d3d10_1.addInterfaces([
IDXGIDevice1,
ID3D10Debug,
- ID3D10SwitchToRef,
ID3D10InfoQueue,
- ID3D10DeviceChild,
- ID3D10Resource,
- ID3D10Buffer,
- ID3D10Texture1D,
- ID3D10Texture2D,
- ID3D10Texture3D,
- ID3D10View,
- ID3D10DepthStencilView,
- ID3D10RenderTargetView,
- ID3D10ShaderResourceView1,
- ID3D10BlendState1,
- ID3D10DepthStencilState,
- ID3D10GeometryShader,
- ID3D10InputLayout,
- ID3D10PixelShader,
- ID3D10RasterizerState,
- ID3D10SamplerState,
- ID3D10VertexShader,
- ID3D10Asynchronous,
- ID3D10Counter,
- ID3D10Query,
- ID3D10Predicate,
- ID3D10Device,
ID3D10Multithread,
+ ID3D10SwitchToRef,
])
d3d10.addInterfaces([
IDXGIDevice1,
ID3D10Debug,
- ID3D10SwitchToRef,
ID3D10InfoQueue,
- ID3D10DeviceChild,
- ID3D10Resource,
- ID3D10Buffer,
- ID3D10Texture1D,
- ID3D10Texture2D,
- ID3D10Texture3D,
- ID3D10View,
- ID3D10DepthStencilView,
- ID3D10RenderTargetView,
- ID3D10ShaderResourceView,
- ID3D10BlendState,
- ID3D10DepthStencilState,
- ID3D10GeometryShader,
- ID3D10InputLayout,
- ID3D10PixelShader,
- ID3D10RasterizerState,
- ID3D10SamplerState,
- ID3D10VertexShader,
- ID3D10Asynchronous,
- ID3D10Counter,
- ID3D10Query,
- ID3D10Predicate,
- ID3D10Device,
ID3D10Multithread,
+ ID3D10SwitchToRef,
])