]> git.notmuchmail.org Git - apitrace/commitdiff
Remove duplicate enums from glstate.py.
authorJosé Fonseca <jose.r.fonseca@gmail.com>
Wed, 30 Mar 2011 23:17:58 +0000 (00:17 +0100)
committerJosé Fonseca <jose.r.fonseca@gmail.com>
Wed, 30 Mar 2011 23:17:58 +0000 (00:17 +0100)
glstate.py

index 62069ed67236a76f75af39d2eb79ea0b67999aac..3c64cd662d8c7c1c693fbb32612b9a2d067cb446 100644 (file)
@@ -128,15 +128,11 @@ parameters = [
     (I,        1,      "GL_POINT_SMOOTH"),     # 0x0B10
     (F,        1,      "GL_POINT_SIZE"),       # 0x0B11
     (F,        2,      "GL_POINT_SIZE_RANGE"), # 0x0B12
-    (F,        2,      "GL_SMOOTH_POINT_SIZE_RANGE"),  # 0x0B12
     (F,        1,      "GL_POINT_SIZE_GRANULARITY"),   # 0x0B13
-    (F,        1,      "GL_SMOOTH_POINT_SIZE_GRANULARITY"),    # 0x0B13
     (I,        1,      "GL_LINE_SMOOTH"),      # 0x0B20
     (F,        1,      "GL_LINE_WIDTH"),       # 0x0B21
     (F,        2,      "GL_LINE_WIDTH_RANGE"), # 0x0B22
-    (F,        2,      "GL_SMOOTH_LINE_WIDTH_RANGE"),  # 0x0B22
     (F,        1,      "GL_LINE_WIDTH_GRANULARITY"),   # 0x0B23
-    (F,        1,      "GL_SMOOTH_LINE_WIDTH_GRANULARITY"),    # 0x0B23
     (I,        1,      "GL_LINE_STIPPLE"),     # 0x0B24
     (I,        1,      "GL_LINE_STIPPLE_PATTERN"),     # 0x0B25
     (I,        1,      "GL_LINE_STIPPLE_REPEAT"),      # 0x0B26
@@ -200,7 +196,6 @@ parameters = [
     (I,        1,      "GL_BLEND_SRC"),        # 0x0BE1
     (B,        1,      "GL_BLEND"),    # 0x0BE2
     (I,        1,      "GL_LOGIC_OP_MODE"),    # 0x0BF0
-    (I,        1,      "GL_INDEX_LOGIC_OP"),   # 0x0BF1
     (I,        1,      "GL_LOGIC_OP"), # 0x0BF1
     (I,        1,      "GL_COLOR_LOGIC_OP"),   # 0x0BF2
     (I,        1,      "GL_AUX_BUFFERS"),      # 0x0C00
@@ -277,7 +272,6 @@ parameters = [
     (I,        1,      "GL_MAX_EVAL_ORDER"),   # 0x0D30
     (I,        1,      "GL_MAX_LIGHTS"),       # 0x0D31
     (I,        1,      "GL_MAX_CLIP_PLANES"),  # 0x0D32
-    (X,        1,      "GL_MAX_CLIP_DISTANCES"),       # 0x0D32
     (I,        1,      "GL_MAX_TEXTURE_SIZE"), # 0x0D33
     (I,        1,      "GL_MAX_PIXEL_MAP_TABLE"),      # 0x0D34
     (I,        1,      "GL_MAX_ATTRIB_STACK_DEPTH"),   # 0x0D35
@@ -332,7 +326,6 @@ parameters = [
     (I,        1,      "GL_SELECTION_BUFFER_SIZE"),    # 0x0DF4
     (X,        1,      "GL_TEXTURE_WIDTH"),    # 0x1000
     (X,        1,      "GL_TEXTURE_HEIGHT"),   # 0x1001
-    (X,        1,      "GL_TEXTURE_COMPONENTS"),       # 0x1003
     (X,        1,      "GL_TEXTURE_INTERNAL_FORMAT"),  # 0x1003
     (X,        1,      "GL_TEXTURE_BORDER_COLOR"),     # 0x1004
     (X,        1,      "GL_TEXTURE_BORDER"),   # 0x1005
@@ -362,10 +355,7 @@ parameters = [
     (X,        1,      "GL_3_BYTES"),  # 0x1408
     (X,        1,      "GL_4_BYTES"),  # 0x1409
     (X,        1,      "GL_DOUBLE"),   # 0x140A
-    (X,        1,      "GL_HALF_APPLE"),       # 0x140B
     (X,        1,      "GL_HALF_FLOAT"),       # 0x140B
-    (X,        1,      "GL_HALF_FLOAT_ARB"),   # 0x140B
-    (X,        1,      "GL_HALF_FLOAT_NV"),    # 0x140B
     (X,        1,      "GL_FIXED"),    # 0x140C
     (X,        1,      "GL_INT64_NV"), # 0x140E
     (X,        1,      "GL_UNSIGNED_INT64_NV"),        # 0x140F
@@ -390,7 +380,6 @@ parameters = [
     (X,        1,      "GL_AMBIENT_AND_DIFFUSE"),      # 0x1602
     (X,        1,      "GL_COLOR_INDEXES"),    # 0x1603
     (X,        1,      "GL_MODELVIEW"),        # 0x1700
-    (X,        1,      "GL_MODELVIEW0_ARB"),   # 0x1700
     (X,        1,      "GL_PROJECTION"),       # 0x1701
     (X,        1,      "GL_TEXTURE"),  # 0x1702
     (X,        1,      "GL_COLOR"),    # 0x1800
@@ -527,87 +516,46 @@ parameters = [
     (I,        1,      "GL_PACK_CMYK_HINT_EXT"),       # 0x800E
     (I,        1,      "GL_UNPACK_CMYK_HINT_EXT"),     # 0x800F
     (I,        1,      "GL_CONVOLUTION_1D"),   # 0x8010
-    (I,        1,      "GL_CONVOLUTION_1D_EXT"),       # 0x8010
     (I,        1,      "GL_CONVOLUTION_2D"),   # 0x8011
-    (I,        1,      "GL_CONVOLUTION_2D_EXT"),       # 0x8011
     (I,        1,      "GL_SEPARABLE_2D"),     # 0x8012
-    (I,        1,      "GL_SEPARABLE_2D_EXT"), # 0x8012
     (X,        1,      "GL_CONVOLUTION_BORDER_MODE"),  # 0x8013
-    (X,        1,      "GL_CONVOLUTION_BORDER_MODE_EXT"),      # 0x8013
     (X,        1,      "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
-    (X,        1,      "GL_CONVOLUTION_FILTER_SCALE_EXT"),     # 0x8014
     (X,        1,      "GL_CONVOLUTION_FILTER_BIAS"),  # 0x8015
-    (X,        1,      "GL_CONVOLUTION_FILTER_BIAS_EXT"),      # 0x8015
     (X,        1,      "GL_REDUCE"),   # 0x8016
-    (X,        1,      "GL_REDUCE_EXT"),       # 0x8016
     (X,        1,      "GL_CONVOLUTION_FORMAT"),       # 0x8017
-    (X,        1,      "GL_CONVOLUTION_FORMAT_EXT"),   # 0x8017
     (X,        1,      "GL_CONVOLUTION_WIDTH"),        # 0x8018
-    (X,        1,      "GL_CONVOLUTION_WIDTH_EXT"),    # 0x8018
     (X,        1,      "GL_CONVOLUTION_HEIGHT"),       # 0x8019
-    (X,        1,      "GL_CONVOLUTION_HEIGHT_EXT"),   # 0x8019
     (X,        1,      "GL_MAX_CONVOLUTION_WIDTH"),    # 0x801A
-    (X,        1,      "GL_MAX_CONVOLUTION_WIDTH_EXT"),        # 0x801A
     (X,        1,      "GL_MAX_CONVOLUTION_HEIGHT"),   # 0x801B
-    (X,        1,      "GL_MAX_CONVOLUTION_HEIGHT_EXT"),       # 0x801B
     (F,        1,      "GL_POST_CONVOLUTION_RED_SCALE"),       # 0x801C
-    (F,        1,      "GL_POST_CONVOLUTION_RED_SCALE_EXT"),   # 0x801C
     (F,        1,      "GL_POST_CONVOLUTION_GREEN_SCALE"),     # 0x801D
-    (F,        1,      "GL_POST_CONVOLUTION_GREEN_SCALE_EXT"), # 0x801D
     (F,        1,      "GL_POST_CONVOLUTION_BLUE_SCALE"),      # 0x801E
-    (F,        1,      "GL_POST_CONVOLUTION_BLUE_SCALE_EXT"),  # 0x801E
     (F,        1,      "GL_POST_CONVOLUTION_ALPHA_SCALE"),     # 0x801F
-    (F,        1,      "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"), # 0x801F
     (F,        1,      "GL_POST_CONVOLUTION_RED_BIAS"),        # 0x8020
-    (F,        1,      "GL_POST_CONVOLUTION_RED_BIAS_EXT"),    # 0x8020
     (F,        1,      "GL_POST_CONVOLUTION_GREEN_BIAS"),      # 0x8021
-    (F,        1,      "GL_POST_CONVOLUTION_GREEN_BIAS_EXT"),  # 0x8021
     (F,        1,      "GL_POST_CONVOLUTION_BLUE_BIAS"),       # 0x8022
-    (F,        1,      "GL_POST_CONVOLUTION_BLUE_BIAS_EXT"),   # 0x8022
     (F,        1,      "GL_POST_CONVOLUTION_ALPHA_BIAS"),      # 0x8023
-    (F,        1,      "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"),  # 0x8023
     (I,        1,      "GL_HISTOGRAM"),        # 0x8024
-    (I,        1,      "GL_HISTOGRAM_EXT"),    # 0x8024
     (X,        1,      "GL_PROXY_HISTOGRAM"),  # 0x8025
-    (X,        1,      "GL_PROXY_HISTOGRAM_EXT"),      # 0x8025
     (X,        1,      "GL_HISTOGRAM_WIDTH"),  # 0x8026
-    (X,        1,      "GL_HISTOGRAM_WIDTH_EXT"),      # 0x8026
     (X,        1,      "GL_HISTOGRAM_FORMAT"), # 0x8027
-    (X,        1,      "GL_HISTOGRAM_FORMAT_EXT"),     # 0x8027
     (X,        1,      "GL_HISTOGRAM_RED_SIZE"),       # 0x8028
-    (X,        1,      "GL_HISTOGRAM_RED_SIZE_EXT"),   # 0x8028
     (X,        1,      "GL_HISTOGRAM_GREEN_SIZE"),     # 0x8029
-    (X,        1,      "GL_HISTOGRAM_GREEN_SIZE_EXT"), # 0x8029
     (X,        1,      "GL_HISTOGRAM_BLUE_SIZE"),      # 0x802A
-    (X,        1,      "GL_HISTOGRAM_BLUE_SIZE_EXT"),  # 0x802A
     (X,        1,      "GL_HISTOGRAM_ALPHA_SIZE"),     # 0x802B
-    (X,        1,      "GL_HISTOGRAM_ALPHA_SIZE_EXT"), # 0x802B
     (X,        1,      "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
-    (X,        1,      "GL_HISTOGRAM_LUMINANCE_SIZE_EXT"),     # 0x802C
     (X,        1,      "GL_HISTOGRAM_SINK"),   # 0x802D
-    (X,        1,      "GL_HISTOGRAM_SINK_EXT"),       # 0x802D
     (I,        1,      "GL_MINMAX"),   # 0x802E
-    (I,        1,      "GL_MINMAX_EXT"),       # 0x802E
     (X,        1,      "GL_MINMAX_FORMAT"),    # 0x802F
-    (X,        1,      "GL_MINMAX_FORMAT_EXT"),        # 0x802F
     (X,        1,      "GL_MINMAX_SINK"),      # 0x8030
-    (X,        1,      "GL_MINMAX_SINK_EXT"),  # 0x8030
     (X,        1,      "GL_TABLE_TOO_LARGE"),  # 0x8031
-    (X,        1,      "GL_TABLE_TOO_LARGE_EXT"),      # 0x8031
     (X,        1,      "GL_UNSIGNED_BYTE_3_3_2"),      # 0x8032
-    (X,        1,      "GL_UNSIGNED_BYTE_3_3_2_EXT"),  # 0x8032
     (X,        1,      "GL_UNSIGNED_SHORT_4_4_4_4"),   # 0x8033
-    (X,        1,      "GL_UNSIGNED_SHORT_4_4_4_4_EXT"),       # 0x8033
     (X,        1,      "GL_UNSIGNED_SHORT_5_5_5_1"),   # 0x8034
-    (X,        1,      "GL_UNSIGNED_SHORT_5_5_5_1_EXT"),       # 0x8034
     (X,        1,      "GL_UNSIGNED_INT_8_8_8_8"),     # 0x8035
-    (X,        1,      "GL_UNSIGNED_INT_8_8_8_8_EXT"), # 0x8035
     (X,        1,      "GL_UNSIGNED_INT_10_10_10_2"),  # 0x8036
-    (X,        1,      "GL_UNSIGNED_INT_10_10_10_2_EXT"),      # 0x8036
     (I,        1,      "GL_POLYGON_OFFSET_FILL"),      # 0x8037
-    (X,        1,      "GL_POLYGON_OFFSET_EXT"),       # 0x8037
     (F,        1,      "GL_POLYGON_OFFSET_FACTOR"),    # 0x8038
-    (X,        1,      "GL_POLYGON_OFFSET_FACTOR_EXT"),        # 0x8038
     (F,        1,      "GL_POLYGON_OFFSET_BIAS_EXT"),  # 0x8039
     (I,        1,      "GL_RESCALE_NORMAL"),   # 0x803A
     (X,        1,      "GL_ALPHA4"),   # 0x803B
@@ -752,41 +700,23 @@ parameters = [
     (X,        1,      "GL_422_AVERAGE_EXT"),  # 0x80CE
     (X,        1,      "GL_422_REV_AVERAGE_EXT"),      # 0x80CF
     (I,        1,      "GL_COLOR_TABLE"),      # 0x80D0
-    (I,        1,      "GL_COLOR_TABLE_SGI"),  # 0x80D0
     (I,        1,      "GL_POST_CONVOLUTION_COLOR_TABLE"),     # 0x80D1
-    (I,        1,      "GL_POST_CONVOLUTION_COLOR_TABLE_SGI"), # 0x80D1
     (I,        1,      "GL_POST_COLOR_MATRIX_COLOR_TABLE"),    # 0x80D2
-    (I,        1,      "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"),        # 0x80D2
     (X,        1,      "GL_PROXY_COLOR_TABLE"),        # 0x80D3
-    (X,        1,      "GL_PROXY_COLOR_TABLE_SGI"),    # 0x80D3
     (X,        1,      "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"),       # 0x80D4
-    (X,        1,      "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"),   # 0x80D4
     (X,        1,      "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"),      # 0x80D5
-    (X,        1,      "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"),  # 0x80D5
     (X,        1,      "GL_COLOR_TABLE_SCALE"),        # 0x80D6
-    (X,        1,      "GL_COLOR_TABLE_SCALE_SGI"),    # 0x80D6
     (X,        1,      "GL_COLOR_TABLE_BIAS"), # 0x80D7
-    (X,        1,      "GL_COLOR_TABLE_BIAS_SGI"),     # 0x80D7
     (X,        1,      "GL_COLOR_TABLE_FORMAT"),       # 0x80D8
-    (X,        1,      "GL_COLOR_TABLE_FORMAT_SGI"),   # 0x80D8
     (X,        1,      "GL_COLOR_TABLE_WIDTH"),        # 0x80D9
-    (X,        1,      "GL_COLOR_TABLE_WIDTH_SGI"),    # 0x80D9
     (X,        1,      "GL_COLOR_TABLE_RED_SIZE"),     # 0x80DA
-    (X,        1,      "GL_COLOR_TABLE_RED_SIZE_SGI"), # 0x80DA
     (X,        1,      "GL_COLOR_TABLE_GREEN_SIZE"),   # 0x80DB
-    (X,        1,      "GL_COLOR_TABLE_GREEN_SIZE_SGI"),       # 0x80DB
     (X,        1,      "GL_COLOR_TABLE_BLUE_SIZE"),    # 0x80DC
-    (X,        1,      "GL_COLOR_TABLE_BLUE_SIZE_SGI"),        # 0x80DC
     (X,        1,      "GL_COLOR_TABLE_ALPHA_SIZE"),   # 0x80DD
-    (X,        1,      "GL_COLOR_TABLE_ALPHA_SIZE_SGI"),       # 0x80DD
     (X,        1,      "GL_COLOR_TABLE_LUMINANCE_SIZE"),       # 0x80DE
-    (X,        1,      "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"),   # 0x80DE
     (X,        1,      "GL_COLOR_TABLE_INTENSITY_SIZE"),       # 0x80DF
-    (X,        1,      "GL_COLOR_TABLE_INTENSITY_SIZE_SGI"),   # 0x80DF
     (X,        1,      "GL_BGR"),      # 0x80E0
-    (X,        1,      "GL_BGR_EXT"),  # 0x80E0
     (X,        1,      "GL_BGRA"),     # 0x80E1
-    (X,        1,      "GL_BGRA_EXT"), # 0x80E1
     (X,        1,      "GL_COLOR_INDEX1_EXT"), # 0x80E2
     (X,        1,      "GL_COLOR_INDEX2_EXT"), # 0x80E3
     (X,        1,      "GL_COLOR_INDEX4_EXT"), # 0x80E4
@@ -794,9 +724,7 @@ parameters = [
     (X,        1,      "GL_COLOR_INDEX12_EXT"),        # 0x80E6
     (X,        1,      "GL_COLOR_INDEX16_EXT"),        # 0x80E7
     (X,        1,      "GL_MAX_ELEMENTS_VERTICES"),    # 0x80E8
-    (X,        1,      "GL_MAX_ELEMENTS_VERTICES_EXT"),        # 0x80E8
     (X,        1,      "GL_MAX_ELEMENTS_INDICES"),     # 0x80E9
-    (X,        1,      "GL_MAX_ELEMENTS_INDICES_EXT"), # 0x80E9
     (X,        1,      "GL_PHONG_WIN"),        # 0x80EA
     (X,        1,      "GL_PHONG_HINT_WIN"),   # 0x80EB
     (X,        1,      "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
@@ -868,11 +796,8 @@ parameters = [
     (I,        1,      "GL_TEXTURE_4D_BINDING_SGIS"),  # 0x814F
     (X,        1,      "GL_IGNORE_BORDER_HP"), # 0x8150
     (X,        1,      "GL_CONSTANT_BORDER"),  # 0x8151
-    (X,        1,      "GL_CONSTANT_BORDER_HP"),       # 0x8151
     (X,        1,      "GL_REPLICATE_BORDER"), # 0x8153
-    (X,        1,      "GL_REPLICATE_BORDER_HP"),      # 0x8153
     (X,        1,      "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
-    (X,        1,      "GL_CONVOLUTION_BORDER_COLOR_HP"),      # 0x8154
     (X,        1,      "GL_IMAGE_SCALE_X_HP"), # 0x8155
     (X,        1,      "GL_IMAGE_SCALE_Y_HP"), # 0x8156
     (X,        1,      "GL_IMAGE_TRANSLATE_X_HP"),     # 0x8157
@@ -927,9 +852,7 @@ parameters = [
     (X,        1,      "GL_TEXTURE_LOD_BIAS_T_SGIX"),  # 0x818F
     (X,        1,      "GL_TEXTURE_LOD_BIAS_R_SGIX"),  # 0x8190
     (X,        1,      "GL_GENERATE_MIPMAP"),  # 0x8191
-    (X,        1,      "GL_GENERATE_MIPMAP_SGIS"),     # 0x8191
     (I,        1,      "GL_GENERATE_MIPMAP_HINT"),     # 0x8192
-    (I,        1,      "GL_GENERATE_MIPMAP_HINT_SGIS"),        # 0x8192
     (X,        1,      "GL_GEOMETRY_DEFORMATION_SGIX"),        # 0x8194
     (X,        1,      "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
     (I,        1,      "GL_DEFORMATIONS_MASK_SGIX"),   # 0x8196
@@ -941,14 +864,8 @@ parameters = [
     (X,        1,      "GL_TEXTURE_LEQUAL_R_SGIX"),    # 0x819C
     (X,        1,      "GL_TEXTURE_GEQUAL_R_SGIX"),    # 0x819D
     (X,        1,      "GL_DEPTH_COMPONENT16"),        # 0x81A5
-    (X,        1,      "GL_DEPTH_COMPONENT16_ARB"),    # 0x81A5
-    (X,        1,      "GL_DEPTH_COMPONENT16_SGIX"),   # 0x81A5
     (X,        1,      "GL_DEPTH_COMPONENT24"),        # 0x81A6
-    (X,        1,      "GL_DEPTH_COMPONENT24_ARB"),    # 0x81A6
-    (X,        1,      "GL_DEPTH_COMPONENT24_SGIX"),   # 0x81A6
     (X,        1,      "GL_DEPTH_COMPONENT32"),        # 0x81A7
-    (X,        1,      "GL_DEPTH_COMPONENT32_ARB"),    # 0x81A7
-    (X,        1,      "GL_DEPTH_COMPONENT32_SGIX"),   # 0x81A7
     (X,        1,      "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"),     # 0x81A8
     (X,        1,      "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"),     # 0x81A9
     (X,        1,      "GL_CULL_VERTEX_EXT"),  # 0x81AA
@@ -987,11 +904,8 @@ parameters = [
     (X,        1,      "GL_EYE_LINE_SGIS"),    # 0x81F6
     (X,        1,      "GL_OBJECT_LINE_SGIS"), # 0x81F7
     (I,        1,      "GL_LIGHT_MODEL_COLOR_CONTROL"),        # 0x81F8
-    (X,        1,      "GL_LIGHT_MODEL_COLOR_CONTROL_EXT"),    # 0x81F8
     (X,        1,      "GL_SINGLE_COLOR"),     # 0x81F9
-    (X,        1,      "GL_SINGLE_COLOR_EXT"), # 0x81F9
     (X,        1,      "GL_SEPARATE_SPECULAR_COLOR"),  # 0x81FA
-    (X,        1,      "GL_SEPARATE_SPECULAR_COLOR_EXT"),      # 0x81FA
     (X,        1,      "GL_SHARED_TEXTURE_PALETTE_EXT"),       # 0x81FB
     (X,        1,      "GL_FOG_SCALE_SGIX"),   # 0x81FC
     (X,        1,      "GL_FOG_SCALE_VALUE_SGIX"),     # 0x81FD
@@ -1124,8 +1038,6 @@ parameters = [
     (X,        1,      "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
     (X,        1,      "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
     (X,        1,      "GL_MIRRORED_REPEAT"),  # 0x8370
-    (X,        1,      "GL_MIRRORED_REPEAT_ARB"),      # 0x8370
-    (X,        1,      "GL_MIRRORED_REPEAT_IBM"),      # 0x8370
     (X,        1,      "GL_RGB_S3TC"), # 0x83A0
     (X,        1,      "GL_RGB4_S3TC"),        # 0x83A1
     (X,        1,      "GL_RGBA_S3TC"),        # 0x83A2
@@ -1243,31 +1155,20 @@ parameters = [
     (F,        16,     "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
     (F,        16,     "GL_TRANSPOSE_COLOR_MATRIX"),   # 0x84E6
     (X,        1,      "GL_SUBTRACT"), # 0x84E7
-    (X,        1,      "GL_SUBTRACT_ARB"),     # 0x84E7
     (X,        1,      "GL_MAX_RENDERBUFFER_SIZE"),    # 0x84E8
-    (X,        1,      "GL_MAX_RENDERBUFFER_SIZE_EXT"),        # 0x84E8
     (X,        1,      "GL_COMPRESSED_ALPHA"), # 0x84E9
-    (X,        1,      "GL_COMPRESSED_ALPHA_ARB"),     # 0x84E9
     (X,        1,      "GL_COMPRESSED_LUMINANCE"),     # 0x84EA
-    (X,        1,      "GL_COMPRESSED_LUMINANCE_ARB"), # 0x84EA
     (X,        1,      "GL_COMPRESSED_LUMINANCE_ALPHA"),       # 0x84EB
-    (X,        1,      "GL_COMPRESSED_LUMINANCE_ALPHA_ARB"),   # 0x84EB
     (X,        1,      "GL_COMPRESSED_INTENSITY"),     # 0x84EC
-    (X,        1,      "GL_COMPRESSED_INTENSITY_ARB"), # 0x84EC
     (X,        1,      "GL_COMPRESSED_RGB"),   # 0x84ED
-    (X,        1,      "GL_COMPRESSED_RGB_ARB"),       # 0x84ED
     (X,        1,      "GL_COMPRESSED_RGBA"),  # 0x84EE
-    (X,        1,      "GL_COMPRESSED_RGBA_ARB"),      # 0x84EE
     (X,        1,      "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
-    (X,        1,      "GL_TEXTURE_COMPRESSION_HINT_ARB"),     # 0x84EF
     (X,        1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"),  # 0x84F0
     (X,        1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"),       # 0x84F1
     (X,        1,      "GL_ALL_COMPLETED_NV"), # 0x84F2
     (X,        1,      "GL_FENCE_STATUS_NV"),  # 0x84F3
     (X,        1,      "GL_FENCE_CONDITION_NV"),       # 0x84F4
     (X,        1,      "GL_TEXTURE_RECTANGLE"),        # 0x84F5
-    (X,        1,      "GL_TEXTURE_RECTANGLE_ARB"),    # 0x84F5
-    (X,        1,      "GL_TEXTURE_RECTANGLE_NV"),     # 0x84F5
     (X,        1,      "GL_TEXTURE_BINDING_RECTANGLE"),        # 0x84F6
     (X,        1,      "GL_PROXY_TEXTURE_RECTANGLE"),  # 0x84F7
     (X,        1,      "GL_MAX_RECTANGLE_TEXTURE_SIZE"),       # 0x84F8
@@ -1278,19 +1179,15 @@ parameters = [
     (X,        1,      "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"),   # 0x84FF
     (X,        1,      "GL_TEXTURE_FILTER_CONTROL"),   # 0x8500
     (X,        1,      "GL_TEXTURE_LOD_BIAS"), # 0x8501
-    (X,        1,      "GL_TEXTURE_LOD_BIAS_EXT"),     # 0x8501
     (X,        1,      "GL_MODELVIEW1_STACK_DEPTH_EXT"),       # 0x8502
     (X,        1,      "GL_COMBINE4_NV"),      # 0x8503
     (X,        1,      "GL_MAX_SHININESS_NV"), # 0x8504
     (X,        1,      "GL_MAX_SPOT_EXPONENT_NV"),     # 0x8505
     (X,        1,      "GL_MODELVIEW1_MATRIX_EXT"),    # 0x8506
     (X,        1,      "GL_INCR_WRAP"),        # 0x8507
-    (X,        1,      "GL_INCR_WRAP_EXT"),    # 0x8507
     (X,        1,      "GL_DECR_WRAP"),        # 0x8508
-    (X,        1,      "GL_DECR_WRAP_EXT"),    # 0x8508
     (X,        1,      "GL_VERTEX_WEIGHTING_EXT"),     # 0x8509
     (X,        1,      "GL_MODELVIEW1_ARB"),   # 0x850A
-    (X,        1,      "GL_MODELVIEW1_EXT"),   # 0x850A
     (X,        1,      "GL_CURRENT_VERTEX_WEIGHT_EXT"),        # 0x850B
     (X,        1,      "GL_VERTEX_WEIGHT_ARRAY_EXT"),  # 0x850C
     (X,        1,      "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"),     # 0x850D
@@ -1298,49 +1195,21 @@ parameters = [
     (X,        1,      "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"),   # 0x850F
     (X,        1,      "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"),  # 0x8510
     (X,        1,      "GL_NORMAL_MAP"),       # 0x8511
-    (X,        1,      "GL_NORMAL_MAP_ARB"),   # 0x8511
-    (X,        1,      "GL_NORMAL_MAP_EXT"),   # 0x8511
-    (X,        1,      "GL_NORMAL_MAP_NV"),    # 0x8511
     (X,        1,      "GL_REFLECTION_MAP"),   # 0x8512
-    (X,        1,      "GL_REFLECTION_MAP_ARB"),       # 0x8512
-    (X,        1,      "GL_REFLECTION_MAP_EXT"),       # 0x8512
-    (X,        1,      "GL_REFLECTION_MAP_NV"),        # 0x8512
     (X,        1,      "GL_TEXTURE_CUBE_MAP"), # 0x8513
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_ARB"),     # 0x8513
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_EXT"),     # 0x8513
     (X,        1,      "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
     (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_X"),      # 0x8515
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"),  # 0x8515
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"),  # 0x8515
     (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"),      # 0x8516
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"),  # 0x8516
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"),  # 0x8516
     (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"),      # 0x8517
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"),  # 0x8517
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"),  # 0x8517
     (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"),      # 0x8518
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"),  # 0x8518
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"),  # 0x8518
     (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"),      # 0x8519
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"),  # 0x8519
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"),  # 0x8519
     (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"),      # 0x851A
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"),  # 0x851A
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"),  # 0x851A
     (X,        1,      "GL_PROXY_TEXTURE_CUBE_MAP"),   # 0x851B
-    (X,        1,      "GL_PROXY_TEXTURE_CUBE_MAP_ARB"),       # 0x851B
-    (X,        1,      "GL_PROXY_TEXTURE_CUBE_MAP_EXT"),       # 0x851B
     (X,        1,      "GL_MAX_CUBE_MAP_TEXTURE_SIZE"),        # 0x851C
-    (X,        1,      "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"),    # 0x851C
-    (X,        1,      "GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"),    # 0x851C
-    (X,        1,      "GL_VERTEX_ARRAY_RANGE_APPLE"), # 0x851D
     (X,        1,      "GL_VERTEX_ARRAY_RANGE_NV"),    # 0x851D
-    (X,        1,      "GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"),  # 0x851E
     (X,        1,      "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"),     # 0x851E
     (X,        1,      "GL_VERTEX_ARRAY_RANGE_VALID_NV"),      # 0x851F
-    (X,        1,      "GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"),  # 0x851F
     (X,        1,      "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"),        # 0x8520
-    (X,        1,      "GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"), # 0x8521
     (X,        1,      "GL_VERTEX_ARRAY_RANGE_POINTER_NV"),    # 0x8521
     (X,        1,      "GL_REGISTER_COMBINERS_NV"),    # 0x8522
     (X,        1,      "GL_VARIABLE_A_NV"),    # 0x8523
@@ -1414,87 +1283,33 @@ parameters = [
     (X,        1,      "GL_ALPHA_MAX_CLAMP_INGR"),     # 0x8567
     (X,        1,      "GL_INTERLACE_READ_INGR"),      # 0x8568
     (X,        1,      "GL_COMBINE"),  # 0x8570
-    (X,        1,      "GL_COMBINE_ARB"),      # 0x8570
-    (X,        1,      "GL_COMBINE_EXT"),      # 0x8570
     (X,        1,      "GL_COMBINE_RGB"),      # 0x8571
-    (X,        1,      "GL_COMBINE_RGB_ARB"),  # 0x8571
-    (X,        1,      "GL_COMBINE_RGB_EXT"),  # 0x8571
     (X,        1,      "GL_COMBINE_ALPHA"),    # 0x8572
-    (X,        1,      "GL_COMBINE_ALPHA_ARB"),        # 0x8572
-    (X,        1,      "GL_COMBINE_ALPHA_EXT"),        # 0x8572
     (X,        1,      "GL_RGB_SCALE"),        # 0x8573
-    (X,        1,      "GL_RGB_SCALE_ARB"),    # 0x8573
-    (X,        1,      "GL_RGB_SCALE_EXT"),    # 0x8573
     (X,        1,      "GL_ADD_SIGNED"),       # 0x8574
-    (X,        1,      "GL_ADD_SIGNED_ARB"),   # 0x8574
-    (X,        1,      "GL_ADD_SIGNED_EXT"),   # 0x8574
     (X,        1,      "GL_INTERPOLATE"),      # 0x8575
-    (X,        1,      "GL_INTERPOLATE_ARB"),  # 0x8575
-    (X,        1,      "GL_INTERPOLATE_EXT"),  # 0x8575
     (X,        1,      "GL_CONSTANT"), # 0x8576
-    (X,        1,      "GL_CONSTANT_ARB"),     # 0x8576
-    (X,        1,      "GL_CONSTANT_EXT"),     # 0x8576
     (X,        1,      "GL_PRIMARY_COLOR"),    # 0x8577
-    (X,        1,      "GL_PRIMARY_COLOR_ARB"),        # 0x8577
-    (X,        1,      "GL_PRIMARY_COLOR_EXT"),        # 0x8577
     (X,        1,      "GL_PREVIOUS"), # 0x8578
-    (X,        1,      "GL_PREVIOUS_ARB"),     # 0x8578
-    (X,        1,      "GL_PREVIOUS_EXT"),     # 0x8578
-    (X,        1,      "GL_SOURCE0_RGB"),      # 0x8580
-    (X,        1,      "GL_SOURCE0_RGB_ARB"),  # 0x8580
-    (X,        1,      "GL_SOURCE0_RGB_EXT"),  # 0x8580
     (X,        1,      "GL_SRC0_RGB"), # 0x8580
-    (X,        1,      "GL_SOURCE1_RGB"),      # 0x8581
-    (X,        1,      "GL_SOURCE1_RGB_ARB"),  # 0x8581
-    (X,        1,      "GL_SOURCE1_RGB_EXT"),  # 0x8581
     (X,        1,      "GL_SRC1_RGB"), # 0x8581
-    (X,        1,      "GL_SOURCE2_RGB"),      # 0x8582
-    (X,        1,      "GL_SOURCE2_RGB_ARB"),  # 0x8582
-    (X,        1,      "GL_SOURCE2_RGB_EXT"),  # 0x8582
     (X,        1,      "GL_SRC2_RGB"), # 0x8582
     (X,        1,      "GL_SOURCE3_RGB_NV"),   # 0x8583
-    (X,        1,      "GL_SOURCE0_ALPHA"),    # 0x8588
-    (X,        1,      "GL_SOURCE0_ALPHA_ARB"),        # 0x8588
-    (X,        1,      "GL_SOURCE0_ALPHA_EXT"),        # 0x8588
     (X,        1,      "GL_SRC0_ALPHA"),       # 0x8588
-    (X,        1,      "GL_SOURCE1_ALPHA"),    # 0x8589
-    (X,        1,      "GL_SOURCE1_ALPHA_ARB"),        # 0x8589
-    (X,        1,      "GL_SOURCE1_ALPHA_EXT"),        # 0x8589
     (X,        1,      "GL_SRC1_ALPHA"),       # 0x8589
-    (X,        1,      "GL_SOURCE2_ALPHA"),    # 0x858A
-    (X,        1,      "GL_SOURCE2_ALPHA_ARB"),        # 0x858A
-    (X,        1,      "GL_SOURCE2_ALPHA_EXT"),        # 0x858A
     (X,        1,      "GL_SRC2_ALPHA"),       # 0x858A
     (X,        1,      "GL_SOURCE3_ALPHA_NV"), # 0x858B
     (X,        1,      "GL_OPERAND0_RGB"),     # 0x8590
-    (X,        1,      "GL_OPERAND0_RGB_ARB"), # 0x8590
-    (X,        1,      "GL_OPERAND0_RGB_EXT"), # 0x8590
     (X,        1,      "GL_OPERAND1_RGB"),     # 0x8591
-    (X,        1,      "GL_OPERAND1_RGB_ARB"), # 0x8591
-    (X,        1,      "GL_OPERAND1_RGB_EXT"), # 0x8591
     (X,        1,      "GL_OPERAND2_RGB"),     # 0x8592
-    (X,        1,      "GL_OPERAND2_RGB_ARB"), # 0x8592
-    (X,        1,      "GL_OPERAND2_RGB_EXT"), # 0x8592
-    (X,        1,      "GL_OPERAND3_RGB_NV"),  # 0x8593
     (X,        1,      "GL_OPERAND0_ALPHA"),   # 0x8598
-    (X,        1,      "GL_OPERAND0_ALPHA_ARB"),       # 0x8598
-    (X,        1,      "GL_OPERAND0_ALPHA_EXT"),       # 0x8598
     (X,        1,      "GL_OPERAND1_ALPHA"),   # 0x8599
-    (X,        1,      "GL_OPERAND1_ALPHA_ARB"),       # 0x8599
-    (X,        1,      "GL_OPERAND1_ALPHA_EXT"),       # 0x8599
     (X,        1,      "GL_OPERAND2_ALPHA"),   # 0x859A
-    (X,        1,      "GL_OPERAND2_ALPHA_ARB"),       # 0x859A
-    (X,        1,      "GL_OPERAND2_ALPHA_EXT"),       # 0x859A
     (X,        1,      "GL_OPERAND3_ALPHA_NV"),        # 0x859B
     (X,        1,      "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
-    (X,        1,      "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
-    (X,        1,      "GL_UNPACK_SUBSAMPLE_RATE_SGIX"),       # 0x85A1
     (X,        1,      "GL_UNPACK_SUBSAMPLE_RATE_SGIX"),       # 0x85A1
     (X,        1,      "GL_PIXEL_SUBSAMPLE_4444_SGIX"),        # 0x85A2
-    (X,        1,      "GL_PIXEL_SUBSAMPLE_4444_SGIX"),        # 0x85A2
     (X,        1,      "GL_PIXEL_SUBSAMPLE_2424_SGIX"),        # 0x85A3
-    (X,        1,      "GL_PIXEL_SUBSAMPLE_2424_SGIX"),        # 0x85A3
-    (X,        1,      "GL_PIXEL_SUBSAMPLE_4242_SGIX"),        # 0x85A4
     (X,        1,      "GL_PIXEL_SUBSAMPLE_4242_SGIX"),        # 0x85A4
     (X,        1,      "GL_PERTURB_EXT"),      # 0x85AE
     (X,        1,      "GL_TEXTURE_NORMAL_EXT"),       # 0x85AF
@@ -1507,9 +1322,7 @@ parameters = [
     (X,        1,      "GL_TEXTURE_RANGE_LENGTH_APPLE"),       # 0x85B7
     (X,        1,      "GL_TEXTURE_RANGE_POINTER_APPLE"),      # 0x85B8
     (X,        1,      "GL_YCBCR_422_APPLE"),  # 0x85B9
-    (X,        1,      "GL_UNSIGNED_SHORT_8_8_APPLE"), # 0x85BA
     (X,        1,      "GL_UNSIGNED_SHORT_8_8_MESA"),  # 0x85BA
-    (X,        1,      "GL_UNSIGNED_SHORT_8_8_REV_APPLE"),     # 0x85BB
     (X,        1,      "GL_UNSIGNED_SHORT_8_8_REV_MESA"),      # 0x85BB
     (X,        1,      "GL_TEXTURE_STORAGE_HINT_APPLE"),       # 0x85BC
     (X,        1,      "GL_STORAGE_PRIVATE_APPLE"),    # 0x85BD
@@ -1531,35 +1344,21 @@ parameters = [
     (X,        1,      "GL_QUAD_MESH_SUN"),    # 0x8614
     (X,        1,      "GL_TRIANGLE_MESH_SUN"),        # 0x8615
     (X,        1,      "GL_VERTEX_PROGRAM_ARB"),       # 0x8620
-    (X,        1,      "GL_VERTEX_PROGRAM_NV"),        # 0x8620
     (X,        1,      "GL_VERTEX_STATE_PROGRAM_NV"),  # 0x8621
     (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_ENABLED"),      # 0x8622
-    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"),  # 0x8622
-    (X,        1,      "GL_ATTRIB_ARRAY_SIZE_NV"),     # 0x8623
     (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
-    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"),     # 0x8623
-    (X,        1,      "GL_ATTRIB_ARRAY_STRIDE_NV"),   # 0x8624
     (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_STRIDE"),       # 0x8624
-    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"),   # 0x8624
-    (X,        1,      "GL_ATTRIB_ARRAY_TYPE_NV"),     # 0x8625
     (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
-    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"),     # 0x8625
-    (X,        1,      "GL_CURRENT_ATTRIB_NV"),        # 0x8626
     (X,        1,      "GL_CURRENT_VERTEX_ATTRIB"),    # 0x8626
-    (X,        1,      "GL_CURRENT_VERTEX_ATTRIB_ARB"),        # 0x8626
     (X,        1,      "GL_PROGRAM_LENGTH_ARB"),       # 0x8627
-    (X,        1,      "GL_PROGRAM_LENGTH_NV"),        # 0x8627
     (X,        1,      "GL_PROGRAM_STRING_ARB"),       # 0x8628
-    (X,        1,      "GL_PROGRAM_STRING_NV"),        # 0x8628
     (X,        1,      "GL_MODELVIEW_PROJECTION_NV"),  # 0x8629
     (X,        1,      "GL_IDENTITY_NV"),      # 0x862A
     (X,        1,      "GL_INVERSE_NV"),       # 0x862B
     (X,        1,      "GL_TRANSPOSE_NV"),     # 0x862C
     (X,        1,      "GL_INVERSE_TRANSPOSE_NV"),     # 0x862D
     (X,        1,      "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"),       # 0x862E
-    (X,        1,      "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"),  # 0x862E
     (X,        1,      "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
-    (X,        1,      "GL_MAX_TRACK_MATRICES_NV"),    # 0x862F
     (X,        1,      "GL_MATRIX0_NV"),       # 0x8630
     (X,        1,      "GL_MATRIX1_NV"),       # 0x8631
     (X,        1,      "GL_MATRIX2_NV"),       # 0x8632
@@ -1569,34 +1368,21 @@ parameters = [
     (X,        1,      "GL_MATRIX6_NV"),       # 0x8636
     (X,        1,      "GL_MATRIX7_NV"),       # 0x8637
     (X,        1,      "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"),   # 0x8640
-    (X,        1,      "GL_CURRENT_MATRIX_STACK_DEPTH_NV"),    # 0x8640
     (X,        1,      "GL_CURRENT_MATRIX_ARB"),       # 0x8641
-    (X,        1,      "GL_CURRENT_MATRIX_NV"),        # 0x8641
-    (X,        1,      "GL_PROGRAM_POINT_SIZE"),       # 0x8642
-    (X,        1,      "GL_PROGRAM_POINT_SIZE_ARB"),   # 0x8642
-    (X,        1,      "GL_PROGRAM_POINT_SIZE_EXT"),   # 0x8642
     (X,        1,      "GL_VERTEX_PROGRAM_POINT_SIZE"),        # 0x8642
-    (X,        1,      "GL_VERTEX_PROGRAM_POINT_SIZE_ARB"),    # 0x8642
-    (X,        1,      "GL_VERTEX_PROGRAM_POINT_SIZE_NV"),     # 0x8642
     (X,        1,      "GL_VERTEX_PROGRAM_TWO_SIDE"),  # 0x8643
-    (X,        1,      "GL_VERTEX_PROGRAM_TWO_SIDE_ARB"),      # 0x8643
-    (X,        1,      "GL_VERTEX_PROGRAM_TWO_SIDE_NV"),       # 0x8643
     (X,        1,      "GL_PROGRAM_PARAMETER_NV"),     # 0x8644
-    (X,        1,      "GL_ATTRIB_ARRAY_POINTER_NV"),  # 0x8645
     (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_POINTER"),      # 0x8645
-    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"),  # 0x8645
     (X,        1,      "GL_PROGRAM_TARGET_NV"),        # 0x8646
     (X,        1,      "GL_PROGRAM_RESIDENT_NV"),      # 0x8647
     (X,        1,      "GL_TRACK_MATRIX_NV"),  # 0x8648
     (X,        1,      "GL_TRACK_MATRIX_TRANSFORM_NV"),        # 0x8649
     (I,        1,      "GL_VERTEX_PROGRAM_BINDING_NV"),        # 0x864A
     (X,        1,      "GL_PROGRAM_ERROR_POSITION_ARB"),       # 0x864B
-    (X,        1,      "GL_PROGRAM_ERROR_POSITION_NV"),        # 0x864B
     (X,        1,      "GL_OFFSET_TEXTURE_RECTANGLE_NV"),      # 0x864C
     (X,        1,      "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"),        # 0x864D
     (X,        1,      "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
     (X,        1,      "GL_DEPTH_CLAMP"),      # 0x864F
-    (X,        1,      "GL_DEPTH_CLAMP_NV"),   # 0x864F
     (X,        1,      "GL_VERTEX_ATTRIB_ARRAY0_NV"),  # 0x8650
     (X,        1,      "GL_VERTEX_ATTRIB_ARRAY1_NV"),  # 0x8651
     (X,        1,      "GL_VERTEX_ATTRIB_ARRAY2_NV"),  # 0x8652
@@ -1637,7 +1423,6 @@ parameters = [
     (X,        1,      "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
     (X,        1,      "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
     (I,        1,      "GL_PROGRAM_BINDING_ARB"),      # 0x8677
-    (X,        1,      "GL_MAP2_VERTEX_ATTRIB7_4_NV"), # 0x8677
     (X,        1,      "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
     (X,        1,      "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
     (X,        1,      "GL_MAP2_VERTEX_ATTRIB10_4_NV"),        # 0x867A
@@ -1647,13 +1432,9 @@ parameters = [
     (X,        1,      "GL_MAP2_VERTEX_ATTRIB14_4_NV"),        # 0x867E
     (X,        1,      "GL_MAP2_VERTEX_ATTRIB15_4_NV"),        # 0x867F
     (X,        1,      "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"),    # 0x86A0
-    (X,        1,      "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"),        # 0x86A0
     (X,        1,      "GL_TEXTURE_COMPRESSED"),       # 0x86A1
-    (X,        1,      "GL_TEXTURE_COMPRESSED_ARB"),   # 0x86A1
     (X,        1,      "GL_NUM_COMPRESSED_TEXTURE_FORMATS"),   # 0x86A2
-    (X,        1,      "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"),       # 0x86A2
     (X,        1,      "GL_COMPRESSED_TEXTURE_FORMATS"),       # 0x86A3
-    (X,        1,      "GL_COMPRESSED_TEXTURE_FORMATS_ARB"),   # 0x86A3
     (X,        1,      "GL_MAX_VERTEX_UNITS_ARB"),     # 0x86A4
     (X,        1,      "GL_ACTIVE_VERTEX_UNITS_ARB"),  # 0x86A5
     (X,        1,      "GL_WEIGHT_SUM_UNITY_ARB"),     # 0x86A6
@@ -1665,9 +1446,7 @@ parameters = [
     (X,        1,      "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
     (X,        1,      "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
     (X,        1,      "GL_DOT3_RGB"), # 0x86AE
-    (X,        1,      "GL_DOT3_RGB_ARB"),     # 0x86AE
     (X,        1,      "GL_DOT3_RGBA"),        # 0x86AF
-    (X,        1,      "GL_DOT3_RGBA_ARB"),    # 0x86AF
     (X,        1,      "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
     (X,        1,      "GL_COMPRESSED_RGBA_FXT1_3DFX"),        # 0x86B1
     (X,        1,      "GL_MULTISAMPLE_3DFX"), # 0x86B2
@@ -1801,11 +1580,8 @@ parameters = [
     (X,        1,      "GL_MODELVIEW31_ARB"),  # 0x873F
     (X,        1,      "GL_DOT3_RGB_EXT"),     # 0x8740
     (X,        1,      "GL_DOT3_RGBA_EXT"),    # 0x8741
-    (X,        1,      "GL_PROGRAM_BINARY_LENGTH"),    # 0x8741
     (X,        1,      "GL_MIRROR_CLAMP_ATI"), # 0x8742
-    (X,        1,      "GL_MIRROR_CLAMP_EXT"), # 0x8742
     (X,        1,      "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
-    (X,        1,      "GL_MIRROR_CLAMP_TO_EDGE_EXT"), # 0x8743
     (X,        1,      "GL_MODULATE_ADD_ATI"), # 0x8744
     (X,        1,      "GL_MODULATE_SIGNED_ADD_ATI"),  # 0x8745
     (X,        1,      "GL_MODULATE_SUBTRACT_ATI"),    # 0x8746
@@ -1822,11 +1598,7 @@ parameters = [
     (X,        1,      "GL_PRESERVE_ATI"),     # 0x8762
     (X,        1,      "GL_DISCARD_ATI"),      # 0x8763
     (X,        1,      "GL_BUFFER_SIZE"),      # 0x8764
-    (X,        1,      "GL_BUFFER_SIZE_ARB"),  # 0x8764
-    (X,        1,      "GL_OBJECT_BUFFER_SIZE_ATI"),   # 0x8764
     (X,        1,      "GL_BUFFER_USAGE"),     # 0x8765
-    (X,        1,      "GL_BUFFER_USAGE_ARB"), # 0x8765
-    (X,        1,      "GL_OBJECT_BUFFER_USAGE_ATI"),  # 0x8765
     (X,        1,      "GL_ARRAY_OBJECT_BUFFER_ATI"),  # 0x8766
     (X,        1,      "GL_ARRAY_OBJECT_OFFSET_ATI"),  # 0x8767
     (X,        1,      "GL_ELEMENT_ARRAY_ATI"),        # 0x8768
@@ -1975,13 +1747,9 @@ parameters = [
     (X,        1,      "GL_NUM_PROGRAM_BINARY_FORMATS"),       # 0x87FE
     (X,        1,      "GL_PROGRAM_BINARY_FORMATS"),   # 0x87FF
     (X,        1,      "GL_STENCIL_BACK_FUNC"),        # 0x8800
-    (X,        1,      "GL_STENCIL_BACK_FUNC_ATI"),    # 0x8800
     (X,        1,      "GL_STENCIL_BACK_FAIL"),        # 0x8801
-    (X,        1,      "GL_STENCIL_BACK_FAIL_ATI"),    # 0x8801
     (X,        1,      "GL_STENCIL_BACK_PASS_DEPTH_FAIL"),     # 0x8802
-    (X,        1,      "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"), # 0x8802
     (X,        1,      "GL_STENCIL_BACK_PASS_DEPTH_PASS"),     # 0x8803
-    (X,        1,      "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"), # 0x8803
     (X,        1,      "GL_FRAGMENT_PROGRAM_ARB"),     # 0x8804
     (X,        1,      "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"),     # 0x8805
     (X,        1,      "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"),     # 0x8806
@@ -1996,101 +1764,37 @@ parameters = [
     (X,        1,      "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"),  # 0x880F
     (X,        1,      "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"),  # 0x8810
     (X,        1,      "GL_RGBA32F"),  # 0x8814
-    (X,        1,      "GL_RGBA32F_ARB"),      # 0x8814
-    (X,        1,      "GL_RGBA_FLOAT32_APPLE"),       # 0x8814
-    (X,        1,      "GL_RGBA_FLOAT32_ATI"), # 0x8814
     (X,        1,      "GL_RGB32F"),   # 0x8815
-    (X,        1,      "GL_RGB32F_ARB"),       # 0x8815
-    (X,        1,      "GL_RGB_FLOAT32_APPLE"),        # 0x8815
-    (X,        1,      "GL_RGB_FLOAT32_ATI"),  # 0x8815
     (X,        1,      "GL_ALPHA32F_ARB"),     # 0x8816
-    (X,        1,      "GL_ALPHA_FLOAT32_APPLE"),      # 0x8816
-    (X,        1,      "GL_ALPHA_FLOAT32_ATI"),        # 0x8816
     (X,        1,      "GL_INTENSITY32F_ARB"), # 0x8817
-    (X,        1,      "GL_INTENSITY_FLOAT32_APPLE"),  # 0x8817
-    (X,        1,      "GL_INTENSITY_FLOAT32_ATI"),    # 0x8817
     (X,        1,      "GL_LUMINANCE32F_ARB"), # 0x8818
-    (X,        1,      "GL_LUMINANCE_FLOAT32_APPLE"),  # 0x8818
-    (X,        1,      "GL_LUMINANCE_FLOAT32_ATI"),    # 0x8818
     (X,        1,      "GL_LUMINANCE_ALPHA32F_ARB"),   # 0x8819
-    (X,        1,      "GL_LUMINANCE_ALPHA_FLOAT32_APPLE"),    # 0x8819
-    (X,        1,      "GL_LUMINANCE_ALPHA_FLOAT32_ATI"),      # 0x8819
     (X,        1,      "GL_RGBA16F"),  # 0x881A
-    (X,        1,      "GL_RGBA16F_ARB"),      # 0x881A
-    (X,        1,      "GL_RGBA_FLOAT16_APPLE"),       # 0x881A
-    (X,        1,      "GL_RGBA_FLOAT16_ATI"), # 0x881A
     (X,        1,      "GL_RGB16F"),   # 0x881B
-    (X,        1,      "GL_RGB16F_ARB"),       # 0x881B
-    (X,        1,      "GL_RGB_FLOAT16_APPLE"),        # 0x881B
-    (X,        1,      "GL_RGB_FLOAT16_ATI"),  # 0x881B
     (X,        1,      "GL_ALPHA16F_ARB"),     # 0x881C
-    (X,        1,      "GL_ALPHA_FLOAT16_APPLE"),      # 0x881C
-    (X,        1,      "GL_ALPHA_FLOAT16_ATI"),        # 0x881C
     (X,        1,      "GL_INTENSITY16F_ARB"), # 0x881D
-    (X,        1,      "GL_INTENSITY_FLOAT16_APPLE"),  # 0x881D
-    (X,        1,      "GL_INTENSITY_FLOAT16_ATI"),    # 0x881D
     (X,        1,      "GL_LUMINANCE16F_ARB"), # 0x881E
-    (X,        1,      "GL_LUMINANCE_FLOAT16_APPLE"),  # 0x881E
-    (X,        1,      "GL_LUMINANCE_FLOAT16_ATI"),    # 0x881E
     (X,        1,      "GL_LUMINANCE_ALPHA16F_ARB"),   # 0x881F
-    (X,        1,      "GL_LUMINANCE_ALPHA_FLOAT16_APPLE"),    # 0x881F
-    (X,        1,      "GL_LUMINANCE_ALPHA_FLOAT16_ATI"),      # 0x881F
     (X,        1,      "GL_RGBA_FLOAT_MODE_ARB"),      # 0x8820
-    (X,        1,      "GL_TYPE_RGBA_FLOAT_ATI"),      # 0x8820
     (X,        1,      "GL_MAX_DRAW_BUFFERS"), # 0x8824
-    (X,        1,      "GL_MAX_DRAW_BUFFERS_ARB"),     # 0x8824
-    (X,        1,      "GL_MAX_DRAW_BUFFERS_ATI"),     # 0x8824
     (X,        1,      "GL_DRAW_BUFFER0"),     # 0x8825
-    (X,        1,      "GL_DRAW_BUFFER0_ARB"), # 0x8825
-    (X,        1,      "GL_DRAW_BUFFER0_ATI"), # 0x8825
     (X,        1,      "GL_DRAW_BUFFER1"),     # 0x8826
-    (X,        1,      "GL_DRAW_BUFFER1_ARB"), # 0x8826
-    (X,        1,      "GL_DRAW_BUFFER1_ATI"), # 0x8826
     (X,        1,      "GL_DRAW_BUFFER2"),     # 0x8827
-    (X,        1,      "GL_DRAW_BUFFER2_ARB"), # 0x8827
-    (X,        1,      "GL_DRAW_BUFFER2_ATI"), # 0x8827
     (X,        1,      "GL_DRAW_BUFFER3"),     # 0x8828
-    (X,        1,      "GL_DRAW_BUFFER3_ARB"), # 0x8828
-    (X,        1,      "GL_DRAW_BUFFER3_ATI"), # 0x8828
     (X,        1,      "GL_DRAW_BUFFER4"),     # 0x8829
-    (X,        1,      "GL_DRAW_BUFFER4_ARB"), # 0x8829
-    (X,        1,      "GL_DRAW_BUFFER4_ATI"), # 0x8829
     (X,        1,      "GL_DRAW_BUFFER5"),     # 0x882A
-    (X,        1,      "GL_DRAW_BUFFER5_ARB"), # 0x882A
-    (X,        1,      "GL_DRAW_BUFFER5_ATI"), # 0x882A
     (X,        1,      "GL_DRAW_BUFFER6"),     # 0x882B
-    (X,        1,      "GL_DRAW_BUFFER6_ARB"), # 0x882B
-    (X,        1,      "GL_DRAW_BUFFER6_ATI"), # 0x882B
     (X,        1,      "GL_DRAW_BUFFER7"),     # 0x882C
-    (X,        1,      "GL_DRAW_BUFFER7_ARB"), # 0x882C
-    (X,        1,      "GL_DRAW_BUFFER7_ATI"), # 0x882C
     (X,        1,      "GL_DRAW_BUFFER8"),     # 0x882D
-    (X,        1,      "GL_DRAW_BUFFER8_ARB"), # 0x882D
-    (X,        1,      "GL_DRAW_BUFFER8_ATI"), # 0x882D
     (X,        1,      "GL_DRAW_BUFFER9"),     # 0x882E
-    (X,        1,      "GL_DRAW_BUFFER9_ARB"), # 0x882E
-    (X,        1,      "GL_DRAW_BUFFER9_ATI"), # 0x882E
     (X,        1,      "GL_DRAW_BUFFER10"),    # 0x882F
-    (X,        1,      "GL_DRAW_BUFFER10_ARB"),        # 0x882F
-    (X,        1,      "GL_DRAW_BUFFER10_ATI"),        # 0x882F
     (X,        1,      "GL_DRAW_BUFFER11"),    # 0x8830
-    (X,        1,      "GL_DRAW_BUFFER11_ARB"),        # 0x8830
-    (X,        1,      "GL_DRAW_BUFFER11_ATI"),        # 0x8830
     (X,        1,      "GL_DRAW_BUFFER12"),    # 0x8831
-    (X,        1,      "GL_DRAW_BUFFER12_ARB"),        # 0x8831
-    (X,        1,      "GL_DRAW_BUFFER12_ATI"),        # 0x8831
     (X,        1,      "GL_DRAW_BUFFER13"),    # 0x8832
-    (X,        1,      "GL_DRAW_BUFFER13_ARB"),        # 0x8832
-    (X,        1,      "GL_DRAW_BUFFER13_ATI"),        # 0x8832
     (X,        1,      "GL_DRAW_BUFFER14"),    # 0x8833
-    (X,        1,      "GL_DRAW_BUFFER14_ARB"),        # 0x8833
-    (X,        1,      "GL_DRAW_BUFFER14_ATI"),        # 0x8833
     (X,        1,      "GL_DRAW_BUFFER15"),    # 0x8834
-    (X,        1,      "GL_DRAW_BUFFER15_ARB"),        # 0x8834
-    (X,        1,      "GL_DRAW_BUFFER15_ATI"),        # 0x8834
     (X,        1,      "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"),  # 0x8835
     (X,        1,      "GL_BLEND_EQUATION_ALPHA"),     # 0x883D
-    (X,        1,      "GL_BLEND_EQUATION_ALPHA_EXT"), # 0x883D
     (X,        1,      "GL_MATRIX_PALETTE_ARB"),       # 0x8840
     (X,        1,      "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"),       # 0x8841
     (X,        1,      "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
@@ -2102,17 +1806,10 @@ parameters = [
     (X,        1,      "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"),    # 0x8848
     (X,        1,      "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"),   # 0x8849
     (X,        1,      "GL_TEXTURE_DEPTH_SIZE"),       # 0x884A
-    (X,        1,      "GL_TEXTURE_DEPTH_SIZE_ARB"),   # 0x884A
     (X,        1,      "GL_DEPTH_TEXTURE_MODE"),       # 0x884B
-    (X,        1,      "GL_DEPTH_TEXTURE_MODE_ARB"),   # 0x884B
     (X,        1,      "GL_TEXTURE_COMPARE_MODE"),     # 0x884C
-    (X,        1,      "GL_TEXTURE_COMPARE_MODE_ARB"), # 0x884C
     (X,        1,      "GL_TEXTURE_COMPARE_FUNC"),     # 0x884D
-    (X,        1,      "GL_TEXTURE_COMPARE_FUNC_ARB"), # 0x884D
-    (X,        1,      "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"), # 0x884E
-    (X,        1,      "GL_COMPARE_REF_TO_TEXTURE"),   # 0x884E
     (X,        1,      "GL_COMPARE_R_TO_TEXTURE"),     # 0x884E
-    (X,        1,      "GL_COMPARE_R_TO_TEXTURE_ARB"), # 0x884E
     (X,        1,      "GL_TEXTURE_CUBE_MAP_SEAMLESS"),        # 0x884F
     (X,        1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"),  # 0x8850
     (X,        1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"),    # 0x8851
@@ -2132,43 +1829,24 @@ parameters = [
     (X,        1,      "GL_SIGNED_HILO8_NV"),  # 0x885F
     (X,        1,      "GL_FORCE_BLUE_TO_ONE_NV"),     # 0x8860
     (X,        1,      "GL_POINT_SPRITE"),     # 0x8861
-    (X,        1,      "GL_POINT_SPRITE_ARB"), # 0x8861
-    (X,        1,      "GL_POINT_SPRITE_NV"),  # 0x8861
     (X,        1,      "GL_COORD_REPLACE"),    # 0x8862
-    (X,        1,      "GL_COORD_REPLACE_ARB"),        # 0x8862
-    (X,        1,      "GL_COORD_REPLACE_NV"), # 0x8862
     (X,        1,      "GL_POINT_SPRITE_R_MODE_NV"),   # 0x8863
-    (X,        1,      "GL_PIXEL_COUNTER_BITS_NV"),    # 0x8864
     (X,        1,      "GL_QUERY_COUNTER_BITS"),       # 0x8864
-    (X,        1,      "GL_QUERY_COUNTER_BITS_ARB"),   # 0x8864
-    (X,        1,      "GL_CURRENT_OCCLUSION_QUERY_ID_NV"),    # 0x8865
     (X,        1,      "GL_CURRENT_QUERY"),    # 0x8865
-    (X,        1,      "GL_CURRENT_QUERY_ARB"),        # 0x8865
-    (X,        1,      "GL_PIXEL_COUNT_NV"),   # 0x8866
     (X,        1,      "GL_QUERY_RESULT"),     # 0x8866
-    (X,        1,      "GL_QUERY_RESULT_ARB"), # 0x8866
-    (X,        1,      "GL_PIXEL_COUNT_AVAILABLE_NV"), # 0x8867
     (X,        1,      "GL_QUERY_RESULT_AVAILABLE"),   # 0x8867
-    (X,        1,      "GL_QUERY_RESULT_AVAILABLE_ARB"),       # 0x8867
     (X,        1,      "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
     (X,        1,      "GL_MAX_VERTEX_ATTRIBS"),       # 0x8869
-    (X,        1,      "GL_MAX_VERTEX_ATTRIBS_ARB"),   # 0x8869
     (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"),   # 0x886A
-    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"),       # 0x886A
     (X,        1,      "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"),        # 0x886C
     (X,        1,      "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"),     # 0x886D
     (X,        1,      "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
     (X,        1,      "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
     (X,        1,      "GL_FRAGMENT_PROGRAM_NV"),      # 0x8870
     (X,        1,      "GL_MAX_TEXTURE_COORDS"),       # 0x8871
-    (X,        1,      "GL_MAX_TEXTURE_COORDS_ARB"),   # 0x8871
-    (X,        1,      "GL_MAX_TEXTURE_COORDS_NV"),    # 0x8871
     (X,        1,      "GL_MAX_TEXTURE_IMAGE_UNITS"),  # 0x8872
-    (X,        1,      "GL_MAX_TEXTURE_IMAGE_UNITS_ARB"),      # 0x8872
-    (X,        1,      "GL_MAX_TEXTURE_IMAGE_UNITS_NV"),       # 0x8872
     (I,        1,      "GL_FRAGMENT_PROGRAM_BINDING_NV"),      # 0x8873
     (X,        1,      "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
-    (X,        1,      "GL_PROGRAM_ERROR_STRING_NV"),  # 0x8874
     (X,        1,      "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
     (X,        1,      "GL_PROGRAM_FORMAT_ARB"),       # 0x8876
     (X,        1,      "GL_WRITE_PIXEL_DATA_RANGE_NV"),        # 0x8878
@@ -2197,9 +1875,7 @@ parameters = [
     (X,        1,      "GL_DEPTH_BOUNDS_TEST_EXT"),    # 0x8890
     (X,        1,      "GL_DEPTH_BOUNDS_EXT"), # 0x8891
     (X,        1,      "GL_ARRAY_BUFFER"),     # 0x8892
-    (X,        1,      "GL_ARRAY_BUFFER_ARB"), # 0x8892
     (X,        1,      "GL_ELEMENT_ARRAY_BUFFER"),     # 0x8893
-    (X,        1,      "GL_ELEMENT_ARRAY_BUFFER_ARB"), # 0x8893
     (I,        1,      "GL_ARRAY_BUFFER_BINDING"),     # 0x8894
     (I,        1,      "GL_ELEMENT_ARRAY_BUFFER_BINDING"),     # 0x8895
     (I,        1,      "GL_VERTEX_ARRAY_BUFFER_BINDING"),      # 0x8896
@@ -2210,7 +1886,6 @@ parameters = [
     (I,        1,      "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"),   # 0x889B
     (I,        1,      "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"),     # 0x889C
     (I,        1,      "GL_FOG_COORD_ARRAY_BUFFER_BINDING"),   # 0x889D
-    (I,        1,      "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"),      # 0x889D
     (I,        1,      "GL_WEIGHT_ARRAY_BUFFER_BINDING"),      # 0x889E
     (I,        1,      "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"),       # 0x889F
     (X,        1,      "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
@@ -2238,20 +1913,13 @@ parameters = [
     (X,        1,      "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"),  # 0x88B6
     (X,        1,      "GL_TRANSPOSE_CURRENT_MATRIX_ARB"),     # 0x88B7
     (X,        1,      "GL_READ_ONLY"),        # 0x88B8
-    (X,        1,      "GL_READ_ONLY_ARB"),    # 0x88B8
     (X,        1,      "GL_WRITE_ONLY"),       # 0x88B9
-    (X,        1,      "GL_WRITE_ONLY_ARB"),   # 0x88B9
     (X,        1,      "GL_READ_WRITE"),       # 0x88BA
-    (X,        1,      "GL_READ_WRITE_ARB"),   # 0x88BA
     (X,        1,      "GL_BUFFER_ACCESS"),    # 0x88BB
-    (X,        1,      "GL_BUFFER_ACCESS_ARB"),        # 0x88BB
     (X,        1,      "GL_BUFFER_MAPPED"),    # 0x88BC
-    (X,        1,      "GL_BUFFER_MAPPED_ARB"),        # 0x88BC
     (X,        1,      "GL_BUFFER_MAP_POINTER"),       # 0x88BD
-    (X,        1,      "GL_BUFFER_MAP_POINTER_ARB"),   # 0x88BD
     (X,        1,      "GL_WRITE_DISCARD_NV"), # 0x88BE
     (X,        1,      "GL_TIME_ELAPSED"),     # 0x88BF
-    (X,        1,      "GL_TIME_ELAPSED_EXT"), # 0x88BF
     (X,        1,      "GL_MATRIX0_ARB"),      # 0x88C0
     (X,        1,      "GL_MATRIX1_ARB"),      # 0x88C1
     (X,        1,      "GL_MATRIX2_ARB"),      # 0x88C2
@@ -2285,35 +1953,20 @@ parameters = [
     (X,        1,      "GL_MATRIX30_ARB"),     # 0x88DE
     (X,        1,      "GL_MATRIX31_ARB"),     # 0x88DF
     (X,        1,      "GL_STREAM_DRAW"),      # 0x88E0
-    (X,        1,      "GL_STREAM_DRAW_ARB"),  # 0x88E0
     (X,        1,      "GL_STREAM_READ"),      # 0x88E1
-    (X,        1,      "GL_STREAM_READ_ARB"),  # 0x88E1
     (X,        1,      "GL_STREAM_COPY"),      # 0x88E2
-    (X,        1,      "GL_STREAM_COPY_ARB"),  # 0x88E2
     (X,        1,      "GL_STATIC_DRAW"),      # 0x88E4
-    (X,        1,      "GL_STATIC_DRAW_ARB"),  # 0x88E4
     (X,        1,      "GL_STATIC_READ"),      # 0x88E5
-    (X,        1,      "GL_STATIC_READ_ARB"),  # 0x88E5
     (X,        1,      "GL_STATIC_COPY"),      # 0x88E6
-    (X,        1,      "GL_STATIC_COPY_ARB"),  # 0x88E6
     (X,        1,      "GL_DYNAMIC_DRAW"),     # 0x88E8
-    (X,        1,      "GL_DYNAMIC_DRAW_ARB"), # 0x88E8
     (X,        1,      "GL_DYNAMIC_READ"),     # 0x88E9
-    (X,        1,      "GL_DYNAMIC_READ_ARB"), # 0x88E9
     (X,        1,      "GL_DYNAMIC_COPY"),     # 0x88EA
-    (X,        1,      "GL_DYNAMIC_COPY_ARB"), # 0x88EA
     (X,        1,      "GL_PIXEL_PACK_BUFFER"),        # 0x88EB
-    (X,        1,      "GL_PIXEL_PACK_BUFFER_ARB"),    # 0x88EB
-    (X,        1,      "GL_PIXEL_PACK_BUFFER_EXT"),    # 0x88EB
     (X,        1,      "GL_PIXEL_UNPACK_BUFFER"),      # 0x88EC
-    (X,        1,      "GL_PIXEL_UNPACK_BUFFER_ARB"),  # 0x88EC
-    (X,        1,      "GL_PIXEL_UNPACK_BUFFER_EXT"),  # 0x88EC
     (I,        1,      "GL_PIXEL_PACK_BUFFER_BINDING"),        # 0x88ED
     (I,        1,      "GL_PIXEL_UNPACK_BUFFER_BINDING"),      # 0x88EF
     (X,        1,      "GL_DEPTH24_STENCIL8"), # 0x88F0
-    (X,        1,      "GL_DEPTH24_STENCIL8_EXT"),     # 0x88F0
     (X,        1,      "GL_TEXTURE_STENCIL_SIZE"),     # 0x88F1
-    (X,        1,      "GL_TEXTURE_STENCIL_SIZE_EXT"), # 0x88F1
     (X,        1,      "GL_STENCIL_TAG_BITS_EXT"),     # 0x88F2
     (X,        1,      "GL_STENCIL_CLEAR_TAG_VALUE_EXT"),      # 0x88F3
     (X,        1,      "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
@@ -2326,15 +1979,10 @@ parameters = [
     (X,        1,      "GL_ONE_MINUS_SRC1_ALPHA"),     # 0x88FB
     (X,        1,      "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"),     # 0x88FC
     (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_INTEGER"),      # 0x88FD
-    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"),   # 0x88FD
     (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"),      # 0x88FE
-    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"),  # 0x88FE
     (X,        1,      "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
-    (X,        1,      "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"),     # 0x88FF
     (X,        1,      "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
-    (X,        1,      "GL_MIN_PROGRAM_TEXEL_OFFSET_NV"),      # 0x8904
     (X,        1,      "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
-    (X,        1,      "GL_MAX_PROGRAM_TEXEL_OFFSET_NV"),      # 0x8905
     (X,        1,      "GL_PROGRAM_ATTRIB_COMPONENTS_NV"),     # 0x8906
     (X,        1,      "GL_PROGRAM_RESULT_COMPONENTS_NV"),     # 0x8907
     (X,        1,      "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
@@ -2343,19 +1991,14 @@ parameters = [
     (X,        1,      "GL_ACTIVE_STENCIL_FACE_EXT"),  # 0x8911
     (X,        1,      "GL_MIRROR_CLAMP_TO_BORDER_EXT"),       # 0x8912
     (X,        1,      "GL_SAMPLES_PASSED"),   # 0x8914
-    (X,        1,      "GL_SAMPLES_PASSED_ARB"),       # 0x8914
     (X,        1,      "GL_GEOMETRY_VERTICES_OUT"),    # 0x8916
     (X,        1,      "GL_GEOMETRY_INPUT_TYPE"),      # 0x8917
     (X,        1,      "GL_GEOMETRY_OUTPUT_TYPE"),     # 0x8918
     (I,        1,      "GL_SAMPLER_BINDING"),  # 0x8919
     (X,        1,      "GL_CLAMP_VERTEX_COLOR"),       # 0x891A
-    (X,        1,      "GL_CLAMP_VERTEX_COLOR_ARB"),   # 0x891A
     (X,        1,      "GL_CLAMP_FRAGMENT_COLOR"),     # 0x891B
-    (X,        1,      "GL_CLAMP_FRAGMENT_COLOR_ARB"), # 0x891B
     (X,        1,      "GL_CLAMP_READ_COLOR"), # 0x891C
-    (X,        1,      "GL_CLAMP_READ_COLOR_ARB"),     # 0x891C
     (X,        1,      "GL_FIXED_ONLY"),       # 0x891D
-    (X,        1,      "GL_FIXED_ONLY_ARB"),   # 0x891D
     (X,        1,      "GL_TESS_CONTROL_PROGRAM_NV"),  # 0x891E
     (X,        1,      "GL_TESS_EVALUATION_PROGRAM_NV"),       # 0x891F
     (X,        1,      "GL_FRAGMENT_SHADER_ATI"),      # 0x8920
@@ -2522,68 +2165,37 @@ parameters = [
     (X,        1,      "GL_DECODE_EXT"),       # 0x8A49
     (X,        1,      "GL_SKIP_DECODE_EXT"),  # 0x8A4A
     (X,        1,      "GL_FRAGMENT_SHADER"),  # 0x8B30
-    (X,        1,      "GL_FRAGMENT_SHADER_ARB"),      # 0x8B30
     (X,        1,      "GL_VERTEX_SHADER"),    # 0x8B31
-    (X,        1,      "GL_VERTEX_SHADER_ARB"),        # 0x8B31
     (X,        1,      "GL_PROGRAM_OBJECT_ARB"),       # 0x8B40
     (X,        1,      "GL_SHADER_OBJECT_ARB"),        # 0x8B48
     (X,        1,      "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"),  # 0x8B49
-    (X,        1,      "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"),      # 0x8B49
     (X,        1,      "GL_MAX_VERTEX_UNIFORM_COMPONENTS"),    # 0x8B4A
-    (X,        1,      "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"),        # 0x8B4A
     (X,        1,      "GL_MAX_VARYING_COMPONENTS"),   # 0x8B4B
-    (X,        1,      "GL_MAX_VARYING_COMPONENTS_EXT"),       # 0x8B4B
-    (X,        1,      "GL_MAX_VARYING_FLOATS"),       # 0x8B4B
-    (X,        1,      "GL_MAX_VARYING_FLOATS_ARB"),   # 0x8B4B
     (X,        1,      "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"),   # 0x8B4C
-    (X,        1,      "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"),       # 0x8B4C
     (X,        1,      "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
-    (X,        1,      "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"),     # 0x8B4D
     (X,        1,      "GL_OBJECT_TYPE_ARB"),  # 0x8B4E
-    (X,        1,      "GL_OBJECT_SUBTYPE_ARB"),       # 0x8B4F
     (X,        1,      "GL_SHADER_TYPE"),      # 0x8B4F
     (X,        1,      "GL_FLOAT_VEC2"),       # 0x8B50
-    (X,        1,      "GL_FLOAT_VEC2_ARB"),   # 0x8B50
     (X,        1,      "GL_FLOAT_VEC3"),       # 0x8B51
-    (X,        1,      "GL_FLOAT_VEC3_ARB"),   # 0x8B51
     (X,        1,      "GL_FLOAT_VEC4"),       # 0x8B52
-    (X,        1,      "GL_FLOAT_VEC4_ARB"),   # 0x8B52
     (X,        1,      "GL_INT_VEC2"), # 0x8B53
-    (X,        1,      "GL_INT_VEC2_ARB"),     # 0x8B53
     (X,        1,      "GL_INT_VEC3"), # 0x8B54
-    (X,        1,      "GL_INT_VEC3_ARB"),     # 0x8B54
     (X,        1,      "GL_INT_VEC4"), # 0x8B55
-    (X,        1,      "GL_INT_VEC4_ARB"),     # 0x8B55
     (X,        1,      "GL_BOOL"),     # 0x8B56
-    (X,        1,      "GL_BOOL_ARB"), # 0x8B56
     (X,        1,      "GL_BOOL_VEC2"),        # 0x8B57
-    (X,        1,      "GL_BOOL_VEC2_ARB"),    # 0x8B57
     (X,        1,      "GL_BOOL_VEC3"),        # 0x8B58
-    (X,        1,      "GL_BOOL_VEC3_ARB"),    # 0x8B58
     (X,        1,      "GL_BOOL_VEC4"),        # 0x8B59
-    (X,        1,      "GL_BOOL_VEC4_ARB"),    # 0x8B59
     (X,        1,      "GL_FLOAT_MAT2"),       # 0x8B5A
-    (X,        1,      "GL_FLOAT_MAT2_ARB"),   # 0x8B5A
     (X,        1,      "GL_FLOAT_MAT3"),       # 0x8B5B
-    (X,        1,      "GL_FLOAT_MAT3_ARB"),   # 0x8B5B
     (X,        1,      "GL_FLOAT_MAT4"),       # 0x8B5C
-    (X,        1,      "GL_FLOAT_MAT4_ARB"),   # 0x8B5C
     (X,        1,      "GL_SAMPLER_1D"),       # 0x8B5D
-    (X,        1,      "GL_SAMPLER_1D_ARB"),   # 0x8B5D
     (X,        1,      "GL_SAMPLER_2D"),       # 0x8B5E
-    (X,        1,      "GL_SAMPLER_2D_ARB"),   # 0x8B5E
     (X,        1,      "GL_SAMPLER_3D"),       # 0x8B5F
-    (X,        1,      "GL_SAMPLER_3D_ARB"),   # 0x8B5F
     (X,        1,      "GL_SAMPLER_CUBE"),     # 0x8B60
-    (X,        1,      "GL_SAMPLER_CUBE_ARB"), # 0x8B60
     (X,        1,      "GL_SAMPLER_1D_SHADOW"),        # 0x8B61
-    (X,        1,      "GL_SAMPLER_1D_SHADOW_ARB"),    # 0x8B61
     (X,        1,      "GL_SAMPLER_2D_SHADOW"),        # 0x8B62
-    (X,        1,      "GL_SAMPLER_2D_SHADOW_ARB"),    # 0x8B62
     (X,        1,      "GL_SAMPLER_2D_RECT"),  # 0x8B63
-    (X,        1,      "GL_SAMPLER_2D_RECT_ARB"),      # 0x8B63
     (X,        1,      "GL_SAMPLER_2D_RECT_SHADOW"),   # 0x8B64
-    (X,        1,      "GL_SAMPLER_2D_RECT_SHADOW_ARB"),       # 0x8B64
     (X,        1,      "GL_FLOAT_MAT2x3"),     # 0x8B65
     (X,        1,      "GL_FLOAT_MAT2x4"),     # 0x8B66
     (X,        1,      "GL_FLOAT_MAT3x2"),     # 0x8B67
@@ -2591,37 +2203,21 @@ parameters = [
     (X,        1,      "GL_FLOAT_MAT4x2"),     # 0x8B69
     (X,        1,      "GL_FLOAT_MAT4x3"),     # 0x8B6A
     (X,        1,      "GL_DELETE_STATUS"),    # 0x8B80
-    (X,        1,      "GL_OBJECT_DELETE_STATUS_ARB"), # 0x8B80
     (X,        1,      "GL_COMPILE_STATUS"),   # 0x8B81
-    (X,        1,      "GL_OBJECT_COMPILE_STATUS_ARB"),        # 0x8B81
     (X,        1,      "GL_LINK_STATUS"),      # 0x8B82
-    (X,        1,      "GL_OBJECT_LINK_STATUS_ARB"),   # 0x8B82
-    (X,        1,      "GL_OBJECT_VALIDATE_STATUS_ARB"),       # 0x8B83
     (X,        1,      "GL_VALIDATE_STATUS"),  # 0x8B83
     (X,        1,      "GL_INFO_LOG_LENGTH"),  # 0x8B84
-    (X,        1,      "GL_OBJECT_INFO_LOG_LENGTH_ARB"),       # 0x8B84
     (X,        1,      "GL_ATTACHED_SHADERS"), # 0x8B85
-    (X,        1,      "GL_OBJECT_ATTACHED_OBJECTS_ARB"),      # 0x8B85
     (X,        1,      "GL_ACTIVE_UNIFORMS"),  # 0x8B86
-    (X,        1,      "GL_OBJECT_ACTIVE_UNIFORMS_ARB"),       # 0x8B86
     (X,        1,      "GL_ACTIVE_UNIFORM_MAX_LENGTH"),        # 0x8B87
-    (X,        1,      "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"),     # 0x8B87
-    (X,        1,      "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"),  # 0x8B88
     (X,        1,      "GL_SHADER_SOURCE_LENGTH"),     # 0x8B88
     (X,        1,      "GL_ACTIVE_ATTRIBUTES"),        # 0x8B89
-    (X,        1,      "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"),     # 0x8B89
     (X,        1,      "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"),      # 0x8B8A
-    (X,        1,      "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"),   # 0x8B8A
     (X,        1,      "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"),  # 0x8B8B
-    (X,        1,      "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"),      # 0x8B8B
     (X,        1,      "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
-    (X,        1,      "GL_SHADING_LANGUAGE_VERSION_ARB"),     # 0x8B8C
-    (X,        1,      "GL_ACTIVE_PROGRAM_EXT"),       # 0x8B8D
     (X,        1,      "GL_CURRENT_PROGRAM"),  # 0x8B8D
     (X,        1,      "GL_IMPLEMENTATION_COLOR_READ_TYPE"),   # 0x8B9A
-    (X,        1,      "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"),       # 0x8B9A
     (X,        1,      "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
-    (X,        1,      "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"),     # 0x8B9B
     (X,        1,      "GL_COUNTER_TYPE_AMD"), # 0x8BC0
     (X,        1,      "GL_COUNTER_RANGE_AMD"),        # 0x8BC1
     (X,        1,      "GL_UNSIGNED_INT64_AMD"),       # 0x8BC2
@@ -2630,43 +2226,25 @@ parameters = [
     (X,        1,      "GL_PERFMON_RESULT_SIZE_AMD"),  # 0x8BC5
     (X,        1,      "GL_PERFMON_RESULT_AMD"),       # 0x8BC6
     (X,        1,      "GL_TEXTURE_RED_TYPE"), # 0x8C10
-    (X,        1,      "GL_TEXTURE_RED_TYPE_ARB"),     # 0x8C10
     (X,        1,      "GL_TEXTURE_GREEN_TYPE"),       # 0x8C11
-    (X,        1,      "GL_TEXTURE_GREEN_TYPE_ARB"),   # 0x8C11
     (X,        1,      "GL_TEXTURE_BLUE_TYPE"),        # 0x8C12
-    (X,        1,      "GL_TEXTURE_BLUE_TYPE_ARB"),    # 0x8C12
     (X,        1,      "GL_TEXTURE_ALPHA_TYPE"),       # 0x8C13
-    (X,        1,      "GL_TEXTURE_ALPHA_TYPE_ARB"),   # 0x8C13
     (X,        1,      "GL_TEXTURE_LUMINANCE_TYPE"),   # 0x8C14
-    (X,        1,      "GL_TEXTURE_LUMINANCE_TYPE_ARB"),       # 0x8C14
     (X,        1,      "GL_TEXTURE_INTENSITY_TYPE"),   # 0x8C15
-    (X,        1,      "GL_TEXTURE_INTENSITY_TYPE_ARB"),       # 0x8C15
     (X,        1,      "GL_TEXTURE_DEPTH_TYPE"),       # 0x8C16
-    (X,        1,      "GL_TEXTURE_DEPTH_TYPE_ARB"),   # 0x8C16
     (X,        1,      "GL_UNSIGNED_NORMALIZED"),      # 0x8C17
-    (X,        1,      "GL_UNSIGNED_NORMALIZED_ARB"),  # 0x8C17
     (X,        1,      "GL_TEXTURE_1D_ARRAY"), # 0x8C18
-    (X,        1,      "GL_TEXTURE_1D_ARRAY_EXT"),     # 0x8C18
     (X,        1,      "GL_PROXY_TEXTURE_1D_ARRAY"),   # 0x8C19
-    (X,        1,      "GL_PROXY_TEXTURE_1D_ARRAY_EXT"),       # 0x8C19
     (X,        1,      "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
-    (X,        1,      "GL_TEXTURE_2D_ARRAY_EXT"),     # 0x8C1A
     (X,        1,      "GL_PROXY_TEXTURE_2D_ARRAY"),   # 0x8C1B
-    (X,        1,      "GL_PROXY_TEXTURE_2D_ARRAY_EXT"),       # 0x8C1B
     (X,        1,      "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
     (X,        1,      "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
     (X,        1,      "GL_GEOMETRY_PROGRAM_NV"),      # 0x8C26
     (X,        1,      "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"),   # 0x8C27
     (X,        1,      "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"),   # 0x8C28
     (X,        1,      "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
-    (X,        1,      "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"),     # 0x8C29
-    (X,        1,      "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"),     # 0x8C29
     (X,        1,      "GL_TEXTURE_BUFFER"),   # 0x8C2A
-    (X,        1,      "GL_TEXTURE_BUFFER_ARB"),       # 0x8C2A
-    (X,        1,      "GL_TEXTURE_BUFFER_EXT"),       # 0x8C2A
     (X,        1,      "GL_MAX_TEXTURE_BUFFER_SIZE"),  # 0x8C2B
-    (X,        1,      "GL_MAX_TEXTURE_BUFFER_SIZE_ARB"),      # 0x8C2B
-    (X,        1,      "GL_MAX_TEXTURE_BUFFER_SIZE_EXT"),      # 0x8C2B
     (X,        1,      "GL_TEXTURE_BINDING_BUFFER"),   # 0x8C2C
     (I,        1,      "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"),        # 0x8C2D
     (X,        1,      "GL_TEXTURE_BUFFER_FORMAT"),    # 0x8C2E
@@ -2677,35 +2255,20 @@ parameters = [
     (X,        1,      "GL_UNSIGNED_INT_10F_11F_11F_REV"),     # 0x8C3B
     (X,        1,      "GL_RGBA_SIGNED_COMPONENTS_EXT"),       # 0x8C3C
     (X,        1,      "GL_RGB9_E5"),  # 0x8C3D
-    (X,        1,      "GL_RGB9_E5_EXT"),      # 0x8C3D
     (X,        1,      "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
-    (X,        1,      "GL_UNSIGNED_INT_5_9_9_9_REV_EXT"),     # 0x8C3E
     (X,        1,      "GL_TEXTURE_SHARED_SIZE"),      # 0x8C3F
-    (X,        1,      "GL_TEXTURE_SHARED_SIZE_EXT"),  # 0x8C3F
     (X,        1,      "GL_SRGB"),     # 0x8C40
-    (X,        1,      "GL_SRGB_EXT"), # 0x8C40
     (X,        1,      "GL_SRGB8"),    # 0x8C41
-    (X,        1,      "GL_SRGB8_EXT"),        # 0x8C41
     (X,        1,      "GL_SRGB_ALPHA"),       # 0x8C42
-    (X,        1,      "GL_SRGB_ALPHA_EXT"),   # 0x8C42
     (X,        1,      "GL_SRGB8_ALPHA8"),     # 0x8C43
-    (X,        1,      "GL_SRGB8_ALPHA8_EXT"), # 0x8C43
     (X,        1,      "GL_SLUMINANCE_ALPHA"), # 0x8C44
-    (X,        1,      "GL_SLUMINANCE_ALPHA_EXT"),     # 0x8C44
     (X,        1,      "GL_SLUMINANCE8_ALPHA8"),       # 0x8C45
-    (X,        1,      "GL_SLUMINANCE8_ALPHA8_EXT"),   # 0x8C45
     (X,        1,      "GL_SLUMINANCE"),       # 0x8C46
-    (X,        1,      "GL_SLUMINANCE_EXT"),   # 0x8C46
     (X,        1,      "GL_SLUMINANCE8"),      # 0x8C47
-    (X,        1,      "GL_SLUMINANCE8_EXT"),  # 0x8C47
     (X,        1,      "GL_COMPRESSED_SRGB"),  # 0x8C48
-    (X,        1,      "GL_COMPRESSED_SRGB_EXT"),      # 0x8C48
     (X,        1,      "GL_COMPRESSED_SRGB_ALPHA"),    # 0x8C49
-    (X,        1,      "GL_COMPRESSED_SRGB_ALPHA_EXT"),        # 0x8C49
     (X,        1,      "GL_COMPRESSED_SLUMINANCE"),    # 0x8C4A
-    (X,        1,      "GL_COMPRESSED_SLUMINANCE_EXT"),        # 0x8C4A
     (X,        1,      "GL_COMPRESSED_SLUMINANCE_ALPHA"),      # 0x8C4B
-    (X,        1,      "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"),  # 0x8C4B
     (X,        1,      "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"),    # 0x8C4C
     (X,        1,      "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"),      # 0x8C4D
     (X,        1,      "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"),      # 0x8C4E
@@ -2717,7 +2280,6 @@ parameters = [
     (X,        1,      "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
     (X,        1,      "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"),      # 0x8C75
     (X,        1,      "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"),    # 0x8C76
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"),        # 0x8C76
     (X,        1,      "GL_BACK_PRIMARY_COLOR_NV"),    # 0x8C77
     (X,        1,      "GL_BACK_SECONDARY_COLOR_NV"),  # 0x8C78
     (X,        1,      "GL_TEXTURE_COORD_NV"), # 0x8C79
@@ -2725,52 +2287,23 @@ parameters = [
     (X,        1,      "GL_VERTEX_ID_NV"),     # 0x8C7B
     (X,        1,      "GL_PRIMITIVE_ID_NV"),  # 0x8C7C
     (X,        1,      "GL_GENERIC_ATTRIB_NV"),        # 0x8C7D
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"),    # 0x8C7E
     (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"),   # 0x8C7F
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"),       # 0x8C7F
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"),        # 0x8C7F
     (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"),       # 0x8C80
-    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"),   # 0x8C80
-    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"),    # 0x8C80
     (X,        1,      "GL_ACTIVE_VARYINGS_NV"),       # 0x8C81
     (X,        1,      "GL_ACTIVE_VARYING_MAX_LENGTH_NV"),     # 0x8C82
     (X,        1,      "GL_TRANSFORM_FEEDBACK_VARYINGS"),      # 0x8C83
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"),  # 0x8C83
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_VARYINGS_NV"),   # 0x8C83
     (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_START"),  # 0x8C84
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"),      # 0x8C84
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"),       # 0x8C84
     (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"),   # 0x8C85
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"),       # 0x8C85
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"),        # 0x8C85
     (X,        1,      "GL_TRANSFORM_FEEDBACK_RECORD_NV"),     # 0x8C86
     (X,        1,      "GL_PRIMITIVES_GENERATED"),     # 0x8C87
-    (X,        1,      "GL_PRIMITIVES_GENERATED_EXT"), # 0x8C87
-    (X,        1,      "GL_PRIMITIVES_GENERATED_NV"),  # 0x8C87
     (X,        1,      "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"),    # 0x8C88
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"),        # 0x8C88
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"), # 0x8C88
     (X,        1,      "GL_RASTERIZER_DISCARD"),       # 0x8C89
-    (X,        1,      "GL_RASTERIZER_DISCARD_EXT"),   # 0x8C89
-    (X,        1,      "GL_RASTERIZER_DISCARD_NV"),    # 0x8C89
-    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV"),    # 0x8C8A
     (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"),    # 0x8C8A
-    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"),        # 0x8C8A
     (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"),  # 0x8C8B
-    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"),      # 0x8C8B
-    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"),       # 0x8C8B
     (X,        1,      "GL_INTERLEAVED_ATTRIBS"),      # 0x8C8C
-    (X,        1,      "GL_INTERLEAVED_ATTRIBS_EXT"),  # 0x8C8C
-    (X,        1,      "GL_INTERLEAVED_ATTRIBS_NV"),   # 0x8C8C
     (X,        1,      "GL_SEPARATE_ATTRIBS"), # 0x8C8D
-    (X,        1,      "GL_SEPARATE_ATTRIBS_EXT"),     # 0x8C8D
-    (X,        1,      "GL_SEPARATE_ATTRIBS_NV"),      # 0x8C8D
     (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER"),        # 0x8C8E
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_EXT"),    # 0x8C8E
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_NV"),     # 0x8C8E
     (I,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"),        # 0x8C8F
-    (I,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"),    # 0x8C8F
-    (I,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"),     # 0x8C8F
     (X,        1,      "GL_POINT_SPRITE_COORD_ORIGIN"),        # 0x8CA0
     (X,        1,      "GL_LOWER_LEFT"),       # 0x8CA1
     (X,        1,      "GL_UPPER_LEFT"),       # 0x8CA2
@@ -2847,53 +2380,37 @@ parameters = [
     (X,        1,      "GL_LUMINANCE16UI_EXT"),        # 0x8D7A
     (X,        1,      "GL_LUMINANCE_ALPHA16UI_EXT"),  # 0x8D7B
     (X,        1,      "GL_RGBA8UI"),  # 0x8D7C
-    (X,        1,      "GL_RGBA8UI_EXT"),      # 0x8D7C
     (X,        1,      "GL_RGB8UI"),   # 0x8D7D
-    (X,        1,      "GL_RGB8UI_EXT"),       # 0x8D7D
     (X,        1,      "GL_ALPHA8UI_EXT"),     # 0x8D7E
     (X,        1,      "GL_INTENSITY8UI_EXT"), # 0x8D7F
     (X,        1,      "GL_LUMINANCE8UI_EXT"), # 0x8D80
     (X,        1,      "GL_LUMINANCE_ALPHA8UI_EXT"),   # 0x8D81
     (X,        1,      "GL_RGBA32I"),  # 0x8D82
-    (X,        1,      "GL_RGBA32I_EXT"),      # 0x8D82
     (X,        1,      "GL_RGB32I"),   # 0x8D83
-    (X,        1,      "GL_RGB32I_EXT"),       # 0x8D83
     (X,        1,      "GL_ALPHA32I_EXT"),     # 0x8D84
     (X,        1,      "GL_INTENSITY32I_EXT"), # 0x8D85
     (X,        1,      "GL_LUMINANCE32I_EXT"), # 0x8D86
     (X,        1,      "GL_LUMINANCE_ALPHA32I_EXT"),   # 0x8D87
     (X,        1,      "GL_RGBA16I"),  # 0x8D88
-    (X,        1,      "GL_RGBA16I_EXT"),      # 0x8D88
     (X,        1,      "GL_RGB16I"),   # 0x8D89
-    (X,        1,      "GL_RGB16I_EXT"),       # 0x8D89
     (X,        1,      "GL_ALPHA16I_EXT"),     # 0x8D8A
     (X,        1,      "GL_INTENSITY16I_EXT"), # 0x8D8B
     (X,        1,      "GL_LUMINANCE16I_EXT"), # 0x8D8C
     (X,        1,      "GL_LUMINANCE_ALPHA16I_EXT"),   # 0x8D8D
     (X,        1,      "GL_RGBA8I"),   # 0x8D8E
-    (X,        1,      "GL_RGBA8I_EXT"),       # 0x8D8E
     (X,        1,      "GL_RGB8I"),    # 0x8D8F
-    (X,        1,      "GL_RGB8I_EXT"),        # 0x8D8F
     (X,        1,      "GL_ALPHA8I_EXT"),      # 0x8D90
     (X,        1,      "GL_INTENSITY8I_EXT"),  # 0x8D91
     (X,        1,      "GL_LUMINANCE8I_EXT"),  # 0x8D92
     (X,        1,      "GL_LUMINANCE_ALPHA8I_EXT"),    # 0x8D93
     (X,        1,      "GL_RED_INTEGER"),      # 0x8D94
-    (X,        1,      "GL_RED_INTEGER_EXT"),  # 0x8D94
     (X,        1,      "GL_GREEN_INTEGER"),    # 0x8D95
-    (X,        1,      "GL_GREEN_INTEGER_EXT"),        # 0x8D95
     (X,        1,      "GL_BLUE_INTEGER"),     # 0x8D96
-    (X,        1,      "GL_BLUE_INTEGER_EXT"), # 0x8D96
     (X,        1,      "GL_ALPHA_INTEGER"),    # 0x8D97
-    (X,        1,      "GL_ALPHA_INTEGER_EXT"),        # 0x8D97
     (X,        1,      "GL_RGB_INTEGER"),      # 0x8D98
-    (X,        1,      "GL_RGB_INTEGER_EXT"),  # 0x8D98
     (X,        1,      "GL_RGBA_INTEGER"),     # 0x8D99
-    (X,        1,      "GL_RGBA_INTEGER_EXT"), # 0x8D99
     (X,        1,      "GL_BGR_INTEGER"),      # 0x8D9A
-    (X,        1,      "GL_BGR_INTEGER_EXT"),  # 0x8D9A
     (X,        1,      "GL_BGRA_INTEGER"),     # 0x8D9B
-    (X,        1,      "GL_BGRA_INTEGER_EXT"), # 0x8D9B
     (X,        1,      "GL_LUMINANCE_INTEGER_EXT"),    # 0x8D9C
     (X,        1,      "GL_LUMINANCE_ALPHA_INTEGER_EXT"),      # 0x8D9D
     (X,        1,      "GL_RGBA_INTEGER_MODE_EXT"),    # 0x8D9E
@@ -2906,103 +2423,54 @@ parameters = [
     (X,        1,      "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"),   # 0x8DA5
     (X,        1,      "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"),   # 0x8DA6
     (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"),   # 0x8DA7
-    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"),       # 0x8DA7
-    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"),       # 0x8DA7
     (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"),     # 0x8DA8
-    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"), # 0x8DA8
-    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"), # 0x8DA8
     (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"),   # 0x8DA9
-    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"),   # 0x8DA9
     (X,        1,      "GL_LAYER_NV"), # 0x8DAA
     (X,        1,      "GL_DEPTH_COMPONENT32F_NV"),    # 0x8DAB
     (X,        1,      "GL_DEPTH32F_STENCIL8_NV"),     # 0x8DAC
     (X,        1,      "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"),   # 0x8DAD
-    (X,        1,      "GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"),        # 0x8DAD
     (X,        1,      "GL_SHADER_INCLUDE_ARB"),       # 0x8DAE
     (X,        1,      "GL_DEPTH_BUFFER_FLOAT_MODE_NV"),       # 0x8DAF
     (X,        1,      "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
-    (X,        1,      "GL_FRAMEBUFFER_SRGB_EXT"),     # 0x8DB9
     (X,        1,      "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"),     # 0x8DBA
     (X,        1,      "GL_COMPRESSED_RED_RGTC1"),     # 0x8DBB
-    (X,        1,      "GL_COMPRESSED_RED_RGTC1_EXT"), # 0x8DBB
     (X,        1,      "GL_COMPRESSED_SIGNED_RED_RGTC1"),      # 0x8DBC
-    (X,        1,      "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"),  # 0x8DBC
-    (X,        1,      "GL_COMPRESSED_RED_GREEN_RGTC2_EXT"),   # 0x8DBD
     (X,        1,      "GL_COMPRESSED_RG_RGTC2"),      # 0x8DBD
-    (X,        1,      "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"),    # 0x8DBE
     (X,        1,      "GL_COMPRESSED_SIGNED_RG_RGTC2"),       # 0x8DBE
     (X,        1,      "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
-    (X,        1,      "GL_SAMPLER_1D_ARRAY_EXT"),     # 0x8DC0
     (X,        1,      "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
-    (X,        1,      "GL_SAMPLER_2D_ARRAY_EXT"),     # 0x8DC1
     (X,        1,      "GL_SAMPLER_BUFFER"),   # 0x8DC2
-    (X,        1,      "GL_SAMPLER_BUFFER_EXT"),       # 0x8DC2
     (X,        1,      "GL_SAMPLER_1D_ARRAY_SHADOW"),  # 0x8DC3
-    (X,        1,      "GL_SAMPLER_1D_ARRAY_SHADOW_EXT"),      # 0x8DC3
     (X,        1,      "GL_SAMPLER_2D_ARRAY_SHADOW"),  # 0x8DC4
-    (X,        1,      "GL_SAMPLER_2D_ARRAY_SHADOW_EXT"),      # 0x8DC4
     (X,        1,      "GL_SAMPLER_CUBE_SHADOW"),      # 0x8DC5
-    (X,        1,      "GL_SAMPLER_CUBE_SHADOW_EXT"),  # 0x8DC5
     (X,        1,      "GL_UNSIGNED_INT_VEC2"),        # 0x8DC6
-    (X,        1,      "GL_UNSIGNED_INT_VEC2_EXT"),    # 0x8DC6
     (X,        1,      "GL_UNSIGNED_INT_VEC3"),        # 0x8DC7
-    (X,        1,      "GL_UNSIGNED_INT_VEC3_EXT"),    # 0x8DC7
     (X,        1,      "GL_UNSIGNED_INT_VEC4"),        # 0x8DC8
-    (X,        1,      "GL_UNSIGNED_INT_VEC4_EXT"),    # 0x8DC8
     (X,        1,      "GL_INT_SAMPLER_1D"),   # 0x8DC9
-    (X,        1,      "GL_INT_SAMPLER_1D_EXT"),       # 0x8DC9
     (X,        1,      "GL_INT_SAMPLER_2D"),   # 0x8DCA
-    (X,        1,      "GL_INT_SAMPLER_2D_EXT"),       # 0x8DCA
     (X,        1,      "GL_INT_SAMPLER_3D"),   # 0x8DCB
-    (X,        1,      "GL_INT_SAMPLER_3D_EXT"),       # 0x8DCB
     (X,        1,      "GL_INT_SAMPLER_CUBE"), # 0x8DCC
-    (X,        1,      "GL_INT_SAMPLER_CUBE_EXT"),     # 0x8DCC
     (X,        1,      "GL_INT_SAMPLER_2D_RECT"),      # 0x8DCD
-    (X,        1,      "GL_INT_SAMPLER_2D_RECT_EXT"),  # 0x8DCD
     (X,        1,      "GL_INT_SAMPLER_1D_ARRAY"),     # 0x8DCE
-    (X,        1,      "GL_INT_SAMPLER_1D_ARRAY_EXT"), # 0x8DCE
     (X,        1,      "GL_INT_SAMPLER_2D_ARRAY"),     # 0x8DCF
-    (X,        1,      "GL_INT_SAMPLER_2D_ARRAY_EXT"), # 0x8DCF
     (X,        1,      "GL_INT_SAMPLER_BUFFER"),       # 0x8DD0
-    (X,        1,      "GL_INT_SAMPLER_BUFFER_EXT"),   # 0x8DD0
     (X,        1,      "GL_UNSIGNED_INT_SAMPLER_1D"),  # 0x8DD1
-    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_1D_EXT"),      # 0x8DD1
     (X,        1,      "GL_UNSIGNED_INT_SAMPLER_2D"),  # 0x8DD2
-    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_2D_EXT"),      # 0x8DD2
     (X,        1,      "GL_UNSIGNED_INT_SAMPLER_3D"),  # 0x8DD3
-    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_3D_EXT"),      # 0x8DD3
     (X,        1,      "GL_UNSIGNED_INT_SAMPLER_CUBE"),        # 0x8DD4
-    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"),    # 0x8DD4
     (X,        1,      "GL_UNSIGNED_INT_SAMPLER_2D_RECT"),     # 0x8DD5
-    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"), # 0x8DD5
     (X,        1,      "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"),    # 0x8DD6
-    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"),        # 0x8DD6
     (X,        1,      "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"),    # 0x8DD7
-    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"),        # 0x8DD7
     (X,        1,      "GL_UNSIGNED_INT_SAMPLER_BUFFER"),      # 0x8DD8
-    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"),  # 0x8DD8
     (X,        1,      "GL_GEOMETRY_SHADER"),  # 0x8DD9
-    (X,        1,      "GL_GEOMETRY_SHADER_ARB"),      # 0x8DD9
-    (X,        1,      "GL_GEOMETRY_SHADER_EXT"),      # 0x8DD9
     (X,        1,      "GL_GEOMETRY_VERTICES_OUT_ARB"),        # 0x8DDA
-    (X,        1,      "GL_GEOMETRY_VERTICES_OUT_EXT"),        # 0x8DDA
     (X,        1,      "GL_GEOMETRY_INPUT_TYPE_ARB"),  # 0x8DDB
-    (X,        1,      "GL_GEOMETRY_INPUT_TYPE_EXT"),  # 0x8DDB
     (X,        1,      "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
-    (X,        1,      "GL_GEOMETRY_OUTPUT_TYPE_EXT"), # 0x8DDC
     (X,        1,      "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"),      # 0x8DDD
-    (X,        1,      "GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"),      # 0x8DDD
     (X,        1,      "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"),        # 0x8DDE
-    (X,        1,      "GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"),        # 0x8DDE
     (X,        1,      "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"),  # 0x8DDF
-    (X,        1,      "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"),      # 0x8DDF
-    (X,        1,      "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"),      # 0x8DDF
     (X,        1,      "GL_MAX_GEOMETRY_OUTPUT_VERTICES"),     # 0x8DE0
-    (X,        1,      "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"), # 0x8DE0
-    (X,        1,      "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"), # 0x8DE0
     (X,        1,      "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"),     # 0x8DE1
-    (X,        1,      "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"), # 0x8DE1
-    (X,        1,      "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"), # 0x8DE1
     (X,        1,      "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
     (X,        1,      "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"),       # 0x8DE3
     (X,        1,      "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"),       # 0x8DE4
@@ -3030,27 +2498,18 @@ parameters = [
     (X,        1,      "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"),        # 0x8E11
     (X,        1,      "GL_MULTISAMPLE_COVERAGE_MODES_NV"),    # 0x8E12
     (X,        1,      "GL_QUERY_WAIT"),       # 0x8E13
-    (X,        1,      "GL_QUERY_WAIT_NV"),    # 0x8E13
     (X,        1,      "GL_QUERY_NO_WAIT"),    # 0x8E14
-    (X,        1,      "GL_QUERY_NO_WAIT_NV"), # 0x8E14
     (X,        1,      "GL_QUERY_BY_REGION_WAIT"),     # 0x8E15
-    (X,        1,      "GL_QUERY_BY_REGION_WAIT_NV"),  # 0x8E15
     (X,        1,      "GL_QUERY_BY_REGION_NO_WAIT"),  # 0x8E16
-    (X,        1,      "GL_QUERY_BY_REGION_NO_WAIT_NV"),       # 0x8E16
     (X,        1,      "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"),     # 0x8E1E
     (X,        1,      "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"),  # 0x8E1F
     (X,        1,      "GL_COLOR_SAMPLES_NV"), # 0x8E20
     (X,        1,      "GL_TRANSFORM_FEEDBACK"),       # 0x8E22
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_NV"),    # 0x8E22
     (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"),      # 0x8E23
     (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
-    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"),      # 0x8E24
     (I,        1,      "GL_TRANSFORM_FEEDBACK_BINDING"),       # 0x8E25
-    (I,        1,      "GL_TRANSFORM_FEEDBACK_BINDING_NV"),    # 0x8E25
     (X,        1,      "GL_FRAME_NV"), # 0x8E26
     (X,        1,      "GL_FIELDS_NV"),        # 0x8E27
-    (X,        1,      "GL_CURRENT_TIME_NV"),  # 0x8E28
     (X,        1,      "GL_TIMESTAMP"),        # 0x8E28
     (X,        1,      "GL_NUM_FILL_STREAMS_NV"),      # 0x8E29
     (X,        1,      "GL_PRESENT_TIME_NV"),  # 0x8E2A
@@ -3059,34 +2518,22 @@ parameters = [
     (X,        1,      "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"),     # 0x8E2E
     (X,        1,      "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"),   # 0x8E2F
     (X,        1,      "GL_TEXTURE_SWIZZLE_R"),        # 0x8E42
-    (X,        1,      "GL_TEXTURE_SWIZZLE_R_EXT"),    # 0x8E42
     (X,        1,      "GL_TEXTURE_SWIZZLE_G"),        # 0x8E43
-    (X,        1,      "GL_TEXTURE_SWIZZLE_G_EXT"),    # 0x8E43
     (X,        1,      "GL_TEXTURE_SWIZZLE_B"),        # 0x8E44
-    (X,        1,      "GL_TEXTURE_SWIZZLE_B_EXT"),    # 0x8E44
     (X,        1,      "GL_TEXTURE_SWIZZLE_A"),        # 0x8E45
-    (X,        1,      "GL_TEXTURE_SWIZZLE_A_EXT"),    # 0x8E45
     (X,        1,      "GL_TEXTURE_SWIZZLE_RGBA"),     # 0x8E46
-    (X,        1,      "GL_TEXTURE_SWIZZLE_RGBA_EXT"), # 0x8E46
     (X,        1,      "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"),      # 0x8E47
     (X,        1,      "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"),     # 0x8E48
     (X,        1,      "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"),     # 0x8E49
     (X,        1,      "GL_NUM_COMPATIBLE_SUBROUTINES"),       # 0x8E4A
     (X,        1,      "GL_COMPATIBLE_SUBROUTINES"),   # 0x8E4B
     (X,        1,      "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
-    (X,        1,      "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"),     # 0x8E4C
     (X,        1,      "GL_FIRST_VERTEX_CONVENTION"),  # 0x8E4D
-    (X,        1,      "GL_FIRST_VERTEX_CONVENTION_EXT"),      # 0x8E4D
     (X,        1,      "GL_LAST_VERTEX_CONVENTION"),   # 0x8E4E
-    (X,        1,      "GL_LAST_VERTEX_CONVENTION_EXT"),       # 0x8E4E
     (X,        1,      "GL_PROVOKING_VERTEX"), # 0x8E4F
-    (X,        1,      "GL_PROVOKING_VERTEX_EXT"),     # 0x8E4F
     (X,        1,      "GL_SAMPLE_POSITION"),  # 0x8E50
-    (X,        1,      "GL_SAMPLE_POSITION_NV"),       # 0x8E50
     (X,        1,      "GL_SAMPLE_MASK"),      # 0x8E51
-    (X,        1,      "GL_SAMPLE_MASK_NV"),   # 0x8E51
     (X,        1,      "GL_SAMPLE_MASK_VALUE"),        # 0x8E52
-    (X,        1,      "GL_SAMPLE_MASK_VALUE_NV"),     # 0x8E52
     (X,        1,      "GL_TEXTURE_BINDING_RENDERBUFFER_NV"),  # 0x8E53
     (I,        1,      "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"),       # 0x8E54
     (X,        1,      "GL_TEXTURE_RENDERBUFFER_NV"),  # 0x8E55
@@ -3094,21 +2541,12 @@ parameters = [
     (X,        1,      "GL_INT_SAMPLER_RENDERBUFFER_NV"),      # 0x8E57
     (X,        1,      "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"),     # 0x8E58
     (X,        1,      "GL_MAX_SAMPLE_MASK_WORDS"),    # 0x8E59
-    (X,        1,      "GL_MAX_SAMPLE_MASK_WORDS_NV"), # 0x8E59
-    (X,        1,      "GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"),      # 0x8E5A
     (X,        1,      "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"),  # 0x8E5A
     (X,        1,      "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"),        # 0x8E5B
-    (X,        1,      "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"),     # 0x8E5B
     (X,        1,      "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"),        # 0x8E5C
-    (X,        1,      "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"),     # 0x8E5C
     (X,        1,      "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"),       # 0x8E5D
-    (X,        1,      "GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"),    # 0x8E5D
     (X,        1,      "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"),        # 0x8E5E
-    (X,        1,      "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"),    # 0x8E5E
-    (X,        1,      "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"),     # 0x8E5E
     (X,        1,      "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"),        # 0x8E5F
-    (X,        1,      "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"),    # 0x8E5F
-    (X,        1,      "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"),     # 0x8E5F
     (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"),   # 0x8E70
     (X,        1,      "GL_MAX_VERTEX_STREAMS"),       # 0x8E71
     (X,        1,      "GL_PATCH_VERTICES"),   # 0x8E72
@@ -3182,23 +2620,14 @@ parameters = [
     (X,        1,      "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"),     # 0x8F44
     (X,        1,      "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"),    # 0x8F45
     (X,        1,      "GL_DOUBLE_MAT2"),      # 0x8F46
-    (X,        1,      "GL_DOUBLE_MAT2_EXT"),  # 0x8F46
     (X,        1,      "GL_DOUBLE_MAT3"),      # 0x8F47
-    (X,        1,      "GL_DOUBLE_MAT3_EXT"),  # 0x8F47
     (X,        1,      "GL_DOUBLE_MAT4"),      # 0x8F48
-    (X,        1,      "GL_DOUBLE_MAT4_EXT"),  # 0x8F48
     (X,        1,      "GL_DOUBLE_MAT2x3"),    # 0x8F49
-    (X,        1,      "GL_DOUBLE_MAT2x3_EXT"),        # 0x8F49
     (X,        1,      "GL_DOUBLE_MAT2x4"),    # 0x8F4A
-    (X,        1,      "GL_DOUBLE_MAT2x4_EXT"),        # 0x8F4A
     (X,        1,      "GL_DOUBLE_MAT3x2"),    # 0x8F4B
-    (X,        1,      "GL_DOUBLE_MAT3x2_EXT"),        # 0x8F4B
     (X,        1,      "GL_DOUBLE_MAT3x4"),    # 0x8F4C
-    (X,        1,      "GL_DOUBLE_MAT3x4_EXT"),        # 0x8F4C
     (X,        1,      "GL_DOUBLE_MAT4x2"),    # 0x8F4D
-    (X,        1,      "GL_DOUBLE_MAT4x2_EXT"),        # 0x8F4D
     (X,        1,      "GL_DOUBLE_MAT4x3"),    # 0x8F4E
-    (X,        1,      "GL_DOUBLE_MAT4x3_EXT"),        # 0x8F4E
     (X,        1,      "GL_RED_SNORM"),        # 0x8F90
     (X,        1,      "GL_RG_SNORM"), # 0x8F91
     (X,        1,      "GL_RGB_SNORM"),        # 0x8F92
@@ -3241,11 +2670,8 @@ parameters = [
     (X,        1,      "GL_FLOAT16_VEC3_NV"),  # 0x8FFA
     (X,        1,      "GL_FLOAT16_VEC4_NV"),  # 0x8FFB
     (X,        1,      "GL_DOUBLE_VEC2"),      # 0x8FFC
-    (X,        1,      "GL_DOUBLE_VEC2_EXT"),  # 0x8FFC
     (X,        1,      "GL_DOUBLE_VEC3"),      # 0x8FFD
-    (X,        1,      "GL_DOUBLE_VEC3_EXT"),  # 0x8FFD
     (X,        1,      "GL_DOUBLE_VEC4"),      # 0x8FFE
-    (X,        1,      "GL_DOUBLE_VEC4_EXT"),  # 0x8FFE
     (X,        1,      "GL_SAMPLER_BUFFER_AMD"),       # 0x9001
     (X,        1,      "GL_INT_SAMPLER_BUFFER_AMD"),   # 0x9002
     (X,        1,      "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"),  # 0x9003
@@ -3254,19 +2680,12 @@ parameters = [
     (X,        1,      "GL_DISCRETE_AMD"),     # 0x9006
     (X,        1,      "GL_CONTINUOUS_AMD"),   # 0x9007
     (X,        1,      "GL_TEXTURE_CUBE_MAP_ARRAY"),   # 0x9009
-    (X,        1,      "GL_TEXTURE_CUBE_MAP_ARRAY_ARB"),       # 0x9009
     (X,        1,      "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"),   # 0x900A
-    (X,        1,      "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"),       # 0x900A
     (X,        1,      "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"),     # 0x900B
-    (X,        1,      "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"), # 0x900B
     (X,        1,      "GL_SAMPLER_CUBE_MAP_ARRAY"),   # 0x900C
-    (X,        1,      "GL_SAMPLER_CUBE_MAP_ARRAY_ARB"),       # 0x900C
     (X,        1,      "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"),    # 0x900D
-    (X,        1,      "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"),        # 0x900D
     (X,        1,      "GL_INT_SAMPLER_CUBE_MAP_ARRAY"),       # 0x900E
-    (X,        1,      "GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"),   # 0x900E
     (X,        1,      "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"),      # 0x900F
-    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"),  # 0x900F
     (X,        1,      "GL_ALPHA_SNORM"),      # 0x9010
     (X,        1,      "GL_LUMINANCE_SNORM"),  # 0x9011
     (X,        1,      "GL_LUMINANCE_ALPHA_SNORM"),    # 0x9012
@@ -3385,15 +2804,10 @@ parameters = [
     (X,        1,      "GL_MAX_FRAGMENT_INPUT_COMPONENTS"),    # 0x9125
     (X,        1,      "GL_CONTEXT_PROFILE_MASK"),     # 0x9126
     (X,        1,      "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"),     # 0x9143
-    (X,        1,      "GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"),    # 0x9144
     (X,        1,      "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"),    # 0x9144
-    (X,        1,      "GL_DEBUG_LOGGED_MESSAGES_AMD"),        # 0x9145
     (X,        1,      "GL_DEBUG_LOGGED_MESSAGES_ARB"),        # 0x9145
-    (X,        1,      "GL_DEBUG_SEVERITY_HIGH_AMD"),  # 0x9146
     (X,        1,      "GL_DEBUG_SEVERITY_HIGH_ARB"),  # 0x9146
-    (X,        1,      "GL_DEBUG_SEVERITY_MEDIUM_AMD"),        # 0x9147
     (X,        1,      "GL_DEBUG_SEVERITY_MEDIUM_ARB"),        # 0x9147
-    (X,        1,      "GL_DEBUG_SEVERITY_LOW_AMD"),   # 0x9148
     (X,        1,      "GL_DEBUG_SEVERITY_LOW_ARB"),   # 0x9148
     (X,        1,      "GL_DEBUG_CATEGORY_API_ERROR_AMD"),     # 0x9149
     (X,        1,      "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A