#include "dxgiint.h"
+#define D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY 0x0080
+#define D3D10_CREATE_DEVICE_STRICT_VALIDATION 0x0200
+#define D3D10_CREATE_DEVICE_DEBUGGABLE 0x0400
#endif /* _D3D10_1IMPORTS_HPP_ */
#include "dxgiint.h"
+#define D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY 0x0080
+#define D3D10_CREATE_DEVICE_STRICT_VALIDATION 0x0200
+#define D3D10_CREATE_DEVICE_DEBUGGABLE 0x0400
#endif /* _D3D10IMPORTS_HPP_ */
"D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET",
"D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD",
"D3D10_FORMAT_SUPPORT_SHADER_GATHER",
+ "D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST",
])
D3D10_COUNTER = Enum("D3D10_COUNTER", [
"D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP",
"D3D10_CREATE_DEVICE_BGRA_SUPPORT",
"D3D10_CREATE_DEVICE_STRICT_VALIDATION",
+ "D3D10_CREATE_DEVICE_BGRA_SUPPORT",
+ "D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY",
+ "D3D10_CREATE_DEVICE_STRICT_VALIDATION",
+ "D3D10_CREATE_DEVICE_DEBUGGABLE",
])
D3D10_RAISE_FLAG = Flags(UINT, [