("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D
("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E
("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F
- ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
- ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
+ ("glGet", I, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
#XXX: the list is GL_NUM_COMPRESSED_TEXTURES
#("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4