I'm not sure why these weren't added before, but without these in the
map, these calls were not being successfully wrapped, so these calls
were not being timed as they should have been.
In the future we should automatically generate the symbol list to
avoid any similar problems.
glMultiDrawElementsEXT;
glMultiModeDrawElementsIBM;
glMultiDrawElementsIndirectAMD;
+ glCallList;
+ glCallLists;
+ glClear;
+ glEnd;
+ glDrawPixels;
+ glBlitFramebuffer;
+ glBlitFramebufferEXT;
glUseProgram;
glUseProgramObjectARB;
glXSwapBuffers;