Additional requirements:
-* Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4)
+* For Direct3D 11.1 support:
-* Microsoft DirectX SDK:
+ * [Microsoft Visual Studio 11 Ultimate Beta](http://www.microsoft.com/download/en/details.aspx?id=27543)
- * for D3D10 support the [latest](http://msdn.microsoft.com/en-us/directx/default.aspx) is
- recommended.
+* Other:
- * for DDRAW, D3D7, D3D8 support the [August 2007 release](http://www.microsoft.com/downloads/details.aspx?familyid=529F03BE-1339-48C4-BD5A-8506E5ACF571)
- or earlier is required, as later releases do not include the necessary
- headers.
+ * Microsoft Visual Studio (tested with 2010 version) or MinGW (tested with
+ mingw-w64's gcc version 4.6.2)
+
+ * [Microsoft DirectX SDK](http://msdn.microsoft.com/en-us/directx/aa937781):
+
+ * for D3D 10, 10.1, and 11 support the [June 2010 release](http://www.microsoft.com/en-us/download/details.aspx?id=6812) is
+ recommended.
+
+ * for D3D7, D3D8 support the [August 2007 release](http://www.microsoft.com/downloads/details.aspx?familyid=529F03BE-1339-48C4-BD5A-8506E5ACF571)
+ or earlier is required, as later releases do not include the necessary
+ headers.
To build with Visual Studio first invoke CMake GUI as:
cmake --build build --config MinSizeRel
-The steps to build 64bit version are similar, but choosing _Visual Studio 9
-2008 Win64_ instead of _Visual Studio 9 2008_.
+The steps to build 64bit version are similar, but choosing _Visual Studio 10
+Win64_ instead of _Visual Studio 10_.
It's also possible to instruct `cmake` build Windows binaries on Linux with
[MinGW cross compilers](http://www.cmake.org/Wiki/CmakeMingw).
Development
===========
-* Support to trace in Android
+* Support to trace in Android.
-* Show frame thumbnails in the GUI
+* Show frame thumbnails in the GUI.
+
+* Basic D3D 10.1, 11, and 11.1 trace support.
Version 3.0
**apitrace** consists of a set of tools to:
-* trace OpenGL, OpenGL ES, D3D9, D3D8, D3D7, and DDRAW APIs calls to a file;
+* trace OpenGL, OpenGL ES, Direct3D, and DirectDraw APIs calls to a file;
* retrace OpenGL and OpenGL ES calls from a file;