GlFunction(Void, "glFinishObjectAPPLE", [(GLenum, "object"), (GLint, "name")]),
# GL_APPLE_vertex_array_object
- GlFunction(Void, "glBindVertexArrayAPPLE", [(GLuint, "array")]),
- GlFunction(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "arrays")]),
- GlFunction(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "arrays")]),
- GlFunction(GLboolean, "glIsVertexArrayAPPLE", [(GLuint, "array")], sideeffects=False),
+ GlFunction(Void, "glBindVertexArrayAPPLE", [(GLarray, "array")]),
+ GlFunction(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Array(Const(GLarray), "n"), "arrays")]),
+ GlFunction(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLarray, "n"), "arrays")]),
+ GlFunction(GLboolean, "glIsVertexArrayAPPLE", [(GLarray, "array")], sideeffects=False),
# GL_APPLE_vertex_array_range
GlFunction(Void, "glVertexArrayRangeAPPLE", [(GLsizei, "length"), (GLpointer, "pointer")]),