From: José Fonseca Date: Tue, 23 Nov 2010 20:55:07 +0000 (+0000) Subject: Major move to visitor paradigm. X-Git-Url: https://git.notmuchmail.org/git?a=commitdiff_plain;h=8fbdd3aff14448a8096a5b466d55b3154e836df5;p=apitrace Major move to visitor paradigm. --- diff --git a/CMakeLists.txt b/CMakeLists.txt index 262eda9..6f2ccfd 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -139,7 +139,7 @@ if (WIN32) add_custom_command ( OUTPUT opengl32.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.py > ${CMAKE_CURRENT_BINARY_DIR}/opengl32.cpp - DEPENDS opengl32.py gl.py windows.py base.py + DEPENDS opengl32.py trace.py wglapi.py glapi.py windows.py base.py ) add_library (opengl SHARED opengl32.def opengl32.cpp log.cpp os_win32.cpp) set_target_properties (opengl PROPERTIES @@ -153,11 +153,12 @@ else () # libGL.so add_custom_command ( - OUTPUT glx.cpp - COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glx.py > ${CMAKE_CURRENT_BINARY_DIR}/glx.cpp - DEPENDS glx.py gl.py dl.py base.py + OUTPUT glxtrace.cpp + COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp + DEPENDS glxtrace.py trace.py glapi.py dl.py base.py ) - add_library (glxtrace SHARED glx.cpp log.cpp os_posix.cpp) + + add_library (glxtrace SHARED glxtrace.cpp log.cpp os_posix.cpp) set_target_properties (glxtrace PROPERTIES PREFIX "") target_link_libraries (glxtrace dl) endif () @@ -169,7 +170,7 @@ if (GLEW_INCLUDE_DIR) add_custom_command ( OUTPUT glretrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace.cpp - DEPENDS glretrace.py glx.py gl.py dl.py base.py + DEPENDS glretrace.py glapi.py dl.py base.py ) include_directories ( diff --git a/base.py b/base.py index e427bd4..77409bb 100644 --- a/base.py +++ b/base.py @@ -161,20 +161,6 @@ class Type: def visit(self, visitor, *args, **kwargs): raise NotImplementedError - def decl(self): - pass - - def impl(self): - pass - - def dump(self, instance): - raise NotImplementedError - - def wrap_instance(self, instance): - pass - - def unwrap_instance(self, instance): - pass class _Void(Type): @@ -215,9 +201,6 @@ class Literal(Type): def visit(self, visitor, *args, **kwargs): return visitor.visit_literal(self, *args, **kwargs) - def dump(self, instance): - print ' Log::Literal%s(%s);' % (self.format, instance) - class Const(Type): @@ -235,9 +218,6 @@ class Const(Type): def visit(self, visitor, *args, **kwargs): return visitor.visit_const(self, *args, **kwargs) - def dump(self, instance): - self.type.dump(instance) - class Pointer(Type): @@ -248,21 +228,6 @@ class Pointer(Type): def visit(self, visitor, *args, **kwargs): return visitor.visit_pointer(self, *args, **kwargs) - def dump(self, instance): - print ' if(%s) {' % instance - print ' Log::BeginPointer((const void *)%s);' % (instance,) - self.type.dump("*" + instance) - print ' Log::EndPointer();' - print ' }' - print ' else' - print ' Log::LiteralNull();' - - def wrap_instance(self, instance): - self.type.wrap_instance("*" + instance) - - def unwrap_instance(self, instance): - self.type.wrap_instance("*" + instance) - def ConstPointer(type): return Pointer(Const(type)) @@ -277,17 +242,6 @@ class Enum(Concrete): def visit(self, visitor, *args, **kwargs): return visitor.visit_enum(self, *args, **kwargs) - def _dump(self, instance): - print ' switch(%s) {' % instance - for value in self.values: - print ' case %s:' % value - print ' Log::LiteralNamedConstant("%s", %s);' % (value, value) - print ' break;' - print ' default:' - print ' Log::LiteralSInt(%s);' % instance - print ' break;' - print ' }' - def FakeEnum(type, values): return Enum(type.expr, values) @@ -303,19 +257,6 @@ class Bitmask(Concrete): def visit(self, visitor, *args, **kwargs): return visitor.visit_bitmask(self, *args, **kwargs) - def _dump(self, instance): - print ' %s l_Value = %s;' % (self.type, instance) - print ' Log::BeginBitmask();' - for value in self.values: - print ' if((l_Value & %s) == %s) {' % (value, value) - print ' Log::LiteralNamedConstant("%s", %s);' % (value, value) - print ' l_Value &= ~%s;' % value - print ' }' - print ' if(l_Value) {' - self.type.dump("l_Value"); - print ' }' - print ' Log::EndBitmask();' - Flags = Bitmask @@ -329,26 +270,6 @@ class Array(Type): def visit(self, visitor, *args, **kwargs): return visitor.visit_array(self, *args, **kwargs) - def dump(self, instance): - print ' if(%s) {' % instance - index = '__i' + self.type.id - print ' Log::BeginArray(%s);' % (self.length,) - print ' for (int %s = 0; %s < %s; ++%s) {' % (index, index, self.length, index) - print ' Log::BeginElement();' - self.type.dump('(%s)[%s]' % (instance, index)) - print ' Log::EndElement();' - print ' }' - print ' Log::EndArray();' - print ' }' - print ' else' - print ' Log::LiteralNull();' - - def wrap_instance(self, instance): - self.type.wrap_instance("*" + instance) - - def unwrap_instance(self, instance): - self.type.wrap_instance("*" + instance) - class Blob(Type): @@ -360,9 +281,6 @@ class Blob(Type): def visit(self, visitor, *args, **kwargs): return visitor.visit_blob(self, *args, **kwargs) - def dump(self, instance): - print ' Log::LiteralBlob(%s, %s);' % (instance, self.size) - class Struct(Concrete): @@ -374,14 +292,6 @@ class Struct(Concrete): def visit(self, visitor, *args, **kwargs): return visitor.visit_struct(self, *args, **kwargs) - def _dump(self, instance): - print ' Log::BeginStruct("%s");' % self.name - for type, name in self.members: - print ' Log::BeginMember("%s");' % (name,) - type.dump('(%s).%s' % (instance, name)) - print ' Log::EndMember();' - print ' Log::EndStruct();' - class Alias(Type): @@ -392,9 +302,6 @@ class Alias(Type): def visit(self, visitor, *args, **kwargs): return visitor.visit_alias(self, *args, **kwargs) - def dump(self, instance): - self.type.dump(instance) - def Out(type, name): arg = Arg(type, name, output=True) @@ -414,7 +321,7 @@ class Arg: class Function: - def __init__(self, type, name, args, call = '__stdcall', fail = None, sideeffects=True): + def __init__(self, type, name, args, call = '', fail = None, sideeffects=True, hidden=False): self.type = type self.name = name @@ -428,6 +335,7 @@ class Function: self.call = call self.fail = fail self.sideeffects = sideeffects + self.hidden = False def prototype(self, name=None): if name is not None: @@ -448,73 +356,10 @@ class Function: s += ")" return s - def pointer_type(self): - return 'P' + self.name - def pointer_value(self): - return 'p' + self.name - - def wrap_decl(self): - ptype = self.pointer_type() - pvalue = self.pointer_value() - print 'typedef ' + self.prototype('* %s' % ptype) + ';' - print 'static %s %s = NULL;' % (ptype, pvalue) - print - - def get_true_pointer(self): - raise NotImplementedError - - def exit_impl(self): - print ' Log::Abort();' - - def fail_impl(self): - if self.fail is not None: - if self.type is Void: - assert self.fail == '' - print ' return;' - else: - assert self.fail != '' - print ' return %s;' % self.fail - else: - self.exit_impl() - - def wrap_impl(self): - pvalue = self.pointer_value() - print self.prototype() + ' {' - if self.type is Void: - result = '' - else: - print ' %s result;' % self.type - result = 'result = ' - self.get_true_pointer() - print ' Log::BeginCall("%s");' % (self.name) - for arg in self.args: - if not arg.output: - arg.type.unwrap_instance(arg.name) - print ' Log::BeginArg("%s");' % (arg.name,) - arg.type.dump(arg.name) - print ' Log::EndArg();' - print ' %s%s(%s);' % (result, pvalue, ', '.join([str(arg.name) for arg in self.args])) - for arg in self.args: - if arg.output: - print ' Log::BeginArg("%s");' % (arg.name,) - arg.type.dump(arg.name) - print ' Log::EndArg();' - arg.type.wrap_instance(arg.name) - if self.type is not Void: - print ' Log::BeginReturn();' - self.type.dump("result") - print ' Log::EndReturn();' - self.type.wrap_instance('result') - print ' Log::EndCall();' - self.post_call_impl() - if self.type is not Void: - print ' return result;' - print '}' - print - - def post_call_impl(self): - pass +def StdFunction(*args, **kwargs): + kwargs.setdefault('call', 'GLAPIENTRY') + return Function(*args, **kwargs) def FunctionPointer(type, name, args, **kwargs): @@ -530,9 +375,6 @@ class Interface(Type): self.base = base self.methods = [] - def dump(self, instance): - print ' Log::LiteralOpaque((const void *)%s);' % instance - def itermethods(self): if self.base is not None: for method in self.base.itermethods(): @@ -541,78 +383,6 @@ class Interface(Type): yield method raise StopIteration - def wrap_name(self): - return "Wrap" + self.expr - - def wrap_pre_decl(self): - print "class %s;" % self.wrap_name() - - def wrap_decl(self): - print "class %s : public %s " % (self.wrap_name(), self.name) - print "{" - print "public:" - print " %s(%s * pInstance);" % (self.wrap_name(), self.name) - print " virtual ~%s();" % self.wrap_name() - print - for method in self.itermethods(): - print " " + method.prototype() + ";" - print - #print "private:" - print " %s * m_pInstance;" % (self.name,) - print "};" - print - - def wrap_impl(self): - print '%s::%s(%s * pInstance) {' % (self.wrap_name(), self.wrap_name(), self.name) - print ' m_pInstance = pInstance;' - print '}' - print - print '%s::~%s() {' % (self.wrap_name(), self.wrap_name()) - print '}' - print - for method in self.itermethods(): - print method.prototype(self.wrap_name() + '::' + method.name) + ' {' - if method.type is Void: - result = '' - else: - print ' %s result;' % method.type - result = 'result = ' - print ' Log::BeginCall("%s");' % (self.name + '::' + method.name) - print ' Log::BeginArg("this");' - print ' Log::LiteralOpaque((const void *)m_pInstance);' - print ' Log::EndArg();' - for arg in method.args: - if not arg.output: - arg.type.unwrap_instance(arg.name) - print ' Log::BeginArg("%s");' % (arg.name,) - arg.type.dump(arg.name) - print ' Log::EndArg();' - print ' %sm_pInstance->%s(%s);' % (result, method.name, ', '.join([str(arg.name) for arg in method.args])) - for arg in method.args: - if arg.output: - print ' Log::BeginArg("%s");' % (arg.name,) - arg.type.dump(arg.name) - print ' Log::EndArg();' - arg.type.wrap_instance(arg.name) - if method.type is not Void: - print ' Log::BeginReturn("%s");' % method.type - method.type.dump("result") - print ' Log::EndReturn();' - method.type.wrap_instance('result') - print ' Log::EndCall();' - if method.name == 'QueryInterface': - print ' if(*ppvObj == m_pInstance)' - print ' *ppvObj = this;' - if method.name == 'Release': - assert method.type is not Void - print ' if(!result)' - print ' delete this;' - if method.type is not Void: - print ' return result;' - print '}' - print - print - class Method(Function): @@ -622,20 +392,9 @@ class Method(Function): towrap = [] -class WrapPointer(Pointer): - def __init__(self, type): - Pointer.__init__(self, type) - if type not in towrap: - towrap.append(type) - - def wrap_instance(self, instance): - print " if(%s)" % instance - print " %s = new %s(%s);" % (instance, self.type.wrap_name(), instance) - - def unwrap_instance(self, instance): - print " if(%s)" % instance - print " %s = static_cast<%s *>(%s)->m_pInstance;" % (instance, self.type.wrap_name(), instance) +def WrapPointer(type): + return Pointer(type) class _String(Type): @@ -646,9 +405,6 @@ class _String(Type): def visit(self, visitor, *args, **kwargs): return visitor.visit_string(self, *args, **kwargs) - def dump(self, instance): - print ' Log::LiteralString((const char *)%s);' % instance - String = _String() @@ -661,14 +417,42 @@ class Opaque(Type): def visit(self, visitor, *args, **kwargs): return visitor.visit_opaque(self, *args, **kwargs) - def dump(self, instance): - print ' Log::LiteralOpaque((const void *)%s);' % instance - def OpaquePointer(type): return Opaque(type.expr + ' *') + +class API: + + def __init__(self, name): + self.name = name + self.headers = [] + self.types = set() + self.functions = [] + self.interfaces = [] + + def add_type(self, type): + if type not in self.types: + self.types.add(type) + + def add_function(self, function): + self.functions.append(function) + for arg in function.args: + self.add_type(arg.type) + self.add_type(function.type) + + def add_functions(self, functions): + for function in functions: + self.add_function(function) + + def add_interface(self, interface): + self.interfaces.append(interface) + + def add_interfaces(self, interfaces): + self.interfaces.extend(interfaces) + + Bool = Literal("bool", "Bool") SChar = Literal("signed char", "SInt") UChar = Literal("unsigned char", "UInt") @@ -685,20 +469,3 @@ Double = Literal("double", "Float") SizeT = Literal("size_t", "UInt") WString = Literal("wchar_t *", "WString") - -def wrap(): - for type in all_types.itervalues(): - type.decl() - print - for type in all_types.itervalues(): - type.impl() - print - for type in towrap: - type.wrap_pre_decl() - print - for type in towrap: - type.wrap_decl() - print - for type in towrap: - type.wrap_impl() - print diff --git a/gl.py b/gl.py deleted file mode 100644 index c3f906c..0000000 --- a/gl.py +++ /dev/null @@ -1,3308 +0,0 @@ -########################################################################## -# -# Copyright 2008-2009 VMware, Inc. -# All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a copy -# of this software and associated documentation files (the "Software"), to deal -# in the Software without restriction, including without limitation the rights -# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -# copies of the Software, and to permit persons to whom the Software is -# furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included in -# all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -# THE SOFTWARE. -# -##########################################################################/ - -from base import * - -GLboolean = Alias("GLboolean", Bool) -GLvoid = Alias("GLvoid", Void) -GLbyte = Alias("GLbyte", SChar) -GLshort = Alias("GLshort", Short) -GLint = Alias("GLint", Int) -GLubyte = Alias("GLubyte", UChar) -GLushort = Alias("GLushort", UShort) -GLuint = Alias("GLuint", UInt) -GLsizei = Alias("GLsizei", Int) -GLfloat = Alias("GLfloat", Float) -GLclampf = Alias("GLclampf", Float) -GLdouble = Alias("GLdouble", Double) -GLclampd = Alias("GLclampd", Double) -GLbitfield = Alias("GLbitfield", UInt) - -GLchar = Alias("GLchar", SChar) -GLcharARB = Alias("GLcharARB", SChar) -GLintptr = Alias("GLintptr", Int) -GLsizeiptr = Alias("GLsizeiptr", Int) -GLintptrARB = Alias("GLintptrARB", Int) -GLsizeiptrARB = Alias("GLsizeiptrARB", Int) -GLhandleARB = Alias("GLhandleARB", UInt) -GLhalfARB = Alias("GLhalfARB", UShort) -GLhalfNV = Alias("GLhalfNV", UShort) -GLint64EXT = Alias("GLint64EXT", LongLong) -GLuint64EXT = Alias("GLuint64EXT", ULongLong) - -GLstring = Alias("const GLchar *", String) -GLstringARB = Alias("const GLcharARB *", String) - -GLenum = Enum("GLenum", [ - #"GL_NO_ERROR", # 0x0 - #"GL_NONE", # 0x0 - "GL_ZERO", # 0x0 - "GL_ONE", # 0x1 - - "GL_ACCUM", # 0x0100 - "GL_LOAD", # 0x0101 - "GL_RETURN", # 0x0102 - "GL_MULT", # 0x0103 - "GL_ADD", # 0x0104 - "GL_NEVER", # 0x0200 - "GL_LESS", # 0x0201 - "GL_EQUAL", # 0x0202 - "GL_LEQUAL", # 0x0203 - "GL_GREATER", # 0x0204 - "GL_NOTEQUAL", # 0x0205 - "GL_GEQUAL", # 0x0206 - "GL_ALWAYS", # 0x0207 - "GL_SRC_COLOR", # 0x0300 - "GL_ONE_MINUS_SRC_COLOR", # 0x0301 - "GL_SRC_ALPHA", # 0x0302 - "GL_ONE_MINUS_SRC_ALPHA", # 0x0303 - "GL_DST_ALPHA", # 0x0304 - "GL_ONE_MINUS_DST_ALPHA", # 0x0305 - "GL_DST_COLOR", # 0x0306 - "GL_ONE_MINUS_DST_COLOR", # 0x0307 - "GL_SRC_ALPHA_SATURATE", # 0x0308 - "GL_FRONT_LEFT", # 0x0400 - "GL_FRONT_RIGHT", # 0x0401 - "GL_BACK_LEFT", # 0x0402 - "GL_BACK_RIGHT", # 0x0403 - "GL_FRONT", # 0x0404 - "GL_BACK", # 0x0405 - "GL_LEFT", # 0x0406 - "GL_RIGHT", # 0x0407 - "GL_FRONT_AND_BACK", # 0x0408 - "GL_AUX0", # 0x0409 - "GL_AUX1", # 0x040A - "GL_AUX2", # 0x040B - "GL_AUX3", # 0x040C - "GL_INVALID_ENUM", # 0x0500 - "GL_INVALID_VALUE", # 0x0501 - "GL_INVALID_OPERATION", # 0x0502 - "GL_STACK_OVERFLOW", # 0x0503 - "GL_STACK_UNDERFLOW", # 0x0504 - "GL_OUT_OF_MEMORY", # 0x0505 - "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506 - "GL_2D", # 0x0600 - "GL_3D", # 0x0601 - "GL_3D_COLOR", # 0x0602 - "GL_3D_COLOR_TEXTURE", # 0x0603 - "GL_4D_COLOR_TEXTURE", # 0x0604 - "GL_PASS_THROUGH_TOKEN", # 0x0700 - "GL_POINT_TOKEN", # 0x0701 - "GL_LINE_TOKEN", # 0x0702 - "GL_POLYGON_TOKEN", # 0x0703 - "GL_BITMAP_TOKEN", # 0x0704 - "GL_DRAW_PIXEL_TOKEN", # 0x0705 - "GL_COPY_PIXEL_TOKEN", # 0x0706 - "GL_LINE_RESET_TOKEN", # 0x0707 - "GL_EXP", # 0x0800 - "GL_EXP2", # 0x0801 - "GL_CW", # 0x0900 - "GL_CCW", # 0x0901 - "GL_COEFF", # 0x0A00 - "GL_ORDER", # 0x0A01 - "GL_DOMAIN", # 0x0A02 - "GL_CURRENT_COLOR", # 0x0B00 - "GL_CURRENT_INDEX", # 0x0B01 - "GL_CURRENT_NORMAL", # 0x0B02 - "GL_CURRENT_TEXTURE_COORDS", # 0x0B03 - "GL_CURRENT_RASTER_COLOR", # 0x0B04 - "GL_CURRENT_RASTER_INDEX", # 0x0B05 - "GL_CURRENT_RASTER_TEXTURE_COORDS", # 0x0B06 - "GL_CURRENT_RASTER_POSITION", # 0x0B07 - "GL_CURRENT_RASTER_POSITION_VALID", # 0x0B08 - "GL_CURRENT_RASTER_DISTANCE", # 0x0B09 - "GL_POINT_SMOOTH", # 0x0B10 - "GL_POINT_SIZE", # 0x0B11 - "GL_POINT_SIZE_RANGE", # 0x0B12 - "GL_POINT_SIZE_GRANULARITY", # 0x0B13 - "GL_LINE_SMOOTH", # 0x0B20 - "GL_LINE_WIDTH", # 0x0B21 - "GL_LINE_WIDTH_RANGE", # 0x0B22 - "GL_LINE_WIDTH_GRANULARITY", # 0x0B23 - "GL_LINE_STIPPLE", # 0x0B24 - "GL_LINE_STIPPLE_PATTERN", # 0x0B25 - "GL_LINE_STIPPLE_REPEAT", # 0x0B26 - "GL_LIST_MODE", # 0x0B30 - "GL_MAX_LIST_NESTING", # 0x0B31 - "GL_LIST_BASE", # 0x0B32 - "GL_LIST_INDEX", # 0x0B33 - "GL_POLYGON_MODE", # 0x0B40 - "GL_POLYGON_SMOOTH", # 0x0B41 - "GL_POLYGON_STIPPLE", # 0x0B42 - "GL_EDGE_FLAG", # 0x0B43 - "GL_CULL_FACE", # 0x0B44 - "GL_CULL_FACE_MODE", # 0x0B45 - "GL_FRONT_FACE", # 0x0B46 - "GL_LIGHTING", # 0x0B50 - "GL_LIGHT_MODEL_LOCAL_VIEWER", # 0x0B51 - "GL_LIGHT_MODEL_TWO_SIDE", # 0x0B52 - "GL_LIGHT_MODEL_AMBIENT", # 0x0B53 - "GL_SHADE_MODEL", # 0x0B54 - "GL_COLOR_MATERIAL_FACE", # 0x0B55 - "GL_COLOR_MATERIAL_PARAMETER", # 0x0B56 - "GL_COLOR_MATERIAL", # 0x0B57 - "GL_FOG", # 0x0B60 - "GL_FOG_INDEX", # 0x0B61 - "GL_FOG_DENSITY", # 0x0B62 - "GL_FOG_START", # 0x0B63 - "GL_FOG_END", # 0x0B64 - "GL_FOG_MODE", # 0x0B65 - "GL_FOG_COLOR", # 0x0B66 - "GL_DEPTH_RANGE", # 0x0B70 - "GL_DEPTH_TEST", # 0x0B71 - "GL_DEPTH_WRITEMASK", # 0x0B72 - "GL_DEPTH_CLEAR_VALUE", # 0x0B73 - "GL_DEPTH_FUNC", # 0x0B74 - "GL_ACCUM_CLEAR_VALUE", # 0x0B80 - "GL_STENCIL_TEST", # 0x0B90 - "GL_STENCIL_CLEAR_VALUE", # 0x0B91 - "GL_STENCIL_FUNC", # 0x0B92 - "GL_STENCIL_VALUE_MASK", # 0x0B93 - "GL_STENCIL_FAIL", # 0x0B94 - "GL_STENCIL_PASS_DEPTH_FAIL", # 0x0B95 - "GL_STENCIL_PASS_DEPTH_PASS", # 0x0B96 - "GL_STENCIL_REF", # 0x0B97 - "GL_STENCIL_WRITEMASK", # 0x0B98 - "GL_MATRIX_MODE", # 0x0BA0 - "GL_NORMALIZE", # 0x0BA1 - "GL_VIEWPORT", # 0x0BA2 - "GL_MODELVIEW_STACK_DEPTH", # 0x0BA3 - "GL_PROJECTION_STACK_DEPTH", # 0x0BA4 - "GL_TEXTURE_STACK_DEPTH", # 0x0BA5 - "GL_MODELVIEW_MATRIX", # 0x0BA6 - "GL_PROJECTION_MATRIX", # 0x0BA7 - "GL_TEXTURE_MATRIX", # 0x0BA8 - "GL_ATTRIB_STACK_DEPTH", # 0x0BB0 - "GL_CLIENT_ATTRIB_STACK_DEPTH", # 0x0BB1 - "GL_ALPHA_TEST", # 0x0BC0 - "GL_ALPHA_TEST_FUNC", # 0x0BC1 - "GL_ALPHA_TEST_REF", # 0x0BC2 - "GL_DITHER", # 0x0BD0 - "GL_BLEND_DST", # 0x0BE0 - "GL_BLEND_SRC", # 0x0BE1 - "GL_BLEND", # 0x0BE2 - "GL_LOGIC_OP_MODE", # 0x0BF0 - "GL_INDEX_LOGIC_OP", # 0x0BF1 - "GL_COLOR_LOGIC_OP", # 0x0BF2 - "GL_AUX_BUFFERS", # 0x0C00 - "GL_DRAW_BUFFER", # 0x0C01 - "GL_READ_BUFFER", # 0x0C02 - "GL_SCISSOR_BOX", # 0x0C10 - "GL_SCISSOR_TEST", # 0x0C11 - "GL_INDEX_CLEAR_VALUE", # 0x0C20 - "GL_INDEX_WRITEMASK", # 0x0C21 - "GL_COLOR_CLEAR_VALUE", # 0x0C22 - "GL_COLOR_WRITEMASK", # 0x0C23 - "GL_INDEX_MODE", # 0x0C30 - "GL_RGBA_MODE", # 0x0C31 - "GL_DOUBLEBUFFER", # 0x0C32 - "GL_STEREO", # 0x0C33 - "GL_RENDER_MODE", # 0x0C40 - "GL_PERSPECTIVE_CORRECTION_HINT", # 0x0C50 - "GL_POINT_SMOOTH_HINT", # 0x0C51 - "GL_LINE_SMOOTH_HINT", # 0x0C52 - "GL_POLYGON_SMOOTH_HINT", # 0x0C53 - "GL_FOG_HINT", # 0x0C54 - "GL_TEXTURE_GEN_S", # 0x0C60 - "GL_TEXTURE_GEN_T", # 0x0C61 - "GL_TEXTURE_GEN_R", # 0x0C62 - "GL_TEXTURE_GEN_Q", # 0x0C63 - "GL_PIXEL_MAP_I_TO_I", # 0x0C70 - "GL_PIXEL_MAP_S_TO_S", # 0x0C71 - "GL_PIXEL_MAP_I_TO_R", # 0x0C72 - "GL_PIXEL_MAP_I_TO_G", # 0x0C73 - "GL_PIXEL_MAP_I_TO_B", # 0x0C74 - "GL_PIXEL_MAP_I_TO_A", # 0x0C75 - "GL_PIXEL_MAP_R_TO_R", # 0x0C76 - "GL_PIXEL_MAP_G_TO_G", # 0x0C77 - "GL_PIXEL_MAP_B_TO_B", # 0x0C78 - "GL_PIXEL_MAP_A_TO_A", # 0x0C79 - "GL_PIXEL_MAP_I_TO_I_SIZE", # 0x0CB0 - "GL_PIXEL_MAP_S_TO_S_SIZE", # 0x0CB1 - "GL_PIXEL_MAP_I_TO_R_SIZE", # 0x0CB2 - "GL_PIXEL_MAP_I_TO_G_SIZE", # 0x0CB3 - "GL_PIXEL_MAP_I_TO_B_SIZE", # 0x0CB4 - "GL_PIXEL_MAP_I_TO_A_SIZE", # 0x0CB5 - "GL_PIXEL_MAP_R_TO_R_SIZE", # 0x0CB6 - "GL_PIXEL_MAP_G_TO_G_SIZE", # 0x0CB7 - "GL_PIXEL_MAP_B_TO_B_SIZE", # 0x0CB8 - "GL_PIXEL_MAP_A_TO_A_SIZE", # 0x0CB9 - "GL_UNPACK_SWAP_BYTES", # 0x0CF0 - "GL_UNPACK_LSB_FIRST", # 0x0CF1 - "GL_UNPACK_ROW_LENGTH", # 0x0CF2 - "GL_UNPACK_SKIP_ROWS", # 0x0CF3 - "GL_UNPACK_SKIP_PIXELS", # 0x0CF4 - "GL_UNPACK_ALIGNMENT", # 0x0CF5 - "GL_PACK_SWAP_BYTES", # 0x0D00 - "GL_PACK_LSB_FIRST", # 0x0D01 - "GL_PACK_ROW_LENGTH", # 0x0D02 - "GL_PACK_SKIP_ROWS", # 0x0D03 - "GL_PACK_SKIP_PIXELS", # 0x0D04 - "GL_PACK_ALIGNMENT", # 0x0D05 - "GL_MAP_COLOR", # 0x0D10 - "GL_MAP_STENCIL", # 0x0D11 - "GL_INDEX_SHIFT", # 0x0D12 - "GL_INDEX_OFFSET", # 0x0D13 - "GL_RED_SCALE", # 0x0D14 - "GL_RED_BIAS", # 0x0D15 - "GL_ZOOM_X", # 0x0D16 - "GL_ZOOM_Y", # 0x0D17 - "GL_GREEN_SCALE", # 0x0D18 - "GL_GREEN_BIAS", # 0x0D19 - "GL_BLUE_SCALE", # 0x0D1A - "GL_BLUE_BIAS", # 0x0D1B - "GL_ALPHA_SCALE", # 0x0D1C - "GL_ALPHA_BIAS", # 0x0D1D - "GL_DEPTH_SCALE", # 0x0D1E - "GL_DEPTH_BIAS", # 0x0D1F - "GL_MAX_EVAL_ORDER", # 0x0D30 - "GL_MAX_LIGHTS", # 0x0D31 - "GL_MAX_CLIP_PLANES", # 0x0D32 - "GL_MAX_TEXTURE_SIZE", # 0x0D33 - "GL_MAX_PIXEL_MAP_TABLE", # 0x0D34 - "GL_MAX_ATTRIB_STACK_DEPTH", # 0x0D35 - "GL_MAX_MODELVIEW_STACK_DEPTH", # 0x0D36 - "GL_MAX_NAME_STACK_DEPTH", # 0x0D37 - "GL_MAX_PROJECTION_STACK_DEPTH", # 0x0D38 - "GL_MAX_TEXTURE_STACK_DEPTH", # 0x0D39 - "GL_MAX_VIEWPORT_DIMS", # 0x0D3A - "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", # 0x0D3B - "GL_SUBPIXEL_BITS", # 0x0D50 - "GL_INDEX_BITS", # 0x0D51 - "GL_RED_BITS", # 0x0D52 - "GL_GREEN_BITS", # 0x0D53 - "GL_BLUE_BITS", # 0x0D54 - "GL_ALPHA_BITS", # 0x0D55 - "GL_DEPTH_BITS", # 0x0D56 - "GL_STENCIL_BITS", # 0x0D57 - "GL_ACCUM_RED_BITS", # 0x0D58 - "GL_ACCUM_GREEN_BITS", # 0x0D59 - "GL_ACCUM_BLUE_BITS", # 0x0D5A - "GL_ACCUM_ALPHA_BITS", # 0x0D5B - "GL_NAME_STACK_DEPTH", # 0x0D70 - "GL_AUTO_NORMAL", # 0x0D80 - "GL_MAP1_COLOR_4", # 0x0D90 - "GL_MAP1_INDEX", # 0x0D91 - "GL_MAP1_NORMAL", # 0x0D92 - "GL_MAP1_TEXTURE_COORD_1", # 0x0D93 - "GL_MAP1_TEXTURE_COORD_2", # 0x0D94 - "GL_MAP1_TEXTURE_COORD_3", # 0x0D95 - "GL_MAP1_TEXTURE_COORD_4", # 0x0D96 - "GL_MAP1_VERTEX_3", # 0x0D97 - "GL_MAP1_VERTEX_4", # 0x0D98 - "GL_MAP2_COLOR_4", # 0x0DB0 - "GL_MAP2_INDEX", # 0x0DB1 - "GL_MAP2_NORMAL", # 0x0DB2 - "GL_MAP2_TEXTURE_COORD_1", # 0x0DB3 - "GL_MAP2_TEXTURE_COORD_2", # 0x0DB4 - "GL_MAP2_TEXTURE_COORD_3", # 0x0DB5 - "GL_MAP2_TEXTURE_COORD_4", # 0x0DB6 - "GL_MAP2_VERTEX_3", # 0x0DB7 - "GL_MAP2_VERTEX_4", # 0x0DB8 - "GL_MAP1_GRID_DOMAIN", # 0x0DD0 - "GL_MAP1_GRID_SEGMENTS", # 0x0DD1 - "GL_MAP2_GRID_DOMAIN", # 0x0DD2 - "GL_MAP2_GRID_SEGMENTS", # 0x0DD3 - "GL_TEXTURE_1D", # 0x0DE0 - "GL_TEXTURE_2D", # 0x0DE1 - "GL_FEEDBACK_BUFFER_POINTER", # 0x0DF0 - "GL_FEEDBACK_BUFFER_SIZE", # 0x0DF1 - "GL_FEEDBACK_BUFFER_TYPE", # 0x0DF2 - "GL_SELECTION_BUFFER_POINTER", # 0x0DF3 - "GL_SELECTION_BUFFER_SIZE", # 0x0DF4 - "GL_TEXTURE_WIDTH", # 0x1000 - "GL_TEXTURE_HEIGHT", # 0x1001 - "GL_TEXTURE_COMPONENTS", # 0x1003 - #"GL_TEXTURE_INTERNAL_FORMAT", # 0x1003 - "GL_TEXTURE_BORDER_COLOR", # 0x1004 - "GL_TEXTURE_BORDER", # 0x1005 - "GL_DONT_CARE", # 0x1100 - "GL_FASTEST", # 0x1101 - "GL_NICEST", # 0x1102 - "GL_AMBIENT", # 0x1200 - "GL_DIFFUSE", # 0x1201 - "GL_SPECULAR", # 0x1202 - "GL_POSITION", # 0x1203 - "GL_SPOT_DIRECTION", # 0x1204 - "GL_SPOT_EXPONENT", # 0x1205 - "GL_SPOT_CUTOFF", # 0x1206 - "GL_CONSTANT_ATTENUATION", # 0x1207 - "GL_LINEAR_ATTENUATION", # 0x1208 - "GL_QUADRATIC_ATTENUATION", # 0x1209 - "GL_COMPILE", # 0x1300 - "GL_COMPILE_AND_EXECUTE", # 0x1301 - "GL_BYTE", # 0x1400 - "GL_UNSIGNED_BYTE", # 0x1401 - "GL_SHORT", # 0x1402 - "GL_UNSIGNED_SHORT", # 0x1403 - "GL_INT", # 0x1404 - "GL_UNSIGNED_INT", # 0x1405 - "GL_FLOAT", # 0x1406 - "GL_2_BYTES", # 0x1407 - "GL_3_BYTES", # 0x1408 - "GL_4_BYTES", # 0x1409 - "GL_DOUBLE", # 0x140A - "GL_HALF_FLOAT", # 0x140B - "GL_CLEAR", # 0x1500 - "GL_AND", # 0x1501 - "GL_AND_REVERSE", # 0x1502 - "GL_COPY", # 0x1503 - "GL_AND_INVERTED", # 0x1504 - "GL_NOOP", # 0x1505 - "GL_XOR", # 0x1506 - "GL_OR", # 0x1507 - "GL_NOR", # 0x1508 - "GL_EQUIV", # 0x1509 - "GL_INVERT", # 0x150A - "GL_OR_REVERSE", # 0x150B - "GL_COPY_INVERTED", # 0x150C - "GL_OR_INVERTED", # 0x150D - "GL_NAND", # 0x150E - "GL_SET", # 0x150F - "GL_EMISSION", # 0x1600 - "GL_SHININESS", # 0x1601 - "GL_AMBIENT_AND_DIFFUSE", # 0x1602 - "GL_COLOR_INDEXES", # 0x1603 - "GL_MODELVIEW", # 0x1700 - "GL_PROJECTION", # 0x1701 - "GL_TEXTURE", # 0x1702 - "GL_COLOR", # 0x1800 - "GL_DEPTH", # 0x1801 - "GL_STENCIL", # 0x1802 - "GL_COLOR_INDEX", # 0x1900 - "GL_STENCIL_INDEX", # 0x1901 - "GL_DEPTH_COMPONENT", # 0x1902 - "GL_RED", # 0x1903 - "GL_GREEN", # 0x1904 - "GL_BLUE", # 0x1905 - "GL_ALPHA", # 0x1906 - "GL_RGB", # 0x1907 - "GL_RGBA", # 0x1908 - "GL_LUMINANCE", # 0x1909 - "GL_LUMINANCE_ALPHA", # 0x190A - "GL_BITMAP", # 0x1A00 - "GL_POINT", # 0x1B00 - "GL_LINE", # 0x1B01 - "GL_FILL", # 0x1B02 - "GL_RENDER", # 0x1C00 - "GL_FEEDBACK", # 0x1C01 - "GL_SELECT", # 0x1C02 - "GL_FLAT", # 0x1D00 - "GL_SMOOTH", # 0x1D01 - "GL_KEEP", # 0x1E00 - "GL_REPLACE", # 0x1E01 - "GL_INCR", # 0x1E02 - "GL_DECR", # 0x1E03 - "GL_VENDOR", # 0x1F00 - "GL_RENDERER", # 0x1F01 - "GL_VERSION", # 0x1F02 - "GL_EXTENSIONS", # 0x1F03 - "GL_S", # 0x2000 - "GL_T", # 0x2001 - "GL_R", # 0x2002 - "GL_Q", # 0x2003 - "GL_MODULATE", # 0x2100 - "GL_DECAL", # 0x2101 - "GL_TEXTURE_ENV_MODE", # 0x2200 - "GL_TEXTURE_ENV_COLOR", # 0x2201 - "GL_TEXTURE_ENV", # 0x2300 - "GL_EYE_LINEAR", # 0x2400 - "GL_OBJECT_LINEAR", # 0x2401 - "GL_SPHERE_MAP", # 0x2402 - "GL_TEXTURE_GEN_MODE", # 0x2500 - "GL_OBJECT_PLANE", # 0x2501 - "GL_EYE_PLANE", # 0x2502 - "GL_NEAREST", # 0x2600 - "GL_LINEAR", # 0x2601 - "GL_NEAREST_MIPMAP_NEAREST", # 0x2700 - "GL_LINEAR_MIPMAP_NEAREST", # 0x2701 - "GL_NEAREST_MIPMAP_LINEAR", # 0x2702 - "GL_LINEAR_MIPMAP_LINEAR", # 0x2703 - "GL_TEXTURE_MAG_FILTER", # 0x2800 - "GL_TEXTURE_MIN_FILTER", # 0x2801 - "GL_TEXTURE_WRAP_S", # 0x2802 - "GL_TEXTURE_WRAP_T", # 0x2803 - "GL_CLAMP", # 0x2900 - "GL_REPEAT", # 0x2901 - "GL_POLYGON_OFFSET_UNITS", # 0x2A00 - "GL_POLYGON_OFFSET_POINT", # 0x2A01 - "GL_POLYGON_OFFSET_LINE", # 0x2A02 - "GL_R3_G3_B2", # 0x2A10 - "GL_V2F", # 0x2A20 - "GL_V3F", # 0x2A21 - "GL_C4UB_V2F", # 0x2A22 - "GL_C4UB_V3F", # 0x2A23 - "GL_C3F_V3F", # 0x2A24 - "GL_N3F_V3F", # 0x2A25 - "GL_C4F_N3F_V3F", # 0x2A26 - "GL_T2F_V3F", # 0x2A27 - "GL_T4F_V4F", # 0x2A28 - "GL_T2F_C4UB_V3F", # 0x2A29 - "GL_T2F_C3F_V3F", # 0x2A2A - "GL_T2F_N3F_V3F", # 0x2A2B - "GL_T2F_C4F_N3F_V3F", # 0x2A2C - "GL_T4F_C4F_N3F_V4F", # 0x2A2D - "GL_CLIP_PLANE0", # 0x3000 - "GL_CLIP_PLANE1", # 0x3001 - "GL_CLIP_PLANE2", # 0x3002 - "GL_CLIP_PLANE3", # 0x3003 - "GL_CLIP_PLANE4", # 0x3004 - "GL_CLIP_PLANE5", # 0x3005 - "GL_LIGHT0", # 0x4000 - "GL_LIGHT1", # 0x4001 - "GL_LIGHT2", # 0x4002 - "GL_LIGHT3", # 0x4003 - "GL_LIGHT4", # 0x4004 - "GL_LIGHT5", # 0x4005 - "GL_LIGHT6", # 0x4006 - "GL_LIGHT7", # 0x4007 - "GL_ABGR_EXT", # 0x8000 - "GL_CONSTANT_COLOR", # 0x8001 - "GL_ONE_MINUS_CONSTANT_COLOR", # 0x8002 - "GL_CONSTANT_ALPHA", # 0x8003 - "GL_ONE_MINUS_CONSTANT_ALPHA", # 0x8004 - "GL_BLEND_COLOR", # 0x8005 - "GL_FUNC_ADD", # 0x8006 - "GL_MIN", # 0x8007 - "GL_MAX", # 0x8008 - "GL_BLEND_EQUATION", # 0x8009 - "GL_FUNC_SUBTRACT", # 0x800A - "GL_FUNC_REVERSE_SUBTRACT", # 0x800B - "GL_CMYK_EXT", # 0x800C - "GL_CMYKA_EXT", # 0x800D - "GL_PACK_CMYK_HINT_EXT", # 0x800E - "GL_UNPACK_CMYK_HINT_EXT", # 0x800F - "GL_CONVOLUTION_1D", # 0x8010 - "GL_CONVOLUTION_2D", # 0x8011 - "GL_SEPARABLE_2D", # 0x8012 - "GL_CONVOLUTION_BORDER_MODE", # 0x8013 - "GL_CONVOLUTION_FILTER_SCALE", # 0x8014 - "GL_CONVOLUTION_FILTER_BIAS", # 0x8015 - "GL_REDUCE", # 0x8016 - "GL_CONVOLUTION_FORMAT", # 0x8017 - "GL_CONVOLUTION_WIDTH", # 0x8018 - "GL_CONVOLUTION_HEIGHT", # 0x8019 - "GL_MAX_CONVOLUTION_WIDTH", # 0x801A - "GL_MAX_CONVOLUTION_HEIGHT", # 0x801B - "GL_POST_CONVOLUTION_RED_SCALE", # 0x801C - "GL_POST_CONVOLUTION_GREEN_SCALE", # 0x801D - "GL_POST_CONVOLUTION_BLUE_SCALE", # 0x801E - "GL_POST_CONVOLUTION_ALPHA_SCALE", # 0x801F - "GL_POST_CONVOLUTION_RED_BIAS", # 0x8020 - "GL_POST_CONVOLUTION_GREEN_BIAS", # 0x8021 - "GL_POST_CONVOLUTION_BLUE_BIAS", # 0x8022 - "GL_POST_CONVOLUTION_ALPHA_BIAS", # 0x8023 - "GL_HISTOGRAM", # 0x8024 - "GL_PROXY_HISTOGRAM", # 0x8025 - "GL_HISTOGRAM_WIDTH", # 0x8026 - "GL_HISTOGRAM_FORMAT", # 0x8027 - "GL_HISTOGRAM_RED_SIZE", # 0x8028 - "GL_HISTOGRAM_GREEN_SIZE", # 0x8029 - "GL_HISTOGRAM_BLUE_SIZE", # 0x802A - "GL_HISTOGRAM_ALPHA_SIZE", # 0x802B - "GL_HISTOGRAM_LUMINANCE_SIZE", # 0x802C - "GL_HISTOGRAM_SINK", # 0x802D - "GL_MINMAX", # 0x802E - "GL_MINMAX_FORMAT", # 0x802F - "GL_MINMAX_SINK", # 0x8030 - "GL_TABLE_TOO_LARGE", # 0x8031 - "GL_UNSIGNED_BYTE_3_3_2", # 0x8032 - "GL_UNSIGNED_SHORT_4_4_4_4", # 0x8033 - "GL_UNSIGNED_SHORT_5_5_5_1", # 0x8034 - "GL_UNSIGNED_INT_8_8_8_8", # 0x8035 - "GL_UNSIGNED_INT_10_10_10_2", # 0x8036 - "GL_POLYGON_OFFSET_FILL", # 0x8037 - "GL_POLYGON_OFFSET_FACTOR", # 0x8038 - "GL_POLYGON_OFFSET_BIAS_EXT", # 0x8039 - "GL_RESCALE_NORMAL", # 0x803A - "GL_ALPHA4", # 0x803B - "GL_ALPHA8", # 0x803C - "GL_ALPHA12", # 0x803D - "GL_ALPHA16", # 0x803E - "GL_LUMINANCE4", # 0x803F - "GL_LUMINANCE8", # 0x8040 - "GL_LUMINANCE12", # 0x8041 - "GL_LUMINANCE16", # 0x8042 - "GL_LUMINANCE4_ALPHA4", # 0x8043 - "GL_LUMINANCE6_ALPHA2", # 0x8044 - "GL_LUMINANCE8_ALPHA8", # 0x8045 - "GL_LUMINANCE12_ALPHA4", # 0x8046 - "GL_LUMINANCE12_ALPHA12", # 0x8047 - "GL_LUMINANCE16_ALPHA16", # 0x8048 - "GL_INTENSITY", # 0x8049 - "GL_INTENSITY4", # 0x804A - "GL_INTENSITY8", # 0x804B - "GL_INTENSITY12", # 0x804C - "GL_INTENSITY16", # 0x804D - "GL_RGB2_EXT", # 0x804E - "GL_RGB4", # 0x804F - "GL_RGB5", # 0x8050 - "GL_RGB8", # 0x8051 - "GL_RGB10", # 0x8052 - "GL_RGB12", # 0x8053 - "GL_RGB16", # 0x8054 - "GL_RGBA2", # 0x8055 - "GL_RGBA4", # 0x8056 - "GL_RGB5_A1", # 0x8057 - "GL_RGBA8", # 0x8058 - "GL_RGB10_A2", # 0x8059 - "GL_RGBA12", # 0x805A - "GL_RGBA16", # 0x805B - "GL_TEXTURE_RED_SIZE", # 0x805C - "GL_TEXTURE_GREEN_SIZE", # 0x805D - "GL_TEXTURE_BLUE_SIZE", # 0x805E - "GL_TEXTURE_ALPHA_SIZE", # 0x805F - "GL_TEXTURE_LUMINANCE_SIZE", # 0x8060 - "GL_TEXTURE_INTENSITY_SIZE", # 0x8061 - "GL_REPLACE_EXT", # 0x8062 - "GL_PROXY_TEXTURE_1D", # 0x8063 - "GL_PROXY_TEXTURE_2D", # 0x8064 - "GL_TEXTURE_TOO_LARGE_EXT", # 0x8065 - "GL_TEXTURE_PRIORITY", # 0x8066 - "GL_TEXTURE_RESIDENT", # 0x8067 - "GL_TEXTURE_BINDING_1D", # 0x8068 - "GL_TEXTURE_BINDING_2D", # 0x8069 - "GL_TEXTURE_BINDING_3D", # 0x806A - "GL_PACK_SKIP_IMAGES", # 0x806B - "GL_PACK_IMAGE_HEIGHT", # 0x806C - "GL_UNPACK_SKIP_IMAGES", # 0x806D - "GL_UNPACK_IMAGE_HEIGHT", # 0x806E - "GL_TEXTURE_3D", # 0x806F - "GL_PROXY_TEXTURE_3D", # 0x8070 - "GL_TEXTURE_DEPTH", # 0x8071 - "GL_TEXTURE_WRAP_R", # 0x8072 - "GL_MAX_3D_TEXTURE_SIZE", # 0x8073 - "GL_VERTEX_ARRAY", # 0x8074 - "GL_NORMAL_ARRAY", # 0x8075 - "GL_COLOR_ARRAY", # 0x8076 - "GL_INDEX_ARRAY", # 0x8077 - "GL_TEXTURE_COORD_ARRAY", # 0x8078 - "GL_EDGE_FLAG_ARRAY", # 0x8079 - "GL_VERTEX_ARRAY_SIZE", # 0x807A - "GL_VERTEX_ARRAY_TYPE", # 0x807B - "GL_VERTEX_ARRAY_STRIDE", # 0x807C - "GL_VERTEX_ARRAY_COUNT_EXT", # 0x807D - "GL_NORMAL_ARRAY_TYPE", # 0x807E - "GL_NORMAL_ARRAY_STRIDE", # 0x807F - "GL_NORMAL_ARRAY_COUNT_EXT", # 0x8080 - "GL_COLOR_ARRAY_SIZE", # 0x8081 - "GL_COLOR_ARRAY_TYPE", # 0x8082 - "GL_COLOR_ARRAY_STRIDE", # 0x8083 - "GL_COLOR_ARRAY_COUNT_EXT", # 0x8084 - "GL_INDEX_ARRAY_TYPE", # 0x8085 - "GL_INDEX_ARRAY_STRIDE", # 0x8086 - "GL_INDEX_ARRAY_COUNT_EXT", # 0x8087 - "GL_TEXTURE_COORD_ARRAY_SIZE", # 0x8088 - "GL_TEXTURE_COORD_ARRAY_TYPE", # 0x8089 - "GL_TEXTURE_COORD_ARRAY_STRIDE", # 0x808A - "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", # 0x808B - "GL_EDGE_FLAG_ARRAY_STRIDE", # 0x808C - "GL_EDGE_FLAG_ARRAY_COUNT_EXT", # 0x808D - "GL_VERTEX_ARRAY_POINTER", # 0x808E - "GL_NORMAL_ARRAY_POINTER", # 0x808F - "GL_COLOR_ARRAY_POINTER", # 0x8090 - "GL_INDEX_ARRAY_POINTER", # 0x8091 - "GL_TEXTURE_COORD_ARRAY_POINTER", # 0x8092 - "GL_EDGE_FLAG_ARRAY_POINTER", # 0x8093 - "GL_INTERLACE_SGIX", # 0x8094 - "GL_DETAIL_TEXTURE_2D_SGIS", # 0x8095 - "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", # 0x8096 - "GL_LINEAR_DETAIL_SGIS", # 0x8097 - "GL_LINEAR_DETAIL_ALPHA_SGIS", # 0x8098 - "GL_LINEAR_DETAIL_COLOR_SGIS", # 0x8099 - "GL_DETAIL_TEXTURE_LEVEL_SGIS", # 0x809A - "GL_DETAIL_TEXTURE_MODE_SGIS", # 0x809B - "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS",# 0x809C - "GL_MULTISAMPLE", # 0x809D - "GL_SAMPLE_ALPHA_TO_COVERAGE", # 0x809E - "GL_SAMPLE_ALPHA_TO_ONE", # 0x809F - "GL_SAMPLE_COVERAGE", # 0x80A0 - "GL_1PASS_EXT", # 0x80A1 - "GL_2PASS_0_EXT", # 0x80A2 - "GL_2PASS_1_EXT", # 0x80A3 - "GL_4PASS_0_EXT", # 0x80A4 - "GL_4PASS_1_EXT", # 0x80A5 - "GL_4PASS_2_EXT", # 0x80A6 - "GL_4PASS_3_EXT", # 0x80A7 - "GL_SAMPLE_BUFFERS", # 0x80A8 - "GL_SAMPLES", # 0x80A9 - "GL_SAMPLE_COVERAGE_VALUE", # 0x80AA - "GL_SAMPLE_COVERAGE_INVERT", # 0x80AB - "GL_SAMPLE_PATTERN_EXT", # 0x80AC - "GL_LINEAR_SHARPEN_SGIS", # 0x80AD - "GL_LINEAR_SHARPEN_ALPHA_SGIS", # 0x80AE - "GL_LINEAR_SHARPEN_COLOR_SGIS", # 0x80AF - "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", # 0x80B0 - "GL_COLOR_MATRIX", # 0x80B1 - "GL_COLOR_MATRIX_STACK_DEPTH", # 0x80B2 - "GL_MAX_COLOR_MATRIX_STACK_DEPTH", # 0x80B3 - "GL_POST_COLOR_MATRIX_RED_SCALE", # 0x80B4 - "GL_POST_COLOR_MATRIX_GREEN_SCALE", # 0x80B5 - "GL_POST_COLOR_MATRIX_BLUE_SCALE", # 0x80B6 - "GL_POST_COLOR_MATRIX_ALPHA_SCALE", # 0x80B7 - "GL_POST_COLOR_MATRIX_RED_BIAS", # 0x80B8 - "GL_POST_COLOR_MATRIX_GREEN_BIAS", # 0x80B9 - "GL_POST_COLOR_MATRIX_BLUE_BIAS", # 0x80BA - "GL_POST_COLOR_MATRIX_ALPHA_BIAS", # 0x80BB - "GL_TEXTURE_COLOR_TABLE_SGI", # 0x80BC - "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", # 0x80BD - "GL_TEXTURE_ENV_BIAS_SGIX", # 0x80BE - "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", # 0x80BF - "GL_BLEND_DST_RGB", # 0x80C8 - "GL_BLEND_SRC_RGB", # 0x80C9 - "GL_BLEND_DST_ALPHA", # 0x80CA - "GL_BLEND_SRC_ALPHA", # 0x80CB - "GL_422_EXT", # 0x80CC - "GL_422_REV_EXT", # 0x80CD - "GL_422_AVERAGE_EXT", # 0x80CE - "GL_422_REV_AVERAGE_EXT", # 0x80CF - "GL_COLOR_TABLE", # 0x80D0 - "GL_POST_CONVOLUTION_COLOR_TABLE", # 0x80D1 - "GL_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D2 - "GL_PROXY_COLOR_TABLE", # 0x80D3 - "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", # 0x80D4 - "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D5 - "GL_COLOR_TABLE_SCALE", # 0x80D6 - "GL_COLOR_TABLE_BIAS", # 0x80D7 - "GL_COLOR_TABLE_FORMAT", # 0x80D8 - "GL_COLOR_TABLE_WIDTH", # 0x80D9 - "GL_COLOR_TABLE_RED_SIZE", # 0x80DA - "GL_COLOR_TABLE_GREEN_SIZE", # 0x80DB - "GL_COLOR_TABLE_BLUE_SIZE", # 0x80DC - "GL_COLOR_TABLE_ALPHA_SIZE", # 0x80DD - "GL_COLOR_TABLE_LUMINANCE_SIZE", # 0x80DE - "GL_COLOR_TABLE_INTENSITY_SIZE", # 0x80DF - "GL_BGR", # 0x80E0 - "GL_BGRA", # 0x80E1 - "GL_COLOR_INDEX1_EXT", # 0x80E2 - "GL_COLOR_INDEX2_EXT", # 0x80E3 - "GL_COLOR_INDEX4_EXT", # 0x80E4 - "GL_COLOR_INDEX8_EXT", # 0x80E5 - "GL_COLOR_INDEX12_EXT", # 0x80E6 - "GL_COLOR_INDEX16_EXT", # 0x80E7 - "GL_MAX_ELEMENTS_VERTICES", # 0x80E8 - "GL_MAX_ELEMENTS_INDICES", # 0x80E9 - "GL_PHONG_WIN", # 0x80EA - "GL_PHONG_HINT_WIN", # 0x80EB - "GL_FOG_SPECULAR_TEXTURE_WIN", # 0x80EC - #"GL_TEXTURE_INDEX_SIZE_EXT", # 0x80ED - "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", # 0x80F0 - "GL_DUAL_ALPHA4_SGIS", # 0x8110 - "GL_DUAL_ALPHA8_SGIS", # 0x8111 - "GL_DUAL_ALPHA12_SGIS", # 0x8112 - "GL_DUAL_ALPHA16_SGIS", # 0x8113 - "GL_DUAL_LUMINANCE4_SGIS", # 0x8114 - "GL_DUAL_LUMINANCE8_SGIS", # 0x8115 - "GL_DUAL_LUMINANCE12_SGIS", # 0x8116 - "GL_DUAL_LUMINANCE16_SGIS", # 0x8117 - "GL_DUAL_INTENSITY4_SGIS", # 0x8118 - "GL_DUAL_INTENSITY8_SGIS", # 0x8119 - "GL_DUAL_INTENSITY12_SGIS", # 0x811A - "GL_DUAL_INTENSITY16_SGIS", # 0x811B - "GL_DUAL_LUMINANCE_ALPHA4_SGIS", # 0x811C - "GL_DUAL_LUMINANCE_ALPHA8_SGIS", # 0x811D - "GL_QUAD_ALPHA4_SGIS", # 0x811E - "GL_QUAD_ALPHA8_SGIS", # 0x811F - "GL_QUAD_LUMINANCE4_SGIS", # 0x8120 - "GL_QUAD_LUMINANCE8_SGIS", # 0x8121 - "GL_QUAD_INTENSITY4_SGIS", # 0x8122 - "GL_QUAD_INTENSITY8_SGIS", # 0x8123 - "GL_DUAL_TEXTURE_SELECT_SGIS", # 0x8124 - "GL_QUAD_TEXTURE_SELECT_SGIS", # 0x8125 - "GL_POINT_SIZE_MIN", # 0x8126 - "GL_POINT_SIZE_MAX", # 0x8127 - "GL_POINT_FADE_THRESHOLD_SIZE", # 0x8128 - "GL_POINT_DISTANCE_ATTENUATION", # 0x8129 - "GL_FOG_FUNC_SGIS", # 0x812A - "GL_FOG_FUNC_POINTS_SGIS", # 0x812B - "GL_MAX_FOG_FUNC_POINTS_SGIS", # 0x812C - "GL_CLAMP_TO_BORDER", # 0x812D - "GL_CLAMP_TO_EDGE", # 0x812F - "GL_PACK_SKIP_VOLUMES_SGIS", # 0x8130 - "GL_PACK_IMAGE_DEPTH_SGIS", # 0x8131 - "GL_UNPACK_SKIP_VOLUMES_SGIS", # 0x8132 - "GL_UNPACK_IMAGE_DEPTH_SGIS", # 0x8133 - "GL_TEXTURE_4D_SGIS", # 0x8134 - "GL_PROXY_TEXTURE_4D_SGIS", # 0x8135 - "GL_TEXTURE_4DSIZE_SGIS", # 0x8136 - "GL_TEXTURE_WRAP_Q_SGIS", # 0x8137 - "GL_MAX_4D_TEXTURE_SIZE_SGIS", # 0x8138 - "GL_PIXEL_TEX_GEN_SGIX", # 0x8139 - "GL_TEXTURE_MIN_LOD", # 0x813A - "GL_TEXTURE_MAX_LOD", # 0x813B - "GL_TEXTURE_BASE_LEVEL", # 0x813C - "GL_TEXTURE_MAX_LEVEL", # 0x813D - "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", # 0x813E - "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX",# 0x813F - "GL_PIXEL_TILE_WIDTH_SGIX", # 0x8140 - "GL_PIXEL_TILE_HEIGHT_SGIX", # 0x8141 - "GL_PIXEL_TILE_GRID_WIDTH_SGIX", # 0x8142 - "GL_PIXEL_TILE_GRID_HEIGHT_SGIX", # 0x8143 - "GL_PIXEL_TILE_GRID_DEPTH_SGIX", # 0x8144 - "GL_PIXEL_TILE_CACHE_SIZE_SGIX", # 0x8145 - "GL_FILTER4_SGIS", # 0x8146 - "GL_TEXTURE_FILTER4_SIZE_SGIS", # 0x8147 - "GL_SPRITE_SGIX", # 0x8148 - "GL_SPRITE_MODE_SGIX", # 0x8149 - "GL_SPRITE_AXIS_SGIX", # 0x814A - "GL_SPRITE_TRANSLATION_SGIX", # 0x814B - "GL_SPRITE_AXIAL_SGIX", # 0x814C - "GL_SPRITE_OBJECT_ALIGNED_SGIX", # 0x814D - "GL_SPRITE_EYE_ALIGNED_SGIX", # 0x814E - "GL_TEXTURE_4D_BINDING_SGIS", # 0x814F - "GL_IGNORE_BORDER_HP", # 0x8150 - "GL_CONSTANT_BORDER", # 0x8151 - "GL_REPLICATE_BORDER", # 0x8153 - "GL_CONVOLUTION_BORDER_COLOR", # 0x8154 - "GL_IMAGE_SCALE_X_HP", # 0x8155 - "GL_IMAGE_SCALE_Y_HP", # 0x8156 - "GL_IMAGE_TRANSLATE_X_HP", # 0x8157 - "GL_IMAGE_TRANSLATE_Y_HP", # 0x8158 - "GL_IMAGE_ROTATE_ANGLE_HP", # 0x8159 - "GL_IMAGE_ROTATE_ORIGIN_X_HP", # 0x815A - "GL_IMAGE_ROTATE_ORIGIN_Y_HP", # 0x815B - "GL_IMAGE_MAG_FILTER_HP", # 0x815C - "GL_IMAGE_MIN_FILTER_HP", # 0x815D - "GL_IMAGE_CUBIC_WEIGHT_HP", # 0x815E - "GL_CUBIC_HP", # 0x815F - "GL_AVERAGE_HP", # 0x8160 - "GL_IMAGE_TRANSFORM_2D_HP", # 0x8161 - "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8162 - "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8163 - "GL_OCCLUSION_TEST_HP", # 0x8165 - "GL_OCCLUSION_TEST_RESULT_HP", # 0x8166 - "GL_TEXTURE_LIGHTING_MODE_HP", # 0x8167 - "GL_TEXTURE_POST_SPECULAR_HP", # 0x8168 - "GL_TEXTURE_PRE_SPECULAR_HP", # 0x8169 - "GL_LINEAR_CLIPMAP_LINEAR_SGIX", # 0x8170 - "GL_TEXTURE_CLIPMAP_CENTER_SGIX", # 0x8171 - "GL_TEXTURE_CLIPMAP_FRAME_SGIX", # 0x8172 - "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", # 0x8173 - "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8174 - "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX",# 0x8175 - "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", # 0x8176 - "GL_MAX_CLIPMAP_DEPTH_SGIX", # 0x8177 - "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8178 - "GL_POST_TEXTURE_FILTER_BIAS_SGIX", # 0x8179 - "GL_POST_TEXTURE_FILTER_SCALE_SGIX", # 0x817A - "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", # 0x817B - "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", # 0x817C - "GL_REFERENCE_PLANE_SGIX", # 0x817D - "GL_REFERENCE_PLANE_EQUATION_SGIX", # 0x817E - "GL_IR_INSTRUMENT1_SGIX", # 0x817F - "GL_INSTRUMENT_BUFFER_POINTER_SGIX", # 0x8180 - "GL_INSTRUMENT_MEASUREMENTS_SGIX", # 0x8181 - "GL_LIST_PRIORITY_SGIX", # 0x8182 - "GL_CALLIGRAPHIC_FRAGMENT_SGIX", # 0x8183 - "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", # 0x8184 - "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", # 0x8185 - "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", # 0x8186 - "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", # 0x8187 - "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", # 0x8188 - "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", # 0x8189 - "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", # 0x818A - "GL_FRAMEZOOM_SGIX", # 0x818B - "GL_FRAMEZOOM_FACTOR_SGIX", # 0x818C - "GL_MAX_FRAMEZOOM_FACTOR_SGIX", # 0x818D - "GL_TEXTURE_LOD_BIAS_S_SGIX", # 0x818E - "GL_TEXTURE_LOD_BIAS_T_SGIX", # 0x818F - "GL_TEXTURE_LOD_BIAS_R_SGIX", # 0x8190 - "GL_GENERATE_MIPMAP", # 0x8191 - "GL_GENERATE_MIPMAP_HINT", # 0x8192 - "GL_GEOMETRY_DEFORMATION_SGIX", # 0x8194 - "GL_TEXTURE_DEFORMATION_SGIX", # 0x8195 - "GL_DEFORMATIONS_MASK_SGIX", # 0x8196 - "GL_MAX_DEFORMATION_ORDER_SGIX", # 0x8197 - "GL_FOG_OFFSET_SGIX", # 0x8198 - "GL_FOG_OFFSET_VALUE_SGIX", # 0x8199 - "GL_TEXTURE_COMPARE_SGIX", # 0x819A - "GL_TEXTURE_COMPARE_OPERATOR_SGIX", # 0x819B - "GL_TEXTURE_LEQUAL_R_SGIX", # 0x819C - "GL_TEXTURE_GEQUAL_R_SGIX", # 0x819D - "GL_DEPTH_COMPONENT16", # 0x81A5 - "GL_DEPTH_COMPONENT24", # 0x81A6 - "GL_DEPTH_COMPONENT32", # 0x81A7 - "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", # 0x81A8 - "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", # 0x81A9 - "GL_CULL_VERTEX_EXT", # 0x81AA - "GL_CULL_VERTEX_EYE_POSITION_EXT", # 0x81AB - "GL_CULL_VERTEX_OBJECT_POSITION_EXT",# 0x81AC - "GL_IUI_V2F_EXT", # 0x81AD - "GL_IUI_V3F_EXT", # 0x81AE - "GL_IUI_N3F_V2F_EXT", # 0x81AF - "GL_IUI_N3F_V3F_EXT", # 0x81B0 - "GL_T2F_IUI_V2F_EXT", # 0x81B1 - "GL_T2F_IUI_V3F_EXT", # 0x81B2 - "GL_T2F_IUI_N3F_V2F_EXT", # 0x81B3 - "GL_T2F_IUI_N3F_V3F_EXT", # 0x81B4 - "GL_INDEX_TEST_EXT", # 0x81B5 - "GL_INDEX_TEST_FUNC_EXT", # 0x81B6 - "GL_INDEX_TEST_REF_EXT", # 0x81B7 - "GL_INDEX_MATERIAL_EXT", # 0x81B8 - "GL_INDEX_MATERIAL_PARAMETER_EXT", # 0x81B9 - "GL_INDEX_MATERIAL_FACE_EXT", # 0x81BA - "GL_YCRCB_422_SGIX", # 0x81BB - "GL_YCRCB_444_SGIX", # 0x81BC - "GL_WRAP_BORDER_SUN", # 0x81D4 - "GL_UNPACK_CONSTANT_DATA_SUNX", # 0x81D5 - "GL_TEXTURE_CONSTANT_DATA_SUNX", # 0x81D6 - "GL_TRIANGLE_LIST_SUN", # 0x81D7 - "GL_REPLACEMENT_CODE_SUN", # 0x81D8 - "GL_GLOBAL_ALPHA_SUN", # 0x81D9 - "GL_GLOBAL_ALPHA_FACTOR_SUN", # 0x81DA - "GL_TEXTURE_COLOR_WRITEMASK_SGIS", # 0x81EF - "GL_EYE_DISTANCE_TO_POINT_SGIS", # 0x81F0 - "GL_OBJECT_DISTANCE_TO_POINT_SGIS", # 0x81F1 - "GL_EYE_DISTANCE_TO_LINE_SGIS", # 0x81F2 - "GL_OBJECT_DISTANCE_TO_LINE_SGIS", # 0x81F3 - "GL_EYE_POINT_SGIS", # 0x81F4 - "GL_OBJECT_POINT_SGIS", # 0x81F5 - "GL_EYE_LINE_SGIS", # 0x81F6 - "GL_OBJECT_LINE_SGIS", # 0x81F7 - "GL_LIGHT_MODEL_COLOR_CONTROL", # 0x81F8 - "GL_SINGLE_COLOR", # 0x81F9 - "GL_SEPARATE_SPECULAR_COLOR", # 0x81FA - "GL_SHARED_TEXTURE_PALETTE_EXT", # 0x81FB - "GL_FOG_SCALE_SGIX", # 0x81FC - "GL_FOG_SCALE_VALUE_SGIX", # 0x81FD - "GL_TEXT_FRAGMENT_SHADER_ATI", # 0x8200 - "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", # 0x8210 - "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", # 0x8211 - "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",# 0x8212 - "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", # 0x8213 - "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", # 0x8214 - "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", # 0x8215 - "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", # 0x8216 - "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", # 0x8217 - "GL_FRAMEBUFFER_DEFAULT", # 0x8218 - "GL_FRAMEBUFFER_UNDEFINED", # 0x8219 - "GL_DEPTH_STENCIL_ATTACHMENT", # 0x821A - "GL_MAJOR_VERSION", # 0x821B - "GL_MINOR_VERSION", # 0x821C - "GL_NUM_EXTENSIONS", # 0x821D - "GL_CONTEXT_FLAGS", # 0x821E - "GL_INDEX", # 0x8222 - "GL_DEPTH_BUFFER", # 0x8223 - "GL_STENCIL_BUFFER", # 0x8224 - "GL_COMPRESSED_RED", # 0x8225 - "GL_COMPRESSED_RG", # 0x8226 - "GL_RG", # 0x8227 - "GL_RG_INTEGER", # 0x8228 - "GL_R8", # 0x8229 - "GL_R16", # 0x822A - "GL_RG8", # 0x822B - "GL_RG16", # 0x822C - "GL_R16F", # 0x822D - "GL_R32F", # 0x822E - "GL_RG16F", # 0x822F - "GL_RG32F", # 0x8230 - "GL_R8I", # 0x8231 - "GL_R8UI", # 0x8232 - "GL_R16I", # 0x8233 - "GL_R16UI", # 0x8234 - "GL_R32I", # 0x8235 - "GL_R32UI", # 0x8236 - "GL_RG8I", # 0x8237 - "GL_RG8UI", # 0x8238 - "GL_RG16I", # 0x8239 - "GL_RG16UI", # 0x823A - "GL_RG32I", # 0x823B - "GL_RG32UI", # 0x823C - "GL_DEPTH_PASS_INSTRUMENT_SGIX", # 0x8310 - "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", # 0x8311 - "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", # 0x8312 - "GL_CONVOLUTION_HINT_SGIX", # 0x8316 - "GL_YCRCB_SGIX", # 0x8318 - "GL_YCRCBA_SGIX", # 0x8319 - "GL_ALPHA_MIN_SGIX", # 0x8320 - "GL_ALPHA_MAX_SGIX", # 0x8321 - "GL_SCALEBIAS_HINT_SGIX", # 0x8322 - "GL_ASYNC_MARKER_SGIX", # 0x8329 - "GL_PIXEL_TEX_GEN_MODE_SGIX", # 0x832B - "GL_ASYNC_HISTOGRAM_SGIX", # 0x832C - "GL_MAX_ASYNC_HISTOGRAM_SGIX", # 0x832D - "GL_PIXEL_TRANSFORM_2D_EXT", # 0x8330 - "GL_PIXEL_MAG_FILTER_EXT", # 0x8331 - "GL_PIXEL_MIN_FILTER_EXT", # 0x8332 - "GL_PIXEL_CUBIC_WEIGHT_EXT", # 0x8333 - "GL_CUBIC_EXT", # 0x8334 - "GL_AVERAGE_EXT", # 0x8335 - "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8336 - "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8337 - "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", # 0x8338 - "GL_FRAGMENT_MATERIAL_EXT", # 0x8349 - "GL_FRAGMENT_NORMAL_EXT", # 0x834A - "GL_FRAGMENT_COLOR_EXT", # 0x834C - "GL_ATTENUATION_EXT", # 0x834D - "GL_SHADOW_ATTENUATION_EXT", # 0x834E - "GL_TEXTURE_APPLICATION_MODE_EXT", # 0x834F - "GL_TEXTURE_LIGHT_EXT", # 0x8350 - "GL_TEXTURE_MATERIAL_FACE_EXT", # 0x8351 - "GL_TEXTURE_MATERIAL_PARAMETER_EXT", # 0x8352 - "GL_PIXEL_TEXTURE_SGIS", # 0x8353 - "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", # 0x8354 - "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", # 0x8355 - "GL_PIXEL_GROUP_COLOR_SGIS", # 0x8356 - "GL_ASYNC_TEX_IMAGE_SGIX", # 0x835C - "GL_ASYNC_DRAW_PIXELS_SGIX", # 0x835D - "GL_ASYNC_READ_PIXELS_SGIX", # 0x835E - "GL_MAX_ASYNC_TEX_IMAGE_SGIX", # 0x835F - "GL_MAX_ASYNC_DRAW_PIXELS_SGIX", # 0x8360 - "GL_MAX_ASYNC_READ_PIXELS_SGIX", # 0x8361 - "GL_UNSIGNED_BYTE_2_3_3_REV", # 0x8362 - "GL_UNSIGNED_SHORT_5_6_5", # 0x8363 - "GL_UNSIGNED_SHORT_5_6_5_REV", # 0x8364 - "GL_UNSIGNED_SHORT_4_4_4_4_REV", # 0x8365 - "GL_UNSIGNED_SHORT_1_5_5_5_REV", # 0x8366 - "GL_UNSIGNED_INT_8_8_8_8_REV", # 0x8367 - "GL_UNSIGNED_INT_2_10_10_10_REV", # 0x8368 - "GL_TEXTURE_MAX_CLAMP_S_SGIX", # 0x8369 - "GL_TEXTURE_MAX_CLAMP_T_SGIX", # 0x836A - "GL_TEXTURE_MAX_CLAMP_R_SGIX", # 0x836B - "GL_MIRRORED_REPEAT", # 0x8370 - "GL_RGB_S3TC", # 0x83A0 - "GL_RGB4_S3TC", # 0x83A1 - "GL_RGBA_S3TC", # 0x83A2 - "GL_RGBA4_S3TC", # 0x83A3 - "GL_VERTEX_PRECLIP_SGIX", # 0x83EE - "GL_VERTEX_PRECLIP_HINT_SGIX", # 0x83EF - "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", # 0x83F0 - "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", # 0x83F1 - "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", # 0x83F2 - "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", # 0x83F3 - "GL_PARALLEL_ARRAYS_INTEL", # 0x83F4 - "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F5 - "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F6 - "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F7 - "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F8 - "GL_FRAGMENT_LIGHTING_SGIX", # 0x8400 - "GL_FRAGMENT_COLOR_MATERIAL_SGIX", # 0x8401 - "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", # 0x8402 - "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", # 0x8403 - "GL_MAX_FRAGMENT_LIGHTS_SGIX", # 0x8404 - "GL_MAX_ACTIVE_LIGHTS_SGIX", # 0x8405 - "GL_CURRENT_RASTER_NORMAL_SGIX", # 0x8406 - "GL_LIGHT_ENV_MODE_SGIX", # 0x8407 - "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", # 0x8408 - "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", # 0x8409 - "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", # 0x840A - "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", # 0x840B - "GL_FRAGMENT_LIGHT0_SGIX", # 0x840C - "GL_FRAGMENT_LIGHT1_SGIX", # 0x840D - "GL_FRAGMENT_LIGHT2_SGIX", # 0x840E - "GL_FRAGMENT_LIGHT3_SGIX", # 0x840F - "GL_FRAGMENT_LIGHT4_SGIX", # 0x8410 - "GL_FRAGMENT_LIGHT5_SGIX", # 0x8411 - "GL_FRAGMENT_LIGHT6_SGIX", # 0x8412 - "GL_FRAGMENT_LIGHT7_SGIX", # 0x8413 - "GL_PACK_RESAMPLE_SGIX", # 0x842C - "GL_UNPACK_RESAMPLE_SGIX", # 0x842D - "GL_RESAMPLE_REPLICATE_SGIX", # 0x842E - "GL_RESAMPLE_ZERO_FILL_SGIX", # 0x842F - "GL_RESAMPLE_DECIMATE_SGIX", # 0x8430 - "GL_TANGENT_ARRAY_EXT", # 0x8439 - "GL_BINORMAL_ARRAY_EXT", # 0x843A - "GL_CURRENT_TANGENT_EXT", # 0x843B - "GL_CURRENT_BINORMAL_EXT", # 0x843C - "GL_TANGENT_ARRAY_TYPE_EXT", # 0x843E - "GL_TANGENT_ARRAY_STRIDE_EXT", # 0x843F - "GL_BINORMAL_ARRAY_TYPE_EXT", # 0x8440 - "GL_BINORMAL_ARRAY_STRIDE_EXT", # 0x8441 - "GL_TANGENT_ARRAY_POINTER_EXT", # 0x8442 - "GL_BINORMAL_ARRAY_POINTER_EXT", # 0x8443 - "GL_MAP1_TANGENT_EXT", # 0x8444 - "GL_MAP2_TANGENT_EXT", # 0x8445 - "GL_MAP1_BINORMAL_EXT", # 0x8446 - "GL_MAP2_BINORMAL_EXT", # 0x8447 - "GL_NEAREST_CLIPMAP_NEAREST_SGIX", # 0x844D - "GL_NEAREST_CLIPMAP_LINEAR_SGIX", # 0x844E - "GL_LINEAR_CLIPMAP_NEAREST_SGIX", # 0x844F - "GL_FOG_COORD_SRC", # 0x8450 - "GL_FOG_COORD", # 0x8451 - "GL_FRAGMENT_DEPTH", # 0x8452 - "GL_CURRENT_FOG_COORD", # 0x8453 - "GL_FOG_COORD_ARRAY_TYPE", # 0x8454 - "GL_FOG_COORD_ARRAY_STRIDE", # 0x8455 - "GL_FOG_COORD_ARRAY_POINTER", # 0x8456 - "GL_FOG_COORD_ARRAY", # 0x8457 - "GL_COLOR_SUM", # 0x8458 - "GL_CURRENT_SECONDARY_COLOR", # 0x8459 - "GL_SECONDARY_COLOR_ARRAY_SIZE", # 0x845A - "GL_SECONDARY_COLOR_ARRAY_TYPE", # 0x845B - "GL_SECONDARY_COLOR_ARRAY_STRIDE", # 0x845C - "GL_SECONDARY_COLOR_ARRAY_POINTER", # 0x845D - "GL_SECONDARY_COLOR_ARRAY", # 0x845E - "GL_CURRENT_RASTER_SECONDARY_COLOR", # 0x845F - "GL_ALIASED_POINT_SIZE_RANGE", # 0x846D - "GL_ALIASED_LINE_WIDTH_RANGE", # 0x846E - "GL_SCREEN_COORDINATES_REND", # 0x8490 - "GL_INVERTED_SCREEN_W_REND", # 0x8491 - "GL_TEXTURE0", # 0x84C0 - "GL_TEXTURE1", # 0x84C1 - "GL_TEXTURE2", # 0x84C2 - "GL_TEXTURE3", # 0x84C3 - "GL_TEXTURE4", # 0x84C4 - "GL_TEXTURE5", # 0x84C5 - "GL_TEXTURE6", # 0x84C6 - "GL_TEXTURE7", # 0x84C7 - "GL_TEXTURE8", # 0x84C8 - "GL_TEXTURE9", # 0x84C9 - "GL_TEXTURE10", # 0x84CA - "GL_TEXTURE11", # 0x84CB - "GL_TEXTURE12", # 0x84CC - "GL_TEXTURE13", # 0x84CD - "GL_TEXTURE14", # 0x84CE - "GL_TEXTURE15", # 0x84CF - "GL_TEXTURE16", # 0x84D0 - "GL_TEXTURE17", # 0x84D1 - "GL_TEXTURE18", # 0x84D2 - "GL_TEXTURE19", # 0x84D3 - "GL_TEXTURE20", # 0x84D4 - "GL_TEXTURE21", # 0x84D5 - "GL_TEXTURE22", # 0x84D6 - "GL_TEXTURE23", # 0x84D7 - "GL_TEXTURE24", # 0x84D8 - "GL_TEXTURE25", # 0x84D9 - "GL_TEXTURE26", # 0x84DA - "GL_TEXTURE27", # 0x84DB - "GL_TEXTURE28", # 0x84DC - "GL_TEXTURE29", # 0x84DD - "GL_TEXTURE30", # 0x84DE - "GL_TEXTURE31", # 0x84DF - "GL_ACTIVE_TEXTURE", # 0x84E0 - "GL_CLIENT_ACTIVE_TEXTURE", # 0x84E1 - "GL_MAX_TEXTURE_UNITS", # 0x84E2 - "GL_TRANSPOSE_MODELVIEW_MATRIX", # 0x84E3 - "GL_TRANSPOSE_PROJECTION_MATRIX", # 0x84E4 - "GL_TRANSPOSE_TEXTURE_MATRIX", # 0x84E5 - "GL_TRANSPOSE_COLOR_MATRIX", # 0x84E6 - "GL_SUBTRACT", # 0x84E7 - "GL_MAX_RENDERBUFFER_SIZE", # 0x84E8 - "GL_COMPRESSED_ALPHA", # 0x84E9 - "GL_COMPRESSED_LUMINANCE", # 0x84EA - "GL_COMPRESSED_LUMINANCE_ALPHA", # 0x84EB - "GL_COMPRESSED_INTENSITY", # 0x84EC - "GL_COMPRESSED_RGB", # 0x84ED - "GL_COMPRESSED_RGBA", # 0x84EE - "GL_TEXTURE_COMPRESSION_HINT", # 0x84EF - "GL_ALL_COMPLETED_NV", # 0x84F2 - "GL_FENCE_STATUS_NV", # 0x84F3 - "GL_FENCE_CONDITION_NV", # 0x84F4 - "GL_TEXTURE_RECTANGLE", # 0x84F5 - "GL_TEXTURE_BINDING_RECTANGLE", # 0x84F6 - "GL_PROXY_TEXTURE_RECTANGLE", # 0x84F7 - "GL_MAX_RECTANGLE_TEXTURE_SIZE", # 0x84F8 - "GL_DEPTH_STENCIL", # 0x84F9 - "GL_UNSIGNED_INT_24_8", # 0x84FA - "GL_MAX_TEXTURE_LOD_BIAS", # 0x84FD - "GL_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FE - "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FF - "GL_TEXTURE_FILTER_CONTROL", # 0x8500 - "GL_TEXTURE_LOD_BIAS", # 0x8501 - "GL_MODELVIEW1_STACK_DEPTH_EXT", # 0x8502 - "GL_COMBINE4_NV", # 0x8503 - "GL_MAX_SHININESS_NV", # 0x8504 - "GL_MAX_SPOT_EXPONENT_NV", # 0x8505 - "GL_MODELVIEW1_MATRIX_EXT", # 0x8506 - "GL_INCR_WRAP", # 0x8507 - "GL_DECR_WRAP", # 0x8508 - "GL_VERTEX_WEIGHTING_EXT", # 0x8509 - "GL_MODELVIEW1_ARB", # 0x850A - "GL_CURRENT_VERTEX_WEIGHT_EXT", # 0x850B - "GL_VERTEX_WEIGHT_ARRAY_EXT", # 0x850C - "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", # 0x850D - "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", # 0x850E - "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", # 0x850F - "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT",# 0x8510 - "GL_NORMAL_MAP", # 0x8511 - "GL_REFLECTION_MAP", # 0x8512 - "GL_TEXTURE_CUBE_MAP", # 0x8513 - "GL_TEXTURE_BINDING_CUBE_MAP", # 0x8514 - "GL_TEXTURE_CUBE_MAP_POSITIVE_X", # 0x8515 - "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", # 0x8516 - "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", # 0x8517 - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", # 0x8518 - "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", # 0x8519 - "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", # 0x851A - "GL_PROXY_TEXTURE_CUBE_MAP", # 0x851B - "GL_MAX_CUBE_MAP_TEXTURE_SIZE", # 0x851C - "GL_VERTEX_ARRAY_RANGE_NV", # 0x851D - "GL_VERTEX_ARRAY_RANGE_LENGTH_NV", # 0x851E - "GL_VERTEX_ARRAY_RANGE_VALID_NV", # 0x851F - "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", # 0x8520 - "GL_VERTEX_ARRAY_RANGE_POINTER_NV", # 0x8521 - "GL_REGISTER_COMBINERS_NV", # 0x8522 - "GL_VARIABLE_A_NV", # 0x8523 - "GL_VARIABLE_B_NV", # 0x8524 - "GL_VARIABLE_C_NV", # 0x8525 - "GL_VARIABLE_D_NV", # 0x8526 - "GL_VARIABLE_E_NV", # 0x8527 - "GL_VARIABLE_F_NV", # 0x8528 - "GL_VARIABLE_G_NV", # 0x8529 - "GL_CONSTANT_COLOR0_NV", # 0x852A - "GL_CONSTANT_COLOR1_NV", # 0x852B - "GL_PRIMARY_COLOR_NV", # 0x852C - "GL_SECONDARY_COLOR_NV", # 0x852D - "GL_SPARE0_NV", # 0x852E - "GL_SPARE1_NV", # 0x852F - "GL_DISCARD_NV", # 0x8530 - "GL_E_TIMES_F_NV", # 0x8531 - "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", # 0x8532 - "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", # 0x8533 - "GL_MULTISAMPLE_FILTER_HINT_NV", # 0x8534 - "GL_PER_STAGE_CONSTANTS_NV", # 0x8535 - "GL_UNSIGNED_IDENTITY_NV", # 0x8536 - "GL_UNSIGNED_INVERT_NV", # 0x8537 - "GL_EXPAND_NORMAL_NV", # 0x8538 - "GL_EXPAND_NEGATE_NV", # 0x8539 - "GL_HALF_BIAS_NORMAL_NV", # 0x853A - "GL_HALF_BIAS_NEGATE_NV", # 0x853B - "GL_SIGNED_IDENTITY_NV", # 0x853C - "GL_SIGNED_NEGATE_NV", # 0x853D - "GL_SCALE_BY_TWO_NV", # 0x853E - "GL_SCALE_BY_FOUR_NV", # 0x853F - "GL_SCALE_BY_ONE_HALF_NV", # 0x8540 - "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", # 0x8541 - "GL_COMBINER_INPUT_NV", # 0x8542 - "GL_COMBINER_MAPPING_NV", # 0x8543 - "GL_COMBINER_COMPONENT_USAGE_NV", # 0x8544 - "GL_COMBINER_AB_DOT_PRODUCT_NV", # 0x8545 - "GL_COMBINER_CD_DOT_PRODUCT_NV", # 0x8546 - "GL_COMBINER_MUX_SUM_NV", # 0x8547 - "GL_COMBINER_SCALE_NV", # 0x8548 - "GL_COMBINER_BIAS_NV", # 0x8549 - "GL_COMBINER_AB_OUTPUT_NV", # 0x854A - "GL_COMBINER_CD_OUTPUT_NV", # 0x854B - "GL_COMBINER_SUM_OUTPUT_NV", # 0x854C - "GL_MAX_GENERAL_COMBINERS_NV", # 0x854D - "GL_NUM_GENERAL_COMBINERS_NV", # 0x854E - "GL_COLOR_SUM_CLAMP_NV", # 0x854F - "GL_COMBINER0_NV", # 0x8550 - "GL_COMBINER1_NV", # 0x8551 - "GL_COMBINER2_NV", # 0x8552 - "GL_COMBINER3_NV", # 0x8553 - "GL_COMBINER4_NV", # 0x8554 - "GL_COMBINER5_NV", # 0x8555 - "GL_COMBINER6_NV", # 0x8556 - "GL_COMBINER7_NV", # 0x8557 - "GL_PRIMITIVE_RESTART_NV", # 0x8558 - "GL_PRIMITIVE_RESTART_INDEX_NV", # 0x8559 - "GL_FOG_DISTANCE_MODE_NV", # 0x855A - "GL_EYE_RADIAL_NV", # 0x855B - "GL_EYE_PLANE_ABSOLUTE_NV", # 0x855C - "GL_EMBOSS_LIGHT_NV", # 0x855D - "GL_EMBOSS_CONSTANT_NV", # 0x855E - "GL_EMBOSS_MAP_NV", # 0x855F - "GL_RED_MIN_CLAMP_INGR", # 0x8560 - "GL_GREEN_MIN_CLAMP_INGR", # 0x8561 - "GL_BLUE_MIN_CLAMP_INGR", # 0x8562 - "GL_ALPHA_MIN_CLAMP_INGR", # 0x8563 - "GL_RED_MAX_CLAMP_INGR", # 0x8564 - "GL_GREEN_MAX_CLAMP_INGR", # 0x8565 - "GL_BLUE_MAX_CLAMP_INGR", # 0x8566 - "GL_ALPHA_MAX_CLAMP_INGR", # 0x8567 - "GL_INTERLACE_READ_INGR", # 0x8568 - "GL_COMBINE", # 0x8570 - "GL_COMBINE_RGB", # 0x8571 - "GL_COMBINE_ALPHA", # 0x8572 - "GL_RGB_SCALE", # 0x8573 - "GL_ADD_SIGNED", # 0x8574 - "GL_INTERPOLATE", # 0x8575 - "GL_CONSTANT", # 0x8576 - "GL_PRIMARY_COLOR", # 0x8577 - "GL_PREVIOUS", # 0x8578 - "GL_SOURCE0_RGB", # 0x8580 - "GL_SOURCE1_RGB", # 0x8581 - "GL_SOURCE2_RGB", # 0x8582 - "GL_SOURCE3_RGB_NV", # 0x8583 - "GL_SOURCE0_ALPHA", # 0x8588 - "GL_SOURCE1_ALPHA", # 0x8589 - "GL_SOURCE2_ALPHA", # 0x858A - "GL_OPERAND0_RGB", # 0x8590 - "GL_OPERAND1_RGB", # 0x8591 - "GL_OPERAND2_RGB", # 0x8592 - "GL_OPERAND3_RGB_NV", # 0x8593 - "GL_OPERAND0_ALPHA", # 0x8598 - "GL_OPERAND1_ALPHA", # 0x8599 - "GL_OPERAND2_ALPHA", # 0x859A - "GL_OPERAND3_ALPHA_NV", # 0x859B - "GL_PACK_SUBSAMPLE_RATE_SGIX", # 0x85A0 - "GL_UNPACK_SUBSAMPLE_RATE_SGIX", # 0x85A1 - "GL_PIXEL_SUBSAMPLE_4444_SGIX", # 0x85A2 - "GL_PIXEL_SUBSAMPLE_2424_SGIX", # 0x85A3 - "GL_PIXEL_SUBSAMPLE_4242_SGIX", # 0x85A4 - "GL_PERTURB_EXT", # 0x85AE - "GL_TEXTURE_NORMAL_EXT", # 0x85AF - "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", # 0x85B0 - "GL_TRANSFORM_HINT_APPLE", # 0x85B1 - "GL_UNPACK_CLIENT_STORAGE_APPLE", # 0x85B2 - "GL_VERTEX_ARRAY_BINDING", # 0x85B5 - "GL_YCBCR_422_APPLE", # 0x85B9 - "GL_UNSIGNED_SHORT_8_8_MESA", # 0x85BA - "GL_UNSIGNED_SHORT_8_8_REV_MESA", # 0x85BB - "GL_STORAGE_CACHED_APPLE", # 0x85BE - "GL_STORAGE_SHARED_APPLE", # 0x85BF - "GL_REPLACEMENT_CODE_ARRAY_SUN", # 0x85C0 - "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN",# 0x85C1 - "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", # 0x85C2 - "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", # 0x85C3 - "GL_R1UI_V3F_SUN", # 0x85C4 - "GL_R1UI_C4UB_V3F_SUN", # 0x85C5 - "GL_R1UI_C3F_V3F_SUN", # 0x85C6 - "GL_R1UI_N3F_V3F_SUN", # 0x85C7 - "GL_R1UI_C4F_N3F_V3F_SUN", # 0x85C8 - "GL_R1UI_T2F_V3F_SUN", # 0x85C9 - "GL_R1UI_T2F_N3F_V3F_SUN", # 0x85CA - "GL_R1UI_T2F_C4F_N3F_V3F_SUN", # 0x85CB - "GL_SLICE_ACCUM_SUN", # 0x85CC - "GL_QUAD_MESH_SUN", # 0x8614 - "GL_TRIANGLE_MESH_SUN", # 0x8615 - "GL_VERTEX_PROGRAM_NV", # 0x8620 - "GL_VERTEX_STATE_PROGRAM_NV", # 0x8621 - "GL_VERTEX_ATTRIB_ARRAY_ENABLED", # 0x8622 - "GL_VERTEX_ATTRIB_ARRAY_SIZE", # 0x8623 - "GL_VERTEX_ATTRIB_ARRAY_STRIDE", # 0x8624 - "GL_VERTEX_ATTRIB_ARRAY_TYPE", # 0x8625 - "GL_CURRENT_VERTEX_ATTRIB", # 0x8626 - "GL_PROGRAM_LENGTH_ARB", # 0x8627 - "GL_PROGRAM_STRING_ARB", # 0x8628 - "GL_MODELVIEW_PROJECTION_NV", # 0x8629 - "GL_IDENTITY_NV", # 0x862A - "GL_INVERSE_NV", # 0x862B - "GL_TRANSPOSE_NV", # 0x862C - "GL_INVERSE_TRANSPOSE_NV", # 0x862D - "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", # 0x862E - "GL_MAX_PROGRAM_MATRICES_ARB", # 0x862F - "GL_MATRIX0_NV", # 0x8630 - "GL_MATRIX1_NV", # 0x8631 - "GL_MATRIX2_NV", # 0x8632 - "GL_MATRIX3_NV", # 0x8633 - "GL_MATRIX4_NV", # 0x8634 - "GL_MATRIX5_NV", # 0x8635 - "GL_MATRIX6_NV", # 0x8636 - "GL_MATRIX7_NV", # 0x8637 - "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", # 0x8640 - "GL_CURRENT_MATRIX_ARB", # 0x8641 - "GL_VERTEX_PROGRAM_POINT_SIZE", # 0x8642 - "GL_VERTEX_PROGRAM_TWO_SIDE", # 0x8643 - "GL_PROGRAM_PARAMETER_NV", # 0x8644 - "GL_VERTEX_ATTRIB_ARRAY_POINTER", # 0x8645 - "GL_PROGRAM_TARGET_NV", # 0x8646 - "GL_PROGRAM_RESIDENT_NV", # 0x8647 - "GL_TRACK_MATRIX_NV", # 0x8648 - "GL_TRACK_MATRIX_TRANSFORM_NV", # 0x8649 - "GL_VERTEX_PROGRAM_BINDING_NV", # 0x864A - "GL_PROGRAM_ERROR_POSITION_ARB", # 0x864B - "GL_OFFSET_TEXTURE_RECTANGLE_NV", # 0x864C - "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", # 0x864D - "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", # 0x864E - "GL_DEPTH_CLAMP_NV", # 0x864F - "GL_VERTEX_ATTRIB_ARRAY0_NV", # 0x8650 - "GL_VERTEX_ATTRIB_ARRAY1_NV", # 0x8651 - "GL_VERTEX_ATTRIB_ARRAY2_NV", # 0x8652 - "GL_VERTEX_ATTRIB_ARRAY3_NV", # 0x8653 - "GL_VERTEX_ATTRIB_ARRAY4_NV", # 0x8654 - "GL_VERTEX_ATTRIB_ARRAY5_NV", # 0x8655 - "GL_VERTEX_ATTRIB_ARRAY6_NV", # 0x8656 - "GL_VERTEX_ATTRIB_ARRAY7_NV", # 0x8657 - "GL_VERTEX_ATTRIB_ARRAY8_NV", # 0x8658 - "GL_VERTEX_ATTRIB_ARRAY9_NV", # 0x8659 - "GL_VERTEX_ATTRIB_ARRAY10_NV", # 0x865A - "GL_VERTEX_ATTRIB_ARRAY11_NV", # 0x865B - "GL_VERTEX_ATTRIB_ARRAY12_NV", # 0x865C - "GL_VERTEX_ATTRIB_ARRAY13_NV", # 0x865D - "GL_VERTEX_ATTRIB_ARRAY14_NV", # 0x865E - "GL_VERTEX_ATTRIB_ARRAY15_NV", # 0x865F - "GL_MAP1_VERTEX_ATTRIB0_4_NV", # 0x8660 - "GL_MAP1_VERTEX_ATTRIB1_4_NV", # 0x8661 - "GL_MAP1_VERTEX_ATTRIB2_4_NV", # 0x8662 - "GL_MAP1_VERTEX_ATTRIB3_4_NV", # 0x8663 - "GL_MAP1_VERTEX_ATTRIB4_4_NV", # 0x8664 - "GL_MAP1_VERTEX_ATTRIB5_4_NV", # 0x8665 - "GL_MAP1_VERTEX_ATTRIB6_4_NV", # 0x8666 - "GL_MAP1_VERTEX_ATTRIB7_4_NV", # 0x8667 - "GL_MAP1_VERTEX_ATTRIB8_4_NV", # 0x8668 - "GL_MAP1_VERTEX_ATTRIB9_4_NV", # 0x8669 - "GL_MAP1_VERTEX_ATTRIB10_4_NV", # 0x866A - "GL_MAP1_VERTEX_ATTRIB11_4_NV", # 0x866B - "GL_MAP1_VERTEX_ATTRIB12_4_NV", # 0x866C - "GL_MAP1_VERTEX_ATTRIB13_4_NV", # 0x866D - "GL_MAP1_VERTEX_ATTRIB14_4_NV", # 0x866E - "GL_MAP1_VERTEX_ATTRIB15_4_NV", # 0x866F - "GL_MAP2_VERTEX_ATTRIB0_4_NV", # 0x8670 - "GL_MAP2_VERTEX_ATTRIB1_4_NV", # 0x8671 - "GL_MAP2_VERTEX_ATTRIB2_4_NV", # 0x8672 - "GL_MAP2_VERTEX_ATTRIB3_4_NV", # 0x8673 - "GL_MAP2_VERTEX_ATTRIB4_4_NV", # 0x8674 - "GL_MAP2_VERTEX_ATTRIB5_4_NV", # 0x8675 - "GL_MAP2_VERTEX_ATTRIB6_4_NV", # 0x8676 - "GL_MAP2_VERTEX_ATTRIB7_4_NV", # 0x8677 - "GL_MAP2_VERTEX_ATTRIB8_4_NV", # 0x8678 - "GL_MAP2_VERTEX_ATTRIB9_4_NV", # 0x8679 - "GL_MAP2_VERTEX_ATTRIB10_4_NV", # 0x867A - "GL_MAP2_VERTEX_ATTRIB11_4_NV", # 0x867B - "GL_MAP2_VERTEX_ATTRIB12_4_NV", # 0x867C - "GL_MAP2_VERTEX_ATTRIB13_4_NV", # 0x867D - "GL_MAP2_VERTEX_ATTRIB14_4_NV", # 0x867E - "GL_MAP2_VERTEX_ATTRIB15_4_NV", # 0x867F - "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", # 0x86A0 - "GL_TEXTURE_COMPRESSED", # 0x86A1 - "GL_NUM_COMPRESSED_TEXTURE_FORMATS", # 0x86A2 - "GL_COMPRESSED_TEXTURE_FORMATS", # 0x86A3 - "GL_MAX_VERTEX_UNITS_ARB", # 0x86A4 - "GL_ACTIVE_VERTEX_UNITS_ARB", # 0x86A5 - "GL_WEIGHT_SUM_UNITY_ARB", # 0x86A6 - "GL_VERTEX_BLEND_ARB", # 0x86A7 - "GL_CURRENT_WEIGHT_ARB", # 0x86A8 - "GL_WEIGHT_ARRAY_TYPE_ARB", # 0x86A9 - "GL_WEIGHT_ARRAY_STRIDE_ARB", # 0x86AA - "GL_WEIGHT_ARRAY_SIZE_ARB", # 0x86AB - "GL_WEIGHT_ARRAY_POINTER_ARB", # 0x86AC - "GL_WEIGHT_ARRAY_ARB", # 0x86AD - "GL_DOT3_RGB", # 0x86AE - "GL_DOT3_RGBA", # 0x86AF - "GL_COMPRESSED_RGB_FXT1_3DFX", # 0x86B0 - "GL_COMPRESSED_RGBA_FXT1_3DFX", # 0x86B1 - "GL_MULTISAMPLE_3DFX", # 0x86B2 - "GL_SAMPLE_BUFFERS_3DFX", # 0x86B3 - "GL_SAMPLES_3DFX", # 0x86B4 - "GL_EVAL_2D_NV", # 0x86C0 - "GL_EVAL_TRIANGULAR_2D_NV", # 0x86C1 - "GL_MAP_TESSELLATION_NV", # 0x86C2 - "GL_MAP_ATTRIB_U_ORDER_NV", # 0x86C3 - "GL_MAP_ATTRIB_V_ORDER_NV", # 0x86C4 - "GL_EVAL_FRACTIONAL_TESSELLATION_NV",# 0x86C5 - "GL_EVAL_VERTEX_ATTRIB0_NV", # 0x86C6 - "GL_EVAL_VERTEX_ATTRIB1_NV", # 0x86C7 - "GL_EVAL_VERTEX_ATTRIB2_NV", # 0x86C8 - "GL_EVAL_VERTEX_ATTRIB3_NV", # 0x86C9 - "GL_EVAL_VERTEX_ATTRIB4_NV", # 0x86CA - "GL_EVAL_VERTEX_ATTRIB5_NV", # 0x86CB - "GL_EVAL_VERTEX_ATTRIB6_NV", # 0x86CC - "GL_EVAL_VERTEX_ATTRIB7_NV", # 0x86CD - "GL_EVAL_VERTEX_ATTRIB8_NV", # 0x86CE - "GL_EVAL_VERTEX_ATTRIB9_NV", # 0x86CF - "GL_EVAL_VERTEX_ATTRIB10_NV", # 0x86D0 - "GL_EVAL_VERTEX_ATTRIB11_NV", # 0x86D1 - "GL_EVAL_VERTEX_ATTRIB12_NV", # 0x86D2 - "GL_EVAL_VERTEX_ATTRIB13_NV", # 0x86D3 - "GL_EVAL_VERTEX_ATTRIB14_NV", # 0x86D4 - "GL_EVAL_VERTEX_ATTRIB15_NV", # 0x86D5 - "GL_MAX_MAP_TESSELLATION_NV", # 0x86D6 - "GL_MAX_RATIONAL_EVAL_ORDER_NV", # 0x86D7 - "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", # 0x86D9 - "GL_UNSIGNED_INT_S8_S8_8_8_NV", # 0x86DA - "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", # 0x86DB - "GL_DSDT_MAG_INTENSITY_NV", # 0x86DC - "GL_SHADER_CONSISTENT_NV", # 0x86DD - "GL_TEXTURE_SHADER_NV", # 0x86DE - "GL_SHADER_OPERATION_NV", # 0x86DF - "GL_CULL_MODES_NV", # 0x86E0 - "GL_OFFSET_TEXTURE_MATRIX_NV", # 0x86E1 - "GL_OFFSET_TEXTURE_SCALE_NV", # 0x86E2 - "GL_OFFSET_TEXTURE_BIAS_NV", # 0x86E3 - "GL_PREVIOUS_TEXTURE_INPUT_NV", # 0x86E4 - "GL_CONST_EYE_NV", # 0x86E5 - "GL_PASS_THROUGH_NV", # 0x86E6 - "GL_CULL_FRAGMENT_NV", # 0x86E7 - "GL_OFFSET_TEXTURE_2D_NV", # 0x86E8 - "GL_DEPENDENT_AR_TEXTURE_2D_NV", # 0x86E9 - "GL_DEPENDENT_GB_TEXTURE_2D_NV", # 0x86EA - "GL_DOT_PRODUCT_NV", # 0x86EC - "GL_DOT_PRODUCT_DEPTH_REPLACE_NV", # 0x86ED - "GL_DOT_PRODUCT_TEXTURE_2D_NV", # 0x86EE - "GL_DOT_PRODUCT_TEXTURE_3D_NV", # 0x86EF - "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV",# 0x86F0 - "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV",# 0x86F1 - "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV",# 0x86F2 - "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", # 0x86F3 - "GL_HILO_NV", # 0x86F4 - "GL_DSDT_NV", # 0x86F5 - "GL_DSDT_MAG_NV", # 0x86F6 - "GL_DSDT_MAG_VIB_NV", # 0x86F7 - "GL_HILO16_NV", # 0x86F8 - "GL_SIGNED_HILO_NV", # 0x86F9 - "GL_SIGNED_HILO16_NV", # 0x86FA - "GL_SIGNED_RGBA_NV", # 0x86FB - "GL_SIGNED_RGBA8_NV", # 0x86FC - "GL_SIGNED_RGB_NV", # 0x86FE - "GL_SIGNED_RGB8_NV", # 0x86FF - "GL_SIGNED_LUMINANCE_NV", # 0x8701 - "GL_SIGNED_LUMINANCE8_NV", # 0x8702 - "GL_SIGNED_LUMINANCE_ALPHA_NV", # 0x8703 - "GL_SIGNED_LUMINANCE8_ALPHA8_NV", # 0x8704 - "GL_SIGNED_ALPHA_NV", # 0x8705 - "GL_SIGNED_ALPHA8_NV", # 0x8706 - "GL_SIGNED_INTENSITY_NV", # 0x8707 - "GL_SIGNED_INTENSITY8_NV", # 0x8708 - "GL_DSDT8_NV", # 0x8709 - "GL_DSDT8_MAG8_NV", # 0x870A - "GL_DSDT8_MAG8_INTENSITY8_NV", # 0x870B - "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", # 0x870C - "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", # 0x870D - "GL_HI_SCALE_NV", # 0x870E - "GL_LO_SCALE_NV", # 0x870F - "GL_DS_SCALE_NV", # 0x8710 - "GL_DT_SCALE_NV", # 0x8711 - "GL_MAGNITUDE_SCALE_NV", # 0x8712 - "GL_VIBRANCE_SCALE_NV", # 0x8713 - "GL_HI_BIAS_NV", # 0x8714 - "GL_LO_BIAS_NV", # 0x8715 - "GL_DS_BIAS_NV", # 0x8716 - "GL_DT_BIAS_NV", # 0x8717 - "GL_MAGNITUDE_BIAS_NV", # 0x8718 - "GL_VIBRANCE_BIAS_NV", # 0x8719 - "GL_TEXTURE_BORDER_VALUES_NV", # 0x871A - "GL_TEXTURE_HI_SIZE_NV", # 0x871B - "GL_TEXTURE_LO_SIZE_NV", # 0x871C - "GL_TEXTURE_DS_SIZE_NV", # 0x871D - "GL_TEXTURE_DT_SIZE_NV", # 0x871E - "GL_TEXTURE_MAG_SIZE_NV", # 0x871F - "GL_MODELVIEW2_ARB", # 0x8722 - "GL_MODELVIEW3_ARB", # 0x8723 - "GL_MODELVIEW4_ARB", # 0x8724 - "GL_MODELVIEW5_ARB", # 0x8725 - "GL_MODELVIEW6_ARB", # 0x8726 - "GL_MODELVIEW7_ARB", # 0x8727 - "GL_MODELVIEW8_ARB", # 0x8728 - "GL_MODELVIEW9_ARB", # 0x8729 - "GL_MODELVIEW10_ARB", # 0x872A - "GL_MODELVIEW11_ARB", # 0x872B - "GL_MODELVIEW12_ARB", # 0x872C - "GL_MODELVIEW13_ARB", # 0x872D - "GL_MODELVIEW14_ARB", # 0x872E - "GL_MODELVIEW15_ARB", # 0x872F - "GL_MODELVIEW16_ARB", # 0x8730 - "GL_MODELVIEW17_ARB", # 0x8731 - "GL_MODELVIEW18_ARB", # 0x8732 - "GL_MODELVIEW19_ARB", # 0x8733 - "GL_MODELVIEW20_ARB", # 0x8734 - "GL_MODELVIEW21_ARB", # 0x8735 - "GL_MODELVIEW22_ARB", # 0x8736 - "GL_MODELVIEW23_ARB", # 0x8737 - "GL_MODELVIEW24_ARB", # 0x8738 - "GL_MODELVIEW25_ARB", # 0x8739 - "GL_MODELVIEW26_ARB", # 0x873A - "GL_MODELVIEW27_ARB", # 0x873B - "GL_MODELVIEW28_ARB", # 0x873C - "GL_MODELVIEW29_ARB", # 0x873D - "GL_MODELVIEW30_ARB", # 0x873E - "GL_MODELVIEW31_ARB", # 0x873F - "GL_DOT3_RGB_EXT", # 0x8740 - "GL_DOT3_RGBA_EXT", # 0x8741 - "GL_MIRROR_CLAMP_ATI", # 0x8742 - "GL_MIRROR_CLAMP_TO_EDGE_ATI", # 0x8743 - "GL_MODULATE_ADD_ATI", # 0x8744 - "GL_MODULATE_SIGNED_ADD_ATI", # 0x8745 - "GL_MODULATE_SUBTRACT_ATI", # 0x8746 - "GL_YCBCR_MESA", # 0x8757 - "GL_PACK_INVERT_MESA", # 0x8758 - "GL_TEXTURE_1D_STACK_MESAX", # 0x8759 - "GL_TEXTURE_2D_STACK_MESAX", # 0x875A - "GL_PROXY_TEXTURE_1D_STACK_MESAX", # 0x875B - "GL_PROXY_TEXTURE_2D_STACK_MESAX", # 0x875C - "GL_TEXTURE_1D_STACK_BINDING_MESAX", # 0x875D - "GL_TEXTURE_2D_STACK_BINDING_MESAX", # 0x875E - "GL_STATIC_ATI", # 0x8760 - "GL_DYNAMIC_ATI", # 0x8761 - "GL_PRESERVE_ATI", # 0x8762 - "GL_DISCARD_ATI", # 0x8763 - "GL_BUFFER_SIZE", # 0x8764 - "GL_BUFFER_USAGE", # 0x8765 - "GL_ARRAY_OBJECT_BUFFER_ATI", # 0x8766 - "GL_ARRAY_OBJECT_OFFSET_ATI", # 0x8767 - "GL_ELEMENT_ARRAY_ATI", # 0x8768 - "GL_ELEMENT_ARRAY_TYPE_ATI", # 0x8769 - "GL_ELEMENT_ARRAY_POINTER_ATI", # 0x876A - "GL_MAX_VERTEX_STREAMS_ATI", # 0x876B - "GL_VERTEX_STREAM0_ATI", # 0x876C - "GL_VERTEX_STREAM1_ATI", # 0x876D - "GL_VERTEX_STREAM2_ATI", # 0x876E - "GL_VERTEX_STREAM3_ATI", # 0x876F - "GL_VERTEX_STREAM4_ATI", # 0x8770 - "GL_VERTEX_STREAM5_ATI", # 0x8771 - "GL_VERTEX_STREAM6_ATI", # 0x8772 - "GL_VERTEX_STREAM7_ATI", # 0x8773 - "GL_VERTEX_SOURCE_ATI", # 0x8774 - "GL_BUMP_ROT_MATRIX_ATI", # 0x8775 - "GL_BUMP_ROT_MATRIX_SIZE_ATI", # 0x8776 - "GL_BUMP_NUM_TEX_UNITS_ATI", # 0x8777 - "GL_BUMP_TEX_UNITS_ATI", # 0x8778 - "GL_DUDV_ATI", # 0x8779 - "GL_DU8DV8_ATI", # 0x877A - "GL_BUMP_ENVMAP_ATI", # 0x877B - "GL_BUMP_TARGET_ATI", # 0x877C - "GL_VERTEX_SHADER_EXT", # 0x8780 - "GL_VERTEX_SHADER_BINDING_EXT", # 0x8781 - "GL_OP_INDEX_EXT", # 0x8782 - "GL_OP_NEGATE_EXT", # 0x8783 - "GL_OP_DOT3_EXT", # 0x8784 - "GL_OP_DOT4_EXT", # 0x8785 - "GL_OP_MUL_EXT", # 0x8786 - "GL_OP_ADD_EXT", # 0x8787 - "GL_OP_MADD_EXT", # 0x8788 - "GL_OP_FRAC_EXT", # 0x8789 - "GL_OP_MAX_EXT", # 0x878A - "GL_OP_MIN_EXT", # 0x878B - "GL_OP_SET_GE_EXT", # 0x878C - "GL_OP_SET_LT_EXT", # 0x878D - "GL_OP_CLAMP_EXT", # 0x878E - "GL_OP_FLOOR_EXT", # 0x878F - "GL_OP_ROUND_EXT", # 0x8790 - "GL_OP_EXP_BASE_2_EXT", # 0x8791 - "GL_OP_LOG_BASE_2_EXT", # 0x8792 - "GL_OP_POWER_EXT", # 0x8793 - "GL_OP_RECIP_EXT", # 0x8794 - "GL_OP_RECIP_SQRT_EXT", # 0x8795 - "GL_OP_SUB_EXT", # 0x8796 - "GL_OP_CROSS_PRODUCT_EXT", # 0x8797 - "GL_OP_MULTIPLY_MATRIX_EXT", # 0x8798 - "GL_OP_MOV_EXT", # 0x8799 - "GL_OUTPUT_VERTEX_EXT", # 0x879A - "GL_OUTPUT_COLOR0_EXT", # 0x879B - "GL_OUTPUT_COLOR1_EXT", # 0x879C - "GL_OUTPUT_TEXTURE_COORD0_EXT", # 0x879D - "GL_OUTPUT_TEXTURE_COORD1_EXT", # 0x879E - "GL_OUTPUT_TEXTURE_COORD2_EXT", # 0x879F - "GL_OUTPUT_TEXTURE_COORD3_EXT", # 0x87A0 - "GL_OUTPUT_TEXTURE_COORD4_EXT", # 0x87A1 - "GL_OUTPUT_TEXTURE_COORD5_EXT", # 0x87A2 - "GL_OUTPUT_TEXTURE_COORD6_EXT", # 0x87A3 - "GL_OUTPUT_TEXTURE_COORD7_EXT", # 0x87A4 - "GL_OUTPUT_TEXTURE_COORD8_EXT", # 0x87A5 - "GL_OUTPUT_TEXTURE_COORD9_EXT", # 0x87A6 - "GL_OUTPUT_TEXTURE_COORD10_EXT", # 0x87A7 - "GL_OUTPUT_TEXTURE_COORD11_EXT", # 0x87A8 - "GL_OUTPUT_TEXTURE_COORD12_EXT", # 0x87A9 - "GL_OUTPUT_TEXTURE_COORD13_EXT", # 0x87AA - "GL_OUTPUT_TEXTURE_COORD14_EXT", # 0x87AB - "GL_OUTPUT_TEXTURE_COORD15_EXT", # 0x87AC - "GL_OUTPUT_TEXTURE_COORD16_EXT", # 0x87AD - "GL_OUTPUT_TEXTURE_COORD17_EXT", # 0x87AE - "GL_OUTPUT_TEXTURE_COORD18_EXT", # 0x87AF - "GL_OUTPUT_TEXTURE_COORD19_EXT", # 0x87B0 - "GL_OUTPUT_TEXTURE_COORD20_EXT", # 0x87B1 - "GL_OUTPUT_TEXTURE_COORD21_EXT", # 0x87B2 - "GL_OUTPUT_TEXTURE_COORD22_EXT", # 0x87B3 - "GL_OUTPUT_TEXTURE_COORD23_EXT", # 0x87B4 - "GL_OUTPUT_TEXTURE_COORD24_EXT", # 0x87B5 - "GL_OUTPUT_TEXTURE_COORD25_EXT", # 0x87B6 - "GL_OUTPUT_TEXTURE_COORD26_EXT", # 0x87B7 - "GL_OUTPUT_TEXTURE_COORD27_EXT", # 0x87B8 - "GL_OUTPUT_TEXTURE_COORD28_EXT", # 0x87B9 - "GL_OUTPUT_TEXTURE_COORD29_EXT", # 0x87BA - "GL_OUTPUT_TEXTURE_COORD30_EXT", # 0x87BB - "GL_OUTPUT_TEXTURE_COORD31_EXT", # 0x87BC - "GL_OUTPUT_FOG_EXT", # 0x87BD - "GL_SCALAR_EXT", # 0x87BE - "GL_VECTOR_EXT", # 0x87BF - "GL_MATRIX_EXT", # 0x87C0 - "GL_VARIANT_EXT", # 0x87C1 - "GL_INVARIANT_EXT", # 0x87C2 - "GL_LOCAL_CONSTANT_EXT", # 0x87C3 - "GL_LOCAL_EXT", # 0x87C4 - "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87C5 - "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", # 0x87C6 - "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", # 0x87C7 - "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87C8 - "GL_MAX_VERTEX_SHADER_LOCALS_EXT", # 0x87C9 - "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CA - "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", # 0x87CB - "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87CC - "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", # 0x87CD - "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", # 0x87CE - "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CF - "GL_VERTEX_SHADER_VARIANTS_EXT", # 0x87D0 - "GL_VERTEX_SHADER_INVARIANTS_EXT", # 0x87D1 - "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87D2 - "GL_VERTEX_SHADER_LOCALS_EXT", # 0x87D3 - "GL_VERTEX_SHADER_OPTIMIZED_EXT", # 0x87D4 - "GL_X_EXT", # 0x87D5 - "GL_Y_EXT", # 0x87D6 - "GL_Z_EXT", # 0x87D7 - "GL_W_EXT", # 0x87D8 - "GL_NEGATIVE_X_EXT", # 0x87D9 - "GL_NEGATIVE_Y_EXT", # 0x87DA - "GL_NEGATIVE_Z_EXT", # 0x87DB - "GL_NEGATIVE_W_EXT", # 0x87DC - "GL_ZERO_EXT", # 0x87DD - "GL_ONE_EXT", # 0x87DE - "GL_NEGATIVE_ONE_EXT", # 0x87DF - "GL_NORMALIZED_RANGE_EXT", # 0x87E0 - "GL_FULL_RANGE_EXT", # 0x87E1 - "GL_CURRENT_VERTEX_EXT", # 0x87E2 - "GL_MVP_MATRIX_EXT", # 0x87E3 - "GL_VARIANT_VALUE_EXT", # 0x87E4 - "GL_VARIANT_DATATYPE_EXT", # 0x87E5 - "GL_VARIANT_ARRAY_STRIDE_EXT", # 0x87E6 - "GL_VARIANT_ARRAY_TYPE_EXT", # 0x87E7 - "GL_VARIANT_ARRAY_EXT", # 0x87E8 - "GL_VARIANT_ARRAY_POINTER_EXT", # 0x87E9 - "GL_INVARIANT_VALUE_EXT", # 0x87EA - "GL_INVARIANT_DATATYPE_EXT", # 0x87EB - "GL_LOCAL_CONSTANT_VALUE_EXT", # 0x87EC - "GL_LOCAL_CONSTANT_DATATYPE_EXT", # 0x87ED - "GL_PN_TRIANGLES_ATI", # 0x87F0 - "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F1 - "GL_PN_TRIANGLES_POINT_MODE_ATI", # 0x87F2 - "GL_PN_TRIANGLES_NORMAL_MODE_ATI", # 0x87F3 - "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F4 - "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", # 0x87F5 - "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", # 0x87F6 - "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", # 0x87F7 - "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", # 0x87F8 - "GL_VBO_FREE_MEMORY_ATI", # 0x87FB - "GL_TEXTURE_FREE_MEMORY_ATI", # 0x87FC - "GL_RENDERBUFFER_FREE_MEMORY_ATI", # 0x87FD - "GL_STENCIL_BACK_FUNC", # 0x8800 - "GL_STENCIL_BACK_FAIL", # 0x8801 - "GL_STENCIL_BACK_PASS_DEPTH_FAIL", # 0x8802 - "GL_STENCIL_BACK_PASS_DEPTH_PASS", # 0x8803 - "GL_FRAGMENT_PROGRAM_ARB", # 0x8804 - "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x8805 - "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x8806 - "GL_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x8807 - "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x8808 - "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x8809 - "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x880A - "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x880B - "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x880C - "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x880D - "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x880E - "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x880F - "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x8810 - "GL_RGBA32F", # 0x8814 - "GL_RGB32F", # 0x8815 - "GL_ALPHA32F_ARB", # 0x8816 - "GL_INTENSITY32F_ARB", # 0x8817 - "GL_LUMINANCE32F_ARB", # 0x8818 - "GL_LUMINANCE_ALPHA32F_ARB", # 0x8819 - "GL_RGBA16F", # 0x881A - "GL_RGB16F", # 0x881B - "GL_ALPHA16F_ARB", # 0x881C - "GL_INTENSITY16F_ARB", # 0x881D - "GL_LUMINANCE16F_ARB", # 0x881E - "GL_LUMINANCE_ALPHA16F_ARB", # 0x881F - "GL_RGBA_FLOAT_MODE_ARB", # 0x8820 - "GL_MAX_DRAW_BUFFERS", # 0x8824 - "GL_DRAW_BUFFER0", # 0x8825 - "GL_DRAW_BUFFER1", # 0x8826 - "GL_DRAW_BUFFER2", # 0x8827 - "GL_DRAW_BUFFER3", # 0x8828 - "GL_DRAW_BUFFER4", # 0x8829 - "GL_DRAW_BUFFER5", # 0x882A - "GL_DRAW_BUFFER6", # 0x882B - "GL_DRAW_BUFFER7", # 0x882C - "GL_DRAW_BUFFER8", # 0x882D - "GL_DRAW_BUFFER9", # 0x882E - "GL_DRAW_BUFFER10", # 0x882F - "GL_DRAW_BUFFER11", # 0x8830 - "GL_DRAW_BUFFER12", # 0x8831 - "GL_DRAW_BUFFER13", # 0x8832 - "GL_DRAW_BUFFER14", # 0x8833 - "GL_DRAW_BUFFER15", # 0x8834 - "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI",# 0x8835 - "GL_BLEND_EQUATION_ALPHA", # 0x883D - "GL_MATRIX_PALETTE_ARB", # 0x8840 - "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", # 0x8841 - "GL_MAX_PALETTE_MATRICES_ARB", # 0x8842 - "GL_CURRENT_PALETTE_MATRIX_ARB", # 0x8843 - "GL_MATRIX_INDEX_ARRAY_ARB", # 0x8844 - "GL_CURRENT_MATRIX_INDEX_ARB", # 0x8845 - "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", # 0x8846 - "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", # 0x8847 - "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", # 0x8848 - "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", # 0x8849 - "GL_TEXTURE_DEPTH_SIZE", # 0x884A - "GL_DEPTH_TEXTURE_MODE", # 0x884B - "GL_TEXTURE_COMPARE_MODE", # 0x884C - "GL_TEXTURE_COMPARE_FUNC", # 0x884D - "GL_COMPARE_REF_TO_TEXTURE", # 0x884E - "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV",# 0x8850 - "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", # 0x8851 - "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8852 - "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", # 0x8853 - "GL_OFFSET_HILO_TEXTURE_2D_NV", # 0x8854 - "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", # 0x8855 - "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", # 0x8856 - "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8857 - "GL_DEPENDENT_HILO_TEXTURE_2D_NV", # 0x8858 - "GL_DEPENDENT_RGB_TEXTURE_3D_NV", # 0x8859 - "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", # 0x885A - "GL_DOT_PRODUCT_PASS_THROUGH_NV", # 0x885B - "GL_DOT_PRODUCT_TEXTURE_1D_NV", # 0x885C - "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", # 0x885D - "GL_HILO8_NV", # 0x885E - "GL_SIGNED_HILO8_NV", # 0x885F - "GL_FORCE_BLUE_TO_ONE_NV", # 0x8860 - "GL_POINT_SPRITE", # 0x8861 - "GL_COORD_REPLACE", # 0x8862 - "GL_POINT_SPRITE_R_MODE_NV", # 0x8863 - "GL_QUERY_COUNTER_BITS", # 0x8864 - "GL_CURRENT_QUERY", # 0x8865 - "GL_QUERY_RESULT", # 0x8866 - "GL_QUERY_RESULT_AVAILABLE", # 0x8867 - "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", # 0x8868 - "GL_MAX_VERTEX_ATTRIBS", # 0x8869 - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", # 0x886A - "GL_DEPTH_STENCIL_TO_RGBA_NV", # 0x886E - "GL_DEPTH_STENCIL_TO_BGRA_NV", # 0x886F - "GL_FRAGMENT_PROGRAM_NV", # 0x8870 - "GL_MAX_TEXTURE_COORDS", # 0x8871 - "GL_MAX_TEXTURE_IMAGE_UNITS", # 0x8872 - "GL_FRAGMENT_PROGRAM_BINDING_NV", # 0x8873 - "GL_PROGRAM_ERROR_STRING_ARB", # 0x8874 - "GL_PROGRAM_FORMAT_ASCII_ARB", # 0x8875 - "GL_PROGRAM_FORMAT_ARB", # 0x8876 - "GL_WRITE_PIXEL_DATA_RANGE_NV", # 0x8878 - "GL_READ_PIXEL_DATA_RANGE_NV", # 0x8879 - "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", # 0x887A - "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV",# 0x887B - "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", # 0x887C - "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", # 0x887D - "GL_FLOAT_R_NV", # 0x8880 - "GL_FLOAT_RG_NV", # 0x8881 - "GL_FLOAT_RGB_NV", # 0x8882 - "GL_FLOAT_RGBA_NV", # 0x8883 - "GL_FLOAT_R16_NV", # 0x8884 - "GL_FLOAT_R32_NV", # 0x8885 - "GL_FLOAT_RG16_NV", # 0x8886 - "GL_FLOAT_RG32_NV", # 0x8887 - "GL_FLOAT_RGB16_NV", # 0x8888 - "GL_FLOAT_RGB32_NV", # 0x8889 - "GL_FLOAT_RGBA16_NV", # 0x888A - "GL_FLOAT_RGBA32_NV", # 0x888B - "GL_TEXTURE_FLOAT_COMPONENTS_NV", # 0x888C - "GL_FLOAT_CLEAR_COLOR_VALUE_NV", # 0x888D - "GL_FLOAT_RGBA_MODE_NV", # 0x888E - "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", # 0x888F - "GL_DEPTH_BOUNDS_TEST_EXT", # 0x8890 - "GL_DEPTH_BOUNDS_EXT", # 0x8891 - "GL_ARRAY_BUFFER", # 0x8892 - "GL_ELEMENT_ARRAY_BUFFER", # 0x8893 - "GL_ARRAY_BUFFER_BINDING", # 0x8894 - "GL_ELEMENT_ARRAY_BUFFER_BINDING", # 0x8895 - "GL_VERTEX_ARRAY_BUFFER_BINDING", # 0x8896 - "GL_NORMAL_ARRAY_BUFFER_BINDING", # 0x8897 - "GL_COLOR_ARRAY_BUFFER_BINDING", # 0x8898 - "GL_INDEX_ARRAY_BUFFER_BINDING", # 0x8899 - "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", # 0x889A - "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", # 0x889B - "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", # 0x889C - "GL_FOG_COORD_ARRAY_BUFFER_BINDING", # 0x889D - "GL_WEIGHT_ARRAY_BUFFER_BINDING", # 0x889E - "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", # 0x889F - "GL_PROGRAM_INSTRUCTIONS_ARB", # 0x88A0 - "GL_MAX_PROGRAM_INSTRUCTIONS_ARB", # 0x88A1 - "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB",# 0x88A2 - "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", # 0x88A3 - "GL_PROGRAM_TEMPORARIES_ARB", # 0x88A4 - "GL_MAX_PROGRAM_TEMPORARIES_ARB", # 0x88A5 - "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A6 - "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A7 - "GL_PROGRAM_PARAMETERS_ARB", # 0x88A8 - "GL_MAX_PROGRAM_PARAMETERS_ARB", # 0x88A9 - "GL_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AA - "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AB - "GL_PROGRAM_ATTRIBS_ARB", # 0x88AC - "GL_MAX_PROGRAM_ATTRIBS_ARB", # 0x88AD - "GL_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AE - "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AF - "GL_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B0 - "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B1 - "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B2 - "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B3 - "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", # 0x88B4 - "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", # 0x88B5 - "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB",# 0x88B6 - "GL_TRANSPOSE_CURRENT_MATRIX_ARB", # 0x88B7 - "GL_READ_ONLY", # 0x88B8 - "GL_WRITE_ONLY", # 0x88B9 - "GL_READ_WRITE", # 0x88BA - "GL_BUFFER_ACCESS", # 0x88BB - "GL_BUFFER_MAPPED", # 0x88BC - "GL_BUFFER_MAP_POINTER", # 0x88BD - "GL_TIME_ELAPSED_EXT", # 0x88BF - "GL_MATRIX0_ARB", # 0x88C0 - "GL_MATRIX1_ARB", # 0x88C1 - "GL_MATRIX2_ARB", # 0x88C2 - "GL_MATRIX3_ARB", # 0x88C3 - "GL_MATRIX4_ARB", # 0x88C4 - "GL_MATRIX5_ARB", # 0x88C5 - "GL_MATRIX6_ARB", # 0x88C6 - "GL_MATRIX7_ARB", # 0x88C7 - "GL_MATRIX8_ARB", # 0x88C8 - "GL_MATRIX9_ARB", # 0x88C9 - "GL_MATRIX10_ARB", # 0x88CA - "GL_MATRIX11_ARB", # 0x88CB - "GL_MATRIX12_ARB", # 0x88CC - "GL_MATRIX13_ARB", # 0x88CD - "GL_MATRIX14_ARB", # 0x88CE - "GL_MATRIX15_ARB", # 0x88CF - "GL_MATRIX16_ARB", # 0x88D0 - "GL_MATRIX17_ARB", # 0x88D1 - "GL_MATRIX18_ARB", # 0x88D2 - "GL_MATRIX19_ARB", # 0x88D3 - "GL_MATRIX20_ARB", # 0x88D4 - "GL_MATRIX21_ARB", # 0x88D5 - "GL_MATRIX22_ARB", # 0x88D6 - "GL_MATRIX23_ARB", # 0x88D7 - "GL_MATRIX24_ARB", # 0x88D8 - "GL_MATRIX25_ARB", # 0x88D9 - "GL_MATRIX26_ARB", # 0x88DA - "GL_MATRIX27_ARB", # 0x88DB - "GL_MATRIX28_ARB", # 0x88DC - "GL_MATRIX29_ARB", # 0x88DD - "GL_MATRIX30_ARB", # 0x88DE - "GL_MATRIX31_ARB", # 0x88DF - "GL_STREAM_DRAW", # 0x88E0 - "GL_STREAM_READ", # 0x88E1 - "GL_STREAM_COPY", # 0x88E2 - "GL_STATIC_DRAW", # 0x88E4 - "GL_STATIC_READ", # 0x88E5 - "GL_STATIC_COPY", # 0x88E6 - "GL_DYNAMIC_DRAW", # 0x88E8 - "GL_DYNAMIC_READ", # 0x88E9 - "GL_DYNAMIC_COPY", # 0x88EA - "GL_PIXEL_PACK_BUFFER", # 0x88EB - "GL_PIXEL_UNPACK_BUFFER", # 0x88EC - "GL_PIXEL_PACK_BUFFER_BINDING", # 0x88ED - "GL_PIXEL_UNPACK_BUFFER_BINDING", # 0x88EF - "GL_DEPTH24_STENCIL8", # 0x88F0 - "GL_TEXTURE_STENCIL_SIZE", # 0x88F1 - "GL_STENCIL_TAG_BITS_EXT", # 0x88F2 - "GL_STENCIL_CLEAR_TAG_VALUE_EXT", # 0x88F3 - "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", # 0x88F4 - "GL_MAX_PROGRAM_CALL_DEPTH_NV", # 0x88F5 - "GL_MAX_PROGRAM_IF_DEPTH_NV", # 0x88F6 - "GL_MAX_PROGRAM_LOOP_DEPTH_NV", # 0x88F7 - "GL_MAX_PROGRAM_LOOP_COUNT_NV", # 0x88F8 - "GL_VERTEX_ATTRIB_ARRAY_INTEGER", # 0x88FD - "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB",# 0x88FE - "GL_MAX_ARRAY_TEXTURE_LAYERS", # 0x88FF - "GL_MIN_PROGRAM_TEXEL_OFFSET", # 0x8904 - "GL_MAX_PROGRAM_TEXEL_OFFSET", # 0x8905 - "GL_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8906 - "GL_PROGRAM_RESULT_COMPONENTS_NV", # 0x8907 - "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8908 - "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", # 0x8909 - "GL_STENCIL_TEST_TWO_SIDE_EXT", # 0x8910 - "GL_ACTIVE_STENCIL_FACE_EXT", # 0x8911 - "GL_MIRROR_CLAMP_TO_BORDER_EXT", # 0x8912 - "GL_SAMPLES_PASSED", # 0x8914 - "GL_CLAMP_VERTEX_COLOR", # 0x891A - "GL_CLAMP_FRAGMENT_COLOR", # 0x891B - "GL_CLAMP_READ_COLOR", # 0x891C - "GL_FIXED_ONLY", # 0x891D - "GL_FRAGMENT_SHADER_ATI", # 0x8920 - "GL_REG_0_ATI", # 0x8921 - "GL_REG_1_ATI", # 0x8922 - "GL_REG_2_ATI", # 0x8923 - "GL_REG_3_ATI", # 0x8924 - "GL_REG_4_ATI", # 0x8925 - "GL_REG_5_ATI", # 0x8926 - "GL_REG_6_ATI", # 0x8927 - "GL_REG_7_ATI", # 0x8928 - "GL_REG_8_ATI", # 0x8929 - "GL_REG_9_ATI", # 0x892A - "GL_REG_10_ATI", # 0x892B - "GL_REG_11_ATI", # 0x892C - "GL_REG_12_ATI", # 0x892D - "GL_REG_13_ATI", # 0x892E - "GL_REG_14_ATI", # 0x892F - "GL_REG_15_ATI", # 0x8930 - "GL_REG_16_ATI", # 0x8931 - "GL_REG_17_ATI", # 0x8932 - "GL_REG_18_ATI", # 0x8933 - "GL_REG_19_ATI", # 0x8934 - "GL_REG_20_ATI", # 0x8935 - "GL_REG_21_ATI", # 0x8936 - "GL_REG_22_ATI", # 0x8937 - "GL_REG_23_ATI", # 0x8938 - "GL_REG_24_ATI", # 0x8939 - "GL_REG_25_ATI", # 0x893A - "GL_REG_26_ATI", # 0x893B - "GL_REG_27_ATI", # 0x893C - "GL_REG_28_ATI", # 0x893D - "GL_REG_29_ATI", # 0x893E - "GL_REG_30_ATI", # 0x893F - "GL_REG_31_ATI", # 0x8940 - "GL_CON_0_ATI", # 0x8941 - "GL_CON_1_ATI", # 0x8942 - "GL_CON_2_ATI", # 0x8943 - "GL_CON_3_ATI", # 0x8944 - "GL_CON_4_ATI", # 0x8945 - "GL_CON_5_ATI", # 0x8946 - "GL_CON_6_ATI", # 0x8947 - "GL_CON_7_ATI", # 0x8948 - "GL_CON_8_ATI", # 0x8949 - "GL_CON_9_ATI", # 0x894A - "GL_CON_10_ATI", # 0x894B - "GL_CON_11_ATI", # 0x894C - "GL_CON_12_ATI", # 0x894D - "GL_CON_13_ATI", # 0x894E - "GL_CON_14_ATI", # 0x894F - "GL_CON_15_ATI", # 0x8950 - "GL_CON_16_ATI", # 0x8951 - "GL_CON_17_ATI", # 0x8952 - "GL_CON_18_ATI", # 0x8953 - "GL_CON_19_ATI", # 0x8954 - "GL_CON_20_ATI", # 0x8955 - "GL_CON_21_ATI", # 0x8956 - "GL_CON_22_ATI", # 0x8957 - "GL_CON_23_ATI", # 0x8958 - "GL_CON_24_ATI", # 0x8959 - "GL_CON_25_ATI", # 0x895A - "GL_CON_26_ATI", # 0x895B - "GL_CON_27_ATI", # 0x895C - "GL_CON_28_ATI", # 0x895D - "GL_CON_29_ATI", # 0x895E - "GL_CON_30_ATI", # 0x895F - "GL_CON_31_ATI", # 0x8960 - "GL_MOV_ATI", # 0x8961 - "GL_ADD_ATI", # 0x8963 - "GL_MUL_ATI", # 0x8964 - "GL_SUB_ATI", # 0x8965 - "GL_DOT3_ATI", # 0x8966 - "GL_DOT4_ATI", # 0x8967 - "GL_MAD_ATI", # 0x8968 - "GL_LERP_ATI", # 0x8969 - "GL_CND_ATI", # 0x896A - "GL_CND0_ATI", # 0x896B - "GL_DOT2_ADD_ATI", # 0x896C - "GL_SECONDARY_INTERPOLATOR_ATI", # 0x896D - "GL_NUM_FRAGMENT_REGISTERS_ATI", # 0x896E - "GL_NUM_FRAGMENT_CONSTANTS_ATI", # 0x896F - "GL_NUM_PASSES_ATI", # 0x8970 - "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", # 0x8971 - "GL_NUM_INSTRUCTIONS_TOTAL_ATI", # 0x8972 - "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", # 0x8973 - "GL_NUM_LOOPBACK_COMPONENTS_ATI", # 0x8974 - "GL_COLOR_ALPHA_PAIRING_ATI", # 0x8975 - "GL_SWIZZLE_STR_ATI", # 0x8976 - "GL_SWIZZLE_STQ_ATI", # 0x8977 - "GL_SWIZZLE_STR_DR_ATI", # 0x8978 - "GL_SWIZZLE_STQ_DQ_ATI", # 0x8979 - "GL_SWIZZLE_STRQ_ATI", # 0x897A - "GL_SWIZZLE_STRQ_DQ_ATI", # 0x897B - "GL_INTERLACE_OML", # 0x8980 - "GL_INTERLACE_READ_OML", # 0x8981 - "GL_FORMAT_SUBSAMPLE_24_24_OML", # 0x8982 - "GL_FORMAT_SUBSAMPLE_244_244_OML", # 0x8983 - "GL_PACK_RESAMPLE_OML", # 0x8984 - "GL_UNPACK_RESAMPLE_OML", # 0x8985 - "GL_RESAMPLE_REPLICATE_OML", # 0x8986 - "GL_RESAMPLE_ZERO_FILL_OML", # 0x8987 - "GL_RESAMPLE_AVERAGE_OML", # 0x8988 - "GL_RESAMPLE_DECIMATE_OML", # 0x8989 - "GL_DRAW_PIXELS_APPLE", # 0x8A0A - "GL_FENCE_APPLE", # 0x8A0B - "GL_UNIFORM_BUFFER", # 0x8A11 - "GL_BUFFER_SERIALIZED_MODIFY_APPLE", # 0x8A12 - "GL_BUFFER_FLUSHING_UNMAP_APPLE", # 0x8A13 - "GL_UNIFORM_BUFFER_BINDING", # 0x8A28 - "GL_UNIFORM_BUFFER_START", # 0x8A29 - "GL_UNIFORM_BUFFER_SIZE", # 0x8A2A - "GL_MAX_VERTEX_UNIFORM_BLOCKS", # 0x8A2B - "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", # 0x8A2C - "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", # 0x8A2D - "GL_MAX_COMBINED_UNIFORM_BLOCKS", # 0x8A2E - "GL_MAX_UNIFORM_BUFFER_BINDINGS", # 0x8A2F - "GL_MAX_UNIFORM_BLOCK_SIZE", # 0x8A30 - "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", # 0x8A31 - "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", # 0x8A32 - "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", # 0x8A33 - "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",# 0x8A34 - "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", # 0x8A35 - "GL_ACTIVE_UNIFORM_BLOCKS", # 0x8A36 - "GL_UNIFORM_TYPE", # 0x8A37 - "GL_UNIFORM_SIZE", # 0x8A38 - "GL_UNIFORM_NAME_LENGTH", # 0x8A39 - "GL_UNIFORM_BLOCK_INDEX", # 0x8A3A - "GL_UNIFORM_OFFSET", # 0x8A3B - "GL_UNIFORM_ARRAY_STRIDE", # 0x8A3C - "GL_UNIFORM_MATRIX_STRIDE", # 0x8A3D - "GL_UNIFORM_IS_ROW_MAJOR", # 0x8A3E - "GL_UNIFORM_BLOCK_BINDING", # 0x8A3F - "GL_UNIFORM_BLOCK_DATA_SIZE", # 0x8A40 - "GL_UNIFORM_BLOCK_NAME_LENGTH", # 0x8A41 - "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", # 0x8A42 - "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", # 0x8A43 - "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", # 0x8A44 - "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", # 0x8A45 - "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", # 0x8A46 - "GL_FRAGMENT_SHADER", # 0x8B30 - "GL_VERTEX_SHADER", # 0x8B31 - "GL_PROGRAM_OBJECT_ARB", # 0x8B40 - "GL_SHADER_OBJECT_ARB", # 0x8B48 - "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",# 0x8B49 - "GL_MAX_VERTEX_UNIFORM_COMPONENTS", # 0x8B4A - "GL_MAX_VARYING_COMPONENTS", # 0x8B4B - "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", # 0x8B4C - "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", # 0x8B4D - "GL_OBJECT_TYPE_ARB", # 0x8B4E - "GL_SHADER_TYPE", # 0x8B4F - "GL_FLOAT_VEC2", # 0x8B50 - "GL_FLOAT_VEC3", # 0x8B51 - "GL_FLOAT_VEC4", # 0x8B52 - "GL_INT_VEC2", # 0x8B53 - "GL_INT_VEC3", # 0x8B54 - "GL_INT_VEC4", # 0x8B55 - "GL_BOOL", # 0x8B56 - "GL_BOOL_VEC2", # 0x8B57 - "GL_BOOL_VEC3", # 0x8B58 - "GL_BOOL_VEC4", # 0x8B59 - "GL_FLOAT_MAT2", # 0x8B5A - "GL_FLOAT_MAT3", # 0x8B5B - "GL_FLOAT_MAT4", # 0x8B5C - "GL_SAMPLER_1D", # 0x8B5D - "GL_SAMPLER_2D", # 0x8B5E - "GL_SAMPLER_3D", # 0x8B5F - "GL_SAMPLER_CUBE", # 0x8B60 - "GL_SAMPLER_1D_SHADOW", # 0x8B61 - "GL_SAMPLER_2D_SHADOW", # 0x8B62 - "GL_SAMPLER_2D_RECT", # 0x8B63 - "GL_SAMPLER_2D_RECT_SHADOW", # 0x8B64 - "GL_FLOAT_MAT2x3", # 0x8B65 - "GL_FLOAT_MAT2x4", # 0x8B66 - "GL_FLOAT_MAT3x2", # 0x8B67 - "GL_FLOAT_MAT3x4", # 0x8B68 - "GL_FLOAT_MAT4x2", # 0x8B69 - "GL_FLOAT_MAT4x3", # 0x8B6A - "GL_DELETE_STATUS", # 0x8B80 - "GL_COMPILE_STATUS", # 0x8B81 - "GL_LINK_STATUS", # 0x8B82 - "GL_VALIDATE_STATUS", # 0x8B83 - "GL_INFO_LOG_LENGTH", # 0x8B84 - "GL_ATTACHED_SHADERS", # 0x8B85 - "GL_ACTIVE_UNIFORMS", # 0x8B86 - "GL_ACTIVE_UNIFORM_MAX_LENGTH", # 0x8B87 - "GL_SHADER_SOURCE_LENGTH", # 0x8B88 - "GL_ACTIVE_ATTRIBUTES", # 0x8B89 - "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", # 0x8B8A - "GL_FRAGMENT_SHADER_DERIVATIVE_HINT",# 0x8B8B - "GL_SHADING_LANGUAGE_VERSION", # 0x8B8C - "GL_CURRENT_PROGRAM", # 0x8B8D - "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", # 0x8B9A - "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", # 0x8B9B - "GL_COUNTER_TYPE_AMD", # 0x8BC0 - "GL_COUNTER_RANGE_AMD", # 0x8BC1 - "GL_UNSIGNED_INT64_AMD", # 0x8BC2 - "GL_PERCENTAGE_AMD", # 0x8BC3 - "GL_PERFMON_RESULT_AVAILABLE_AMD", # 0x8BC4 - "GL_PERFMON_RESULT_SIZE_AMD", # 0x8BC5 - "GL_PERFMON_RESULT_AMD", # 0x8BC6 - "GL_TEXTURE_RED_TYPE", # 0x8C10 - "GL_TEXTURE_GREEN_TYPE", # 0x8C11 - "GL_TEXTURE_BLUE_TYPE", # 0x8C12 - "GL_TEXTURE_ALPHA_TYPE", # 0x8C13 - "GL_TEXTURE_LUMINANCE_TYPE", # 0x8C14 - "GL_TEXTURE_INTENSITY_TYPE", # 0x8C15 - "GL_TEXTURE_DEPTH_TYPE", # 0x8C16 - "GL_UNSIGNED_NORMALIZED", # 0x8C17 - "GL_TEXTURE_1D_ARRAY", # 0x8C18 - "GL_PROXY_TEXTURE_1D_ARRAY", # 0x8C19 - "GL_TEXTURE_2D_ARRAY", # 0x8C1A - "GL_PROXY_TEXTURE_2D_ARRAY", # 0x8C1B - "GL_TEXTURE_BINDING_1D_ARRAY", # 0x8C1C - "GL_TEXTURE_BINDING_2D_ARRAY", # 0x8C1D - "GL_GEOMETRY_PROGRAM_NV", # 0x8C26 - "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", # 0x8C27 - "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", # 0x8C28 - "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", # 0x8C29 - "GL_TEXTURE_BUFFER", # 0x8C2A - "GL_MAX_TEXTURE_BUFFER_SIZE", # 0x8C2B - "GL_TEXTURE_BINDING_BUFFER", # 0x8C2C - "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", # 0x8C2D - "GL_TEXTURE_BUFFER_FORMAT", # 0x8C2E - "GL_R11F_G11F_B10F", # 0x8C3A - "GL_UNSIGNED_INT_10F_11F_11F_REV", # 0x8C3B - "GL_RGBA_SIGNED_COMPONENTS_EXT", # 0x8C3C - "GL_RGB9_E5", # 0x8C3D - "GL_UNSIGNED_INT_5_9_9_9_REV", # 0x8C3E - "GL_TEXTURE_SHARED_SIZE", # 0x8C3F - "GL_SRGB", # 0x8C40 - "GL_SRGB8", # 0x8C41 - "GL_SRGB_ALPHA", # 0x8C42 - "GL_SRGB8_ALPHA8", # 0x8C43 - "GL_SLUMINANCE_ALPHA", # 0x8C44 - "GL_SLUMINANCE8_ALPHA8", # 0x8C45 - "GL_SLUMINANCE", # 0x8C46 - "GL_SLUMINANCE8", # 0x8C47 - "GL_COMPRESSED_SRGB", # 0x8C48 - "GL_COMPRESSED_SRGB_ALPHA", # 0x8C49 - "GL_COMPRESSED_SLUMINANCE", # 0x8C4A - "GL_COMPRESSED_SLUMINANCE_ALPHA", # 0x8C4B - "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", # 0x8C4C - "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", # 0x8C4D - "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", # 0x8C4E - "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", # 0x8C4F - "GL_COMPRESSED_LUMINANCE_LATC1_EXT", # 0x8C70 - "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", # 0x8C71 - "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C72 - "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C73 - "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", # 0x8C76 - "GL_BACK_PRIMARY_COLOR_NV", # 0x8C77 - "GL_BACK_SECONDARY_COLOR_NV", # 0x8C78 - "GL_TEXTURE_COORD_NV", # 0x8C79 - "GL_CLIP_DISTANCE_NV", # 0x8C7A - "GL_VERTEX_ID_NV", # 0x8C7B - "GL_PRIMITIVE_ID_NV", # 0x8C7C - "GL_GENERIC_ATTRIB_NV", # 0x8C7D - "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", # 0x8C7E - "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", # 0x8C7F - "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", # 0x8C80 - "GL_ACTIVE_VARYINGS_NV", # 0x8C81 - "GL_ACTIVE_VARYING_MAX_LENGTH_NV", # 0x8C82 - "GL_TRANSFORM_FEEDBACK_VARYINGS", # 0x8C83 - "GL_TRANSFORM_FEEDBACK_BUFFER_START",# 0x8C84 - "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", # 0x8C85 - "GL_TRANSFORM_FEEDBACK_RECORD_NV", # 0x8C86 - "GL_PRIMITIVES_GENERATED", # 0x8C87 - "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", # 0x8C88 - "GL_RASTERIZER_DISCARD", # 0x8C89 - "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV", # 0x8C8A - "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", # 0x8C8B - "GL_INTERLEAVED_ATTRIBS", # 0x8C8C - "GL_SEPARATE_ATTRIBS", # 0x8C8D - "GL_TRANSFORM_FEEDBACK_BUFFER", # 0x8C8E - "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", # 0x8C8F - "GL_POINT_SPRITE_COORD_ORIGIN", # 0x8CA0 - "GL_LOWER_LEFT", # 0x8CA1 - "GL_UPPER_LEFT", # 0x8CA2 - "GL_STENCIL_BACK_REF", # 0x8CA3 - "GL_STENCIL_BACK_VALUE_MASK", # 0x8CA4 - "GL_STENCIL_BACK_WRITEMASK", # 0x8CA5 - "GL_FRAMEBUFFER_BINDING", # 0x8CA6 - "GL_RENDERBUFFER_BINDING", # 0x8CA7 - "GL_READ_FRAMEBUFFER", # 0x8CA8 - "GL_DRAW_FRAMEBUFFER", # 0x8CA9 - "GL_READ_FRAMEBUFFER_BINDING", # 0x8CAA - "GL_RENDERBUFFER_SAMPLES", # 0x8CAB - "GL_DEPTH_COMPONENT32F", # 0x8CAC - "GL_DEPTH32F_STENCIL8", # 0x8CAD - "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", # 0x8CD0 - "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", # 0x8CD1 - "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", # 0x8CD2 - "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", # 0x8CD3 - "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", # 0x8CD4 - "GL_FRAMEBUFFER_COMPLETE", # 0x8CD5 - "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", # 0x8CD6 - "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", # 0x8CD7 - "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", # 0x8CD9 - "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", # 0x8CDA - "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", # 0x8CDB - "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", # 0x8CDC - "GL_FRAMEBUFFER_UNSUPPORTED", # 0x8CDD - "GL_MAX_COLOR_ATTACHMENTS", # 0x8CDF - "GL_COLOR_ATTACHMENT0", # 0x8CE0 - "GL_COLOR_ATTACHMENT1", # 0x8CE1 - "GL_COLOR_ATTACHMENT2", # 0x8CE2 - "GL_COLOR_ATTACHMENT3", # 0x8CE3 - "GL_COLOR_ATTACHMENT4", # 0x8CE4 - "GL_COLOR_ATTACHMENT5", # 0x8CE5 - "GL_COLOR_ATTACHMENT6", # 0x8CE6 - "GL_COLOR_ATTACHMENT7", # 0x8CE7 - "GL_COLOR_ATTACHMENT8", # 0x8CE8 - "GL_COLOR_ATTACHMENT9", # 0x8CE9 - "GL_COLOR_ATTACHMENT10", # 0x8CEA - "GL_COLOR_ATTACHMENT11", # 0x8CEB - "GL_COLOR_ATTACHMENT12", # 0x8CEC - "GL_COLOR_ATTACHMENT13", # 0x8CED - "GL_COLOR_ATTACHMENT14", # 0x8CEE - "GL_COLOR_ATTACHMENT15", # 0x8CEF - "GL_DEPTH_ATTACHMENT", # 0x8D00 - "GL_STENCIL_ATTACHMENT", # 0x8D20 - "GL_FRAMEBUFFER", # 0x8D40 - "GL_RENDERBUFFER", # 0x8D41 - "GL_RENDERBUFFER_WIDTH", # 0x8D42 - "GL_RENDERBUFFER_HEIGHT", # 0x8D43 - "GL_RENDERBUFFER_INTERNAL_FORMAT", # 0x8D44 - "GL_STENCIL_INDEX1", # 0x8D46 - "GL_STENCIL_INDEX4", # 0x8D47 - "GL_STENCIL_INDEX8", # 0x8D48 - "GL_STENCIL_INDEX16", # 0x8D49 - "GL_RENDERBUFFER_RED_SIZE", # 0x8D50 - "GL_RENDERBUFFER_GREEN_SIZE", # 0x8D51 - "GL_RENDERBUFFER_BLUE_SIZE", # 0x8D52 - "GL_RENDERBUFFER_ALPHA_SIZE", # 0x8D53 - "GL_RENDERBUFFER_DEPTH_SIZE", # 0x8D54 - "GL_RENDERBUFFER_STENCIL_SIZE", # 0x8D55 - "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", # 0x8D56 - "GL_MAX_SAMPLES_EXT", # 0x8D57 - "GL_RGBA32UI", # 0x8D70 - "GL_RGB32UI", # 0x8D71 - "GL_ALPHA32UI_EXT", # 0x8D72 - "GL_INTENSITY32UI_EXT", # 0x8D73 - "GL_LUMINANCE32UI_EXT", # 0x8D74 - "GL_LUMINANCE_ALPHA32UI_EXT", # 0x8D75 - "GL_RGBA16UI", # 0x8D76 - "GL_RGB16UI", # 0x8D77 - "GL_ALPHA16UI_EXT", # 0x8D78 - "GL_INTENSITY16UI_EXT", # 0x8D79 - "GL_LUMINANCE16UI_EXT", # 0x8D7A - "GL_LUMINANCE_ALPHA16UI_EXT", # 0x8D7B - "GL_RGBA8UI", # 0x8D7C - "GL_RGB8UI", # 0x8D7D - "GL_ALPHA8UI_EXT", # 0x8D7E - "GL_INTENSITY8UI_EXT", # 0x8D7F - "GL_LUMINANCE8UI_EXT", # 0x8D80 - "GL_LUMINANCE_ALPHA8UI_EXT", # 0x8D81 - "GL_RGBA32I", # 0x8D82 - "GL_RGB32I", # 0x8D83 - "GL_ALPHA32I_EXT", # 0x8D84 - "GL_INTENSITY32I_EXT", # 0x8D85 - "GL_LUMINANCE32I_EXT", # 0x8D86 - "GL_LUMINANCE_ALPHA32I_EXT", # 0x8D87 - "GL_RGBA16I", # 0x8D88 - "GL_RGB16I", # 0x8D89 - "GL_ALPHA16I_EXT", # 0x8D8A - "GL_INTENSITY16I_EXT", # 0x8D8B - "GL_LUMINANCE16I_EXT", # 0x8D8C - "GL_LUMINANCE_ALPHA16I_EXT", # 0x8D8D - "GL_RGBA8I", # 0x8D8E - "GL_RGB8I", # 0x8D8F - "GL_ALPHA8I_EXT", # 0x8D90 - "GL_INTENSITY8I_EXT", # 0x8D91 - "GL_LUMINANCE8I_EXT", # 0x8D92 - "GL_LUMINANCE_ALPHA8I_EXT", # 0x8D93 - "GL_RED_INTEGER", # 0x8D94 - "GL_GREEN_INTEGER", # 0x8D95 - "GL_BLUE_INTEGER", # 0x8D96 - "GL_ALPHA_INTEGER", # 0x8D97 - "GL_RGB_INTEGER", # 0x8D98 - "GL_RGBA_INTEGER", # 0x8D99 - "GL_BGR_INTEGER", # 0x8D9A - "GL_BGRA_INTEGER", # 0x8D9B - "GL_LUMINANCE_INTEGER_EXT", # 0x8D9C - "GL_LUMINANCE_ALPHA_INTEGER_EXT", # 0x8D9D - "GL_RGBA_INTEGER_MODE_EXT", # 0x8D9E - "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", # 0x8DA0 - "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", # 0x8DA1 - "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA2 - "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA3 - "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA4 - "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", # 0x8DA5 - "GL_MAX_PROGRAM_GENERIC_RESULTS_NV", # 0x8DA6 - "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", # 0x8DA7 - "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", # 0x8DA8 - "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", # 0x8DA9 - "GL_DEPTH_COMPONENT32F_NV", # 0x8DAB - "GL_DEPTH32F_STENCIL8_NV", # 0x8DAC - "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", # 0x8DAD - "GL_DEPTH_BUFFER_FLOAT_MODE_NV", # 0x8DAF - "GL_FRAMEBUFFER_SRGB", # 0x8DB9 - "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", # 0x8DBA - "GL_COMPRESSED_RED_RGTC1", # 0x8DBB - "GL_COMPRESSED_SIGNED_RED_RGTC1", # 0x8DBC - "GL_COMPRESSED_RG_RGTC2", # 0x8DBD - "GL_COMPRESSED_SIGNED_RG_RGTC2", # 0x8DBE - "GL_SAMPLER_1D_ARRAY", # 0x8DC0 - "GL_SAMPLER_2D_ARRAY", # 0x8DC1 - "GL_SAMPLER_BUFFER", # 0x8DC2 - "GL_SAMPLER_1D_ARRAY_SHADOW", # 0x8DC3 - "GL_SAMPLER_2D_ARRAY_SHADOW", # 0x8DC4 - "GL_SAMPLER_CUBE_SHADOW", # 0x8DC5 - "GL_UNSIGNED_INT_VEC2", # 0x8DC6 - "GL_UNSIGNED_INT_VEC3", # 0x8DC7 - "GL_UNSIGNED_INT_VEC4", # 0x8DC8 - "GL_INT_SAMPLER_1D", # 0x8DC9 - "GL_INT_SAMPLER_2D", # 0x8DCA - "GL_INT_SAMPLER_3D", # 0x8DCB - "GL_INT_SAMPLER_CUBE", # 0x8DCC - "GL_INT_SAMPLER_2D_RECT", # 0x8DCD - "GL_INT_SAMPLER_1D_ARRAY", # 0x8DCE - "GL_INT_SAMPLER_2D_ARRAY", # 0x8DCF - "GL_INT_SAMPLER_BUFFER", # 0x8DD0 - "GL_UNSIGNED_INT_SAMPLER_1D", # 0x8DD1 - "GL_UNSIGNED_INT_SAMPLER_2D", # 0x8DD2 - "GL_UNSIGNED_INT_SAMPLER_3D", # 0x8DD3 - "GL_UNSIGNED_INT_SAMPLER_CUBE", # 0x8DD4 - "GL_UNSIGNED_INT_SAMPLER_2D_RECT", # 0x8DD5 - "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", # 0x8DD6 - "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", # 0x8DD7 - "GL_UNSIGNED_INT_SAMPLER_BUFFER", # 0x8DD8 - "GL_GEOMETRY_SHADER_ARB", # 0x8DD9 - "GL_GEOMETRY_VERTICES_OUT_ARB", # 0x8DDA - "GL_GEOMETRY_INPUT_TYPE_ARB", # 0x8DDB - "GL_GEOMETRY_OUTPUT_TYPE_ARB", # 0x8DDC - "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", # 0x8DDD - "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", # 0x8DDE - "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", # 0x8DDF - "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", # 0x8DE0 - "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", # 0x8DE1 - "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", # 0x8DE2 - "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", # 0x8DE3 - "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", # 0x8DE4 - "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", # 0x8DED - "GL_UNIFORM_BUFFER_EXT", # 0x8DEE - "GL_UNIFORM_BUFFER_BINDING_EXT", # 0x8DEF - "GL_RENDERBUFFER_COLOR_SAMPLES_NV", # 0x8E10 - "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E11 - "GL_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E12 - "GL_QUERY_WAIT", # 0x8E13 - "GL_QUERY_NO_WAIT", # 0x8E14 - "GL_QUERY_BY_REGION_WAIT", # 0x8E15 - "GL_QUERY_BY_REGION_NO_WAIT", # 0x8E16 - "GL_TRANSFORM_FEEDBACK_NV", # 0x8E22 - "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", # 0x8E23 - "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", # 0x8E24 - "GL_TRANSFORM_FEEDBACK_BINDING_NV", # 0x8E25 - "GL_FRAME_NV", # 0x8E26 - "GL_FIELDS_NV", # 0x8E27 - "GL_CURRENT_TIME_NV", # 0x8E28 - "GL_NUM_FILL_STREAMS_NV", # 0x8E29 - "GL_PRESENT_TIME_NV", # 0x8E2A - "GL_PRESENT_DURATION_NV", # 0x8E2B - "GL_PROGRAM_MATRIX_EXT", # 0x8E2D - "GL_TRANSPOSE_PROGRAM_MATRIX_EXT", # 0x8E2E - "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", # 0x8E2F - "GL_TEXTURE_SWIZZLE_R_EXT", # 0x8E42 - "GL_TEXTURE_SWIZZLE_G_EXT", # 0x8E43 - "GL_TEXTURE_SWIZZLE_B_EXT", # 0x8E44 - "GL_TEXTURE_SWIZZLE_A_EXT", # 0x8E45 - "GL_TEXTURE_SWIZZLE_RGBA_EXT", # 0x8E46 - "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", # 0x8E4C - "GL_FIRST_VERTEX_CONVENTION_EXT", # 0x8E4D - "GL_LAST_VERTEX_CONVENTION_EXT", # 0x8E4E - "GL_PROVOKING_VERTEX_EXT", # 0x8E4F - "GL_SAMPLE_POSITION_NV", # 0x8E50 - "GL_SAMPLE_MASK_NV", # 0x8E51 - "GL_SAMPLE_MASK_VALUE_NV", # 0x8E52 - "GL_TEXTURE_BINDING_RENDERBUFFER_NV",# 0x8E53 - "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", # 0x8E54 - "GL_TEXTURE_RENDERBUFFER_NV", # 0x8E55 - "GL_SAMPLER_RENDERBUFFER_NV", # 0x8E56 - "GL_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E57 - "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E58 - "GL_MAX_SAMPLE_MASK_WORDS_NV", # 0x8E59 - "GL_COPY_READ_BUFFER", # 0x8F36 - "GL_COPY_WRITE_BUFFER", # 0x8F37 - "GL_RED_SNORM", # 0x8F90 - "GL_RG_SNORM", # 0x8F91 - "GL_RGB_SNORM", # 0x8F92 - "GL_RGBA_SNORM", # 0x8F93 - "GL_R8_SNORM", # 0x8F94 - "GL_RG8_SNORM", # 0x8F95 - "GL_RGB8_SNORM", # 0x8F96 - "GL_RGBA8_SNORM", # 0x8F97 - "GL_R16_SNORM", # 0x8F98 - "GL_RG16_SNORM", # 0x8F99 - "GL_RGB16_SNORM", # 0x8F9A - "GL_RGBA16_SNORM", # 0x8F9B - "GL_SIGNED_NORMALIZED", # 0x8F9C - "GL_PRIMITIVE_RESTART", # 0x8F9D - "GL_PRIMITIVE_RESTART_INDEX", # 0x8F9E - "GL_SAMPLER_BUFFER_AMD", # 0x9001 - "GL_INT_SAMPLER_BUFFER_AMD", # 0x9002 - "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD",# 0x9003 - "GL_TESSELLATION_MODE_AMD", # 0x9004 - "GL_TESSELLATION_FACTOR_AMD", # 0x9005 - "GL_DISCRETE_AMD", # 0x9006 - "GL_CONTINUOUS_AMD", # 0x9007 - - "GL_RASTER_POSITION_UNCLIPPED_IBM", # 0x19262 - "GL_CULL_VERTEX_IBM", # 0X1928A - "GL_VERTEX_ARRAY_LIST_IBM", # 0X1929E - "GL_NORMAL_ARRAY_LIST_IBM", # 0X1929F - "GL_COLOR_ARRAY_LIST_IBM", # 0X192A0 - "GL_INDEX_ARRAY_LIST_IBM", # 0X192A1 - "GL_TEXTURE_COORD_ARRAY_LIST_IBM", # 0X192A2 - "GL_EDGE_FLAG_ARRAY_LIST_IBM", # 0X192A3 - "GL_FOG_COORDINATE_ARRAY_LIST_IBM", # 0X192A4 - "GL_SECONDARY_COLOR_ARRAY_LIST_IBM", # 0X192A5 - "GL_VERTEX_ARRAY_LIST_STRIDE_IBM", # 0X192A8 - "GL_NORMAL_ARRAY_LIST_STRIDE_IBM", # 0X192A9 - "GL_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AA - "GL_INDEX_ARRAY_LIST_STRIDE_IBM", # 0X192AB - "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", # 0X192AC - "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM", # 0X192AD - "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", # 0X192AE - "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AF - - "GL_PREFER_DOUBLEBUFFER_HINT_PGI", # 0x1A1F8 - "GL_CONSERVE_MEMORY_HINT_PGI", # 0x1A1FD - "GL_RECLAIM_MEMORY_HINT_PGI", # 0x1A1FE - "GL_NATIVE_GRAPHICS_HANDLE_PGI", # 0x1A202 - "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", # 0x1A203 - "GL_NATIVE_GRAPHICS_END_HINT_PGI", # 0x1A204 - "GL_ALWAYS_FAST_HINT_PGI", # 0x1A20C - "GL_ALWAYS_SOFT_HINT_PGI", # 0x1A20D - "GL_ALLOW_DRAW_OBJ_HINT_PGI", # 0x1A20E - "GL_ALLOW_DRAW_WIN_HINT_PGI", # 0x1A20F - "GL_ALLOW_DRAW_FRG_HINT_PGI", # 0x1A210 - "GL_ALLOW_DRAW_MEM_HINT_PGI", # 0x1A211 - "GL_STRICT_DEPTHFUNC_HINT_PGI", # 0x1A216 - "GL_STRICT_LIGHTING_HINT_PGI", # 0x1A217 - "GL_STRICT_SCISSOR_HINT_PGI", # 0x1A218 - "GL_FULL_STIPPLE_HINT_PGI", # 0x1A219 - "GL_CLIP_NEAR_HINT_PGI", # 0x1A220 - "GL_CLIP_FAR_HINT_PGI", # 0x1A221 - "GL_WIDE_LINE_HINT_PGI", # 0x1A222 - "GL_BACK_NORMALS_HINT_PGI", # 0x1A223 - "GL_VERTEX_DATA_HINT_PGI", # 0x1A22A - "GL_VERTEX_CONSISTENT_HINT_PGI", # 0x1A22B - "GL_MATERIAL_SIDE_HINT_PGI", # 0x1A22C - "GL_MAX_VERTEX_HINT_PGI", # 0x1A22D -]) - -GLenum_mode = FakeEnum(GLenum, [ - "GL_POINTS", # 0x0000 - "GL_LINES", # 0x0001 - "GL_LINE_LOOP", # 0x0002 - "GL_LINE_STRIP", # 0x0003 - "GL_TRIANGLES", # 0x0004 - "GL_TRIANGLE_STRIP", # 0x0005 - "GL_TRIANGLE_FAN", # 0x0006 - "GL_QUADS", # 0x0007 - "GL_QUAD_STRIP", # 0x0008 - "GL_POLYGON", # 0x0009 - "GL_LINES_ADJACENCY_ARB", # 0x000A - "GL_LINE_STRIP_ADJACENCY_ARB", # 0x000B - "GL_TRIANGLES_ADJACENCY_ARB", # 0x000C - "GL_TRIANGLE_STRIP_ADJACENCY_ARB", # 0x000D -]) - -GLbitfield_attrib = Flags(GLbitfield, [ - "GL_ALL_ATTRIB_BITS", # 0x000FFFFF - "GL_CURRENT_BIT", # 0x00000001 - "GL_POINT_BIT", # 0x00000002 - "GL_LINE_BIT", # 0x00000004 - "GL_POLYGON_BIT", # 0x00000008 - "GL_POLYGON_STIPPLE_BIT", # 0x00000010 - "GL_PIXEL_MODE_BIT", # 0x00000020 - "GL_LIGHTING_BIT", # 0x00000040 - "GL_FOG_BIT", # 0x00000080 - "GL_DEPTH_BUFFER_BIT", # 0x00000100 - "GL_ACCUM_BUFFER_BIT", # 0x00000200 - "GL_STENCIL_BUFFER_BIT", # 0x00000400 - "GL_VIEWPORT_BIT", # 0x00000800 - "GL_TRANSFORM_BIT", # 0x00001000 - "GL_ENABLE_BIT", # 0x00002000 - "GL_COLOR_BUFFER_BIT", # 0x00004000 - "GL_HINT_BIT", # 0x00008000 - "GL_EVAL_BIT", # 0x00010000 - "GL_LIST_BIT", # 0x00020000 - "GL_TEXTURE_BIT", # 0x00040000 - "GL_SCISSOR_BIT", # 0x00080000 - "GL_MULTISAMPLE_BIT", # 0x20000000 -]) - -GLbitfield_client_attrib = Flags(GLbitfield, [ - "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF - "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001 - "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002 -]) - - -def basic_functions(Function): - def F(*args, **kwargs): - kwargs.setdefault('call', 'GLAPIENTRY') - return Function(*args, **kwargs) - return [ - F(Void, "glNewList", [(GLuint, "list"), (GLenum, "mode")]), - F(Void, "glEndList", []), - F(Void, "glCallList", [(GLuint, "list")]), - F(Void, "glCallLists", [(GLsizei, "n"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(n, type)"), "lists")]), - F(Void, "glDeleteLists", [(GLuint, "list"), (GLsizei, "range")]), - F(GLuint, "glGenLists", [(GLsizei, "range")]), - F(Void, "glListBase", [(GLuint, "base")]), - F(Void, "glBegin", [(GLenum_mode, "mode")]), - F(Void, "glBitmap", [(GLsizei, "width"), (GLsizei, "height"), (GLfloat, "xorig"), (GLfloat, "yorig"), (GLfloat, "xmove"), (GLfloat, "ymove"), (Blob(Const(GLubyte), "__gl_bitmap_size(width, height)"), "bitmap")]), - F(Void, "glColor3b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]), - F(Void, "glColor3bv", [(Array(Const(GLbyte), "3"), "v")]), - F(Void, "glColor3d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]), - F(Void, "glColor3dv", [(Array(Const(GLdouble), "3"), "v")]), - F(Void, "glColor3f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]), - F(Void, "glColor3fv", [(Array(Const(GLfloat), "3"), "v")]), - F(Void, "glColor3i", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]), - F(Void, "glColor3iv", [(Array(Const(GLint), "3"), "v")]), - F(Void, "glColor3s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]), - F(Void, "glColor3sv", [(Array(Const(GLshort), "3"), "v")]), - F(Void, "glColor3ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]), - F(Void, "glColor3ubv", [(Array(Const(GLubyte), "3"), "v")]), - F(Void, "glColor3ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]), - F(Void, "glColor3uiv", [(Array(Const(GLuint), "3"), "v")]), - F(Void, "glColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]), - F(Void, "glColor3usv", [(Array(Const(GLushort), "3"), "v")]), - F(Void, "glColor4b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue"), (GLbyte, "alpha")]), - F(Void, "glColor4bv", [(Array(Const(GLbyte), "4"), "v")]), - F(Void, "glColor4d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue"), (GLdouble, "alpha")]), - F(Void, "glColor4dv", [(Array(Const(GLdouble), "4"), "v")]), - F(Void, "glColor4f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]), - F(Void, "glColor4fv", [(Array(Const(GLfloat), "4"), "v")]), - F(Void, "glColor4i", [(GLint, "red"), (GLint, "green"), (GLint, "blue"), (GLint, "alpha")]), - F(Void, "glColor4iv", [(Array(Const(GLint), "4"), "v")]), - F(Void, "glColor4s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue"), (GLshort, "alpha")]), - F(Void, "glColor4sv", [(Array(Const(GLshort), "4"), "v")]), - F(Void, "glColor4ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue"), (GLubyte, "alpha")]), - F(Void, "glColor4ubv", [(Array(Const(GLubyte), "4"), "v")]), - F(Void, "glColor4ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue"), (GLuint, "alpha")]), - F(Void, "glColor4uiv", [(Array(Const(GLuint), "4"), "v")]), - F(Void, "glColor4us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue"), (GLushort, "alpha")]), - F(Void, "glColor4usv", [(Array(Const(GLushort), "4"), "v")]), - F(Void, "glEdgeFlag", [(GLboolean, "flag")]), - F(Void, "glEdgeFlagv", [(Array(Const(GLboolean), "1"), "flag")]), - F(Void, "glEnd", []), - F(Void, "glIndexd", [(GLdouble, "c")]), - F(Void, "glIndexdv", [(Array(Const(GLdouble), "1"), "c")]), - F(Void, "glIndexf", [(GLfloat, "c")]), - F(Void, "glIndexfv", [(Array(Const(GLfloat), "1"), "c")]), - F(Void, "glIndexi", [(GLint, "c")]), - F(Void, "glIndexiv", [(Array(Const(GLint), "1"), "c")]), - F(Void, "glIndexs", [(GLshort, "c")]), - F(Void, "glIndexsv", [(Array(Const(GLshort), "1"), "c")]), - F(Void, "glNormal3b", [(GLbyte, "nx"), (GLbyte, "ny"), (GLbyte, "nz")]), - F(Void, "glNormal3bv", [(Array(Const(GLbyte), "3"), "v")]), - F(Void, "glNormal3d", [(GLdouble, "nx"), (GLdouble, "ny"), (GLdouble, "nz")]), - F(Void, "glNormal3dv", [(Array(Const(GLdouble), "3"), "v")]), - F(Void, "glNormal3f", [(GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz")]), - F(Void, "glNormal3fv", [(Array(Const(GLfloat), "3"), "v")]), - F(Void, "glNormal3i", [(GLint, "nx"), (GLint, "ny"), (GLint, "nz")]), - F(Void, "glNormal3iv", [(Array(Const(GLint), "3"), "v")]), - F(Void, "glNormal3s", [(GLshort, "nx"), (GLshort, "ny"), (GLshort, "nz")]), - F(Void, "glNormal3sv", [(Array(Const(GLshort), "3"), "v")]), - F(Void, "glRasterPos2d", [(GLdouble, "x"), (GLdouble, "y")]), - F(Void, "glRasterPos2dv", [(Array(Const(GLdouble), "2"), "v")]), - F(Void, "glRasterPos2f", [(GLfloat, "x"), (GLfloat, "y")]), - F(Void, "glRasterPos2fv", [(Array(Const(GLfloat), "2"), "v")]), - F(Void, "glRasterPos2i", [(GLint, "x"), (GLint, "y")]), - F(Void, "glRasterPos2iv", [(Array(Const(GLint), "2"), "v")]), - F(Void, "glRasterPos2s", [(GLshort, "x"), (GLshort, "y")]), - F(Void, "glRasterPos2sv", [(Array(Const(GLshort), "2"), "v")]), - F(Void, "glRasterPos3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), - F(Void, "glRasterPos3dv", [(Array(Const(GLdouble), "3"), "v")]), - F(Void, "glRasterPos3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), - F(Void, "glRasterPos3fv", [(Array(Const(GLfloat), "3"), "v")]), - F(Void, "glRasterPos3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]), - F(Void, "glRasterPos3iv", [(Array(Const(GLint), "3"), "v")]), - F(Void, "glRasterPos3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), - F(Void, "glRasterPos3sv", [(Array(Const(GLshort), "3"), "v")]), - F(Void, "glRasterPos4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), - F(Void, "glRasterPos4dv", [(Array(Const(GLdouble), "4"), "v")]), - F(Void, "glRasterPos4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), - F(Void, "glRasterPos4fv", [(Array(Const(GLfloat), "4"), "v")]), - F(Void, "glRasterPos4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]), - F(Void, "glRasterPos4iv", [(Array(Const(GLint), "4"), "v")]), - F(Void, "glRasterPos4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), - F(Void, "glRasterPos4sv", [(Array(Const(GLshort), "4"), "v")]), - F(Void, "glRectd", [(GLdouble, "x1"), (GLdouble, "y1"), (GLdouble, "x2"), (GLdouble, "y2")]), - F(Void, "glRectdv", [(Array(Const(GLdouble), "2"), "v1"), (Array(Const(GLdouble), "2"), "v2")]), - F(Void, "glRectf", [(GLfloat, "x1"), (GLfloat, "y1"), (GLfloat, "x2"), (GLfloat, "y2")]), - F(Void, "glRectfv", [(Array(Const(GLfloat), "2"), "v1"), (Array(Const(GLfloat), "2"), "v2")]), - F(Void, "glRecti", [(GLint, "x1"), (GLint, "y1"), (GLint, "x2"), (GLint, "y2")]), - F(Void, "glRectiv", [(Array(Const(GLint), "2"), "v1"), (Array(Const(GLint), "2"), "v2")]), - F(Void, "glRects", [(GLshort, "x1"), (GLshort, "y1"), (GLshort, "x2"), (GLshort, "y2")]), - F(Void, "glRectsv", [(Array(Const(GLshort), "2"), "v1"), (Array(Const(GLshort), "2"), "v2")]), - F(Void, "glTexCoord1d", [(GLdouble, "s")]), - F(Void, "glTexCoord1dv", [(Array(Const(GLdouble), "1"), "v")]), - F(Void, "glTexCoord1f", [(GLfloat, "s")]), - F(Void, "glTexCoord1fv", [(Array(Const(GLfloat), "1"), "v")]), - F(Void, "glTexCoord1i", [(GLint, "s")]), - F(Void, "glTexCoord1iv", [(Array(Const(GLint), "1"), "v")]), - F(Void, "glTexCoord1s", [(GLshort, "s")]), - F(Void, "glTexCoord1sv", [(Array(Const(GLshort), "1"), "v")]), - F(Void, "glTexCoord2d", [(GLdouble, "s"), (GLdouble, "t")]), - F(Void, "glTexCoord2dv", [(Array(Const(GLdouble), "2"), "v")]), - F(Void, "glTexCoord2f", [(GLfloat, "s"), (GLfloat, "t")]), - F(Void, "glTexCoord2fv", [(Array(Const(GLfloat), "2"), "v")]), - F(Void, "glTexCoord2i", [(GLint, "s"), (GLint, "t")]), - F(Void, "glTexCoord2iv", [(Array(Const(GLint), "2"), "v")]), - F(Void, "glTexCoord2s", [(GLshort, "s"), (GLshort, "t")]), - F(Void, "glTexCoord2sv", [(Array(Const(GLshort), "2"), "v")]), - F(Void, "glTexCoord3d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]), - F(Void, "glTexCoord3dv", [(Array(Const(GLdouble), "3"), "v")]), - F(Void, "glTexCoord3f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]), - F(Void, "glTexCoord3fv", [(Array(Const(GLfloat), "3"), "v")]), - F(Void, "glTexCoord3i", [(GLint, "s"), (GLint, "t"), (GLint, "r")]), - F(Void, "glTexCoord3iv", [(Array(Const(GLint), "3"), "v")]), - F(Void, "glTexCoord3s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r")]), - F(Void, "glTexCoord3sv", [(Array(Const(GLshort), "3"), "v")]), - F(Void, "glTexCoord4d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]), - F(Void, "glTexCoord4dv", [(Array(Const(GLdouble), "4"), "v")]), - F(Void, "glTexCoord4f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]), - F(Void, "glTexCoord4fv", [(Array(Const(GLfloat), "4"), "v")]), - F(Void, "glTexCoord4i", [(GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]), - F(Void, "glTexCoord4iv", [(Array(Const(GLint), "4"), "v")]), - F(Void, "glTexCoord4s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]), - F(Void, "glTexCoord4sv", [(Array(Const(GLshort), "4"), "v")]), - F(Void, "glVertex2d", [(GLdouble, "x"), (GLdouble, "y")]), - F(Void, "glVertex2dv", [(Array(Const(GLdouble), "2"), "v")]), - F(Void, "glVertex2f", [(GLfloat, "x"), (GLfloat, "y")]), - F(Void, "glVertex2fv", [(Array(Const(GLfloat), "2"), "v")]), - F(Void, "glVertex2i", [(GLint, "x"), (GLint, "y")]), - F(Void, "glVertex2iv", [(Array(Const(GLint), "2"), "v")]), - F(Void, "glVertex2s", [(GLshort, "x"), (GLshort, "y")]), - F(Void, "glVertex2sv", [(Array(Const(GLshort), "2"), "v")]), - F(Void, "glVertex3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), - F(Void, "glVertex3dv", [(Array(Const(GLdouble), "3"), "v")]), - F(Void, "glVertex3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), - F(Void, "glVertex3fv", [(Array(Const(GLfloat), "3"), "v")]), - F(Void, "glVertex3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]), - F(Void, "glVertex3iv", [(Array(Const(GLint), "3"), "v")]), - F(Void, "glVertex3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), - F(Void, "glVertex3sv", [(Array(Const(GLshort), "3"), "v")]), - F(Void, "glVertex4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), - F(Void, "glVertex4dv", [(Array(Const(GLdouble), "4"), "v")]), - F(Void, "glVertex4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), - F(Void, "glVertex4fv", [(Array(Const(GLfloat), "4"), "v")]), - F(Void, "glVertex4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]), - F(Void, "glVertex4iv", [(Array(Const(GLint), "4"), "v")]), - F(Void, "glVertex4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), - F(Void, "glVertex4sv", [(Array(Const(GLshort), "4"), "v")]), - F(Void, "glClipPlane", [(GLenum, "plane"), (Array(Const(GLdouble), "4"), "equation")]), - F(Void, "glColorMaterial", [(GLenum, "face"), (GLenum, "mode")]), - F(Void, "glCullFace", [(GLenum, "mode")]), - F(Void, "glFogf", [(GLenum, "pname"), (GLfloat, "param")]), - F(Void, "glFogfv", [(GLenum, "pname"), (Array(Const(GLfloat), "(pname == GL_FOG_COLOR ? 4 : 1)"), "params")]), - F(Void, "glFogi", [(GLenum, "pname"), (GLint, "param")]), - F(Void, "glFogiv", [(GLenum, "pname"), (Array(Const(GLint), "(pname == GL_FOG_COLOR ? 4 : 1)"), "params")]), - F(Void, "glFrontFace", [(GLenum, "mode")]), - F(Void, "glHint", [(GLenum, "target"), (GLenum, "mode")]), - F(Void, "glLightf", [(GLenum, "light"), (GLenum, "pname"), (GLfloat, "param")]), - F(Void, "glLightfv", [(GLenum, "light"), (GLenum, "pname"), (Array(Const(GLfloat), "4"), "params")]), # XXX - F(Void, "glLighti", [(GLenum, "light"), (GLenum, "pname"), (GLint, "param")]), - F(Void, "glLightiv", [(GLenum, "light"), (GLenum, "pname"), (Array(Const(GLint), "4"), "params")]), # XXX - F(Void, "glLightModelf", [(GLenum, "pname"), (GLfloat, "param")]), - F(Void, "glLightModelfv", [(GLenum, "pname"), (Array(Const(GLfloat), "4"), "params")]), # XXX - F(Void, "glLightModeli", [(GLenum, "pname"), (GLint, "param")]), - F(Void, "glLightModeliv", [(GLenum, "pname"), (Array(Const(GLint), "4"), "params")]), # XXX - F(Void, "glLineStipple", [(GLint, "factor"), (GLushort, "pattern")]), - F(Void, "glLineWidth", [(GLfloat, "width")]), - F(Void, "glMaterialf", [(GLenum, "face"), (GLenum, "pname"), (GLfloat, "param")]), - F(Void, "glMaterialfv", [(GLenum, "face"), (GLenum, "pname"), (Array(Const(GLfloat), "4"), "params")]), # XXX - F(Void, "glMateriali", [(GLenum, "face"), (GLenum, "pname"), (GLint, "param")]), - F(Void, "glMaterialiv", [(GLenum, "face"), (GLenum, "pname"), (Array(Const(GLint), "4"), "params")]), # XXX - F(Void, "glPointSize", [(GLfloat, "size")]), - F(Void, "glPolygonMode", [(GLenum, "face"), (GLenum, "mode")]), - F(Void, "glPolygonStipple", [(Blob(Const(GLubyte), "__gl_bitmap_size(32, 32)"), "mask")]), - F(Void, "glScissor", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), - F(Void, "glShadeModel", [(GLenum, "mode")]), - F(Void, "glTexParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]), - F(Void, "glTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "(pname == GL_TEXTURE_BORDER_COLOR ? 4 : 1)"), "params")]), - F(Void, "glTexParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]), - F(Void, "glTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "(pname == GL_TEXTURE_BORDER_COLOR ? 4 : 1)"), "params")]), - F(Void, "glTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, 1, 1, border)"), "pixels")]), - F(Void, "glTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, 1, border)"), "pixels")]), - F(Void, "glTexEnvf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]), - F(Void, "glTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "(pname == GL_TEXTURE_ENV_COLOR ? 4 : 1)"), "params")]), - F(Void, "glTexEnvi", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]), - F(Void, "glTexEnviv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "(pname == GL_TEXTURE_ENV_COLOR ? 4 : 1)"), "params")]), - F(Void, "glTexGend", [(GLenum, "coord"), (GLenum, "pname"), (GLdouble, "param")]), - F(Void, "glTexGendv", [(GLenum, "coord"), (GLenum, "pname"), (Pointer(Const(GLdouble)), "params")]), - F(Void, "glTexGenf", [(GLenum, "coord"), (GLenum, "pname"), (GLfloat, "param")]), - F(Void, "glTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]), - F(Void, "glTexGeni", [(GLenum, "coord"), (GLenum, "pname"), (GLint, "param")]), - F(Void, "glTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]), - F(Void, "glFeedbackBuffer", [(GLsizei, "size"), (GLenum, "type"), Out(Array(GLfloat, "size"), "buffer")]), - F(Void, "glSelectBuffer", [(GLsizei, "size"), Out(Array(GLuint, "size"), "buffer")]), - F(GLint, "glRenderMode", [(GLenum, "mode")]), - F(Void, "glInitNames", []), - F(Void, "glLoadName", [(GLuint, "name")]), - F(Void, "glPassThrough", [(GLfloat, "token")]), - F(Void, "glPopName", []), - F(Void, "glPushName", [(GLuint, "name")]), - F(Void, "glDrawBuffer", [(GLenum, "mode")]), - F(Void, "glClear", [(GLbitfield_attrib, "mask")]), - F(Void, "glClearAccum", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]), - F(Void, "glClearIndex", [(GLfloat, "c")]), - F(Void, "glClearColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), - F(Void, "glClearStencil", [(GLint, "s")]), - F(Void, "glClearDepth", [(GLclampd, "depth")]), - F(Void, "glStencilMask", [(GLuint, "mask")]), - F(Void, "glColorMask", [(GLboolean, "red"), (GLboolean, "green"), (GLboolean, "blue"), (GLboolean, "alpha")]), - F(Void, "glDepthMask", [(GLboolean, "flag")]), - F(Void, "glIndexMask", [(GLuint, "mask")]), - F(Void, "glAccum", [(GLenum, "op"), (GLfloat, "value")]), - F(Void, "glDisable", [(GLenum, "cap")]), - F(Void, "glEnable", [(GLenum, "cap")]), - F(Void, "glFinish", []), - F(Void, "glFlush", []), - F(Void, "glPopAttrib", []), - F(Void, "glPushAttrib", [(GLbitfield_attrib, "mask")]), - F(Void, "glMap1d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "stride"), (GLint, "order"), (OpaquePointer(Const(GLdouble)), "points")]), - F(Void, "glMap1f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "stride"), (GLint, "order"), (OpaquePointer(Const(GLfloat)), "points")]), - F(Void, "glMap2d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLdouble, "v1"), (GLdouble, "v2"), (GLint, "vstride"), (GLint, "vorder"), (OpaquePointer(Const(GLdouble)), "points")]), - F(Void, "glMap2f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLfloat, "v1"), (GLfloat, "v2"), (GLint, "vstride"), (GLint, "vorder"), (OpaquePointer(Const(GLfloat)), "points")]), - F(Void, "glMapGrid1d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2")]), - F(Void, "glMapGrid1f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2")]), - F(Void, "glMapGrid2d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "vn"), (GLdouble, "v1"), (GLdouble, "v2")]), - F(Void, "glMapGrid2f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "vn"), (GLfloat, "v1"), (GLfloat, "v2")]), - F(Void, "glEvalCoord1d", [(GLdouble, "u")]), - F(Void, "glEvalCoord1dv", [(Array(Const(GLdouble), "1"), "u")]), - F(Void, "glEvalCoord1f", [(GLfloat, "u")]), - F(Void, "glEvalCoord1fv", [(Array(Const(GLfloat), "1"), "u")]), - F(Void, "glEvalCoord2d", [(GLdouble, "u"), (GLdouble, "v")]), - F(Void, "glEvalCoord2dv", [(Array(Const(GLdouble), "2"), "u")]), - F(Void, "glEvalCoord2f", [(GLfloat, "u"), (GLfloat, "v")]), - F(Void, "glEvalCoord2fv", [(Array(Const(GLfloat), "2"), "u")]), - F(Void, "glEvalMesh1", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2")]), - F(Void, "glEvalPoint1", [(GLint, "i")]), - F(Void, "glEvalMesh2", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2"), (GLint, "j1"), (GLint, "j2")]), - F(Void, "glEvalPoint2", [(GLint, "i"), (GLint, "j")]), - F(Void, "glAlphaFunc", [(GLenum, "func"), (GLclampf, "ref")]), - F(Void, "glBlendFunc", [(GLenum, "sfactor"), (GLenum, "dfactor")]), - F(Void, "glLogicOp", [(GLenum, "opcode")]), - F(Void, "glStencilFunc", [(GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]), - F(Void, "glStencilOp", [(GLenum, "fail"), (GLenum, "zfail"), (GLenum, "zpass")]), - F(Void, "glDepthFunc", [(GLenum, "func")]), - F(Void, "glPixelZoom", [(GLfloat, "xfactor"), (GLfloat, "yfactor")]), - F(Void, "glPixelTransferf", [(GLenum, "pname"), (GLfloat, "param")]), - F(Void, "glPixelTransferi", [(GLenum, "pname"), (GLint, "param")]), - F(Void, "glPixelStoref", [(GLenum, "pname"), (GLfloat, "param")]), - F(Void, "glPixelStorei", [(GLenum, "pname"), (GLint, "param")]), - F(Void, "glPixelMapfv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLfloat), "mapsize"), "values")]), - F(Void, "glPixelMapuiv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLuint), "mapsize"), "values")]), - F(Void, "glPixelMapusv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLushort), "mapsize"), "values")]), - F(Void, "glReadBuffer", [(GLenum, "mode")]), - F(Void, "glCopyPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "type")]), - F(Void, "glReadPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), Out(OpaquePointer(GLvoid), "pixels")], sideeffects=False), - F(Void, "glDrawPixels", [(GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, 1, 0)"), "pixels")]), - F(Void, "glGetBooleanv", [(GLenum, "pname"), Out(Pointer(GLboolean), "params")], sideeffects=False), - F(Void, "glGetClipPlane", [(GLenum, "plane"), Out(Array(GLdouble, "4"), "equation")], sideeffects=False), - F(Void, "glGetDoublev", [(GLenum, "pname"), Out(Pointer(GLdouble), "params")], sideeffects=False), - F(GLenum, "glGetError", [], sideeffects=False), - F(Void, "glGetFloatv", [(GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetIntegerv", [(GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), - F(Void, "glGetLightfv", [(GLenum, "light"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetLightiv", [(GLenum, "light"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), - F(Void, "glGetMapdv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLdouble), "v")], sideeffects=False), - F(Void, "glGetMapfv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLfloat), "v")], sideeffects=False), - F(Void, "glGetMapiv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLint), "v")], sideeffects=False), - F(Void, "glGetMaterialfv", [(GLenum, "face"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetMaterialiv", [(GLenum, "face"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), - F(Void, "glGetPixelMapfv", [(GLenum, "map"), Out(Pointer(GLfloat), "values")], sideeffects=False), - F(Void, "glGetPixelMapuiv", [(GLenum, "map"), Out(Pointer(GLuint), "values")], sideeffects=False), - F(Void, "glGetPixelMapusv", [(GLenum, "map"), Out(Pointer(GLushort), "values")], sideeffects=False), - F(Void, "glGetPolygonStipple", [Out(Pointer(GLubyte), "mask")], sideeffects=False), - F(Alias("const GLubyte *", String), "glGetString", [(GLenum, "name")], sideeffects=False), - F(Void, "glGetTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetTexEnviv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), - F(Void, "glGetTexGendv", [(GLenum, "coord"), (GLenum, "pname"), Out(Pointer(GLdouble), "params")], sideeffects=False), - F(Void, "glGetTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), - F(Void, "glGetTexImage", [(GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), Out(OpaquePointer(GLvoid), "pixels")], sideeffects=False), - F(Void, "glGetTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), - F(Void, "glGetTexLevelParameterfv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetTexLevelParameteriv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), - F(GLboolean, "glIsEnabled", [(GLenum, "cap")]), - F(GLboolean, "glIsList", [(GLuint, "list")]), - F(Void, "glDepthRange", [(GLclampd, "zNear"), (GLclampd, "zFar")]), - F(Void, "glFrustum", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]), - F(Void, "glLoadIdentity", []), - F(Void, "glLoadMatrixf", [(Array(Const(GLfloat), "16"), "m")]), - F(Void, "glLoadMatrixd", [(Array(Const(GLdouble), "16"), "m")]), - F(Void, "glMatrixMode", [(GLenum, "mode")]), - F(Void, "glMultMatrixf", [(Array(Const(GLfloat), "16"), "m")]), - F(Void, "glMultMatrixd", [(Array(Const(GLdouble), "16"), "m")]), - F(Void, "glOrtho", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]), - F(Void, "glPopMatrix", []), - F(Void, "glPushMatrix", []), - F(Void, "glRotated", [(GLdouble, "angle"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), - F(Void, "glRotatef", [(GLfloat, "angle"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), - F(Void, "glScaled", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), - F(Void, "glScalef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), - F(Void, "glTranslated", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), - F(Void, "glTranslatef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), - F(Void, "glViewport", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), - F(Void, "glArrayElement", [(GLint, "i")]), - F(Void, "glBindTexture", [(GLenum, "target"), (GLuint, "texture")]), - F(Void, "glColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glDisableClientState", [(GLenum, "array")]), - F(Void, "glDrawArrays", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]), - F(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(count, type)"), "indices")]), - F(Void, "glEdgeFlagPointer", [(GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glEnableClientState", [(GLenum, "array")]), - F(Void, "glIndexPointer", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glIndexub", [(GLubyte, "c")]), - F(Void, "glIndexubv", [(Array(Const(GLubyte), "1"), "c")]), - F(Void, "glInterleavedArrays", [(GLenum, "format"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glNormalPointer", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glPolygonOffset", [(GLfloat, "factor"), (GLfloat, "units")]), - F(Void, "glTexCoordPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glVertexPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(GLboolean, "glAreTexturesResident", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "textures"), Out(Array(GLboolean, "n"), "residences")]), - F(Void, "glCopyTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]), - F(Void, "glCopyTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]), - F(Void, "glCopyTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), - F(Void, "glCopyTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), - F(Void, "glDeleteTextures", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "textures")]), - F(Void, "glGenTextures", [(GLsizei, "n"), Out(Array(GLuint, "n"), "textures")]), - F(Void, "glGetPointerv", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False), - F(GLboolean, "glIsTexture", [(GLuint, "texture")]), - F(Void, "glPrioritizeTextures", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "textures"), (Array(Const(GLclampf), "n"), "priorities")]), - F(Void, "glTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, 1, 1, 0)"), "pixels")]), - F(Void, "glTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, 1, 0)"), "pixels")]), - F(Void, "glPopClientAttrib", []), - F(Void, "glPushClientAttrib", [(GLbitfield_client_attrib, "mask")]), - F(Void, "glBlendColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), - F(Void, "glBlendEquation", [(GLenum, "mode")]), - F(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(count, type)"), "indices")]), - F(Void, "glColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "table")]), - F(Void, "glColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "params")]), - F(Void, "glColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]), - F(Void, "glCopyColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), - F(Void, "glGetColorTable", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "table")], sideeffects=False), - F(Void, "glGetColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), - F(Void, "glColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLsizei, "count"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "data")]), - F(Void, "glCopyColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), - F(Void, "glConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "image")]), - F(Void, "glConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "image")]), - F(Void, "glConvolutionParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "params")]), - F(Void, "glConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "params")]), - F(Void, "glConvolutionParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "params")]), - F(Void, "glConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]), - F(Void, "glCopyConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), - F(Void, "glCopyConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), - F(Void, "glGetConvolutionFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "image")], sideeffects=False), - F(Void, "glGetConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), - F(Void, "glGetSeparableFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "row"), (OpaquePointer(GLvoid), "column"), (OpaquePointer(GLvoid), "span")], sideeffects=False), - F(Void, "glSeparableFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "row"), (OpaquePointer(Const(GLvoid)), "column")]), - F(Void, "glGetHistogram", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "values")], sideeffects=False), - F(Void, "glGetHistogramParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetHistogramParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), - F(Void, "glGetMinmax", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "values")], sideeffects=False), - F(Void, "glGetMinmaxParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetMinmaxParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), - F(Void, "glHistogram", [(GLenum, "target"), (GLsizei, "width"), (GLenum, "internalformat"), (GLboolean, "sink")]), - F(Void, "glMinmax", [(GLenum, "target"), (GLenum, "internalformat"), (GLboolean, "sink")]), - F(Void, "glResetHistogram", [(GLenum, "target")]), - F(Void, "glResetMinmax", [(GLenum, "target")]), - F(Void, "glTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, depth, border)"), "pixels")]), - F(Void, "glTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, depth, 0)"), "pixels")]), - F(Void, "glCopyTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), - F(Void, "glActiveTextureARB", [(GLenum, "texture")]), - F(Void, "glClientActiveTextureARB", [(GLenum, "texture")]), - F(Void, "glMultiTexCoord1dARB", [(GLenum, "target"), (GLdouble, "s")]), - F(Void, "glMultiTexCoord1dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "1"), "v")]), - F(Void, "glMultiTexCoord1fARB", [(GLenum, "target"), (GLfloat, "s")]), - F(Void, "glMultiTexCoord1fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "1"), "v")]), - F(Void, "glMultiTexCoord1iARB", [(GLenum, "target"), (GLint, "s")]), - F(Void, "glMultiTexCoord1ivARB", [(GLenum, "target"), (Array(Const(GLint), "1"), "v")]), - F(Void, "glMultiTexCoord1sARB", [(GLenum, "target"), (GLshort, "s")]), - F(Void, "glMultiTexCoord1svARB", [(GLenum, "target"), (Array(Const(GLshort), "1"), "v")]), - F(Void, "glMultiTexCoord2dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t")]), - F(Void, "glMultiTexCoord2dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "2"), "v")]), - F(Void, "glMultiTexCoord2fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t")]), - F(Void, "glMultiTexCoord2fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "2"), "v")]), - F(Void, "glMultiTexCoord2iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t")]), - F(Void, "glMultiTexCoord2ivARB", [(GLenum, "target"), (Array(Const(GLint), "2"), "v")]), - F(Void, "glMultiTexCoord2sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t")]), - F(Void, "glMultiTexCoord2svARB", [(GLenum, "target"), (Array(Const(GLshort), "2"), "v")]), - F(Void, "glMultiTexCoord3dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]), - F(Void, "glMultiTexCoord3dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "3"), "v")]), - F(Void, "glMultiTexCoord3fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]), - F(Void, "glMultiTexCoord3fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "3"), "v")]), - F(Void, "glMultiTexCoord3iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r")]), - F(Void, "glMultiTexCoord3ivARB", [(GLenum, "target"), (Array(Const(GLint), "3"), "v")]), - F(Void, "glMultiTexCoord3sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r")]), - F(Void, "glMultiTexCoord3svARB", [(GLenum, "target"), (Array(Const(GLshort), "3"), "v")]), - F(Void, "glMultiTexCoord4dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]), - F(Void, "glMultiTexCoord4dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "4"), "v")]), - F(Void, "glMultiTexCoord4fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]), - F(Void, "glMultiTexCoord4fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "4"), "v")]), - F(Void, "glMultiTexCoord4iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]), - F(Void, "glMultiTexCoord4ivARB", [(GLenum, "target"), (Array(Const(GLint), "4"), "v")]), - F(Void, "glMultiTexCoord4sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]), - F(Void, "glMultiTexCoord4svARB", [(GLenum, "target"), (Array(Const(GLshort), "4"), "v")]), - ] - - -def extended_functions(Function): - def F(*args, **kwargs): - kwargs.setdefault('call', 'GLAPIENTRY') - return Function(*args, **kwargs) - return [ - F(Void, "glAttachShader", [(GLuint, "program"), (GLuint, "shader")]), - F(GLuint, "glCreateProgram", []), - F(GLuint, "glCreateShader", [(GLenum, "type")]), - F(Void, "glDeleteProgram", [(GLuint, "program")]), - F(Void, "glDeleteShader", [(GLuint, "program")]), - F(Void, "glDetachShader", [(GLuint, "program"), (GLuint, "shader")]), - F(Void, "glGetAttachedShaders", [(GLuint, "program"), (GLsizei, "maxCount"), Out(Pointer(GLsizei), "count"), Out(Array(GLuint, "maxCount"), "obj")], sideeffects=False), - F(Void, "glGetProgramInfoLog", [(GLuint, "program"), (GLsizei, "bufSize"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLchar), "infoLog")], sideeffects=False), - F(Void, "glGetProgramiv", [(GLuint, "program"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(Void, "glGetShaderInfoLog", [(GLuint, "shader"), (GLsizei, "bufSize"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLchar), "infoLog")], sideeffects=False), - F(Void, "glGetShaderiv", [(GLuint, "shader"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(GLboolean, "glIsProgram", [(GLuint, "program")]), - F(GLboolean, "glIsShader", [(GLuint, "shader")]), - F(Void, "glStencilFuncSeparate", [(GLenum, "face"), (GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]), - F(Void, "glStencilMaskSeparate", [(GLenum, "face"), (GLuint, "mask")]), - F(Void, "glStencilOpSeparate", [(GLenum, "face"), (GLenum, "sfail"), (GLenum, "zfail"), (GLenum, "zpass")]), - F(Void, "glUniformMatrix2x3fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "(2*3)"), "value")]), - F(Void, "glUniformMatrix2x4fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "(2*4)"), "value")]), - F(Void, "glUniformMatrix3x2fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "(3*2)"), "value")]), - F(Void, "glUniformMatrix3x4fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "(3*4)"), "value")]), - F(Void, "glUniformMatrix4x2fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "(4*2)"), "value")]), - F(Void, "glUniformMatrix4x3fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "(4*3)"), "value")]), - F(Void, "glLoadTransposeMatrixdARB", [(OpaquePointer(Const(GLdouble)), "m")]), - F(Void, "glLoadTransposeMatrixfARB", [(OpaquePointer(Const(GLfloat)), "m")]), - F(Void, "glMultTransposeMatrixdARB", [(OpaquePointer(Const(GLdouble)), "m")]), - F(Void, "glMultTransposeMatrixfARB", [(OpaquePointer(Const(GLfloat)), "m")]), - F(Void, "glSampleCoverageARB", [(GLclampf, "value"), (GLboolean, "invert")]), - F(Void, "glCompressedTexImage1DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (OpaquePointer(Const(GLvoid)), "data")]), - F(Void, "glCompressedTexImage2DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (OpaquePointer(Const(GLvoid)), "data")]), - F(Void, "glCompressedTexImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (OpaquePointer(Const(GLvoid)), "data")]), - F(Void, "glCompressedTexSubImage1DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (OpaquePointer(Const(GLvoid)), "data")]), - F(Void, "glCompressedTexSubImage2DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (OpaquePointer(Const(GLvoid)), "data")]), - F(Void, "glCompressedTexSubImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (OpaquePointer(Const(GLvoid)), "data")]), - F(Void, "glGetCompressedTexImageARB", [(GLenum, "target"), (GLint, "level"), (OpaquePointer(GLvoid), "img")], sideeffects=False), - F(Void, "glDisableVertexAttribArrayARB", [(GLuint, "index")]), - F(Void, "glEnableVertexAttribArrayARB", [(GLuint, "index")]), - F(Void, "glGetProgramEnvParameterdvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(GLdouble), "params")], sideeffects=False), - F(Void, "glGetProgramEnvParameterfvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetProgramLocalParameterdvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(GLdouble), "params")], sideeffects=False), - F(Void, "glGetProgramLocalParameterfvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetProgramStringARB", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLvoid), "string")], sideeffects=False), - F(Void, "glGetProgramivARB", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(Void, "glGetVertexAttribdvARB", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False), - F(Void, "glGetVertexAttribfvARB", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetVertexAttribivARB", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(Void, "glProgramEnvParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), - F(Void, "glProgramEnvParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(Const(GLdouble)), "params")]), - F(Void, "glProgramEnvParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), - F(Void, "glProgramEnvParameter4fvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(Const(GLfloat)), "params")]), - F(Void, "glProgramLocalParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), - F(Void, "glProgramLocalParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(Const(GLdouble)), "params")]), - F(Void, "glProgramLocalParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), - F(Void, "glProgramLocalParameter4fvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(Const(GLfloat)), "params")]), - F(Void, "glProgramStringARB", [(GLenum, "target"), (GLenum, "format"), (GLsizei, "len"), (OpaquePointer(Const(GLvoid)), "string")]), - F(Void, "glVertexAttrib1dARB", [(GLuint, "index"), (GLdouble, "x")]), - F(Void, "glVertexAttrib1dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "1"), "v")]), - F(Void, "glVertexAttrib1fARB", [(GLuint, "index"), (GLfloat, "x")]), - F(Void, "glVertexAttrib1fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "1"), "v")]), - F(Void, "glVertexAttrib1sARB", [(GLuint, "index"), (GLshort, "x")]), - F(Void, "glVertexAttrib1svARB", [(GLuint, "index"), (Array(Const(GLshort), "1"), "v")]), - F(Void, "glVertexAttrib2dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]), - F(Void, "glVertexAttrib2dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]), - F(Void, "glVertexAttrib2fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]), - F(Void, "glVertexAttrib2fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "2"), "v")]), - F(Void, "glVertexAttrib2sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]), - F(Void, "glVertexAttrib2svARB", [(GLuint, "index"), (Array(Const(GLshort), "2"), "v")]), - F(Void, "glVertexAttrib3dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), - F(Void, "glVertexAttrib3dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]), - F(Void, "glVertexAttrib3fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), - F(Void, "glVertexAttrib3fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "3"), "v")]), - F(Void, "glVertexAttrib3sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), - F(Void, "glVertexAttrib3svARB", [(GLuint, "index"), (Array(Const(GLshort), "3"), "v")]), - F(Void, "glVertexAttrib4NbvARB", [(GLuint, "index"), (OpaquePointer(Const(GLbyte)), "v")]), - F(Void, "glVertexAttrib4NivARB", [(GLuint, "index"), (OpaquePointer(Const(GLint)), "v")]), - F(Void, "glVertexAttrib4NsvARB", [(GLuint, "index"), (OpaquePointer(Const(GLshort)), "v")]), - F(Void, "glVertexAttrib4NubARB", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]), - F(Void, "glVertexAttrib4NubvARB", [(GLuint, "index"), (OpaquePointer(Const(GLubyte)), "v")]), - F(Void, "glVertexAttrib4NuivARB", [(GLuint, "index"), (OpaquePointer(Const(GLuint)), "v")]), - F(Void, "glVertexAttrib4NusvARB", [(GLuint, "index"), (OpaquePointer(Const(GLushort)), "v")]), - F(Void, "glVertexAttrib4bvARB", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]), - F(Void, "glVertexAttrib4dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), - F(Void, "glVertexAttrib4dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]), - F(Void, "glVertexAttrib4fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), - F(Void, "glVertexAttrib4fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]), - F(Void, "glVertexAttrib4ivARB", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]), - F(Void, "glVertexAttrib4sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), - F(Void, "glVertexAttrib4svARB", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]), - F(Void, "glVertexAttrib4ubvARB", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]), - F(Void, "glVertexAttrib4uivARB", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]), - F(Void, "glVertexAttrib4usvARB", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]), - F(Void, "glVertexAttribPointerARB", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glBindBufferARB", [(GLenum, "target"), (GLuint, "buffer")]), - F(Void, "glBufferDataARB", [(GLenum, "target"), (GLsizeiptrARB, "size"), (Blob(Const(GLvoid), "size"), "data"), (GLenum, "usage")]), - F(Void, "glBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), (Blob(Const(GLvoid), "size"), "data")]), - F(Void, "glDeleteBuffersARB", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "buffer")]), - F(Void, "glGenBuffersARB", [(GLsizei, "n"), Out(Array(GLuint, "n"), "buffer")]), - F(Void, "glGetBufferParameterivARB", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(Void, "glGetBufferPointervARB", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(OpaquePointer(GLvoid)), "params")], sideeffects=False), - F(Void, "glGetBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False), - F(GLboolean, "glIsBufferARB", [(GLuint, "buffer")]), - F(OpaquePointer(GLvoid), "glMapBufferARB", [(GLenum, "target"), (GLenum, "access")]), - F(GLboolean, "glUnmapBufferARB", [(GLenum, "target")]), - F(Void, "glBeginQueryARB", [(GLenum, "target"), (GLuint, "id")]), - F(Void, "glDeleteQueriesARB", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "ids")]), - F(Void, "glEndQueryARB", [(GLenum, "target")]), - F(Void, "glGenQueriesARB", [(GLsizei, "n"), Out(Array(GLuint, "n"), "ids")]), - F(Void, "glGetQueryObjectivARB", [(GLuint, "id"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(Void, "glGetQueryObjectuivARB", [(GLuint, "id"), (GLenum, "pname"), (OpaquePointer(GLuint), "params")], sideeffects=False), - F(Void, "glGetQueryivARB", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(GLboolean, "glIsQueryARB", [(GLuint, "id")]), - F(Void, "glAttachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "obj")]), - F(Void, "glCompileShaderARB", [(GLhandleARB, "shader")]), - F(GLhandleARB, "glCreateProgramObjectARB", []), - F(GLhandleARB, "glCreateShaderObjectARB", [(GLenum, "shaderType")]), - F(Void, "glDeleteObjectARB", [(GLhandleARB, "obj")]), - F(Void, "glDetachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "attachedObj")]), - F(Void, "glGetActiveUniformARB", [(GLhandleARB, "program"), (GLuint, "index"), (GLsizei, "bufSize"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLint), "size"), (OpaquePointer(GLenum), "type"), (OpaquePointer(GLcharARB), "name")], sideeffects=False), - F(Void, "glGetAttachedObjectsARB", [(GLhandleARB, "containerObj"), (GLsizei, "maxLength"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLhandleARB), "infoLog")], sideeffects=False), - F(GLhandleARB, "glGetHandleARB", [(GLenum, "pname")], sideeffects=False), - F(Void, "glGetInfoLogARB", [(GLhandleARB, "obj"), (GLsizei, "maxLength"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLcharARB), "infoLog")], sideeffects=False), - F(Void, "glGetObjectParameterfvARB", [(GLhandleARB, "obj"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetObjectParameterivARB", [(GLhandleARB, "obj"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(Void, "glGetShaderSourceARB", [(GLhandleARB, "shader"), (GLsizei, "bufSize"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLcharARB), "source")], sideeffects=False), - F(GLint, "glGetUniformLocationARB", [(GLhandleARB, "program"), (OpaquePointer(Const(GLcharARB)), "name")], sideeffects=False), - F(Void, "glGetUniformfvARB", [(GLhandleARB, "program"), (GLint, "location"), (OpaquePointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetUniformivARB", [(GLhandleARB, "program"), (GLint, "location"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(Void, "glLinkProgramARB", [(GLhandleARB, "program")]), - F(Void, "glShaderSourceARB", [(GLhandleARB, "shader"), (GLsizei, "count"), (Array(GLstringARB, "count"), "string"), (Array(Const(GLint), "count"), "length")]), # FIXME - F(Void, "glUniform1fARB", [(GLint, "location"), (GLfloat, "v0")]), - F(Void, "glUniform1fvARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLfloat)), "value")]), - F(Void, "glUniform1iARB", [(GLint, "location"), (GLint, "v0")]), - F(Void, "glUniform1ivARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLint)), "value")]), - F(Void, "glUniform2fARB", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1")]), - F(Void, "glUniform2fvARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLfloat)), "value")]), - F(Void, "glUniform2iARB", [(GLint, "location"), (GLint, "v0"), (GLint, "v1")]), - F(Void, "glUniform2ivARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLint)), "value")]), - F(Void, "glUniform3fARB", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]), - F(Void, "glUniform3fvARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLfloat)), "value")]), - F(Void, "glUniform3iARB", [(GLint, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]), - F(Void, "glUniform3ivARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLint)), "value")]), - F(Void, "glUniform4fARB", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]), - F(Void, "glUniform4fvARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLfloat)), "value")]), - F(Void, "glUniform4iARB", [(GLint, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]), - F(Void, "glUniform4ivARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLint)), "value")]), - F(Void, "glUniformMatrix2fvARB", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (OpaquePointer(Const(GLfloat)), "value")]), - F(Void, "glUniformMatrix3fvARB", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (OpaquePointer(Const(GLfloat)), "value")]), - F(Void, "glUniformMatrix4fvARB", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (OpaquePointer(Const(GLfloat)), "value")]), - F(Void, "glUseProgramObjectARB", [(GLhandleARB, "program")]), - F(Void, "glValidateProgramARB", [(GLhandleARB, "program")]), - F(Void, "glBindAttribLocationARB", [(GLhandleARB, "program"), (GLuint, "index"), (OpaquePointer(Const(GLcharARB)), "name")]), - F(Void, "glGetActiveAttribARB", [(GLhandleARB, "program"), (GLuint, "index"), (GLsizei, "bufSize"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLint), "size"), (OpaquePointer(GLenum), "type"), (OpaquePointer(GLcharARB), "name")], sideeffects=False), - F(GLint, "glGetAttribLocationARB", [(GLhandleARB, "program"), (OpaquePointer(Const(GLcharARB)), "name")], sideeffects=False), - F(Void, "glDrawBuffersARB", [(GLsizei, "n"), (Array(Const(GLenum), "n"), "bufs")]), - F(Void, "glRenderbufferStorageMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]), - F(Void, "glPolygonOffsetEXT", [(GLfloat, "factor"), (GLfloat, "bias")]), - #F(Void, "glGetPixelTexGenParameterfvSGIS", [(GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), - #F(Void, "glGetPixelTexGenParameterivSGIS", [(GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - #F(Void, "glPixelTexGenParameterfSGIS", [(GLenum, "pname"), (GLfloat, "param")]), - #F(Void, "glPixelTexGenParameterfvSGIS", [(GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "params")]), - #F(Void, "glPixelTexGenParameteriSGIS", [(GLenum, "pname"), (GLint, "param")]), - #F(Void, "glPixelTexGenParameterivSGIS", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]), - #F(Void, "glSampleMaskSGIS", [(GLclampf, "value"), (GLboolean, "invert")]), - #F(Void, "glSamplePatternSGIS", [(GLenum, "pattern")]), - F(Void, "glColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glEdgeFlagPointerEXT", [(GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLboolean)), "pointer")]), - F(Void, "glIndexPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glNormalPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glTexCoordPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glVertexPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glPointParameterfEXT", [(GLenum, "pname"), (GLfloat, "param")]), - F(Void, "glPointParameterfvEXT", [(GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "params")]), - F(Void, "glLockArraysEXT", [(GLint, "first"), (GLsizei, "count")]), - F(Void, "glUnlockArraysEXT", []), - F(Void, "glCullParameterdvEXT", [(GLenum, "pname"), (OpaquePointer(GLdouble), "params")]), - F(Void, "glCullParameterfvEXT", [(GLenum, "pname"), (OpaquePointer(GLfloat), "params")]), - F(Void, "glSecondaryColor3bEXT", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]), - F(Void, "glSecondaryColor3bvEXT", [(Array(Const(GLbyte), "3"), "v")]), - F(Void, "glSecondaryColor3dEXT", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]), - F(Void, "glSecondaryColor3dvEXT", [(Array(Const(GLdouble), "3"), "v")]), - F(Void, "glSecondaryColor3fEXT", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]), - F(Void, "glSecondaryColor3fvEXT", [(Array(Const(GLfloat), "3"), "v")]), - F(Void, "glSecondaryColor3iEXT", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]), - F(Void, "glSecondaryColor3ivEXT", [(Array(Const(GLint), "3"), "v")]), - F(Void, "glSecondaryColor3sEXT", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]), - F(Void, "glSecondaryColor3svEXT", [(Array(Const(GLshort), "3"), "v")]), - F(Void, "glSecondaryColor3ubEXT", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]), - F(Void, "glSecondaryColor3ubvEXT", [(Array(Const(GLubyte), "3"), "v")]), - F(Void, "glSecondaryColor3uiEXT", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]), - F(Void, "glSecondaryColor3uivEXT", [(Array(Const(GLuint), "3"), "v")]), - F(Void, "glSecondaryColor3usEXT", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]), - F(Void, "glSecondaryColor3usvEXT", [(Array(Const(GLushort), "3"), "v")]), - F(Void, "glSecondaryColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glMultiDrawArraysEXT", [(GLenum_mode, "mode"), (OpaquePointer(GLint), "first"), (OpaquePointer(GLsizei), "count"), (GLsizei, "primcount")]), - F(Void, "glMultiDrawElementsEXT", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Const(OpaquePointer(Const(GLvoid))), "primcount"), "indices"), (GLsizei, "primcount")]), - F(Void, "glFogCoordPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glFogCoorddEXT", [(GLdouble, "coord")]), - F(Void, "glFogCoorddvEXT", [(OpaquePointer(Const(GLdouble)), "coord")]), - F(Void, "glFogCoordfEXT", [(GLfloat, "coord")]), - F(Void, "glFogCoordfvEXT", [(OpaquePointer(Const(GLfloat)), "coord")]), - F(Void, "glPixelTexGenSGIX", [(GLenum, "mode")]), - F(Void, "glBlendFuncSeparateEXT", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]), - F(Void, "glFlushVertexArrayRangeNV", []), - F(Void, "glVertexArrayRangeNV", [(GLsizei, "length"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glCombinerInputNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "input"), (GLenum, "mapping"), (GLenum, "componentUsage")]), - F(Void, "glCombinerOutputNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "abOutput"), (GLenum, "cdOutput"), (GLenum, "sumOutput"), (GLenum, "scale"), (GLenum, "bias"), (GLboolean, "abDotProduct"), (GLboolean, "cdDotProduct"), (GLboolean, "muxSum")]), - F(Void, "glCombinerParameterfNV", [(GLenum, "pname"), (GLfloat, "param")]), - F(Void, "glCombinerParameterfvNV", [(GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "params")]), - F(Void, "glCombinerParameteriNV", [(GLenum, "pname"), (GLint, "param")]), - F(Void, "glCombinerParameterivNV", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]), - F(Void, "glFinalCombinerInputNV", [(GLenum, "variable"), (GLenum, "input"), (GLenum, "mapping"), (GLenum, "componentUsage")]), - F(Void, "glGetCombinerInputParameterfvNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetCombinerInputParameterivNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(Void, "glGetCombinerOutputParameterfvNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetCombinerOutputParameterivNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(Void, "glGetFinalCombinerInputParameterfvNV", [(GLenum, "variable"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetFinalCombinerInputParameterivNV", [(GLenum, "variable"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(Void, "glResizeBuffersMESA", []), - F(Void, "glWindowPos2dMESA", [(GLdouble, "x"), (GLdouble, "y")]), - F(Void, "glWindowPos2dvMESA", [(Array(Const(GLdouble), "2"), "v")]), - F(Void, "glWindowPos2fMESA", [(GLfloat, "x"), (GLfloat, "y")]), - F(Void, "glWindowPos2fvMESA", [(Array(Const(GLfloat), "2"), "v")]), - F(Void, "glWindowPos2iMESA", [(GLint, "x"), (GLint, "y")]), - F(Void, "glWindowPos2ivMESA", [(Array(Const(GLint), "2"), "v")]), - F(Void, "glWindowPos2sMESA", [(GLshort, "x"), (GLshort, "y")]), - F(Void, "glWindowPos2svMESA", [(Array(Const(GLshort), "2"), "v")]), - F(Void, "glWindowPos3dMESA", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), - F(Void, "glWindowPos3dvMESA", [(Array(Const(GLdouble), "3"), "v")]), - F(Void, "glWindowPos3fMESA", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), - F(Void, "glWindowPos3fvMESA", [(Array(Const(GLfloat), "3"), "v")]), - F(Void, "glWindowPos3iMESA", [(GLint, "x"), (GLint, "y"), (GLint, "z")]), - F(Void, "glWindowPos3ivMESA", [(Array(Const(GLint), "3"), "v")]), - F(Void, "glWindowPos3sMESA", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), - F(Void, "glWindowPos3svMESA", [(Array(Const(GLshort), "3"), "v")]), - F(Void, "glWindowPos4dMESA", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), - F(Void, "glWindowPos4dvMESA", [(Array(Const(GLdouble), "4"), "v")]), - F(Void, "glWindowPos4fMESA", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), - F(Void, "glWindowPos4fvMESA", [(Array(Const(GLfloat), "4"), "v")]), - F(Void, "glWindowPos4iMESA", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]), - F(Void, "glWindowPos4ivMESA", [(Array(Const(GLint), "4"), "v")]), - F(Void, "glWindowPos4sMESA", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), - F(Void, "glWindowPos4svMESA", [(Array(Const(GLshort), "4"), "v")]), - F(Void, "glMultiModeDrawArraysIBM", [(Array(Const(GLenum_mode), "primcount"), "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount"), (GLint, "modestride")]), - F(Void, "glMultiModeDrawElementsIBM", [(Array(Const(GLenum_mode), "primcount"), "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Const(OpaquePointer(Const(GLvoid))), "primcount"), "indices"), (GLsizei, "primcount"), (GLint, "modestride")]), - F(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "fences")]), - F(Void, "glFinishFenceNV", [(GLuint, "fence")]), - F(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLuint, "n"), "fences")]), - F(Void, "glGetFenceivNV", [(GLuint, "fence"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(GLboolean, "glIsFenceNV", [(GLuint, "fence")]), - F(Void, "glSetFenceNV", [(GLuint, "fence"), (GLenum, "condition")]), - F(GLboolean, "glTestFenceNV", [(GLuint, "fence")]), - F(GLboolean, "glAreProgramsResidentNV", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "ids"), Out(Array(GLboolean, "n"), "residences")]), - F(Void, "glBindProgramNV", [(GLenum, "target"), (GLuint, "program")]), - F(Void, "glDeleteProgramsNV", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "programs")]), - F(Void, "glExecuteProgramNV", [(GLenum, "target"), (GLuint, "id"), (OpaquePointer(Const(GLfloat)), "params")]), - F(Void, "glGenProgramsNV", [(GLsizei, "n"), Out(Array(GLuint, "n"), "programs")]), - F(Void, "glGetProgramParameterdvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False), - F(Void, "glGetProgramParameterfvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetProgramStringNV", [(GLuint, "id"), (GLenum, "pname"), (OpaquePointer(GLubyte), "program")], sideeffects=False), - F(Void, "glGetProgramivNV", [(GLuint, "id"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(Void, "glGetTrackMatrixivNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(Void, "glGetVertexAttribPointervNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False), - F(Void, "glGetVertexAttribdvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False), - F(Void, "glGetVertexAttribfvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), - F(Void, "glGetVertexAttribivNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(GLboolean, "glIsProgramNV", [(GLuint, "program")]), - F(Void, "glLoadProgramNV", [(GLenum, "target"), (GLuint, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "program")]), - F(Void, "glProgramParameters4dvNV", [(GLenum, "target"), (GLuint, "index"), (GLuint, "num"), (OpaquePointer(Const(GLdouble)), "params")]), - F(Void, "glProgramParameters4fvNV", [(GLenum, "target"), (GLuint, "index"), (GLuint, "num"), (OpaquePointer(Const(GLfloat)), "params")]), - F(Void, "glRequestResidentProgramsNV", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "ids")]), - F(Void, "glTrackMatrixNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "matrix"), (GLenum, "transform")]), - F(Void, "glVertexAttrib1dNV", [(GLuint, "index"), (GLdouble, "x")]), - F(Void, "glVertexAttrib1dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "1"), "v")]), - F(Void, "glVertexAttrib1fNV", [(GLuint, "index"), (GLfloat, "x")]), - F(Void, "glVertexAttrib1fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "1"), "v")]), - F(Void, "glVertexAttrib1sNV", [(GLuint, "index"), (GLshort, "x")]), - F(Void, "glVertexAttrib1svNV", [(GLuint, "index"), (Array(Const(GLshort), "1"), "v")]), - F(Void, "glVertexAttrib2dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]), - F(Void, "glVertexAttrib2dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]), - F(Void, "glVertexAttrib2fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]), - F(Void, "glVertexAttrib2fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "2"), "v")]), - F(Void, "glVertexAttrib2sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]), - F(Void, "glVertexAttrib2svNV", [(GLuint, "index"), (Array(Const(GLshort), "2"), "v")]), - F(Void, "glVertexAttrib3dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), - F(Void, "glVertexAttrib3dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]), - F(Void, "glVertexAttrib3fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), - F(Void, "glVertexAttrib3fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "3"), "v")]), - F(Void, "glVertexAttrib3sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), - F(Void, "glVertexAttrib3svNV", [(GLuint, "index"), (Array(Const(GLshort), "3"), "v")]), - F(Void, "glVertexAttrib4dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), - F(Void, "glVertexAttrib4dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]), - F(Void, "glVertexAttrib4fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), - F(Void, "glVertexAttrib4fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]), - F(Void, "glVertexAttrib4sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), - F(Void, "glVertexAttrib4svNV", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]), - F(Void, "glVertexAttrib4ubNV", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]), - F(Void, "glVertexAttrib4ubvNV", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]), - F(Void, "glVertexAttribPointerNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), - F(Void, "glVertexAttribs1dvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLdouble), "1"), "v")]), - F(Void, "glVertexAttribs1fvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLfloat), "1"), "v")]), - F(Void, "glVertexAttribs1svNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLshort), "1"), "v")]), - F(Void, "glVertexAttribs2dvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLdouble), "2"), "v")]), - F(Void, "glVertexAttribs2fvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLfloat), "2"), "v")]), - F(Void, "glVertexAttribs2svNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLshort), "2"), "v")]), - F(Void, "glVertexAttribs3dvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLdouble), "3"), "v")]), - F(Void, "glVertexAttribs3fvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLfloat), "3"), "v")]), - F(Void, "glVertexAttribs3svNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLshort), "3"), "v")]), - F(Void, "glVertexAttribs4dvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLdouble), "4"), "v")]), - F(Void, "glVertexAttribs4fvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLfloat), "4"), "v")]), - F(Void, "glVertexAttribs4svNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLshort), "4"), "v")]), - F(Void, "glVertexAttribs4ubvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLubyte), "4"), "v")]), - F(Void, "glGetTexBumpParameterfvATI", [(GLenum, "pname"), (OpaquePointer(GLfloat), "param")], sideeffects=False), - F(Void, "glGetTexBumpParameterivATI", [(GLenum, "pname"), (OpaquePointer(GLint), "param")], sideeffects=False), - F(Void, "glTexBumpParameterfvATI", [(GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "param")]), - F(Void, "glTexBumpParameterivATI", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "param")]), - F(Void, "glAlphaFragmentOp1ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod")]), - F(Void, "glAlphaFragmentOp2ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod")]), - F(Void, "glAlphaFragmentOp3ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod"), (GLuint, "arg3"), (GLuint, "arg3Rep"), (GLuint, "arg3Mod")]), - F(Void, "glBeginFragmentShaderATI", []), - F(Void, "glBindFragmentShaderATI", [(GLuint, "id")]), - F(Void, "glColorFragmentOp1ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod")]), - F(Void, "glColorFragmentOp2ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod")]), - F(Void, "glColorFragmentOp3ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod"), (GLuint, "arg3"), (GLuint, "arg3Rep"), (GLuint, "arg3Mod")]), - F(Void, "glDeleteFragmentShaderATI", [(GLuint, "id")]), - F(Void, "glEndFragmentShaderATI", []), - F(GLuint, "glGenFragmentShadersATI", [(GLuint, "range")]), - F(Void, "glPassTexCoordATI", [(GLuint, "dst"), (GLuint, "coord"), (GLenum, "swizzle")]), - F(Void, "glSampleMapATI", [(GLuint, "dst"), (GLuint, "interp"), (GLenum, "swizzle")]), - F(Void, "glSetFragmentShaderConstantATI", [(GLuint, "dst"), (OpaquePointer(Const(GLfloat)), "value")]), - F(Void, "glPointParameteriNV", [(GLenum, "pname"), (GLint, "param")]), - F(Void, "glPointParameterivNV", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]), - F(Void, "glActiveStencilFaceEXT", [(GLenum, "face")]), - F(Void, "glBindVertexArrayAPPLE", [(GLuint, "array")]), - F(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "arrays")]), - F(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "arrays")]), - F(GLboolean, "glIsVertexArrayAPPLE", [(GLuint, "array")]), - F(Void, "glGetProgramNamedParameterdvNV", [(GLuint, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (OpaquePointer(GLdouble), "params")], sideeffects=False), - F(Void, "glGetProgramNamedParameterfvNV", [(GLuint, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (OpaquePointer(GLfloat), "params")], sideeffects=False), - F(Void, "glProgramNamedParameter4dNV", [(GLuint, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), - F(Void, "glProgramNamedParameter4dvNV", [(GLuint, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (Array(Const(GLdouble), "4"), "v")]), - F(Void, "glProgramNamedParameter4fNV", [(GLuint, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), - F(Void, "glProgramNamedParameter4fvNV", [(GLuint, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (Array(Const(GLfloat), "4"), "v")]), - F(Void, "glDepthBoundsEXT", [(GLclampd, "zmin"), (GLclampd, "zmax")]), - F(Void, "glBlendEquationSeparateEXT", [(GLenum, "modeRGB"), (GLenum, "modeA")]), - F(Void, "glBindFramebufferEXT", [(GLenum, "target"), (GLuint, "framebuffer")]), - F(Void, "glBindRenderbufferEXT", [(GLenum, "target"), (GLuint, "renderbuffer")]), - F(GLenum, "glCheckFramebufferStatusEXT", [(GLenum, "target")]), - F(Void, "glDeleteFramebuffersEXT", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "framebuffers")]), - F(Void, "glDeleteRenderbuffersEXT", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "renderbuffers")]), - F(Void, "glFramebufferRenderbufferEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]), - F(Void, "glFramebufferTexture1DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLuint, "texture"), (GLint, "level")]), - F(Void, "glFramebufferTexture2DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLuint, "texture"), (GLint, "level")]), - F(Void, "glFramebufferTexture3DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLuint, "texture"), (GLint, "level"), (GLint, "zoffset")]), - F(Void, "glGenFramebuffersEXT", [(GLsizei, "n"), Out(Array(GLuint, "n"), "framebuffers")]), - F(Void, "glGenRenderbuffersEXT", [(GLsizei, "n"), Out(Array(GLuint, "n"), "renderbuffers")]), - F(Void, "glGenerateMipmapEXT", [(GLenum, "target")]), - F(Void, "glGetFramebufferAttachmentParameterivEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(Void, "glGetRenderbufferParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), - F(GLboolean, "glIsFramebufferEXT", [(GLuint, "framebuffer")]), - F(GLboolean, "glIsRenderbufferEXT", [(GLuint, "renderbuffer")]), - F(Void, "glRenderbufferStorageEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]), - F(Void, "glBlitFramebufferEXT", [(GLint, "srcX0"), (GLint, "srcY0"), (GLint, "srcX1"), (GLint, "srcY1"), (GLint, "dstX0"), (GLint, "dstY0"), (GLint, "dstX1"), (GLint, "dstY1"), (GLbitfield_attrib, "mask"), (GLenum, "filter")]), - F(Void, "glFramebufferTextureLayerEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLuint, "texture"), (GLint, "level"), (GLint, "layer")]), - F(Void, "glStencilFuncSeparateATI", [(GLenum, "frontfunc"), (GLenum, "backfunc"), (GLint, "ref"), (GLuint, "mask")]), - F(Void, "glProgramEnvParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (OpaquePointer(Const(GLfloat)), "params")]), - F(Void, "glProgramLocalParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (OpaquePointer(Const(GLfloat)), "params")]), - F(Void, "glGetQueryObjecti64vEXT", [(GLuint, "id"), (GLenum, "pname"), (OpaquePointer(GLint64EXT), "params")], sideeffects=False), - F(Void, "glGetQueryObjectui64vEXT", [(GLuint, "id"), (GLenum, "pname"), (OpaquePointer(GLuint64EXT), "params")], sideeffects=False), - ] diff --git a/glapi.py b/glapi.py new file mode 100644 index 0000000..837cca6 --- /dev/null +++ b/glapi.py @@ -0,0 +1,3321 @@ +########################################################################## +# +# Copyright 2008-2009 VMware, Inc. +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +# THE SOFTWARE. +# +##########################################################################/ + + +from base import * + + +GLboolean = Alias("GLboolean", Bool) +GLvoid = Alias("GLvoid", Void) +GLbyte = Alias("GLbyte", SChar) +GLshort = Alias("GLshort", Short) +GLint = Alias("GLint", Int) +GLubyte = Alias("GLubyte", UChar) +GLushort = Alias("GLushort", UShort) +GLuint = Alias("GLuint", UInt) +GLsizei = Alias("GLsizei", Int) +GLfloat = Alias("GLfloat", Float) +GLclampf = Alias("GLclampf", Float) +GLdouble = Alias("GLdouble", Double) +GLclampd = Alias("GLclampd", Double) +GLbitfield = Alias("GLbitfield", UInt) + +GLchar = Alias("GLchar", SChar) +GLcharARB = Alias("GLcharARB", SChar) +GLintptr = Alias("GLintptr", Int) +GLsizeiptr = Alias("GLsizeiptr", Int) +GLintptrARB = Alias("GLintptrARB", Int) +GLsizeiptrARB = Alias("GLsizeiptrARB", Int) +GLhandleARB = Alias("GLhandleARB", UInt) +GLhalfARB = Alias("GLhalfARB", UShort) +GLhalfNV = Alias("GLhalfNV", UShort) +GLint64EXT = Alias("GLint64EXT", LongLong) +GLuint64EXT = Alias("GLuint64EXT", ULongLong) + +GLstring = Alias("const GLchar *", String) +GLstringARB = Alias("const GLcharARB *", String) + +GLenum = Enum("GLenum", [ + #"GL_NO_ERROR", # 0x0 + #"GL_NONE", # 0x0 + "GL_ZERO", # 0x0 + "GL_ONE", # 0x1 + + "GL_ACCUM", # 0x0100 + "GL_LOAD", # 0x0101 + "GL_RETURN", # 0x0102 + "GL_MULT", # 0x0103 + "GL_ADD", # 0x0104 + "GL_NEVER", # 0x0200 + "GL_LESS", # 0x0201 + "GL_EQUAL", # 0x0202 + "GL_LEQUAL", # 0x0203 + "GL_GREATER", # 0x0204 + "GL_NOTEQUAL", # 0x0205 + "GL_GEQUAL", # 0x0206 + "GL_ALWAYS", # 0x0207 + "GL_SRC_COLOR", # 0x0300 + "GL_ONE_MINUS_SRC_COLOR", # 0x0301 + "GL_SRC_ALPHA", # 0x0302 + "GL_ONE_MINUS_SRC_ALPHA", # 0x0303 + "GL_DST_ALPHA", # 0x0304 + "GL_ONE_MINUS_DST_ALPHA", # 0x0305 + "GL_DST_COLOR", # 0x0306 + "GL_ONE_MINUS_DST_COLOR", # 0x0307 + "GL_SRC_ALPHA_SATURATE", # 0x0308 + "GL_FRONT_LEFT", # 0x0400 + "GL_FRONT_RIGHT", # 0x0401 + "GL_BACK_LEFT", # 0x0402 + "GL_BACK_RIGHT", # 0x0403 + "GL_FRONT", # 0x0404 + "GL_BACK", # 0x0405 + "GL_LEFT", # 0x0406 + "GL_RIGHT", # 0x0407 + "GL_FRONT_AND_BACK", # 0x0408 + "GL_AUX0", # 0x0409 + "GL_AUX1", # 0x040A + "GL_AUX2", # 0x040B + "GL_AUX3", # 0x040C + "GL_INVALID_ENUM", # 0x0500 + "GL_INVALID_VALUE", # 0x0501 + "GL_INVALID_OPERATION", # 0x0502 + "GL_STACK_OVERFLOW", # 0x0503 + "GL_STACK_UNDERFLOW", # 0x0504 + "GL_OUT_OF_MEMORY", # 0x0505 + "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506 + "GL_2D", # 0x0600 + "GL_3D", # 0x0601 + "GL_3D_COLOR", # 0x0602 + "GL_3D_COLOR_TEXTURE", # 0x0603 + "GL_4D_COLOR_TEXTURE", # 0x0604 + "GL_PASS_THROUGH_TOKEN", # 0x0700 + "GL_POINT_TOKEN", # 0x0701 + "GL_LINE_TOKEN", # 0x0702 + "GL_POLYGON_TOKEN", # 0x0703 + "GL_BITMAP_TOKEN", # 0x0704 + "GL_DRAW_PIXEL_TOKEN", # 0x0705 + "GL_COPY_PIXEL_TOKEN", # 0x0706 + "GL_LINE_RESET_TOKEN", # 0x0707 + "GL_EXP", # 0x0800 + "GL_EXP2", # 0x0801 + "GL_CW", # 0x0900 + "GL_CCW", # 0x0901 + "GL_COEFF", # 0x0A00 + "GL_ORDER", # 0x0A01 + "GL_DOMAIN", # 0x0A02 + "GL_CURRENT_COLOR", # 0x0B00 + "GL_CURRENT_INDEX", # 0x0B01 + "GL_CURRENT_NORMAL", # 0x0B02 + "GL_CURRENT_TEXTURE_COORDS", # 0x0B03 + "GL_CURRENT_RASTER_COLOR", # 0x0B04 + "GL_CURRENT_RASTER_INDEX", # 0x0B05 + "GL_CURRENT_RASTER_TEXTURE_COORDS", # 0x0B06 + "GL_CURRENT_RASTER_POSITION", # 0x0B07 + "GL_CURRENT_RASTER_POSITION_VALID", # 0x0B08 + "GL_CURRENT_RASTER_DISTANCE", # 0x0B09 + "GL_POINT_SMOOTH", # 0x0B10 + "GL_POINT_SIZE", # 0x0B11 + "GL_POINT_SIZE_RANGE", # 0x0B12 + "GL_POINT_SIZE_GRANULARITY", # 0x0B13 + "GL_LINE_SMOOTH", # 0x0B20 + "GL_LINE_WIDTH", # 0x0B21 + "GL_LINE_WIDTH_RANGE", # 0x0B22 + "GL_LINE_WIDTH_GRANULARITY", # 0x0B23 + "GL_LINE_STIPPLE", # 0x0B24 + "GL_LINE_STIPPLE_PATTERN", # 0x0B25 + "GL_LINE_STIPPLE_REPEAT", # 0x0B26 + "GL_LIST_MODE", # 0x0B30 + "GL_MAX_LIST_NESTING", # 0x0B31 + "GL_LIST_BASE", # 0x0B32 + "GL_LIST_INDEX", # 0x0B33 + "GL_POLYGON_MODE", # 0x0B40 + "GL_POLYGON_SMOOTH", # 0x0B41 + "GL_POLYGON_STIPPLE", # 0x0B42 + "GL_EDGE_FLAG", # 0x0B43 + "GL_CULL_FACE", # 0x0B44 + "GL_CULL_FACE_MODE", # 0x0B45 + "GL_FRONT_FACE", # 0x0B46 + "GL_LIGHTING", # 0x0B50 + "GL_LIGHT_MODEL_LOCAL_VIEWER", # 0x0B51 + "GL_LIGHT_MODEL_TWO_SIDE", # 0x0B52 + "GL_LIGHT_MODEL_AMBIENT", # 0x0B53 + "GL_SHADE_MODEL", # 0x0B54 + "GL_COLOR_MATERIAL_FACE", # 0x0B55 + "GL_COLOR_MATERIAL_PARAMETER", # 0x0B56 + "GL_COLOR_MATERIAL", # 0x0B57 + "GL_FOG", # 0x0B60 + "GL_FOG_INDEX", # 0x0B61 + "GL_FOG_DENSITY", # 0x0B62 + "GL_FOG_START", # 0x0B63 + "GL_FOG_END", # 0x0B64 + "GL_FOG_MODE", # 0x0B65 + "GL_FOG_COLOR", # 0x0B66 + "GL_DEPTH_RANGE", # 0x0B70 + "GL_DEPTH_TEST", # 0x0B71 + "GL_DEPTH_WRITEMASK", # 0x0B72 + "GL_DEPTH_CLEAR_VALUE", # 0x0B73 + "GL_DEPTH_FUNC", # 0x0B74 + "GL_ACCUM_CLEAR_VALUE", # 0x0B80 + "GL_STENCIL_TEST", # 0x0B90 + "GL_STENCIL_CLEAR_VALUE", # 0x0B91 + "GL_STENCIL_FUNC", # 0x0B92 + "GL_STENCIL_VALUE_MASK", # 0x0B93 + "GL_STENCIL_FAIL", # 0x0B94 + "GL_STENCIL_PASS_DEPTH_FAIL", # 0x0B95 + "GL_STENCIL_PASS_DEPTH_PASS", # 0x0B96 + "GL_STENCIL_REF", # 0x0B97 + "GL_STENCIL_WRITEMASK", # 0x0B98 + "GL_MATRIX_MODE", # 0x0BA0 + "GL_NORMALIZE", # 0x0BA1 + "GL_VIEWPORT", # 0x0BA2 + "GL_MODELVIEW_STACK_DEPTH", # 0x0BA3 + "GL_PROJECTION_STACK_DEPTH", # 0x0BA4 + "GL_TEXTURE_STACK_DEPTH", # 0x0BA5 + "GL_MODELVIEW_MATRIX", # 0x0BA6 + "GL_PROJECTION_MATRIX", # 0x0BA7 + "GL_TEXTURE_MATRIX", # 0x0BA8 + "GL_ATTRIB_STACK_DEPTH", # 0x0BB0 + "GL_CLIENT_ATTRIB_STACK_DEPTH", # 0x0BB1 + "GL_ALPHA_TEST", # 0x0BC0 + "GL_ALPHA_TEST_FUNC", # 0x0BC1 + "GL_ALPHA_TEST_REF", # 0x0BC2 + "GL_DITHER", # 0x0BD0 + "GL_BLEND_DST", # 0x0BE0 + "GL_BLEND_SRC", # 0x0BE1 + "GL_BLEND", # 0x0BE2 + "GL_LOGIC_OP_MODE", # 0x0BF0 + "GL_INDEX_LOGIC_OP", # 0x0BF1 + "GL_COLOR_LOGIC_OP", # 0x0BF2 + "GL_AUX_BUFFERS", # 0x0C00 + "GL_DRAW_BUFFER", # 0x0C01 + "GL_READ_BUFFER", # 0x0C02 + "GL_SCISSOR_BOX", # 0x0C10 + "GL_SCISSOR_TEST", # 0x0C11 + "GL_INDEX_CLEAR_VALUE", # 0x0C20 + "GL_INDEX_WRITEMASK", # 0x0C21 + "GL_COLOR_CLEAR_VALUE", # 0x0C22 + "GL_COLOR_WRITEMASK", # 0x0C23 + "GL_INDEX_MODE", # 0x0C30 + "GL_RGBA_MODE", # 0x0C31 + "GL_DOUBLEBUFFER", # 0x0C32 + "GL_STEREO", # 0x0C33 + "GL_RENDER_MODE", # 0x0C40 + "GL_PERSPECTIVE_CORRECTION_HINT", # 0x0C50 + "GL_POINT_SMOOTH_HINT", # 0x0C51 + "GL_LINE_SMOOTH_HINT", # 0x0C52 + "GL_POLYGON_SMOOTH_HINT", # 0x0C53 + "GL_FOG_HINT", # 0x0C54 + "GL_TEXTURE_GEN_S", # 0x0C60 + "GL_TEXTURE_GEN_T", # 0x0C61 + "GL_TEXTURE_GEN_R", # 0x0C62 + "GL_TEXTURE_GEN_Q", # 0x0C63 + "GL_PIXEL_MAP_I_TO_I", # 0x0C70 + "GL_PIXEL_MAP_S_TO_S", # 0x0C71 + "GL_PIXEL_MAP_I_TO_R", # 0x0C72 + "GL_PIXEL_MAP_I_TO_G", # 0x0C73 + "GL_PIXEL_MAP_I_TO_B", # 0x0C74 + "GL_PIXEL_MAP_I_TO_A", # 0x0C75 + "GL_PIXEL_MAP_R_TO_R", # 0x0C76 + "GL_PIXEL_MAP_G_TO_G", # 0x0C77 + "GL_PIXEL_MAP_B_TO_B", # 0x0C78 + "GL_PIXEL_MAP_A_TO_A", # 0x0C79 + "GL_PIXEL_MAP_I_TO_I_SIZE", # 0x0CB0 + "GL_PIXEL_MAP_S_TO_S_SIZE", # 0x0CB1 + "GL_PIXEL_MAP_I_TO_R_SIZE", # 0x0CB2 + "GL_PIXEL_MAP_I_TO_G_SIZE", # 0x0CB3 + "GL_PIXEL_MAP_I_TO_B_SIZE", # 0x0CB4 + "GL_PIXEL_MAP_I_TO_A_SIZE", # 0x0CB5 + "GL_PIXEL_MAP_R_TO_R_SIZE", # 0x0CB6 + "GL_PIXEL_MAP_G_TO_G_SIZE", # 0x0CB7 + "GL_PIXEL_MAP_B_TO_B_SIZE", # 0x0CB8 + "GL_PIXEL_MAP_A_TO_A_SIZE", # 0x0CB9 + "GL_UNPACK_SWAP_BYTES", # 0x0CF0 + "GL_UNPACK_LSB_FIRST", # 0x0CF1 + "GL_UNPACK_ROW_LENGTH", # 0x0CF2 + "GL_UNPACK_SKIP_ROWS", # 0x0CF3 + "GL_UNPACK_SKIP_PIXELS", # 0x0CF4 + "GL_UNPACK_ALIGNMENT", # 0x0CF5 + "GL_PACK_SWAP_BYTES", # 0x0D00 + "GL_PACK_LSB_FIRST", # 0x0D01 + "GL_PACK_ROW_LENGTH", # 0x0D02 + "GL_PACK_SKIP_ROWS", # 0x0D03 + "GL_PACK_SKIP_PIXELS", # 0x0D04 + "GL_PACK_ALIGNMENT", # 0x0D05 + "GL_MAP_COLOR", # 0x0D10 + "GL_MAP_STENCIL", # 0x0D11 + "GL_INDEX_SHIFT", # 0x0D12 + "GL_INDEX_OFFSET", # 0x0D13 + "GL_RED_SCALE", # 0x0D14 + "GL_RED_BIAS", # 0x0D15 + "GL_ZOOM_X", # 0x0D16 + "GL_ZOOM_Y", # 0x0D17 + "GL_GREEN_SCALE", # 0x0D18 + "GL_GREEN_BIAS", # 0x0D19 + "GL_BLUE_SCALE", # 0x0D1A + "GL_BLUE_BIAS", # 0x0D1B + "GL_ALPHA_SCALE", # 0x0D1C + "GL_ALPHA_BIAS", # 0x0D1D + "GL_DEPTH_SCALE", # 0x0D1E + "GL_DEPTH_BIAS", # 0x0D1F + "GL_MAX_EVAL_ORDER", # 0x0D30 + "GL_MAX_LIGHTS", # 0x0D31 + "GL_MAX_CLIP_PLANES", # 0x0D32 + "GL_MAX_TEXTURE_SIZE", # 0x0D33 + "GL_MAX_PIXEL_MAP_TABLE", # 0x0D34 + "GL_MAX_ATTRIB_STACK_DEPTH", # 0x0D35 + "GL_MAX_MODELVIEW_STACK_DEPTH", # 0x0D36 + "GL_MAX_NAME_STACK_DEPTH", # 0x0D37 + "GL_MAX_PROJECTION_STACK_DEPTH", # 0x0D38 + "GL_MAX_TEXTURE_STACK_DEPTH", # 0x0D39 + "GL_MAX_VIEWPORT_DIMS", # 0x0D3A + "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", # 0x0D3B + "GL_SUBPIXEL_BITS", # 0x0D50 + "GL_INDEX_BITS", # 0x0D51 + "GL_RED_BITS", # 0x0D52 + "GL_GREEN_BITS", # 0x0D53 + "GL_BLUE_BITS", # 0x0D54 + "GL_ALPHA_BITS", # 0x0D55 + "GL_DEPTH_BITS", # 0x0D56 + "GL_STENCIL_BITS", # 0x0D57 + "GL_ACCUM_RED_BITS", # 0x0D58 + "GL_ACCUM_GREEN_BITS", # 0x0D59 + "GL_ACCUM_BLUE_BITS", # 0x0D5A + "GL_ACCUM_ALPHA_BITS", # 0x0D5B + "GL_NAME_STACK_DEPTH", # 0x0D70 + "GL_AUTO_NORMAL", # 0x0D80 + "GL_MAP1_COLOR_4", # 0x0D90 + "GL_MAP1_INDEX", # 0x0D91 + "GL_MAP1_NORMAL", # 0x0D92 + "GL_MAP1_TEXTURE_COORD_1", # 0x0D93 + "GL_MAP1_TEXTURE_COORD_2", # 0x0D94 + "GL_MAP1_TEXTURE_COORD_3", # 0x0D95 + "GL_MAP1_TEXTURE_COORD_4", # 0x0D96 + "GL_MAP1_VERTEX_3", # 0x0D97 + "GL_MAP1_VERTEX_4", # 0x0D98 + "GL_MAP2_COLOR_4", # 0x0DB0 + "GL_MAP2_INDEX", # 0x0DB1 + "GL_MAP2_NORMAL", # 0x0DB2 + "GL_MAP2_TEXTURE_COORD_1", # 0x0DB3 + "GL_MAP2_TEXTURE_COORD_2", # 0x0DB4 + "GL_MAP2_TEXTURE_COORD_3", # 0x0DB5 + "GL_MAP2_TEXTURE_COORD_4", # 0x0DB6 + "GL_MAP2_VERTEX_3", # 0x0DB7 + "GL_MAP2_VERTEX_4", # 0x0DB8 + "GL_MAP1_GRID_DOMAIN", # 0x0DD0 + "GL_MAP1_GRID_SEGMENTS", # 0x0DD1 + "GL_MAP2_GRID_DOMAIN", # 0x0DD2 + "GL_MAP2_GRID_SEGMENTS", # 0x0DD3 + "GL_TEXTURE_1D", # 0x0DE0 + "GL_TEXTURE_2D", # 0x0DE1 + "GL_FEEDBACK_BUFFER_POINTER", # 0x0DF0 + "GL_FEEDBACK_BUFFER_SIZE", # 0x0DF1 + "GL_FEEDBACK_BUFFER_TYPE", # 0x0DF2 + "GL_SELECTION_BUFFER_POINTER", # 0x0DF3 + "GL_SELECTION_BUFFER_SIZE", # 0x0DF4 + "GL_TEXTURE_WIDTH", # 0x1000 + "GL_TEXTURE_HEIGHT", # 0x1001 + "GL_TEXTURE_COMPONENTS", # 0x1003 + #"GL_TEXTURE_INTERNAL_FORMAT", # 0x1003 + "GL_TEXTURE_BORDER_COLOR", # 0x1004 + "GL_TEXTURE_BORDER", # 0x1005 + "GL_DONT_CARE", # 0x1100 + "GL_FASTEST", # 0x1101 + "GL_NICEST", # 0x1102 + "GL_AMBIENT", # 0x1200 + "GL_DIFFUSE", # 0x1201 + "GL_SPECULAR", # 0x1202 + "GL_POSITION", # 0x1203 + "GL_SPOT_DIRECTION", # 0x1204 + "GL_SPOT_EXPONENT", # 0x1205 + "GL_SPOT_CUTOFF", # 0x1206 + "GL_CONSTANT_ATTENUATION", # 0x1207 + "GL_LINEAR_ATTENUATION", # 0x1208 + "GL_QUADRATIC_ATTENUATION", # 0x1209 + "GL_COMPILE", # 0x1300 + "GL_COMPILE_AND_EXECUTE", # 0x1301 + "GL_BYTE", # 0x1400 + "GL_UNSIGNED_BYTE", # 0x1401 + "GL_SHORT", # 0x1402 + "GL_UNSIGNED_SHORT", # 0x1403 + "GL_INT", # 0x1404 + "GL_UNSIGNED_INT", # 0x1405 + "GL_FLOAT", # 0x1406 + "GL_2_BYTES", # 0x1407 + "GL_3_BYTES", # 0x1408 + "GL_4_BYTES", # 0x1409 + "GL_DOUBLE", # 0x140A + "GL_HALF_FLOAT", # 0x140B + "GL_CLEAR", # 0x1500 + "GL_AND", # 0x1501 + "GL_AND_REVERSE", # 0x1502 + "GL_COPY", # 0x1503 + "GL_AND_INVERTED", # 0x1504 + "GL_NOOP", # 0x1505 + "GL_XOR", # 0x1506 + "GL_OR", # 0x1507 + "GL_NOR", # 0x1508 + "GL_EQUIV", # 0x1509 + "GL_INVERT", # 0x150A + "GL_OR_REVERSE", # 0x150B + "GL_COPY_INVERTED", # 0x150C + "GL_OR_INVERTED", # 0x150D + "GL_NAND", # 0x150E + "GL_SET", # 0x150F + "GL_EMISSION", # 0x1600 + "GL_SHININESS", # 0x1601 + "GL_AMBIENT_AND_DIFFUSE", # 0x1602 + "GL_COLOR_INDEXES", # 0x1603 + "GL_MODELVIEW", # 0x1700 + "GL_PROJECTION", # 0x1701 + "GL_TEXTURE", # 0x1702 + "GL_COLOR", # 0x1800 + "GL_DEPTH", # 0x1801 + "GL_STENCIL", # 0x1802 + "GL_COLOR_INDEX", # 0x1900 + "GL_STENCIL_INDEX", # 0x1901 + "GL_DEPTH_COMPONENT", # 0x1902 + "GL_RED", # 0x1903 + "GL_GREEN", # 0x1904 + "GL_BLUE", # 0x1905 + "GL_ALPHA", # 0x1906 + "GL_RGB", # 0x1907 + "GL_RGBA", # 0x1908 + "GL_LUMINANCE", # 0x1909 + "GL_LUMINANCE_ALPHA", # 0x190A + "GL_BITMAP", # 0x1A00 + "GL_POINT", # 0x1B00 + "GL_LINE", # 0x1B01 + "GL_FILL", # 0x1B02 + "GL_RENDER", # 0x1C00 + "GL_FEEDBACK", # 0x1C01 + "GL_SELECT", # 0x1C02 + "GL_FLAT", # 0x1D00 + "GL_SMOOTH", # 0x1D01 + "GL_KEEP", # 0x1E00 + "GL_REPLACE", # 0x1E01 + "GL_INCR", # 0x1E02 + "GL_DECR", # 0x1E03 + "GL_VENDOR", # 0x1F00 + "GL_RENDERER", # 0x1F01 + "GL_VERSION", # 0x1F02 + "GL_EXTENSIONS", # 0x1F03 + "GL_S", # 0x2000 + "GL_T", # 0x2001 + "GL_R", # 0x2002 + "GL_Q", # 0x2003 + "GL_MODULATE", # 0x2100 + "GL_DECAL", # 0x2101 + "GL_TEXTURE_ENV_MODE", # 0x2200 + "GL_TEXTURE_ENV_COLOR", # 0x2201 + "GL_TEXTURE_ENV", # 0x2300 + "GL_EYE_LINEAR", # 0x2400 + "GL_OBJECT_LINEAR", # 0x2401 + "GL_SPHERE_MAP", # 0x2402 + "GL_TEXTURE_GEN_MODE", # 0x2500 + "GL_OBJECT_PLANE", # 0x2501 + "GL_EYE_PLANE", # 0x2502 + "GL_NEAREST", # 0x2600 + "GL_LINEAR", # 0x2601 + "GL_NEAREST_MIPMAP_NEAREST", # 0x2700 + "GL_LINEAR_MIPMAP_NEAREST", # 0x2701 + "GL_NEAREST_MIPMAP_LINEAR", # 0x2702 + "GL_LINEAR_MIPMAP_LINEAR", # 0x2703 + "GL_TEXTURE_MAG_FILTER", # 0x2800 + "GL_TEXTURE_MIN_FILTER", # 0x2801 + "GL_TEXTURE_WRAP_S", # 0x2802 + "GL_TEXTURE_WRAP_T", # 0x2803 + "GL_CLAMP", # 0x2900 + "GL_REPEAT", # 0x2901 + "GL_POLYGON_OFFSET_UNITS", # 0x2A00 + "GL_POLYGON_OFFSET_POINT", # 0x2A01 + "GL_POLYGON_OFFSET_LINE", # 0x2A02 + "GL_R3_G3_B2", # 0x2A10 + "GL_V2F", # 0x2A20 + "GL_V3F", # 0x2A21 + "GL_C4UB_V2F", # 0x2A22 + "GL_C4UB_V3F", # 0x2A23 + "GL_C3F_V3F", # 0x2A24 + "GL_N3F_V3F", # 0x2A25 + "GL_C4F_N3F_V3F", # 0x2A26 + "GL_T2F_V3F", # 0x2A27 + "GL_T4F_V4F", # 0x2A28 + "GL_T2F_C4UB_V3F", # 0x2A29 + "GL_T2F_C3F_V3F", # 0x2A2A + "GL_T2F_N3F_V3F", # 0x2A2B + "GL_T2F_C4F_N3F_V3F", # 0x2A2C + "GL_T4F_C4F_N3F_V4F", # 0x2A2D + "GL_CLIP_PLANE0", # 0x3000 + "GL_CLIP_PLANE1", # 0x3001 + "GL_CLIP_PLANE2", # 0x3002 + "GL_CLIP_PLANE3", # 0x3003 + "GL_CLIP_PLANE4", # 0x3004 + "GL_CLIP_PLANE5", # 0x3005 + "GL_LIGHT0", # 0x4000 + "GL_LIGHT1", # 0x4001 + "GL_LIGHT2", # 0x4002 + "GL_LIGHT3", # 0x4003 + "GL_LIGHT4", # 0x4004 + "GL_LIGHT5", # 0x4005 + "GL_LIGHT6", # 0x4006 + "GL_LIGHT7", # 0x4007 + "GL_ABGR_EXT", # 0x8000 + "GL_CONSTANT_COLOR", # 0x8001 + "GL_ONE_MINUS_CONSTANT_COLOR", # 0x8002 + "GL_CONSTANT_ALPHA", # 0x8003 + "GL_ONE_MINUS_CONSTANT_ALPHA", # 0x8004 + "GL_BLEND_COLOR", # 0x8005 + "GL_FUNC_ADD", # 0x8006 + "GL_MIN", # 0x8007 + "GL_MAX", # 0x8008 + "GL_BLEND_EQUATION", # 0x8009 + "GL_FUNC_SUBTRACT", # 0x800A + "GL_FUNC_REVERSE_SUBTRACT", # 0x800B + "GL_CMYK_EXT", # 0x800C + "GL_CMYKA_EXT", # 0x800D + "GL_PACK_CMYK_HINT_EXT", # 0x800E + "GL_UNPACK_CMYK_HINT_EXT", # 0x800F + "GL_CONVOLUTION_1D", # 0x8010 + "GL_CONVOLUTION_2D", # 0x8011 + "GL_SEPARABLE_2D", # 0x8012 + "GL_CONVOLUTION_BORDER_MODE", # 0x8013 + "GL_CONVOLUTION_FILTER_SCALE", # 0x8014 + "GL_CONVOLUTION_FILTER_BIAS", # 0x8015 + "GL_REDUCE", # 0x8016 + "GL_CONVOLUTION_FORMAT", # 0x8017 + "GL_CONVOLUTION_WIDTH", # 0x8018 + "GL_CONVOLUTION_HEIGHT", # 0x8019 + "GL_MAX_CONVOLUTION_WIDTH", # 0x801A + "GL_MAX_CONVOLUTION_HEIGHT", # 0x801B + "GL_POST_CONVOLUTION_RED_SCALE", # 0x801C + "GL_POST_CONVOLUTION_GREEN_SCALE", # 0x801D + "GL_POST_CONVOLUTION_BLUE_SCALE", # 0x801E + "GL_POST_CONVOLUTION_ALPHA_SCALE", # 0x801F + "GL_POST_CONVOLUTION_RED_BIAS", # 0x8020 + "GL_POST_CONVOLUTION_GREEN_BIAS", # 0x8021 + "GL_POST_CONVOLUTION_BLUE_BIAS", # 0x8022 + "GL_POST_CONVOLUTION_ALPHA_BIAS", # 0x8023 + "GL_HISTOGRAM", # 0x8024 + "GL_PROXY_HISTOGRAM", # 0x8025 + "GL_HISTOGRAM_WIDTH", # 0x8026 + "GL_HISTOGRAM_FORMAT", # 0x8027 + "GL_HISTOGRAM_RED_SIZE", # 0x8028 + "GL_HISTOGRAM_GREEN_SIZE", # 0x8029 + "GL_HISTOGRAM_BLUE_SIZE", # 0x802A + "GL_HISTOGRAM_ALPHA_SIZE", # 0x802B + "GL_HISTOGRAM_LUMINANCE_SIZE", # 0x802C + "GL_HISTOGRAM_SINK", # 0x802D + "GL_MINMAX", # 0x802E + "GL_MINMAX_FORMAT", # 0x802F + "GL_MINMAX_SINK", # 0x8030 + "GL_TABLE_TOO_LARGE", # 0x8031 + "GL_UNSIGNED_BYTE_3_3_2", # 0x8032 + "GL_UNSIGNED_SHORT_4_4_4_4", # 0x8033 + "GL_UNSIGNED_SHORT_5_5_5_1", # 0x8034 + "GL_UNSIGNED_INT_8_8_8_8", # 0x8035 + "GL_UNSIGNED_INT_10_10_10_2", # 0x8036 + "GL_POLYGON_OFFSET_FILL", # 0x8037 + "GL_POLYGON_OFFSET_FACTOR", # 0x8038 + "GL_POLYGON_OFFSET_BIAS_EXT", # 0x8039 + "GL_RESCALE_NORMAL", # 0x803A + "GL_ALPHA4", # 0x803B + "GL_ALPHA8", # 0x803C + "GL_ALPHA12", # 0x803D + "GL_ALPHA16", # 0x803E + "GL_LUMINANCE4", # 0x803F + "GL_LUMINANCE8", # 0x8040 + "GL_LUMINANCE12", # 0x8041 + "GL_LUMINANCE16", # 0x8042 + "GL_LUMINANCE4_ALPHA4", # 0x8043 + "GL_LUMINANCE6_ALPHA2", # 0x8044 + "GL_LUMINANCE8_ALPHA8", # 0x8045 + "GL_LUMINANCE12_ALPHA4", # 0x8046 + "GL_LUMINANCE12_ALPHA12", # 0x8047 + "GL_LUMINANCE16_ALPHA16", # 0x8048 + "GL_INTENSITY", # 0x8049 + "GL_INTENSITY4", # 0x804A + "GL_INTENSITY8", # 0x804B + "GL_INTENSITY12", # 0x804C + "GL_INTENSITY16", # 0x804D + "GL_RGB2_EXT", # 0x804E + "GL_RGB4", # 0x804F + "GL_RGB5", # 0x8050 + "GL_RGB8", # 0x8051 + "GL_RGB10", # 0x8052 + "GL_RGB12", # 0x8053 + "GL_RGB16", # 0x8054 + "GL_RGBA2", # 0x8055 + "GL_RGBA4", # 0x8056 + "GL_RGB5_A1", # 0x8057 + "GL_RGBA8", # 0x8058 + "GL_RGB10_A2", # 0x8059 + "GL_RGBA12", # 0x805A + "GL_RGBA16", # 0x805B + "GL_TEXTURE_RED_SIZE", # 0x805C + "GL_TEXTURE_GREEN_SIZE", # 0x805D + "GL_TEXTURE_BLUE_SIZE", # 0x805E + "GL_TEXTURE_ALPHA_SIZE", # 0x805F + "GL_TEXTURE_LUMINANCE_SIZE", # 0x8060 + "GL_TEXTURE_INTENSITY_SIZE", # 0x8061 + "GL_REPLACE_EXT", # 0x8062 + "GL_PROXY_TEXTURE_1D", # 0x8063 + "GL_PROXY_TEXTURE_2D", # 0x8064 + "GL_TEXTURE_TOO_LARGE_EXT", # 0x8065 + "GL_TEXTURE_PRIORITY", # 0x8066 + "GL_TEXTURE_RESIDENT", # 0x8067 + "GL_TEXTURE_BINDING_1D", # 0x8068 + "GL_TEXTURE_BINDING_2D", # 0x8069 + "GL_TEXTURE_BINDING_3D", # 0x806A + "GL_PACK_SKIP_IMAGES", # 0x806B + "GL_PACK_IMAGE_HEIGHT", # 0x806C + "GL_UNPACK_SKIP_IMAGES", # 0x806D + "GL_UNPACK_IMAGE_HEIGHT", # 0x806E + "GL_TEXTURE_3D", # 0x806F + "GL_PROXY_TEXTURE_3D", # 0x8070 + "GL_TEXTURE_DEPTH", # 0x8071 + "GL_TEXTURE_WRAP_R", # 0x8072 + "GL_MAX_3D_TEXTURE_SIZE", # 0x8073 + "GL_VERTEX_ARRAY", # 0x8074 + "GL_NORMAL_ARRAY", # 0x8075 + "GL_COLOR_ARRAY", # 0x8076 + "GL_INDEX_ARRAY", # 0x8077 + "GL_TEXTURE_COORD_ARRAY", # 0x8078 + "GL_EDGE_FLAG_ARRAY", # 0x8079 + "GL_VERTEX_ARRAY_SIZE", # 0x807A + "GL_VERTEX_ARRAY_TYPE", # 0x807B + "GL_VERTEX_ARRAY_STRIDE", # 0x807C + "GL_VERTEX_ARRAY_COUNT_EXT", # 0x807D + "GL_NORMAL_ARRAY_TYPE", # 0x807E + "GL_NORMAL_ARRAY_STRIDE", # 0x807F + "GL_NORMAL_ARRAY_COUNT_EXT", # 0x8080 + "GL_COLOR_ARRAY_SIZE", # 0x8081 + "GL_COLOR_ARRAY_TYPE", # 0x8082 + "GL_COLOR_ARRAY_STRIDE", # 0x8083 + "GL_COLOR_ARRAY_COUNT_EXT", # 0x8084 + "GL_INDEX_ARRAY_TYPE", # 0x8085 + "GL_INDEX_ARRAY_STRIDE", # 0x8086 + "GL_INDEX_ARRAY_COUNT_EXT", # 0x8087 + "GL_TEXTURE_COORD_ARRAY_SIZE", # 0x8088 + "GL_TEXTURE_COORD_ARRAY_TYPE", # 0x8089 + "GL_TEXTURE_COORD_ARRAY_STRIDE", # 0x808A + "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", # 0x808B + "GL_EDGE_FLAG_ARRAY_STRIDE", # 0x808C + "GL_EDGE_FLAG_ARRAY_COUNT_EXT", # 0x808D + "GL_VERTEX_ARRAY_POINTER", # 0x808E + "GL_NORMAL_ARRAY_POINTER", # 0x808F + "GL_COLOR_ARRAY_POINTER", # 0x8090 + "GL_INDEX_ARRAY_POINTER", # 0x8091 + "GL_TEXTURE_COORD_ARRAY_POINTER", # 0x8092 + "GL_EDGE_FLAG_ARRAY_POINTER", # 0x8093 + "GL_INTERLACE_SGIX", # 0x8094 + "GL_DETAIL_TEXTURE_2D_SGIS", # 0x8095 + "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", # 0x8096 + "GL_LINEAR_DETAIL_SGIS", # 0x8097 + "GL_LINEAR_DETAIL_ALPHA_SGIS", # 0x8098 + "GL_LINEAR_DETAIL_COLOR_SGIS", # 0x8099 + "GL_DETAIL_TEXTURE_LEVEL_SGIS", # 0x809A + "GL_DETAIL_TEXTURE_MODE_SGIS", # 0x809B + "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS",# 0x809C + "GL_MULTISAMPLE", # 0x809D + "GL_SAMPLE_ALPHA_TO_COVERAGE", # 0x809E + "GL_SAMPLE_ALPHA_TO_ONE", # 0x809F + "GL_SAMPLE_COVERAGE", # 0x80A0 + "GL_1PASS_EXT", # 0x80A1 + "GL_2PASS_0_EXT", # 0x80A2 + "GL_2PASS_1_EXT", # 0x80A3 + "GL_4PASS_0_EXT", # 0x80A4 + "GL_4PASS_1_EXT", # 0x80A5 + "GL_4PASS_2_EXT", # 0x80A6 + "GL_4PASS_3_EXT", # 0x80A7 + "GL_SAMPLE_BUFFERS", # 0x80A8 + "GL_SAMPLES", # 0x80A9 + "GL_SAMPLE_COVERAGE_VALUE", # 0x80AA + "GL_SAMPLE_COVERAGE_INVERT", # 0x80AB + "GL_SAMPLE_PATTERN_EXT", # 0x80AC + "GL_LINEAR_SHARPEN_SGIS", # 0x80AD + "GL_LINEAR_SHARPEN_ALPHA_SGIS", # 0x80AE + "GL_LINEAR_SHARPEN_COLOR_SGIS", # 0x80AF + "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", # 0x80B0 + "GL_COLOR_MATRIX", # 0x80B1 + "GL_COLOR_MATRIX_STACK_DEPTH", # 0x80B2 + "GL_MAX_COLOR_MATRIX_STACK_DEPTH", # 0x80B3 + "GL_POST_COLOR_MATRIX_RED_SCALE", # 0x80B4 + "GL_POST_COLOR_MATRIX_GREEN_SCALE", # 0x80B5 + "GL_POST_COLOR_MATRIX_BLUE_SCALE", # 0x80B6 + "GL_POST_COLOR_MATRIX_ALPHA_SCALE", # 0x80B7 + "GL_POST_COLOR_MATRIX_RED_BIAS", # 0x80B8 + "GL_POST_COLOR_MATRIX_GREEN_BIAS", # 0x80B9 + "GL_POST_COLOR_MATRIX_BLUE_BIAS", # 0x80BA + "GL_POST_COLOR_MATRIX_ALPHA_BIAS", # 0x80BB + "GL_TEXTURE_COLOR_TABLE_SGI", # 0x80BC + "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", # 0x80BD + "GL_TEXTURE_ENV_BIAS_SGIX", # 0x80BE + "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", # 0x80BF + "GL_BLEND_DST_RGB", # 0x80C8 + "GL_BLEND_SRC_RGB", # 0x80C9 + "GL_BLEND_DST_ALPHA", # 0x80CA + "GL_BLEND_SRC_ALPHA", # 0x80CB + "GL_422_EXT", # 0x80CC + "GL_422_REV_EXT", # 0x80CD + "GL_422_AVERAGE_EXT", # 0x80CE + "GL_422_REV_AVERAGE_EXT", # 0x80CF + "GL_COLOR_TABLE", # 0x80D0 + "GL_POST_CONVOLUTION_COLOR_TABLE", # 0x80D1 + "GL_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D2 + "GL_PROXY_COLOR_TABLE", # 0x80D3 + "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", # 0x80D4 + "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D5 + "GL_COLOR_TABLE_SCALE", # 0x80D6 + "GL_COLOR_TABLE_BIAS", # 0x80D7 + "GL_COLOR_TABLE_FORMAT", # 0x80D8 + "GL_COLOR_TABLE_WIDTH", # 0x80D9 + "GL_COLOR_TABLE_RED_SIZE", # 0x80DA + "GL_COLOR_TABLE_GREEN_SIZE", # 0x80DB + "GL_COLOR_TABLE_BLUE_SIZE", # 0x80DC + "GL_COLOR_TABLE_ALPHA_SIZE", # 0x80DD + "GL_COLOR_TABLE_LUMINANCE_SIZE", # 0x80DE + "GL_COLOR_TABLE_INTENSITY_SIZE", # 0x80DF + "GL_BGR", # 0x80E0 + "GL_BGRA", # 0x80E1 + "GL_COLOR_INDEX1_EXT", # 0x80E2 + "GL_COLOR_INDEX2_EXT", # 0x80E3 + "GL_COLOR_INDEX4_EXT", # 0x80E4 + "GL_COLOR_INDEX8_EXT", # 0x80E5 + "GL_COLOR_INDEX12_EXT", # 0x80E6 + "GL_COLOR_INDEX16_EXT", # 0x80E7 + "GL_MAX_ELEMENTS_VERTICES", # 0x80E8 + "GL_MAX_ELEMENTS_INDICES", # 0x80E9 + "GL_PHONG_WIN", # 0x80EA + "GL_PHONG_HINT_WIN", # 0x80EB + "GL_FOG_SPECULAR_TEXTURE_WIN", # 0x80EC + #"GL_TEXTURE_INDEX_SIZE_EXT", # 0x80ED + "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", # 0x80F0 + "GL_DUAL_ALPHA4_SGIS", # 0x8110 + "GL_DUAL_ALPHA8_SGIS", # 0x8111 + "GL_DUAL_ALPHA12_SGIS", # 0x8112 + "GL_DUAL_ALPHA16_SGIS", # 0x8113 + "GL_DUAL_LUMINANCE4_SGIS", # 0x8114 + "GL_DUAL_LUMINANCE8_SGIS", # 0x8115 + "GL_DUAL_LUMINANCE12_SGIS", # 0x8116 + "GL_DUAL_LUMINANCE16_SGIS", # 0x8117 + "GL_DUAL_INTENSITY4_SGIS", # 0x8118 + "GL_DUAL_INTENSITY8_SGIS", # 0x8119 + "GL_DUAL_INTENSITY12_SGIS", # 0x811A + "GL_DUAL_INTENSITY16_SGIS", # 0x811B + "GL_DUAL_LUMINANCE_ALPHA4_SGIS", # 0x811C + "GL_DUAL_LUMINANCE_ALPHA8_SGIS", # 0x811D + "GL_QUAD_ALPHA4_SGIS", # 0x811E + "GL_QUAD_ALPHA8_SGIS", # 0x811F + "GL_QUAD_LUMINANCE4_SGIS", # 0x8120 + "GL_QUAD_LUMINANCE8_SGIS", # 0x8121 + "GL_QUAD_INTENSITY4_SGIS", # 0x8122 + "GL_QUAD_INTENSITY8_SGIS", # 0x8123 + "GL_DUAL_TEXTURE_SELECT_SGIS", # 0x8124 + "GL_QUAD_TEXTURE_SELECT_SGIS", # 0x8125 + "GL_POINT_SIZE_MIN", # 0x8126 + "GL_POINT_SIZE_MAX", # 0x8127 + "GL_POINT_FADE_THRESHOLD_SIZE", # 0x8128 + "GL_POINT_DISTANCE_ATTENUATION", # 0x8129 + "GL_FOG_FUNC_SGIS", # 0x812A + "GL_FOG_FUNC_POINTS_SGIS", # 0x812B + "GL_MAX_FOG_FUNC_POINTS_SGIS", # 0x812C + "GL_CLAMP_TO_BORDER", # 0x812D + "GL_CLAMP_TO_EDGE", # 0x812F + "GL_PACK_SKIP_VOLUMES_SGIS", # 0x8130 + "GL_PACK_IMAGE_DEPTH_SGIS", # 0x8131 + "GL_UNPACK_SKIP_VOLUMES_SGIS", # 0x8132 + "GL_UNPACK_IMAGE_DEPTH_SGIS", # 0x8133 + "GL_TEXTURE_4D_SGIS", # 0x8134 + "GL_PROXY_TEXTURE_4D_SGIS", # 0x8135 + "GL_TEXTURE_4DSIZE_SGIS", # 0x8136 + "GL_TEXTURE_WRAP_Q_SGIS", # 0x8137 + "GL_MAX_4D_TEXTURE_SIZE_SGIS", # 0x8138 + "GL_PIXEL_TEX_GEN_SGIX", # 0x8139 + "GL_TEXTURE_MIN_LOD", # 0x813A + "GL_TEXTURE_MAX_LOD", # 0x813B + "GL_TEXTURE_BASE_LEVEL", # 0x813C + "GL_TEXTURE_MAX_LEVEL", # 0x813D + "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", # 0x813E + "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX",# 0x813F + "GL_PIXEL_TILE_WIDTH_SGIX", # 0x8140 + "GL_PIXEL_TILE_HEIGHT_SGIX", # 0x8141 + "GL_PIXEL_TILE_GRID_WIDTH_SGIX", # 0x8142 + "GL_PIXEL_TILE_GRID_HEIGHT_SGIX", # 0x8143 + "GL_PIXEL_TILE_GRID_DEPTH_SGIX", # 0x8144 + "GL_PIXEL_TILE_CACHE_SIZE_SGIX", # 0x8145 + "GL_FILTER4_SGIS", # 0x8146 + "GL_TEXTURE_FILTER4_SIZE_SGIS", # 0x8147 + "GL_SPRITE_SGIX", # 0x8148 + "GL_SPRITE_MODE_SGIX", # 0x8149 + "GL_SPRITE_AXIS_SGIX", # 0x814A + "GL_SPRITE_TRANSLATION_SGIX", # 0x814B + "GL_SPRITE_AXIAL_SGIX", # 0x814C + "GL_SPRITE_OBJECT_ALIGNED_SGIX", # 0x814D + "GL_SPRITE_EYE_ALIGNED_SGIX", # 0x814E + "GL_TEXTURE_4D_BINDING_SGIS", # 0x814F + "GL_IGNORE_BORDER_HP", # 0x8150 + "GL_CONSTANT_BORDER", # 0x8151 + "GL_REPLICATE_BORDER", # 0x8153 + "GL_CONVOLUTION_BORDER_COLOR", # 0x8154 + "GL_IMAGE_SCALE_X_HP", # 0x8155 + "GL_IMAGE_SCALE_Y_HP", # 0x8156 + "GL_IMAGE_TRANSLATE_X_HP", # 0x8157 + "GL_IMAGE_TRANSLATE_Y_HP", # 0x8158 + "GL_IMAGE_ROTATE_ANGLE_HP", # 0x8159 + "GL_IMAGE_ROTATE_ORIGIN_X_HP", # 0x815A + "GL_IMAGE_ROTATE_ORIGIN_Y_HP", # 0x815B + "GL_IMAGE_MAG_FILTER_HP", # 0x815C + "GL_IMAGE_MIN_FILTER_HP", # 0x815D + "GL_IMAGE_CUBIC_WEIGHT_HP", # 0x815E + "GL_CUBIC_HP", # 0x815F + "GL_AVERAGE_HP", # 0x8160 + "GL_IMAGE_TRANSFORM_2D_HP", # 0x8161 + "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8162 + "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8163 + "GL_OCCLUSION_TEST_HP", # 0x8165 + "GL_OCCLUSION_TEST_RESULT_HP", # 0x8166 + "GL_TEXTURE_LIGHTING_MODE_HP", # 0x8167 + "GL_TEXTURE_POST_SPECULAR_HP", # 0x8168 + "GL_TEXTURE_PRE_SPECULAR_HP", # 0x8169 + "GL_LINEAR_CLIPMAP_LINEAR_SGIX", # 0x8170 + "GL_TEXTURE_CLIPMAP_CENTER_SGIX", # 0x8171 + "GL_TEXTURE_CLIPMAP_FRAME_SGIX", # 0x8172 + "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", # 0x8173 + "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8174 + "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX",# 0x8175 + "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", # 0x8176 + "GL_MAX_CLIPMAP_DEPTH_SGIX", # 0x8177 + "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8178 + "GL_POST_TEXTURE_FILTER_BIAS_SGIX", # 0x8179 + "GL_POST_TEXTURE_FILTER_SCALE_SGIX", # 0x817A + "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", # 0x817B + "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", # 0x817C + "GL_REFERENCE_PLANE_SGIX", # 0x817D + "GL_REFERENCE_PLANE_EQUATION_SGIX", # 0x817E + "GL_IR_INSTRUMENT1_SGIX", # 0x817F + "GL_INSTRUMENT_BUFFER_POINTER_SGIX", # 0x8180 + "GL_INSTRUMENT_MEASUREMENTS_SGIX", # 0x8181 + "GL_LIST_PRIORITY_SGIX", # 0x8182 + "GL_CALLIGRAPHIC_FRAGMENT_SGIX", # 0x8183 + "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", # 0x8184 + "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", # 0x8185 + "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", # 0x8186 + "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", # 0x8187 + "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", # 0x8188 + "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", # 0x8189 + "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", # 0x818A + "GL_FRAMEZOOM_SGIX", # 0x818B + "GL_FRAMEZOOM_FACTOR_SGIX", # 0x818C + "GL_MAX_FRAMEZOOM_FACTOR_SGIX", # 0x818D + "GL_TEXTURE_LOD_BIAS_S_SGIX", # 0x818E + "GL_TEXTURE_LOD_BIAS_T_SGIX", # 0x818F + "GL_TEXTURE_LOD_BIAS_R_SGIX", # 0x8190 + "GL_GENERATE_MIPMAP", # 0x8191 + "GL_GENERATE_MIPMAP_HINT", # 0x8192 + "GL_GEOMETRY_DEFORMATION_SGIX", # 0x8194 + "GL_TEXTURE_DEFORMATION_SGIX", # 0x8195 + "GL_DEFORMATIONS_MASK_SGIX", # 0x8196 + "GL_MAX_DEFORMATION_ORDER_SGIX", # 0x8197 + "GL_FOG_OFFSET_SGIX", # 0x8198 + "GL_FOG_OFFSET_VALUE_SGIX", # 0x8199 + "GL_TEXTURE_COMPARE_SGIX", # 0x819A + "GL_TEXTURE_COMPARE_OPERATOR_SGIX", # 0x819B + "GL_TEXTURE_LEQUAL_R_SGIX", # 0x819C + "GL_TEXTURE_GEQUAL_R_SGIX", # 0x819D + "GL_DEPTH_COMPONENT16", # 0x81A5 + "GL_DEPTH_COMPONENT24", # 0x81A6 + "GL_DEPTH_COMPONENT32", # 0x81A7 + "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", # 0x81A8 + "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", # 0x81A9 + "GL_CULL_VERTEX_EXT", # 0x81AA + "GL_CULL_VERTEX_EYE_POSITION_EXT", # 0x81AB + "GL_CULL_VERTEX_OBJECT_POSITION_EXT",# 0x81AC + "GL_IUI_V2F_EXT", # 0x81AD + "GL_IUI_V3F_EXT", # 0x81AE + "GL_IUI_N3F_V2F_EXT", # 0x81AF + "GL_IUI_N3F_V3F_EXT", # 0x81B0 + "GL_T2F_IUI_V2F_EXT", # 0x81B1 + "GL_T2F_IUI_V3F_EXT", # 0x81B2 + "GL_T2F_IUI_N3F_V2F_EXT", # 0x81B3 + "GL_T2F_IUI_N3F_V3F_EXT", # 0x81B4 + "GL_INDEX_TEST_EXT", # 0x81B5 + "GL_INDEX_TEST_FUNC_EXT", # 0x81B6 + "GL_INDEX_TEST_REF_EXT", # 0x81B7 + "GL_INDEX_MATERIAL_EXT", # 0x81B8 + "GL_INDEX_MATERIAL_PARAMETER_EXT", # 0x81B9 + "GL_INDEX_MATERIAL_FACE_EXT", # 0x81BA + "GL_YCRCB_422_SGIX", # 0x81BB + "GL_YCRCB_444_SGIX", # 0x81BC + "GL_WRAP_BORDER_SUN", # 0x81D4 + "GL_UNPACK_CONSTANT_DATA_SUNX", # 0x81D5 + "GL_TEXTURE_CONSTANT_DATA_SUNX", # 0x81D6 + "GL_TRIANGLE_LIST_SUN", # 0x81D7 + "GL_REPLACEMENT_CODE_SUN", # 0x81D8 + "GL_GLOBAL_ALPHA_SUN", # 0x81D9 + "GL_GLOBAL_ALPHA_FACTOR_SUN", # 0x81DA + "GL_TEXTURE_COLOR_WRITEMASK_SGIS", # 0x81EF + "GL_EYE_DISTANCE_TO_POINT_SGIS", # 0x81F0 + "GL_OBJECT_DISTANCE_TO_POINT_SGIS", # 0x81F1 + "GL_EYE_DISTANCE_TO_LINE_SGIS", # 0x81F2 + "GL_OBJECT_DISTANCE_TO_LINE_SGIS", # 0x81F3 + "GL_EYE_POINT_SGIS", # 0x81F4 + "GL_OBJECT_POINT_SGIS", # 0x81F5 + "GL_EYE_LINE_SGIS", # 0x81F6 + "GL_OBJECT_LINE_SGIS", # 0x81F7 + "GL_LIGHT_MODEL_COLOR_CONTROL", # 0x81F8 + "GL_SINGLE_COLOR", # 0x81F9 + "GL_SEPARATE_SPECULAR_COLOR", # 0x81FA + "GL_SHARED_TEXTURE_PALETTE_EXT", # 0x81FB + "GL_FOG_SCALE_SGIX", # 0x81FC + "GL_FOG_SCALE_VALUE_SGIX", # 0x81FD + "GL_TEXT_FRAGMENT_SHADER_ATI", # 0x8200 + "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", # 0x8210 + "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", # 0x8211 + "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",# 0x8212 + "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", # 0x8213 + "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", # 0x8214 + "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", # 0x8215 + "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", # 0x8216 + "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", # 0x8217 + "GL_FRAMEBUFFER_DEFAULT", # 0x8218 + "GL_FRAMEBUFFER_UNDEFINED", # 0x8219 + "GL_DEPTH_STENCIL_ATTACHMENT", # 0x821A + "GL_MAJOR_VERSION", # 0x821B + "GL_MINOR_VERSION", # 0x821C + "GL_NUM_EXTENSIONS", # 0x821D + "GL_CONTEXT_FLAGS", # 0x821E + "GL_INDEX", # 0x8222 + "GL_DEPTH_BUFFER", # 0x8223 + "GL_STENCIL_BUFFER", # 0x8224 + "GL_COMPRESSED_RED", # 0x8225 + "GL_COMPRESSED_RG", # 0x8226 + "GL_RG", # 0x8227 + "GL_RG_INTEGER", # 0x8228 + "GL_R8", # 0x8229 + "GL_R16", # 0x822A + "GL_RG8", # 0x822B + "GL_RG16", # 0x822C + "GL_R16F", # 0x822D + "GL_R32F", # 0x822E + "GL_RG16F", # 0x822F + "GL_RG32F", # 0x8230 + "GL_R8I", # 0x8231 + "GL_R8UI", # 0x8232 + "GL_R16I", # 0x8233 + "GL_R16UI", # 0x8234 + "GL_R32I", # 0x8235 + "GL_R32UI", # 0x8236 + "GL_RG8I", # 0x8237 + "GL_RG8UI", # 0x8238 + "GL_RG16I", # 0x8239 + "GL_RG16UI", # 0x823A + "GL_RG32I", # 0x823B + "GL_RG32UI", # 0x823C + "GL_DEPTH_PASS_INSTRUMENT_SGIX", # 0x8310 + "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", # 0x8311 + "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", # 0x8312 + "GL_CONVOLUTION_HINT_SGIX", # 0x8316 + "GL_YCRCB_SGIX", # 0x8318 + "GL_YCRCBA_SGIX", # 0x8319 + "GL_ALPHA_MIN_SGIX", # 0x8320 + "GL_ALPHA_MAX_SGIX", # 0x8321 + "GL_SCALEBIAS_HINT_SGIX", # 0x8322 + "GL_ASYNC_MARKER_SGIX", # 0x8329 + "GL_PIXEL_TEX_GEN_MODE_SGIX", # 0x832B + "GL_ASYNC_HISTOGRAM_SGIX", # 0x832C + "GL_MAX_ASYNC_HISTOGRAM_SGIX", # 0x832D + "GL_PIXEL_TRANSFORM_2D_EXT", # 0x8330 + "GL_PIXEL_MAG_FILTER_EXT", # 0x8331 + "GL_PIXEL_MIN_FILTER_EXT", # 0x8332 + "GL_PIXEL_CUBIC_WEIGHT_EXT", # 0x8333 + "GL_CUBIC_EXT", # 0x8334 + "GL_AVERAGE_EXT", # 0x8335 + "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8336 + "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8337 + "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", # 0x8338 + "GL_FRAGMENT_MATERIAL_EXT", # 0x8349 + "GL_FRAGMENT_NORMAL_EXT", # 0x834A + "GL_FRAGMENT_COLOR_EXT", # 0x834C + "GL_ATTENUATION_EXT", # 0x834D + "GL_SHADOW_ATTENUATION_EXT", # 0x834E + "GL_TEXTURE_APPLICATION_MODE_EXT", # 0x834F + "GL_TEXTURE_LIGHT_EXT", # 0x8350 + "GL_TEXTURE_MATERIAL_FACE_EXT", # 0x8351 + "GL_TEXTURE_MATERIAL_PARAMETER_EXT", # 0x8352 + "GL_PIXEL_TEXTURE_SGIS", # 0x8353 + "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", # 0x8354 + "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", # 0x8355 + "GL_PIXEL_GROUP_COLOR_SGIS", # 0x8356 + "GL_ASYNC_TEX_IMAGE_SGIX", # 0x835C + "GL_ASYNC_DRAW_PIXELS_SGIX", # 0x835D + "GL_ASYNC_READ_PIXELS_SGIX", # 0x835E + "GL_MAX_ASYNC_TEX_IMAGE_SGIX", # 0x835F + "GL_MAX_ASYNC_DRAW_PIXELS_SGIX", # 0x8360 + "GL_MAX_ASYNC_READ_PIXELS_SGIX", # 0x8361 + "GL_UNSIGNED_BYTE_2_3_3_REV", # 0x8362 + "GL_UNSIGNED_SHORT_5_6_5", # 0x8363 + "GL_UNSIGNED_SHORT_5_6_5_REV", # 0x8364 + "GL_UNSIGNED_SHORT_4_4_4_4_REV", # 0x8365 + "GL_UNSIGNED_SHORT_1_5_5_5_REV", # 0x8366 + "GL_UNSIGNED_INT_8_8_8_8_REV", # 0x8367 + "GL_UNSIGNED_INT_2_10_10_10_REV", # 0x8368 + "GL_TEXTURE_MAX_CLAMP_S_SGIX", # 0x8369 + "GL_TEXTURE_MAX_CLAMP_T_SGIX", # 0x836A + "GL_TEXTURE_MAX_CLAMP_R_SGIX", # 0x836B + "GL_MIRRORED_REPEAT", # 0x8370 + "GL_RGB_S3TC", # 0x83A0 + "GL_RGB4_S3TC", # 0x83A1 + "GL_RGBA_S3TC", # 0x83A2 + "GL_RGBA4_S3TC", # 0x83A3 + "GL_VERTEX_PRECLIP_SGIX", # 0x83EE + "GL_VERTEX_PRECLIP_HINT_SGIX", # 0x83EF + "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", # 0x83F0 + "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", # 0x83F1 + "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", # 0x83F2 + "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", # 0x83F3 + "GL_PARALLEL_ARRAYS_INTEL", # 0x83F4 + "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F5 + "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F6 + "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F7 + "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F8 + "GL_FRAGMENT_LIGHTING_SGIX", # 0x8400 + "GL_FRAGMENT_COLOR_MATERIAL_SGIX", # 0x8401 + "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", # 0x8402 + "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", # 0x8403 + "GL_MAX_FRAGMENT_LIGHTS_SGIX", # 0x8404 + "GL_MAX_ACTIVE_LIGHTS_SGIX", # 0x8405 + "GL_CURRENT_RASTER_NORMAL_SGIX", # 0x8406 + "GL_LIGHT_ENV_MODE_SGIX", # 0x8407 + "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", # 0x8408 + "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", # 0x8409 + "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", # 0x840A + "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", # 0x840B + "GL_FRAGMENT_LIGHT0_SGIX", # 0x840C + "GL_FRAGMENT_LIGHT1_SGIX", # 0x840D + "GL_FRAGMENT_LIGHT2_SGIX", # 0x840E + "GL_FRAGMENT_LIGHT3_SGIX", # 0x840F + "GL_FRAGMENT_LIGHT4_SGIX", # 0x8410 + "GL_FRAGMENT_LIGHT5_SGIX", # 0x8411 + "GL_FRAGMENT_LIGHT6_SGIX", # 0x8412 + "GL_FRAGMENT_LIGHT7_SGIX", # 0x8413 + "GL_PACK_RESAMPLE_SGIX", # 0x842C + "GL_UNPACK_RESAMPLE_SGIX", # 0x842D + "GL_RESAMPLE_REPLICATE_SGIX", # 0x842E + "GL_RESAMPLE_ZERO_FILL_SGIX", # 0x842F + "GL_RESAMPLE_DECIMATE_SGIX", # 0x8430 + "GL_TANGENT_ARRAY_EXT", # 0x8439 + "GL_BINORMAL_ARRAY_EXT", # 0x843A + "GL_CURRENT_TANGENT_EXT", # 0x843B + "GL_CURRENT_BINORMAL_EXT", # 0x843C + "GL_TANGENT_ARRAY_TYPE_EXT", # 0x843E + "GL_TANGENT_ARRAY_STRIDE_EXT", # 0x843F + "GL_BINORMAL_ARRAY_TYPE_EXT", # 0x8440 + "GL_BINORMAL_ARRAY_STRIDE_EXT", # 0x8441 + "GL_TANGENT_ARRAY_POINTER_EXT", # 0x8442 + "GL_BINORMAL_ARRAY_POINTER_EXT", # 0x8443 + "GL_MAP1_TANGENT_EXT", # 0x8444 + "GL_MAP2_TANGENT_EXT", # 0x8445 + "GL_MAP1_BINORMAL_EXT", # 0x8446 + "GL_MAP2_BINORMAL_EXT", # 0x8447 + "GL_NEAREST_CLIPMAP_NEAREST_SGIX", # 0x844D + "GL_NEAREST_CLIPMAP_LINEAR_SGIX", # 0x844E + "GL_LINEAR_CLIPMAP_NEAREST_SGIX", # 0x844F + "GL_FOG_COORD_SRC", # 0x8450 + "GL_FOG_COORD", # 0x8451 + "GL_FRAGMENT_DEPTH", # 0x8452 + "GL_CURRENT_FOG_COORD", # 0x8453 + "GL_FOG_COORD_ARRAY_TYPE", # 0x8454 + "GL_FOG_COORD_ARRAY_STRIDE", # 0x8455 + "GL_FOG_COORD_ARRAY_POINTER", # 0x8456 + "GL_FOG_COORD_ARRAY", # 0x8457 + "GL_COLOR_SUM", # 0x8458 + "GL_CURRENT_SECONDARY_COLOR", # 0x8459 + "GL_SECONDARY_COLOR_ARRAY_SIZE", # 0x845A + "GL_SECONDARY_COLOR_ARRAY_TYPE", # 0x845B + "GL_SECONDARY_COLOR_ARRAY_STRIDE", # 0x845C + "GL_SECONDARY_COLOR_ARRAY_POINTER", # 0x845D + "GL_SECONDARY_COLOR_ARRAY", # 0x845E + "GL_CURRENT_RASTER_SECONDARY_COLOR", # 0x845F + "GL_ALIASED_POINT_SIZE_RANGE", # 0x846D + "GL_ALIASED_LINE_WIDTH_RANGE", # 0x846E + "GL_SCREEN_COORDINATES_REND", # 0x8490 + "GL_INVERTED_SCREEN_W_REND", # 0x8491 + "GL_TEXTURE0", # 0x84C0 + "GL_TEXTURE1", # 0x84C1 + "GL_TEXTURE2", # 0x84C2 + "GL_TEXTURE3", # 0x84C3 + "GL_TEXTURE4", # 0x84C4 + "GL_TEXTURE5", # 0x84C5 + "GL_TEXTURE6", # 0x84C6 + "GL_TEXTURE7", # 0x84C7 + "GL_TEXTURE8", # 0x84C8 + "GL_TEXTURE9", # 0x84C9 + "GL_TEXTURE10", # 0x84CA + "GL_TEXTURE11", # 0x84CB + "GL_TEXTURE12", # 0x84CC + "GL_TEXTURE13", # 0x84CD + "GL_TEXTURE14", # 0x84CE + "GL_TEXTURE15", # 0x84CF + "GL_TEXTURE16", # 0x84D0 + "GL_TEXTURE17", # 0x84D1 + "GL_TEXTURE18", # 0x84D2 + "GL_TEXTURE19", # 0x84D3 + "GL_TEXTURE20", # 0x84D4 + "GL_TEXTURE21", # 0x84D5 + "GL_TEXTURE22", # 0x84D6 + "GL_TEXTURE23", # 0x84D7 + "GL_TEXTURE24", # 0x84D8 + "GL_TEXTURE25", # 0x84D9 + "GL_TEXTURE26", # 0x84DA + "GL_TEXTURE27", # 0x84DB + "GL_TEXTURE28", # 0x84DC + "GL_TEXTURE29", # 0x84DD + "GL_TEXTURE30", # 0x84DE + "GL_TEXTURE31", # 0x84DF + "GL_ACTIVE_TEXTURE", # 0x84E0 + "GL_CLIENT_ACTIVE_TEXTURE", # 0x84E1 + "GL_MAX_TEXTURE_UNITS", # 0x84E2 + "GL_TRANSPOSE_MODELVIEW_MATRIX", # 0x84E3 + "GL_TRANSPOSE_PROJECTION_MATRIX", # 0x84E4 + "GL_TRANSPOSE_TEXTURE_MATRIX", # 0x84E5 + "GL_TRANSPOSE_COLOR_MATRIX", # 0x84E6 + "GL_SUBTRACT", # 0x84E7 + "GL_MAX_RENDERBUFFER_SIZE", # 0x84E8 + "GL_COMPRESSED_ALPHA", # 0x84E9 + "GL_COMPRESSED_LUMINANCE", # 0x84EA + "GL_COMPRESSED_LUMINANCE_ALPHA", # 0x84EB + "GL_COMPRESSED_INTENSITY", # 0x84EC + "GL_COMPRESSED_RGB", # 0x84ED + "GL_COMPRESSED_RGBA", # 0x84EE + "GL_TEXTURE_COMPRESSION_HINT", # 0x84EF + "GL_ALL_COMPLETED_NV", # 0x84F2 + "GL_FENCE_STATUS_NV", # 0x84F3 + "GL_FENCE_CONDITION_NV", # 0x84F4 + "GL_TEXTURE_RECTANGLE", # 0x84F5 + "GL_TEXTURE_BINDING_RECTANGLE", # 0x84F6 + "GL_PROXY_TEXTURE_RECTANGLE", # 0x84F7 + "GL_MAX_RECTANGLE_TEXTURE_SIZE", # 0x84F8 + "GL_DEPTH_STENCIL", # 0x84F9 + "GL_UNSIGNED_INT_24_8", # 0x84FA + "GL_MAX_TEXTURE_LOD_BIAS", # 0x84FD + "GL_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FE + "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FF + "GL_TEXTURE_FILTER_CONTROL", # 0x8500 + "GL_TEXTURE_LOD_BIAS", # 0x8501 + "GL_MODELVIEW1_STACK_DEPTH_EXT", # 0x8502 + "GL_COMBINE4_NV", # 0x8503 + "GL_MAX_SHININESS_NV", # 0x8504 + "GL_MAX_SPOT_EXPONENT_NV", # 0x8505 + "GL_MODELVIEW1_MATRIX_EXT", # 0x8506 + "GL_INCR_WRAP", # 0x8507 + "GL_DECR_WRAP", # 0x8508 + "GL_VERTEX_WEIGHTING_EXT", # 0x8509 + "GL_MODELVIEW1_ARB", # 0x850A + "GL_CURRENT_VERTEX_WEIGHT_EXT", # 0x850B + "GL_VERTEX_WEIGHT_ARRAY_EXT", # 0x850C + "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", # 0x850D + "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", # 0x850E + "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", # 0x850F + "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT",# 0x8510 + "GL_NORMAL_MAP", # 0x8511 + "GL_REFLECTION_MAP", # 0x8512 + "GL_TEXTURE_CUBE_MAP", # 0x8513 + "GL_TEXTURE_BINDING_CUBE_MAP", # 0x8514 + "GL_TEXTURE_CUBE_MAP_POSITIVE_X", # 0x8515 + "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", # 0x8516 + "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", # 0x8517 + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", # 0x8518 + "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", # 0x8519 + "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", # 0x851A + "GL_PROXY_TEXTURE_CUBE_MAP", # 0x851B + "GL_MAX_CUBE_MAP_TEXTURE_SIZE", # 0x851C + "GL_VERTEX_ARRAY_RANGE_NV", # 0x851D + "GL_VERTEX_ARRAY_RANGE_LENGTH_NV", # 0x851E + "GL_VERTEX_ARRAY_RANGE_VALID_NV", # 0x851F + "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", # 0x8520 + "GL_VERTEX_ARRAY_RANGE_POINTER_NV", # 0x8521 + "GL_REGISTER_COMBINERS_NV", # 0x8522 + "GL_VARIABLE_A_NV", # 0x8523 + "GL_VARIABLE_B_NV", # 0x8524 + "GL_VARIABLE_C_NV", # 0x8525 + "GL_VARIABLE_D_NV", # 0x8526 + "GL_VARIABLE_E_NV", # 0x8527 + "GL_VARIABLE_F_NV", # 0x8528 + "GL_VARIABLE_G_NV", # 0x8529 + "GL_CONSTANT_COLOR0_NV", # 0x852A + "GL_CONSTANT_COLOR1_NV", # 0x852B + "GL_PRIMARY_COLOR_NV", # 0x852C + "GL_SECONDARY_COLOR_NV", # 0x852D + "GL_SPARE0_NV", # 0x852E + "GL_SPARE1_NV", # 0x852F + "GL_DISCARD_NV", # 0x8530 + "GL_E_TIMES_F_NV", # 0x8531 + "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", # 0x8532 + "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", # 0x8533 + "GL_MULTISAMPLE_FILTER_HINT_NV", # 0x8534 + "GL_PER_STAGE_CONSTANTS_NV", # 0x8535 + "GL_UNSIGNED_IDENTITY_NV", # 0x8536 + "GL_UNSIGNED_INVERT_NV", # 0x8537 + "GL_EXPAND_NORMAL_NV", # 0x8538 + "GL_EXPAND_NEGATE_NV", # 0x8539 + "GL_HALF_BIAS_NORMAL_NV", # 0x853A + "GL_HALF_BIAS_NEGATE_NV", # 0x853B + "GL_SIGNED_IDENTITY_NV", # 0x853C + "GL_SIGNED_NEGATE_NV", # 0x853D + "GL_SCALE_BY_TWO_NV", # 0x853E + "GL_SCALE_BY_FOUR_NV", # 0x853F + "GL_SCALE_BY_ONE_HALF_NV", # 0x8540 + "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", # 0x8541 + "GL_COMBINER_INPUT_NV", # 0x8542 + "GL_COMBINER_MAPPING_NV", # 0x8543 + "GL_COMBINER_COMPONENT_USAGE_NV", # 0x8544 + "GL_COMBINER_AB_DOT_PRODUCT_NV", # 0x8545 + "GL_COMBINER_CD_DOT_PRODUCT_NV", # 0x8546 + "GL_COMBINER_MUX_SUM_NV", # 0x8547 + "GL_COMBINER_SCALE_NV", # 0x8548 + "GL_COMBINER_BIAS_NV", # 0x8549 + "GL_COMBINER_AB_OUTPUT_NV", # 0x854A + "GL_COMBINER_CD_OUTPUT_NV", # 0x854B + "GL_COMBINER_SUM_OUTPUT_NV", # 0x854C + "GL_MAX_GENERAL_COMBINERS_NV", # 0x854D + "GL_NUM_GENERAL_COMBINERS_NV", # 0x854E + "GL_COLOR_SUM_CLAMP_NV", # 0x854F + "GL_COMBINER0_NV", # 0x8550 + "GL_COMBINER1_NV", # 0x8551 + "GL_COMBINER2_NV", # 0x8552 + "GL_COMBINER3_NV", # 0x8553 + "GL_COMBINER4_NV", # 0x8554 + "GL_COMBINER5_NV", # 0x8555 + "GL_COMBINER6_NV", # 0x8556 + "GL_COMBINER7_NV", # 0x8557 + "GL_PRIMITIVE_RESTART_NV", # 0x8558 + "GL_PRIMITIVE_RESTART_INDEX_NV", # 0x8559 + "GL_FOG_DISTANCE_MODE_NV", # 0x855A + "GL_EYE_RADIAL_NV", # 0x855B + "GL_EYE_PLANE_ABSOLUTE_NV", # 0x855C + "GL_EMBOSS_LIGHT_NV", # 0x855D + "GL_EMBOSS_CONSTANT_NV", # 0x855E + "GL_EMBOSS_MAP_NV", # 0x855F + "GL_RED_MIN_CLAMP_INGR", # 0x8560 + "GL_GREEN_MIN_CLAMP_INGR", # 0x8561 + "GL_BLUE_MIN_CLAMP_INGR", # 0x8562 + "GL_ALPHA_MIN_CLAMP_INGR", # 0x8563 + "GL_RED_MAX_CLAMP_INGR", # 0x8564 + "GL_GREEN_MAX_CLAMP_INGR", # 0x8565 + "GL_BLUE_MAX_CLAMP_INGR", # 0x8566 + "GL_ALPHA_MAX_CLAMP_INGR", # 0x8567 + "GL_INTERLACE_READ_INGR", # 0x8568 + "GL_COMBINE", # 0x8570 + "GL_COMBINE_RGB", # 0x8571 + "GL_COMBINE_ALPHA", # 0x8572 + "GL_RGB_SCALE", # 0x8573 + "GL_ADD_SIGNED", # 0x8574 + "GL_INTERPOLATE", # 0x8575 + "GL_CONSTANT", # 0x8576 + "GL_PRIMARY_COLOR", # 0x8577 + "GL_PREVIOUS", # 0x8578 + "GL_SOURCE0_RGB", # 0x8580 + "GL_SOURCE1_RGB", # 0x8581 + "GL_SOURCE2_RGB", # 0x8582 + "GL_SOURCE3_RGB_NV", # 0x8583 + "GL_SOURCE0_ALPHA", # 0x8588 + "GL_SOURCE1_ALPHA", # 0x8589 + "GL_SOURCE2_ALPHA", # 0x858A + "GL_OPERAND0_RGB", # 0x8590 + "GL_OPERAND1_RGB", # 0x8591 + "GL_OPERAND2_RGB", # 0x8592 + "GL_OPERAND3_RGB_NV", # 0x8593 + "GL_OPERAND0_ALPHA", # 0x8598 + "GL_OPERAND1_ALPHA", # 0x8599 + "GL_OPERAND2_ALPHA", # 0x859A + "GL_OPERAND3_ALPHA_NV", # 0x859B + "GL_PACK_SUBSAMPLE_RATE_SGIX", # 0x85A0 + "GL_UNPACK_SUBSAMPLE_RATE_SGIX", # 0x85A1 + "GL_PIXEL_SUBSAMPLE_4444_SGIX", # 0x85A2 + "GL_PIXEL_SUBSAMPLE_2424_SGIX", # 0x85A3 + "GL_PIXEL_SUBSAMPLE_4242_SGIX", # 0x85A4 + "GL_PERTURB_EXT", # 0x85AE + "GL_TEXTURE_NORMAL_EXT", # 0x85AF + "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", # 0x85B0 + "GL_TRANSFORM_HINT_APPLE", # 0x85B1 + "GL_UNPACK_CLIENT_STORAGE_APPLE", # 0x85B2 + "GL_VERTEX_ARRAY_BINDING", # 0x85B5 + "GL_YCBCR_422_APPLE", # 0x85B9 + "GL_UNSIGNED_SHORT_8_8_MESA", # 0x85BA + "GL_UNSIGNED_SHORT_8_8_REV_MESA", # 0x85BB + "GL_STORAGE_CACHED_APPLE", # 0x85BE + "GL_STORAGE_SHARED_APPLE", # 0x85BF + "GL_REPLACEMENT_CODE_ARRAY_SUN", # 0x85C0 + "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN",# 0x85C1 + "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", # 0x85C2 + "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", # 0x85C3 + "GL_R1UI_V3F_SUN", # 0x85C4 + "GL_R1UI_C4UB_V3F_SUN", # 0x85C5 + "GL_R1UI_C3F_V3F_SUN", # 0x85C6 + "GL_R1UI_N3F_V3F_SUN", # 0x85C7 + "GL_R1UI_C4F_N3F_V3F_SUN", # 0x85C8 + "GL_R1UI_T2F_V3F_SUN", # 0x85C9 + "GL_R1UI_T2F_N3F_V3F_SUN", # 0x85CA + "GL_R1UI_T2F_C4F_N3F_V3F_SUN", # 0x85CB + "GL_SLICE_ACCUM_SUN", # 0x85CC + "GL_QUAD_MESH_SUN", # 0x8614 + "GL_TRIANGLE_MESH_SUN", # 0x8615 + "GL_VERTEX_PROGRAM_NV", # 0x8620 + "GL_VERTEX_STATE_PROGRAM_NV", # 0x8621 + "GL_VERTEX_ATTRIB_ARRAY_ENABLED", # 0x8622 + "GL_VERTEX_ATTRIB_ARRAY_SIZE", # 0x8623 + "GL_VERTEX_ATTRIB_ARRAY_STRIDE", # 0x8624 + "GL_VERTEX_ATTRIB_ARRAY_TYPE", # 0x8625 + "GL_CURRENT_VERTEX_ATTRIB", # 0x8626 + "GL_PROGRAM_LENGTH_ARB", # 0x8627 + "GL_PROGRAM_STRING_ARB", # 0x8628 + "GL_MODELVIEW_PROJECTION_NV", # 0x8629 + "GL_IDENTITY_NV", # 0x862A + "GL_INVERSE_NV", # 0x862B + "GL_TRANSPOSE_NV", # 0x862C + "GL_INVERSE_TRANSPOSE_NV", # 0x862D + "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", # 0x862E + "GL_MAX_PROGRAM_MATRICES_ARB", # 0x862F + "GL_MATRIX0_NV", # 0x8630 + "GL_MATRIX1_NV", # 0x8631 + "GL_MATRIX2_NV", # 0x8632 + "GL_MATRIX3_NV", # 0x8633 + "GL_MATRIX4_NV", # 0x8634 + "GL_MATRIX5_NV", # 0x8635 + "GL_MATRIX6_NV", # 0x8636 + "GL_MATRIX7_NV", # 0x8637 + "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", # 0x8640 + "GL_CURRENT_MATRIX_ARB", # 0x8641 + "GL_VERTEX_PROGRAM_POINT_SIZE", # 0x8642 + "GL_VERTEX_PROGRAM_TWO_SIDE", # 0x8643 + "GL_PROGRAM_PARAMETER_NV", # 0x8644 + "GL_VERTEX_ATTRIB_ARRAY_POINTER", # 0x8645 + "GL_PROGRAM_TARGET_NV", # 0x8646 + "GL_PROGRAM_RESIDENT_NV", # 0x8647 + "GL_TRACK_MATRIX_NV", # 0x8648 + "GL_TRACK_MATRIX_TRANSFORM_NV", # 0x8649 + "GL_VERTEX_PROGRAM_BINDING_NV", # 0x864A + "GL_PROGRAM_ERROR_POSITION_ARB", # 0x864B + "GL_OFFSET_TEXTURE_RECTANGLE_NV", # 0x864C + "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", # 0x864D + "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", # 0x864E + "GL_DEPTH_CLAMP_NV", # 0x864F + "GL_VERTEX_ATTRIB_ARRAY0_NV", # 0x8650 + "GL_VERTEX_ATTRIB_ARRAY1_NV", # 0x8651 + "GL_VERTEX_ATTRIB_ARRAY2_NV", # 0x8652 + "GL_VERTEX_ATTRIB_ARRAY3_NV", # 0x8653 + "GL_VERTEX_ATTRIB_ARRAY4_NV", # 0x8654 + "GL_VERTEX_ATTRIB_ARRAY5_NV", # 0x8655 + "GL_VERTEX_ATTRIB_ARRAY6_NV", # 0x8656 + "GL_VERTEX_ATTRIB_ARRAY7_NV", # 0x8657 + "GL_VERTEX_ATTRIB_ARRAY8_NV", # 0x8658 + "GL_VERTEX_ATTRIB_ARRAY9_NV", # 0x8659 + "GL_VERTEX_ATTRIB_ARRAY10_NV", # 0x865A + "GL_VERTEX_ATTRIB_ARRAY11_NV", # 0x865B + "GL_VERTEX_ATTRIB_ARRAY12_NV", # 0x865C + "GL_VERTEX_ATTRIB_ARRAY13_NV", # 0x865D + "GL_VERTEX_ATTRIB_ARRAY14_NV", # 0x865E + "GL_VERTEX_ATTRIB_ARRAY15_NV", # 0x865F + "GL_MAP1_VERTEX_ATTRIB0_4_NV", # 0x8660 + "GL_MAP1_VERTEX_ATTRIB1_4_NV", # 0x8661 + "GL_MAP1_VERTEX_ATTRIB2_4_NV", # 0x8662 + "GL_MAP1_VERTEX_ATTRIB3_4_NV", # 0x8663 + "GL_MAP1_VERTEX_ATTRIB4_4_NV", # 0x8664 + "GL_MAP1_VERTEX_ATTRIB5_4_NV", # 0x8665 + "GL_MAP1_VERTEX_ATTRIB6_4_NV", # 0x8666 + "GL_MAP1_VERTEX_ATTRIB7_4_NV", # 0x8667 + "GL_MAP1_VERTEX_ATTRIB8_4_NV", # 0x8668 + "GL_MAP1_VERTEX_ATTRIB9_4_NV", # 0x8669 + "GL_MAP1_VERTEX_ATTRIB10_4_NV", # 0x866A + "GL_MAP1_VERTEX_ATTRIB11_4_NV", # 0x866B + "GL_MAP1_VERTEX_ATTRIB12_4_NV", # 0x866C + "GL_MAP1_VERTEX_ATTRIB13_4_NV", # 0x866D + "GL_MAP1_VERTEX_ATTRIB14_4_NV", # 0x866E + "GL_MAP1_VERTEX_ATTRIB15_4_NV", # 0x866F + "GL_MAP2_VERTEX_ATTRIB0_4_NV", # 0x8670 + "GL_MAP2_VERTEX_ATTRIB1_4_NV", # 0x8671 + "GL_MAP2_VERTEX_ATTRIB2_4_NV", # 0x8672 + "GL_MAP2_VERTEX_ATTRIB3_4_NV", # 0x8673 + "GL_MAP2_VERTEX_ATTRIB4_4_NV", # 0x8674 + "GL_MAP2_VERTEX_ATTRIB5_4_NV", # 0x8675 + "GL_MAP2_VERTEX_ATTRIB6_4_NV", # 0x8676 + "GL_MAP2_VERTEX_ATTRIB7_4_NV", # 0x8677 + "GL_MAP2_VERTEX_ATTRIB8_4_NV", # 0x8678 + "GL_MAP2_VERTEX_ATTRIB9_4_NV", # 0x8679 + "GL_MAP2_VERTEX_ATTRIB10_4_NV", # 0x867A + "GL_MAP2_VERTEX_ATTRIB11_4_NV", # 0x867B + "GL_MAP2_VERTEX_ATTRIB12_4_NV", # 0x867C + "GL_MAP2_VERTEX_ATTRIB13_4_NV", # 0x867D + "GL_MAP2_VERTEX_ATTRIB14_4_NV", # 0x867E + "GL_MAP2_VERTEX_ATTRIB15_4_NV", # 0x867F + "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", # 0x86A0 + "GL_TEXTURE_COMPRESSED", # 0x86A1 + "GL_NUM_COMPRESSED_TEXTURE_FORMATS", # 0x86A2 + "GL_COMPRESSED_TEXTURE_FORMATS", # 0x86A3 + "GL_MAX_VERTEX_UNITS_ARB", # 0x86A4 + "GL_ACTIVE_VERTEX_UNITS_ARB", # 0x86A5 + "GL_WEIGHT_SUM_UNITY_ARB", # 0x86A6 + "GL_VERTEX_BLEND_ARB", # 0x86A7 + "GL_CURRENT_WEIGHT_ARB", # 0x86A8 + "GL_WEIGHT_ARRAY_TYPE_ARB", # 0x86A9 + "GL_WEIGHT_ARRAY_STRIDE_ARB", # 0x86AA + "GL_WEIGHT_ARRAY_SIZE_ARB", # 0x86AB + "GL_WEIGHT_ARRAY_POINTER_ARB", # 0x86AC + "GL_WEIGHT_ARRAY_ARB", # 0x86AD + "GL_DOT3_RGB", # 0x86AE + "GL_DOT3_RGBA", # 0x86AF + "GL_COMPRESSED_RGB_FXT1_3DFX", # 0x86B0 + "GL_COMPRESSED_RGBA_FXT1_3DFX", # 0x86B1 + "GL_MULTISAMPLE_3DFX", # 0x86B2 + "GL_SAMPLE_BUFFERS_3DFX", # 0x86B3 + "GL_SAMPLES_3DFX", # 0x86B4 + "GL_EVAL_2D_NV", # 0x86C0 + "GL_EVAL_TRIANGULAR_2D_NV", # 0x86C1 + "GL_MAP_TESSELLATION_NV", # 0x86C2 + "GL_MAP_ATTRIB_U_ORDER_NV", # 0x86C3 + "GL_MAP_ATTRIB_V_ORDER_NV", # 0x86C4 + "GL_EVAL_FRACTIONAL_TESSELLATION_NV",# 0x86C5 + "GL_EVAL_VERTEX_ATTRIB0_NV", # 0x86C6 + "GL_EVAL_VERTEX_ATTRIB1_NV", # 0x86C7 + "GL_EVAL_VERTEX_ATTRIB2_NV", # 0x86C8 + "GL_EVAL_VERTEX_ATTRIB3_NV", # 0x86C9 + "GL_EVAL_VERTEX_ATTRIB4_NV", # 0x86CA + "GL_EVAL_VERTEX_ATTRIB5_NV", # 0x86CB + "GL_EVAL_VERTEX_ATTRIB6_NV", # 0x86CC + "GL_EVAL_VERTEX_ATTRIB7_NV", # 0x86CD + "GL_EVAL_VERTEX_ATTRIB8_NV", # 0x86CE + "GL_EVAL_VERTEX_ATTRIB9_NV", # 0x86CF + "GL_EVAL_VERTEX_ATTRIB10_NV", # 0x86D0 + "GL_EVAL_VERTEX_ATTRIB11_NV", # 0x86D1 + "GL_EVAL_VERTEX_ATTRIB12_NV", # 0x86D2 + "GL_EVAL_VERTEX_ATTRIB13_NV", # 0x86D3 + "GL_EVAL_VERTEX_ATTRIB14_NV", # 0x86D4 + "GL_EVAL_VERTEX_ATTRIB15_NV", # 0x86D5 + "GL_MAX_MAP_TESSELLATION_NV", # 0x86D6 + "GL_MAX_RATIONAL_EVAL_ORDER_NV", # 0x86D7 + "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", # 0x86D9 + "GL_UNSIGNED_INT_S8_S8_8_8_NV", # 0x86DA + "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", # 0x86DB + "GL_DSDT_MAG_INTENSITY_NV", # 0x86DC + "GL_SHADER_CONSISTENT_NV", # 0x86DD + "GL_TEXTURE_SHADER_NV", # 0x86DE + "GL_SHADER_OPERATION_NV", # 0x86DF + "GL_CULL_MODES_NV", # 0x86E0 + "GL_OFFSET_TEXTURE_MATRIX_NV", # 0x86E1 + "GL_OFFSET_TEXTURE_SCALE_NV", # 0x86E2 + "GL_OFFSET_TEXTURE_BIAS_NV", # 0x86E3 + "GL_PREVIOUS_TEXTURE_INPUT_NV", # 0x86E4 + "GL_CONST_EYE_NV", # 0x86E5 + "GL_PASS_THROUGH_NV", # 0x86E6 + "GL_CULL_FRAGMENT_NV", # 0x86E7 + "GL_OFFSET_TEXTURE_2D_NV", # 0x86E8 + "GL_DEPENDENT_AR_TEXTURE_2D_NV", # 0x86E9 + "GL_DEPENDENT_GB_TEXTURE_2D_NV", # 0x86EA + "GL_DOT_PRODUCT_NV", # 0x86EC + "GL_DOT_PRODUCT_DEPTH_REPLACE_NV", # 0x86ED + "GL_DOT_PRODUCT_TEXTURE_2D_NV", # 0x86EE + "GL_DOT_PRODUCT_TEXTURE_3D_NV", # 0x86EF + "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV",# 0x86F0 + "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV",# 0x86F1 + "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV",# 0x86F2 + "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", # 0x86F3 + "GL_HILO_NV", # 0x86F4 + "GL_DSDT_NV", # 0x86F5 + "GL_DSDT_MAG_NV", # 0x86F6 + "GL_DSDT_MAG_VIB_NV", # 0x86F7 + "GL_HILO16_NV", # 0x86F8 + "GL_SIGNED_HILO_NV", # 0x86F9 + "GL_SIGNED_HILO16_NV", # 0x86FA + "GL_SIGNED_RGBA_NV", # 0x86FB + "GL_SIGNED_RGBA8_NV", # 0x86FC + "GL_SIGNED_RGB_NV", # 0x86FE + "GL_SIGNED_RGB8_NV", # 0x86FF + "GL_SIGNED_LUMINANCE_NV", # 0x8701 + "GL_SIGNED_LUMINANCE8_NV", # 0x8702 + "GL_SIGNED_LUMINANCE_ALPHA_NV", # 0x8703 + "GL_SIGNED_LUMINANCE8_ALPHA8_NV", # 0x8704 + "GL_SIGNED_ALPHA_NV", # 0x8705 + "GL_SIGNED_ALPHA8_NV", # 0x8706 + "GL_SIGNED_INTENSITY_NV", # 0x8707 + "GL_SIGNED_INTENSITY8_NV", # 0x8708 + "GL_DSDT8_NV", # 0x8709 + "GL_DSDT8_MAG8_NV", # 0x870A + "GL_DSDT8_MAG8_INTENSITY8_NV", # 0x870B + "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", # 0x870C + "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", # 0x870D + "GL_HI_SCALE_NV", # 0x870E + "GL_LO_SCALE_NV", # 0x870F + "GL_DS_SCALE_NV", # 0x8710 + "GL_DT_SCALE_NV", # 0x8711 + "GL_MAGNITUDE_SCALE_NV", # 0x8712 + "GL_VIBRANCE_SCALE_NV", # 0x8713 + "GL_HI_BIAS_NV", # 0x8714 + "GL_LO_BIAS_NV", # 0x8715 + "GL_DS_BIAS_NV", # 0x8716 + "GL_DT_BIAS_NV", # 0x8717 + "GL_MAGNITUDE_BIAS_NV", # 0x8718 + "GL_VIBRANCE_BIAS_NV", # 0x8719 + "GL_TEXTURE_BORDER_VALUES_NV", # 0x871A + "GL_TEXTURE_HI_SIZE_NV", # 0x871B + "GL_TEXTURE_LO_SIZE_NV", # 0x871C + "GL_TEXTURE_DS_SIZE_NV", # 0x871D + "GL_TEXTURE_DT_SIZE_NV", # 0x871E + "GL_TEXTURE_MAG_SIZE_NV", # 0x871F + "GL_MODELVIEW2_ARB", # 0x8722 + "GL_MODELVIEW3_ARB", # 0x8723 + "GL_MODELVIEW4_ARB", # 0x8724 + "GL_MODELVIEW5_ARB", # 0x8725 + "GL_MODELVIEW6_ARB", # 0x8726 + "GL_MODELVIEW7_ARB", # 0x8727 + "GL_MODELVIEW8_ARB", # 0x8728 + "GL_MODELVIEW9_ARB", # 0x8729 + "GL_MODELVIEW10_ARB", # 0x872A + "GL_MODELVIEW11_ARB", # 0x872B + "GL_MODELVIEW12_ARB", # 0x872C + "GL_MODELVIEW13_ARB", # 0x872D + "GL_MODELVIEW14_ARB", # 0x872E + "GL_MODELVIEW15_ARB", # 0x872F + "GL_MODELVIEW16_ARB", # 0x8730 + "GL_MODELVIEW17_ARB", # 0x8731 + "GL_MODELVIEW18_ARB", # 0x8732 + "GL_MODELVIEW19_ARB", # 0x8733 + "GL_MODELVIEW20_ARB", # 0x8734 + "GL_MODELVIEW21_ARB", # 0x8735 + "GL_MODELVIEW22_ARB", # 0x8736 + "GL_MODELVIEW23_ARB", # 0x8737 + "GL_MODELVIEW24_ARB", # 0x8738 + "GL_MODELVIEW25_ARB", # 0x8739 + "GL_MODELVIEW26_ARB", # 0x873A + "GL_MODELVIEW27_ARB", # 0x873B + "GL_MODELVIEW28_ARB", # 0x873C + "GL_MODELVIEW29_ARB", # 0x873D + "GL_MODELVIEW30_ARB", # 0x873E + "GL_MODELVIEW31_ARB", # 0x873F + "GL_DOT3_RGB_EXT", # 0x8740 + "GL_DOT3_RGBA_EXT", # 0x8741 + "GL_MIRROR_CLAMP_ATI", # 0x8742 + "GL_MIRROR_CLAMP_TO_EDGE_ATI", # 0x8743 + "GL_MODULATE_ADD_ATI", # 0x8744 + "GL_MODULATE_SIGNED_ADD_ATI", # 0x8745 + "GL_MODULATE_SUBTRACT_ATI", # 0x8746 + "GL_YCBCR_MESA", # 0x8757 + "GL_PACK_INVERT_MESA", # 0x8758 + "GL_TEXTURE_1D_STACK_MESAX", # 0x8759 + "GL_TEXTURE_2D_STACK_MESAX", # 0x875A + "GL_PROXY_TEXTURE_1D_STACK_MESAX", # 0x875B + "GL_PROXY_TEXTURE_2D_STACK_MESAX", # 0x875C + "GL_TEXTURE_1D_STACK_BINDING_MESAX", # 0x875D + "GL_TEXTURE_2D_STACK_BINDING_MESAX", # 0x875E + "GL_STATIC_ATI", # 0x8760 + "GL_DYNAMIC_ATI", # 0x8761 + "GL_PRESERVE_ATI", # 0x8762 + "GL_DISCARD_ATI", # 0x8763 + "GL_BUFFER_SIZE", # 0x8764 + "GL_BUFFER_USAGE", # 0x8765 + "GL_ARRAY_OBJECT_BUFFER_ATI", # 0x8766 + "GL_ARRAY_OBJECT_OFFSET_ATI", # 0x8767 + "GL_ELEMENT_ARRAY_ATI", # 0x8768 + "GL_ELEMENT_ARRAY_TYPE_ATI", # 0x8769 + "GL_ELEMENT_ARRAY_POINTER_ATI", # 0x876A + "GL_MAX_VERTEX_STREAMS_ATI", # 0x876B + "GL_VERTEX_STREAM0_ATI", # 0x876C + "GL_VERTEX_STREAM1_ATI", # 0x876D + "GL_VERTEX_STREAM2_ATI", # 0x876E + "GL_VERTEX_STREAM3_ATI", # 0x876F + "GL_VERTEX_STREAM4_ATI", # 0x8770 + "GL_VERTEX_STREAM5_ATI", # 0x8771 + "GL_VERTEX_STREAM6_ATI", # 0x8772 + "GL_VERTEX_STREAM7_ATI", # 0x8773 + "GL_VERTEX_SOURCE_ATI", # 0x8774 + "GL_BUMP_ROT_MATRIX_ATI", # 0x8775 + "GL_BUMP_ROT_MATRIX_SIZE_ATI", # 0x8776 + "GL_BUMP_NUM_TEX_UNITS_ATI", # 0x8777 + "GL_BUMP_TEX_UNITS_ATI", # 0x8778 + "GL_DUDV_ATI", # 0x8779 + "GL_DU8DV8_ATI", # 0x877A + "GL_BUMP_ENVMAP_ATI", # 0x877B + "GL_BUMP_TARGET_ATI", # 0x877C + "GL_VERTEX_SHADER_EXT", # 0x8780 + "GL_VERTEX_SHADER_BINDING_EXT", # 0x8781 + "GL_OP_INDEX_EXT", # 0x8782 + "GL_OP_NEGATE_EXT", # 0x8783 + "GL_OP_DOT3_EXT", # 0x8784 + "GL_OP_DOT4_EXT", # 0x8785 + "GL_OP_MUL_EXT", # 0x8786 + "GL_OP_ADD_EXT", # 0x8787 + "GL_OP_MADD_EXT", # 0x8788 + "GL_OP_FRAC_EXT", # 0x8789 + "GL_OP_MAX_EXT", # 0x878A + "GL_OP_MIN_EXT", # 0x878B + "GL_OP_SET_GE_EXT", # 0x878C + "GL_OP_SET_LT_EXT", # 0x878D + "GL_OP_CLAMP_EXT", # 0x878E + "GL_OP_FLOOR_EXT", # 0x878F + "GL_OP_ROUND_EXT", # 0x8790 + "GL_OP_EXP_BASE_2_EXT", # 0x8791 + "GL_OP_LOG_BASE_2_EXT", # 0x8792 + "GL_OP_POWER_EXT", # 0x8793 + "GL_OP_RECIP_EXT", # 0x8794 + "GL_OP_RECIP_SQRT_EXT", # 0x8795 + "GL_OP_SUB_EXT", # 0x8796 + "GL_OP_CROSS_PRODUCT_EXT", # 0x8797 + "GL_OP_MULTIPLY_MATRIX_EXT", # 0x8798 + "GL_OP_MOV_EXT", # 0x8799 + "GL_OUTPUT_VERTEX_EXT", # 0x879A + "GL_OUTPUT_COLOR0_EXT", # 0x879B + "GL_OUTPUT_COLOR1_EXT", # 0x879C + "GL_OUTPUT_TEXTURE_COORD0_EXT", # 0x879D + "GL_OUTPUT_TEXTURE_COORD1_EXT", # 0x879E + "GL_OUTPUT_TEXTURE_COORD2_EXT", # 0x879F + "GL_OUTPUT_TEXTURE_COORD3_EXT", # 0x87A0 + "GL_OUTPUT_TEXTURE_COORD4_EXT", # 0x87A1 + "GL_OUTPUT_TEXTURE_COORD5_EXT", # 0x87A2 + "GL_OUTPUT_TEXTURE_COORD6_EXT", # 0x87A3 + "GL_OUTPUT_TEXTURE_COORD7_EXT", # 0x87A4 + "GL_OUTPUT_TEXTURE_COORD8_EXT", # 0x87A5 + "GL_OUTPUT_TEXTURE_COORD9_EXT", # 0x87A6 + "GL_OUTPUT_TEXTURE_COORD10_EXT", # 0x87A7 + "GL_OUTPUT_TEXTURE_COORD11_EXT", # 0x87A8 + "GL_OUTPUT_TEXTURE_COORD12_EXT", # 0x87A9 + "GL_OUTPUT_TEXTURE_COORD13_EXT", # 0x87AA + "GL_OUTPUT_TEXTURE_COORD14_EXT", # 0x87AB + "GL_OUTPUT_TEXTURE_COORD15_EXT", # 0x87AC + "GL_OUTPUT_TEXTURE_COORD16_EXT", # 0x87AD + "GL_OUTPUT_TEXTURE_COORD17_EXT", # 0x87AE + "GL_OUTPUT_TEXTURE_COORD18_EXT", # 0x87AF + "GL_OUTPUT_TEXTURE_COORD19_EXT", # 0x87B0 + "GL_OUTPUT_TEXTURE_COORD20_EXT", # 0x87B1 + "GL_OUTPUT_TEXTURE_COORD21_EXT", # 0x87B2 + "GL_OUTPUT_TEXTURE_COORD22_EXT", # 0x87B3 + "GL_OUTPUT_TEXTURE_COORD23_EXT", # 0x87B4 + "GL_OUTPUT_TEXTURE_COORD24_EXT", # 0x87B5 + "GL_OUTPUT_TEXTURE_COORD25_EXT", # 0x87B6 + "GL_OUTPUT_TEXTURE_COORD26_EXT", # 0x87B7 + "GL_OUTPUT_TEXTURE_COORD27_EXT", # 0x87B8 + "GL_OUTPUT_TEXTURE_COORD28_EXT", # 0x87B9 + "GL_OUTPUT_TEXTURE_COORD29_EXT", # 0x87BA + "GL_OUTPUT_TEXTURE_COORD30_EXT", # 0x87BB + "GL_OUTPUT_TEXTURE_COORD31_EXT", # 0x87BC + "GL_OUTPUT_FOG_EXT", # 0x87BD + "GL_SCALAR_EXT", # 0x87BE + "GL_VECTOR_EXT", # 0x87BF + "GL_MATRIX_EXT", # 0x87C0 + "GL_VARIANT_EXT", # 0x87C1 + "GL_INVARIANT_EXT", # 0x87C2 + "GL_LOCAL_CONSTANT_EXT", # 0x87C3 + "GL_LOCAL_EXT", # 0x87C4 + "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87C5 + "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", # 0x87C6 + "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", # 0x87C7 + "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87C8 + "GL_MAX_VERTEX_SHADER_LOCALS_EXT", # 0x87C9 + "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CA + "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", # 0x87CB + "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87CC + "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", # 0x87CD + "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", # 0x87CE + "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CF + "GL_VERTEX_SHADER_VARIANTS_EXT", # 0x87D0 + "GL_VERTEX_SHADER_INVARIANTS_EXT", # 0x87D1 + "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87D2 + "GL_VERTEX_SHADER_LOCALS_EXT", # 0x87D3 + "GL_VERTEX_SHADER_OPTIMIZED_EXT", # 0x87D4 + "GL_X_EXT", # 0x87D5 + "GL_Y_EXT", # 0x87D6 + "GL_Z_EXT", # 0x87D7 + "GL_W_EXT", # 0x87D8 + "GL_NEGATIVE_X_EXT", # 0x87D9 + "GL_NEGATIVE_Y_EXT", # 0x87DA + "GL_NEGATIVE_Z_EXT", # 0x87DB + "GL_NEGATIVE_W_EXT", # 0x87DC + "GL_ZERO_EXT", # 0x87DD + "GL_ONE_EXT", # 0x87DE + "GL_NEGATIVE_ONE_EXT", # 0x87DF + "GL_NORMALIZED_RANGE_EXT", # 0x87E0 + "GL_FULL_RANGE_EXT", # 0x87E1 + "GL_CURRENT_VERTEX_EXT", # 0x87E2 + "GL_MVP_MATRIX_EXT", # 0x87E3 + "GL_VARIANT_VALUE_EXT", # 0x87E4 + "GL_VARIANT_DATATYPE_EXT", # 0x87E5 + "GL_VARIANT_ARRAY_STRIDE_EXT", # 0x87E6 + "GL_VARIANT_ARRAY_TYPE_EXT", # 0x87E7 + "GL_VARIANT_ARRAY_EXT", # 0x87E8 + "GL_VARIANT_ARRAY_POINTER_EXT", # 0x87E9 + "GL_INVARIANT_VALUE_EXT", # 0x87EA + "GL_INVARIANT_DATATYPE_EXT", # 0x87EB + "GL_LOCAL_CONSTANT_VALUE_EXT", # 0x87EC + "GL_LOCAL_CONSTANT_DATATYPE_EXT", # 0x87ED + "GL_PN_TRIANGLES_ATI", # 0x87F0 + "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F1 + "GL_PN_TRIANGLES_POINT_MODE_ATI", # 0x87F2 + "GL_PN_TRIANGLES_NORMAL_MODE_ATI", # 0x87F3 + "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F4 + "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", # 0x87F5 + "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", # 0x87F6 + "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", # 0x87F7 + "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", # 0x87F8 + "GL_VBO_FREE_MEMORY_ATI", # 0x87FB + "GL_TEXTURE_FREE_MEMORY_ATI", # 0x87FC + "GL_RENDERBUFFER_FREE_MEMORY_ATI", # 0x87FD + "GL_STENCIL_BACK_FUNC", # 0x8800 + "GL_STENCIL_BACK_FAIL", # 0x8801 + "GL_STENCIL_BACK_PASS_DEPTH_FAIL", # 0x8802 + "GL_STENCIL_BACK_PASS_DEPTH_PASS", # 0x8803 + "GL_FRAGMENT_PROGRAM_ARB", # 0x8804 + "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x8805 + "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x8806 + "GL_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x8807 + "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x8808 + "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x8809 + "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x880A + "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x880B + "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x880C + "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x880D + "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x880E + "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x880F + "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x8810 + "GL_RGBA32F", # 0x8814 + "GL_RGB32F", # 0x8815 + "GL_ALPHA32F_ARB", # 0x8816 + "GL_INTENSITY32F_ARB", # 0x8817 + "GL_LUMINANCE32F_ARB", # 0x8818 + "GL_LUMINANCE_ALPHA32F_ARB", # 0x8819 + "GL_RGBA16F", # 0x881A + "GL_RGB16F", # 0x881B + "GL_ALPHA16F_ARB", # 0x881C + "GL_INTENSITY16F_ARB", # 0x881D + "GL_LUMINANCE16F_ARB", # 0x881E + "GL_LUMINANCE_ALPHA16F_ARB", # 0x881F + "GL_RGBA_FLOAT_MODE_ARB", # 0x8820 + "GL_MAX_DRAW_BUFFERS", # 0x8824 + "GL_DRAW_BUFFER0", # 0x8825 + "GL_DRAW_BUFFER1", # 0x8826 + "GL_DRAW_BUFFER2", # 0x8827 + "GL_DRAW_BUFFER3", # 0x8828 + "GL_DRAW_BUFFER4", # 0x8829 + "GL_DRAW_BUFFER5", # 0x882A + "GL_DRAW_BUFFER6", # 0x882B + "GL_DRAW_BUFFER7", # 0x882C + "GL_DRAW_BUFFER8", # 0x882D + "GL_DRAW_BUFFER9", # 0x882E + "GL_DRAW_BUFFER10", # 0x882F + "GL_DRAW_BUFFER11", # 0x8830 + "GL_DRAW_BUFFER12", # 0x8831 + "GL_DRAW_BUFFER13", # 0x8832 + "GL_DRAW_BUFFER14", # 0x8833 + "GL_DRAW_BUFFER15", # 0x8834 + "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI",# 0x8835 + "GL_BLEND_EQUATION_ALPHA", # 0x883D + "GL_MATRIX_PALETTE_ARB", # 0x8840 + "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", # 0x8841 + "GL_MAX_PALETTE_MATRICES_ARB", # 0x8842 + "GL_CURRENT_PALETTE_MATRIX_ARB", # 0x8843 + "GL_MATRIX_INDEX_ARRAY_ARB", # 0x8844 + "GL_CURRENT_MATRIX_INDEX_ARB", # 0x8845 + "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", # 0x8846 + "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", # 0x8847 + "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", # 0x8848 + "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", # 0x8849 + "GL_TEXTURE_DEPTH_SIZE", # 0x884A + "GL_DEPTH_TEXTURE_MODE", # 0x884B + "GL_TEXTURE_COMPARE_MODE", # 0x884C + "GL_TEXTURE_COMPARE_FUNC", # 0x884D + "GL_COMPARE_REF_TO_TEXTURE", # 0x884E + "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV",# 0x8850 + "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", # 0x8851 + "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8852 + "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", # 0x8853 + "GL_OFFSET_HILO_TEXTURE_2D_NV", # 0x8854 + "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", # 0x8855 + "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", # 0x8856 + "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8857 + "GL_DEPENDENT_HILO_TEXTURE_2D_NV", # 0x8858 + "GL_DEPENDENT_RGB_TEXTURE_3D_NV", # 0x8859 + "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", # 0x885A + "GL_DOT_PRODUCT_PASS_THROUGH_NV", # 0x885B + "GL_DOT_PRODUCT_TEXTURE_1D_NV", # 0x885C + "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", # 0x885D + "GL_HILO8_NV", # 0x885E + "GL_SIGNED_HILO8_NV", # 0x885F + "GL_FORCE_BLUE_TO_ONE_NV", # 0x8860 + "GL_POINT_SPRITE", # 0x8861 + "GL_COORD_REPLACE", # 0x8862 + "GL_POINT_SPRITE_R_MODE_NV", # 0x8863 + "GL_QUERY_COUNTER_BITS", # 0x8864 + "GL_CURRENT_QUERY", # 0x8865 + "GL_QUERY_RESULT", # 0x8866 + "GL_QUERY_RESULT_AVAILABLE", # 0x8867 + "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", # 0x8868 + "GL_MAX_VERTEX_ATTRIBS", # 0x8869 + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", # 0x886A + "GL_DEPTH_STENCIL_TO_RGBA_NV", # 0x886E + "GL_DEPTH_STENCIL_TO_BGRA_NV", # 0x886F + "GL_FRAGMENT_PROGRAM_NV", # 0x8870 + "GL_MAX_TEXTURE_COORDS", # 0x8871 + "GL_MAX_TEXTURE_IMAGE_UNITS", # 0x8872 + "GL_FRAGMENT_PROGRAM_BINDING_NV", # 0x8873 + "GL_PROGRAM_ERROR_STRING_ARB", # 0x8874 + "GL_PROGRAM_FORMAT_ASCII_ARB", # 0x8875 + "GL_PROGRAM_FORMAT_ARB", # 0x8876 + "GL_WRITE_PIXEL_DATA_RANGE_NV", # 0x8878 + "GL_READ_PIXEL_DATA_RANGE_NV", # 0x8879 + "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", # 0x887A + "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV",# 0x887B + "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", # 0x887C + "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", # 0x887D + "GL_FLOAT_R_NV", # 0x8880 + "GL_FLOAT_RG_NV", # 0x8881 + "GL_FLOAT_RGB_NV", # 0x8882 + "GL_FLOAT_RGBA_NV", # 0x8883 + "GL_FLOAT_R16_NV", # 0x8884 + "GL_FLOAT_R32_NV", # 0x8885 + "GL_FLOAT_RG16_NV", # 0x8886 + "GL_FLOAT_RG32_NV", # 0x8887 + "GL_FLOAT_RGB16_NV", # 0x8888 + "GL_FLOAT_RGB32_NV", # 0x8889 + "GL_FLOAT_RGBA16_NV", # 0x888A + "GL_FLOAT_RGBA32_NV", # 0x888B + "GL_TEXTURE_FLOAT_COMPONENTS_NV", # 0x888C + "GL_FLOAT_CLEAR_COLOR_VALUE_NV", # 0x888D + "GL_FLOAT_RGBA_MODE_NV", # 0x888E + "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", # 0x888F + "GL_DEPTH_BOUNDS_TEST_EXT", # 0x8890 + "GL_DEPTH_BOUNDS_EXT", # 0x8891 + "GL_ARRAY_BUFFER", # 0x8892 + "GL_ELEMENT_ARRAY_BUFFER", # 0x8893 + "GL_ARRAY_BUFFER_BINDING", # 0x8894 + "GL_ELEMENT_ARRAY_BUFFER_BINDING", # 0x8895 + "GL_VERTEX_ARRAY_BUFFER_BINDING", # 0x8896 + "GL_NORMAL_ARRAY_BUFFER_BINDING", # 0x8897 + "GL_COLOR_ARRAY_BUFFER_BINDING", # 0x8898 + "GL_INDEX_ARRAY_BUFFER_BINDING", # 0x8899 + "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", # 0x889A + "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", # 0x889B + "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", # 0x889C + "GL_FOG_COORD_ARRAY_BUFFER_BINDING", # 0x889D + "GL_WEIGHT_ARRAY_BUFFER_BINDING", # 0x889E + "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", # 0x889F + "GL_PROGRAM_INSTRUCTIONS_ARB", # 0x88A0 + "GL_MAX_PROGRAM_INSTRUCTIONS_ARB", # 0x88A1 + "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB",# 0x88A2 + "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", # 0x88A3 + "GL_PROGRAM_TEMPORARIES_ARB", # 0x88A4 + "GL_MAX_PROGRAM_TEMPORARIES_ARB", # 0x88A5 + "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A6 + "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A7 + "GL_PROGRAM_PARAMETERS_ARB", # 0x88A8 + "GL_MAX_PROGRAM_PARAMETERS_ARB", # 0x88A9 + "GL_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AA + "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AB + "GL_PROGRAM_ATTRIBS_ARB", # 0x88AC + "GL_MAX_PROGRAM_ATTRIBS_ARB", # 0x88AD + "GL_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AE + "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AF + "GL_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B0 + "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B1 + "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B2 + "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B3 + "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", # 0x88B4 + "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", # 0x88B5 + "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB",# 0x88B6 + "GL_TRANSPOSE_CURRENT_MATRIX_ARB", # 0x88B7 + "GL_READ_ONLY", # 0x88B8 + "GL_WRITE_ONLY", # 0x88B9 + "GL_READ_WRITE", # 0x88BA + "GL_BUFFER_ACCESS", # 0x88BB + "GL_BUFFER_MAPPED", # 0x88BC + "GL_BUFFER_MAP_POINTER", # 0x88BD + "GL_TIME_ELAPSED_EXT", # 0x88BF + "GL_MATRIX0_ARB", # 0x88C0 + "GL_MATRIX1_ARB", # 0x88C1 + "GL_MATRIX2_ARB", # 0x88C2 + "GL_MATRIX3_ARB", # 0x88C3 + "GL_MATRIX4_ARB", # 0x88C4 + "GL_MATRIX5_ARB", # 0x88C5 + "GL_MATRIX6_ARB", # 0x88C6 + "GL_MATRIX7_ARB", # 0x88C7 + "GL_MATRIX8_ARB", # 0x88C8 + "GL_MATRIX9_ARB", # 0x88C9 + "GL_MATRIX10_ARB", # 0x88CA + "GL_MATRIX11_ARB", # 0x88CB + "GL_MATRIX12_ARB", # 0x88CC + "GL_MATRIX13_ARB", # 0x88CD + "GL_MATRIX14_ARB", # 0x88CE + "GL_MATRIX15_ARB", # 0x88CF + "GL_MATRIX16_ARB", # 0x88D0 + "GL_MATRIX17_ARB", # 0x88D1 + "GL_MATRIX18_ARB", # 0x88D2 + "GL_MATRIX19_ARB", # 0x88D3 + "GL_MATRIX20_ARB", # 0x88D4 + "GL_MATRIX21_ARB", # 0x88D5 + "GL_MATRIX22_ARB", # 0x88D6 + "GL_MATRIX23_ARB", # 0x88D7 + "GL_MATRIX24_ARB", # 0x88D8 + "GL_MATRIX25_ARB", # 0x88D9 + "GL_MATRIX26_ARB", # 0x88DA + "GL_MATRIX27_ARB", # 0x88DB + "GL_MATRIX28_ARB", # 0x88DC + "GL_MATRIX29_ARB", # 0x88DD + "GL_MATRIX30_ARB", # 0x88DE + "GL_MATRIX31_ARB", # 0x88DF + "GL_STREAM_DRAW", # 0x88E0 + "GL_STREAM_READ", # 0x88E1 + "GL_STREAM_COPY", # 0x88E2 + "GL_STATIC_DRAW", # 0x88E4 + "GL_STATIC_READ", # 0x88E5 + "GL_STATIC_COPY", # 0x88E6 + "GL_DYNAMIC_DRAW", # 0x88E8 + "GL_DYNAMIC_READ", # 0x88E9 + "GL_DYNAMIC_COPY", # 0x88EA + "GL_PIXEL_PACK_BUFFER", # 0x88EB + "GL_PIXEL_UNPACK_BUFFER", # 0x88EC + "GL_PIXEL_PACK_BUFFER_BINDING", # 0x88ED + "GL_PIXEL_UNPACK_BUFFER_BINDING", # 0x88EF + "GL_DEPTH24_STENCIL8", # 0x88F0 + "GL_TEXTURE_STENCIL_SIZE", # 0x88F1 + "GL_STENCIL_TAG_BITS_EXT", # 0x88F2 + "GL_STENCIL_CLEAR_TAG_VALUE_EXT", # 0x88F3 + "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", # 0x88F4 + "GL_MAX_PROGRAM_CALL_DEPTH_NV", # 0x88F5 + "GL_MAX_PROGRAM_IF_DEPTH_NV", # 0x88F6 + "GL_MAX_PROGRAM_LOOP_DEPTH_NV", # 0x88F7 + "GL_MAX_PROGRAM_LOOP_COUNT_NV", # 0x88F8 + "GL_VERTEX_ATTRIB_ARRAY_INTEGER", # 0x88FD + "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB",# 0x88FE + "GL_MAX_ARRAY_TEXTURE_LAYERS", # 0x88FF + "GL_MIN_PROGRAM_TEXEL_OFFSET", # 0x8904 + "GL_MAX_PROGRAM_TEXEL_OFFSET", # 0x8905 + "GL_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8906 + "GL_PROGRAM_RESULT_COMPONENTS_NV", # 0x8907 + "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8908 + "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", # 0x8909 + "GL_STENCIL_TEST_TWO_SIDE_EXT", # 0x8910 + "GL_ACTIVE_STENCIL_FACE_EXT", # 0x8911 + "GL_MIRROR_CLAMP_TO_BORDER_EXT", # 0x8912 + "GL_SAMPLES_PASSED", # 0x8914 + "GL_CLAMP_VERTEX_COLOR", # 0x891A + "GL_CLAMP_FRAGMENT_COLOR", # 0x891B + "GL_CLAMP_READ_COLOR", # 0x891C + "GL_FIXED_ONLY", # 0x891D + "GL_FRAGMENT_SHADER_ATI", # 0x8920 + "GL_REG_0_ATI", # 0x8921 + "GL_REG_1_ATI", # 0x8922 + "GL_REG_2_ATI", # 0x8923 + "GL_REG_3_ATI", # 0x8924 + "GL_REG_4_ATI", # 0x8925 + "GL_REG_5_ATI", # 0x8926 + "GL_REG_6_ATI", # 0x8927 + "GL_REG_7_ATI", # 0x8928 + "GL_REG_8_ATI", # 0x8929 + "GL_REG_9_ATI", # 0x892A + "GL_REG_10_ATI", # 0x892B + "GL_REG_11_ATI", # 0x892C + "GL_REG_12_ATI", # 0x892D + "GL_REG_13_ATI", # 0x892E + "GL_REG_14_ATI", # 0x892F + "GL_REG_15_ATI", # 0x8930 + "GL_REG_16_ATI", # 0x8931 + "GL_REG_17_ATI", # 0x8932 + "GL_REG_18_ATI", # 0x8933 + "GL_REG_19_ATI", # 0x8934 + "GL_REG_20_ATI", # 0x8935 + "GL_REG_21_ATI", # 0x8936 + "GL_REG_22_ATI", # 0x8937 + "GL_REG_23_ATI", # 0x8938 + "GL_REG_24_ATI", # 0x8939 + "GL_REG_25_ATI", # 0x893A + "GL_REG_26_ATI", # 0x893B + "GL_REG_27_ATI", # 0x893C + "GL_REG_28_ATI", # 0x893D + "GL_REG_29_ATI", # 0x893E + "GL_REG_30_ATI", # 0x893F + "GL_REG_31_ATI", # 0x8940 + "GL_CON_0_ATI", # 0x8941 + "GL_CON_1_ATI", # 0x8942 + "GL_CON_2_ATI", # 0x8943 + "GL_CON_3_ATI", # 0x8944 + "GL_CON_4_ATI", # 0x8945 + "GL_CON_5_ATI", # 0x8946 + "GL_CON_6_ATI", # 0x8947 + "GL_CON_7_ATI", # 0x8948 + "GL_CON_8_ATI", # 0x8949 + "GL_CON_9_ATI", # 0x894A + "GL_CON_10_ATI", # 0x894B + "GL_CON_11_ATI", # 0x894C + "GL_CON_12_ATI", # 0x894D + "GL_CON_13_ATI", # 0x894E + "GL_CON_14_ATI", # 0x894F + "GL_CON_15_ATI", # 0x8950 + "GL_CON_16_ATI", # 0x8951 + "GL_CON_17_ATI", # 0x8952 + "GL_CON_18_ATI", # 0x8953 + "GL_CON_19_ATI", # 0x8954 + "GL_CON_20_ATI", # 0x8955 + "GL_CON_21_ATI", # 0x8956 + "GL_CON_22_ATI", # 0x8957 + "GL_CON_23_ATI", # 0x8958 + "GL_CON_24_ATI", # 0x8959 + "GL_CON_25_ATI", # 0x895A + "GL_CON_26_ATI", # 0x895B + "GL_CON_27_ATI", # 0x895C + "GL_CON_28_ATI", # 0x895D + "GL_CON_29_ATI", # 0x895E + "GL_CON_30_ATI", # 0x895F + "GL_CON_31_ATI", # 0x8960 + "GL_MOV_ATI", # 0x8961 + "GL_ADD_ATI", # 0x8963 + "GL_MUL_ATI", # 0x8964 + "GL_SUB_ATI", # 0x8965 + "GL_DOT3_ATI", # 0x8966 + "GL_DOT4_ATI", # 0x8967 + "GL_MAD_ATI", # 0x8968 + "GL_LERP_ATI", # 0x8969 + "GL_CND_ATI", # 0x896A + "GL_CND0_ATI", # 0x896B + "GL_DOT2_ADD_ATI", # 0x896C + "GL_SECONDARY_INTERPOLATOR_ATI", # 0x896D + "GL_NUM_FRAGMENT_REGISTERS_ATI", # 0x896E + "GL_NUM_FRAGMENT_CONSTANTS_ATI", # 0x896F + "GL_NUM_PASSES_ATI", # 0x8970 + "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", # 0x8971 + "GL_NUM_INSTRUCTIONS_TOTAL_ATI", # 0x8972 + "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", # 0x8973 + "GL_NUM_LOOPBACK_COMPONENTS_ATI", # 0x8974 + "GL_COLOR_ALPHA_PAIRING_ATI", # 0x8975 + "GL_SWIZZLE_STR_ATI", # 0x8976 + "GL_SWIZZLE_STQ_ATI", # 0x8977 + "GL_SWIZZLE_STR_DR_ATI", # 0x8978 + "GL_SWIZZLE_STQ_DQ_ATI", # 0x8979 + "GL_SWIZZLE_STRQ_ATI", # 0x897A + "GL_SWIZZLE_STRQ_DQ_ATI", # 0x897B + "GL_INTERLACE_OML", # 0x8980 + "GL_INTERLACE_READ_OML", # 0x8981 + "GL_FORMAT_SUBSAMPLE_24_24_OML", # 0x8982 + "GL_FORMAT_SUBSAMPLE_244_244_OML", # 0x8983 + "GL_PACK_RESAMPLE_OML", # 0x8984 + "GL_UNPACK_RESAMPLE_OML", # 0x8985 + "GL_RESAMPLE_REPLICATE_OML", # 0x8986 + "GL_RESAMPLE_ZERO_FILL_OML", # 0x8987 + "GL_RESAMPLE_AVERAGE_OML", # 0x8988 + "GL_RESAMPLE_DECIMATE_OML", # 0x8989 + "GL_DRAW_PIXELS_APPLE", # 0x8A0A + "GL_FENCE_APPLE", # 0x8A0B + "GL_UNIFORM_BUFFER", # 0x8A11 + "GL_BUFFER_SERIALIZED_MODIFY_APPLE", # 0x8A12 + "GL_BUFFER_FLUSHING_UNMAP_APPLE", # 0x8A13 + "GL_UNIFORM_BUFFER_BINDING", # 0x8A28 + "GL_UNIFORM_BUFFER_START", # 0x8A29 + "GL_UNIFORM_BUFFER_SIZE", # 0x8A2A + "GL_MAX_VERTEX_UNIFORM_BLOCKS", # 0x8A2B + "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", # 0x8A2C + "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", # 0x8A2D + "GL_MAX_COMBINED_UNIFORM_BLOCKS", # 0x8A2E + "GL_MAX_UNIFORM_BUFFER_BINDINGS", # 0x8A2F + "GL_MAX_UNIFORM_BLOCK_SIZE", # 0x8A30 + "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", # 0x8A31 + "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", # 0x8A32 + "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", # 0x8A33 + "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",# 0x8A34 + "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", # 0x8A35 + "GL_ACTIVE_UNIFORM_BLOCKS", # 0x8A36 + "GL_UNIFORM_TYPE", # 0x8A37 + "GL_UNIFORM_SIZE", # 0x8A38 + "GL_UNIFORM_NAME_LENGTH", # 0x8A39 + "GL_UNIFORM_BLOCK_INDEX", # 0x8A3A + "GL_UNIFORM_OFFSET", # 0x8A3B + "GL_UNIFORM_ARRAY_STRIDE", # 0x8A3C + "GL_UNIFORM_MATRIX_STRIDE", # 0x8A3D + "GL_UNIFORM_IS_ROW_MAJOR", # 0x8A3E + "GL_UNIFORM_BLOCK_BINDING", # 0x8A3F + "GL_UNIFORM_BLOCK_DATA_SIZE", # 0x8A40 + "GL_UNIFORM_BLOCK_NAME_LENGTH", # 0x8A41 + "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", # 0x8A42 + "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", # 0x8A43 + "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", # 0x8A44 + "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", # 0x8A45 + "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", # 0x8A46 + "GL_FRAGMENT_SHADER", # 0x8B30 + "GL_VERTEX_SHADER", # 0x8B31 + "GL_PROGRAM_OBJECT_ARB", # 0x8B40 + "GL_SHADER_OBJECT_ARB", # 0x8B48 + "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",# 0x8B49 + "GL_MAX_VERTEX_UNIFORM_COMPONENTS", # 0x8B4A + "GL_MAX_VARYING_COMPONENTS", # 0x8B4B + "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", # 0x8B4C + "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", # 0x8B4D + "GL_OBJECT_TYPE_ARB", # 0x8B4E + "GL_SHADER_TYPE", # 0x8B4F + "GL_FLOAT_VEC2", # 0x8B50 + "GL_FLOAT_VEC3", # 0x8B51 + "GL_FLOAT_VEC4", # 0x8B52 + "GL_INT_VEC2", # 0x8B53 + "GL_INT_VEC3", # 0x8B54 + "GL_INT_VEC4", # 0x8B55 + "GL_BOOL", # 0x8B56 + "GL_BOOL_VEC2", # 0x8B57 + "GL_BOOL_VEC3", # 0x8B58 + "GL_BOOL_VEC4", # 0x8B59 + "GL_FLOAT_MAT2", # 0x8B5A + "GL_FLOAT_MAT3", # 0x8B5B + "GL_FLOAT_MAT4", # 0x8B5C + "GL_SAMPLER_1D", # 0x8B5D + "GL_SAMPLER_2D", # 0x8B5E + "GL_SAMPLER_3D", # 0x8B5F + "GL_SAMPLER_CUBE", # 0x8B60 + "GL_SAMPLER_1D_SHADOW", # 0x8B61 + "GL_SAMPLER_2D_SHADOW", # 0x8B62 + "GL_SAMPLER_2D_RECT", # 0x8B63 + "GL_SAMPLER_2D_RECT_SHADOW", # 0x8B64 + "GL_FLOAT_MAT2x3", # 0x8B65 + "GL_FLOAT_MAT2x4", # 0x8B66 + "GL_FLOAT_MAT3x2", # 0x8B67 + "GL_FLOAT_MAT3x4", # 0x8B68 + "GL_FLOAT_MAT4x2", # 0x8B69 + "GL_FLOAT_MAT4x3", # 0x8B6A + "GL_DELETE_STATUS", # 0x8B80 + "GL_COMPILE_STATUS", # 0x8B81 + "GL_LINK_STATUS", # 0x8B82 + "GL_VALIDATE_STATUS", # 0x8B83 + "GL_INFO_LOG_LENGTH", # 0x8B84 + "GL_ATTACHED_SHADERS", # 0x8B85 + "GL_ACTIVE_UNIFORMS", # 0x8B86 + "GL_ACTIVE_UNIFORM_MAX_LENGTH", # 0x8B87 + "GL_SHADER_SOURCE_LENGTH", # 0x8B88 + "GL_ACTIVE_ATTRIBUTES", # 0x8B89 + "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", # 0x8B8A + "GL_FRAGMENT_SHADER_DERIVATIVE_HINT",# 0x8B8B + "GL_SHADING_LANGUAGE_VERSION", # 0x8B8C + "GL_CURRENT_PROGRAM", # 0x8B8D + "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", # 0x8B9A + "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", # 0x8B9B + "GL_COUNTER_TYPE_AMD", # 0x8BC0 + "GL_COUNTER_RANGE_AMD", # 0x8BC1 + "GL_UNSIGNED_INT64_AMD", # 0x8BC2 + "GL_PERCENTAGE_AMD", # 0x8BC3 + "GL_PERFMON_RESULT_AVAILABLE_AMD", # 0x8BC4 + "GL_PERFMON_RESULT_SIZE_AMD", # 0x8BC5 + "GL_PERFMON_RESULT_AMD", # 0x8BC6 + "GL_TEXTURE_RED_TYPE", # 0x8C10 + "GL_TEXTURE_GREEN_TYPE", # 0x8C11 + "GL_TEXTURE_BLUE_TYPE", # 0x8C12 + "GL_TEXTURE_ALPHA_TYPE", # 0x8C13 + "GL_TEXTURE_LUMINANCE_TYPE", # 0x8C14 + "GL_TEXTURE_INTENSITY_TYPE", # 0x8C15 + "GL_TEXTURE_DEPTH_TYPE", # 0x8C16 + "GL_UNSIGNED_NORMALIZED", # 0x8C17 + "GL_TEXTURE_1D_ARRAY", # 0x8C18 + "GL_PROXY_TEXTURE_1D_ARRAY", # 0x8C19 + "GL_TEXTURE_2D_ARRAY", # 0x8C1A + "GL_PROXY_TEXTURE_2D_ARRAY", # 0x8C1B + "GL_TEXTURE_BINDING_1D_ARRAY", # 0x8C1C + "GL_TEXTURE_BINDING_2D_ARRAY", # 0x8C1D + "GL_GEOMETRY_PROGRAM_NV", # 0x8C26 + "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", # 0x8C27 + "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", # 0x8C28 + "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", # 0x8C29 + "GL_TEXTURE_BUFFER", # 0x8C2A + "GL_MAX_TEXTURE_BUFFER_SIZE", # 0x8C2B + "GL_TEXTURE_BINDING_BUFFER", # 0x8C2C + "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", # 0x8C2D + "GL_TEXTURE_BUFFER_FORMAT", # 0x8C2E + "GL_R11F_G11F_B10F", # 0x8C3A + "GL_UNSIGNED_INT_10F_11F_11F_REV", # 0x8C3B + "GL_RGBA_SIGNED_COMPONENTS_EXT", # 0x8C3C + "GL_RGB9_E5", # 0x8C3D + "GL_UNSIGNED_INT_5_9_9_9_REV", # 0x8C3E + "GL_TEXTURE_SHARED_SIZE", # 0x8C3F + "GL_SRGB", # 0x8C40 + "GL_SRGB8", # 0x8C41 + "GL_SRGB_ALPHA", # 0x8C42 + "GL_SRGB8_ALPHA8", # 0x8C43 + "GL_SLUMINANCE_ALPHA", # 0x8C44 + "GL_SLUMINANCE8_ALPHA8", # 0x8C45 + "GL_SLUMINANCE", # 0x8C46 + "GL_SLUMINANCE8", # 0x8C47 + "GL_COMPRESSED_SRGB", # 0x8C48 + "GL_COMPRESSED_SRGB_ALPHA", # 0x8C49 + "GL_COMPRESSED_SLUMINANCE", # 0x8C4A + "GL_COMPRESSED_SLUMINANCE_ALPHA", # 0x8C4B + "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", # 0x8C4C + "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", # 0x8C4D + "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", # 0x8C4E + "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", # 0x8C4F + "GL_COMPRESSED_LUMINANCE_LATC1_EXT", # 0x8C70 + "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", # 0x8C71 + "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C72 + "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C73 + "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", # 0x8C76 + "GL_BACK_PRIMARY_COLOR_NV", # 0x8C77 + "GL_BACK_SECONDARY_COLOR_NV", # 0x8C78 + "GL_TEXTURE_COORD_NV", # 0x8C79 + "GL_CLIP_DISTANCE_NV", # 0x8C7A + "GL_VERTEX_ID_NV", # 0x8C7B + "GL_PRIMITIVE_ID_NV", # 0x8C7C + "GL_GENERIC_ATTRIB_NV", # 0x8C7D + "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", # 0x8C7E + "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", # 0x8C7F + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", # 0x8C80 + "GL_ACTIVE_VARYINGS_NV", # 0x8C81 + "GL_ACTIVE_VARYING_MAX_LENGTH_NV", # 0x8C82 + "GL_TRANSFORM_FEEDBACK_VARYINGS", # 0x8C83 + "GL_TRANSFORM_FEEDBACK_BUFFER_START",# 0x8C84 + "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", # 0x8C85 + "GL_TRANSFORM_FEEDBACK_RECORD_NV", # 0x8C86 + "GL_PRIMITIVES_GENERATED", # 0x8C87 + "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", # 0x8C88 + "GL_RASTERIZER_DISCARD", # 0x8C89 + "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV", # 0x8C8A + "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", # 0x8C8B + "GL_INTERLEAVED_ATTRIBS", # 0x8C8C + "GL_SEPARATE_ATTRIBS", # 0x8C8D + "GL_TRANSFORM_FEEDBACK_BUFFER", # 0x8C8E + "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", # 0x8C8F + "GL_POINT_SPRITE_COORD_ORIGIN", # 0x8CA0 + "GL_LOWER_LEFT", # 0x8CA1 + "GL_UPPER_LEFT", # 0x8CA2 + "GL_STENCIL_BACK_REF", # 0x8CA3 + "GL_STENCIL_BACK_VALUE_MASK", # 0x8CA4 + "GL_STENCIL_BACK_WRITEMASK", # 0x8CA5 + "GL_FRAMEBUFFER_BINDING", # 0x8CA6 + "GL_RENDERBUFFER_BINDING", # 0x8CA7 + "GL_READ_FRAMEBUFFER", # 0x8CA8 + "GL_DRAW_FRAMEBUFFER", # 0x8CA9 + "GL_READ_FRAMEBUFFER_BINDING", # 0x8CAA + "GL_RENDERBUFFER_SAMPLES", # 0x8CAB + "GL_DEPTH_COMPONENT32F", # 0x8CAC + "GL_DEPTH32F_STENCIL8", # 0x8CAD + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", # 0x8CD0 + "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", # 0x8CD1 + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", # 0x8CD2 + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", # 0x8CD3 + "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", # 0x8CD4 + "GL_FRAMEBUFFER_COMPLETE", # 0x8CD5 + "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", # 0x8CD6 + "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", # 0x8CD7 + "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", # 0x8CD9 + "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", # 0x8CDA + "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", # 0x8CDB + "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", # 0x8CDC + "GL_FRAMEBUFFER_UNSUPPORTED", # 0x8CDD + "GL_MAX_COLOR_ATTACHMENTS", # 0x8CDF + "GL_COLOR_ATTACHMENT0", # 0x8CE0 + "GL_COLOR_ATTACHMENT1", # 0x8CE1 + "GL_COLOR_ATTACHMENT2", # 0x8CE2 + "GL_COLOR_ATTACHMENT3", # 0x8CE3 + "GL_COLOR_ATTACHMENT4", # 0x8CE4 + "GL_COLOR_ATTACHMENT5", # 0x8CE5 + "GL_COLOR_ATTACHMENT6", # 0x8CE6 + "GL_COLOR_ATTACHMENT7", # 0x8CE7 + "GL_COLOR_ATTACHMENT8", # 0x8CE8 + "GL_COLOR_ATTACHMENT9", # 0x8CE9 + "GL_COLOR_ATTACHMENT10", # 0x8CEA + "GL_COLOR_ATTACHMENT11", # 0x8CEB + "GL_COLOR_ATTACHMENT12", # 0x8CEC + "GL_COLOR_ATTACHMENT13", # 0x8CED + "GL_COLOR_ATTACHMENT14", # 0x8CEE + "GL_COLOR_ATTACHMENT15", # 0x8CEF + "GL_DEPTH_ATTACHMENT", # 0x8D00 + "GL_STENCIL_ATTACHMENT", # 0x8D20 + "GL_FRAMEBUFFER", # 0x8D40 + "GL_RENDERBUFFER", # 0x8D41 + "GL_RENDERBUFFER_WIDTH", # 0x8D42 + "GL_RENDERBUFFER_HEIGHT", # 0x8D43 + "GL_RENDERBUFFER_INTERNAL_FORMAT", # 0x8D44 + "GL_STENCIL_INDEX1", # 0x8D46 + "GL_STENCIL_INDEX4", # 0x8D47 + "GL_STENCIL_INDEX8", # 0x8D48 + "GL_STENCIL_INDEX16", # 0x8D49 + "GL_RENDERBUFFER_RED_SIZE", # 0x8D50 + "GL_RENDERBUFFER_GREEN_SIZE", # 0x8D51 + "GL_RENDERBUFFER_BLUE_SIZE", # 0x8D52 + "GL_RENDERBUFFER_ALPHA_SIZE", # 0x8D53 + "GL_RENDERBUFFER_DEPTH_SIZE", # 0x8D54 + "GL_RENDERBUFFER_STENCIL_SIZE", # 0x8D55 + "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", # 0x8D56 + "GL_MAX_SAMPLES_EXT", # 0x8D57 + "GL_RGBA32UI", # 0x8D70 + "GL_RGB32UI", # 0x8D71 + "GL_ALPHA32UI_EXT", # 0x8D72 + "GL_INTENSITY32UI_EXT", # 0x8D73 + "GL_LUMINANCE32UI_EXT", # 0x8D74 + "GL_LUMINANCE_ALPHA32UI_EXT", # 0x8D75 + "GL_RGBA16UI", # 0x8D76 + "GL_RGB16UI", # 0x8D77 + "GL_ALPHA16UI_EXT", # 0x8D78 + "GL_INTENSITY16UI_EXT", # 0x8D79 + "GL_LUMINANCE16UI_EXT", # 0x8D7A + "GL_LUMINANCE_ALPHA16UI_EXT", # 0x8D7B + "GL_RGBA8UI", # 0x8D7C + "GL_RGB8UI", # 0x8D7D + "GL_ALPHA8UI_EXT", # 0x8D7E + "GL_INTENSITY8UI_EXT", # 0x8D7F + "GL_LUMINANCE8UI_EXT", # 0x8D80 + "GL_LUMINANCE_ALPHA8UI_EXT", # 0x8D81 + "GL_RGBA32I", # 0x8D82 + "GL_RGB32I", # 0x8D83 + "GL_ALPHA32I_EXT", # 0x8D84 + "GL_INTENSITY32I_EXT", # 0x8D85 + "GL_LUMINANCE32I_EXT", # 0x8D86 + "GL_LUMINANCE_ALPHA32I_EXT", # 0x8D87 + "GL_RGBA16I", # 0x8D88 + "GL_RGB16I", # 0x8D89 + "GL_ALPHA16I_EXT", # 0x8D8A + "GL_INTENSITY16I_EXT", # 0x8D8B + "GL_LUMINANCE16I_EXT", # 0x8D8C + "GL_LUMINANCE_ALPHA16I_EXT", # 0x8D8D + "GL_RGBA8I", # 0x8D8E + "GL_RGB8I", # 0x8D8F + "GL_ALPHA8I_EXT", # 0x8D90 + "GL_INTENSITY8I_EXT", # 0x8D91 + "GL_LUMINANCE8I_EXT", # 0x8D92 + "GL_LUMINANCE_ALPHA8I_EXT", # 0x8D93 + "GL_RED_INTEGER", # 0x8D94 + "GL_GREEN_INTEGER", # 0x8D95 + "GL_BLUE_INTEGER", # 0x8D96 + "GL_ALPHA_INTEGER", # 0x8D97 + "GL_RGB_INTEGER", # 0x8D98 + "GL_RGBA_INTEGER", # 0x8D99 + "GL_BGR_INTEGER", # 0x8D9A + "GL_BGRA_INTEGER", # 0x8D9B + "GL_LUMINANCE_INTEGER_EXT", # 0x8D9C + "GL_LUMINANCE_ALPHA_INTEGER_EXT", # 0x8D9D + "GL_RGBA_INTEGER_MODE_EXT", # 0x8D9E + "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", # 0x8DA0 + "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", # 0x8DA1 + "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA2 + "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA3 + "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA4 + "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", # 0x8DA5 + "GL_MAX_PROGRAM_GENERIC_RESULTS_NV", # 0x8DA6 + "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", # 0x8DA7 + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", # 0x8DA8 + "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", # 0x8DA9 + "GL_DEPTH_COMPONENT32F_NV", # 0x8DAB + "GL_DEPTH32F_STENCIL8_NV", # 0x8DAC + "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", # 0x8DAD + "GL_DEPTH_BUFFER_FLOAT_MODE_NV", # 0x8DAF + "GL_FRAMEBUFFER_SRGB", # 0x8DB9 + "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", # 0x8DBA + "GL_COMPRESSED_RED_RGTC1", # 0x8DBB + "GL_COMPRESSED_SIGNED_RED_RGTC1", # 0x8DBC + "GL_COMPRESSED_RG_RGTC2", # 0x8DBD + "GL_COMPRESSED_SIGNED_RG_RGTC2", # 0x8DBE + "GL_SAMPLER_1D_ARRAY", # 0x8DC0 + "GL_SAMPLER_2D_ARRAY", # 0x8DC1 + "GL_SAMPLER_BUFFER", # 0x8DC2 + "GL_SAMPLER_1D_ARRAY_SHADOW", # 0x8DC3 + "GL_SAMPLER_2D_ARRAY_SHADOW", # 0x8DC4 + "GL_SAMPLER_CUBE_SHADOW", # 0x8DC5 + "GL_UNSIGNED_INT_VEC2", # 0x8DC6 + "GL_UNSIGNED_INT_VEC3", # 0x8DC7 + "GL_UNSIGNED_INT_VEC4", # 0x8DC8 + "GL_INT_SAMPLER_1D", # 0x8DC9 + "GL_INT_SAMPLER_2D", # 0x8DCA + "GL_INT_SAMPLER_3D", # 0x8DCB + "GL_INT_SAMPLER_CUBE", # 0x8DCC + "GL_INT_SAMPLER_2D_RECT", # 0x8DCD + "GL_INT_SAMPLER_1D_ARRAY", # 0x8DCE + "GL_INT_SAMPLER_2D_ARRAY", # 0x8DCF + "GL_INT_SAMPLER_BUFFER", # 0x8DD0 + "GL_UNSIGNED_INT_SAMPLER_1D", # 0x8DD1 + "GL_UNSIGNED_INT_SAMPLER_2D", # 0x8DD2 + "GL_UNSIGNED_INT_SAMPLER_3D", # 0x8DD3 + "GL_UNSIGNED_INT_SAMPLER_CUBE", # 0x8DD4 + "GL_UNSIGNED_INT_SAMPLER_2D_RECT", # 0x8DD5 + "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", # 0x8DD6 + "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", # 0x8DD7 + "GL_UNSIGNED_INT_SAMPLER_BUFFER", # 0x8DD8 + "GL_GEOMETRY_SHADER_ARB", # 0x8DD9 + "GL_GEOMETRY_VERTICES_OUT_ARB", # 0x8DDA + "GL_GEOMETRY_INPUT_TYPE_ARB", # 0x8DDB + "GL_GEOMETRY_OUTPUT_TYPE_ARB", # 0x8DDC + "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", # 0x8DDD + "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", # 0x8DDE + "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", # 0x8DDF + "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", # 0x8DE0 + "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", # 0x8DE1 + "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", # 0x8DE2 + "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", # 0x8DE3 + "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", # 0x8DE4 + "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", # 0x8DED + "GL_UNIFORM_BUFFER_EXT", # 0x8DEE + "GL_UNIFORM_BUFFER_BINDING_EXT", # 0x8DEF + "GL_RENDERBUFFER_COLOR_SAMPLES_NV", # 0x8E10 + "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E11 + "GL_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E12 + "GL_QUERY_WAIT", # 0x8E13 + "GL_QUERY_NO_WAIT", # 0x8E14 + "GL_QUERY_BY_REGION_WAIT", # 0x8E15 + "GL_QUERY_BY_REGION_NO_WAIT", # 0x8E16 + "GL_TRANSFORM_FEEDBACK_NV", # 0x8E22 + "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", # 0x8E23 + "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", # 0x8E24 + "GL_TRANSFORM_FEEDBACK_BINDING_NV", # 0x8E25 + "GL_FRAME_NV", # 0x8E26 + "GL_FIELDS_NV", # 0x8E27 + "GL_CURRENT_TIME_NV", # 0x8E28 + "GL_NUM_FILL_STREAMS_NV", # 0x8E29 + "GL_PRESENT_TIME_NV", # 0x8E2A + "GL_PRESENT_DURATION_NV", # 0x8E2B + "GL_PROGRAM_MATRIX_EXT", # 0x8E2D + "GL_TRANSPOSE_PROGRAM_MATRIX_EXT", # 0x8E2E + "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", # 0x8E2F + "GL_TEXTURE_SWIZZLE_R_EXT", # 0x8E42 + "GL_TEXTURE_SWIZZLE_G_EXT", # 0x8E43 + "GL_TEXTURE_SWIZZLE_B_EXT", # 0x8E44 + "GL_TEXTURE_SWIZZLE_A_EXT", # 0x8E45 + "GL_TEXTURE_SWIZZLE_RGBA_EXT", # 0x8E46 + "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", # 0x8E4C + "GL_FIRST_VERTEX_CONVENTION_EXT", # 0x8E4D + "GL_LAST_VERTEX_CONVENTION_EXT", # 0x8E4E + "GL_PROVOKING_VERTEX_EXT", # 0x8E4F + "GL_SAMPLE_POSITION_NV", # 0x8E50 + "GL_SAMPLE_MASK_NV", # 0x8E51 + "GL_SAMPLE_MASK_VALUE_NV", # 0x8E52 + "GL_TEXTURE_BINDING_RENDERBUFFER_NV",# 0x8E53 + "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", # 0x8E54 + "GL_TEXTURE_RENDERBUFFER_NV", # 0x8E55 + "GL_SAMPLER_RENDERBUFFER_NV", # 0x8E56 + "GL_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E57 + "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E58 + "GL_MAX_SAMPLE_MASK_WORDS_NV", # 0x8E59 + "GL_COPY_READ_BUFFER", # 0x8F36 + "GL_COPY_WRITE_BUFFER", # 0x8F37 + "GL_RED_SNORM", # 0x8F90 + "GL_RG_SNORM", # 0x8F91 + "GL_RGB_SNORM", # 0x8F92 + "GL_RGBA_SNORM", # 0x8F93 + "GL_R8_SNORM", # 0x8F94 + "GL_RG8_SNORM", # 0x8F95 + "GL_RGB8_SNORM", # 0x8F96 + "GL_RGBA8_SNORM", # 0x8F97 + "GL_R16_SNORM", # 0x8F98 + "GL_RG16_SNORM", # 0x8F99 + "GL_RGB16_SNORM", # 0x8F9A + "GL_RGBA16_SNORM", # 0x8F9B + "GL_SIGNED_NORMALIZED", # 0x8F9C + "GL_PRIMITIVE_RESTART", # 0x8F9D + "GL_PRIMITIVE_RESTART_INDEX", # 0x8F9E + "GL_SAMPLER_BUFFER_AMD", # 0x9001 + "GL_INT_SAMPLER_BUFFER_AMD", # 0x9002 + "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD",# 0x9003 + "GL_TESSELLATION_MODE_AMD", # 0x9004 + "GL_TESSELLATION_FACTOR_AMD", # 0x9005 + "GL_DISCRETE_AMD", # 0x9006 + "GL_CONTINUOUS_AMD", # 0x9007 + + "GL_RASTER_POSITION_UNCLIPPED_IBM", # 0x19262 + "GL_CULL_VERTEX_IBM", # 0X1928A + "GL_VERTEX_ARRAY_LIST_IBM", # 0X1929E + "GL_NORMAL_ARRAY_LIST_IBM", # 0X1929F + "GL_COLOR_ARRAY_LIST_IBM", # 0X192A0 + "GL_INDEX_ARRAY_LIST_IBM", # 0X192A1 + "GL_TEXTURE_COORD_ARRAY_LIST_IBM", # 0X192A2 + "GL_EDGE_FLAG_ARRAY_LIST_IBM", # 0X192A3 + "GL_FOG_COORDINATE_ARRAY_LIST_IBM", # 0X192A4 + "GL_SECONDARY_COLOR_ARRAY_LIST_IBM", # 0X192A5 + "GL_VERTEX_ARRAY_LIST_STRIDE_IBM", # 0X192A8 + "GL_NORMAL_ARRAY_LIST_STRIDE_IBM", # 0X192A9 + "GL_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AA + "GL_INDEX_ARRAY_LIST_STRIDE_IBM", # 0X192AB + "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", # 0X192AC + "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM", # 0X192AD + "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", # 0X192AE + "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AF + + "GL_PREFER_DOUBLEBUFFER_HINT_PGI", # 0x1A1F8 + "GL_CONSERVE_MEMORY_HINT_PGI", # 0x1A1FD + "GL_RECLAIM_MEMORY_HINT_PGI", # 0x1A1FE + "GL_NATIVE_GRAPHICS_HANDLE_PGI", # 0x1A202 + "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", # 0x1A203 + "GL_NATIVE_GRAPHICS_END_HINT_PGI", # 0x1A204 + "GL_ALWAYS_FAST_HINT_PGI", # 0x1A20C + "GL_ALWAYS_SOFT_HINT_PGI", # 0x1A20D + "GL_ALLOW_DRAW_OBJ_HINT_PGI", # 0x1A20E + "GL_ALLOW_DRAW_WIN_HINT_PGI", # 0x1A20F + "GL_ALLOW_DRAW_FRG_HINT_PGI", # 0x1A210 + "GL_ALLOW_DRAW_MEM_HINT_PGI", # 0x1A211 + "GL_STRICT_DEPTHFUNC_HINT_PGI", # 0x1A216 + "GL_STRICT_LIGHTING_HINT_PGI", # 0x1A217 + "GL_STRICT_SCISSOR_HINT_PGI", # 0x1A218 + "GL_FULL_STIPPLE_HINT_PGI", # 0x1A219 + "GL_CLIP_NEAR_HINT_PGI", # 0x1A220 + "GL_CLIP_FAR_HINT_PGI", # 0x1A221 + "GL_WIDE_LINE_HINT_PGI", # 0x1A222 + "GL_BACK_NORMALS_HINT_PGI", # 0x1A223 + "GL_VERTEX_DATA_HINT_PGI", # 0x1A22A + "GL_VERTEX_CONSISTENT_HINT_PGI", # 0x1A22B + "GL_MATERIAL_SIDE_HINT_PGI", # 0x1A22C + "GL_MAX_VERTEX_HINT_PGI", # 0x1A22D +]) + +GLenum_mode = FakeEnum(GLenum, [ + "GL_POINTS", # 0x0000 + "GL_LINES", # 0x0001 + "GL_LINE_LOOP", # 0x0002 + "GL_LINE_STRIP", # 0x0003 + "GL_TRIANGLES", # 0x0004 + "GL_TRIANGLE_STRIP", # 0x0005 + "GL_TRIANGLE_FAN", # 0x0006 + "GL_QUADS", # 0x0007 + "GL_QUAD_STRIP", # 0x0008 + "GL_POLYGON", # 0x0009 + "GL_LINES_ADJACENCY_ARB", # 0x000A + "GL_LINE_STRIP_ADJACENCY_ARB", # 0x000B + "GL_TRIANGLES_ADJACENCY_ARB", # 0x000C + "GL_TRIANGLE_STRIP_ADJACENCY_ARB", # 0x000D +]) + +GLbitfield_attrib = Flags(GLbitfield, [ + "GL_ALL_ATTRIB_BITS", # 0x000FFFFF + "GL_CURRENT_BIT", # 0x00000001 + "GL_POINT_BIT", # 0x00000002 + "GL_LINE_BIT", # 0x00000004 + "GL_POLYGON_BIT", # 0x00000008 + "GL_POLYGON_STIPPLE_BIT", # 0x00000010 + "GL_PIXEL_MODE_BIT", # 0x00000020 + "GL_LIGHTING_BIT", # 0x00000040 + "GL_FOG_BIT", # 0x00000080 + "GL_DEPTH_BUFFER_BIT", # 0x00000100 + "GL_ACCUM_BUFFER_BIT", # 0x00000200 + "GL_STENCIL_BUFFER_BIT", # 0x00000400 + "GL_VIEWPORT_BIT", # 0x00000800 + "GL_TRANSFORM_BIT", # 0x00001000 + "GL_ENABLE_BIT", # 0x00002000 + "GL_COLOR_BUFFER_BIT", # 0x00004000 + "GL_HINT_BIT", # 0x00008000 + "GL_EVAL_BIT", # 0x00010000 + "GL_LIST_BIT", # 0x00020000 + "GL_TEXTURE_BIT", # 0x00040000 + "GL_SCISSOR_BIT", # 0x00080000 + "GL_MULTISAMPLE_BIT", # 0x20000000 +]) + +GLbitfield_client_attrib = Flags(GLbitfield, [ + "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF + "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001 + "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002 +]) + + +def GlFunction(*args, **kwargs): + kwargs.setdefault('call', 'GLAPIENTRY') + return Function(*args, **kwargs) + +def basic_functions(Function): + def F(*args, **kwargs): + kwargs.setdefault('call', 'GLAPIENTRY') + return Function(*args, **kwargs) + return [ + F(Void, "glNewList", [(GLuint, "list"), (GLenum, "mode")]), + F(Void, "glEndList", []), + F(Void, "glCallList", [(GLuint, "list")]), + F(Void, "glCallLists", [(GLsizei, "n"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(n, type)"), "lists")]), + F(Void, "glDeleteLists", [(GLuint, "list"), (GLsizei, "range")]), + F(GLuint, "glGenLists", [(GLsizei, "range")]), + F(Void, "glListBase", [(GLuint, "base")]), + F(Void, "glBegin", [(GLenum_mode, "mode")]), + F(Void, "glBitmap", [(GLsizei, "width"), (GLsizei, "height"), (GLfloat, "xorig"), (GLfloat, "yorig"), (GLfloat, "xmove"), (GLfloat, "ymove"), (Blob(Const(GLubyte), "__gl_bitmap_size(width, height)"), "bitmap")]), + F(Void, "glColor3b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]), + F(Void, "glColor3bv", [(Array(Const(GLbyte), "3"), "v")]), + F(Void, "glColor3d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]), + F(Void, "glColor3dv", [(Array(Const(GLdouble), "3"), "v")]), + F(Void, "glColor3f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]), + F(Void, "glColor3fv", [(Array(Const(GLfloat), "3"), "v")]), + F(Void, "glColor3i", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]), + F(Void, "glColor3iv", [(Array(Const(GLint), "3"), "v")]), + F(Void, "glColor3s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]), + F(Void, "glColor3sv", [(Array(Const(GLshort), "3"), "v")]), + F(Void, "glColor3ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]), + F(Void, "glColor3ubv", [(Array(Const(GLubyte), "3"), "v")]), + F(Void, "glColor3ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]), + F(Void, "glColor3uiv", [(Array(Const(GLuint), "3"), "v")]), + F(Void, "glColor3us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]), + F(Void, "glColor3usv", [(Array(Const(GLushort), "3"), "v")]), + F(Void, "glColor4b", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue"), (GLbyte, "alpha")]), + F(Void, "glColor4bv", [(Array(Const(GLbyte), "4"), "v")]), + F(Void, "glColor4d", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue"), (GLdouble, "alpha")]), + F(Void, "glColor4dv", [(Array(Const(GLdouble), "4"), "v")]), + F(Void, "glColor4f", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]), + F(Void, "glColor4fv", [(Array(Const(GLfloat), "4"), "v")]), + F(Void, "glColor4i", [(GLint, "red"), (GLint, "green"), (GLint, "blue"), (GLint, "alpha")]), + F(Void, "glColor4iv", [(Array(Const(GLint), "4"), "v")]), + F(Void, "glColor4s", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue"), (GLshort, "alpha")]), + F(Void, "glColor4sv", [(Array(Const(GLshort), "4"), "v")]), + F(Void, "glColor4ub", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue"), (GLubyte, "alpha")]), + F(Void, "glColor4ubv", [(Array(Const(GLubyte), "4"), "v")]), + F(Void, "glColor4ui", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue"), (GLuint, "alpha")]), + F(Void, "glColor4uiv", [(Array(Const(GLuint), "4"), "v")]), + F(Void, "glColor4us", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue"), (GLushort, "alpha")]), + F(Void, "glColor4usv", [(Array(Const(GLushort), "4"), "v")]), + F(Void, "glEdgeFlag", [(GLboolean, "flag")]), + F(Void, "glEdgeFlagv", [(Array(Const(GLboolean), "1"), "flag")]), + F(Void, "glEnd", []), + F(Void, "glIndexd", [(GLdouble, "c")]), + F(Void, "glIndexdv", [(Array(Const(GLdouble), "1"), "c")]), + F(Void, "glIndexf", [(GLfloat, "c")]), + F(Void, "glIndexfv", [(Array(Const(GLfloat), "1"), "c")]), + F(Void, "glIndexi", [(GLint, "c")]), + F(Void, "glIndexiv", [(Array(Const(GLint), "1"), "c")]), + F(Void, "glIndexs", [(GLshort, "c")]), + F(Void, "glIndexsv", [(Array(Const(GLshort), "1"), "c")]), + F(Void, "glNormal3b", [(GLbyte, "nx"), (GLbyte, "ny"), (GLbyte, "nz")]), + F(Void, "glNormal3bv", [(Array(Const(GLbyte), "3"), "v")]), + F(Void, "glNormal3d", [(GLdouble, "nx"), (GLdouble, "ny"), (GLdouble, "nz")]), + F(Void, "glNormal3dv", [(Array(Const(GLdouble), "3"), "v")]), + F(Void, "glNormal3f", [(GLfloat, "nx"), (GLfloat, "ny"), (GLfloat, "nz")]), + F(Void, "glNormal3fv", [(Array(Const(GLfloat), "3"), "v")]), + F(Void, "glNormal3i", [(GLint, "nx"), (GLint, "ny"), (GLint, "nz")]), + F(Void, "glNormal3iv", [(Array(Const(GLint), "3"), "v")]), + F(Void, "glNormal3s", [(GLshort, "nx"), (GLshort, "ny"), (GLshort, "nz")]), + F(Void, "glNormal3sv", [(Array(Const(GLshort), "3"), "v")]), + F(Void, "glRasterPos2d", [(GLdouble, "x"), (GLdouble, "y")]), + F(Void, "glRasterPos2dv", [(Array(Const(GLdouble), "2"), "v")]), + F(Void, "glRasterPos2f", [(GLfloat, "x"), (GLfloat, "y")]), + F(Void, "glRasterPos2fv", [(Array(Const(GLfloat), "2"), "v")]), + F(Void, "glRasterPos2i", [(GLint, "x"), (GLint, "y")]), + F(Void, "glRasterPos2iv", [(Array(Const(GLint), "2"), "v")]), + F(Void, "glRasterPos2s", [(GLshort, "x"), (GLshort, "y")]), + F(Void, "glRasterPos2sv", [(Array(Const(GLshort), "2"), "v")]), + F(Void, "glRasterPos3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), + F(Void, "glRasterPos3dv", [(Array(Const(GLdouble), "3"), "v")]), + F(Void, "glRasterPos3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), + F(Void, "glRasterPos3fv", [(Array(Const(GLfloat), "3"), "v")]), + F(Void, "glRasterPos3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]), + F(Void, "glRasterPos3iv", [(Array(Const(GLint), "3"), "v")]), + F(Void, "glRasterPos3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), + F(Void, "glRasterPos3sv", [(Array(Const(GLshort), "3"), "v")]), + F(Void, "glRasterPos4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), + F(Void, "glRasterPos4dv", [(Array(Const(GLdouble), "4"), "v")]), + F(Void, "glRasterPos4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), + F(Void, "glRasterPos4fv", [(Array(Const(GLfloat), "4"), "v")]), + F(Void, "glRasterPos4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]), + F(Void, "glRasterPos4iv", [(Array(Const(GLint), "4"), "v")]), + F(Void, "glRasterPos4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), + F(Void, "glRasterPos4sv", [(Array(Const(GLshort), "4"), "v")]), + F(Void, "glRectd", [(GLdouble, "x1"), (GLdouble, "y1"), (GLdouble, "x2"), (GLdouble, "y2")]), + F(Void, "glRectdv", [(Array(Const(GLdouble), "2"), "v1"), (Array(Const(GLdouble), "2"), "v2")]), + F(Void, "glRectf", [(GLfloat, "x1"), (GLfloat, "y1"), (GLfloat, "x2"), (GLfloat, "y2")]), + F(Void, "glRectfv", [(Array(Const(GLfloat), "2"), "v1"), (Array(Const(GLfloat), "2"), "v2")]), + F(Void, "glRecti", [(GLint, "x1"), (GLint, "y1"), (GLint, "x2"), (GLint, "y2")]), + F(Void, "glRectiv", [(Array(Const(GLint), "2"), "v1"), (Array(Const(GLint), "2"), "v2")]), + F(Void, "glRects", [(GLshort, "x1"), (GLshort, "y1"), (GLshort, "x2"), (GLshort, "y2")]), + F(Void, "glRectsv", [(Array(Const(GLshort), "2"), "v1"), (Array(Const(GLshort), "2"), "v2")]), + F(Void, "glTexCoord1d", [(GLdouble, "s")]), + F(Void, "glTexCoord1dv", [(Array(Const(GLdouble), "1"), "v")]), + F(Void, "glTexCoord1f", [(GLfloat, "s")]), + F(Void, "glTexCoord1fv", [(Array(Const(GLfloat), "1"), "v")]), + F(Void, "glTexCoord1i", [(GLint, "s")]), + F(Void, "glTexCoord1iv", [(Array(Const(GLint), "1"), "v")]), + F(Void, "glTexCoord1s", [(GLshort, "s")]), + F(Void, "glTexCoord1sv", [(Array(Const(GLshort), "1"), "v")]), + F(Void, "glTexCoord2d", [(GLdouble, "s"), (GLdouble, "t")]), + F(Void, "glTexCoord2dv", [(Array(Const(GLdouble), "2"), "v")]), + F(Void, "glTexCoord2f", [(GLfloat, "s"), (GLfloat, "t")]), + F(Void, "glTexCoord2fv", [(Array(Const(GLfloat), "2"), "v")]), + F(Void, "glTexCoord2i", [(GLint, "s"), (GLint, "t")]), + F(Void, "glTexCoord2iv", [(Array(Const(GLint), "2"), "v")]), + F(Void, "glTexCoord2s", [(GLshort, "s"), (GLshort, "t")]), + F(Void, "glTexCoord2sv", [(Array(Const(GLshort), "2"), "v")]), + F(Void, "glTexCoord3d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]), + F(Void, "glTexCoord3dv", [(Array(Const(GLdouble), "3"), "v")]), + F(Void, "glTexCoord3f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]), + F(Void, "glTexCoord3fv", [(Array(Const(GLfloat), "3"), "v")]), + F(Void, "glTexCoord3i", [(GLint, "s"), (GLint, "t"), (GLint, "r")]), + F(Void, "glTexCoord3iv", [(Array(Const(GLint), "3"), "v")]), + F(Void, "glTexCoord3s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r")]), + F(Void, "glTexCoord3sv", [(Array(Const(GLshort), "3"), "v")]), + F(Void, "glTexCoord4d", [(GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]), + F(Void, "glTexCoord4dv", [(Array(Const(GLdouble), "4"), "v")]), + F(Void, "glTexCoord4f", [(GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]), + F(Void, "glTexCoord4fv", [(Array(Const(GLfloat), "4"), "v")]), + F(Void, "glTexCoord4i", [(GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]), + F(Void, "glTexCoord4iv", [(Array(Const(GLint), "4"), "v")]), + F(Void, "glTexCoord4s", [(GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]), + F(Void, "glTexCoord4sv", [(Array(Const(GLshort), "4"), "v")]), + F(Void, "glVertex2d", [(GLdouble, "x"), (GLdouble, "y")]), + F(Void, "glVertex2dv", [(Array(Const(GLdouble), "2"), "v")]), + F(Void, "glVertex2f", [(GLfloat, "x"), (GLfloat, "y")]), + F(Void, "glVertex2fv", [(Array(Const(GLfloat), "2"), "v")]), + F(Void, "glVertex2i", [(GLint, "x"), (GLint, "y")]), + F(Void, "glVertex2iv", [(Array(Const(GLint), "2"), "v")]), + F(Void, "glVertex2s", [(GLshort, "x"), (GLshort, "y")]), + F(Void, "glVertex2sv", [(Array(Const(GLshort), "2"), "v")]), + F(Void, "glVertex3d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), + F(Void, "glVertex3dv", [(Array(Const(GLdouble), "3"), "v")]), + F(Void, "glVertex3f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), + F(Void, "glVertex3fv", [(Array(Const(GLfloat), "3"), "v")]), + F(Void, "glVertex3i", [(GLint, "x"), (GLint, "y"), (GLint, "z")]), + F(Void, "glVertex3iv", [(Array(Const(GLint), "3"), "v")]), + F(Void, "glVertex3s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), + F(Void, "glVertex3sv", [(Array(Const(GLshort), "3"), "v")]), + F(Void, "glVertex4d", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), + F(Void, "glVertex4dv", [(Array(Const(GLdouble), "4"), "v")]), + F(Void, "glVertex4f", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), + F(Void, "glVertex4fv", [(Array(Const(GLfloat), "4"), "v")]), + F(Void, "glVertex4i", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]), + F(Void, "glVertex4iv", [(Array(Const(GLint), "4"), "v")]), + F(Void, "glVertex4s", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), + F(Void, "glVertex4sv", [(Array(Const(GLshort), "4"), "v")]), + F(Void, "glClipPlane", [(GLenum, "plane"), (Array(Const(GLdouble), "4"), "equation")]), + F(Void, "glColorMaterial", [(GLenum, "face"), (GLenum, "mode")]), + F(Void, "glCullFace", [(GLenum, "mode")]), + F(Void, "glFogf", [(GLenum, "pname"), (GLfloat, "param")]), + F(Void, "glFogfv", [(GLenum, "pname"), (Array(Const(GLfloat), "(pname == GL_FOG_COLOR ? 4 : 1)"), "params")]), + F(Void, "glFogi", [(GLenum, "pname"), (GLint, "param")]), + F(Void, "glFogiv", [(GLenum, "pname"), (Array(Const(GLint), "(pname == GL_FOG_COLOR ? 4 : 1)"), "params")]), + F(Void, "glFrontFace", [(GLenum, "mode")]), + F(Void, "glHint", [(GLenum, "target"), (GLenum, "mode")]), + F(Void, "glLightf", [(GLenum, "light"), (GLenum, "pname"), (GLfloat, "param")]), + F(Void, "glLightfv", [(GLenum, "light"), (GLenum, "pname"), (Array(Const(GLfloat), "4"), "params")]), # XXX + F(Void, "glLighti", [(GLenum, "light"), (GLenum, "pname"), (GLint, "param")]), + F(Void, "glLightiv", [(GLenum, "light"), (GLenum, "pname"), (Array(Const(GLint), "4"), "params")]), # XXX + F(Void, "glLightModelf", [(GLenum, "pname"), (GLfloat, "param")]), + F(Void, "glLightModelfv", [(GLenum, "pname"), (Array(Const(GLfloat), "4"), "params")]), # XXX + F(Void, "glLightModeli", [(GLenum, "pname"), (GLint, "param")]), + F(Void, "glLightModeliv", [(GLenum, "pname"), (Array(Const(GLint), "4"), "params")]), # XXX + F(Void, "glLineStipple", [(GLint, "factor"), (GLushort, "pattern")]), + F(Void, "glLineWidth", [(GLfloat, "width")]), + F(Void, "glMaterialf", [(GLenum, "face"), (GLenum, "pname"), (GLfloat, "param")]), + F(Void, "glMaterialfv", [(GLenum, "face"), (GLenum, "pname"), (Array(Const(GLfloat), "4"), "params")]), # XXX + F(Void, "glMateriali", [(GLenum, "face"), (GLenum, "pname"), (GLint, "param")]), + F(Void, "glMaterialiv", [(GLenum, "face"), (GLenum, "pname"), (Array(Const(GLint), "4"), "params")]), # XXX + F(Void, "glPointSize", [(GLfloat, "size")]), + F(Void, "glPolygonMode", [(GLenum, "face"), (GLenum, "mode")]), + F(Void, "glPolygonStipple", [(Blob(Const(GLubyte), "__gl_bitmap_size(32, 32)"), "mask")]), + F(Void, "glScissor", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), + F(Void, "glShadeModel", [(GLenum, "mode")]), + F(Void, "glTexParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]), + F(Void, "glTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "(pname == GL_TEXTURE_BORDER_COLOR ? 4 : 1)"), "params")]), + F(Void, "glTexParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]), + F(Void, "glTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "(pname == GL_TEXTURE_BORDER_COLOR ? 4 : 1)"), "params")]), + F(Void, "glTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, 1, 1, border)"), "pixels")]), + F(Void, "glTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, 1, border)"), "pixels")]), + F(Void, "glTexEnvf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]), + F(Void, "glTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLfloat), "(pname == GL_TEXTURE_ENV_COLOR ? 4 : 1)"), "params")]), + F(Void, "glTexEnvi", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]), + F(Void, "glTexEnviv", [(GLenum, "target"), (GLenum, "pname"), (Array(Const(GLint), "(pname == GL_TEXTURE_ENV_COLOR ? 4 : 1)"), "params")]), + F(Void, "glTexGend", [(GLenum, "coord"), (GLenum, "pname"), (GLdouble, "param")]), + F(Void, "glTexGendv", [(GLenum, "coord"), (GLenum, "pname"), (Pointer(Const(GLdouble)), "params")]), + F(Void, "glTexGenf", [(GLenum, "coord"), (GLenum, "pname"), (GLfloat, "param")]), + F(Void, "glTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), (Pointer(Const(GLfloat)), "params")]), + F(Void, "glTexGeni", [(GLenum, "coord"), (GLenum, "pname"), (GLint, "param")]), + F(Void, "glTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), (Pointer(Const(GLint)), "params")]), + F(Void, "glFeedbackBuffer", [(GLsizei, "size"), (GLenum, "type"), Out(Array(GLfloat, "size"), "buffer")]), + F(Void, "glSelectBuffer", [(GLsizei, "size"), Out(Array(GLuint, "size"), "buffer")]), + F(GLint, "glRenderMode", [(GLenum, "mode")]), + F(Void, "glInitNames", []), + F(Void, "glLoadName", [(GLuint, "name")]), + F(Void, "glPassThrough", [(GLfloat, "token")]), + F(Void, "glPopName", []), + F(Void, "glPushName", [(GLuint, "name")]), + F(Void, "glDrawBuffer", [(GLenum, "mode")]), + F(Void, "glClear", [(GLbitfield_attrib, "mask")]), + F(Void, "glClearAccum", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue"), (GLfloat, "alpha")]), + F(Void, "glClearIndex", [(GLfloat, "c")]), + F(Void, "glClearColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), + F(Void, "glClearStencil", [(GLint, "s")]), + F(Void, "glClearDepth", [(GLclampd, "depth")]), + F(Void, "glStencilMask", [(GLuint, "mask")]), + F(Void, "glColorMask", [(GLboolean, "red"), (GLboolean, "green"), (GLboolean, "blue"), (GLboolean, "alpha")]), + F(Void, "glDepthMask", [(GLboolean, "flag")]), + F(Void, "glIndexMask", [(GLuint, "mask")]), + F(Void, "glAccum", [(GLenum, "op"), (GLfloat, "value")]), + F(Void, "glDisable", [(GLenum, "cap")]), + F(Void, "glEnable", [(GLenum, "cap")]), + F(Void, "glFinish", []), + F(Void, "glFlush", []), + F(Void, "glPopAttrib", []), + F(Void, "glPushAttrib", [(GLbitfield_attrib, "mask")]), + F(Void, "glMap1d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "stride"), (GLint, "order"), (OpaquePointer(Const(GLdouble)), "points")]), + F(Void, "glMap1f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "stride"), (GLint, "order"), (OpaquePointer(Const(GLfloat)), "points")]), + F(Void, "glMap2d", [(GLenum, "target"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLdouble, "v1"), (GLdouble, "v2"), (GLint, "vstride"), (GLint, "vorder"), (OpaquePointer(Const(GLdouble)), "points")]), + F(Void, "glMap2f", [(GLenum, "target"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "ustride"), (GLint, "uorder"), (GLfloat, "v1"), (GLfloat, "v2"), (GLint, "vstride"), (GLint, "vorder"), (OpaquePointer(Const(GLfloat)), "points")]), + F(Void, "glMapGrid1d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2")]), + F(Void, "glMapGrid1f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2")]), + F(Void, "glMapGrid2d", [(GLint, "un"), (GLdouble, "u1"), (GLdouble, "u2"), (GLint, "vn"), (GLdouble, "v1"), (GLdouble, "v2")]), + F(Void, "glMapGrid2f", [(GLint, "un"), (GLfloat, "u1"), (GLfloat, "u2"), (GLint, "vn"), (GLfloat, "v1"), (GLfloat, "v2")]), + F(Void, "glEvalCoord1d", [(GLdouble, "u")]), + F(Void, "glEvalCoord1dv", [(Array(Const(GLdouble), "1"), "u")]), + F(Void, "glEvalCoord1f", [(GLfloat, "u")]), + F(Void, "glEvalCoord1fv", [(Array(Const(GLfloat), "1"), "u")]), + F(Void, "glEvalCoord2d", [(GLdouble, "u"), (GLdouble, "v")]), + F(Void, "glEvalCoord2dv", [(Array(Const(GLdouble), "2"), "u")]), + F(Void, "glEvalCoord2f", [(GLfloat, "u"), (GLfloat, "v")]), + F(Void, "glEvalCoord2fv", [(Array(Const(GLfloat), "2"), "u")]), + F(Void, "glEvalMesh1", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2")]), + F(Void, "glEvalPoint1", [(GLint, "i")]), + F(Void, "glEvalMesh2", [(GLenum, "mode"), (GLint, "i1"), (GLint, "i2"), (GLint, "j1"), (GLint, "j2")]), + F(Void, "glEvalPoint2", [(GLint, "i"), (GLint, "j")]), + F(Void, "glAlphaFunc", [(GLenum, "func"), (GLclampf, "ref")]), + F(Void, "glBlendFunc", [(GLenum, "sfactor"), (GLenum, "dfactor")]), + F(Void, "glLogicOp", [(GLenum, "opcode")]), + F(Void, "glStencilFunc", [(GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]), + F(Void, "glStencilOp", [(GLenum, "fail"), (GLenum, "zfail"), (GLenum, "zpass")]), + F(Void, "glDepthFunc", [(GLenum, "func")]), + F(Void, "glPixelZoom", [(GLfloat, "xfactor"), (GLfloat, "yfactor")]), + F(Void, "glPixelTransferf", [(GLenum, "pname"), (GLfloat, "param")]), + F(Void, "glPixelTransferi", [(GLenum, "pname"), (GLint, "param")]), + F(Void, "glPixelStoref", [(GLenum, "pname"), (GLfloat, "param")]), + F(Void, "glPixelStorei", [(GLenum, "pname"), (GLint, "param")]), + F(Void, "glPixelMapfv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLfloat), "mapsize"), "values")]), + F(Void, "glPixelMapuiv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLuint), "mapsize"), "values")]), + F(Void, "glPixelMapusv", [(GLenum, "map"), (GLsizei, "mapsize"), (Array(Const(GLushort), "mapsize"), "values")]), + F(Void, "glReadBuffer", [(GLenum, "mode")]), + F(Void, "glCopyPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "type")]), + F(Void, "glReadPixels", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), Out(OpaquePointer(GLvoid), "pixels")], sideeffects=False), + F(Void, "glDrawPixels", [(GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, 1, 0)"), "pixels")]), + F(Void, "glGetBooleanv", [(GLenum, "pname"), Out(Pointer(GLboolean), "params")], sideeffects=False), + F(Void, "glGetClipPlane", [(GLenum, "plane"), Out(Array(GLdouble, "4"), "equation")], sideeffects=False), + F(Void, "glGetDoublev", [(GLenum, "pname"), Out(Pointer(GLdouble), "params")], sideeffects=False), + F(GLenum, "glGetError", [], sideeffects=False), + F(Void, "glGetFloatv", [(GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetIntegerv", [(GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), + F(Void, "glGetLightfv", [(GLenum, "light"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetLightiv", [(GLenum, "light"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), + F(Void, "glGetMapdv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLdouble), "v")], sideeffects=False), + F(Void, "glGetMapfv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLfloat), "v")], sideeffects=False), + F(Void, "glGetMapiv", [(GLenum, "target"), (GLenum, "query"), Out(Pointer(GLint), "v")], sideeffects=False), + F(Void, "glGetMaterialfv", [(GLenum, "face"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetMaterialiv", [(GLenum, "face"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), + F(Void, "glGetPixelMapfv", [(GLenum, "map"), Out(Pointer(GLfloat), "values")], sideeffects=False), + F(Void, "glGetPixelMapuiv", [(GLenum, "map"), Out(Pointer(GLuint), "values")], sideeffects=False), + F(Void, "glGetPixelMapusv", [(GLenum, "map"), Out(Pointer(GLushort), "values")], sideeffects=False), + F(Void, "glGetPolygonStipple", [Out(Pointer(GLubyte), "mask")], sideeffects=False), + F(Alias("const GLubyte *", String), "glGetString", [(GLenum, "name")], sideeffects=False), + F(Void, "glGetTexEnvfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetTexEnviv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), + F(Void, "glGetTexGendv", [(GLenum, "coord"), (GLenum, "pname"), Out(Pointer(GLdouble), "params")], sideeffects=False), + F(Void, "glGetTexGenfv", [(GLenum, "coord"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetTexGeniv", [(GLenum, "coord"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), + F(Void, "glGetTexImage", [(GLenum, "target"), (GLint, "level"), (GLenum, "format"), (GLenum, "type"), Out(OpaquePointer(GLvoid), "pixels")], sideeffects=False), + F(Void, "glGetTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), + F(Void, "glGetTexLevelParameterfv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetTexLevelParameteriv", [(GLenum, "target"), (GLint, "level"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), + F(GLboolean, "glIsEnabled", [(GLenum, "cap")]), + F(GLboolean, "glIsList", [(GLuint, "list")]), + F(Void, "glDepthRange", [(GLclampd, "zNear"), (GLclampd, "zFar")]), + F(Void, "glFrustum", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]), + F(Void, "glLoadIdentity", []), + F(Void, "glLoadMatrixf", [(Array(Const(GLfloat), "16"), "m")]), + F(Void, "glLoadMatrixd", [(Array(Const(GLdouble), "16"), "m")]), + F(Void, "glMatrixMode", [(GLenum, "mode")]), + F(Void, "glMultMatrixf", [(Array(Const(GLfloat), "16"), "m")]), + F(Void, "glMultMatrixd", [(Array(Const(GLdouble), "16"), "m")]), + F(Void, "glOrtho", [(GLdouble, "left"), (GLdouble, "right"), (GLdouble, "bottom"), (GLdouble, "top"), (GLdouble, "zNear"), (GLdouble, "zFar")]), + F(Void, "glPopMatrix", []), + F(Void, "glPushMatrix", []), + F(Void, "glRotated", [(GLdouble, "angle"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), + F(Void, "glRotatef", [(GLfloat, "angle"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), + F(Void, "glScaled", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), + F(Void, "glScalef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), + F(Void, "glTranslated", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), + F(Void, "glTranslatef", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), + F(Void, "glViewport", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), + F(Void, "glArrayElement", [(GLint, "i")]), + F(Void, "glBindTexture", [(GLenum, "target"), (GLuint, "texture")]), + F(Void, "glColorPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glDisableClientState", [(GLenum, "array")]), + F(Void, "glDrawArrays", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]), + F(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(count, type)"), "indices")]), + F(Void, "glEdgeFlagPointer", [(GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glEnableClientState", [(GLenum, "array")]), + F(Void, "glIndexPointer", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glIndexub", [(GLubyte, "c")]), + F(Void, "glIndexubv", [(Array(Const(GLubyte), "1"), "c")]), + F(Void, "glInterleavedArrays", [(GLenum, "format"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glNormalPointer", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glPolygonOffset", [(GLfloat, "factor"), (GLfloat, "units")]), + F(Void, "glTexCoordPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glVertexPointer", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(GLboolean, "glAreTexturesResident", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "textures"), Out(Array(GLboolean, "n"), "residences")]), + F(Void, "glCopyTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]), + F(Void, "glCopyTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border")]), + F(Void, "glCopyTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), + F(Void, "glCopyTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), + F(Void, "glDeleteTextures", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "textures")]), + F(Void, "glGenTextures", [(GLsizei, "n"), Out(Array(GLuint, "n"), "textures")]), + F(Void, "glGetPointerv", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False), + F(GLboolean, "glIsTexture", [(GLuint, "texture")]), + F(Void, "glPrioritizeTextures", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "textures"), (Array(Const(GLclampf), "n"), "priorities")]), + F(Void, "glTexSubImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, 1, 1, 0)"), "pixels")]), + F(Void, "glTexSubImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, 1, 0)"), "pixels")]), + F(Void, "glPopClientAttrib", []), + F(Void, "glPushClientAttrib", [(GLbitfield_client_attrib, "mask")]), + F(Void, "glBlendColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]), + F(Void, "glBlendEquation", [(GLenum, "mode")]), + F(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(count, type)"), "indices")]), + F(Void, "glColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "table")]), + F(Void, "glColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "params")]), + F(Void, "glColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]), + F(Void, "glCopyColorTable", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), + F(Void, "glGetColorTable", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "table")], sideeffects=False), + F(Void, "glGetColorTableParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetColorTableParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), + F(Void, "glColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLsizei, "count"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "data")]), + F(Void, "glCopyColorSubTable", [(GLenum, "target"), (GLsizei, "start"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), + F(Void, "glConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "image")]), + F(Void, "glConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "image")]), + F(Void, "glConvolutionParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "params")]), + F(Void, "glConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "params")]), + F(Void, "glConvolutionParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "params")]), + F(Void, "glConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]), + F(Void, "glCopyConvolutionFilter1D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width")]), + F(Void, "glCopyConvolutionFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), + F(Void, "glGetConvolutionFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "image")], sideeffects=False), + F(Void, "glGetConvolutionParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetConvolutionParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), + F(Void, "glGetSeparableFilter", [(GLenum, "target"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "row"), (OpaquePointer(GLvoid), "column"), (OpaquePointer(GLvoid), "span")], sideeffects=False), + F(Void, "glSeparableFilter2D", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "row"), (OpaquePointer(Const(GLvoid)), "column")]), + F(Void, "glGetHistogram", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "values")], sideeffects=False), + F(Void, "glGetHistogramParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetHistogramParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), + F(Void, "glGetMinmax", [(GLenum, "target"), (GLboolean, "reset"), (GLenum, "format"), (GLenum, "type"), (OpaquePointer(GLvoid), "values")], sideeffects=False), + F(Void, "glGetMinmaxParameterfv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetMinmaxParameteriv", [(GLenum, "target"), (GLenum, "pname"), Out(Pointer(GLint), "params")], sideeffects=False), + F(Void, "glHistogram", [(GLenum, "target"), (GLsizei, "width"), (GLenum, "internalformat"), (GLboolean, "sink")]), + F(Void, "glMinmax", [(GLenum, "target"), (GLenum, "internalformat"), (GLboolean, "sink")]), + F(Void, "glResetHistogram", [(GLenum, "target")]), + F(Void, "glResetMinmax", [(GLenum, "target")]), + F(Void, "glTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, depth, border)"), "pixels")]), + F(Void, "glTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, depth, 0)"), "pixels")]), + F(Void, "glCopyTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]), + F(Void, "glActiveTextureARB", [(GLenum, "texture")]), + F(Void, "glClientActiveTextureARB", [(GLenum, "texture")]), + F(Void, "glMultiTexCoord1dARB", [(GLenum, "target"), (GLdouble, "s")]), + F(Void, "glMultiTexCoord1dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "1"), "v")]), + F(Void, "glMultiTexCoord1fARB", [(GLenum, "target"), (GLfloat, "s")]), + F(Void, "glMultiTexCoord1fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "1"), "v")]), + F(Void, "glMultiTexCoord1iARB", [(GLenum, "target"), (GLint, "s")]), + F(Void, "glMultiTexCoord1ivARB", [(GLenum, "target"), (Array(Const(GLint), "1"), "v")]), + F(Void, "glMultiTexCoord1sARB", [(GLenum, "target"), (GLshort, "s")]), + F(Void, "glMultiTexCoord1svARB", [(GLenum, "target"), (Array(Const(GLshort), "1"), "v")]), + F(Void, "glMultiTexCoord2dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t")]), + F(Void, "glMultiTexCoord2dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "2"), "v")]), + F(Void, "glMultiTexCoord2fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t")]), + F(Void, "glMultiTexCoord2fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "2"), "v")]), + F(Void, "glMultiTexCoord2iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t")]), + F(Void, "glMultiTexCoord2ivARB", [(GLenum, "target"), (Array(Const(GLint), "2"), "v")]), + F(Void, "glMultiTexCoord2sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t")]), + F(Void, "glMultiTexCoord2svARB", [(GLenum, "target"), (Array(Const(GLshort), "2"), "v")]), + F(Void, "glMultiTexCoord3dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r")]), + F(Void, "glMultiTexCoord3dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "3"), "v")]), + F(Void, "glMultiTexCoord3fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r")]), + F(Void, "glMultiTexCoord3fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "3"), "v")]), + F(Void, "glMultiTexCoord3iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r")]), + F(Void, "glMultiTexCoord3ivARB", [(GLenum, "target"), (Array(Const(GLint), "3"), "v")]), + F(Void, "glMultiTexCoord3sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r")]), + F(Void, "glMultiTexCoord3svARB", [(GLenum, "target"), (Array(Const(GLshort), "3"), "v")]), + F(Void, "glMultiTexCoord4dARB", [(GLenum, "target"), (GLdouble, "s"), (GLdouble, "t"), (GLdouble, "r"), (GLdouble, "q")]), + F(Void, "glMultiTexCoord4dvARB", [(GLenum, "target"), (Array(Const(GLdouble), "4"), "v")]), + F(Void, "glMultiTexCoord4fARB", [(GLenum, "target"), (GLfloat, "s"), (GLfloat, "t"), (GLfloat, "r"), (GLfloat, "q")]), + F(Void, "glMultiTexCoord4fvARB", [(GLenum, "target"), (Array(Const(GLfloat), "4"), "v")]), + F(Void, "glMultiTexCoord4iARB", [(GLenum, "target"), (GLint, "s"), (GLint, "t"), (GLint, "r"), (GLint, "q")]), + F(Void, "glMultiTexCoord4ivARB", [(GLenum, "target"), (Array(Const(GLint), "4"), "v")]), + F(Void, "glMultiTexCoord4sARB", [(GLenum, "target"), (GLshort, "s"), (GLshort, "t"), (GLshort, "r"), (GLshort, "q")]), + F(Void, "glMultiTexCoord4svARB", [(GLenum, "target"), (Array(Const(GLshort), "4"), "v")]), + ] + + +glapi = API('GL') + + +def extended_functions(Function): + def F(*args, **kwargs): + kwargs.setdefault('call', 'GLAPIENTRY') + return Function(*args, **kwargs) + return [ + F(Void, "glAttachShader", [(GLuint, "program"), (GLuint, "shader")]), + F(GLuint, "glCreateProgram", []), + F(GLuint, "glCreateShader", [(GLenum, "type")]), + F(Void, "glDeleteProgram", [(GLuint, "program")]), + F(Void, "glDeleteShader", [(GLuint, "program")]), + F(Void, "glDetachShader", [(GLuint, "program"), (GLuint, "shader")]), + F(Void, "glGetAttachedShaders", [(GLuint, "program"), (GLsizei, "maxCount"), Out(Pointer(GLsizei), "count"), Out(Array(GLuint, "maxCount"), "obj")], sideeffects=False), + F(Void, "glGetProgramInfoLog", [(GLuint, "program"), (GLsizei, "bufSize"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLchar), "infoLog")], sideeffects=False), + F(Void, "glGetProgramiv", [(GLuint, "program"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(Void, "glGetShaderInfoLog", [(GLuint, "shader"), (GLsizei, "bufSize"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLchar), "infoLog")], sideeffects=False), + F(Void, "glGetShaderiv", [(GLuint, "shader"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(GLboolean, "glIsProgram", [(GLuint, "program")]), + F(GLboolean, "glIsShader", [(GLuint, "shader")]), + F(Void, "glStencilFuncSeparate", [(GLenum, "face"), (GLenum, "func"), (GLint, "ref"), (GLuint, "mask")]), + F(Void, "glStencilMaskSeparate", [(GLenum, "face"), (GLuint, "mask")]), + F(Void, "glStencilOpSeparate", [(GLenum, "face"), (GLenum, "sfail"), (GLenum, "zfail"), (GLenum, "zpass")]), + F(Void, "glUniformMatrix2x3fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "(2*3)"), "value")]), + F(Void, "glUniformMatrix2x4fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "(2*4)"), "value")]), + F(Void, "glUniformMatrix3x2fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "(3*2)"), "value")]), + F(Void, "glUniformMatrix3x4fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "(3*4)"), "value")]), + F(Void, "glUniformMatrix4x2fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "(4*2)"), "value")]), + F(Void, "glUniformMatrix4x3fv", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (Array(Const(GLfloat), "(4*3)"), "value")]), + F(Void, "glLoadTransposeMatrixdARB", [(OpaquePointer(Const(GLdouble)), "m")]), + F(Void, "glLoadTransposeMatrixfARB", [(OpaquePointer(Const(GLfloat)), "m")]), + F(Void, "glMultTransposeMatrixdARB", [(OpaquePointer(Const(GLdouble)), "m")]), + F(Void, "glMultTransposeMatrixfARB", [(OpaquePointer(Const(GLfloat)), "m")]), + F(Void, "glSampleCoverageARB", [(GLclampf, "value"), (GLboolean, "invert")]), + F(Void, "glCompressedTexImage1DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLsizei, "imageSize"), (OpaquePointer(Const(GLvoid)), "data")]), + F(Void, "glCompressedTexImage2DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLsizei, "imageSize"), (OpaquePointer(Const(GLvoid)), "data")]), + F(Void, "glCompressedTexImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLsizei, "imageSize"), (OpaquePointer(Const(GLvoid)), "data")]), + F(Void, "glCompressedTexSubImage1DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLsizei, "width"), (GLenum, "format"), (GLsizei, "imageSize"), (OpaquePointer(Const(GLvoid)), "data")]), + F(Void, "glCompressedTexSubImage2DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLenum, "format"), (GLsizei, "imageSize"), (OpaquePointer(Const(GLvoid)), "data")]), + F(Void, "glCompressedTexSubImage3DARB", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLsizei, "imageSize"), (OpaquePointer(Const(GLvoid)), "data")]), + F(Void, "glGetCompressedTexImageARB", [(GLenum, "target"), (GLint, "level"), (OpaquePointer(GLvoid), "img")], sideeffects=False), + F(Void, "glDisableVertexAttribArrayARB", [(GLuint, "index")]), + F(Void, "glEnableVertexAttribArrayARB", [(GLuint, "index")]), + F(Void, "glGetProgramEnvParameterdvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(GLdouble), "params")], sideeffects=False), + F(Void, "glGetProgramEnvParameterfvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetProgramLocalParameterdvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(GLdouble), "params")], sideeffects=False), + F(Void, "glGetProgramLocalParameterfvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetProgramStringARB", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLvoid), "string")], sideeffects=False), + F(Void, "glGetProgramivARB", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(Void, "glGetVertexAttribdvARB", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False), + F(Void, "glGetVertexAttribfvARB", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetVertexAttribivARB", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(Void, "glProgramEnvParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), + F(Void, "glProgramEnvParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(Const(GLdouble)), "params")]), + F(Void, "glProgramEnvParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), + F(Void, "glProgramEnvParameter4fvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(Const(GLfloat)), "params")]), + F(Void, "glProgramLocalParameter4dARB", [(GLenum, "target"), (GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), + F(Void, "glProgramLocalParameter4dvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(Const(GLdouble)), "params")]), + F(Void, "glProgramLocalParameter4fARB", [(GLenum, "target"), (GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), + F(Void, "glProgramLocalParameter4fvARB", [(GLenum, "target"), (GLuint, "index"), (OpaquePointer(Const(GLfloat)), "params")]), + F(Void, "glProgramStringARB", [(GLenum, "target"), (GLenum, "format"), (GLsizei, "len"), (OpaquePointer(Const(GLvoid)), "string")]), + F(Void, "glVertexAttrib1dARB", [(GLuint, "index"), (GLdouble, "x")]), + F(Void, "glVertexAttrib1dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "1"), "v")]), + F(Void, "glVertexAttrib1fARB", [(GLuint, "index"), (GLfloat, "x")]), + F(Void, "glVertexAttrib1fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "1"), "v")]), + F(Void, "glVertexAttrib1sARB", [(GLuint, "index"), (GLshort, "x")]), + F(Void, "glVertexAttrib1svARB", [(GLuint, "index"), (Array(Const(GLshort), "1"), "v")]), + F(Void, "glVertexAttrib2dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]), + F(Void, "glVertexAttrib2dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]), + F(Void, "glVertexAttrib2fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]), + F(Void, "glVertexAttrib2fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "2"), "v")]), + F(Void, "glVertexAttrib2sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]), + F(Void, "glVertexAttrib2svARB", [(GLuint, "index"), (Array(Const(GLshort), "2"), "v")]), + F(Void, "glVertexAttrib3dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), + F(Void, "glVertexAttrib3dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]), + F(Void, "glVertexAttrib3fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), + F(Void, "glVertexAttrib3fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "3"), "v")]), + F(Void, "glVertexAttrib3sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), + F(Void, "glVertexAttrib3svARB", [(GLuint, "index"), (Array(Const(GLshort), "3"), "v")]), + F(Void, "glVertexAttrib4NbvARB", [(GLuint, "index"), (OpaquePointer(Const(GLbyte)), "v")]), + F(Void, "glVertexAttrib4NivARB", [(GLuint, "index"), (OpaquePointer(Const(GLint)), "v")]), + F(Void, "glVertexAttrib4NsvARB", [(GLuint, "index"), (OpaquePointer(Const(GLshort)), "v")]), + F(Void, "glVertexAttrib4NubARB", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]), + F(Void, "glVertexAttrib4NubvARB", [(GLuint, "index"), (OpaquePointer(Const(GLubyte)), "v")]), + F(Void, "glVertexAttrib4NuivARB", [(GLuint, "index"), (OpaquePointer(Const(GLuint)), "v")]), + F(Void, "glVertexAttrib4NusvARB", [(GLuint, "index"), (OpaquePointer(Const(GLushort)), "v")]), + F(Void, "glVertexAttrib4bvARB", [(GLuint, "index"), (Array(Const(GLbyte), "4"), "v")]), + F(Void, "glVertexAttrib4dARB", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), + F(Void, "glVertexAttrib4dvARB", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]), + F(Void, "glVertexAttrib4fARB", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), + F(Void, "glVertexAttrib4fvARB", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]), + F(Void, "glVertexAttrib4ivARB", [(GLuint, "index"), (Array(Const(GLint), "4"), "v")]), + F(Void, "glVertexAttrib4sARB", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), + F(Void, "glVertexAttrib4svARB", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]), + F(Void, "glVertexAttrib4ubvARB", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]), + F(Void, "glVertexAttrib4uivARB", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]), + F(Void, "glVertexAttrib4usvARB", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]), + F(Void, "glVertexAttribPointerARB", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glBindBufferARB", [(GLenum, "target"), (GLuint, "buffer")]), + F(Void, "glBufferDataARB", [(GLenum, "target"), (GLsizeiptrARB, "size"), (Blob(Const(GLvoid), "size"), "data"), (GLenum, "usage")]), + F(Void, "glBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), (Blob(Const(GLvoid), "size"), "data")]), + F(Void, "glDeleteBuffersARB", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "buffer")]), + F(Void, "glGenBuffersARB", [(GLsizei, "n"), Out(Array(GLuint, "n"), "buffer")]), + F(Void, "glGetBufferParameterivARB", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(Void, "glGetBufferPointervARB", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(OpaquePointer(GLvoid)), "params")], sideeffects=False), + F(Void, "glGetBufferSubDataARB", [(GLenum, "target"), (GLintptrARB, "offset"), (GLsizeiptrARB, "size"), Out(Blob(GLvoid, "size"), "data")], sideeffects=False), + F(GLboolean, "glIsBufferARB", [(GLuint, "buffer")]), + F(OpaquePointer(GLvoid), "glMapBufferARB", [(GLenum, "target"), (GLenum, "access")]), + F(GLboolean, "glUnmapBufferARB", [(GLenum, "target")]), + F(Void, "glBeginQueryARB", [(GLenum, "target"), (GLuint, "id")]), + F(Void, "glDeleteQueriesARB", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "ids")]), + F(Void, "glEndQueryARB", [(GLenum, "target")]), + F(Void, "glGenQueriesARB", [(GLsizei, "n"), Out(Array(GLuint, "n"), "ids")]), + F(Void, "glGetQueryObjectivARB", [(GLuint, "id"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(Void, "glGetQueryObjectuivARB", [(GLuint, "id"), (GLenum, "pname"), (OpaquePointer(GLuint), "params")], sideeffects=False), + F(Void, "glGetQueryivARB", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(GLboolean, "glIsQueryARB", [(GLuint, "id")]), + F(Void, "glAttachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "obj")]), + F(Void, "glCompileShaderARB", [(GLhandleARB, "shader")]), + F(GLhandleARB, "glCreateProgramObjectARB", []), + F(GLhandleARB, "glCreateShaderObjectARB", [(GLenum, "shaderType")]), + F(Void, "glDeleteObjectARB", [(GLhandleARB, "obj")]), + F(Void, "glDetachObjectARB", [(GLhandleARB, "containerObj"), (GLhandleARB, "attachedObj")]), + F(Void, "glGetActiveUniformARB", [(GLhandleARB, "program"), (GLuint, "index"), (GLsizei, "bufSize"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLint), "size"), (OpaquePointer(GLenum), "type"), (OpaquePointer(GLcharARB), "name")], sideeffects=False), + F(Void, "glGetAttachedObjectsARB", [(GLhandleARB, "containerObj"), (GLsizei, "maxLength"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLhandleARB), "infoLog")], sideeffects=False), + F(GLhandleARB, "glGetHandleARB", [(GLenum, "pname")], sideeffects=False), + F(Void, "glGetInfoLogARB", [(GLhandleARB, "obj"), (GLsizei, "maxLength"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLcharARB), "infoLog")], sideeffects=False), + F(Void, "glGetObjectParameterfvARB", [(GLhandleARB, "obj"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetObjectParameterivARB", [(GLhandleARB, "obj"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(Void, "glGetShaderSourceARB", [(GLhandleARB, "shader"), (GLsizei, "bufSize"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLcharARB), "source")], sideeffects=False), + F(GLint, "glGetUniformLocationARB", [(GLhandleARB, "program"), (OpaquePointer(Const(GLcharARB)), "name")], sideeffects=False), + F(Void, "glGetUniformfvARB", [(GLhandleARB, "program"), (GLint, "location"), (OpaquePointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetUniformivARB", [(GLhandleARB, "program"), (GLint, "location"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(Void, "glLinkProgramARB", [(GLhandleARB, "program")]), + F(Void, "glShaderSourceARB", [(GLhandleARB, "shader"), (GLsizei, "count"), (Array(GLstringARB, "count"), "string"), (Array(Const(GLint), "count"), "length")]), # FIXME + F(Void, "glUniform1fARB", [(GLint, "location"), (GLfloat, "v0")]), + F(Void, "glUniform1fvARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLfloat)), "value")]), + F(Void, "glUniform1iARB", [(GLint, "location"), (GLint, "v0")]), + F(Void, "glUniform1ivARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLint)), "value")]), + F(Void, "glUniform2fARB", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1")]), + F(Void, "glUniform2fvARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLfloat)), "value")]), + F(Void, "glUniform2iARB", [(GLint, "location"), (GLint, "v0"), (GLint, "v1")]), + F(Void, "glUniform2ivARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLint)), "value")]), + F(Void, "glUniform3fARB", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2")]), + F(Void, "glUniform3fvARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLfloat)), "value")]), + F(Void, "glUniform3iARB", [(GLint, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2")]), + F(Void, "glUniform3ivARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLint)), "value")]), + F(Void, "glUniform4fARB", [(GLint, "location"), (GLfloat, "v0"), (GLfloat, "v1"), (GLfloat, "v2"), (GLfloat, "v3")]), + F(Void, "glUniform4fvARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLfloat)), "value")]), + F(Void, "glUniform4iARB", [(GLint, "location"), (GLint, "v0"), (GLint, "v1"), (GLint, "v2"), (GLint, "v3")]), + F(Void, "glUniform4ivARB", [(GLint, "location"), (GLsizei, "count"), (OpaquePointer(Const(GLint)), "value")]), + F(Void, "glUniformMatrix2fvARB", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (OpaquePointer(Const(GLfloat)), "value")]), + F(Void, "glUniformMatrix3fvARB", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (OpaquePointer(Const(GLfloat)), "value")]), + F(Void, "glUniformMatrix4fvARB", [(GLint, "location"), (GLsizei, "count"), (GLboolean, "transpose"), (OpaquePointer(Const(GLfloat)), "value")]), + F(Void, "glUseProgramObjectARB", [(GLhandleARB, "program")]), + F(Void, "glValidateProgramARB", [(GLhandleARB, "program")]), + F(Void, "glBindAttribLocationARB", [(GLhandleARB, "program"), (GLuint, "index"), (OpaquePointer(Const(GLcharARB)), "name")]), + F(Void, "glGetActiveAttribARB", [(GLhandleARB, "program"), (GLuint, "index"), (GLsizei, "bufSize"), (OpaquePointer(GLsizei), "length"), (OpaquePointer(GLint), "size"), (OpaquePointer(GLenum), "type"), (OpaquePointer(GLcharARB), "name")], sideeffects=False), + F(GLint, "glGetAttribLocationARB", [(GLhandleARB, "program"), (OpaquePointer(Const(GLcharARB)), "name")], sideeffects=False), + F(Void, "glDrawBuffersARB", [(GLsizei, "n"), (Array(Const(GLenum), "n"), "bufs")]), + F(Void, "glRenderbufferStorageMultisample", [(GLenum, "target"), (GLsizei, "samples"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]), + F(Void, "glPolygonOffsetEXT", [(GLfloat, "factor"), (GLfloat, "bias")]), + #F(Void, "glGetPixelTexGenParameterfvSGIS", [(GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), + #F(Void, "glGetPixelTexGenParameterivSGIS", [(GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + #F(Void, "glPixelTexGenParameterfSGIS", [(GLenum, "pname"), (GLfloat, "param")]), + #F(Void, "glPixelTexGenParameterfvSGIS", [(GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "params")]), + #F(Void, "glPixelTexGenParameteriSGIS", [(GLenum, "pname"), (GLint, "param")]), + #F(Void, "glPixelTexGenParameterivSGIS", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]), + #F(Void, "glSampleMaskSGIS", [(GLclampf, "value"), (GLboolean, "invert")]), + #F(Void, "glSamplePatternSGIS", [(GLenum, "pattern")]), + F(Void, "glColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glEdgeFlagPointerEXT", [(GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLboolean)), "pointer")]), + F(Void, "glIndexPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glNormalPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glTexCoordPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glVertexPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glPointParameterfEXT", [(GLenum, "pname"), (GLfloat, "param")]), + F(Void, "glPointParameterfvEXT", [(GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "params")]), + F(Void, "glLockArraysEXT", [(GLint, "first"), (GLsizei, "count")]), + F(Void, "glUnlockArraysEXT", []), + F(Void, "glCullParameterdvEXT", [(GLenum, "pname"), (OpaquePointer(GLdouble), "params")]), + F(Void, "glCullParameterfvEXT", [(GLenum, "pname"), (OpaquePointer(GLfloat), "params")]), + F(Void, "glSecondaryColor3bEXT", [(GLbyte, "red"), (GLbyte, "green"), (GLbyte, "blue")]), + F(Void, "glSecondaryColor3bvEXT", [(Array(Const(GLbyte), "3"), "v")]), + F(Void, "glSecondaryColor3dEXT", [(GLdouble, "red"), (GLdouble, "green"), (GLdouble, "blue")]), + F(Void, "glSecondaryColor3dvEXT", [(Array(Const(GLdouble), "3"), "v")]), + F(Void, "glSecondaryColor3fEXT", [(GLfloat, "red"), (GLfloat, "green"), (GLfloat, "blue")]), + F(Void, "glSecondaryColor3fvEXT", [(Array(Const(GLfloat), "3"), "v")]), + F(Void, "glSecondaryColor3iEXT", [(GLint, "red"), (GLint, "green"), (GLint, "blue")]), + F(Void, "glSecondaryColor3ivEXT", [(Array(Const(GLint), "3"), "v")]), + F(Void, "glSecondaryColor3sEXT", [(GLshort, "red"), (GLshort, "green"), (GLshort, "blue")]), + F(Void, "glSecondaryColor3svEXT", [(Array(Const(GLshort), "3"), "v")]), + F(Void, "glSecondaryColor3ubEXT", [(GLubyte, "red"), (GLubyte, "green"), (GLubyte, "blue")]), + F(Void, "glSecondaryColor3ubvEXT", [(Array(Const(GLubyte), "3"), "v")]), + F(Void, "glSecondaryColor3uiEXT", [(GLuint, "red"), (GLuint, "green"), (GLuint, "blue")]), + F(Void, "glSecondaryColor3uivEXT", [(Array(Const(GLuint), "3"), "v")]), + F(Void, "glSecondaryColor3usEXT", [(GLushort, "red"), (GLushort, "green"), (GLushort, "blue")]), + F(Void, "glSecondaryColor3usvEXT", [(Array(Const(GLushort), "3"), "v")]), + F(Void, "glSecondaryColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glMultiDrawArraysEXT", [(GLenum_mode, "mode"), (OpaquePointer(GLint), "first"), (OpaquePointer(GLsizei), "count"), (GLsizei, "primcount")]), + F(Void, "glMultiDrawElementsEXT", [(GLenum_mode, "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Const(OpaquePointer(Const(GLvoid))), "primcount"), "indices"), (GLsizei, "primcount")]), + F(Void, "glFogCoordPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glFogCoorddEXT", [(GLdouble, "coord")]), + F(Void, "glFogCoorddvEXT", [(OpaquePointer(Const(GLdouble)), "coord")]), + F(Void, "glFogCoordfEXT", [(GLfloat, "coord")]), + F(Void, "glFogCoordfvEXT", [(OpaquePointer(Const(GLfloat)), "coord")]), + F(Void, "glPixelTexGenSGIX", [(GLenum, "mode")]), + F(Void, "glBlendFuncSeparateEXT", [(GLenum, "sfactorRGB"), (GLenum, "dfactorRGB"), (GLenum, "sfactorAlpha"), (GLenum, "dfactorAlpha")]), + F(Void, "glFlushVertexArrayRangeNV", []), + F(Void, "glVertexArrayRangeNV", [(GLsizei, "length"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glCombinerInputNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "input"), (GLenum, "mapping"), (GLenum, "componentUsage")]), + F(Void, "glCombinerOutputNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "abOutput"), (GLenum, "cdOutput"), (GLenum, "sumOutput"), (GLenum, "scale"), (GLenum, "bias"), (GLboolean, "abDotProduct"), (GLboolean, "cdDotProduct"), (GLboolean, "muxSum")]), + F(Void, "glCombinerParameterfNV", [(GLenum, "pname"), (GLfloat, "param")]), + F(Void, "glCombinerParameterfvNV", [(GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "params")]), + F(Void, "glCombinerParameteriNV", [(GLenum, "pname"), (GLint, "param")]), + F(Void, "glCombinerParameterivNV", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]), + F(Void, "glFinalCombinerInputNV", [(GLenum, "variable"), (GLenum, "input"), (GLenum, "mapping"), (GLenum, "componentUsage")]), + F(Void, "glGetCombinerInputParameterfvNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetCombinerInputParameterivNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "variable"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(Void, "glGetCombinerOutputParameterfvNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetCombinerOutputParameterivNV", [(GLenum, "stage"), (GLenum, "portion"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(Void, "glGetFinalCombinerInputParameterfvNV", [(GLenum, "variable"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetFinalCombinerInputParameterivNV", [(GLenum, "variable"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(Void, "glResizeBuffersMESA", []), + F(Void, "glWindowPos2dMESA", [(GLdouble, "x"), (GLdouble, "y")]), + F(Void, "glWindowPos2dvMESA", [(Array(Const(GLdouble), "2"), "v")]), + F(Void, "glWindowPos2fMESA", [(GLfloat, "x"), (GLfloat, "y")]), + F(Void, "glWindowPos2fvMESA", [(Array(Const(GLfloat), "2"), "v")]), + F(Void, "glWindowPos2iMESA", [(GLint, "x"), (GLint, "y")]), + F(Void, "glWindowPos2ivMESA", [(Array(Const(GLint), "2"), "v")]), + F(Void, "glWindowPos2sMESA", [(GLshort, "x"), (GLshort, "y")]), + F(Void, "glWindowPos2svMESA", [(Array(Const(GLshort), "2"), "v")]), + F(Void, "glWindowPos3dMESA", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), + F(Void, "glWindowPos3dvMESA", [(Array(Const(GLdouble), "3"), "v")]), + F(Void, "glWindowPos3fMESA", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), + F(Void, "glWindowPos3fvMESA", [(Array(Const(GLfloat), "3"), "v")]), + F(Void, "glWindowPos3iMESA", [(GLint, "x"), (GLint, "y"), (GLint, "z")]), + F(Void, "glWindowPos3ivMESA", [(Array(Const(GLint), "3"), "v")]), + F(Void, "glWindowPos3sMESA", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), + F(Void, "glWindowPos3svMESA", [(Array(Const(GLshort), "3"), "v")]), + F(Void, "glWindowPos4dMESA", [(GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), + F(Void, "glWindowPos4dvMESA", [(Array(Const(GLdouble), "4"), "v")]), + F(Void, "glWindowPos4fMESA", [(GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), + F(Void, "glWindowPos4fvMESA", [(Array(Const(GLfloat), "4"), "v")]), + F(Void, "glWindowPos4iMESA", [(GLint, "x"), (GLint, "y"), (GLint, "z"), (GLint, "w")]), + F(Void, "glWindowPos4ivMESA", [(Array(Const(GLint), "4"), "v")]), + F(Void, "glWindowPos4sMESA", [(GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), + F(Void, "glWindowPos4svMESA", [(Array(Const(GLshort), "4"), "v")]), + F(Void, "glMultiModeDrawArraysIBM", [(Array(Const(GLenum_mode), "primcount"), "mode"), (Array(Const(GLint), "primcount"), "first"), (Array(Const(GLsizei), "primcount"), "count"), (GLsizei, "primcount"), (GLint, "modestride")]), + F(Void, "glMultiModeDrawElementsIBM", [(Array(Const(GLenum_mode), "primcount"), "mode"), (Array(Const(GLsizei), "primcount"), "count"), (GLenum, "type"), (Array(Const(OpaquePointer(Const(GLvoid))), "primcount"), "indices"), (GLsizei, "primcount"), (GLint, "modestride")]), + F(Void, "glDeleteFencesNV", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "fences")]), + F(Void, "glFinishFenceNV", [(GLuint, "fence")]), + F(Void, "glGenFencesNV", [(GLsizei, "n"), Out(Array(GLuint, "n"), "fences")]), + F(Void, "glGetFenceivNV", [(GLuint, "fence"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(GLboolean, "glIsFenceNV", [(GLuint, "fence")]), + F(Void, "glSetFenceNV", [(GLuint, "fence"), (GLenum, "condition")]), + F(GLboolean, "glTestFenceNV", [(GLuint, "fence")]), + F(GLboolean, "glAreProgramsResidentNV", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "ids"), Out(Array(GLboolean, "n"), "residences")]), + F(Void, "glBindProgramNV", [(GLenum, "target"), (GLuint, "program")]), + F(Void, "glDeleteProgramsNV", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "programs")]), + F(Void, "glExecuteProgramNV", [(GLenum, "target"), (GLuint, "id"), (OpaquePointer(Const(GLfloat)), "params")]), + F(Void, "glGenProgramsNV", [(GLsizei, "n"), Out(Array(GLuint, "n"), "programs")]), + F(Void, "glGetProgramParameterdvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False), + F(Void, "glGetProgramParameterfvNV", [(GLenum, "target"), (GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetProgramStringNV", [(GLuint, "id"), (GLenum, "pname"), (OpaquePointer(GLubyte), "program")], sideeffects=False), + F(Void, "glGetProgramivNV", [(GLuint, "id"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(Void, "glGetTrackMatrixivNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(Void, "glGetVertexAttribPointervNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(OpaquePointer(GLvoid)), "pointer")], sideeffects=False), + F(Void, "glGetVertexAttribdvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLdouble), "params")], sideeffects=False), + F(Void, "glGetVertexAttribfvNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLfloat), "params")], sideeffects=False), + F(Void, "glGetVertexAttribivNV", [(GLuint, "index"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(GLboolean, "glIsProgramNV", [(GLuint, "program")]), + F(Void, "glLoadProgramNV", [(GLenum, "target"), (GLuint, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "program")]), + F(Void, "glProgramParameters4dvNV", [(GLenum, "target"), (GLuint, "index"), (GLuint, "num"), (OpaquePointer(Const(GLdouble)), "params")]), + F(Void, "glProgramParameters4fvNV", [(GLenum, "target"), (GLuint, "index"), (GLuint, "num"), (OpaquePointer(Const(GLfloat)), "params")]), + F(Void, "glRequestResidentProgramsNV", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "ids")]), + F(Void, "glTrackMatrixNV", [(GLenum, "target"), (GLuint, "address"), (GLenum, "matrix"), (GLenum, "transform")]), + F(Void, "glVertexAttrib1dNV", [(GLuint, "index"), (GLdouble, "x")]), + F(Void, "glVertexAttrib1dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "1"), "v")]), + F(Void, "glVertexAttrib1fNV", [(GLuint, "index"), (GLfloat, "x")]), + F(Void, "glVertexAttrib1fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "1"), "v")]), + F(Void, "glVertexAttrib1sNV", [(GLuint, "index"), (GLshort, "x")]), + F(Void, "glVertexAttrib1svNV", [(GLuint, "index"), (Array(Const(GLshort), "1"), "v")]), + F(Void, "glVertexAttrib2dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y")]), + F(Void, "glVertexAttrib2dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "2"), "v")]), + F(Void, "glVertexAttrib2fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y")]), + F(Void, "glVertexAttrib2fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "2"), "v")]), + F(Void, "glVertexAttrib2sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y")]), + F(Void, "glVertexAttrib2svNV", [(GLuint, "index"), (Array(Const(GLshort), "2"), "v")]), + F(Void, "glVertexAttrib3dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z")]), + F(Void, "glVertexAttrib3dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "3"), "v")]), + F(Void, "glVertexAttrib3fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z")]), + F(Void, "glVertexAttrib3fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "3"), "v")]), + F(Void, "glVertexAttrib3sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z")]), + F(Void, "glVertexAttrib3svNV", [(GLuint, "index"), (Array(Const(GLshort), "3"), "v")]), + F(Void, "glVertexAttrib4dNV", [(GLuint, "index"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), + F(Void, "glVertexAttrib4dvNV", [(GLuint, "index"), (Array(Const(GLdouble), "4"), "v")]), + F(Void, "glVertexAttrib4fNV", [(GLuint, "index"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), + F(Void, "glVertexAttrib4fvNV", [(GLuint, "index"), (Array(Const(GLfloat), "4"), "v")]), + F(Void, "glVertexAttrib4sNV", [(GLuint, "index"), (GLshort, "x"), (GLshort, "y"), (GLshort, "z"), (GLshort, "w")]), + F(Void, "glVertexAttrib4svNV", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]), + F(Void, "glVertexAttrib4ubNV", [(GLuint, "index"), (GLubyte, "x"), (GLubyte, "y"), (GLubyte, "z"), (GLubyte, "w")]), + F(Void, "glVertexAttrib4ubvNV", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]), + F(Void, "glVertexAttribPointerNV", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (OpaquePointer(Const(GLvoid)), "pointer")]), + F(Void, "glVertexAttribs1dvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLdouble), "1"), "v")]), + F(Void, "glVertexAttribs1fvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLfloat), "1"), "v")]), + F(Void, "glVertexAttribs1svNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLshort), "1"), "v")]), + F(Void, "glVertexAttribs2dvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLdouble), "2"), "v")]), + F(Void, "glVertexAttribs2fvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLfloat), "2"), "v")]), + F(Void, "glVertexAttribs2svNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLshort), "2"), "v")]), + F(Void, "glVertexAttribs3dvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLdouble), "3"), "v")]), + F(Void, "glVertexAttribs3fvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLfloat), "3"), "v")]), + F(Void, "glVertexAttribs3svNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLshort), "3"), "v")]), + F(Void, "glVertexAttribs4dvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLdouble), "4"), "v")]), + F(Void, "glVertexAttribs4fvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLfloat), "4"), "v")]), + F(Void, "glVertexAttribs4svNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLshort), "4"), "v")]), + F(Void, "glVertexAttribs4ubvNV", [(GLuint, "index"), (GLsizei, "n"), (Array(Const(GLubyte), "4"), "v")]), + F(Void, "glGetTexBumpParameterfvATI", [(GLenum, "pname"), (OpaquePointer(GLfloat), "param")], sideeffects=False), + F(Void, "glGetTexBumpParameterivATI", [(GLenum, "pname"), (OpaquePointer(GLint), "param")], sideeffects=False), + F(Void, "glTexBumpParameterfvATI", [(GLenum, "pname"), (OpaquePointer(Const(GLfloat)), "param")]), + F(Void, "glTexBumpParameterivATI", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "param")]), + F(Void, "glAlphaFragmentOp1ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod")]), + F(Void, "glAlphaFragmentOp2ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod")]), + F(Void, "glAlphaFragmentOp3ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod"), (GLuint, "arg3"), (GLuint, "arg3Rep"), (GLuint, "arg3Mod")]), + F(Void, "glBeginFragmentShaderATI", []), + F(Void, "glBindFragmentShaderATI", [(GLuint, "id")]), + F(Void, "glColorFragmentOp1ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod")]), + F(Void, "glColorFragmentOp2ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod")]), + F(Void, "glColorFragmentOp3ATI", [(GLenum, "op"), (GLuint, "dst"), (GLuint, "dstMask"), (GLuint, "dstMod"), (GLuint, "arg1"), (GLuint, "arg1Rep"), (GLuint, "arg1Mod"), (GLuint, "arg2"), (GLuint, "arg2Rep"), (GLuint, "arg2Mod"), (GLuint, "arg3"), (GLuint, "arg3Rep"), (GLuint, "arg3Mod")]), + F(Void, "glDeleteFragmentShaderATI", [(GLuint, "id")]), + F(Void, "glEndFragmentShaderATI", []), + F(GLuint, "glGenFragmentShadersATI", [(GLuint, "range")]), + F(Void, "glPassTexCoordATI", [(GLuint, "dst"), (GLuint, "coord"), (GLenum, "swizzle")]), + F(Void, "glSampleMapATI", [(GLuint, "dst"), (GLuint, "interp"), (GLenum, "swizzle")]), + F(Void, "glSetFragmentShaderConstantATI", [(GLuint, "dst"), (OpaquePointer(Const(GLfloat)), "value")]), + F(Void, "glPointParameteriNV", [(GLenum, "pname"), (GLint, "param")]), + F(Void, "glPointParameterivNV", [(GLenum, "pname"), (OpaquePointer(Const(GLint)), "params")]), + F(Void, "glActiveStencilFaceEXT", [(GLenum, "face")]), + F(Void, "glBindVertexArrayAPPLE", [(GLuint, "array")]), + F(Void, "glDeleteVertexArraysAPPLE", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "arrays")]), + F(Void, "glGenVertexArraysAPPLE", [(GLsizei, "n"), Out(Array(GLuint, "n"), "arrays")]), + F(GLboolean, "glIsVertexArrayAPPLE", [(GLuint, "array")]), + F(Void, "glGetProgramNamedParameterdvNV", [(GLuint, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (OpaquePointer(GLdouble), "params")], sideeffects=False), + F(Void, "glGetProgramNamedParameterfvNV", [(GLuint, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (OpaquePointer(GLfloat), "params")], sideeffects=False), + F(Void, "glProgramNamedParameter4dNV", [(GLuint, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (GLdouble, "x"), (GLdouble, "y"), (GLdouble, "z"), (GLdouble, "w")]), + F(Void, "glProgramNamedParameter4dvNV", [(GLuint, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (Array(Const(GLdouble), "4"), "v")]), + F(Void, "glProgramNamedParameter4fNV", [(GLuint, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (GLfloat, "x"), (GLfloat, "y"), (GLfloat, "z"), (GLfloat, "w")]), + F(Void, "glProgramNamedParameter4fvNV", [(GLuint, "id"), (GLsizei, "len"), (OpaquePointer(Const(GLubyte)), "name"), (Array(Const(GLfloat), "4"), "v")]), + F(Void, "glDepthBoundsEXT", [(GLclampd, "zmin"), (GLclampd, "zmax")]), + F(Void, "glBlendEquationSeparateEXT", [(GLenum, "modeRGB"), (GLenum, "modeA")]), + F(Void, "glBindFramebufferEXT", [(GLenum, "target"), (GLuint, "framebuffer")]), + F(Void, "glBindRenderbufferEXT", [(GLenum, "target"), (GLuint, "renderbuffer")]), + F(GLenum, "glCheckFramebufferStatusEXT", [(GLenum, "target")]), + F(Void, "glDeleteFramebuffersEXT", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "framebuffers")]), + F(Void, "glDeleteRenderbuffersEXT", [(GLsizei, "n"), (Array(Const(GLuint), "n"), "renderbuffers")]), + F(Void, "glFramebufferRenderbufferEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "renderbuffertarget"), (GLuint, "renderbuffer")]), + F(Void, "glFramebufferTexture1DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLuint, "texture"), (GLint, "level")]), + F(Void, "glFramebufferTexture2DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLuint, "texture"), (GLint, "level")]), + F(Void, "glFramebufferTexture3DEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "textarget"), (GLuint, "texture"), (GLint, "level"), (GLint, "zoffset")]), + F(Void, "glGenFramebuffersEXT", [(GLsizei, "n"), Out(Array(GLuint, "n"), "framebuffers")]), + F(Void, "glGenRenderbuffersEXT", [(GLsizei, "n"), Out(Array(GLuint, "n"), "renderbuffers")]), + F(Void, "glGenerateMipmapEXT", [(GLenum, "target")]), + F(Void, "glGetFramebufferAttachmentParameterivEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(Void, "glGetRenderbufferParameterivEXT", [(GLenum, "target"), (GLenum, "pname"), (OpaquePointer(GLint), "params")], sideeffects=False), + F(GLboolean, "glIsFramebufferEXT", [(GLuint, "framebuffer")]), + F(GLboolean, "glIsRenderbufferEXT", [(GLuint, "renderbuffer")]), + F(Void, "glRenderbufferStorageEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLsizei, "width"), (GLsizei, "height")]), + F(Void, "glBlitFramebufferEXT", [(GLint, "srcX0"), (GLint, "srcY0"), (GLint, "srcX1"), (GLint, "srcY1"), (GLint, "dstX0"), (GLint, "dstY0"), (GLint, "dstX1"), (GLint, "dstY1"), (GLbitfield_attrib, "mask"), (GLenum, "filter")]), + F(Void, "glFramebufferTextureLayerEXT", [(GLenum, "target"), (GLenum, "attachment"), (GLuint, "texture"), (GLint, "level"), (GLint, "layer")]), + F(Void, "glStencilFuncSeparateATI", [(GLenum, "frontfunc"), (GLenum, "backfunc"), (GLint, "ref"), (GLuint, "mask")]), + F(Void, "glProgramEnvParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (OpaquePointer(Const(GLfloat)), "params")]), + F(Void, "glProgramLocalParameters4fvEXT", [(GLenum, "target"), (GLuint, "index"), (GLsizei, "count"), (OpaquePointer(Const(GLfloat)), "params")]), + F(Void, "glGetQueryObjecti64vEXT", [(GLuint, "id"), (GLenum, "pname"), (OpaquePointer(GLint64EXT), "params")], sideeffects=False), + F(Void, "glGetQueryObjectui64vEXT", [(GLuint, "id"), (GLenum, "pname"), (OpaquePointer(GLuint64EXT), "params")], sideeffects=False), + ] + +glapi.add_functions(basic_functions(Function)) +glapi.add_functions(extended_functions(Function)) + diff --git a/glretrace.py b/glretrace.py index e4473ba..01ba994 100644 --- a/glretrace.py +++ b/glretrace.py @@ -25,7 +25,7 @@ import base -import gl +import glapi @@ -137,8 +137,7 @@ if __name__ == '__main__': print '#include "trace_parser.hpp"' print - functions = gl.basic_functions(base.Function) + gl.extended_functions(base.Function) - retrace_functions(functions) + retrace_functions(glapi.glapi.functions) print ''' diff --git a/glx.py b/glx.py deleted file mode 100644 index d8884b1..0000000 --- a/glx.py +++ /dev/null @@ -1,98 +0,0 @@ -########################################################################## -# -# Copyright 2008-2009 VMware, Inc. -# All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a copy -# of this software and associated documentation files (the "Software"), to deal -# in the Software without restriction, including without limitation the rights -# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -# copies of the Software, and to permit persons to whom the Software is -# furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included in -# all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -# THE SOFTWARE. -# -##########################################################################/ - -from gl import * -from dl import * - -libgl = Dll("GL") -libgl.functions = basic_functions(DllFunction) - - -class GlxGetProcAddressFunction(DllFunction): - - def __init__(self, type, name, args): - DllFunction.__init__(self, type, name, args) - self.functions = [] - - def wrap_decl(self): - for function in self.functions: - function.wrap_decl() - DllFunction.wrap_decl(self) - - def wrap_impl(self): - for function in self.functions: - function.wrap_impl() - DllFunction.wrap_impl(self) - - def post_call_impl(self): - print ' if(result) {' - for function in self.functions: - ptype = function.pointer_type() - pvalue = function.pointer_value() - print ' if(!strcmp("%s", (const char *)procName)) {' % function.name - print ' %s = (%s)result;' % (pvalue, ptype) - print ' result = (void(*)())&%s;' % function.name; - print ' }' - print ' }' - - -PROC = Opaque("__GLXextFuncPtr") - -glXgetprocaddress = GlxGetProcAddressFunction(PROC, "glXGetProcAddress", [(Alias("const GLubyte *", String), "procName")]) -libgl.functions.append(glXgetprocaddress) - -class GlxFunction(Function): - - def __init__(self, type, name, args, call = '', **kwargs): - Function.__init__(self, type, name, args, call=call, **kwargs) - - def get_true_pointer(self): - ptype = self.pointer_type() - pvalue = self.pointer_value() - print ' if(!%s)' % (pvalue,) - self.fail_impl() - -glXgetprocaddress.functions += extended_functions(GlxFunction) - - -if __name__ == '__main__': - print - print '#include ' - print '#include ' - print '#include ' - print '#include ' - print '#include ' - print '#include ' - print '#include ' - print '#include ' - print - print '#include "log.hpp"' - print '#include "glhelpers.hpp"' - print - print 'extern "C" {' - print - wrap() - print - print '}' diff --git a/glxtrace.py b/glxtrace.py new file mode 100644 index 0000000..0e7dc57 --- /dev/null +++ b/glxtrace.py @@ -0,0 +1,86 @@ +########################################################################## +# +# Copyright 2008-2009 VMware, Inc. +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +# THE SOFTWARE. +# +##########################################################################/ + + +from base import * +from glapi import glapi +import trace + + +glxapi = API("GLX") + +PROC = Opaque("__GLXextFuncPtr") + +glxapi.add_functions(glapi.functions) +glxapi.add_functions([ + Function(PROC, "glXGetProcAddress", [(Alias("const GLubyte *", String), "procName")]) +]) + + +class GlxTracer(trace.Tracer): + + def get_function_address(self, function): + if function.name == "glXGetProcAddress": + return 'dlsym(RTLD_NEXT, "%s")' % (function.name,) + else: + print ' if (!pglXGetProcAddress) {' + print ' pglXGetProcAddress = (PglXGetProcAddress)dlsym(RTLD_NEXT, "glXGetProcAddress");' + print ' if (!pglXGetProcAddress)' + print ' Log::Abort();' + print ' }' + return 'pglXGetProcAddress((const GLubyte *)"%s")' % (function.name,) + + def wrap_ret(self, function, instance): + if function.name == "glXGetProcAddress": + print ' if (%s) {' % instance + for f in glxapi.functions: + ptype = self.function_pointer_type(f) + pvalue = self.function_pointer_value(f) + print ' if(!strcmp("%s", (const char *)procName)) {' % f.name + print ' %s = (%s)&%s;' % (instance, function.type, f.name); + print ' }' + print ' }' + + +if __name__ == '__main__': + print + print '#include ' + print '#include ' + print '#include ' + print '#include ' + print '#include ' + print '#include ' + print '#include ' + print '#include ' + print + print '#include "log.hpp"' + print '#include "glhelpers.hpp"' + print + print 'extern "C" {' + print + tracer = GlxTracer() + tracer.trace_api(glxapi) + print + print '} /* extern "C" */' diff --git a/log.cpp b/log.cpp index f0f194b..e634b65 100644 --- a/log.cpp +++ b/log.cpp @@ -50,39 +50,53 @@ static void _Close(void) { static int reentrancy = 0; -static void _Open(const char *szName, const char *szExtension) { +static void _Open(const char *szExtension) { _Close(); static unsigned dwCounter = 0; - char szProcessName[PATH_MAX]; char szFileName[PATH_MAX]; + const char *lpFileName; - OS::GetProcessName(szProcessName, PATH_MAX); - - for(;;) { - FILE *file; - - if(dwCounter) - snprintf(szFileName, PATH_MAX, "%s.%s.%u.%s", szProcessName, szName, dwCounter, szExtension); - else - snprintf(szFileName, PATH_MAX, "%s.%s.%s", szProcessName, szName, szExtension); - - file = fopen(szFileName, "rb"); - if(file == NULL) - break; - - fclose(file); - - ++dwCounter; + lpFileName = getenv("TRACE_PATH"); + if (lpFileName) { + strncpy(szFileName, lpFileName, PATH_MAX); + } + else { + char szProcessName[PATH_MAX]; + char szCurrentDir[PATH_MAX]; + OS::GetProcessName(szProcessName, PATH_MAX); + OS::GetCurrentDir(szCurrentDir, PATH_MAX); + + for(;;) { + FILE *file; + + if (dwCounter) + snprintf(szFileName, PATH_MAX, "%s%c%s.%u.%s", szCurrentDir, PATH_SEP, szProcessName, dwCounter, szExtension); + else + snprintf(szFileName, PATH_MAX, "%s%c%s.%s", szCurrentDir, PATH_SEP, szProcessName, szExtension); + + file = fopen(szFileName, "rb"); + if(file == NULL) + break; + + fclose(file); + + ++dwCounter; + } + } + + { + char szMessage[PATH_MAX]; + snprintf(szMessage, PATH_MAX, "Tracing to %s\n", szFileName); + OS::DebugMessage(szMessage); } - fprintf(stderr, "Logging to %s\n", szFileName); g_gzFile = gzopen(szFileName, "wb"); } static inline void Write(const void *sBuffer, size_t dwBytesToWrite) { - if(g_gzFile == NULL) + if (g_gzFile == NULL) return; if (reentrancy > 1) @@ -134,9 +148,11 @@ WriteString(const char *str) { Write(str, len); } -void Open(const char *name) { - _Open(name, "trace"); - WriteUInt(TRACE_VERSION); +void Open(void) { + if (!g_gzFile) { + _Open("trace"); + WriteUInt(TRACE_VERSION); + } } void Close(void) { @@ -145,6 +161,7 @@ void Close(void) { void BeginCall(const char *function) { OS::AcquireMutex(); + Open(); ++reentrancy; WriteString(function); } @@ -293,4 +310,9 @@ void Abort(void) { OS::Abort(); } +static void _uninit(void) __attribute__((destructor)); +static void _uninit(void) { + Close(); +} + } /* namespace Log */ diff --git a/log.hpp b/log.hpp index ffa1c2c..7d03e64 100644 --- a/log.hpp +++ b/log.hpp @@ -28,7 +28,7 @@ namespace Log { - void Open(const char *name); + void Open(void); void Close(void); void BeginCall(const char *function); diff --git a/opengl32.py b/opengl32.py index f3e2f0e..ca7942f 100644 --- a/opengl32.py +++ b/opengl32.py @@ -23,253 +23,401 @@ # ##########################################################################/ -from gl import * -from windows import * -opengl32 = Dll("opengl32") -opengl32.functions += basic_functions(DllFunction) +from wglapi import wglapi +from trace import Tracer -HGLRC = Alias("HGLRC", HANDLE) -PROC = Opaque("PROC") -PFD = Flags(DWORD, [ - "PFD_DOUBLEBUFFER", - "PFD_STEREO", - "PFD_DRAW_TO_WINDOW", - "PFD_DRAW_TO_BITMAP", - "PFD_SUPPORT_GDI", - "PFD_SUPPORT_OPENGL", - "PFD_GENERIC_FORMAT", - "PFD_NEED_PALETTE", - "PFD_NEED_SYSTEM_PALETTE", - "PFD_SWAP_EXCHANGE", - "PFD_SWAP_COPY", - "PFD_SWAP_LAYER_BUFFERS", - "PFD_GENERIC_ACCELERATED", - "PFD_SUPPORT_DIRECTDRAW", - "PFD_DEPTH_DONTCARE", - "PFD_DOUBLEBUFFER_DONTCARE", - "PFD_STEREO_DONTCARE", +public_symbols = set([ + "glAccum", + "glAlphaFunc", + "glAreTexturesResident", + "glArrayElement", + "glBegin", + "glBindTexture", + "glBitmap", + "glBlendFunc", + "glCallList", + "glCallLists", + "glClear", + "glClearAccum", + "glClearColor", + "glClearDepth", + "glClearIndex", + "glClearStencil", + "glClipPlane", + "glColor3b", + "glColor3bv", + "glColor3d", + "glColor3dv", + "glColor3f", + "glColor3fv", + "glColor3i", + "glColor3iv", + "glColor3s", + "glColor3sv", + "glColor3ub", + "glColor3ubv", + "glColor3ui", + "glColor3uiv", + "glColor3us", + "glColor3usv", + "glColor4b", + "glColor4bv", + "glColor4d", + "glColor4dv", + "glColor4f", + "glColor4fv", + "glColor4i", + "glColor4iv", + "glColor4s", + "glColor4sv", + "glColor4ub", + "glColor4ubv", + "glColor4ui", + "glColor4uiv", + "glColor4us", + "glColor4usv", + "glColorMask", + "glColorMaterial", + "glColorPointer", + "glCopyPixels", + "glCopyTexImage1D", + "glCopyTexImage2D", + "glCopyTexSubImage1D", + "glCopyTexSubImage2D", + "glCullFace", +# "glDebugEntry", + "glDeleteLists", + "glDeleteTextures", + "glDepthFunc", + "glDepthMask", + "glDepthRange", + "glDisable", + "glDisableClientState", + "glDrawArrays", + "glDrawBuffer", + "glDrawElements", + "glDrawPixels", + "glEdgeFlag", + "glEdgeFlagPointer", + "glEdgeFlagv", + "glEnable", + "glEnableClientState", + "glEnd", + "glEndList", + "glEvalCoord1d", + "glEvalCoord1dv", + "glEvalCoord1f", + "glEvalCoord1fv", + "glEvalCoord2d", + "glEvalCoord2dv", + "glEvalCoord2f", + "glEvalCoord2fv", + "glEvalMesh1", + "glEvalMesh2", + "glEvalPoint1", + "glEvalPoint2", + "glFeedbackBuffer", + "glFinish", + "glFlush", + "glFogf", + "glFogfv", + "glFogi", + "glFogiv", + "glFrontFace", + "glFrustum", + "glGenLists", + "glGenTextures", + "glGetBooleanv", + "glGetClipPlane", + "glGetDoublev", + "glGetError", + "glGetFloatv", + "glGetIntegerv", + "glGetLightfv", + "glGetLightiv", + "glGetMapdv", + "glGetMapfv", + "glGetMapiv", + "glGetMaterialfv", + "glGetMaterialiv", + "glGetPixelMapfv", + "glGetPixelMapuiv", + "glGetPixelMapusv", + "glGetPointerv", + "glGetPolygonStipple", + "glGetString", + "glGetTexEnvfv", + "glGetTexEnviv", + "glGetTexGendv", + "glGetTexGenfv", + "glGetTexGeniv", + "glGetTexImage", + "glGetTexLevelParameterfv", + "glGetTexLevelParameteriv", + "glGetTexParameterfv", + "glGetTexParameteriv", + "glHint", + "glIndexMask", + "glIndexPointer", + "glIndexd", + "glIndexdv", + "glIndexf", + "glIndexfv", + "glIndexi", + "glIndexiv", + "glIndexs", + "glIndexsv", + "glIndexub", + "glIndexubv", + "glInitNames", + "glInterleavedArrays", + "glIsEnabled", + "glIsList", + "glIsTexture", + "glLightModelf", + "glLightModelfv", + "glLightModeli", + "glLightModeliv", + "glLightf", + "glLightfv", + "glLighti", + "glLightiv", + "glLineStipple", + "glLineWidth", + "glListBase", + "glLoadIdentity", + "glLoadMatrixd", + "glLoadMatrixf", + "glLoadName", + "glLogicOp", + "glMap1d", + "glMap1f", + "glMap2d", + "glMap2f", + "glMapGrid1d", + "glMapGrid1f", + "glMapGrid2d", + "glMapGrid2f", + "glMaterialf", + "glMaterialfv", + "glMateriali", + "glMaterialiv", + "glMatrixMode", + "glMultMatrixd", + "glMultMatrixf", + "glNewList", + "glNormal3b", + "glNormal3bv", + "glNormal3d", + "glNormal3dv", + "glNormal3f", + "glNormal3fv", + "glNormal3i", + "glNormal3iv", + "glNormal3s", + "glNormal3sv", + "glNormalPointer", + "glOrtho", + "glPassThrough", + "glPixelMapfv", + "glPixelMapuiv", + "glPixelMapusv", + "glPixelStoref", + "glPixelStorei", + "glPixelTransferf", + "glPixelTransferi", + "glPixelZoom", + "glPointSize", + "glPolygonMode", + "glPolygonOffset", + "glPolygonStipple", + "glPopAttrib", + "glPopClientAttrib", + "glPopMatrix", + "glPopName", + "glPrioritizeTextures", + "glPushAttrib", + "glPushClientAttrib", + "glPushMatrix", + "glPushName", + "glRasterPos2d", + "glRasterPos2dv", + "glRasterPos2f", + "glRasterPos2fv", + "glRasterPos2i", + "glRasterPos2iv", + "glRasterPos2s", + "glRasterPos2sv", + "glRasterPos3d", + "glRasterPos3dv", + "glRasterPos3f", + "glRasterPos3fv", + "glRasterPos3i", + "glRasterPos3iv", + "glRasterPos3s", + "glRasterPos3sv", + "glRasterPos4d", + "glRasterPos4dv", + "glRasterPos4f", + "glRasterPos4fv", + "glRasterPos4i", + "glRasterPos4iv", + "glRasterPos4s", + "glRasterPos4sv", + "glReadBuffer", + "glReadPixels", + "glRectd", + "glRectdv", + "glRectf", + "glRectfv", + "glRecti", + "glRectiv", + "glRects", + "glRectsv", + "glRenderMode", + "glRotated", + "glRotatef", + "glScaled", + "glScalef", + "glScissor", + "glSelectBuffer", + "glShadeModel", + "glStencilFunc", + "glStencilMask", + "glStencilOp", + "glTexCoord1d", + "glTexCoord1dv", + "glTexCoord1f", + "glTexCoord1fv", + "glTexCoord1i", + "glTexCoord1iv", + "glTexCoord1s", + "glTexCoord1sv", + "glTexCoord2d", + "glTexCoord2dv", + "glTexCoord2f", + "glTexCoord2fv", + "glTexCoord2i", + "glTexCoord2iv", + "glTexCoord2s", + "glTexCoord2sv", + "glTexCoord3d", + "glTexCoord3dv", + "glTexCoord3f", + "glTexCoord3fv", + "glTexCoord3i", + "glTexCoord3iv", + "glTexCoord3s", + "glTexCoord3sv", + "glTexCoord4d", + "glTexCoord4dv", + "glTexCoord4f", + "glTexCoord4fv", + "glTexCoord4i", + "glTexCoord4iv", + "glTexCoord4s", + "glTexCoord4sv", + "glTexCoordPointer", + "glTexEnvf", + "glTexEnvfv", + "glTexEnvi", + "glTexEnviv", + "glTexGend", + "glTexGendv", + "glTexGenf", + "glTexGenfv", + "glTexGeni", + "glTexGeniv", + "glTexImage1D", + "glTexImage2D", + "glTexParameterf", + "glTexParameterfv", + "glTexParameteri", + "glTexParameteriv", + "glTexSubImage1D", + "glTexSubImage2D", + "glTranslated", + "glTranslatef", + "glVertex2d", + "glVertex2dv", + "glVertex2f", + "glVertex2fv", + "glVertex2i", + "glVertex2iv", + "glVertex2s", + "glVertex2sv", + "glVertex3d", + "glVertex3dv", + "glVertex3f", + "glVertex3fv", + "glVertex3i", + "glVertex3iv", + "glVertex3s", + "glVertex3sv", + "glVertex4d", + "glVertex4dv", + "glVertex4f", + "glVertex4fv", + "glVertex4i", + "glVertex4iv", + "glVertex4s", + "glVertex4sv", + "glVertexPointer", + "glViewport", + "wglChoosePixelFormat", + "wglCopyContext", + "wglCreateContext", + "wglCreateLayerContext", + "wglDeleteContext", + "wglDescribeLayerPlane", + "wglDescribePixelFormat", + "wglGetCurrentContext", + "wglGetCurrentDC", + "wglGetDefaultProcAddress", + "wglGetLayerPaletteEntries", + "wglGetPixelFormat", + "wglGetProcAddress", + "wglMakeCurrent", + "wglRealizeLayerPalette", + "wglSetLayerPaletteEntries", + "wglSetPixelFormat", + "wglShareLists", + "wglSwapBuffers", + "wglSwapLayerBuffers", + "wglSwapMultipleBuffers", + "wglUseFontBitmapsA", + "wglUseFontBitmapsW", + "wglUseFontOutlinesA", + "wglUseFontOutlinesW", ]) -PIXELFORMATDESCRIPTOR = Struct("PIXELFORMATDESCRIPTOR", [ - (WORD, "nSize"), - (WORD, "nVersion"), - (PFD, "dwFlags"), - (BYTE, "iPixelType"), - (BYTE, "cColorBits"), - (BYTE, "cRedBits"), - (BYTE, "cRedShift"), - (BYTE, "cGreenBits"), - (BYTE, "cGreenShift"), - (BYTE, "cBlueBits"), - (BYTE, "cBlueShift"), - (BYTE, "cAlphaBits"), - (BYTE, "cAlphaShift"), - (BYTE, "cAccumBits"), - (BYTE, "cAccumRedBits"), - (BYTE, "cAccumGreenBits"), - (BYTE, "cAccumBlueBits"), - (BYTE, "cAccumAlphaBits"), - (BYTE, "cDepthBits"), - (BYTE, "cStencilBits"), - (BYTE, "cAuxBuffers"), - (BYTE, "iLayerType"), - (BYTE, "bReserved"), - (DWORD, "dwLayerMask"), - (DWORD, "dwVisibleMask"), - (DWORD, "dwDamageMask"), -]) - -POINTFLOAT = Struct("POINTFLOAT", [ - (FLOAT, "x"), - (FLOAT, "y"), -]) - -GLYPHMETRICSFLOAT = Struct("GLYPHMETRICSFLOAT", [ - (FLOAT, "gmfBlackBoxX"), - (FLOAT, "gmfBlackBoxY"), - (POINTFLOAT, "gmfptGlyphOrigin"), - (FLOAT, "gmfCellIncX"), - (FLOAT, "gmfCellIncY"), -]) -LPGLYPHMETRICSFLOAT = Pointer(GLYPHMETRICSFLOAT) - -COLORREF = Alias("COLORREF", DWORD) - - -LAYERPLANEDESCRIPTOR = Struct("LAYERPLANEDESCRIPTOR", [ - (WORD, "nSize"), - (WORD, "nVersion"), - (DWORD, "dwFlags"), - (BYTE, "iPixelType"), - (BYTE, "cColorBits"), - (BYTE, "cRedBits"), - (BYTE, "cRedShift"), - (BYTE, "cGreenBits"), - (BYTE, "cGreenShift"), - (BYTE, "cBlueBits"), - (BYTE, "cBlueShift"), - (BYTE, "cAlphaBits"), - (BYTE, "cAlphaShift"), - (BYTE, "cAccumBits"), - (BYTE, "cAccumRedBits"), - (BYTE, "cAccumGreenBits"), - (BYTE, "cAccumBlueBits"), - (BYTE, "cAccumAlphaBits"), - (BYTE, "cDepthBits"), - (BYTE, "cStencilBits"), - (BYTE, "cAuxBuffers"), - (BYTE, "iLayerPlane"), - (BYTE, "bReserved"), - (COLORREF, "crTransparent"), -]) -LPLAYERPLANEDESCRIPTOR = Pointer(LAYERPLANEDESCRIPTOR) - -WGLSWAP = Struct("WGLSWAP", [ - (HDC, "hdc"), - (UINT, "uiFlags"), -]) - -opengl32.functions += [ - DllFunction(BOOL, "wglCopyContext", [(HGLRC, "hglrcSrc"), (HGLRC, "hglrcDst"), (UINT, "mask")]), - DllFunction(HGLRC, "wglCreateContext", [(HDC, "hdc")]), - DllFunction(HGLRC, "wglCreateLayerContext", [(HDC, "hdc"), (Int, "iLayerPlane")]), - DllFunction(BOOL, "wglDeleteContext", [(HGLRC, "hglrc")]), - DllFunction(HGLRC, "wglGetCurrentContext", [], sideeffects=False), - DllFunction(HDC, "wglGetCurrentDC", [], sideeffects=False), - DllFunction(PROC, "wglGetDefaultProcAddress", [(LPCSTR, "lpszProc")], sideeffects=False), - DllFunction(Int, "wglChoosePixelFormat", [(HDC, "hdc"), (Pointer(Const(PIXELFORMATDESCRIPTOR)), "ppfd")]), - DllFunction(Int, "wglDescribePixelFormat", [(HDC, "hdc"), (Int, "iPixelFormat"), (UINT, "nBytes"), Out(Pointer(PIXELFORMATDESCRIPTOR), "ppfd")]), - DllFunction(Int, "wglGetPixelFormat", [(HDC, "hdc")], sideeffects=False), - DllFunction(BOOL, "wglSetPixelFormat", [(HDC, "hdc"), (Int, "iPixelFormat"), (Pointer(Const(PIXELFORMATDESCRIPTOR)), "ppfd")]), - DllFunction(BOOL, "wglMakeCurrent", [(HDC, "hdc"), (HGLRC, "hglrc")]), - DllFunction(BOOL, "wglShareLists", [(HGLRC, "hglrc1"), (HGLRC, "hglrc2")]), - DllFunction(BOOL, "wglUseFontBitmapsA", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase")]), - DllFunction(BOOL, "wglUseFontBitmapsW", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase")]), - DllFunction(BOOL, "wglSwapBuffers", [(HDC, "hdc")]), - DllFunction(BOOL, "wglUseFontOutlinesA", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase"), (FLOAT, "deviation"), (FLOAT, "extrusion"), (Int, "format"), (LPGLYPHMETRICSFLOAT, "lpgmf")]), - DllFunction(BOOL, "wglUseFontOutlinesW", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase"), (FLOAT, "deviation"), (FLOAT, "extrusion"), (Int, "format"), (LPGLYPHMETRICSFLOAT, "lpgmf")]), - DllFunction(BOOL , "wglDescribeLayerPlane", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nBytes"), Out(Pointer(LAYERPLANEDESCRIPTOR), "plpd")]), - DllFunction(Int , "wglSetLayerPaletteEntries", [(HDC, "hdc"), (Int, "iLayerPlane"), (Int, "iStart"), (Int, "cEntries"), (Array(Const(COLORREF), "cEntries"), "pcr")]), - DllFunction(Int , "wglGetLayerPaletteEntries", [(HDC, "hdc"), (Int, "iLayerPlane"), (Int, "iStart"), (Int, "cEntries"), Out(Array(COLORREF, "cEntries"), "pcr")], sideeffects=False), - DllFunction(BOOL , "wglRealizeLayerPalette", [(HDC, "hdc"), (Int, "iLayerPlane"), (BOOL, "bRealize")]), - DllFunction(BOOL , "wglSwapLayerBuffers", [(HDC, "hdc"), (UINT, "fuPlanes")]), - DllFunction(DWORD, "wglSwapMultipleBuffers", [(UINT, "n"), (Array(Const(WGLSWAP), "n"), "ps")]), -] - - -class WglGetProcAddressFunction(DllFunction): - - def __init__(self, type, name, args, **kwargs): - DllFunction.__init__(self, type, name, args, **kwargs) - self.functions = [] +class WglTracer(Tracer): - def wrap_decl(self): - for function in self.functions: - function.wrap_decl() - DllFunction.wrap_decl(self) - - def wrap_impl(self): - for function in self.functions: - function.wrap_impl() - DllFunction.wrap_impl(self) - - def post_call_impl(self): - print ' if(result) {' - for function in self.functions: - ptype = function.pointer_type() - pvalue = function.pointer_value() - print ' if(!strcmp("%s", lpszProc)) {' % function.name - print ' %s = (%s)result;' % (pvalue, ptype) - print ' result = (PROC)&%s;' % function.name; + def get_function_address(self, function): + #print 'DebugBreak();' + if function.name in public_symbols: + return '__GetProcAddress("%s")' % (function.name,) + else: + print ' if (!pwglGetProcAddress) {' + print ' pwglGetProcAddress = (PwglGetProcAddress)__GetProcAddress("wglGetProcAddress");' + print ' if (!pwglGetProcAddress)' + print ' Log::Abort();' print ' }' - print ' }' - - -wglgetprocaddress = WglGetProcAddressFunction(PROC, "wglGetProcAddress", [(LPCSTR, "lpszProc")]) -opengl32.functions.append(wglgetprocaddress) - -class WglFunction(Function): - - def get_true_pointer(self): - ptype = self.pointer_type() - pvalue = self.pointer_value() - print ' if(!%s)' % (pvalue,) - self.fail_impl() - -attribute = FakeEnum(Int, [ - "WGL_NUMBER_PIXEL_FORMATS_EXT", - "WGL_DRAW_TO_WINDOW_EXT", - "WGL_DRAW_TO_BITMAP_EXT", - "WGL_ACCELERATION_EXT", - "WGL_NEED_PALETTE_EXT", - "WGL_NEED_SYSTEM_PALETTE_EXT", - "WGL_SWAP_LAYER_BUFFERS_EXT", - "WGL_SWAP_METHOD_EXT", - "WGL_NUMBER_OVERLAYS_EXT", - "WGL_NUMBER_UNDERLAYS_EXT", - "WGL_TRANSPARENT_EXT", - "WGL_TRANSPARENT_VALUE_EXT", - "WGL_SHARE_DEPTH_EXT", - "WGL_SHARE_STENCIL_EXT", - "WGL_SHARE_ACCUM_EXT", - "WGL_SUPPORT_GDI_EXT", - "WGL_SUPPORT_OPENGL_EXT", - "WGL_DOUBLE_BUFFER_EXT", - "WGL_STEREO_EXT", - "WGL_PIXEL_TYPE_EXT", - "WGL_COLOR_BITS_EXT", - "WGL_RED_BITS_EXT", - "WGL_RED_SHIFT_EXT", - "WGL_GREEN_BITS_EXT", - "WGL_GREEN_SHIFT_EXT", - "WGL_BLUE_BITS_EXT", - "WGL_BLUE_SHIFT_EXT", - "WGL_ALPHA_BITS_EXT", - "WGL_ALPHA_SHIFT_EXT", - "WGL_ACCUM_BITS_EXT", - "WGL_ACCUM_RED_BITS_EXT", - "WGL_ACCUM_GREEN_BITS_EXT", - "WGL_ACCUM_BLUE_BITS_EXT", - "WGL_ACCUM_ALPHA_BITS_EXT", - "WGL_DEPTH_BITS_EXT", - "WGL_STENCIL_BITS_EXT", - "WGL_AUX_BUFFERS_EXT", - "WGL_NO_ACCELERATION_EXT", - "WGL_GENERIC_ACCELERATION_EXT", - "WGL_FULL_ACCELERATION_EXT", - "WGL_SWAP_EXCHANGE_EXT", - "WGL_SWAP_COPY_EXT", - "WGL_SWAP_UNDEFINED_EXT", - "WGL_TYPE_RGBA_EXT", - "WGL_TYPE_COLORINDEX_EXT", -]) + return 'pwglGetProcAddress("%s")' % (function.name,) -HPBUFFERARB = Alias("HPBUFFERARB", HANDLE) + def wrap_ret(self, function, instance): + if function.name == "wglGetProcAddress": + print ' if (%s) {' % instance + for f in wglapi.functions: + ptype = self.function_pointer_type(f) + pvalue = self.function_pointer_value(f) + print ' if (!strcmp("%s", lpszProc)) {' % f.name + print ' %s = (%s)&%s;' % (instance, function.type, f.name); + print ' }' + print ' }' -wglgetprocaddress.functions += extended_functions(WglFunction) - -wglgetprocaddress.functions += [ - # WGL_ARB_extensions_string - WglFunction(Const(String), "wglGetExtensionsStringARB", [(HDC, "hdc")], sideeffects=False), - # WGL_ARB_pbuffer - WglFunction(HPBUFFERARB, "wglCreatePbufferARB", [(HDC, "hDC"), (Int, "iPixelFormat"), (Int, "iWidth"), (Int, "iHeight"), (Pointer(Const(Int)), "piAttribList")]), - WglFunction(HDC, "wglGetPbufferDCARB", [(HPBUFFERARB, "hPbuffer")], sideeffects=False), - WglFunction(Int, "wglReleasePbufferDCARB", [(HPBUFFERARB, "hPbuffer"), (HDC, "hDC")]), - WglFunction(BOOL, "wglDestroyPbufferARB", [(HPBUFFERARB, "hPbuffer")]), - WglFunction(BOOL, "wglQueryPbufferARB", [(HPBUFFERARB, "hPbuffer"), (Int, "iAttribute"), Out(Pointer(Int), "piValue")]), - # WGL_ARB_pixel_format - WglFunction(BOOL, "wglGetPixelFormatAttribivARB", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(attribute, "nAttributes"), "piAttributes"), Out(Array(Int, "nAttributes"), "piValues")], sideeffects=False), - WglFunction(BOOL, "wglGetPixelFormatAttribfvARB", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(attribute, "nAttributes"), "piAttributes"), Out(Array(FLOAT, "nAttributes"), "pfValues")], sideeffects=False), - WglFunction(BOOL, "wglChoosePixelFormatARB", [(HDC, "hdc"), (Pointer(Const(Int)), "piAttribIList"), (Pointer(Const(FLOAT)), "pfAttribFList"), (UINT, "nMaxFormats"), Out(Array(Int, "nMaxFormats"), "piFormats"), Out(Pointer(UINT), "nNumFormats")]), - # WGL_EXT_extensions_string - WglFunction(Const(String), "wglGetExtensionsStringEXT", [], sideeffects=False), - # WGL_EXT_pixel_format - WglFunction(BOOL, "wglGetPixelFormatAttribivEXT", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(attribute, "nAttributes"), "piAttributes"), Out(Array(Int, "nAttributes"), "piValues")], sideeffects=False), - WglFunction(BOOL, "wglGetPixelFormatAttribfvEXT", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(attribute, "nAttributes"), "piAttributes"), Out(Array(FLOAT, "nAttributes"), "pfValues")], sideeffects=False), - WglFunction(BOOL, "wglChoosePixelFormatEXT", [(HDC, "hdc"), (Pointer(Const(Int)), "piAttribIList"), (Pointer(Const(FLOAT)), "pfAttribFList"), (UINT, "nMaxFormats"), Out(Array(Int, "nMaxFormats"), "piFormats"), Out(Pointer(UINT), "nNumFormats")]), -] if __name__ == '__main__': print @@ -281,8 +429,8 @@ if __name__ == '__main__': print '#include "glext.h"' print '#include "wglext.h"' print - print '#include "glhelpers.hpp"' print '#include "log.hpp"' + print '#include "glhelpers.hpp"' print print '#ifndef PFD_SUPPORT_DIRECTDRAW' print '#define PFD_SUPPORT_DIRECTDRAW 0x00002000' @@ -290,6 +438,8 @@ if __name__ == '__main__': print '#ifndef PFD_SUPPORT_COMPOSITION' print '#define PFD_SUPPORT_COMPOSITION 0x00008000' print '#endif' + + print '#define GLAPIENTRY __stdcall' print print '#ifdef __MINGW32__' print '' @@ -304,7 +454,32 @@ if __name__ == '__main__': print '#endif' print print 'extern "C" {' + print ''' +static HINSTANCE g_hDll = NULL; + +static PROC +__GetProcAddress(LPCSTR lpProcName) +{ + if (!g_hDll) { + char szDll[MAX_PATH] = {0}; + + if (!GetSystemDirectoryA(szDll, MAX_PATH)) { + return NULL; + } + + strcat(szDll, "\\\\opengl32.dll"); + + g_hDll = LoadLibraryA(szDll); + if (!g_hDll) { + return NULL; + } + } + + return GetProcAddress(g_hDll, lpProcName); +} + + ''' + tracer = WglTracer() + tracer.trace_api(wglapi) print - wrap() - print - print '}' + print '} /* extern "C" */' diff --git a/os.hpp b/os.hpp index 3c24462..94d0cf3 100644 --- a/os.hpp +++ b/os.hpp @@ -33,7 +33,10 @@ #ifndef vsnprintf #define vsnprintf _vsnprintf #endif -#endif /* WIN32 */ +#define PATH_SEP '\\' +#else /* !WIN32 */ +#define PATH_SEP '/' +#endif /* !WIN32 */ #ifndef PATH_MAX #define PATH_MAX 1024 @@ -46,6 +49,9 @@ void AcquireMutex(void); void ReleaseMutex(void); bool GetProcessName(char *str, size_t size); +bool GetCurrentDir(char *str, size_t size); + +void DebugMessage(const char *str); void Abort(void); diff --git a/os_posix.cpp b/os_posix.cpp index a5be47d..08d9acd 100644 --- a/os_posix.cpp +++ b/os_posix.cpp @@ -24,6 +24,7 @@ **************************************************************************/ #include +#include #include #include #include @@ -76,6 +77,21 @@ GetProcessName(char *str, size_t size) return true; } +bool +GetCurrentDir(char *str, size_t size) +{ + char *ret; + ret = getcwd(str, size); + str[size - 1] = 0; + return ret ? true : false; +} + +void +DebugMessage(const char *message) +{ + fflush(stdout); + fputs(message, stderr); +} void Abort(void) diff --git a/os_win32.cpp b/os_win32.cpp index 04c0343..0849ab0 100755 --- a/os_win32.cpp +++ b/os_win32.cpp @@ -25,8 +25,10 @@ #include #include +#include #include "os.hpp" +#include "log.hpp" namespace OS { @@ -69,7 +71,7 @@ GetProcessName(char *str, size_t size) lpProcessExt = strrchr(lpProcessName, '.'); if (lpProcessExt) { - *lpProcessExt = '\0'; + *lpProcessExt = '\0'; } strncpy(str, lpProcessName, size); @@ -77,12 +79,55 @@ GetProcessName(char *str, size_t size) return true; } +bool +GetCurrentDir(char *str, size_t size) +{ + DWORD ret; + ret = GetCurrentDirectoryA(size, str); + str[size - 1] = 0; + return ret == 0 ? false : true; +} + +void +DebugMessage(const char *message) +{ + OutputDebugStringA(message); + if (!IsDebuggerPresent()) { + fflush(stdout); + fputs(message, stderr); + fflush(stderr); + } +} void Abort(void) { +#ifndef NDEBUG + DebugBreak(); +#else ExitProcess(0); +#endif } + } /* namespace OS */ + + +#if 0 +BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { + switch(fdwReason) { + case DLL_PROCESS_ATTACH: + case DLL_THREAD_ATTACH: + return TRUE; + case DLL_THREAD_DETACH: + return TRUE; + case DLL_PROCESS_DETACH: + Log::Close(); + return TRUE; + } + (void)hinstDLL; + (void)lpvReserved; + return TRUE; +} +#endif diff --git a/trace.py b/trace.py new file mode 100644 index 0000000..9b5c6b6 --- /dev/null +++ b/trace.py @@ -0,0 +1,420 @@ +########################################################################## +# +# Copyright 2008-2010 VMware, Inc. +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +# THE SOFTWARE. +# +##########################################################################/ + +"""C basic types""" + + +import base + + +all_types = {} + + +class DumpDeclarator(base.OnceVisitor): + '''Declare helper functions to dump complex types.''' + + def visit_void(self, literal): + pass + + def visit_literal(self, literal): + pass + + def visit_string(self, string): + pass + + def visit_const(self, const): + self.visit(const.type) + + def visit_struct(self, struct): + for type, name in struct.members: + self.visit(type) + print 'static void __traceStruct%s(const %s &value) {' % (struct.id, struct.expr) + print ' Log::BeginStruct("%s");' % struct.name + for type, name in struct.members: + print ' Log::BeginMember("%s");' % (name,) + dump_instance(type, 'value.%s' % (name,)) + print ' Log::EndMember();' + print ' Log::EndStruct();' + print '}' + print + + def visit_array(self, array): + self.visit(array.type) + + def visit_blob(self, array): + pass + + def visit_enum(self, enum): + print 'static void __traceEnum%s(const %s value) {' % (enum.id, enum.expr) + print ' switch(value) {' + for value in enum.values: + print ' case %s:' % value + print ' Log::LiteralNamedConstant("%s", %s);' % (value, value) + print ' break;' + print ' default:' + print ' Log::LiteralSInt(value);' + print ' break;' + print ' }' + print '}' + print + + def visit_bitmask(self, bitmask): + print 'static void __traceBitmask%s(%s value) {' % (bitmask.id, bitmask.type) + print ' Log::BeginBitmask();' + for value in bitmask.values: + print ' if((value & %s) == %s) {' % (value, value) + print ' Log::LiteralNamedConstant("%s", %s);' % (value, value) + print ' value &= ~%s;' % value + print ' }' + print ' if(value) {' + dump_instance(bitmask.type, "value"); + print ' }' + print ' Log::EndBitmask();' + print '}' + print + + def visit_pointer(self, pointer): + self.visit(pointer.type) + + def visit_alias(self, alias): + self.visit(alias.type) + + def visit_opaque(self, opaque): + pass + + def visit_interface(self, interface): + pass + + +class DumpImplementer(base.Visitor): + '''Dump an instance.''' + + def visit_literal(self, literal, instance): + print ' Log::Literal%s(%s);' % (literal.format, instance) + + def visit_string(self, string, instance): + print ' Log::LiteralString((const char *)%s);' % instance + + def visit_const(self, const, instance): + self.visit(const.type, instance) + + def visit_struct(self, struct, instance): + print ' __traceStruct%s(%s);' % (struct.id, instance) + + def visit_array(self, array, instance): + print ' if(%s) {' % instance + index = '__i' + array.type.id + print ' Log::BeginArray(%s);' % (array.length,) + print ' for (int %s = 0; %s < %s; ++%s) {' % (index, index, array.length, index) + print ' Log::BeginElement();' + self.visit(array.type, '(%s)[%s]' % (instance, index)) + print ' Log::EndElement();' + print ' }' + print ' Log::EndArray();' + print ' }' + print ' else' + print ' Log::LiteralNull();' + + def visit_blob(self, blob, instance): + print ' Log::LiteralBlob(%s, %s);' % (instance, blob.size) + + def visit_enum(self, enum, instance): + print ' __traceEnum%s(%s);' % (enum.id, instance) + + def visit_bitmask(self, bitmask, instance): + print ' __traceBitmask%s(%s);' % (bitmask.id, instance) + + def visit_pointer(self, pointer, instance): + print ' if(%s) {' % instance + print ' Log::BeginPointer((const void *)%s);' % (instance,) + dump_instance(pointer.type, "*" + instance) + print ' Log::EndPointer();' + print ' }' + print ' else' + print ' Log::LiteralNull();' + + def visit_alias(self, alias, instance): + self.visit(alias.type, instance) + + def visit_opaque(self, opaque, instance): + print ' Log::LiteralOpaque((const void *)%s);' % instance + + def visit_interface(self, interface, instance): + print ' Log::LiteralOpaque((const void *)%s);' % instance + + +dump_instance = DumpImplementer().visit + + + +class Wrapper(base.Visitor): + '''Wrap an instance.''' + + def visit_void(self, type, instance): + raise NotImplementedError + + def visit_literal(self, type, instance): + pass + + def visit_string(self, type, instance): + pass + + def visit_const(self, type, instance): + pass + + def visit_struct(self, struct, instance): + for type, name in struct.members: + self.visit(type, "(%s).%s" % (instance, name)) + + def visit_array(self, array, instance): + # XXX: actually it is possible to return an array of pointers + pass + + def visit_blob(self, blob, instance): + pass + + def visit_enum(self, enum, instance): + pass + + def visit_bitmask(self, bitmask, instance): + pass + + def visit_pointer(self, pointer, instance): + self.visit(pointer.type, "*" + instance) + + def visit_alias(self, alias, instance): + self.visit(alias.type, instance) + + def visit_opaque(self, opaque, instance): + pass + + def visit_interface(self, interface, instance): + print " if(%s)" % instance + print " %s = new %s(%s);" % (instance, interface.type.wrap_name(), instance) + + +class Unwrapper(Wrapper): + + def visit_interface(self, interface, instance): + print " if(%s)" % instance + print " %s = static_cast<%s *>(%s)->m_pInstance;" % (instance, interface.type.wrap_name(), instance) + +wrap_instance = Wrapper().visit +unwrap_instance = Unwrapper().visit + + +class Tracer: + + def trace_api(self, api): + self.header(api) + + # Includes + for header in api.headers: + print '#include <%s>' % header + print + + # Type dumpers + visitor = DumpDeclarator() + map(visitor.visit, api.types) + print + + # Interfaces wrapers + map(self.interface_wrap_name, api.interfaces) + map(self.interface_pre_decl, api.interfaces) + map(self.interface_decl, api.interfaces) + map(self.interface_wrap_impl, api.interfaces) + print + + # Function wrappers + map(self.trace_function_decl, api.functions) + map(self.trace_function_impl, api.functions) + print + + self.footer(api) + + def header(self, api): + pass + + def footer(self, api): + pass + + def function_pointer_type(self, function): + return 'P' + function.name + + def function_pointer_value(self, function): + return 'p' + function.name + + def trace_function_decl(self, function): + ptype = self.function_pointer_type(function) + pvalue = self.function_pointer_value(function) + print 'typedef ' + function.prototype('* %s' % ptype) + ';' + print 'static %s %s = NULL;' % (ptype, pvalue) + print + + def trace_function_fail(self, function): + if function.fail is not None: + if function.type is base.Void: + assert function.fail == '' + print ' return;' + else: + assert function.fail != '' + print ' return %s;' % function.fail + else: + print ' Log::Abort();' + + def get_function_address(self, function): + raise NotImplementedError + + def _get_true_pointer(self, function): + ptype = self.function_pointer_type(function) + pvalue = self.function_pointer_value(function) + print ' if(!%s) {' % (pvalue,) + print ' %s = (%s)%s;' % (pvalue, ptype, self.get_function_address(function)) + print ' if(!%s)' % (pvalue,) + self.trace_function_fail(function) + print ' }' + + def trace_function_impl(self, function): + pvalue = self.function_pointer_value(function) + print function.prototype() + ' {' + if function.type is base.Void: + result = '' + else: + print ' %s __result;' % function.type + result = '__result = ' + self._get_true_pointer(function) + print ' Log::BeginCall("%s");' % (function.name) + for arg in function.args: + if not arg.output: + self.unwrap_arg(function, arg) + self.dump_arg(function, arg) + print ' %s%s(%s);' % (result, pvalue, ', '.join([str(arg.name) for arg in function.args])) + for arg in function.args: + if arg.output: + self.dump_arg(function, arg) + self.wrap_arg(function, arg) + if function.type is not base.Void: + self.dump_ret(function, "__result") + print ' Log::EndCall();' + if function.type is not base.Void: + self.wrap_ret(function, "__result") + print ' return __result;' + print '}' + print + + def dump_arg(self, function, arg): + print ' Log::BeginArg("%s");' % (arg.name,) + dump_instance(arg.type, arg.name) + print ' Log::EndArg();' + + def wrap_arg(self, function, arg): + wrap_instance(arg.type, arg.name) + + def unwrap_arg(self, function, arg): + unwrap_instance(arg.type, arg.name) + + def dump_ret(self, function, instance): + print ' Log::BeginReturn();' + dump_instance(function.type, instance) + print ' Log::EndReturn();' + + def wrap_ret(self, function, instance): + wrap_instance(function.type, instance) + + def unwrap_ret(self, function, instance): + unwrap_instance(function.type, instance) + + def interface_wrap_name(self, interface): + return "Wrap" + interface.expr + + def interface_pre_decl(self, interface): + print "class %s;" % interface.wrap_name() + + def interface_decl(self, interface): + print "class %s : public %s " % (interface.wrap_name(), interface.name) + print "{" + print "public:" + print " %s(%s * pInstance);" % (interface.wrap_name(), interface.name) + print " virtual ~%s();" % interface.wrap_name() + print + for method in interface.itermethods(): + print " " + method.prototype() + ";" + print + #print "private:" + print " %s * m_pInstance;" % (interface.name,) + print "};" + print + + def interface_wrap_impl(self, interface): + print '%s::%s(%s * pInstance) {' % (interface.wrap_name(), interface.wrap_name(), interface.name) + print ' m_pInstance = pInstance;' + print '}' + print + print '%s::~%s() {' % (interface.wrap_name(), interface.wrap_name()) + print '}' + print + for method in interface.itermethods(): + self.trace_method(interface, method) + print + + def trace_method(self, interface, method): + print method.prototype(interface.wrap_name() + '::' + method.name) + ' {' + if method.type is Void: + result = '' + else: + print ' %s __result;' % method.type + result = '__result = ' + print ' Log::BeginCall("%s");' % (interface.name + '::' + method.name) + print ' Log::BeginArg("this");' + print ' Log::LiteralOpaque((const void *)m_pInstance);' + print ' Log::EndArg();' + for arg in method.args: + if not arg.output: + self.unwrap_arg(method, arg) + self.dump_arg(method, arg) + print ' %sm_pInstance->%s(%s);' % (result, method.name, ', '.join([str(arg.name) for arg in method.args])) + for arg in method.args: + if arg.output: + self.dump_arg(method, arg) + self.wrap_arg(method, arg) + if method.type is not Void: + print ' Log::BeginReturn("%s");' % method.type + dump_instance(method.type, "__result") + print ' Log::EndReturn();' + wrap_instance(method.type, '__result') + print ' Log::EndCall();' + if method.name == 'QueryInterface': + print ' if (*ppvObj == m_pInstance)' + print ' *ppvObj = this;' + if method.name == 'Release': + assert method.type is not Void + print ' if (!__result)' + print ' delete this;' + if method.type is not Void: + print ' return __result;' + print '}' + print + + diff --git a/wglapi.py b/wglapi.py new file mode 100644 index 0000000..4f05e6b --- /dev/null +++ b/wglapi.py @@ -0,0 +1,277 @@ +########################################################################## +# +# Copyright 2008-2010 VMware, Inc. +# All Rights Reserved. +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +# THE SOFTWARE. +# +##########################################################################/ + + +from glapi import * +from windows import * + + +wglapi = API("WGL") +wglapi.add_functions(glapi.functions) + + +HGLRC = Alias("HGLRC", HANDLE) +PROC = Opaque("PROC") + +PFD = Flags(DWORD, [ + "PFD_DOUBLEBUFFER", + "PFD_STEREO", + "PFD_DRAW_TO_WINDOW", + "PFD_DRAW_TO_BITMAP", + "PFD_SUPPORT_GDI", + "PFD_SUPPORT_OPENGL", + "PFD_GENERIC_FORMAT", + "PFD_NEED_PALETTE", + "PFD_NEED_SYSTEM_PALETTE", + "PFD_SWAP_EXCHANGE", + "PFD_SWAP_COPY", + "PFD_SWAP_LAYER_BUFFERS", + "PFD_GENERIC_ACCELERATED", + "PFD_SUPPORT_DIRECTDRAW", + "PFD_DEPTH_DONTCARE", + "PFD_DOUBLEBUFFER_DONTCARE", + "PFD_STEREO_DONTCARE", +]) + +PIXELFORMATDESCRIPTOR = Struct("PIXELFORMATDESCRIPTOR", [ + (WORD, "nSize"), + (WORD, "nVersion"), + (PFD, "dwFlags"), + (BYTE, "iPixelType"), + (BYTE, "cColorBits"), + (BYTE, "cRedBits"), + (BYTE, "cRedShift"), + (BYTE, "cGreenBits"), + (BYTE, "cGreenShift"), + (BYTE, "cBlueBits"), + (BYTE, "cBlueShift"), + (BYTE, "cAlphaBits"), + (BYTE, "cAlphaShift"), + (BYTE, "cAccumBits"), + (BYTE, "cAccumRedBits"), + (BYTE, "cAccumGreenBits"), + (BYTE, "cAccumBlueBits"), + (BYTE, "cAccumAlphaBits"), + (BYTE, "cDepthBits"), + (BYTE, "cStencilBits"), + (BYTE, "cAuxBuffers"), + (BYTE, "iLayerType"), + (BYTE, "bReserved"), + (DWORD, "dwLayerMask"), + (DWORD, "dwVisibleMask"), + (DWORD, "dwDamageMask"), +]) + +POINTFLOAT = Struct("POINTFLOAT", [ + (FLOAT, "x"), + (FLOAT, "y"), +]) + +GLYPHMETRICSFLOAT = Struct("GLYPHMETRICSFLOAT", [ + (FLOAT, "gmfBlackBoxX"), + (FLOAT, "gmfBlackBoxY"), + (POINTFLOAT, "gmfptGlyphOrigin"), + (FLOAT, "gmfCellIncX"), + (FLOAT, "gmfCellIncY"), +]) +LPGLYPHMETRICSFLOAT = Pointer(GLYPHMETRICSFLOAT) + +COLORREF = Alias("COLORREF", DWORD) + + +LAYERPLANEDESCRIPTOR = Struct("LAYERPLANEDESCRIPTOR", [ + (WORD, "nSize"), + (WORD, "nVersion"), + (DWORD, "dwFlags"), + (BYTE, "iPixelType"), + (BYTE, "cColorBits"), + (BYTE, "cRedBits"), + (BYTE, "cRedShift"), + (BYTE, "cGreenBits"), + (BYTE, "cGreenShift"), + (BYTE, "cBlueBits"), + (BYTE, "cBlueShift"), + (BYTE, "cAlphaBits"), + (BYTE, "cAlphaShift"), + (BYTE, "cAccumBits"), + (BYTE, "cAccumRedBits"), + (BYTE, "cAccumGreenBits"), + (BYTE, "cAccumBlueBits"), + (BYTE, "cAccumAlphaBits"), + (BYTE, "cDepthBits"), + (BYTE, "cStencilBits"), + (BYTE, "cAuxBuffers"), + (BYTE, "iLayerPlane"), + (BYTE, "bReserved"), + (COLORREF, "crTransparent"), +]) +LPLAYERPLANEDESCRIPTOR = Pointer(LAYERPLANEDESCRIPTOR) + +WGLSWAP = Struct("WGLSWAP", [ + (HDC, "hdc"), + (UINT, "uiFlags"), +]) + +attribute = FakeEnum(Int, [ + "WGL_NUMBER_PIXEL_FORMATS_EXT", + "WGL_DRAW_TO_WINDOW_EXT", + "WGL_DRAW_TO_BITMAP_EXT", + "WGL_ACCELERATION_EXT", + "WGL_NEED_PALETTE_EXT", + "WGL_NEED_SYSTEM_PALETTE_EXT", + "WGL_SWAP_LAYER_BUFFERS_EXT", + "WGL_SWAP_METHOD_EXT", + "WGL_NUMBER_OVERLAYS_EXT", + "WGL_NUMBER_UNDERLAYS_EXT", + "WGL_TRANSPARENT_EXT", + "WGL_TRANSPARENT_VALUE_EXT", + "WGL_SHARE_DEPTH_EXT", + "WGL_SHARE_STENCIL_EXT", + "WGL_SHARE_ACCUM_EXT", + "WGL_SUPPORT_GDI_EXT", + "WGL_SUPPORT_OPENGL_EXT", + "WGL_DOUBLE_BUFFER_EXT", + "WGL_STEREO_EXT", + "WGL_PIXEL_TYPE_EXT", + "WGL_COLOR_BITS_EXT", + "WGL_RED_BITS_EXT", + "WGL_RED_SHIFT_EXT", + "WGL_GREEN_BITS_EXT", + "WGL_GREEN_SHIFT_EXT", + "WGL_BLUE_BITS_EXT", + "WGL_BLUE_SHIFT_EXT", + "WGL_ALPHA_BITS_EXT", + "WGL_ALPHA_SHIFT_EXT", + "WGL_ACCUM_BITS_EXT", + "WGL_ACCUM_RED_BITS_EXT", + "WGL_ACCUM_GREEN_BITS_EXT", + "WGL_ACCUM_BLUE_BITS_EXT", + "WGL_ACCUM_ALPHA_BITS_EXT", + "WGL_DEPTH_BITS_EXT", + "WGL_STENCIL_BITS_EXT", + "WGL_AUX_BUFFERS_EXT", + "WGL_NO_ACCELERATION_EXT", + "WGL_GENERIC_ACCELERATION_EXT", + "WGL_FULL_ACCELERATION_EXT", + "WGL_SWAP_EXCHANGE_EXT", + "WGL_SWAP_COPY_EXT", + "WGL_SWAP_UNDEFINED_EXT", + "WGL_TYPE_RGBA_EXT", + "WGL_TYPE_COLORINDEX_EXT", +]) + +HPBUFFERARB = Alias("HPBUFFERARB", HANDLE) + + +wglapi.add_functions([ + StdFunction(BOOL, "wglCopyContext", [(HGLRC, "hglrcSrc"), (HGLRC, "hglrcDst"), (UINT, "mask")]), + StdFunction(HGLRC, "wglCreateContext", [(HDC, "hdc")]), + StdFunction(HGLRC, "wglCreateLayerContext", [(HDC, "hdc"), (Int, "iLayerPlane")]), + StdFunction(BOOL, "wglDeleteContext", [(HGLRC, "hglrc")]), + StdFunction(HGLRC, "wglGetCurrentContext", [], sideeffects=False), + StdFunction(HDC, "wglGetCurrentDC", [], sideeffects=False), + StdFunction(PROC, "wglGetDefaultProcAddress", [(LPCSTR, "lpszProc")], sideeffects=False), + StdFunction(Int, "wglChoosePixelFormat", [(HDC, "hdc"), (Pointer(Const(PIXELFORMATDESCRIPTOR)), "ppfd")]), + StdFunction(Int, "wglDescribePixelFormat", [(HDC, "hdc"), (Int, "iPixelFormat"), (UINT, "nBytes"), Out(Pointer(PIXELFORMATDESCRIPTOR), "ppfd")]), + StdFunction(Int, "wglGetPixelFormat", [(HDC, "hdc")], sideeffects=False), + StdFunction(BOOL, "wglSetPixelFormat", [(HDC, "hdc"), (Int, "iPixelFormat"), (Pointer(Const(PIXELFORMATDESCRIPTOR)), "ppfd")]), + StdFunction(BOOL, "wglMakeCurrent", [(HDC, "hdc"), (HGLRC, "hglrc")]), + StdFunction(BOOL, "wglShareLists", [(HGLRC, "hglrc1"), (HGLRC, "hglrc2")]), + StdFunction(BOOL, "wglUseFontBitmapsA", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase")]), + StdFunction(BOOL, "wglUseFontBitmapsW", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase")]), + StdFunction(BOOL, "wglSwapBuffers", [(HDC, "hdc")]), + StdFunction(BOOL, "wglUseFontOutlinesA", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase"), (FLOAT, "deviation"), (FLOAT, "extrusion"), (Int, "format"), (LPGLYPHMETRICSFLOAT, "lpgmf")]), + StdFunction(BOOL, "wglUseFontOutlinesW", [(HDC, "hdc"), (DWORD, "first"), (DWORD, "count"), (DWORD, "listBase"), (FLOAT, "deviation"), (FLOAT, "extrusion"), (Int, "format"), (LPGLYPHMETRICSFLOAT, "lpgmf")]), + StdFunction(BOOL , "wglDescribeLayerPlane", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nBytes"), Out(Pointer(LAYERPLANEDESCRIPTOR), "plpd")]), + StdFunction(Int , "wglSetLayerPaletteEntries", [(HDC, "hdc"), (Int, "iLayerPlane"), (Int, "iStart"), (Int, "cEntries"), (Array(Const(COLORREF), "cEntries"), "pcr")]), + StdFunction(Int , "wglGetLayerPaletteEntries", [(HDC, "hdc"), (Int, "iLayerPlane"), (Int, "iStart"), (Int, "cEntries"), Out(Array(COLORREF, "cEntries"), "pcr")], sideeffects=False), + StdFunction(BOOL , "wglRealizeLayerPalette", [(HDC, "hdc"), (Int, "iLayerPlane"), (BOOL, "bRealize")]), + StdFunction(BOOL , "wglSwapLayerBuffers", [(HDC, "hdc"), (UINT, "fuPlanes")]), + StdFunction(DWORD, "wglSwapMultipleBuffers", [(UINT, "n"), (Array(Const(WGLSWAP), "n"), "ps")]), + + # WGL_ARB_extensions_string + StdFunction(Const(String), "wglGetExtensionsStringARB", [(HDC, "hdc")], sideeffects=False), + + # WGL_ARB_pbuffer + StdFunction(HPBUFFERARB, "wglCreatePbufferARB", [(HDC, "hDC"), (Int, "iPixelFormat"), (Int, "iWidth"), (Int, "iHeight"), (Pointer(Const(Int)), "piAttribList")]), + StdFunction(HDC, "wglGetPbufferDCARB", [(HPBUFFERARB, "hPbuffer")], sideeffects=False), + StdFunction(Int, "wglReleasePbufferDCARB", [(HPBUFFERARB, "hPbuffer"), (HDC, "hDC")]), + StdFunction(BOOL, "wglDestroyPbufferARB", [(HPBUFFERARB, "hPbuffer")]), + StdFunction(BOOL, "wglQueryPbufferARB", [(HPBUFFERARB, "hPbuffer"), (Int, "iAttribute"), Out(Pointer(Int), "piValue")]), + + # WGL_ARB_pixel_format + StdFunction(BOOL, "wglGetPixelFormatAttribivARB", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(attribute, "nAttributes"), "piAttributes"), Out(Array(Int, "nAttributes"), "piValues")], sideeffects=False), + StdFunction(BOOL, "wglGetPixelFormatAttribfvARB", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(attribute, "nAttributes"), "piAttributes"), Out(Array(FLOAT, "nAttributes"), "pfValues")], sideeffects=False), + StdFunction(BOOL, "wglChoosePixelFormatARB", [(HDC, "hdc"), (Pointer(Const(Int)), "piAttribIList"), (Pointer(Const(FLOAT)), "pfAttribFList"), (UINT, "nMaxFormats"), Out(Array(Int, "nMaxFormats"), "piFormats"), Out(Pointer(UINT), "nNumFormats")]), + + # WGL_EXT_extensions_string + StdFunction(Const(String), "wglGetExtensionsStringEXT", [], sideeffects=False), + + # WGL_EXT_pixel_format + StdFunction(BOOL, "wglGetPixelFormatAttribivEXT", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(attribute, "nAttributes"), "piAttributes"), Out(Array(Int, "nAttributes"), "piValues")], sideeffects=False), + StdFunction(BOOL, "wglGetPixelFormatAttribfvEXT", [(HDC, "hdc"), (Int, "iPixelFormat"), (Int, "iLayerPlane"), (UINT, "nAttributes"), (Array(attribute, "nAttributes"), "piAttributes"), Out(Array(FLOAT, "nAttributes"), "pfValues")], sideeffects=False), + StdFunction(BOOL, "wglChoosePixelFormatEXT", [(HDC, "hdc"), (Pointer(Const(Int)), "piAttribIList"), (Pointer(Const(FLOAT)), "pfAttribFList"), (UINT, "nMaxFormats"), Out(Array(Int, "nMaxFormats"), "piFormats"), Out(Pointer(UINT), "nNumFormats")]), + + # must be last + StdFunction(PROC, "wglGetProcAddress", [(LPCSTR, "lpszProc")]), +]) + +if __name__ == '__main__': + print + print '#define _GDI32_' + print + print '#include ' + print '#include ' + print '#include ' + print '#include "glext.h"' + print '#include "wglext.h"' + print + print '#include "glhelpers.hpp"' + print '#include "log.hpp"' + print + print '#ifndef PFD_SUPPORT_DIRECTDRAW' + print '#define PFD_SUPPORT_DIRECTDRAW 0x00002000' + print '#endif' + print '#ifndef PFD_SUPPORT_COMPOSITION' + print '#define PFD_SUPPORT_COMPOSITION 0x00008000' + print '#endif' + print + print '#ifdef __MINGW32__' + print '' + print 'typedef struct _WGLSWAP' + print '{' + print ' HDC hdc;' + print ' UINT uiFlags;' + print '} WGLSWAP, *PWGLSWAP, FAR *LPWGLSWAP;' + print '' + print '#define WGL_SWAPMULTIPLE_MAX 16' + print '' + print '#endif' + print + print 'extern "C" {' + print + wrap() + print + print '}'