_ALPHA_TYPE_ARB"), # 0x8C13
(X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14
- (X, 1, "GL_TEXTURE_LUMINANCE_TYPE_ARB"), # 0x8C14
(X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15
- (X, 1, "GL_TEXTURE_INTENSITY_TYPE_ARB"), # 0x8C15
(X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16
- (X, 1, "GL_TEXTURE_DEPTH_TYPE_ARB"), # 0x8C16
(X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17
- (X, 1, "GL_UNSIGNED_NORMALIZED_ARB"), # 0x8C17
(X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18
- (X, 1, "GL_TEXTURE_1D_ARRAY_EXT"), # 0x8C18
(X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19
- (X, 1, "GL_PROXY_TEXTURE_1D_ARRAY_EXT"), # 0x8C19
(X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
- (X, 1, "GL_TEXTURE_2D_ARRAY_EXT"), # 0x8C1A
(X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B
- (X, 1, "GL_PROXY_TEXTURE_2D_ARRAY_EXT"), # 0x8C1B
(X, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
(X, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
(X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26
(X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27
(X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28
(X, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
- (X, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"), # 0x8C29
- (X, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"), # 0x8C29
(X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A
- (X, 1, "GL_TEXTURE_BUFFER_ARB"), # 0x8C2A
- (X, 1, "GL_TEXTURE_BUFFER_EXT"), # 0x8C2A
(X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B
- (X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE_ARB"), # 0x8C2B
- (X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE_EXT"), # 0x8C2B
(X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C
(I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D
(X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E
(X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B
(X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C
(X, 1, "GL_RGB9_E5"), # 0x8C3D
- (X, 1, "GL_RGB9_E5_EXT"), # 0x8C3D
(X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
- (X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV_EXT"), # 0x8C3E
(X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F
- (X, 1, "GL_TEXTURE_SHARED_SIZE_EXT"), # 0x8C3F
(X, 1, "GL_SRGB"), # 0x8C40
- (X, 1, "GL_SRGB_EXT"), # 0x8C40
(X, 1, "GL_SRGB8"), # 0x8C41
- (X, 1, "GL_SRGB8_EXT"), # 0x8C41
(X, 1, "GL_SRGB_ALPHA"), # 0x8C42
- (X, 1, "GL_SRGB_ALPHA_EXT"), # 0x8C42
(X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43
- (X, 1, "GL_SRGB8_ALPHA8_EXT"), # 0x8C43
(X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44
- (X, 1, "GL_SLUMINANCE_ALPHA_EXT"), # 0x8C44
(X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45
- (X, 1, "GL_SLUMINANCE8_ALPHA8_EXT"), # 0x8C45
(X, 1, "GL_SLUMINANCE"), # 0x8C46
- (X, 1, "GL_SLUMINANCE_EXT"), # 0x8C46
(X, 1, "GL_SLUMINANCE8"), # 0x8C47
- (X, 1, "GL_SLUMINANCE8_EXT"), # 0x8C47
(X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48
- (X, 1, "GL_COMPRESSED_SRGB_EXT"), # 0x8C48
(X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49
- (X, 1, "GL_COMPRESSED_SRGB_ALPHA_EXT"), # 0x8C49
(X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A
- (X, 1, "GL_COMPRESSED_SLUMINANCE_EXT"), # 0x8C4A
(X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B
- (X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"), # 0x8C4B
(X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C
(X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D
(X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E
(X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
(X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75
(X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76
- (X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"), # 0x8C76
(X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77
(X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78
(X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79
(X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
(X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
(X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
- (X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7E
(X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
- (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"), # 0x8C7F
- (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"), # 0x8C7F
(X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
- (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"), # 0x8C80
- (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"), # 0x8C80
(X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81
(X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82
(X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83
- (X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"), # 0x8C83
- (X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS_NV"), # 0x8C83
(X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84
- (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"), # 0x8C84
- (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"), # 0x8C84
(X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85
- (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"), # 0x8C85
- (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"), # 0x8C85
(X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86
(X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87
- (X, 1, "GL_PRIMITIVES_GENERATED_EXT"), # 0x8C87
- (X, 1, "GL_PRIMITIVES_GENERATED_NV"), # 0x8C87
(X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88
- (X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"), # 0x8C88
- (X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"), # 0x8C88
(X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89
- (X, 1, "GL_RASTERIZER_DISCARD_EXT"), # 0x8C89
- (X, 1, "GL_RASTERIZER_DISCARD_NV"), # 0x8C89
- (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV"), # 0x8C8A
(X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A
- (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"), # 0x8C8A
(X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B
- (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"), # 0x8C8B
- (X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"), # 0x8C8B
(X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C
- (X, 1, "GL_INTERLEAVED_ATTRIBS_EXT"), # 0x8C8C
- (X, 1, "GL_INTERLEAVED_ATTRIBS_NV"), # 0x8C8C
(X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D
- (X, 1, "GL_SEPARATE_ATTRIBS_EXT"), # 0x8C8D
- (X, 1, "GL_SEPARATE_ATTRIBS_NV"), # 0x8C8D
(X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E
- (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_EXT"), # 0x8C8E
- (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_NV"), # 0x8C8E
(I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F
- (I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"), # 0x8C8F
- (I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"), # 0x8C8F
(X, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0
(X, 1, "GL_LOWER_LEFT"), # 0x8CA1
(X, 1, "GL_UPPER_LEFT"), # 0x8CA2
(X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A
(X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B
(X, 1, "GL_RGBA8UI"), # 0x8D7C
- (X, 1, "GL_RGBA8UI_EXT"), # 0x8D7C
(X, 1, "GL_RGB8UI"), # 0x8D7D
- (X, 1, "GL_RGB8UI_EXT"), # 0x8D7D
(X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E
(X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F
(X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80
(X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81
(X, 1, "GL_RGBA32I"), # 0x8D82
- (X, 1, "GL_RGBA32I_EXT"), # 0x8D82
(X, 1, "GL_RGB32I"), # 0x8D83
- (X, 1, "GL_RGB32I_EXT"), # 0x8D83
(X, 1, "GL_ALPHA32I_EXT"), # 0x8D84
(X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85
(X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86
(X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87
(X, 1, "GL_RGBA16I"), # 0x8D88
- (X, 1, "GL_RGBA16I_EXT"), # 0x8D88
(X, 1, "GL_RGB16I"), # 0x8D89
- (X, 1, "GL_RGB16I_EXT"), # 0x8D89
(X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A
(X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B
(X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C
(X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D
(X, 1, "GL_RGBA8I"), # 0x8D8E
- (X, 1, "GL_RGBA8I_EXT"), # 0x8D8E
(X, 1, "GL_RGB8I"), # 0x8D8F
- (X, 1, "GL_RGB8I_EXT"), # 0x8D8F
(X, 1, "GL_ALPHA8I_EXT"), # 0x8D90
(X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91
(X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92
(X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93
(X, 1, "GL_RED_INTEGER"), # 0x8D94
- (X, 1, "GL_RED_INTEGER_EXT"), # 0x8D94
(X, 1, "GL_GREEN_INTEGER"), # 0x8D95
- (X, 1, "GL_GREEN_INTEGER_EXT"), # 0x8D95
(X, 1, "GL_BLUE_INTEGER"), # 0x8D96
- (X, 1, "GL_BLUE_INTEGER_EXT"), # 0x8D96
(X, 1, "GL_ALPHA_INTEGER"), # 0x8D97
- (X, 1, "GL_ALPHA_INTEGER_EXT"), # 0x8D97
(X, 1, "GL_RGB_INTEGER"), # 0x8D98
- (X, 1, "GL_RGB_INTEGER_EXT"), # 0x8D98
(X, 1, "GL_RGBA_INTEGER"), # 0x8D99
- (X, 1, "GL_RGBA_INTEGER_EXT"), # 0x8D99
(X, 1, "GL_BGR_INTEGER"), # 0x8D9A
- (X, 1, "GL_BGR_INTEGER_EXT"), # 0x8D9A
(X, 1, "GL_BGRA_INTEGER"), # 0x8D9B
- (X, 1, "GL_BGRA_INTEGER_EXT"), # 0x8D9B
(X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C
(X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D
(X, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E
(X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5
(X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6
(X, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7
- (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"), # 0x8DA7
- (X, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"), # 0x8DA7
(X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8
- (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"), # 0x8DA8
- (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"), # 0x8DA8
(X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9
- (X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"), # 0x8DA9
(X, 1, "GL_LAYER_NV"), # 0x8DAA
(X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB
(X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC
(X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD
- (X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"), # 0x8DAD
(X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE
(X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF
(X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
- (X, 1, "GL_FRAMEBUFFER_SRGB_EXT"), # 0x8DB9
(X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA
(X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB
- (X, 1, "GL_COMPRESSED_RED_RGTC1_EXT"), # 0x8DBB
(X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC
- (X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"), # 0x8DBC
- (X, 1, "GL_COMPRESSED_RED_GREEN_RGTC2_EXT"), # 0x8DBD
(X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD
- (X, 1, "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"), # 0x8DBE
(X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE
(X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
- (X, 1, "GL_SAMPLER_1D_ARRAY_EXT"), # 0x8DC0
(X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
- (X, 1, "GL_SAMPLER_2D_ARRAY_EXT"), # 0x8DC1
(X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2
- (X, 1, "GL_SAMPLER_BUFFER_EXT"), # 0x8DC2
(X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3
- (X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW_EXT"), # 0x8DC3
(X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4
- (X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW_EXT"), # 0x8DC4
(X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5
- (X, 1, "GL_SAMPLER_CUBE_SHADOW_EXT"), # 0x8DC5
(X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6
- (X, 1, "GL_UNSIGNED_INT_VEC2_EXT"), # 0x8DC6
(X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7
- (X, 1, "GL_UNSIGNED_INT_VEC3_EXT"), # 0x8DC7
(X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8
- (X, 1, "GL_UNSIGNED_INT_VEC4_EXT"), # 0x8DC8
(X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9
- (X, 1, "GL_INT_SAMPLER_1D_EXT"), # 0x8DC9
(X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA
- (X, 1, "GL_INT_SAMPLER_2D_EXT"), # 0x8DCA
(X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB
- (X, 1, "GL_INT_SAMPLER_3D_EXT"), # 0x8DCB
(X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC
- (X, 1, "GL_INT_SAMPLER_CUBE_EXT"), # 0x8DCC
(X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD
- (X, 1, "GL_INT_SAMPLER_2D_RECT_EXT"), # 0x8DCD
(X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE
- (X, 1, "GL_INT_SAMPLER_1D_ARRAY_EXT"), # 0x8DCE
(X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF
- (X, 1, "GL_INT_SAMPLER_2D_ARRAY_EXT"), # 0x8DCF
(X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0
- (X, 1, "GL_INT_SAMPLER_BUFFER_EXT"), # 0x8DD0
(X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1
- (X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_EXT"), # 0x8DD1
(X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2
- (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_EXT"), # 0x8DD2
(X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3
- (X, 1, "GL_UNSIGNED_INT_SAMPLER_3D_EXT"), # 0x8DD3
(X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4
- (X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"), # 0x8DD4
(X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5
- (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"), # 0x8DD5
(X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6
- (X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"), # 0x8DD6
(X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7
- (X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"), # 0x8DD7
(X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8
- (X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"), # 0x8DD8
(X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9
- (X, 1, "GL_GEOMETRY_SHADER_ARB"), # 0x8DD9
- (X, 1, "GL_GEOMETRY_SHADER_EXT"), # 0x8DD9
(X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA
- (X, 1, "GL_GEOMETRY_VERTICES_OUT_EXT"), # 0x8DDA
(X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB
- (X, 1, "GL_GEOMETRY_INPUT_TYPE_EXT"), # 0x8DDB
(X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
- (X, 1, "GL_GEOMETRY_OUTPUT_TYPE_EXT"), # 0x8DDC
(X, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD
- (X, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"), # 0x8DDD
(X, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE
- (X, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"), # 0x8DDE
(X, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF
- (X, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"), # 0x8DDF
- (X, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"), # 0x8DDF
(X, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0
- (X, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"), # 0x8DE0
- (X, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"), # 0x8DE0
(X, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1
- (X, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"), # 0x8DE1
- (X, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"), # 0x8DE1
(X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
(X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3
(X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4
(X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11
(X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12
(X, 1, "GL_QUERY_WAIT"), # 0x8E13
- (X, 1, "GL_QUERY_WAIT_NV"), # 0x8E13
(X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14
- (X, 1, "GL_QUERY_NO_WAIT_NV"), # 0x8E14
(X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15
- (X, 1, "GL_QUERY_BY_REGION_WAIT_NV"), # 0x8E15
(X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16
- (X, 1, "GL_QUERY_BY_REGION_NO_WAIT_NV"), # 0x8E16
(X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E
(X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F
(X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20
(X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22
- (X, 1, "GL_TRANSFORM_FEEDBACK_NV"), # 0x8E22
(X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
- (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"), # 0x8E23
(X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
- (X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"), # 0x8E24
(I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25
- (I, 1, "GL_TRANSFORM_FEEDBACK_BINDING_NV"), # 0x8E25
(X, 1, "GL_FRAME_NV"), # 0x8E26
(X, 1, "GL_FIELDS_NV"), # 0x8E27
- (X, 1, "GL_CURRENT_TIME_NV"), # 0x8E28
(X, 1, "GL_TIMESTAMP"), # 0x8E28
(X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29
(X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A
(X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E
(X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F
(X, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42
- (X, 1, "GL_TEXTURE_SWIZZLE_R_EXT"), # 0x8E42
(X, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43
- (X, 1, "GL_TEXTURE_SWIZZLE_G_EXT"), # 0x8E43
(X, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44
- (X, 1, "GL_TEXTURE_SWIZZLE_B_EXT"), # 0x8E44
(X, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45
- (X, 1, "GL_TEXTURE_SWIZZLE_A_EXT"), # 0x8E45
(X, 1, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46
- (X, 1, "GL_TEXTURE_SWIZZLE_RGBA_EXT"), # 0x8E46
(X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47
(X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48
(X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49
(X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A
(X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B
(X, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
- (X, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"), # 0x8E4C
(X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D
- (X, 1, "GL_FIRST_VERTEX_CONVENTION_EXT"), # 0x8E4D
(X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E
- (X, 1, "GL_LAST_VERTEX_CONVENTION_EXT"), # 0x8E4E
(X, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F
- (X, 1, "GL_PROVOKING_VERTEX_EXT"), # 0x8E4F
(X, 1, "GL_SAMPLE_POSITION"), # 0x8E50
- (X, 1, "GL_SAMPLE_POSITION_NV"), # 0x8E50
(X, 1, "GL_SAMPLE_MASK"), # 0x8E51
- (X, 1, "GL_SAMPLE_MASK_NV"), # 0x8E51
(X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52
- (X, 1, "GL_SAMPLE_MASK_VALUE_NV"), # 0x8E52
(X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53
(I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54
(X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55
(X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57
(X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58
(X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59
- (X, 1, "GL_MAX_SAMPLE_MASK_WORDS_NV"), # 0x8E59
- (X, 1, "GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"), # 0x8E5A
(X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A
(X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B
- (X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"), # 0x8E5B
(X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C
- (X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"), # 0x8E5C
(X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D
- (X, 1, "GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"), # 0x8E5D
(X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E
- (X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"), # 0x8E5E
- (X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"), # 0x8E5E
(X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F
- (X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"), # 0x8E5F
- (X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"), # 0x8E5F
(X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70
(X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71
(X, 1, "GL_PATCH_VERTICES"), # 0x8E72
(X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44
(X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45
(X, 1, "GL_DOUBLE_MAT2"), # 0x8F46
- (X, 1, "GL_DOUBLE_MAT2_EXT"), # 0x8F46
(X, 1, "GL_DOUBLE_MAT3"), # 0x8F47
- (X, 1, "GL_DOUBLE_MAT3_EXT"), # 0x8F47
(X, 1, "GL_DOUBLE_MAT4"), # 0x8F48
- (X, 1, "GL_DOUBLE_MAT4_EXT"), # 0x8F48
(X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49
- (X, 1, "GL_DOUBLE_MAT2x3_EXT"), # 0x8F49
(X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A
- (X, 1, "GL_DOUBLE_MAT2x4_EXT"), # 0x8F4A
(X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B
- (X, 1, "GL_DOUBLE_MAT3x2_EXT"), # 0x8F4B
(X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C
- (X, 1, "GL_DOUBLE_MAT3x4_EXT"), # 0x8F4C
(X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D
- (X, 1, "GL_DOUBLE_MAT4x2_EXT"), # 0x8F4D
(X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E
- (X, 1, "GL_DOUBLE_MAT4x3_EXT"), # 0x8F4E
(X, 1, "GL_RED_SNORM"), # 0x8F90
(X, 1, "GL_RG_SNORM"), # 0x8F91
(X, 1, "GL_RGB_SNORM"), # 0x8F92
(X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA
(X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB
(X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC
- (X, 1, "GL_DOUBLE_VEC2_EXT"), # 0x8FFC
(X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD
- (X, 1, "GL_DOUBLE_VEC3_EXT"), # 0x8FFD
(X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE
- (X, 1, "GL_DOUBLE_VEC4_EXT"), # 0x8FFE
(X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001
(X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002
(X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003
(X, 1, "GL_DISCRETE_AMD"), # 0x9006
(X, 1, "GL_CONTINUOUS_AMD"), # 0x9007
(X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009
- (X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY_ARB"), # 0x9009
(X, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A
- (X, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"), # 0x900A
(X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B
- (X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"), # 0x900B
(X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C
- (X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_ARB"), # 0x900C
(X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D
- (X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"), # 0x900D
(X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E
- (X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"), # 0x900E
(X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F
- (X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"), # 0x900F
(X, 1, "GL_ALPHA_SNORM"), # 0x9010
(X, 1, "GL_LUMINANCE_SNORM"), # 0x9011
(X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012
(X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125
(X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126
(X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143
- (X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"), # 0x9144
(X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144
- (X, 1, "GL_DEBUG_LOGGED_MESSAGES_AMD"), # 0x9145
(X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145
- (X, 1, "GL_DEBUG_SEVERITY_HIGH_AMD"), # 0x9146
(X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146
- (X, 1, "GL_DEBUG_SEVERITY_MEDIUM_AMD"), # 0x9147
(X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147
- (X, 1, "GL_DEBUG_SEVERITY_LOW_AMD"), # 0x9148
(X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148
(X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149
(X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A