--- /dev/null
+##########################################################################
+#
+# Copyright 2011 Jose Fonseca
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+##########################################################################/
+
+
+from stdapi import *
+
+from glenum import GLenum
+
+
+
+I = Int
+F = Float
+
+parameters = [
+ (F, 1, "GL_POINT_SIZE"), # 0x0B11
+ (F, 2, "GL_POINT_SIZE_RANGE"), # 0x0B12
+ (F, 1, "GL_POINT_SIZE_GRANULARITY"), # 0x0B13
+ (I, 1, "GL_LINE_SMOOTH"), # 0x0B20
+ (F, 1, "GL_LINE_WIDTH"), # 0x0B21
+ (F, 2, "GL_LINE_WIDTH_RANGE"), # 0x0B22
+ (F, 1, "GL_LINE_WIDTH_GRANULARITY"), # 0x0B23
+ (I, 1, "GL_POLYGON_SMOOTH"), # 0x0B41
+ (I, 1, "GL_CULL_FACE"), # 0x0B44
+ (I, 1, "GL_CULL_FACE_MODE"), # 0x0B45
+ (I, 1, "GL_FRONT_FACE"), # 0x0B46
+ (F, 2, "GL_DEPTH_RANGE"), # 0x0B70
+ (I, 1, "GL_DEPTH_TEST"), # 0x0B71
+ (I, 1, "GL_DEPTH_WRITEMASK"), # 0x0B72
+ (F, 1, "GL_DEPTH_CLEAR_VALUE"), # 0x0B73
+ (I, 1, "GL_DEPTH_FUNC"), # 0x0B74
+ (I, 1, "GL_STENCIL_TEST"), # 0x0B90
+ (I, 1, "GL_STENCIL_CLEAR_VALUE"), # 0x0B91
+ (I, 1, "GL_STENCIL_FUNC"), # 0x0B92
+ (I, 1, "GL_STENCIL_VALUE_MASK"), # 0x0B93
+ (I, 1, "GL_STENCIL_FAIL"), # 0x0B94
+ (I, 1, "GL_STENCIL_PASS_DEPTH_FAIL"), # 0x0B95
+ (I, 1, "GL_STENCIL_PASS_DEPTH_PASS"), # 0x0B96
+ (I, 1, "GL_STENCIL_REF"), # 0x0B97
+ (I, 1, "GL_STENCIL_WRITEMASK"), # 0x0B98
+ (I, 4, "GL_VIEWPORT"), # 0x0BA2
+ (I, 1, "GL_DITHER"), # 0x0BD0
+ (I, 1, "GL_BLEND_DST"), # 0x0BE0
+ (I, 1, "GL_BLEND_SRC"), # 0x0BE1
+ (I, 1, "GL_BLEND"), # 0x0BE2
+ (I, 1, "GL_LOGIC_OP_MODE"), # 0x0BF0
+ (I, 1, "GL_COLOR_LOGIC_OP"), # 0x0BF2
+ (I, 1, "GL_DRAW_BUFFER"), # 0x0C01
+ (I, 1, "GL_READ_BUFFER"), # 0x0C02
+ (I, 4, "GL_SCISSOR_BOX"), # 0x0C10
+ (I, 1, "GL_SCISSOR_TEST"), # 0x0C11
+ (F, 4, "GL_COLOR_CLEAR_VALUE"), # 0x0C22
+ (I, 4, "GL_COLOR_WRITEMASK"), # 0x0C23
+ (I, 1, "GL_DOUBLEBUFFER"), # 0x0C32
+ (I, 1, "GL_STEREO"), # 0x0C33
+ (I, 1, "GL_LINE_SMOOTH_HINT"), # 0x0C52
+ (I, 1, "GL_POLYGON_SMOOTH_HINT"), # 0x0C53
+ (I, 1, "GL_UNPACK_SWAP_BYTES"), # 0x0CF0
+ (I, 1, "GL_UNPACK_LSB_FIRST"), # 0x0CF1
+ (I, 1, "GL_UNPACK_ROW_LENGTH"), # 0x0CF2
+ (I, 1, "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
+ (I, 1, "GL_UNPACK_SKIP_PIXELS"), # 0x0CF4
+ (I, 1, "GL_UNPACK_ALIGNMENT"), # 0x0CF5
+ (I, 1, "GL_PACK_SWAP_BYTES"), # 0x0D00
+ (I, 1, "GL_PACK_LSB_FIRST"), # 0x0D01
+ (I, 1, "GL_PACK_ROW_LENGTH"), # 0x0D02
+ (I, 1, "GL_PACK_SKIP_ROWS"), # 0x0D03
+ (I, 1, "GL_PACK_SKIP_PIXELS"), # 0x0D04
+ (I, 1, "GL_PACK_ALIGNMENT"), # 0x0D05
+ (I, 1, "GL_MAX_TEXTURE_SIZE"), # 0x0D33
+ (F, 2, "GL_MAX_VIEWPORT_DIMS"), # 0x0D3A
+ (I, 1, "GL_SUBPIXEL_BITS"), # 0x0D50
+ (I, 1, "GL_TEXTURE_1D"), # 0x0DE0
+ (I, 1, "GL_TEXTURE_2D"), # 0x0DE1
+ (F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00
+ (I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01
+ (I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02
+ (I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037
+ (F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038
+ (I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068
+ (I, 1, "GL_TEXTURE_BINDING_2D"), # 0x8069
+ (F, 4, "GL_CURRENT_COLOR"), # 0x0B00
+ (F, 1, "GL_CURRENT_INDEX"), # 0x0B01
+ (F, 3, "GL_CURRENT_NORMAL"), # 0x0B02
+ (F, 4, "GL_CURRENT_TEXTURE_COORDS"), # 0x0B03
+ (F, 4, "GL_CURRENT_RASTER_COLOR"), # 0x0B04
+ (F, 1, "GL_CURRENT_RASTER_INDEX"), # 0x0B05
+ (F, 4, "GL_CURRENT_RASTER_TEXTURE_COORDS"), # 0x0B06
+ (F, 4, "GL_CURRENT_RASTER_POSITION"), # 0x0B07
+ (I, 1, "GL_CURRENT_RASTER_POSITION_VALID"), # 0x0B08
+ (F, 1, "GL_CURRENT_RASTER_DISTANCE"), # 0x0B09
+ (I, 1, "GL_POINT_SMOOTH"), # 0x0B10
+ (I, 1, "GL_LINE_STIPPLE"), # 0x0B24
+ (I, 1, "GL_LINE_STIPPLE_PATTERN"), # 0x0B25
+ (I, 1, "GL_LINE_STIPPLE_REPEAT"), # 0x0B26
+ (I, 1, "GL_LIST_MODE"), # 0x0B30
+ (I, 1, "GL_MAX_LIST_NESTING"), # 0x0B31
+ (I, 1, "GL_LIST_BASE"), # 0x0B32
+ (I, 1, "GL_LIST_INDEX"), # 0x0B33
+ (I, 2, "GL_POLYGON_MODE"), # 0x0B40
+ (I, 1, "GL_POLYGON_STIPPLE"), # 0x0B42
+ (I, 1, "GL_EDGE_FLAG"), # 0x0B43
+ (I, 1, "GL_LIGHTING"), # 0x0B50
+ (I, 1, "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
+ (I, 1, "GL_LIGHT_MODEL_TWO_SIDE"), # 0x0B52
+ (F, 4, "GL_LIGHT_MODEL_AMBIENT"), # 0x0B53
+ (I, 1, "GL_SHADE_MODEL"), # 0x0B54
+ (I, 1, "GL_COLOR_MATERIAL_FACE"), # 0x0B55
+ (I, 1, "GL_COLOR_MATERIAL_PARAMETER"), # 0x0B56
+ (I, 1, "GL_COLOR_MATERIAL"), # 0x0B57
+ (I, 1, "GL_FOG"), # 0x0B60
+ (I, 1, "GL_FOG_INDEX"), # 0x0B61
+ (F, 1, "GL_FOG_DENSITY"), # 0x0B62
+ (F, 1, "GL_FOG_START"), # 0x0B63
+ (F, 1, "GL_FOG_END"), # 0x0B64
+ (I, 1, "GL_FOG_MODE"), # 0x0B65
+ (F, 4, "GL_FOG_COLOR"), # 0x0B66
+ (F, 4, "GL_ACCUM_CLEAR_VALUE"), # 0x0B80
+ (I, 1, "GL_MATRIX_MODE"), # 0x0BA0
+ (I, 1, "GL_NORMALIZE"), # 0x0BA1
+ (I, 1, "GL_MODELVIEW_STACK_DEPTH"), # 0x0BA3
+ (I, 1, "GL_PROJECTION_STACK_DEPTH"), # 0x0BA4
+ (I, 1, "GL_TEXTURE_STACK_DEPTH"), # 0x0BA5
+ (F, 16, "GL_MODELVIEW_MATRIX"), # 0x0BA6
+ (F, 16, "GL_PROJECTION_MATRIX"), # 0x0BA7
+ (F, 16, "GL_TEXTURE_MATRIX"), # 0x0BA8
+ (I, 1, "GL_ATTRIB_STACK_DEPTH"), # 0x0BB0
+ (I, 1, "GL_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0BB1
+ (I, 1, "GL_ALPHA_TEST"), # 0x0BC0
+ (I, 1, "GL_ALPHA_TEST_FUNC"), # 0x0BC1
+ (F, 1, "GL_ALPHA_TEST_REF"), # 0x0BC2
+ (I, 1, "GL_INDEX_LOGIC_OP"), # 0x0BF1
+ (I, 1, "GL_LOGIC_OP"), # 0x0BF1
+ (I, 1, "GL_AUX_BUFFERS"), # 0x0C00
+ (I, 1, "GL_INDEX_CLEAR_VALUE"), # 0x0C20
+ (I, 1, "GL_INDEX_WRITEMASK"), # 0x0C21
+ (I, 1, "GL_INDEX_MODE"), # 0x0C30
+ (I, 1, "GL_RGBA_MODE"), # 0x0C31
+ (I, 1, "GL_RENDER_MODE"), # 0x0C40
+ (I, 1, "GL_PERSPECTIVE_CORRECTION_HINT"), # 0x0C50
+ (I, 1, "GL_POINT_SMOOTH_HINT"), # 0x0C51
+ (I, 1, "GL_FOG_HINT"), # 0x0C54
+ (I, 1, "GL_TEXTURE_GEN_S"), # 0x0C60
+ (I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61
+ (I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62
+ (I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63
+ (I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0
+ (I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1
+ (I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2
+ (I, 1, "GL_PIXEL_MAP_I_TO_G_SIZE"), # 0x0CB3
+ (I, 1, "GL_PIXEL_MAP_I_TO_B_SIZE"), # 0x0CB4
+ (I, 1, "GL_PIXEL_MAP_I_TO_A_SIZE"), # 0x0CB5
+ (I, 1, "GL_PIXEL_MAP_R_TO_R_SIZE"), # 0x0CB6
+ (I, 1, "GL_PIXEL_MAP_G_TO_G_SIZE"), # 0x0CB7
+ (I, 1, "GL_PIXEL_MAP_B_TO_B_SIZE"), # 0x0CB8
+ (I, 1, "GL_PIXEL_MAP_A_TO_A_SIZE"), # 0x0CB9
+ (I, 1, "GL_MAP_COLOR"), # 0x0D10
+ (I, 1, "GL_MAP_STENCIL"), # 0x0D11
+ (I, 1, "GL_INDEX_SHIFT"), # 0x0D12
+ (I, 1, "GL_INDEX_OFFSET"), # 0x0D13
+ (F, 1, "GL_RED_SCALE"), # 0x0D14
+ (F, 1, "GL_RED_BIAS"), # 0x0D15
+ (F, 1, "GL_ZOOM_X"), # 0x0D16
+ (F, 1, "GL_ZOOM_Y"), # 0x0D17
+ (F, 1, "GL_GREEN_SCALE"), # 0x0D18
+ (F, 1, "GL_GREEN_BIAS"), # 0x0D19
+ (F, 1, "GL_BLUE_SCALE"), # 0x0D1A
+ (F, 1, "GL_BLUE_BIAS"), # 0x0D1B
+ (F, 1, "GL_ALPHA_SCALE"), # 0x0D1C
+ (F, 1, "GL_ALPHA_BIAS"), # 0x0D1D
+ (F, 1, "GL_DEPTH_SCALE"), # 0x0D1E
+ (F, 1, "GL_DEPTH_BIAS"), # 0x0D1F
+ (I, 1, "GL_MAX_EVAL_ORDER"), # 0x0D30
+ (I, 1, "GL_MAX_LIGHTS"), # 0x0D31
+ (I, 1, "GL_MAX_CLIP_PLANES"), # 0x0D32
+ (I, 1, "GL_MAX_PIXEL_MAP_TABLE"), # 0x0D34
+ (I, 1, "GL_MAX_ATTRIB_STACK_DEPTH"), # 0x0D35
+ (I, 1, "GL_MAX_MODELVIEW_STACK_DEPTH"), # 0x0D36
+ (I, 1, "GL_MAX_NAME_STACK_DEPTH"), # 0x0D37
+ (I, 1, "GL_MAX_PROJECTION_STACK_DEPTH"), # 0x0D38
+ (I, 1, "GL_MAX_TEXTURE_STACK_DEPTH"), # 0x0D39
+ (I, 1, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"), # 0x0D3B
+ (I, 1, "GL_INDEX_BITS"), # 0x0D51
+ (I, 1, "GL_RED_BITS"), # 0x0D52
+ (I, 1, "GL_GREEN_BITS"), # 0x0D53
+ (I, 1, "GL_BLUE_BITS"), # 0x0D54
+ (I, 1, "GL_ALPHA_BITS"), # 0x0D55
+ (I, 1, "GL_DEPTH_BITS"), # 0x0D56
+ (I, 1, "GL_STENCIL_BITS"), # 0x0D57
+ (I, 1, "GL_ACCUM_RED_BITS"), # 0x0D58
+ (I, 1, "GL_ACCUM_GREEN_BITS"), # 0x0D59
+ (I, 1, "GL_ACCUM_BLUE_BITS"), # 0x0D5A
+ (I, 1, "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
+ (I, 1, "GL_NAME_STACK_DEPTH"), # 0x0D70
+ (I, 1, "GL_AUTO_NORMAL"), # 0x0D80
+ (I, 1, "GL_MAP1_COLOR_4"), # 0x0D90
+ (I, 1, "GL_MAP1_INDEX"), # 0x0D91
+ (I, 1, "GL_MAP1_NORMAL"), # 0x0D92
+ (I, 1, "GL_MAP1_TEXTURE_COORD_1"), # 0x0D93
+ (I, 1, "GL_MAP1_TEXTURE_COORD_2"), # 0x0D94
+ (I, 1, "GL_MAP1_TEXTURE_COORD_3"), # 0x0D95
+ (I, 1, "GL_MAP1_TEXTURE_COORD_4"), # 0x0D96
+ (I, 1, "GL_MAP1_VERTEX_3"), # 0x0D97
+ (I, 1, "GL_MAP1_VERTEX_4"), # 0x0D98
+ (I, 1, "GL_MAP2_COLOR_4"), # 0x0DB0
+ (I, 1, "GL_MAP2_INDEX"), # 0x0DB1
+ (I, 1, "GL_MAP2_NORMAL"), # 0x0DB2
+ (I, 1, "GL_MAP2_TEXTURE_COORD_1"), # 0x0DB3
+ (I, 1, "GL_MAP2_TEXTURE_COORD_2"), # 0x0DB4
+ (I, 1, "GL_MAP2_TEXTURE_COORD_3"), # 0x0DB5
+ (I, 1, "GL_MAP2_TEXTURE_COORD_4"), # 0x0DB6
+ (I, 1, "GL_MAP2_VERTEX_3"), # 0x0DB7
+ (I, 1, "GL_MAP2_VERTEX_4"), # 0x0DB8
+ (F, 2, "GL_MAP1_GRID_DOMAIN"), # 0x0DD0
+ (I, 1, "GL_MAP1_GRID_SEGMENTS"), # 0x0DD1
+ (F, 4, "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
+ (I, 2, "GL_MAP2_GRID_SEGMENTS"), # 0x0DD3
+ (I, 1, "GL_FEEDBACK_BUFFER_SIZE"), # 0x0DF1
+ (I, 1, "GL_FEEDBACK_BUFFER_TYPE"), # 0x0DF2
+ (I, 1, "GL_SELECTION_BUFFER_SIZE"), # 0x0DF4
+ (I, 1, "GL_VERTEX_ARRAY"), # 0x8074
+ (I, 1, "GL_NORMAL_ARRAY"), # 0x8075
+ (I, 1, "GL_COLOR_ARRAY"), # 0x8076
+ (I, 1, "GL_INDEX_ARRAY"), # 0x8077
+ (I, 1, "GL_TEXTURE_COORD_ARRAY"), # 0x8078
+ (I, 1, "GL_EDGE_FLAG_ARRAY"), # 0x8079
+ (I, 1, "GL_VERTEX_ARRAY_SIZE"), # 0x807A
+ (I, 1, "GL_VERTEX_ARRAY_TYPE"), # 0x807B
+ (I, 1, "GL_VERTEX_ARRAY_STRIDE"), # 0x807C
+ (I, 1, "GL_NORMAL_ARRAY_TYPE"), # 0x807E
+ (I, 1, "GL_NORMAL_ARRAY_STRIDE"), # 0x807F
+ (I, 1, "GL_COLOR_ARRAY_SIZE"), # 0x8081
+ (I, 1, "GL_COLOR_ARRAY_TYPE"), # 0x8082
+ (I, 1, "GL_COLOR_ARRAY_STRIDE"), # 0x8083
+ (I, 1, "GL_INDEX_ARRAY_TYPE"), # 0x8085
+ (I, 1, "GL_INDEX_ARRAY_STRIDE"), # 0x8086
+ (I, 1, "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
+ (I, 1, "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
+ (I, 1, "GL_TEXTURE_COORD_ARRAY_STRIDE"), # 0x808A
+ (I, 1, "GL_EDGE_FLAG_ARRAY_STRIDE"), # 0x808C
+]
+
+
+class StateDumper:
+
+ def __init__(self):
+ self.level = 0
+
+ def dump(self):
+ print '#include <string.h>'
+ print
+ print '#include "json.hpp"'
+ print '#include "glimports.hpp"'
+ print '#include "glstate.hpp"'
+ print
+ print 'void state_dump(std::ostream &os)'
+ print '{'
+ print ' JSONWriter json(os);'
+ self.dump_parameters()
+
+ print '}'
+ print
+
+ def dump_parameters(self):
+ print ' GLint iparams[16];'
+ print ' GLfloat fparams[16];'
+ print ' json.beginMember("parameters");'
+ print ' json.beginObject();'
+ for type, count, name in parameters:
+ print ' json.beginMember("%s");' % name
+ if type is I:
+ print ' memset(iparams, 0, %u * sizeof *iparams);' % count
+ print ' glGetIntegerv(%s, iparams);' % name
+ if count == 1:
+ print ' json.writeNumber(iparams[0]);'
+ else:
+ print ' json.beginArray();'
+ for i in range(count):
+ print ' json.writeNumber(iparams[%u]);' % i
+ print ' json.endArray();'
+ else:
+ print ' memset(fparams, 0, %u * sizeof *fparams);' % count
+ print ' glGetFloatv(%s, fparams);' % name
+ if count == 1:
+ print ' json.writeNumber(fparams[0]);'
+ else:
+ print ' json.beginArray();'
+ for i in range(count):
+ print ' json.writeNumber(fparams[%u]);' % i
+ print ' json.endArray();'
+ print ' json.endMember();'
+ print ' json.endObject();'
+ print ' json.endMember(); // parameters'
+ print
+
+ def write_line(s):
+ self.write(' '*self.level + s + '\n')
+
+ def write(self, s):
+ sys.stdout.write(s)
+
+ def indent(self):
+ self.level += 1
+
+ def dedent(self):
+ self.level -= 1
+
+
+
+if __name__ == '__main__':
+ StateDumper().dump()